Darnok

Eurobricks Dukes
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Everything posted by Darnok

  1. I appreciate the violence... but why? Some more story context would be nice!
  2. Name: Port Mordo Ownership: Wayfarer Trading Company Location: northwestern coast of Calinstock, East New Haven Sea Mayor: Kadeus Mordo (@Darnok) Who can own property: per request (PM @Darnok) Who can freebuild: Anyone Location: Builds in Port Mordo Please help us out by posting a link to your builds in this thread. Each builder is listed after the type of licence. Properties: 4/10 Size for EGS purposes - Level 1 'Hamlet' Required for Level 2 'Town': 7 properties of any type. NPC Residences: 0 Residences: 1 Settling down?, small residence, Darnok (+1 settlement size) Factories: - Artisans: - Commerce: - Art and Culture: 1 A shrine in the jungle, small art and culture, Darnok (+1 settlement size) Education: - Plantations: 2 Potato plantation, medium plantation, Darnok (+2 settlement size) Mines: - Forts: - Other related builds: -
  3. Darnok

    ERA III - Coming Summer 2024

    You can build them now, do pictures once done, and store those until needed. Have some picture material ready, and write stories fitting both those MOCs and the upcoming Era III lore if and when it is out. Really no need to wait with building.
  4. José's Inn - Ye Olde BoBS Drinking Hole The Brethren of the Off Topic Arr ye landlubbers, come in and have one of my Second Best! All chattin' is fine chattin' in 'ere. Don't ye pick a fight though, or Ol' Bubba has to throw ya out. Other than that everybody is welcome as long as ye keep payin' ya tab... Welcome to the off topic thread for everything even slightly related to "Brethren of the Brick Seas"! This should be a place to be for chatting about the game in general, grand plans of world domination, the latest idea you might have with this or that build or just random off topic stuff fitting nowhere else. While the Intro Thread is still the place to be for everything concerning rules debates, IC or OOC stuff of importance or all the other things it has proven useful for, this thread is meant to be an informal space for whatever you have on your mind at the time of posting. If you wonder whether something is worth posting here: feel free to just bring it up. The forum rules still apply, but other than that anything goes.
  5. So sorry to see this end. I hope @Capt Wolf stays around as an active player? Or is this a ride into the sunset?
  6. Again, the interior really delivers on the promise the front makes. These are excellent! Also: good to know we will see more story unfold around these builds. They are brilliant overall, it would be a shame to only "use" them once!
  7. The house front is already great, but the interior really elevates this thing to awesomeness - so good! Already looking forward to all the other ones. Yeah, Oleanders usually just run or die.
  8. Great looking street! Any plans to modify the build over the next weeks for some "christmas market" version?
  9. Sorry for being out of the loop to miss this years round - but great to see this is still going! Congrats to both winners, each build deserved the win despite such low numbers. Well done both @Justsomebrix and @NOD!
  10. I have been in some kind of mini Dark Ages lately, but things should be a bit more back to normal now. So this prospect of a new Era for BOBS sounds great to me! I think my life is a bit too volatile to be reliable enough for leadership here, but I am looking forward to what a change in the team will look like. Been there, done that. Condensing the world map a bit would be a good idea in my opinion, including maybe removing some locations that were not settled so far. It has been years with literally no activities on some islands - maybe those can just disappear in whatever catastrophe might be about to happen? I would also really appreciate the return of some meaningful economic system. The one we had and still have was great overall, but over the years it has made money almost pointless for long-time players, while still putting some serious barriers in front of new players. I have no brilliant solution here, but something that works for both new and old players alike and does not suffer with "inflation" too much over time would be great.
  11. Name: Mesabi Landing Ownership: Wayfarer Trading Company , via the Crown of Corrington Location: Argentia, East Prio Sea Map: Mayor: Count Mesabi . Trade Value: see accounts spreedsheet Town Bank: see accounts spreedsheet Who can own property in Mesabi Landing: Anyone Who can freebuild in Mesabi Landing: Anyone Description: Pax Corlandia was a dangerous incident for all sides involved. With the Corrish occupation of Nova Malto, battle lines were drawn, and names were made. One of these names was Captain Mesabi, who was annointed Count for his bravery (or lunacy?) during the incident. After the whole Nova Malto incident, the Corrington Colonial Council decided to do something to about the troublesome - now Count - Mesabi. The solution was simple: send him to a faraway island. Isle 14, AKA Keep-Yer-Boots-On, AKA Argentia, was decidedly the right place. Littered with waste from passing ships, cacti, crabs with hats, and mysterious plants, Argentia is perhaps the most depressing of the Islands of the Prio Sea - and a perfect place to keep Mesabi from causing more trouble. Undeterred, Count Mesabi established a