Eurobricks Vassals
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Everything posted by Elana-chan

  1. Hey there. After seeing the 2019 movie in IMAX I got inspired. One thing lead me to another and I found KaijuWorld's Mechagodzilla head on flickr and felt it deserved a body to go with it. The first step has been reverse-engineering the head itself sense I could only see the outer layer from two angles. https://imgur.com/a/IoYthbF From here down the work is original to my own attempts, everthing shown was either not clear or not visible in the original images: The following images showcase the attachment points for the external "skin". I must say, this has been a learning process for figuring out SNOT techniques at odd angles:
  2. Hello there, I am in the process of coming up with a design for a large diorama that will be made up of various official sets spanning from the 1990s to the present, and one of the complications I've encountered is figuring out how to integrate the larger (wider) vehicles from newer sets, particularly the creator series. Originally I was going to simply use a number of road baseplates for the town/city area, but I've found that some of the newer vehicles are up to 10 studs wide when including things like wheel wells and rear view mirrors, an example of which being the 31079: Sunshine Surfer Van. Most of the older vehicles I'm working with are 4 studs wide, to 7 studs wide on a 6 stud wide frame and many of the older structures such as 6397: Gas N' Wash Express were designed for this size vehicle.
  3. Elana-chan

    Using vintage structures with newer, wider, vehicles

    So then there's no good way to allow creator/model team vehicles to co-exist with town/city? I was thinking along the lines of just having more variety in sizes of vehicles compared to the real world.
  4. Elana-chan

    Ease of mirroring official sets

    Hey there. I'm trying to figure out how difficult it is to essentially take a stock set with no extra pieces, and make a mirror image of what's called for in the instructions. For example, how easy would it be to say, flip https://brickset.com/sets/6542-1/Launch-Load-Seaport so that everything is facing the opposite side of the pier?
  5. Hello there. I'm in the process of making a personalized minifig and various outfits for her. The character is based around the "71010-9: Tiger Woman" collectable minifig set, and to varying degrees I'll be making use of the head, hair and tail in any of the various permutations I come up with. In the case of assembling a space suit, I will be making use of the black version of the tail from "71021-12: Cat Costume Girl" with the idea that the black is some kind of air-tight extension of the suit for the character's actual tail. The main space themes the character would be interacting with are the ones from the 1990's, but I don't want association with any of those factions specifically, while at the same time making the black tail piece blend into the rest of the suit. I would prefer to make use of a gender-specific torso, but I am open to alternatives as well. Does anyone here know about any torsos/legs/helmets/chest accessories that might be a good fit for what I'm trying to accomplish, and perhaps makes the attachment point for the tail blend in well? My initial thought was to use the following pieces: Torso: wasp suit from marvel's antman Legs: Galaxy Patrol from collectable minifigs series 07 Helmet: earth blue helmet 87 from one of the nexo knight sets containing clay moorington With the above set I am still looking for a good helmet visor and any sort of air tanks that might be appropriate. The earth blue option started from thinking the wasp torso was close enough to being black that the tail might work, and build around those two pieces. I'm also on the lookout for other options where the black tail would fit in more or less seamlessly.
  6. If I did that, most of the detail would be "lost" by covering it up. I'd rather just go with a forward facing torso that would give the desired airtight look. One option would be to take a non-yellow skin-toned torso where it isn't obvious that what's showing isn't just colored coverings of some sort such as this: Another possibility would be going with a torso meant for a licensed set where the connection isn't obvious when used with more generic pieces, such as this:
  7. The problem with something like the catwoman suit is that there is an obvious zipper there, which to me gives the impression that it isn't airtight. I am thinking about including black airtanks, as that seems to be the most common color among the 90s space sets I'll be trying to make it somewhat blend with: SP2, M-tron, BT:FG, and spyrus all use black tanks, the only real outliers being unitron (blue) and ice planet (white), with the other factions (UFO and insectoids) not using classic air tanks at all. As for the color name I was using, that was in reference to what brickset.com calls it. Edit: I also don't like the idea of going with one of the solid black visors, as I prefer to be able to see the character's face while it's closed.
  8. Hello. I just bought one of the instruction combo packs from PV-Productions for their GBC builds, and due to issues with my internet crapping out, I never got the instructions I paid for. Now it is saying " Sorry, you have reached your download limit for this file Go to shop " I have sent a message to their support team about this, but I don't know what to do if they decide to be uncooperative and say something like "how do we know you aren't just asking for extra downloads?" I paid for the instructions, I should have unlimited access to them. In my message I asked to either have the download count restored, or be issued a refund for what amounts to denial of services paid.
  9. This is my problem with their system more than anything, having finite downloads attached to a high price tag.
  10. Normally I wouldn't press as hard, but at the price tag I paid, I expect to receive what I bought without hassle. It did work, it's just difficult when you pay the kind of asking price they do, only to have an issue getting the paid product (in this case it was over 100$ USD).
  11. Hey there. I'm working on the planning stages of a layout I plan to start construction on sometime in the next year or so, and I'm currently making the initial designs in BlueBrick. I have most of the main level finished, but I'm having trouble coming up with good methods to provide support for the different levels, as well as making room for some of the things I still want to add for detailing such as track side accessories. Another part of the puzzle I am having trouble finding an answer for is what the situation is for switches and weather or not setting the switches against a siding will disrupt the power flow to a 9V train sitting in said siding. Here is the first draft of the design. The lower level will contain a space area on the lower left, and aquazone in the lower right, with the possibility for top center and right being a staging area for additional trains. Top left will be a helix for going between levels. On the main area there is also a line going near the airport. This will be going uphill to a snowy/mountainous area. In the original concept, there was going to be a transition between the snow and space area via the iceplanet theme, but due to space constraints that won't be happening, but I would still like to put the ice planet stuff in with the snow area. For this reason I am also looking to figure out a way to make a ramp so non-rail vehicles can traverse between the space and snow themes. The snow area will be ontop of a mountain that overlooks the city level, and depending on how it's made, I might leave the underside of it atleast partially open, making an overhang of sorts covering the bottom level. Edit: the break between the space and aquazone area is ment to represent a visual barrier that will likely also provide support.
  12. Elana-chan

