knotian

Eurobricks Citizen
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Posts posted by knotian


  1. I actually used that original, side gear dumper, in a test automated layout. That has since been deleted. The side is ok but it really does not look too much like a real car. This looks a lot better.

    Ed


  2. Woodworker makes wooden toys and sells them to make money for his family. People like and buy them. Plastics come along. Family decides to try plastic. Make toys. People buy. Family incorporates and gets bigger. Someone recognizes that AFOLs and resale parts market is huge. Starts niche company. Family buys niche competitor. Gets rid of non family products. Family corporation grows.

    Where in that timeline / natural progression does it say that TLG has to cater to people who modify their parts for profit, or corner the market and jack up prices, or do anything else that does not help the Family Owned Business.

    Not a rant, but just the real world.

    I designed software and copy-write protected it. Filled a niche a major corporation had not addressed. They did and my product never sold. Such is Life.

    Ed


  3. Mylenium,

    Great post! I've done my share of warning people of the effort required in other packages and you wording is excellent.

    My quandary is that I do large (1:35-40) industrial models and I really can't afford to keep them indefinitely. My boss (BFF,Wife) is wondering where they are going to go:laugh:.

    My plan is to build them, make instructions, publish them with research photos and other background info, modify the model with things necessary for rigging and put them all in a animated movie, and recycle.

    I have plenty of time to make it a 'full time' effort, education, challenge, what ever.

    I worked with C4D a few years back and have been in programming and analysis since 1960. Can't quit now! ( 81 now and still like learning.)

    Ed


  4. I asked on the Blender forums and got no response - let me try here.

    I would like to take my Technic MOCs and other Lego sets into an environment where they can be animated and moved. There are several tutorials for graphic packages such as Blender, but they are mainly mini figs or non moving objects.

    Has anyone done anything in Blender with Technic Models?

    Any links to books, videos, on this subject?

    Thanks,

    Ed


  5. The link is-

    https://www.dropbox.com/s/t2vglnulsh7kk33/Ore Unloader Instructions.pdf?dl=0

    Those were the ones I used as plans. Wanted to get up there, but never got the chance.

    I've made a couple of minor mods to the power supply by replacing the rechargeable battery with a 4DBrix power box and 9 volt adapter.

    https://www.4dbrix.com/shop/index.php?route=product/product&path=20_61&product_id=185

    The research and trying to get the right scale took several trials.This does not have the lolly car because I'd have to enlarge it and change the scale to have room for it.

    Enjoy.

    Ed


  6. I see there has been work done in controlling sbrick and powered up with one app ( in the train forum). Is there anything that controls sbrick and the new Control+ hubs?

    Sorry - I didn't mention it originally.

    I am looking for software that works on the pc with a bluetooth dongle. Similar to Scratch for the Sbrick. Any language with libraries would do.


  7. Make it double duty. Why not build it on a portable ( rollers, handles, etc) table and get your extras completely out of the picture. Roll it to the layout when you need to use, out of the way when you don't..


  8. If you are getting 'restarted' I would use Stud.io. The instructions are "pretty much" automatic with many ways to tweek them.

    I have been using, abusing, and cussing Stud.io from the initial version ( you can ask Summer about that:laugh:) and it is developing nicely. There are still a few things that need work, but is is a very usable product.

    If you are into animation of lego models, then look at ldcad.