settlement on the barren island, naming it after himself. Newly ennobled, he seeks to make the settlement the greatest in the Prio seas, at all costs. The settlement has grown quickly, becoming a haven for exiles, outlaws, and traders from all known (and sometimes unknown) nations. The WTC unofficially controls the town, despite the protests of the Crown. However, the settlement remains a rough place, and at the same time an eldorado for those looking for adventures, glory - and profits. Original Information: Builds in Mesabi Landing Please help us out by posting a link to your Mesabi Landing builds in this thread. Each builder is listed after the type of licence. Properties: 256/300 Size for EGS purposes - Level 32 'Grand City' Required for Level 64 'Capital City': x32 artisan, x26 commerce, x27 factory and x5 education. Four royal properties are needed as well. NPC Residences: 89 Residences: 10 Mesabi Residence, medium residence, Mesabi (+2 settlement size) Home of Miss Agnes Winterbottom, small residence, Brickwolf (+1 settlement size) A Merrynight Story, small residence, Mesabi (+1 settlement size) Ralph Clutchingtons residence, medium residence, LM71Blackbird (+2 settlement size) Timber frame house, medium residence, LM71Blackbird (+2 settlement size) Somewhere to live, medium residence, Lord Buckethead (+2 settlement size) Factories: 37 Mesabi Landing Foundry, medium factory, Mesabi (+2 settlement size) Foundry No. 2, medium factory, Mesabi (+2 settlement size) Metal Foundry, medium factory, LM71Blackbird (+2 settlement size) Bricks for Mesabi Landing!, medium factory, Darnok (+2 settlement size) Inky Brewsters, large factory, Mesabi (+3 settlement size) Barrels!, medium factory, Mesabi (+2 settlement size) WTC Shipyards, large factory, Darnok (+3 settlement size) Hydrological Harvesting, large factory, Mesabi (+3 settlement size) Royal Shipyard of Mesabi Landing & Executive Offices, royal factory, Mesabi (+10 settlement size) Miscellaneous Goods, medium factory, Darnok (+2 settlement size) Books for the people, large factory, Mesabi (+3 settlement size) Railside Moonshine, small factory, Mesabi (+1 settlement size) Shot Tower, medium factory, Darnok (+2 settlement size) Artisans: 32 "Fallingwater" pub, small artisan, Maxim I (+1 settlement size) "Twin Palms" inn, medium artisan, Ayrlego (+2 settlement size) Office of the "WTC Monthly", small artisan, Darnok (+1 settlement size) "Blue Dragon" tavern, medium artisan, Darnok (+2 settlement size) Peterson's Discount Boat and Scavenge, medium artisan, Mesabi (+2 settlement size) Coal transportation in Mesabi Landing, medium artisan, Lord Buckethead (+2 settlement size) Chef Curtis' bakery, medium artisan, Mesabi (+2 settlement size) Rotating Meat, small artisan, Legostone (+1 settlement size) Something Fishy, medium artisan, Mesabi (+2 settlement size) Tuber Tavern, medium artisan, Darnok (+2 settlement size) Aqueduct and laundry store, large artisan, Mesabi (+3 settlement size) The Yellerbelly Inn, large artisan, Mesabi (+3 settlement size) Tuber's Shop'n'Farm, large artisan, Darnok (+3 settlement size) Pub "Chapter 6", large artisan, Mesabi & Darnok (+3 settlement size) Green Line, Market Street Station, large artisan, Darnok (+3 settlement size) Commerce: 38 Mesabi Landing Stockpile, medium commerce, Mesabi (+2 settlement size) Yet another warhouse, small commerce, Mesabi (+1 settlement size) Mesabi Landing - The Harbour, large commerce, Darnok (+3 settlement size) Office of Agnes Mesabi, small commerce, Mesabi (+1 settlement size) WTC Sales Division, medium commerce, Mesabi (+2 settlement size) Arriving in Mesabi Landing, small commerce, Lord Buckethead (+1 settlement size) Market place in Mesabi Landing, medium commerce, Darnok (+2 settlement size) Small WTC warehouse, small commerce, Darnok (+1 settlement size) Waymart Flagship Store, large commerce, Darnok (+3 settlement size) Royal Dock, medium commerce, Mesabi (+2 settlement size) Small pier, small commerce, Darnok (+1 settlement size) Outdoor Sausage Smoker, small commerce, LM71Blackbird (+1 settlement size) "One boat, two boats, three boats...", large commerce, Darnok (+3 settlement size) Harbour Administration, medium commerce, Darnok (+2 settlement size) Small dock, small commerce, Mesabi (+1 settlement size) Mesabi Landing Oktoberfest, medium commerce, Darnok (+2 settlement size) Mesabi Landing Loading and Freight, large commerce, Mesabi (+3 settlement size) WTC Offices, large commerce, Mesabi (+3 settlement size) Merrymas Market 618, large commerce, Darnok (+3 settlement size) "The WTC needs YOU!", small commerce, Darnok (+1 settlement size) Art and Culture: 13 Mesabi Monument, small art and culture, Darnok (+1 settlement size) Crashing a wedding, medium art and culture, Mesabi (+2 settlement size) Egg-tion in Mesabi Landing!, small art and culture, Darnok (+1 settlement size) Celebrating Easter, medium art and cuture, Darnok (+2 settlement size) Flying Fish Fountain, small art and culture, LM71Blackbird (+1 settlement size) Mesabi Landing's Got Talent, small art and culture, Darnok (+1 settlement size) Agnes Mesabis private chapel, small art and culture, Mesabi (+1 settlement size) The Paradise Isles Cup, large art and culture, Darnok (+3 settlement size) "Praise be for food and beer!", small art and culture, Darnok (+1 settlement size) Education: 10 Library of Learning, large education, Mesabi (+3 settlement size) Karst Geographers, medium