    Layout: Planning multi-level, multi-theme setup.

    I wouldn't try to rerail in the same spot, I would remove the equipment from where it derailed and put it back on in a spot that's easier to reach. With lego the most likely cause for a derailment is a track obstruction or overspeed anyway, so I suspect with the first issue taken care of in advance, that the latter would be the only cause for it to have an issue in the one spot that might be difficult to reach.
  13. Elana-chan

    Layout: Planning multi-level, multi-theme setup.

    I am confident that I could reach across five 32x32 baseplates if I need to clear a derailment or whatever. The setup is going to go ontop of wooden framework that was designed to hold the weight of a person if it became necessary to do so, so leaning in shouldn't be a big issue if there is enough vertical clearance. I am taking advantage of the fact that these are legos we are talking about, not extremely fragile models like my HO scale equipment where simply brushing a hand against them the wrong way could break something.
  14. Elana-chan

    Layout: Planning multi-level, multi-theme setup.

    Sense I'm still gathering the parts to build this in the real world, I've taken advantage of the fact I own a copy of Lego Worlds, and I'm using it to try to make a 3D mockup of the display within the game. Is there anyone out there that would be willing to help with this? Trying to replicate the tracks in particular is quite difficult, especially when working with curves, switches or diagonals.If I could somehow find or create blueprints for the needed pieces, this would go alot quicker. Here's a shot looking into the staging yard, as you can tell, anything that isn't a straight section set at 90 degrees becomes quite difficult when it comes to getting the correct track alignment. The shot also shows how i'm intending on using duplos for supports. The idea will be that any of the support faces that is directed into a scene will have some sort of facade over them, or I'll locate blocks that would be color-appropriate for the setting:
  15. Elana-chan

    Layout: Planning multi-level, multi-theme setup.

    Another update on the design, this is just the bottom level, showing more potential support cutouts. To help with the ease of setup and takedown, I intend on using duplos for the support structure:
  16. Elana-chan

    Layout: Planning multi-level, multi-theme setup.

    Here's an updated version of the plans, the futron monorail is subsituting for the unitron set: Alternate staging yard arrangement:
  17. Elana-chan

    Layout: Planning multi-level, multi-theme setup.

