Capt Wolf

Eurobricks Grand Dukes
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Everything posted by Capt Wolf

  1. Capt Wolf

    Waterfall in the Jungles of Cascadia

    This is one of the best vegetation builds I've seen. Absolutely amazing! The second pic shows off the waterfall best, IMO. And I'd concur with Kwatchi that a little olive green would have been good, but I can;t complain about the existing color variation with bright and dark greens in addition to the regular green. Awesome MOC!
  2. Capt Wolf

    Taking Weelond to Task

    Great build, especially considering your piece limitations! Very ingenious. And to secure the safety of more Weelonders, the city has secured a loan to put it back in the black. Absolutely!
  3. Capt Wolf

    Captain Cookie’s Pirate Training [Part 7]

    Is that a stretched version of the new Creator 3-in-1 Pirate Ship? Those brick-built baboons are very cool. And I love the monkeys and bananas on the sails.
  4. The old fisherman goes about his routine, plying the waters between Bardo and Weelond for fish. He's found a good spot and nets another one into his boat. But he dreams of catching the "big one" some day. Maybe he should be careful what he wishes for... --- A quick little build that I've had in mind for some time. Here's a shot of the boat out of the water: All C&C welcome.
  5. Capt Wolf

    [GoC] Stone House, Myzectlan

    Very cool! Great use of azure (or whatever color that is), ad I love the smooth angled roof and the random mosaic floor. Also good use of SNOT in various places. And those trees are good as well. I may steal those! Another all-around excellent MOC from you!
  6. Well, for example, one idea I'm considering is not limiting it to Weelond, but expanding it to any and all MCTC-owned settlements, which would add Salida Este and Chiquita as possible locations. They each have unique architectural aesthetics, which would give players some variety in their building choices Not a trick at all. I'm always willing to steal borrow a good idea. (Official emoticon of Weelond Octoberfest)
  7. I suspect yay, but I may tweak it this year. It might also move to a different settlement. I'm considering options, and suggestions are welcome. Regardless of politics anywhere in the Brick Seas, I strongly support any effort for the Soccer Cup to be played this year!
  8. The sign-up deadline for the next Trade MRCA is July 28, midnight, anywhere in the world. ---------------- To sign-up for the Trade MRCA, read the rules here and then sign-up via this form. For a ship to take part in the MRCA, it must be licensed. You can license your ship under the new ship rules via this form. If there are any issues (typo, wrong number of points or other issues) with this process, PM @Bregir. Note that the MRCA signup form still doesn’t have raids added yet, so if you’re interested in conducting a raid this turn, PM @Capt Wolf. If you’re just going to be trading, you can go ahead and fill out the forms normally. ------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------- IMPORTANT MAP ZONE INFORMATION: - Note that zone 34 connects to zone 36 - Explorers have confirmed that the open sea south of zone 35 is navigable. As such, zone 62 (unmarked on map) is available for travel in the MRCA. Zone 62 connects to zones 33, 35, 37, and 38. Cartographers are working to get the maps updated as soon as possible. -------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------- In addition to the information above, consult the following two maps for trade zone numbers before submitting any forms. First, the continental coast and the seas closest to northern Halos:  IMPORTANT: Note that if you click on the above map to go to one you can zoom in on, there is an error on the linked map (zones 10 and 11 are mislabeled). Use the map visible above for proper zone labels. Second, here is the map for the New Haven Sea, which has a growing number of settlements: Note that Corrington's Proxyville (zone 49) has changed its name to Port Mordo, and that Eslandola has established a new settlement -- Punto Sur -- in zone 42 on the southwest coast of Maldria. Cartographers hope to have the map updated next month. Beware that the Lotus Kingdom is still engaged in hostilities with Carno and Corrington. Dangers abound in the waters around El Oleonda. Watch out for Lotus naval patrols! ----------------------------------------------------------------------------------- And here (courtesy of @Ayrlego's hard work!) are the trade values as of July 13, 620. (Trade values for NPC and Old World ports are as of February 14, 619, and haven't had their trade values updated yet). When filling out your MRCA form, please make sure you spell the ports exactly as they appear below. Settlement Faction Zone Trade Value Acropolis OL 24 40 Aden CAR 2 178 Alexport PRI 29 172 Arlinsport COR 6 685 Astrapi OL 23 395 Balmin NAM 2 175 Balondia COR 2 149 Bardo ESL 8 295 Baskers Island MAR 6 126 Bastion SR 18 475 Belson COR 4 897 Black Rock SR ??* 40 Breshaun OL 7 2225 Brickford Landing COR 39 15 Calisto MAR 25 78 Camp Isaac COR 35 80 Cecropia OL 22 55 Charlatan Bay SR 24 710 Chiquita ESL 36 10 Dortanix MAR 1 594 Dragonstone OL 20 65 Elizabethville COR 22 300 Eltina OL 7 480 Elysabethtown ESL 20 250 Fatu Hiva OL 35 485 Fortaleza Victoria ESL 32 5 Fort Arltrees OL 43 25 Freeport GAR 27 26 Fuerte Unido ESL 32 350 Granoleon OL 5 892 Hojaroja ESL 32 35 Hussar’s Isle COR 24 5 Interlagos ESL 41 55 Jameston COR 35 960 Kieg GAR 3 594 King’s Harbour COR 24 760 Kings Port TER 13 898 La Puebloto ESL 32 5 Lavalette OL 28 380 Leopaldis GAR 24 118 Londa MAR 2 594 Mehit ESL 32 5 Mesabi Landing COR 35 1275 Montario ESL 17 105 Mooreton Bay COR 24 440 Moray’s Den SR 21 50 Myzectlan COR 35 145 Neustadt CAR 38 ? New Haven COR 24 75 New Nassau SR 35 35 Nova Malto ESL 32 95 Nova Terreli ESL 17 1340 Pontelli ESL 17 130 Poorvintia CAR 26 7 Poppy Port SR 26 95 Port Mordo COR 49 15 Port Raleigh COR 20 235 Port Wilks ESL 22 25 Port Woodhouse COR 35 160 Prinport GAR 9 840 Puerto Alijo ESL 20 5 Puerto Desafio ESL 32 230 Punto Sur ESL 42 15 Quinnsville COR 24 690 Salida Este ESL 23 280 Spudkirk COR 43 125 Stedor ESL 3 297 Stormhaven COR 22 85 Terreli ESL 3 892 The Sereen Cay SR 31 40 Tortuga SR 32 225 Trador ESL 32 675 Ulric ALT 1 149 Weelond ESL 8 1315 Westface TER 13 592 Windfall Island OL 28 10 Yeldo COR 1 594 * If you have to ask where Black Rock is, you can't find it. These islands can also be chosen as destinations. They have no trade value, so you won't earn any DBs sailing to them, but they're better than sinking. If sailing to one of these islands, use the name listed here: Island Faction Marked on map as Zone Trade Value Fever Island --- 1 26 0 Island of Bats ALT 4 27 0 Bubbling Island NAM 6 30 0 Garden of Hades --- 9 31 0 Gunpowder Island --- 16 35 0 Stilt People Island --- 17 35 0 Glimmer Island CAR 20 35 0 Mud Beach SR 21 35 0 Screeching Isle --- 22 35  0   Also, the pirate hideout of Barracuda Bay in zone 27 can be visited by black flag ships of any faction and remain hidden in the subsequent KPA ship report. But this is for pirates only. Ships not flying the black visiting Barracuda Bay will likely be captured by Captain Roger Redbeard!
  9. Capt Wolf