education, Mesabi (+2 settlement size) Laboratory of Doctor Edmund Vesper, medium education, Mesabi (+2 settlement size) Mesabi Landing Gamma School, large education, Darnok & Lord Buckethead (+3 settlement size) Plantations: 12 Poppy plantation, small plantation, Mesabi (+1 settlement size) Agave plantation, small plantation, Darnok (+1 settlement size) Stevia plantation, small plantation, Darnok (+1 settlement size) Potatoes for the people, medium plantation, Darnok (+2 settlement size) Brickford Plantation, small plantation, LM71Blackbird (+1 settlement size) Millet plantation, large plantation, Darnok (+3 settlement size) Agave plantation, medium plantation, Darnok (+2 settlement size) Jubaea plantation, small plantation, Darnok (+1 settlement size) Mines: 6 Staking a claim on Argentia, prospecting build (coal), Darnok Mesabi Landing Daycare and Coal Mine, mine, Mesabi (+2 settlement size) More prospecting on Argentia, prospecting build (quarry rock), Darnok Mesabi Landing Rock Quarry, mine, Darnok (+2 settlement size) Lord Buckethead Mining Co., prospecting build (coal), Lord Buckethead Tactical prospecting, prospecting build (salt), Mesabi Gold at last?, prospecting build (iron), Darnok Getting salty, mine, Darnok, licensed for Corrington ( +2 settlement size) Forts: 7 Fort Agravia, medium fortress, Mesabi (+2 settlement size) Fort Mesabi, medium fortress, Darnok (+2 settlement size) West Shield, large fortress, Darnok (+3 settlement size) North Quarter: 3 Green Street: #1 | #2 | #3 | . each an unlicensed small residence, Darnok (+3 settlement size) Troops: - Vessels stationed here: - Other related builds: Pax Crablandia, Kai NRG Landing on Argentia, Mesabi A letter to Colonel Allcock, Darnok Restoring Order (Part I), Ayrlego Restoring Order (Part II), Ayrlego Planning North Quarter, Darnok WTC Advent Calendar 2018, Darnok Era III?, Darnok "Disaster at Mesabi Landing" storyline: Setup The Devastation of Oldtown, Darnok For Whom The Bell Tolls, Roadmonkeytj The Flooded District, Mesabi Walking the ruins, Mesabi Cobbling together a street, Mesabi The WTC needs YOU!, Darnok Conclusion Find a discussion of the rebuilding organisation here.
  12. Just sharing this, I found it very enlightening:
  13. I guess most people are aware of ChatGPT and its abilities. I was wondering how knowledgable it is about BoBS, so did some testing. Enjoy the ride: For those not overly familiar with the games lore: only the first two questions were answered correctly, the rest is complete nonsense. I would be interested to read what others can get out of our new arificial intelligence overlord - please share!
  14. At long last, after salt had been found under the sands near Mesabi Landing, a mine had finally been set up to dig up the white gold. While some had a good time, happy to work in the mines... ... watching guard was apparently not as popular. Maybe it was the proximity to the... mining equipment? ================================================================ Licensed for Corrington as a salt mine in Mesabi Landing. Of note for @Ayrlego for this: the faction income goes up 30DB. Not a lot to say really. One more view at the entrance... ... and an overview:
  15. This is awesome indeed. Great work man!
  16. When copper had been found near Quinnsville, the WTC had plans to get a mine set up as soon as possible. Unfortunately it had taken much longer than anticipated - but by the end of 622 the mine was up and running at last. A local offical had been invited for an inspection, approaching the mine with WTC representative Arthur Mengsk: "So as I have explained previously, all of this will be formally run by the WTC, but the Crown receives a good chunk of the income. You provide minifigs for the digging and get plenty of copper for all kinds of stuff. May I suggest bronze cannons?" "I do not yet understand. Mr. Mengsk. This seems so very unlike everything we heard of the WTC so far?! Why do you not do it all for yurself, it surely would be more profitable that way?" "If only it were so easy. The WTC is stretched a bit thin due to the Lotii, and we just do not have the manpower for all of our projects. Still, this way Mr. Mordo believes we can both have our cake and eat it: here I have the contracts, already signed by him. Similar ventures are to be set up in other locations, so we would much appreciate if you could inform your superiors, so the formalities can be dealt with quicker in the future." "I will see what I can do. If this turns out the way you described it, there should be no issues whatsoever. Pleasant business with the WTC, who would have thought?!" Nearby, next to some crates of copper ore, a worker on break watched the scene... ... while more ore was carried out of the mine already... ... and even more was about to be ripped out of the heart of the mountains. ================================================================ Licensed for Corrington as a copper mine in Quinnsville. Of note for @Ayrlego for this: the faction income goes up 40DB. Most of 2022 did not go as planned for me, so of course it takes the last evening of the year to get some stuff posted. With this mine I went for more of a "playset approach", meaning everything is easily accessible provides a variety of eperate scenes: And yes, you can watch the very end of the mine from the front: Last, but by no means least, some of the reference pictures I took as inspiration:
  17. Darnok

