Henjin_Quilones

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  1. Avalonia Welcome to Avalonia! If this this is your first time to the Guilds of Historica, it is suggested that you check out each of the guilds and decide which best fits your tastes as a builder and storyteller. An overview of Avalonia is provided below. If you've chosen Avalonia, please introduce yourself in this thread and post a picture of your sigfig and a short description of your character. The guild color are dark green and sand green, so please include some sort of standard bearing these colors with your sigfig. Your standard can be with molded flags, brickbuilt flags, or whatever you can come up with. Check out the current challenge, or post free builds. Free builds can be any size, and whatever you wish to build. Feel free to check out the list of Avalonian MOCs from Book II here for ideas. Part I: Origins of Historica Our tale begins shrouded in the mists of time. It was with the anointing of the first King of Historica that the long darkness ended. The early days had been filled with terrible wars, clan against clan, race against race; Men of the Lion battled Men of the Falcon, and all Men were beset by armies of Orcs and the undead. Those days came to a close at last after a council of the wisest men and women, of all races, convened in the last Great City of the Old World, Cedrica. The wise sought a way to unite the warring factions under one banner, to usher in an age of stability, prosperity, peace, and happiness for all. They formed four great Guilds, realms in their own right: Avalonia in the West, Kaliphlin in the South, Mitgardia in the North, and Nocturnus in the East, to foster trade. And to rule over it all impartially, to keep everything running smoothly and to settle grievances, the first King was anointed, a Man from an ancient family well-regarded and well-respected by all. The early days of the rule of the Kings were exactly what the wise had hoped: bustling trade routes sprang up between newly built cities, trades and crafts and arts were flourishing, and finally even the poorest had enough to eat. The sound of music, not battle, was heard on every street corner, and songs, not curses, rang out in every hall. When the first King died, his son took his place, and his son after him, and on through a long line of noble rulers. But the good times would not last forever. Dark magics slept under the land, magics that were awakened by the Black Mage Victor Revolword. Elemental monsters wreaked havoc across the land and Revolword, the Elemental Helm on his head, ascended the throne. But his reign would be short. The Black Mage was slain by heroes of the united guilds and the Elemental Helm was destroyed. But the chaos of those dark times had altered the harmony of the lands, and a new dark power arose in the East: the Black Spire, with the dread Lord Raavage at its head. Soon the Darklands of Nocturnus were all but under Raavage’s iron fist, with only pockets of resistance remaining. The other guilds were powerless to assist their friends in Nocturnus, for the Drow arose in Avalonia, along with a crippling plague; the Algus, a new enemy, swept down from the Frozen Beyond to try to conquer Mitgardia; and an ancient ruler arose from the dead, the Desert King, to throw Kaliphlin into utter chaos. It was learned that all these sinister threads could somehow be traced back to the web at the center, spun by the Lord Raavage, as he sought to destroy the guilds and rule them for himself. To complete his dark plans, he needed the Necromancer’s Helm, a relic of dark magic that could give him complete power over the dead. And he had found the map to the Helm. All seemed utterly dark. But in the darkness a new ray of hope shone: a rumor circled that the heir to the throne of Cedrica had been found! Inspired by this new hope, once again the guilds united, and heroes arose to again combat the darkness. Raavage was destroyed by the cunning of brave mages and his own greed, and his army crumbled against the might of the united guilds. Peace had been restored, but at a cost. The lands lay in ruins, ravaged by countless wars. It was time to rebuild. In this tattered but hopeful world, the newly-anointed Queen Ylspeth, daughter of the murdered king, has begun her rule, ending the time of darkness. This is the world of Historica. Heroes, arise, and reclaim the glory of the Guilds! (For a complete telling of the history of Historica, click here. But be warned: it is 203 pages long, so make sure you are sitting in your leather armchair by the fire, with a mug of mulled wine, before you begin.) Part II: About Avalonia The Western Paradise Avalonia is the westernmost realm of mainland Historica. It is often referred to as the 'Sacred Paradise', due to its lush foliage and mystical origins. From the fertile rolling green fields and countryside around its capital, to the great lakes, hidden waterways, and mystical islands of its heartland, and all the way to the enchanted forest at its far western-most point, its beauty is one of a kind. Home to