iLego

Eurobricks Citizen
  • Content Count

    235
  • Joined

  • Last visited

Posts posted by iLego


  1. PF was around for many years. A proportional joystick controller for it would have been easy to make and would have greatly improved the playing experience. But Lego never bothered to make one.

    Building a proportional joystick for C+ is a lot more complex because of the various considerations involved. I fear there is little hope of Lego making one.

    A simple on-off physical remote would not be worth it for C+.


  2. 1 hour ago, ord said:

    For half of the cycle of the input, the output smoothly moves nearly in a horizontal line. For the other half, it lifts up and moves back to the start at a higher speed.

    So, with two of these mechanisms 180° out of phase with each other (and connected to feet) there will always be at least one foot on the ground.

    Thank you for sharing the cool Walker. And thank you especially for this very succinct and clear explanation of how it's working !!


  3. 3 hours ago, River said:

    The problem I'm having is the motors more or less behaving like full power or no power with no incremental increase. At lets say half power on the joystick control on the Buwizz app, there is a quiet high pitch buzzing noise from the Buwizz brick and a vague sound like the motor is struggling to turn - but no issues at all at full power

    My guess is there is too much friction or load on the drive train which gets overcome only when motor power is almost full.

    Try holding the model up in air (to reduce load) and check if wheels turn more easily.


  4. 13 hours ago, CheungsLegoCreation said:

    Looking forward for your feedback

    Very nice !! It's amazing this heavy robot is able to balance on one leg, lift the other and move it forward.

    The overall walking movement is interesting to watch and quite educational as well.

    One question though, if the arms are in some other position, does the centre of gravity fall outside the balancing leg ? Or do you take the arm positions into account in the computation for walking and adjust the tilt accordingly (like a real person would do) ?

    In any case, a really cool and interesting creation.