    [ESL - FB] A Merchant's Office

    Mine are not for sale!
  18. Salt mine near Mesabi Landing, licensed for the faction.
  19. Copper mine near Quinnsville, licensed for the faction.
  20. No explosions? Your standards were higher once upon a time! Nice and clean architecture, you keep on improving. On top of the hilarious story (as usual!) I also really like the tie-in to a variety of ongoing story threads. Well done!
  21. It was a cool afternoon, Colonel Archibald Galloway was inspecting one of the WTC camps that had been set up near Seawatch. "Easy lad. I see things are going along as planned. If it wasn't for the aftermath of the Red Angel sinking, I would even have made it to that first meeting of the other bigwig redshirts." "Sir, it is an honour to serve with you. After what you have done to those lunatic Oleandoodlers at Fatu Hiva... good times. Regarding the Red Angel, there might be an issue. Rumour among the troops has it that almost our entire supply of canned horsemeat was on there. Sir, is this true?" "See, officially I can neither confirm nor deny this, but... you better honour what you have left of your stock over there. Despite how this may turn out: I wish to remind you all of the strict order to not touch any horses of the Crowns forces!" "Sir... yes, sir. I guess our allies in blue and green are fair game?" "Again, I can neither confirm nor deny. I would certainly put a blind eye to any... accidents. And you better keep me a can of 'Roasted Horsebelly In Rum Sauce' if you know what's best for your career!" "Sir? Yes. Sir!" ================================================================ Nothing special really, just a small vignette to introduce the commanding officer of the WTC for the Seawatch campaign - that is until the Count joins the fray. If and when that might happen? We will have to wait and see... Some more pictures of the whole build: Thanks for watching, and I hope we all have some good times with this storyline! Well, maybe not the horses...
  22. Darnok

    [COR-FB] A Carnivore's Welcome

    Another excellent build of yours, with a suitably hilarious story worth of the Count. Loving it! And those damn Oleonites are up to no good, as usual! On the plus side: canned meat for everbody!
  23. Darnok

    [COR-WTC FB] Supply issues

    Sounds like a great idea to me! Also: if at a later point some WTC troops got wind of this, things could get... interesting.
  24. Darnok

    [COR-WTC FB] Supply issues

    I am not entirely sure if this is a threat... or a generous offer!
  25. Lovely procession and surroundings there! The writing is inspired as well, I chuckled quite a bit. Where are these cool black frame parts from? Those are awesome!