knigtonwheels

Eurobricks Vassals
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About knigtonwheels

  1. @Tyke thank you so much for your help and explanation. the file path is without any spaces and yes, it was a type in the thread now i got it working, since i put the same path on both PCs just hopped, to be able to change the color of the parts background
  2. @supertruper1988 thank yo so much for the hint. how do i do the background color, tried page.background.0=#any color, but nothing, did on both PCs or is it color instead of page thank you
  3. Hell @Tyke, yes it is a windows 10, the files a stored in my one drive folder, the reason for this to work from all my computers, Home, work, etc. the ini file is in the roaming folder under appdata after i send my last post, i played a bid more, the page.color.o=#?????? stays in , but only on the top of the ini file, but when i open BP it wouldn't give me any other background color than white just opened it again and page.color went back to #FFFFFF
  4. @Tyke thank you for the explanation. my problem is more like, i really don't have experience with this and when i add a line to the ini file, as soon i open one of the LDD set i drew, it will be empty, meaning, only the first four line itmes are there, but what i added and saved is gone what i'm doing wrong. i would like to change the background color to a blue or green or anything else than white i have to say, i'm very organized with my stuff, so every project is in its own folder with and PNG or JPGs i did, or any other files i needed to create it so every project i open, i open from a different folder, might these be an issue? thank you Markus
  5. i do have one more question, in the ini file, what should be in there? i only see four lines starting with directory.open; /input; /export and save with the path on each do i just add the lines you posted above with instead of an X by the color with something like 000000 or 015GDG, what ever color i would prefer? Also, when i open a new project, the ini file is "empty", the lines i added are gone is there anywhere a thread, where this is explained
  6. Hello everyone, you all a talking about a ini file, i ran a search on my PC and I don't have any blueprint.ini on it. i just want to confirm, that i have all files i need. the blueprint0026 i downloaded has two folder in it (bin and native) and also 3 files (blueprint.bat, lenghts.txt and readme.txt, in the folder bin is the blueprint.jar, and the native has dll, dylib and so files in it but nowhere is a ini file. as mentioned prior, i'm not familiar with all this, but i would like to know, how to change the colors thank you Markus
  7. thank you for your explanation i was confused, because there are only three lines in the "notepad" once opening the bat file i'm finally able to open my over 8000 pieces creation, the only thing, i don't see the steps, but i can generate the instruction and modify the layout. which doesn't help well, have to do floor by floor thankfully, only three
  8. i have there a more silly question, how can i open the "blueprint.bat" file open in notepad i don't have the option after right click "open with...." like i have with other file extensions and when you say, "reinstall" i don't install it, its just a folder, where i open the blueprint.bat file do i have the wrong software??? i also should mention, that i'm not too familiar with that, so a detailed explanation would be really appreciated thank you
  9. knigtonwheels

