Legostone

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Everything posted by Legostone

  1. Indeed! Also, this still wouldn't exclude it from the 3 cheap ships - I would suggest, that if you happen to lose your free ship, you can always get it back, but after the third ship you still pay the extra - so 50 DB for the next 3 (considering a 2F/T/WR) and so on. As well as that - I think that ships shouldn't be able to earn more than 1.5 times their initial investment in any case.
  2. Legostone

    New features to the MRCA

    I have to agree to this - and say I'm guilty of doing the same thing that is being complained about, at least the part about not improving existing builds. The biggest problem with improving existing ship builds is often - at least in my case - the rigging. If you change something, you might have to spend a few hours redoing the rigging, which is, as many of you might know - rather painful doing again. I think we could have something along the lines of a BOBS Shipyard, where everyone who wants to posts his ship before doing their rigging so we can give him some hints what to improve before doing the rigging. This would work even better now, as approvals are not needed anymore, and a comment in that thread wouldn't be worth any less than one in your own topic, if you are one of those people;) Oh yeah - the MRCA, where some people make over 200 DBs with their free ships while others get almost none. I guess that is one of the reason why to revisit it... How could we solve it that improved builds - and builds, that are can not be improved - fall into the same category? And how do we do all this without putting to much work on the shoulders of the organisers? That would definitely motivate me to further improve my builds - I've said some other stuff before. Maybe a few extra DB if the build was posted in WIP form and changed a decent bit since then? But only once, otherwise people could easily game the system there. Now it is the time to see what is more important - more FB or the MRCA:P I already try to give feedback on what to improve whenever I comment, but very few here seem to do that sadly. Approvals were a great idea, but the way they were included was kinda unfitting I think. But that is to much effort for the organisers which I can totally understand. 2.Conversion - if you need some help in the naval licensing court I could also jump in for the point when we have to reclassify most vessels. But how do we deal with auction - won licenses? I think those should straight up stay in an equal class. 1. Yes please - but maybe we should also add some other vessel types to the list, just so everyone has a better idea where to expect their planned vessel (like: Xebec/armed Xebec etc) 2.I really like this idea and I would like it included. 3.I feel like the prices for the classes up to class 3 or 4 can stay as they are - I think it is just right that even someone who didn't get anything from his first months MRCA can afford a smaller ship in the second month. However, I think these prices with just adding up the features of the ships and multiplying them by 9 is a little bit to simple - it doesn't do much justice to the stronger guns in Warships for example. However, for estimating the rough price of the stronger vessels this is just right. However - I don't think your broadside weight calculation works that well - for some larger East Indiaman you easily get values of 30+ - maybe that part should be thought about again. Again, if you need any help trying to find some better values I can give some suggestions after thinking about it. I also think the large merchant vessel (class 4T) is way underpriced compared to the 5LT, 5F and 5T. If you want I can go through the whole list and write something about every class, but lets continue that in another place.
  3. Hey, I'm happy too, at least for the Wringe II:P
  4. Legostone

    New features to the MRCA

    It actually is not exponential at all as far as I can see after processing the last few MRCAs, I've calculated the average outcome of the different classes: The only one poking out is the 3f and 5f, but those are a) a small sample size or b) have one ship with an insane income (over 1000 DB) messing up statistics.
  5. Well, Eslandola just hit 730 DBs this month. I guess we were all a little scared after last month. At least MAESTROs situation isn't as bad as last month, 310 DB, thats almost half of Eslandolas commerce this month!
  6. Not the best outcome for me, but at least better than last month! Again, not a single Corrington vessel captured. This time none sunk too...
  7. After some time around these newly explored islands we noticed that some stronger defence on the water would be needed; many Sea Rats and even some unidentified creatures which attacked our man on their small boats were around and causing our man to lose confidence that it would be a good idea to stay around these islands. Some even said they were cursed. This made it clear that we need more to defend our island than just a few man with sticks in rowboats. I decided it would be a good idea to sent a letter to one of the best shipbuilders of Eslandola if he were interested in building some sloops to defend the area. He agreed to the contract and went ahead to build this one; I've named it Arkady for its wild nature and, for its size, good armament. It even has some space to carry along some goods, which I really appreciate. Hereby I present you, Arkady, a class 2WR sloop: I sure hope his aggressive bow keeps those Sea Rats under control! And lastly, a picture of Arkadys starboard side: Not exactly relevant for this challenge, but I still feel like it is relevant, the Arkady with the rest of my fleet (including the HMS Kent/War Dwarf which is now owned by Bregir). Captain Anco Liconardo commands this vessel.
  8. Legostone