    Update: So I finally got my first set of 9v switches in today and I tested the conductivity in closed sidings, the switches do in fact sever the circuit connection when all applicable turnouts are turned against a train in the siding. This means I will only require one, maybe two transformers for the entire layout and enough power pickups to prevent voltage drop! What I may end up doing is putting the upper and lower line onto separate circuits. This will help spread the power more evenly, and it will allow me to shuffle trains on the bottom level staging yard while the upper line is being used for a normal run. With this idea, the only place where the two circuits will have any overlap will be on the city level where they meet just before the crossing to the train station. I am still curious what everyone's thoughts are that this setup is designed to be multiple connecting end-to-end lines instead of the more typical looped layout.
  18. Aquazone was also the first appearance of lego octopi which further suggests it's based somewhere on earth. Still, if the subs could somehow get from planet to planet, I could see one showing up on an alien ocean somewhere in the vicinity of say where the ice planet guys are doing their stuff. Who knows, they may simply be on an ice shelf at one of the poles like what we have floating off the coast of antarctica.
  19. Hello there. I am considering the idea of making a multi-themed diorama that makes use of the of the MILS concept, but this is also going to be a project that will be incorporating a large number of vintage sets from the 90s and I'm not entirely sure how I should go about it as many of these sets include baseplates, both flat and raised. I am also looking for ways to depict both surface and underwater oceanic scenes as part of this for things like ships as well as aquazone related sets. The sets in my inventory that make use of baseplates are as follows: 1906: Majisto's Tower 4565: Freight and Crane Railway 6262: King Kahuka's Throne 6278: Enchanted Island 6988: Alpha Centauri Outpost 6389: Fire Control Center 6397: Gas N' Wash Express 6455: Space Simulation Station Set dependent on elevation: 6540: Pier Police In addition to these, I was thinking about making an airport that made heavy use of baseplates for the taxiways, and there are likely other structures I haven't obtained yet that have a similar issue. I'm also not entirely sure how to compensate for roadbed elevation for trackside structures such as train stations and cargo handling facilities (something I've also asked about in the trains area).
  20. Elana-chan

    Ease of mirroring official sets

    I was asking as part of preparation for designing a large simi-permanent setup consisting of multiple themes, the thread for which is here: It looks like the set most likely to get this treatment might end up being my original police station, set 6540. If you look at the diagram for the layout sofar, the location where the boats dock is twards the north, when the set is already located in the north west corner of the bay that takes up the south eastern corner of the level with the town area.
  21. From what I understand, stargates aren't easy to miss, which would detract from the concept of a portal being hidden from plain sight .
  22. I always had the concept that the aquazone stuff was lurking just beneath the waves of the town and other themes that have a surface ocean element to them, but I've also wanted to figure out a way to link it with the 90's space themes. I've just never had the inspiration on how it could be done. I suppose there could be some kind of underwater tunnel that pops out on the surface of a space area, but if there's no apparent portal, how does one explain the connection if the space stuff is supposed to be on another astral body?
  23. Elana-chan

    Intigrating official sets into MILS modules

    How do I work with this when the set's baseplate is also 32x32?
  24. Hey there. I know I seem to be in the minority when it comes to liking the 1996 "cargo railway". In my case I love that set enough to try and base a large portion of my rail system around the aesthetics that the train uses. I personally see it as a simi-futuristic set that could potentially be a means to transport people between a city setting and a space themed area. To this end I would like to work with someone on figuring out how come up with a freight loco that would similarly fit the transition between the two themes. For the most part I think the freight rolling stock that comes with the sets would work just fine, and I intend on using the more contemporary freight cars unaltered, as they will be sent all over the place, not just into the space area. It just feels like I could be doing more with a loco designed to make runs to that area and I'm unsure where to start. To give an idea of what could potentially be seen in the space area, I am focusing on the themes from the late 1980s through 1999, namely all of the themes between futron and insectoids. It is possible I will eventually get ahold of the monorail sets which would provide an additional link to the city, but for now the trains are my only real means to connect the two in a way that's visually separated (through a tunnel or other similar means).
  25. Elana-chan

    Ideas for freight locomotive to complement 4559

    Are you suggesting some kind of streamlined casing to cover the cargo loads from things like 4565? I'm using the 4x8 standard for my trains at this time for cargo loads.