Keter

Eurobricks Vassals
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About Keter

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  1. Hello! Is it possible to ad me to a group PM?) I wrote here some weeks ago) My wife and I want to join you!)
  2. Hi all) Will be there with my wife same time) Want to join you!)
  3. Keter

    Interactive GOH map (discussion)

    Great, tanks! Will try it soon!
  4. Keter

    Interactive GOH map (discussion)

    It is a good Idea. Now I have a pause with project becouse of some other work. But will continue it soon. Next step is to make a borders of each Guild on the map, if somebody could help me, welcome!
  5. Keter

    Interactive GOH map (discussion)

    Ok, will make Ulandus bigger. About disputed lands, I know that they are not clearly defined, but I think that we should do it if we want this project work good.
  6. Keter

    Interactive GOH map (discussion)

    Will make it whan understand what I need from them) Thanks! I want to make it as easy updatable as possible) Yeah, I think so. I also want to add some new territories which wasnt at original map. I hope that it wouldnt be a problem for old players. Yeah! That sounds great! Need to make contours of territories in SVG format! I will write you PM when finish map in photoshop.
  7. Keter

    Interactive GOH map (discussion)

    Yeah I will check free tools at first. But some of them havent got all functional could be needed. SVG is a vector graphic format, JS mean Javascript. Thats what I need for interactive map.
  8. Keter

    Interactive GOH map (discussion)

    Now I dont using any hostings or domens. But they dont cost much and I think that I could pay for them from my own money in the future. Will try both variants. Now I think that for first-step map it doesnt need. Titles would be too small and users wouldnt see them clear. Anyway all geographical objects I would make for second-step map and if it would be needed I will copy them to first-step map. Or will make a trigger for users to show mountains, trees and deserts on first step map or not, as they want. But now it is not main task for me. Map viewing could be changed after beta-testing of site before relised. Now SVG-JS functional is more harder task which I should work with.
  9. Keter

    Interactive GOH map (discussion)

    Thanks for your large answer! About third-step map - I dont think that it would be done in nearest time. May be it would be as addition at the future, but dont sure. For me the main deal are first-step and second-step maps. About Kaliphlin - have I got something wrong on my geographical map now? I want to make this project for active members. It should add a lite competition to the GoH life. I want to make some counters (to know what guild is more active) and events, special trophies for active members and other interactive functions. My idea that each MoC should be added by an active member who registered on the Map site. It also would add points for this member and his guild. Probably old MoCs would be added to the database, but it would be done by moderators and wouldn't care in the score. . Yeah, next step I will change rivers on avalonian island. Now I will try to make a plan of work and after it I could say what could be done.
  10. Keter

    Interactive GOH map (discussion)

    Hi! Thanks, but this map will work mostly with geographical objects, not politycal.
  11. Keter

    Interactive GOH map (discussion)

    All elements would be on the detailed map. I will try to explain more clearly now. I want to make not one map, but two or three. First-step map would show full GoH World: four guilds, Varlyrio, Frozen beyond... Here I want to show borders (in color scheme of guilds). But if we will try to put all objects on these map we will have a problem: they would be too small (or we will need a map with very high scale and large weight) So if we put all info on this map - users wouldn't see it clearly. So I want to create second-step map separatly for each guild. User click on Avalonia at the "color" map and see new window with separate Avalonian map. Here we could show all elements as cities, roads, mountains or something else. Such map will look like maps each guild have now at their main pages. This map would be splited with using SVG and JS by interactive regions. Mistic Isles - is an interactive region. If user hover it on second-step map he would see info about MoCs on it. I also have a plan for creating third-step map. But it is a realy hard-realized plan: user could click Mistic isles and see more detalised third-step map with each city, road, cave, settlement on each isle. If we do such detailed map we could use my plan with markers. GoH member would be able to create a marker for new objects they want to build for. It would be a world-creating functional where each member could make something new for GoH world. We couldnt do this functional at the second-step map becouse this way it also would have too much objects on a low-scale map and would be not clear for users. Third-step map is a realy hard work that would need many hours in photoshop. I dont sure we need it now, and anyway I couldnt do it alone. Please ask me if you dont understand something. I know that I am not good in english. I will try to explain more and more clear if it would be need.
  12. Thanks, will try dark red or red color! But I dont know Nocturnus borders yet(
  13. Keter

    Interactive GOH map (discussion)

    Start working with mountains and forests for detailed map. I think that mountains are good, but dont sure about forest. How do you think: is this style ok? Or I should add more types of trees? Could somebody help me to find more png trees?
  14. Keter

    Interactive GOH map (discussion)

    Thanks a lot! Will wait for Mitgardia detailed map.