all kinds of life and treasures, it is a land full of myths and legends and the stronghold of the mighty Guild of the West. History of Avalonia: Avalonia has always been a sacred place. From its very beginnings it was home to a powerful race of Druids who settled there. Attracted by its beauty and mystique they lived in harmony with the land for many centuries and used their skills to protect the land, which flourished under their rule. As time moved on, their numbers started to decline and the last few remaining took it upon themselves to create one final enchantment. They gave all their power and their lives in one ultimate spell, a treasure, that if found, would bring peace and protection to the land for all eternity. They hid the treasure in their most sacred shine, and with their final task now complete, they vanished into dust; today many of their shrines and temples can be seen in ruins throughout the land, a relic of those days. Days turned to months, months turned to years, and years turned to centuries. During that time the land became inhabited by all sorts of mysterious life and became a very dangerous place. Unknown beings lurk in the Mystic Isles, and there is both darkness and light under the eaves of the Enchanted Forest. Eventually tribes of Elves came who made their home in the forest. The Elves were drawn to the land's sacred power and vowed to watch over the land until the day came when a suitable ruler could be found. One whose people could bring peace and prosperity back to the land. And so they waited... The Guild of Avalonia: Avalonia's Guild is the youngest of the four great lands, having only been in power for a few years. Whence they came, no one knows. All that's known is that when Avalonia was at its darkest hour, a Guild led by Men rode to its safety. Mounted on huge war horses and led by Artorious Rex, they thundered through the land and no enemy or evil could stand in their way. For seven years now, the new Avalonian guild has ruled. In that time they have given protection and stability back to the land, secured peace with the other realms, and trade has flourished. A warrior race, they are never ones to back down from a fight and have no fear in battle. For in battle lies their true calling, in battle they are free, and as the joy of battle takes over them, their minds are focused towards one thing, the slaughter and destruction of their enemies. Riding into battle, the sound of charging horses echoes that of the beating wings of a mighty dragon. Hence they are known throughout the land as 'The Flight Of Dragons'. But then, one day, the king of Avalonia, Artorious Rex, vanished. In his absence, High Lords were appointed: Lord Simon of Nalderic and Lord de Gothia of Benoic. The High Lords were unable to rule as effectively as Artorious, however, and it became evident that a new king was needed to sit on the Dragon Throne. By universal acclaim of the citizens of the land, High Lord de Gothia was elevated to the kingship as the second King of Avalonia and Lord of the Dragonflight. He currently rules in Albion, the capital. Part III: The Regions of Avalonia: The East Region: Countryside and Capital This is where Avalonia's capital city, Albion, is located. It is an area full of lush green fields, mighty stone castles, quaint rural villages, and shimmering lakes. The area has very rich farmland which gains much trade between the other great Guilds. We regularly supply farm produce to the other three corners of the world in exchange for oil and other resources. So you may often see a raised flag from another land when their emissaries come to barter goods. The area is primarily inhabited by the race of Men, but many other peaceful races have also made their homes and lives in this area, so it is not uncommon to see all races and walks of life in the busy Capital and its surrounding villages. The West Region: The Enchanted Forest This whole area is engulfed by an ancient enchanted forest. According to legend, the forest sprung from the grave of a mighty Wizard. When the Wizard died, his followers plunged his staff upright into his grave, which then grew into a giant Oak and the rest of the forest grew up around it. No one has ever found the mythical Oak, but some claim its guarded by the Elves. The Forest can be a dangerous place for those who venture here without a guide, as its known to have a mind of its own and is constantly shifting and changing. It is home to the Elves who live deep in its heart. Not much is known about the Elves, but they are a proud race, and feared by all in battle. They are allied with the Guild but will only fight along side them if the cause is a just one and threatens the land. The forest is also home to many bands of outlaws and other unknown races and beings who have taken shelter in its depths. The Middle Region, Heart Of Avalonia: The Mystic Isles This area is the most sacred of all Avalonia. The Isles were created two thousand years before when the Desert King, Ark'Mora Raa, attempted to destroy all of the Western Marches (the current Mystic Isles and the