    [OL - FB] Recruitment in Eltina

    Thanks.
  10. Capt Wolf

    [OL - FB] Recruitment in Eltina

    Nice vig! I particularly like the third pic, of the soldier behind the recruiting table. The double feather makes a great quill. FYI, for recruitment builds, please clearly state what size of unit (i.e., how many soldiers) are being recruited for EGS purposes.
  11. Capt Wolf

    Account Summary

    I do not recall ever seeing the ones in yellow ever appearing in a trade-MRCA, so they were likely on AMRCA duty. @Bregir and I were working a few months ago to clean up all the stray sunk and captured licenses. There are still issues with some ships. You are correct that none of the ships you marked in red should show up in the Corrington fleet. After we get EGS accounts and the settlement stats updated, getting the ship sheets updated (with correct level limits, among other issues) is on the to-do list.
  12. Thanks! Doh! You're right. What was I thinking? Thanks! Of course, this happened the turn before its encounter with your school ship. I suspect his departure from this battle had nothing t do with the junks, as Kate suggests. But watch forn a change in captaincy of the Colonial Storm at some point, if Jack can ever catch it. Glad you're enjoying it. I haven't had a chance to work on that storyline for awhile. Now I need to get Jack and Kate away from the Lotii... Thanks. I always enjoy a chance to work with FP, and this time it was all I really had time for!
  13. Capt Wolf

    [ESL] Colonial Trading Post

    Thanks to everyone for the comments! I wasn't sure if the style combo worked, but apparently it does. I'm glad people are enjoying this classic pirates homage as much as I did building it. That was the idea, and is the idea for future builds. The settlement is meant as a place to build MOCs that are reminiscent of the classic pirate sets, whether strictly in vintage style or with modern interpretations of same. I think it'll be fun to see others' take on the classic pirate style. Glad you like them. I wasn't sure if it would turn out ok or not. And please borrow anything you like! It's a single layer. There are wedge plates near shore to create the gentle wave ripple. And it didn't actually take that much time. Maybe a couple of hours to put on the 1x1 round plates, and a half hour watching TV while I strip them off into a big bowl to dismantle. I guess I have developed a style; I hadn't really intended to. I was worried that the classic and modern combo wouldn't work, but I've had too much fun using the old printed panels in some of my recent builds. And I thought the tower needed more height, but I didn't want to change the basic proportions of the original, so it needed the higher ground. Thank you for noticing that! I've grown to really like how olive works with grays for rocky builds. And I agree the technic bits of the crane scaffolding are great. I can't take credit for that; I stole it from somewhere, but can't recall where. Thank you for both comments! Thanks! Thanks, and glad to hear I haven't become repetitive. I've been doing a lot of rock work lately, as that was something I needed to improve, and I've been using the printed panels a lot lately too. I just enjoy the throwback vibe.
  14. Capt Wolf