    Wonder what piece that is

    Hello everyone, a few weeks ago, i bought a random bricks by the pound and i received four of this pieces. maybe some one can tell me, what is the ID of it and from which set it is is it even LEGO???? thanks in advanced greetings Markus
  10. i'll try this out once i get it going again, but i don't have the option "open with" and when i change it to .txt it won't be possible like i said, no idea about java just played around on a build i did to create instructions and than needed to change something and now i can't upload any lxf files anymore stops at the same line, all the time tried multiple different files, all the same, not sure whats happening Operating system detected: Windows Starting Blueprint v0026.. Good luck! Current folder: C:\Users\Markus\OneDrive\AutoCAD Files\Hobby\LEGO\Blueprint0026 Initializing database.. Database is located in: C:\Users\Markus\AppData\Roaming\Blueprint\database\brickcache.db Cache is up to date (1x2670) WARNING: An illegal reflective access operation has occurred WARNING: Illegal reflective access by org.lwjgl.system.MemoryAccess (file:/C:/Users/Markus/OneDrive/AutoCAD%20Files/Hobby/LEGO/Blueprint0026/bin/blueprint.jar) to field java.nio.Buffer.address WARNING: Please consider reporting this to the maintainers of org.lwjgl.system.MemoryAccess WARNING: Use --illegal-access=warn to enable warnings of further illegal reflective access operations WARNING: All illegal access operations will be denied in a future release OpenGL version: 3.2.0 NVIDIA 382.05 OpenGL vendor: NVIDIA Corporation OpenGL renderer: GeForce GT 620M/PCIe/SSE2 OpenGL shading lang: 1.50 NVIDIA via Cg compiler Loading brick 3673 CONNECTOR PEG Loading brick 32291 TECHNIC CROSS BLOCK 2X1 Loading brick 6590 BUSH FOR CROSS AXLE Loading brick 2780 CONNECTOR PEG W. FRICTION Loading brick 32073 CROSS AXLE 5M Loading brick 3705 CROSS AXLE 4M Loading brick 6632 TECHNIC LEVER 3M Loading brick 32014 ANGLE ELEMENT, 90 DEGREES [6] Loading brick 3706 CROSS AXLE 6M Loading brick 4519 CROSS AXLE 3M Loading brick 44294 CROSS AXLE 7M Loading brick 62462 TUBE W/DOUBLE ?4.85 Loading brick 4019 GEAR WHEEL Z=16, M=1 Loading brick 32054 2M FRIC. SNAP W/CROSS HOLE Loading brick 32192 ANGLE ELEMENT 135 DEG. [4] Loading brick 6573 DIFFERENTIALE GEAR CASING Loading brick 41677 TECHNIC LEVER 2M Loading brick 87082 DOUBLE BUSH 3M ?4.9 Loading brick 6558 CONNECTOR PEG W. FRICTION 3M Loading brick 32062 2M CROSS AXLE W. GROOVE Loading brick 63869 CROSS BLOCK 3X2 Loading brick 32034 ANGLE ELEMENT, 180 DEGREES [2] Loading brick 32278 TECHNIC 15M BEAM Loading brick 43093 CONN.BUSH W.FRIC./CROSSALE Loading brick 6536 CROSS BLOCK 90° Loading brick 11214 CON. BUSH 2M FR. + CROSS AXLE Loading brick 59443 CROSS AXLE, EXTENSION, 2M Loading brick 32123 1/2 BUSH Loading brick 6542 GEAR WHEEL Z16-?4.9 Loading brick 18651 Cross axle 2m w. snap w. fric. Loading brick 32013 ANGLE ELEMENT, 0 DEGREES [1] Loading brick 6539 DRIVING RING Loading brick 32140 TECHNIC ANG. BEAM 4X2 90 DEG Loading brick 32270 DOUBLE CONICAL WHEEL Z12 1M Loading brick 32039 CATCH W. CROSS HOLE Loading brick 6538 CROSS AXLE, EXTENSION M/3 RIBS Loading brick 3648 GEAR WHEEL Z24 Loading brick 41678 TECHNIC CROSS BLOCK/FORK 2X2 Loading brick 10197 BEAM 1M W. 2 CROSS AXLES 90° Loading brick 32017 TECHNIC 5M HALF BEAM Loading brick 32056 TECHNIC LEVER 3X3M, 90° Loading brick 6589 CONICAL WHEEL Z12 Loading brick 3647 GEAR WHEEL T=8, M=1 Loading brick 18948 GEAR SHIFTER CONNECTOR 3M Loading brick 32524 TECHNIC 7M BEAM Loading brick 32006 TECHNIC LEVER 4M Loading brick 32065 TECHNIC 7M HALF BEAM Loading brick 18947 GEAR SHIFTER RING 3M Model parsed in 2861ms Model loaded. 152 parts, 1 groups. Total mem: 293601280 Total mem after new page: 293601280 Exception in thread "JavaFX Application Thread" java.lang.RuntimeException: java.lang.reflect.InvocationTargetException at javafx.fxml/javafx.fxml.FXMLLoader$MethodHandler.invoke(Unknown Source) at javafx.fxml/javafx.fxml.FXMLLoader$ControllerMethodEventHandler.handle(Unknown Source) at javafx.base/com.sun.javafx.event.CompositeEventHandler.dispatchBubblingEvent(Unknown Source) at javafx.base/com.sun.javafx.event.EventHandlerManager.dispatchBubblingEvent(Unknown Source) at javafx.base/com.sun.javafx.event.EventHandlerManager.dispatchBubblingEvent(Unknown Source) at javafx.base/com.sun.javafx.event.BasicEventDispatcher.dispatchEvent(Unknown Source) at javafx.base/com.sun.javafx.event.EventDispatchChainImpl.dispatchEvent(Unknown Source) at javafx.base/com.sun.javafx.event.EventUtil.fireEventImpl(Unknown Source) at javafx.base/com.sun.javafx.event.EventUtil.fireEvent(Unknown Source) at javafx.base/javafx.event.Event.fireEvent(Unknown Source) at javafx.controls/javafx.scene.control.MenuItem.fire(Unknown Source) at javafx.controls/com.sun.javafx.scene.control.ContextMenuContent$MenuItemContainer.doSelect(Unknown