Enchanted Forest) with a curse due to their rebellion against his rule; but powerful practitioners of the ancient Faerie magics, among them druids, elves, fairies, and goblins, and many more, stopped the curse from completing its course. The magical battle imbued the region with powerful Deep Magics that make it among the most magically potent places in Historica. Here too is where the legendary ancient Druid shrine is supposed to reside, with the mystical treasure hidden within. Many have lost their lives in search for it, and most now believe its simply a myth. The Isles are shrouded in a think mist, supposedly cast by an ancient Druid to keep the evils of the world at bay, or else as a result of the counteracted curse of Ark'Mora. Now it acts as a gloomy curtain, concealing the unknown within. The Isles are surrounded by mazes of twisty waterways, lakes, marshes, and tidal estuaries. It is not known exactly how many islands lie in this area, for many say that you can never find the same island twice. The only reliable way of travel through these waterways are by the 'Water Folk', dark figures who are the only ones who know the safe hidden routes across the Isles. Who knows what creatures and tribes have made their settlements deep in the center of the Isles and remain hidden? The thick mist makes visibility difficult and Will O' The Wisps have been known to frequently lead unfortunate souls to their doom. The main route across to the Enchanted Forest is on the outskirts of the Isles, and allows a relatively easy passage to and from the Capital. What really does lie deep inside the heart of the Isles? That's for you to decide... The Map: Part IV: Membership Avalonia's memberships is open for those who wish to pick up arms and fight to expand our land and extend our Capital with stone castles, villages, farms and anything else they can think of to help the land. Do you fancy yourself as a tradesman and want to set up a business to increase our wealth? Or maybe you wish to cut out a life in the forest with the Elves and help strengthen the alliance we have. Or maybe, just maybe, you're brave enough to master the Mystic Isles, find the shrine and fortify the Islands with your own designs? We welcome all races, but on the agreement that you will be loyal to the land and fight for her when needs arise. The royal colours of our land and our guild are based on the land's lush earthly feel. We combine two shades of green: dark green and sand green. The law states that you will need to represent at least one of these flags and colours within every thing you build for the land. If you choose to be a member, there is much in store for you, but your first task will be to create your sigfig and introduce him or her with a bit of biography (even a sentence or two will do). Then start building! Examples of Avalonian People: (An important note: both flesh-toned sigfigs and yellow-skinned sigfigs are welcomed and accepted here in Avalonia; your personal preference and your collection should dictate what you choose! The examples here are flesh-toned, but you can do whatever you prefer, as great builders fall on both sides of the debate.) Perhaps you think, "There have been no new castle themes since 2013, and therefore I cannot join the Guilds since I don't have any castle people!" Well, that's just not true. Having castle or Lord of the Rings/Hobbit minifigures is great, but there are other options, many of which are currently available. Browse the following pictures if you are having trouble coming up with something for yourself. Standard Avalonian soldier figs: Older figs that still work in Avalonia (for those of you who are old): Farmers: Common people: Elves and woodspeople: Witch and forest creatures: Members of Avalonia: LEADERSHIP: Henjin_Quilones: Henjin Quilones, Jr, Master of the Drudi Order, and Galaria the Exiled Elf, Mistress of Dragons, of Druidham Role: Guild Leader (contact him if you have questions or concerns) ZCerberus: Lord Trian Burress, of Mesodraconem Role: Guild Lieutenant MEMBERS: TitusV: Arthur de Gothia: Lord Albion (son of King de Gothia) and his brother, Elijah, of Sionnach Grover: Lady Gwenllian, of Prenmôr Faladrin: Lord Faladrin, of Falahuas Brandon Stark: Lord Brandir of Arcadia kahir88: Conrad the Sly, Leader of the Wolf Brigade MiloNelsiano: Auron, of Osgard Niku: Count Julian Arfelan, of Arfelan cablefoxley: Abrecan Foxley, of Hamanne KevinyWu: Prince Kevin the Navigator, Lord of Eryos Ailhbe: Baroness Aihlbe d'Carraig, of Lesser Burren Zilmrud: Parzival the Half-Elf dalle: Dalle d'Updale, of Updale mlongworth: Princess Rhiannon The Last of Nerogue: Darion Wineyard: Lord Wineyard en_zoo: Laesonar of Laelariel chewbacher: Caelthyr Ascaria Full Plate: Sir Rikkard Darby The_Nev: Neville Equicius LordBeavis: Niall O'Connall Servertijd - Robert Sigurd derEselausErgste - Ulfric of Argeste TheLordOfBricks - Fingarfelin of Eldford BardDandelion - Bastyan Irondeer CedricWoodgard - Cedric Woodgard of Wytheria Blufiji - Lord Valan of Greenwood Deep socalbricks - Kars Okinodo of O'Rai Part V: Current Tasks