    [ESL] The Execution of Zublius von Wreck

    FYI, if npc pirate captures don't get moc'd before the next mrca, the pirates manage to escape.
  15. Capt Wolf

    Account Summary

    Shhh! Don't wake him.
  16. Great entry! I love the galleon! And the Lotus ship is very attractive as well--I like the curve of the rail you worked into it. Great job! That ship (El Galleon) visited Chicago a few years ago and I was able to go on board.
  17. I really like this build. It's big for a "micro", but it was a big ship. I particularly like the depiction of the fire ship.
  18. One's coming from me as well, although real life has greatly impacted my ability to do as much with it as I wanted to do.
  19. Capt Wolf

    Trade MRCA deadline July 28

    Ayrlego, if you want to go ahead and correct the trade values before the MRCA deadline, go ahead. I can republish the corrected values, and everyone is aware of what is going on. As you said, relative value of settlements should be unchanged, which is the main thing for players who take trade values into account when planning for the MRCA.
  20. Capt Wolf

    Trade MRCA deadline July 28

    Trade values rise over time, and it's been a long time since we had accurate trade values to report. That said, it does seem like some values have gotten awfully high, and we're looking at making some adjustments to the formula to stabilize values a bit. Don't get too hung up on the numbers for now, and just consider it a way to compare ports.
  21. Capt Wolf

    [SR - FB1] Prio Microbuild

    Great use of the roller skate piece! So that is a 3-piece micro. Excellent! The buildings surrounding the plaza are well done, too. I like that the viewing angle doesn't hover above it all. Well done.
  22. And as this may be of interest to Corrington as well...
  23. Eslandola’s Colonial Council is where business of state is conducted in public, unless national security merits private deliberations. Eslandola’s Admius Legistrad, the leader of the Colonial Council, is Willem Guilder, Eslandola Secretary of Trade, Governor of An Holli, and Director of the MCTC; The delegations representing the colonial regions and the trade companies are made up of three representatives each. The East Trade-Wind Company is represented by @Garmadon : Agent Gilles Guelds Lieutenant Horatio Hillsboroughbergmachier, retired of the ETWC Elites Willoughby The Merchant’s Colonial Trading Company is represented by @Kai NRG : Captain Edward Argentum Esterhazy de Troir Chef Jalape The MAESTRO Trade Company is represented by @Legostone: Jerome Monezterrell, Eslandola Secretary of the Navy, Governor of Isla de Victoria, and Mayor of Fuerto Unido; Captain Lamar Evercrees of the Santiago; and Farrucio Paraja, naval architect extraordinaire The Independent traders of Eslandola are represented by @gedren_y: Commodore Hammish Grei Lady Valentia Cantoni Viscount Alexander Doblin The Sea of Storms Region (An Toli, An Holli) is represented by @Capt Wolf: Willem Guilder, Eslandola Secretary of Trade, Governor of An Holli, and Director of the MCTC; Aaron van der Meede, attorney and chairman of the Weelond town council; and Pieter Reyngout, tavern owner and Weelong town council member. The Sea of Thieves Region (Nelissa, Berreli, Ferro Azure, Torrach Bonn, Isla Philippe) is represented by @Umbra-Manis: Revon de Crocodil, mayor of Salida Este Captain Reginald Haddock, retired pirate hunter Councilor Hadelson, jewel merchant The Prio Seas Region (Isla de la Victoria, Otoño, La Sombra) is represented by @Faladrin: Lady Condora, officer of the MAESTRO Green Messenger Agency Chief Apulo, of the Mehuãtajir people, and mayor of Mehit Doctor Ayuda of Fuerte Unido The Colonial Council of Eslandola is in session. -------------------- Willem Guilder returned to the council hall for the first time in months. The council secretary had sent word to all council members that there was business at hand, and members were slowly returning. Two letters had arrived that warranted the action of the council: - The first letter had been forwarded by Eslandola's ambassador to Terraversa, and came from none other than Don Isaac Montoya, Consul of Corrington. In the letter, Montoya states that Corrington has uncovered evidence of a foreign power funding and arming rebels fighting against Terraversan independence, and he seeks Eslandola's help to ensure Terraversa does not fall into enemy hands and cut off the colonies from the continent. - In the second letter, again from Consul Montoya, in response to Felipe de la Manzana's inquiry about the return of Eslandian ships captured from the pirate LeColeon, Corrington seeks Eslandian assurances of increased anti-piracy efforts in the Brick Seas. Guilder sat at his desk and re-read the contents of the letters as he waited for the council members to return to the hall.
  24. Letter have been sent. To Corrington: To Terraversa: