teknix1

Eurobricks Vassals
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  1. I may be able to use the chamfered liftarm, that's a good suggestion. Funny that @RohanBeckett put up that exact image, I had a look at that same model, but I wondered if it was somehow dual-purpose and that the towball would somehow fit where the pin hole is. Thanks to everyone for contributing!
  2. @Aventador2004, I have never seen this part before. I don't think I can use this, I should have mentioned this isn't for a steering mechanism but rather for an automatic door system. At this point I think my best bet would be to make the 6L work. @LvdH, I'm really not a car guy, I'm not sure I can apply what you are saying (as I am building a door system as I just mentioned), could you point me to a part number so I can have a look? I also need the part to be frictionless, which is what I believe all parts in the Link/towball systems are. I did see another part, 14418 (Plate, Modified 1 x 2 with Small Towball Socket on End). It doesn't seem to be used in a frictionless manner in the Lego sets. Is there a trick to determine which are and which aren't?
  3. Looks like the smallest link is 6L, is this right? Are there other parts that are compatible with towballs? I would need a 5L or 4L. Nic
  4. Thanks for the clarification and the quick response! Nic
  5. Hi, I stumbled across the part 30397 (Technic, Link 1 x 5) online and I'm confused. In the sets produced by Lego, it looks like that part is always used with pins. But I thought the "Link" system was to be used with towballs (like in part 6628, Pin with Friction Ridges Lengthwise and Towball). The 1 x 6 Link (2739) and other longer links are skinnier which makes me believe the 1 x 5 link isn't meant as part of the same system. I don't have those parts to physically compare and try them and I can't imagine a towball would fit where a pin would. What's the deal? Any help would be appreciated! Thanks Nic
  6. Awesome, works no my 1080. I'm kind of surprised Lego updated this after saying it wasn't going to be maintained.
  7. Finally got the last parts in today. The plan is to get the first volume done this weekend! Can't wait.
  8. It'll soon be my turn to start building this monster. I've ordered thousands and thousands of parts and am now patiently waiting. I won't get to start until sometimes early November. Kudos to everybody involved in the design and for making the manual, it is quite an amazing feat in itself.
  9. Ooohhh, I will have to try this. I attempted the same with Oracle's VirtualBox but ended up with the same issue. The key must be in the way VMWare does the 3D acceleration. Thanks for posting this!
  10. I thought I'd let people know, I have tried using a USB video card, unfortunately the device uses Display Link technology which makes use of the hardware/drivers present on the machine for the rendering. I guess it's then pushed off to the USB device and to the monitor. So the problem is still present, I even tried to uninstall the drivers and use the USB device, I get the software renderer which is super slow and full of bugs (or just doesn't display right). So no go, don't waste your money on this idea.
  11. I hear you, could be either way. LDD works on older cards, why would it not work on the 10XX series? I'm sure this could be fixed by either party. Either by a work around by one or a proper fix by the other. I have to wonder if we should expect an update to LDD. The news that it was no longer in development (or supported) came out before 4.3.10 was released, maybe that's the last version we'll ever get? Hope not. One thing I also thought of trying was using a USB video card for LDD development. I don't have such device and didn't really want to spend because of a software bug. Maybe I could return it if it didn't work.
  12. Unfortunately at this point we are all patiently waiting for an LDD update. The last release (4.3.10) still has the same issue. I am not willing to replace my card with an older one just to get around this, but I was contemplating re-imaging an older machine I still have with an 8800 card, really an awful solution to get around this.
  13. Legorides, I just had a look in my settings, everything is open. Are you on the "Global Settings" tab by any chance? If you can, perhaps try restoring the default settings. I suspect your are running the latest drivers. I don't know what else it could be... Any chance you could post the link to the nVidia thread, if the rules on eurobrick allows it? I would really like to follow it as well. Could this problem also be with LDD itself? As for working without the outlines, I don't know how you do it, to me that's like an itch you can't scratch... :)
  14. That's odd. I'll have to check later when I get home. Are you able to change anything else? I really didn't do anything special here. Just went to the program settings tab, added the ldd executable to the list. You should then be allowed to change every setting. I don't believe anyone has a fix yet. One thing I wanted to try was to use a USB graphics adapter instead. I just don't know how much 3D acceleration those have. I fear it completely relies on the CPU for that. So it may not be a great solution in the end. Larger plates seem to be worse. If I really have to do something with LDD, I often end up moving plates out after I connected them. Definitely harder to work that way, but I can't use the software without the outlines. I've put all my projects on hold because of this.
  15. I'm glad more people are encountering the issue. The more exposure the better chance it has of getting resolved. I tried changing the 3D settings through the NVidia Control Panel, but no luck, I couldn't find a setting that affected the issue. On a side note, I have been using the following settings to improve the visual quality of the bricks in the bricks picker/pane: Antialiasing - Mode: Override any application setting Antialiasing - Setting: 8x Thanks for filing a bug report. I didn't realize this could be done.