and Challenges Gold Count: Freebuild Period I: 134 Gold Challenge I: 79 Gold Freebuild Period II: 134 Gold Challenge II: 104 Gold Freebuild Period III: 171 Gold Challenge III: 56 Gold Total: 678 Gold Challenges: Book III, Challenge I: A Time to Rebuild ended. Congratulations to Wineyard for his winning entry. Great to see Avalonians building solid entries, and we won the overall gold tally for the challenge. Book III, Challenge II: Bread and Circuses ended. Once again we won the overall gold tally, great work crew! The first Mini-challenge for Avalonia in Book III was the Game of Thrones to crown the next ruler of Avalonia; all hail King de Gothia, Ruler of Avalonia and Lord of the Dragonflight! Book III, Challenge III: What Will Tomorrow Bring? ended. Results forthcoming. Tasks: (Note: these do not need to be completed in order, though of course it does not hurt to do so.) FIRST TASK Avalonians! Our guild is composed of many different realms, and in these troubling times, it is necessary for each realm to muster militia at a moments notice or maintain a standing troop of soldiers. While there is a standard uniform for Avalonia's common soldiers and Army regulars, what do your troops look like, and what crest or device do they bear on their shields or tabards? How would one differentiate them in battle? For the first task, you should provide a picture of your realm's soldiers/defenders/mercenaries, etc. I have displayed a number of different soldiers common to Avalonia in the pictures above. Are your troops garbed the same, or do they display a different coat of arms or unique helm or weapon, or are they a mishmash of warriors? Remember that you should be displaying flags in the guild colors (dark green and sand green) or incorporating these colors into your uniform or standards. SECOND TASK Avalonians! Your Lords and Ladies (Sigfigs) have need to travel the realm. Who accompanies them on these journeys? What is their standard retinue? For the second task, you should provide a picture of your Lord/Lady and their entourage. They can be mounted or on foot, but it should be how you'd expect to see your sigfig about in the realm. Remember that you should be displaying flags in the guild colors (dark green and sand green) or incorporating these colors into your uniform or standards. Entries for this task should be posted in this thread. THIRD TASK Name and describe your realm/territory/region. What would one encounter as they traveled across your realm. Are there great forests or rolling plains? Is there a great lake or river of note? Who are the residents and what are they like? Do you have a tribe of hostile goblins living on your lands? Some Avalonians have already provided a very vivid picture of their realms through their builds. Any entry for this task should be posted as a separate topic and a link should be posted on this thread. This topic should include description in the form of words and pictures. The pictures may be in the form of builds, photos of real life locations or art. FOURTH TASK - Open to all Historicans Historica is home to many towns, villages, hamlets, and even a few Cities. The Royal Cartographer's Guild of Albion and the Avalonia's foreign affairs minister wish to officially recognize the many settlements of Historica. As a prerequisite to official recognition and inclusion in the "Royal Registry of Historica's Locations of Note" and "Avalonian Sites and Monuments: a comprehensive guide" each settlement must prove that they contain the minimum facilities to provide for their residents. To establish your settlement, you must post MOCs from specific categories common to all settlements. These MOCs CAN be already completed, but they MUST not already be referenced to a different location. To find out all of the details, check out this page: http://www.eurobrick...c=92705&hl=task FIFTH TASK Avalonians! All Lords and Ladies need a stronghold or fortress from which to rule their realm. Do you have a castle, a keep, a fortified farmstead? Where is your base of operations? For the fifth task, you should provide a picture of your stronghold. This should be your main fortress, not a small outkeep or tower. Remember that you should be displaying flags in the guild colors (dark green and sand green) or incorporating these colors into your uniform or standards. Entries for this task should be posted in their own topic and a link should be posted in this thread. SIXTH TASK - Open to all Historicans Merchants ply their wares throughout Historica, bringing Avalonian wines to Nocturnus and Kaliphlin spices to Mitgardia. But some brewers are renowned for their finest stouts or lagers, certain Kalihplin oil magnates that are known to provide reliable cheap lamp oil, there are prized meats that can only be purchased from specific breeders. These are the goods that are known throughout Historica by name. What are these goods, and who provides them? For the sixth task, you need to establish a brand of trade. This "brand" could be the maker/sewer/brewer/carver/grower of goods, it could be a specific region (this should be very specific to a location or small region, not "Nocturnus Cake" or even "Mystic Isles Pizza") or it could be more of a large trade conglomerate that provides a multitude of goods, or has stores throughout Historica. Some of these "brands" are already established in previous MOCs or posts, and some have not yet been established. To find out all of the details, check out this page: http://www.eurobrick...howtopic=113968