Source) at javafx.controls/com.sun.javafx.scene.control.ContextMenuContent$MenuItemContainer.lambda$createChildren$12(Unknown Source) at javafx.base/com.sun.javafx.event.CompositeEventHandler$NormalEventHandlerRecord.handleBubblingEvent(Unknown Source) at javafx.base/com.sun.javafx.event.CompositeEventHandler.dispatchBubblingEvent(Unknown Source) at javafx.base/com.sun.javafx.event.EventHandlerManager.dispatchBubblingEvent(Unknown Source) at javafx.base/com.sun.javafx.event.EventHandlerManager.dispatchBubblingEvent(Unknown Source) at javafx.base/com.sun.javafx.event.CompositeEventDispatcher.dispatchBubblingEvent(Unknown Source) at javafx.base/com.sun.javafx.event.BasicEventDispatcher.dispatchEvent(Unknown Source) at javafx.base/com.sun.javafx.event.EventDispatchChainImpl.dispatchEvent(Unknown Source) at javafx.base/com.sun.javafx.event.BasicEventDispatcher.dispatchEvent(Unknown Source) at javafx.base/com.sun.javafx.event.EventDispatchChainImpl.dispatchEvent(Unknown Source) at javafx.base/com.sun.javafx.event.BasicEventDispatcher.dispatchEvent(Unknown Source) at javafx.base/com.sun.javafx.event.EventDispatchChainImpl.dispatchEvent(Unknown Source) at javafx.base/com.sun.javafx.event.BasicEventDispatcher.dispatchEvent(Unknown Source) at javafx.base/com.sun.javafx.event.EventDispatchChainImpl.dispatchEvent(Unknown Source) at javafx.base/com.sun.javafx.event.EventUtil.fireEventImpl(Unknown Source) at javafx.base/com.sun.javafx.event.EventUtil.fireEvent(Unknown Source) at javafx.base/javafx.event.Event.fireEvent(Unknown Source) at javafx.graphics/javafx.scene.Scene$MouseHandler.process(Unknown Source) at javafx.graphics/javafx.scene.Scene$MouseHandler.access$1300(Unknown Source) at javafx.graphics/javafx.scene.Scene.processMouseEvent(Unknown Source) at javafx.graphics/javafx.scene.Scene$ScenePeerListener.mouseEvent(Unknown Source) at javafx.graphics/com.sun.javafx.tk.quantum.GlassViewEventHandler$MouseEventNotification.run(Unknown Source) at javafx.graphics/com.sun.javafx.tk.quantum.GlassViewEventHandler$MouseEventNotification.run(Unknown Source) at java.base/java.security.AccessController.doPrivileged(Native Method) at javafx.graphics/com.sun.javafx.tk.quantum.GlassViewEventHandler.lambda$handleMouseEvent$2(Unknown Source) at javafx.graphics/com.sun.javafx.tk.quantum.QuantumToolkit.runWithoutRenderLock(Unknown Source) at javafx.graphics/com.sun.javafx.tk.quantum.GlassViewEventHandler.handleMouseEvent(Unknown Source) at javafx.graphics/com.sun.glass.ui.View.handleMouseEvent(Unknown Source) at javafx.graphics/com.sun.glass.ui.View.notifyMouse(Unknown Source) at javafx.graphics/com.sun.glass.ui.win.WinApplication._runLoop(Native Method) at javafx.graphics/com.sun.glass.ui.win.WinApplication.lambda$runLoop$3(Unknown Source) at java.base/java.lang.Thread.run(Unknown Source) Caused by: java.lang.reflect.InvocationTargetException at java.base/jdk.internal.reflect.NativeMethodAccessorImpl.invoke0(Native Method) at java.base/jdk.internal.reflect.NativeMethodAccessorImpl.invoke(Unknown Source) at java.base/jdk.internal.reflect.DelegatingMethodAccessorImpl.invoke(Unknown Source) at java.base/java.lang.reflect.Method.invoke(Unknown Source) at com.sun.javafx.reflect.Trampoline.invoke(Unknown Source) at jdk.internal.reflect.GeneratedMethodAccessor2.invoke(Unknown Source) at java.base/jdk.internal.reflect.DelegatingMethodAccessorImpl.invoke(Unknown Source) at java.base/java.lang.reflect.Method.invoke(Unknown Source) at javafx.base/com.sun.javafx.reflect.MethodUtil.invoke(Unknown Source) at javafx.fxml/com.sun.javafx.fxml.MethodHelper.invoke(Unknown Source) ... 44 more Caused by: java.lang.NoSuchMethodError: com.sun.javafx.tk.FontLoader.computeStringWidth(Ljava/lang/String;Ljavafx/scene/text/Font;)F at blueprint.scene.TextBox.a(Unknown Source) at blueprint.scene.Item.b(Unknown Source) at blueprint.scene.Item.b(Unknown Source) at blueprint.c.a(Unknown Source) at blueprint.c.a(Unknown Source) at blueprint.c.c(Unknown Source) at blueprint.Blueprint.b(Unknown Source) at blueprint.Blueprint.a(Unknown Source) at blueprint.Blueprint.c(Unknown Source) at blueprint.Blueprint.onImportLXF(Unknown Source) ... 54 more
  11. Hello Malou, i'm not so familiar with Java. how would you add the line in to the bat file thanks in advance Knight On Wheels
  12. knigtonwheels

    Linear actuator in LDD

    is there a way to also adjust the length of the 92693 linear actuator??? i use it some of my models, tried after reading your post thank you
  13. In an earlier post, we spoke about the size (brick) limits of the program. Today I was able to open a 2000+ project and edited. I wish I could open my really big build (8000+) on it and create the instructions for. Like @iceleftd said, a big thanks to @msx80 to take the time and create this amazing software.