Moff Wibbles

Eurobricks Vassals
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About Moff Wibbles

  • Birthday January 23

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    Star Wars
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    Dilophosaurus Outpost Attack

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    Star Wars, Lego, Cosplaying, Pirates


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  1. Moff Wibbles

    Limited Time Challenge! Updated for Aug

    Well, that's fun. I did a little diorama a week ago that had a sandy base, and I was waiting for the right time to post it up :)
  2. Moff Wibbles

    [M10 - Sarapin - TCR] Traitor’s End

    Absolutely stunning! I remember Sarapin from the old Force Commander game. You've really captured the feeling of intense heat and rugged building style. The greebling too is top notch!
  3. Moff Wibbles

    [J6 - SSD Terror - TCR] Prologue: The briefing (Freebuild, 3ABY)

    Thanks! I plan on leaning heavily on Legends materials for my plotline and characters - especially the 90's video games. This campaign heavily references Rebel Assault II, and my next diorama to help out the Remnant draws inspiration from Force Commander.
  4. Moff Wibbles

    Factions - Introduction, Discussion, and Core Rules

    No worries, Arias Mercer is my main bloke.
  5. Moff Wibbles

    Future Star Wars Minifigs

    One thing I'd really like to see is the Sentry Droids from Star Wars: Rebels. They would work great in a set with Hondo's modified Sentinel-Class Shuttle from Season 02, or any set with Thrawn or Kallus.
  6. Moff Wibbles

    Factions - Introduction, Discussion, and Core Rules

    Haha, I feel a little foolish. I was under the impression that I had to post in a faction's thread to apply for that faction. Huge thanks to @Gubi0222 for clearing that up.
  7. Moff Wibbles

    [M10 - Fedalle - TCR] Risdi the collector Chiss

    Very nice! I like the way the sand green adds some age and variety to the stone - and connects the structure to the bright green of the spider eggs. As for the spiders themselves: Very intimidating! Risdi has quite the fight ahead of her.
  8. Moff Wibbles

    [J6 - SSD Terror - TCR] Prologue: The briefing (Freebuild, 3ABY)