  2. The Guilds of Historica Book III Challenge I: A Time to Rebuild Challenge II: Bread and Circuses Challenge III: What Will Tomorrow Bring? Challenge IV: The Turning Point Preludes: What Lies Beneath The Spring of Hope The Winter of Despair Even a Feather Can Tip the Scales Historica On the Edge The rumors have been pouring in from every corner of the land, of undead monsters, secret powers behind the scenes, rebellions against the guild leaders, demons from other realms, lizard people, giant chickens, and Drow invasions, to name a few. There is great unrest in the Guilds. It seems that Historicans find peacetime to be as difficult as war, perhaps because they had such high expectations for it after so many years of war. But work in peacetime is still work. Crops need planting and harvesting, bread needs baking, iron needs pounding. Life goes on, and so do the complaints. Is it Queen Ylspeth's fault? She is of the royal Cedrican bloodline, but is she the strong, unifying leader the Guilds need? Or is she weak, in need of a replacement? Category A: The Crown in Danger It is time. The uncertainty about the Queen must come to an end. Is she the queen or must we look elsewhere for leadership? Pick your side carefully. You must either: build a scene that depicts the end of the rule of Queen Ylspeth; or: build a scene that depicts the solidification of the rule of Queen Ylspeth. The scene could be anything: a decisive battle, a key assassination, banishment of enemies (or Ylspeth), or whatever else your imagination can create. It does not have to feature the queen in it, nor does it have to show the literal moment of the end (or the opposite) of her rule (though it could), but it should be a decisive moment that makes or breaks her reign, like Actium or Hastings. But again, choose carefully! This category will be scored by the judges in the same way as the quarterly freebuilds, taking both quantity and quality into consideration. If the side in favor of the queen has more points, Ylspeth stays in power; if the anti-queen faction wins, she topples. You, the people of Historica, are building the story of the Guilds. Size limit: your parts collection (a.k.a. unlimited base). But remember: bigger is not always better. Quality always wins over quantity in a LEGO build. You can build an entry for both sides if you so choose. However, in doing so, you are increasing the chances that the side you want to lose will win, unless you just don't care. Category B: The Crown in Daily Life While weighty events shape the course of history, most people are about their own ordinary lives. But even the ordinary folks are thinking occasionally about the events transpiring around Cedrica. So, build a scene of ordinary life in Historica, but with a catch: you must use at least one crown element in the build. Any of these will work: 1, 2, 3, 4, 5, 6, 7, 8, 9, 10, 11, or 12. The creativity of crown integration will factor into scoring. You can build in any scale (i.e. macro, minifigure, or micro) and use as many crowns, and styles of crowns, as your imagination can conceive. Size limit: 12x12 (or equivalent stud area) with limited overhang. General Rules Scoring: Builds will be scored on build quality, presentation, and photography with bonus points to entries with original concepts or stories. For both Categories, a 1st and 2nd place will be selected. Each Guild can have up to 1 winner per category (so 2 guilds could have 2 winners, there can be 1 winner per guild, etc.) Rules: One entry per side for Cat. A, and only one entry total for Cat. B. Borders can exceed the maximum size restriction, within reason. Maximum sizes can be varied as long as the build does not exceed the footprint of the given size restriction (e.g.: 32x64 instead of 48x48 is permissible). No clone brands (Megablocks, KREO, etc) allowed, but 3rd party fig parts and accessories (Brickarms, Citizen Brick, etc.) are acceptable. All entries should be posted in their own topic, with the title of: "CHALLENGE IV: Category X: Name of your build". Please also post a link to your topic here. Deadline: Entries due the end of the day on Oct. 31st. Prizes: The build with the highest score in Category A will win set 75946: Hungarian Horntail Triwizard Challenge.* The build with the highest score in Category A, from the opposite faction as the first prize, will win set 70671: Lloyd's Journey.* The highest scoring build from the winning faction will have its story enter the official canon of Historica. *We reserve the right to substitute a LEGO gift card of equal value to the set if shipping costs to your location prove to be financially ruinous.
  3. Henjin_Quilones

    Book III - Challenge IV: The Turning Point

    Good questions, Grover! As to 1, it is not clear that there is a cohesive force opposing her, so much as this or that lord, or this or that region, or the like. There is a strong anti-Queen sentiment to the north in Mitgardia, as you note, and there seems to be some resentment towards her in Varlyrio, due to trade policies that upset their monopolies. Also, the Desert King has never approved or acknowledged her reign, to my knowledge, and still considers himself the King of all Historica, same as he was when he died 2,000 years ago. He could be a powerful shaker in this conflict. All of these forces, and perhaps more, as your imagination runs (certainly the Drow, who oppose everything, everywhere, oppose her too, right?) are enemies of the Queen by their own free will. As for 2, I meant to put that in the rules! I knew there was a detail that I had forgotten. Yes, since it is unlimited base size, you can also have unlimited builds. And you can absolutely have lots of pictures of posing and action within a scene.
  4. Of Dragons and Druids Chapter 3: The Kitchen of Druidham Gahlen knew that he should be going back to the cellars to help Stenkarlek delve them, but he did not want to go back just yet. The dwarf did not particularly like him, considering the boy more of a nuisance than a help, even with a dragon to help moving the rock. And that was all they did, Gahlen and Koeden. Bring one load of loose rock up to the surface after another, until Stenkarlek decided that they had done enough for the day. Gahlen grumbled at his father silently, since it was he who had volunteered the boy's services to the dwarves. But that had been months ago, and the dwarves were still digging. They were nice storerooms and cellars, expertly hewn, painstakingly precise in their corners and utterly smooth in their floors. But the job was tedious, and the seven-year-old wanted to go run around outside and bother some of the other children of the island. And so Gahlen was stopping by the kitchens, hoping to draw Jalme away from his chores. Jalme was the son of the steward, Dervin, who ran the day-to-day affairs of Druidham, assisting Gahlen's father Henjin. The two boys were almost the same age, though Jalme was eight and a bit taller. As he approached the kitchen doors, Gahlen's mouth began to water; succulent smells were wafting on the air currents of the hallway to his nose, reminding him that it was nearly time to eat. Koeden nudged him the back, indicating that he too would like a snack. Hadn't he fed the dragon today already? Young dragons were always hungry, though, and were always growing, too. Perhaps he could sneak a snack from Gregi, the butcher, for Koeden and something from Grishna, the orcwife, for himself. Gregi was busy chopping the heads off of chickens when he opened the door. A faint smile flickered in the corner of the bald man's mouth when his eyes saw the boy and beast framed in the dim doorway. At least Gahlen thought it was a smile; the butcher's beard was so thick that it was hard to tell. Another head popped into the bucket at Gregi's feet, and he slowly slid the whole bucket of heads towards the door. Marni, scaling fish at the same table, clucked in disapproval, but said nothing. The old matron had a soft spot for the roguish youth and his dragon, and the boy exploited it whenever he could. If only he could sneak in and see Sorna; she always had a pie or cookie ready for him, but he would have to avoid the eyes of Jalme's aunt, Julippa, who ran the kitchen and had no use for rascals in her way. Unfortunately, Sorna was talking to Kupika about berry pies as the elf brought over a sack of gooseberries for a pie. Several pies were already cooling on the table; probably currant pies, judging by Sorna's pile of currant sacks by the table. Unfortunately, Julippa was sharing a table with Grishna as the two prepared a stew and some salads. That meant no snack from the orcwife today. Grishna was the best, always doting over the young dragonrider whenever she saw him, giving him big hugs and lots of treats. Her husband Urglan, was a dragonrider, too, the only orc to become one so far. Jalme was looking decidedly unhappy as he turned a spit with a large islebird over the fire. He was definitely hot, and always grouchy. But there was no way that he would be able to get away from the work without getting into serious trouble with everyone in the kitchen. Bummer! Gahlen lingered in the doorway for a moment longer, before deciding to go outside and try to find one of his sisters to bother. Or maybe his mother, if Galaria might be around somewhere and not busy. But he was done with carrying rocks today. He grabbed the bucket of chicken heads and a bit of cured sausage that Gregi had tossed to him, too, and went back the way he came, out into the lower courtyard of Druidham, into the bright sunshine in the midst of the Mystic Isles. (with updated lighting) ____________________________________ ........................................................................ More pics: C&C welcome. I'm not as happy with the lighting in this one as I would have hoped. There are too many different pieces to it: a lamp under the roasting pit, a flashlight behind the bread oven, light bricks and another flashlight lighting glow crystals in the wall, and another lamp shining through a bank of windows (out of shot) to imitate daylight coming in. It was ambitious, and perhaps I'll give it another go before tearing it apart; the results here are "good enough" but not great.
  5. Even a Feather Can Tip the Scales A prelude for Book III, Challenge IV Winda knew that her mission was important, but even so she did not like the man riding behind her on Bandea's back. He smelled bad. But Henjin Quilones and, more importantly, Galaria, had commanded her to carry him to his desired location. But he did smell bad, an unwholesome combination of fermented sweat, rancid garlic, and stale wine. Bandea agreed, but she also knew the importance of the mission. The had to save the Queen. What they had to save the Queen from was not as clear, but Winda was willing to do her part to preserve the hard-fought peace that the ascension of Ylspeth had brought to the Guilds. Years of civil wars and bloodshed had come to an end with her coronation, and all of the realms were more prosperous than ever, even if they did not all feel like they were. Winda had sat through more council meetings than she had cared to on Druidham, hearing about this Mitgardian lord's harvest or that Varlyrian lady's vineyard, about villages reborn and cities flourishing. Except for Nocturnus, Historica had never had things so good. And yet there was discontent from east to west, from north to south, even in Avalonia, which was flourishing best of all. Perhaps the years of war had made the Historicans intolerant of peace. Without conflict abroad, they created their own conflict within. Sword hands were itching for something to strike. Dragonriders from Druidham had visited Mitgardia recently, and spoke of the palpable tension in the air, as neighbor looked askance at neighbor and wondered which side he was on. Others reported that Varlyrio was slowly killing itself with assassinations and minor rebellions. Yet each had the freedom to rebel only because the Queen had brought peace and respite from the constant conflicts. As Bandea glided over the thermals, her golden feathers catching the uprising air, Winda saw down below the cliff that her passenger had pointed out. Who was this guy? How was he going to save the Queen? And what were they doing off the coast of Varlyrio? ________________________________________ ................................................................................ My lone entry to the Summer Joust this year. C&C welcome. Just the dragon and passengers:
  6. Henjin_Quilones

    Book III - Avalonia: Guild sign-up and Discussion

    @Bardan_Jusik, great fig and welcome to the best guild! I'll get you added to the first post soon.
  7. Henjin_Quilones