    [ESL - CH 2A] Arkady

    If they sink or capture Arkady they'll have to hope I don't find them! By the time that is possible I'll have way stronger ships as I don't plan on licensing him anytime soon (I already have 2 ships and want the third spot reserved for a special kind of ship which is being worked on):D Yeah, sadly not all of them are finished - the green one is a schooner which I've had sitting here since mid February and I just can't get myself to finally do the rigging, and the big one is a full size New Terraman which I started about a week ago - I just barely started the upper deck and am not even close to start the rigging... That is my figurehead! I try to keep them as different as possible - I still have a few dragon heads, wolf skulls, cow, sharks, sawfish, crocodiles, dogs, seagulls, spiders, ants, horses, bats, crab, dolphin, manta ray, squids, rats, frogs, pigs, chicken, scorpions, snakes, birds and baby dragons lying around waiting to be used. I guess I have enough figureheads for all small ships I'll ever build lol. Next one wanting to chose one of these can chose the one I use for my next small vessel(whenever that one will be build)! Well, I guess he does believes in dragons Flying Chicken. Will do, but no guarantee of a weekly vessel, lol!
  9. And everyone is biting their fingernails(or whatever you do when you are waiting for something like this as he already said he has calculated it. I wish he wouldn't have said it already, then we would have been a bit more patient... :P
  10. Legostone

    PAB Cups: What Did You Get?

    These bricks in the wings and these plates in the body. The plates are lbg and the bricks are white.
  11. Legostone

    General Tutorial Discussion

    So, as no-one seemed to be to interested in making a tutorial on building masts, I took it onto myself and found a way to make them sturdy and made a tutorial of that. Here you go!
  12. There. Have a tutorial on building masts.
  13. I actually found a quite stable solution by running a stretched piece of string through them, the main Mast is now almost solid as if it had a long technic axle in it. If you want I can show you what I mean.
  14. Why not cut a 5L axle in half if you have to do it anyways?
  15. Wow, that was fast! Let's hope it didn't hit MAESTRO as badly as it did last time...
  16. Legostone

    Announcement: Rule Revamp

    If I'm using a character from another player (I've used the Maxims captain of the Knight of Stedor for example) can we get that one to count too? Also, as the crews on my fleet constantly mix - can I count the crew new every time or do I have to check if I haven't used that figure as a crew member before? Counting like this I currently count 51 unique minifigs in my builds - so 7.65 DBs.
  17. Okay, there has been quite some progress on my new ship, the Pride of Elysabethtown: Pride of Elysabethtown WIP She'll be some kind of New Terraman (Indiaman), with around 30 guns and a lot of space for cargo and crew. Are there any good ways besides 32 stud long technic axles to reinforce the masts?
  18. So wait, I'm a bit confused now - my Wringe I has been captured by NPC Pirates, and I rebuilt her in different colours as the Wringe II, is that alright?
  19. I'm thankful that I won! Thanks everyone, I'll put those 22(or 20?) DBs to good use! And congrats to all other winners, especially Capt Wolf with his first place in the MCTC! Edit: Great, 22 DB for me!
  20. Legostone

    [SR-MCRA] A Modest Discovery

    While I must agree that the base for the whole build is a little bit to small, the presentation of the wreckage is great. The rocks are great work, but I'm wondering a bit how this part of the wreck managed to fit so well in-between them:D
  21. Don"t worry Ska, MAESTRO has more ships of this size (just maybe not this well armed) coming:P Great work Maxim! Really liking how you managed to do the sides with all those plates, adds another layer of great detail to the ship. The lower gundeck seems to be a bit cramped though...:D The rigging is absolutely fantastic, I"m already fearing it! However, I think your first steering wheel was better than this single, small one.
  22. from Eslandola Nice seeing some bigger ships on here! I'm honestly surprised how well the tumblehome with the jumper plates looks, didn't expect it to look that good;) The sails look great and the rigging, while simple, does its job. However, the part below the stern is a bit to sharp with the steps in it, having those bricks on hinges would improve the looks of the ship a bit. As well as that you seem to be forgetting the same thing I feel like forgetting most of the time too - an anchor or even two:P And sorry for mainly mentioning the parts which I'm not as exited about - I'm just giving hints what could be improved on the next build or even on this one;)
  23. Update: Now the HMS Kite of the Corrington Royal Navy Try at least once finishing a single ship in a single day, it is fun (besides the rigging:P). The War Dwarf is a rather old war brig, brought here by the family of Monezterell brought it over from the old world as she was one of their best ships back then. Since then she had a general overhaul, as she was a bit outdated in comparision to many of the new ships that are and were being built. She may not be the fastest ship on the ocean, but she can keep pace with the majority of modern ships again. It is commanded by Captain Damian Chetham. Instead of writing more I would rather let pictures speak for me. War Dwarf, starboard side, also a general overview. starboard again, but this time a bit more close up, here you can see her broadside - 3 18 pound guns, 2 9 pound guns, as well as a swivel gun. This is mirrored on the other side. As well as that she has 2 permanent chase guns. Thats a total of 6 18 pound guns, 6 9 pound guns (the chase guns are 9 pounders too) and 2 swivel guns, a total of 14 guns. You should be able to see that there is a lot going on on board. Next we have a picture of her stern, as well as her portside. And lastly we have a picture straight at her bow, including the chase guns. Well, not exactly the last picture - there is also one together with the Wringe I and the unfished Green Winds. I'm unsure if I want to license her, I might put her up for sale - I could definetly use some more DBs:P Special thanks to Captain Green Hair for the hull building technique, it really helped. The rigging was painful (and is still far from perfect) though. Total of 12 hours spent building her. 4 of those on rigging and sails.