    Hi all, this is my first build for Eurobricks. I decided to start off simple and ease myself into the swing of things with a little diorama. In all honesty, my rather limited brick collection prevented me from doing much more at this point. I haven't built anything for display (or indeed for anything but my own entertainment) before, so I'm still very new to this kind of thing. I decided to experiment with a couple of concepts I am unfamiliar with, such as the MILS system (the base for this build is a miniature MILS base) and adding photo-editing (the starscape in the viewport). Truth be told, the build itself only took about a day, but I spent a good week working on storyline and waiting for contact from the faction I signed up with, to see if they had any orders that might require me to modify anything. As I haven't heard anything yet, I decided to simply establish the characters and a prequel storyline for them - one featuring isolation and limited supplies. The entire build is on a 16x16 MILS-style base, and enclosed on three sides. I also made a removable roof, because why not? My plan is simple: I will make a build every week, and tie it to a situation report. Every month, I will buy $100 AUD of parts from bricklink - parts that will then be used in future builds and explained 'in story' as supply shipments. I'll also try to experiment with new ideas and build strategies, growing my repertoire of skills as my lego collection also increases. This storyline will take the characters through the events leading up to the Battle of Endor, and the chaos that follows - eventually catching up to the main storyline of Star Wars: Factions. These will of course just be freebuilds - I'll still work with my faction on builds and competitions when possible. If anyone has any questions, comments or constructive criticism, please feel free to voice them here! I freely admit I'm a relative newbie to this world and am eager to learn. I'm including here some behind-the-scenes photos of the build, just in case anyone is curious. THE SCREEN, WITHOUT PHOTO EDITING: I wanted to replicate to some degree the kind of hexagonal screen used for the Death Star in Episode IV. I built it up with wedge plates and tiles, then placed the construction upright against a set of blocks with studs on the side. I'll likely be using this (or a modified version of it) in future builds as well, since I really like the look of it. THE INTERIOR WALLS: I wanted to add texture to the walls without heavy greebling - Star Destroyers seem to have a relatively clean interior, and I wanted to maintain that. I used mainly slope blocks to build up nooks and crannies like in Episodes IV and V, and keep the 'hexagon' design language the Empire seems to use to heavily. I would have loved to use more white and black, but I sadly lack the pieces to do so. I used grill patterns for air vents, and containers for storage. The idea is that this room is essentially a modified supply closet. The snacks were a part of Admiral Sarn's deception - an attempt to throw off the characters and measure their reactions. THE UGLY-megablocks TABLE: Yes, it's meant to be ugly. I drew inspiration from the angular, stark design language of Krennic's shuttle and Lord Vader's castle for this table - all harsh angles and sharp lines. In-story, this desk actually once belonged to Krennic himself, and was auctioned off after his death. Admiral Sarn is something of a fan of the Director's style, and purchased it for himself. With a starkly different colour and design style to the rest of the room, I used it as a focal point to draw the eye to the center of the room. THE EXTERIOR WALLS: The diorama is only really meant to be viewed from one angle, but this shows how I used whatever pieces I could find for the build. The base uses the standard 1x4 block with technic holes, 2x4 block and stacked 2x2 plates you see in MILS builds. I eventually intend to make modular designs that run on this very system for ease of transport and storage, so this was a test run I am quite happy with. THE CAST: From left to right: Agent [REDACTED] - Admiral Sarn's right-hand-man and personal enforcer. May or may not report to Isard on the side. Admiral Sarn (a character from Rebel Assault II - the Hidden Empire. He notably wore the rank bars of a captain in cutscenes). Flight Lieutenant Arias Mercer (my Signature Fig). I actually have this costume in real life. Flight Lieutenant Ruby Blue (my fiancee's signature fig). She actually has this costume in real life. I hope people enjoyed reading about my first Eurobricks build :D
  9. STAR WARS: FACTIONS THE INVISIBLE WAR It is a time of great strife. The great GALACTIC EMPIRE is beset on all sides by a coalition of terrorists, revolutionaries and traitors calling themselves the Rebel Alliance. Striking from hidden bases and fading into obscurity before the Empire can react, the Rebels have proved to be a deadly and frustrating foe. At the edge of the galaxy, Grand Admiral Martio Batch, known as THE INVISIBLE ADMIRAL, hatches a plan to give the Rebels a taste of their own medicine and restore peace to the galaxy... Dantus Sector (J6), aboard the Super Star Destroyer Terror... The interior of the Super Star Destroyer Terror was surprisingly bland, lacking the highly polished floors of the Executor and the silent bustle of terrified crew. The atmosphere appeared somewhat more laid back - although the navy ratings and officers remained quiet, it seemed more from a sense of honest professionalism than fear of Lord Vader's wrath. Little wonder, since they were at the opposite edge of the galaxy to the drama that had recently engulfed the Anoat sector. Flight Lieutenants Arias Mercer and Rubee Blue both arrived outside the briefing room at exactly 0700 - and were somewhat surprised to see each other there! Before either could speak a word, however, the doors slid open with a quiet 'hiss'. Awaiting them were a pair of Imperial Navy soldiers - a starfleet Captain with a gentle smile, and a grim-faced Sergeant of the navy troopers, presumably a bodyguard. The two pilots were a little taken aback - the man hadn't yet introduced himself (and in their experiences, ALL officers wanted their subordinates to know exactly who'd be taking all the credit for their victories as soon as possible), and had even broken protocol to offer snacks. Arias smiled, but Ruby's expression was carefully neutral. The grim-faced Sergeant, his eyes hidden behind a reflective visor and his face twisted into what seemed to be a permanent frown, reached up and withdrew a pair of canisters with some kind of glowing blue liquid inside from the cupboard beside him. A blast of chilled air hinted that the cupboard - and therefore the drinks - were cooled. Without a word or any change in expression, the Sergeant gave one canister to Lieutenant Mercer, and the other to Lieutenant Blue. Arias smiled wide in thanks and took a thirsty gulp, whilst Ruby nodded silently in thanks but didn't actually drink. After the Sergeant resumed his post, the Captain turned his attention to the viewscreen behind him, his expression hardening slightly as he moved on to business. He turned his gaze to Ruby, before gesturing out to the stars with a gloved hand. The captain smiled, apparently satisfied with Ruby's answers. He took a bite from his cookie, before pressing a button on the console mounted to the ugly table that dominated the room. The scratched, dented thing whirred quietly, and a holoprojector built into the center flared to life. Displayed in blue was Arias Mercer's dossier - not his current Navy one, but the one he'd had as a part of the Imperial Army, years prior. He watched the holoprojection for a few quiet moments, then began to interview Arias. The Captain pressed a few buttons on his console, and the holoprojection changed. Now, it displayed a map of the Dantus Sector. Planets were colour-coded depending on purpose, allegiance and current status. Five of the planets were pulsing with a white light. The three exchanged a final salute, before Ruby and Arias turned and left. They talked animatedly about the briefing and the mission all the way back to the guest quarters area, before returning to their separate cabins. After they were gone, the grim-faced Sergeant turned to his commander and, under his visor, raised an eyebrow. He had concerns, and with just the two of them remaining in the briefing room, he felt free to put voice to them.
  10. Moff Wibbles

    Factions - Introduction, Discussion, and Core Rules

    Thanks! How long do I have to wait until I can get started?
  11. Moff Wibbles

    Factions - Introduction, Discussion, and Core Rules

    Apologies for the double post, but I wanted to introduce my two characters to the other players. Here are my two starting characters - based on my fiancee and myself. We have both been in the 501st Legion costuming group, and chunks of the character backstory comes from our experiences and accomplishments within that organisation. If anyone has any questions, feedback (including constructive criticism) or ideas, please don't hesitate to let me know. The 'backstory' records for both characters end approximately a year before the Battle of Endor - this is by design, as I plan to tell their story through a series of freebuilds that cover their experiences in the final two years of the Galactic Civil War, and help establish the characters and where they are at the time the storyline starts (also as a way to ease myself into this whole thing, I've never built Lego for anything but my own amusement before).
  12. Moff Wibbles

    Faction: The Commenor Remnant

    Operatives Omega-3807 and Omega 19160 of the Naval Intelligence Agency (NIA), requesting to join the Commenor Remnant. @Commander Beltar
  13. Moff Wibbles

    Factions - Introduction, Discussion, and Core Rules

    Thanks for the advice. I'll get a snapshot of my SigFig and get started :)
  14. Moff Wibbles

    Factions - Introduction, Discussion, and Core Rules

    Hi all. Interested in joining this, but I have a few questions: 1) Does this game use canon materials only, or is legends material acceptable? 2) If I join a faction, do I have to start within that factions territory? Is it possible to start in an isolated location instead? 3) Can a player control more than one character? I'd love to make a character to represent my fiancee as well as one for myself. Thanks for reading.