    Prelude: What Lies Beneath

    Yes, there are three. The magenta has medium dark flesh ears, while the medium azure and lavender have light flesh ears. Very useful for those of us who like to use flesh-toned elves.
  8. Henjin_Quilones

    Book III - Avalonia: Guild sign-up and Discussion

    What? Nevr! I nver make mystakes when typin. You must by mistakken.
  9. Henjin_Quilones

    Book III - Avalonia: Guild sign-up and Discussion

    @socalbricks, welcome officially! That's a great looking sigfig.
  10. 1 : 10 7 : 6 2 : 4 8 : 3 3 : 2 5 : 1
  11. Henjin_Quilones

    Book III - Avalonia: Guild sign-up and Discussion

    @Blufiji, welcome to Avalonia! We are honored to have the talents of such an accomplished builder join our ranks.
  12. Henjin_Quilones

    Landspeeder Contest Voting Thread

    @MKJoshA, while it is ultimately your call, I believe insho joined in June of 2018, not 2019. It is odd that this is only his second post, though.
  13. Henjin_Quilones

    Book III - Avalonia: Guild sign-up and Discussion

    I am certain there are centaurs in the Enchanted Forest of Avalonia. I imagine there are bands of centaurs roaming all of the guilds, honestly, though perhaps they have established the peak of their civilization in Kaliphlin or Avalonia. I used some in my story for Mwamba, a large equatorial island far to the west of Historica, though that is not Historica proper. The Wiki is hopelessly out of date, I am afraid. I am not sure it has been updated hardly at all for at least three or four years.
  14. Henjin_Quilones

    Book III - Avalonia: Guild sign-up and Discussion

    It depends. The cat races generally get lumped under "lionell" or generically "catfolk", though different builders have coined different terms as needed (I used "aelfcats" for one build). There are pockets of catfolk all over, but I would say that the largest concentration tends to be in Kaliphlin (the natural habitat for lions and other big cats, I suppose), though there seems to be a healthy population in Varlyrio, too. The ravens have been used before, too, but mostly in Nocturnus. Crocs get used here and there, often as Nocturnian lizard folk, and eagles appear every now and then. Lord Raavage, an uber-bad guy of the past, used some Chima parts, too. There are no hard and fast rules, though. So if you want to use them, do so! If you want to imply that they are part of a larger race, do so! There is room for as many cat folk species, and lizard folk species, and bird folk species, and whatnot, in Historica as the builders want to include.
  15. Henjin_Quilones

    GoH Book III

    You can choose to stay in Nocty (like @Exetrius) or you can venture out to other lands with the same character or a new one. Established Nocturnians do not have to leave; however, to build and compete in challenges, you do need to be a member of one of the current guilds, at least nominally. For example, you could join Varlyrio, but keep Gal-Turok as your sigfig, building his story in both Nocty and Varlyrio -- perhaps he is visiting orc clans in the western parts of Varlyrio, trying to recruit help to rebuild the devastation left by the Spire. Or perhaps he decided to leave Nocty altogether with his clans, and is seeking a new start elsewhere. He could even set up shop in one of the canal-rich eastern Varlyrian cities, or something. Or you could create a brand-new character, leaving Gal-Turok behind to run the orc clans of Nocty while you explore a new viewpoint on Historica with a different character. It's up to you, though.
  16. Henjin_Quilones

    [MOC] Ayra

    Nice looking centaur! You did a good job of making one out of bricks without getting way out of proportion or clunky. I think the exposed hollow studs on the sides look out of place though. Once you pick a sigfig, that is your sigfig for the book. Now, I myself do not wear the same clothes everyday, but remain myself nonetheless. So too can your sigfig. I have shown my sigfig and his wife in at least two or three different outfits: armor for battle, fancy court dress, regular clothes, travel clothes, but the face remains the same. I could even change the hair, if I so chose, because hair grows and gets cut. I would probably avoid changing the color, though. Your story does not need to focus exclusively on your sigfig, and you could choose to build things featuring other characters with your sigfig, or even without your sigfig. I have many "sidefigs" as I like to call them, and they make for a richer story. The sidefigs could even end up being more important to you and your story than the sigfig, but your sigfig would remain the same. Also, your sigfig does not need to resemble you in any meaningful way. Many people have elves or dwarves or vampires, for example, as sigfigs, and I am fairly certain that none of them are anything but human in real life. Does that help? And I would love to see you in Avalonia! Get your sigfig posted in the guild thread, and I'll add you to the members roster.
  17. Henjin_Quilones

    Landspeeder Contest Voting Thread

    Cat A) I vote for #10 and #11 Cat B) I vote for #4 and #5 Cat C) I vote for #3 and #5
  18. Henjin_Quilones

    Book III - Avalonia: Guild sign-up and Discussion

    Use the BBCode option from Flickr to share the pictures (using the curving arrow at the bottom right of the picture). Just copy and paste the link from the box into your post here, and voila! it appears.
  19. Henjin_Quilones

    Book III - Avalonia: Guild sign-up and Discussion

    Yes, that should work. If someone else tries to claim it, well, it is whoever gets a settlement established in the HSS first that gets their settlement on the map.
  20. Henjin_Quilones

    Book III - Avalonia: Guild sign-up and Discussion

    The border with Mitgardia is the north eastern region, not western. There is already a bustling center of trade there near the Mitgardian border on the sea, called Osgard (check the map in the first post). You could prospectively site your city one or two river mouths over, or you could in fact be towards the north west and be near @Grover's settlement. There is room for you regardless, and I can't wait to see your first creations! I will get you added to the member list soon.
  21. Henjin_Quilones

    Book III - Avalonia: Guild sign-up and Discussion

    @CedricWoodgard, welcome to the Guild of Avalonia! All that you have listed there is possible. Your next step is to post the sigfig here with a bit of backstory (a sentence or two is enough, or several paragraphs if you so desire). As long as the island is not large it should not be a problem, though it likely will not appear on the map. I look forward to seeing your builds!
  22. The streets of Nar Shaddaa Category C Henjin Quilones III fingered the controls of his custom speeder as they approached the sharp bend up ahead. He knew this street well, having grown up here in a small apartment above Ursuylla's Horny Dragon Club with his twin sister and mother after his father had mysteriously vanished during the Clone Wars. His father had been a Jedi, his mother claimed, though clearly not a very good one if he had kids with a nightclub dancer on Nar Shaddaa. But fast reflexes Henjin certainly had, an ability to almost see things before they happened, and his Jenhin, his sister, did too; so perhaps his mother was correct about his dad. His reflexes certainly came in handy piloting these landspeeders at near-top speed down the twisting and narrow streets of the lower levels of Nar Shaddaa. Just before he was about to crash through the open door of Veenac'ebla's garage, doing who knows how much damage to the repair shop of the Twi'lek who had practically raised him, Henjin leaned hard on the levers, scraping the edge of the speeder on the pavement below, sending up a spray of sparks. The speeder reacted just as it was supposed to, and he did not crash into the shop, nor into the columns at the edge of the street; but he did crash into the side of the red speeder carrying the thugs of the Scarlet Spicer, a crime boss who claimed this territory. Henjin and Jenhin used to work for him before setting out on their own, but their petty thefts and basic annoyances had become too much for the boss to overlook anymore. Hence the thugs. Damn, their speeder was nearly as fast as his. And the pilot was good, too. The impact of speeder on speeder knocked his sister's aim off balance, and the bolt of plasma that was destined for the masked pilot's head seared the wall by Veena's door instead. Jenhin fired again while dodging a bolt from the purple-skinned Togruta in the other ride. She looked familiar, Henjin thought as he stepped on the accelerator and sped away from the corner. The chase was back on, with blaster bolts flying through the crowds that were flying out of the way, some even jumping over the edge of the road to the level below. Hopefully he could lose them somewhere in the narrows ahead; otherwise things were going to get a whole lot worse. ______________________________________ My entry to Category C. The interior of Veenac'ebla's shop is narrowly visible through the blast door, which was my entry for Cat. B, but the scene is entirely different; and the exterior build here is substantial on its own, well over 48x48 studs. I hope that will satisfy the judges. I am not nearly as happy with the lighting here as I was in the speeder shop, but it does the job well enough for an urban evening scene. C&C welcome.
  23. Henjin_Quilones

    Book III - Mitgardia: Guild sign-up and Discussion

    The welcome is about the only thing warm up there in the tundra!
  24. Henjin_Quilones

    Book III - Mitgardia: Guild sign-up and Discussion

    @Aurore, awesome fig combo and welcome to the Guilds!
  25. Henjin and Jenhin Quilones' speeder Henjin Quilones III and his twin sister Jenhin need a fast speeder to get away from trouble, but somehow trouble always seems to find them. Their latest ride is a souped up landspeeder from the shop of Veenac'ebla, with all sorts of upgrades from the base model. They need every one of them to stay alive day to day. He drives, she shoots. Back view: _____________________________ I drew a ton of inspiration, but only a few techniques, from @Inthert's beautiful M-68 Landspeeder. Of course, mine is not based on anything in official (or unofficial) canon, so I could do anything I wanted, and his is super accurate to the source material. There are studs facing in almost every direction, and it is fairly sturdy, too (though definitely not sturdy enough to survive my toddlers). I am pretty satisfied with it, myself. C&C welcome.