Goliath

Eurobricks Dukes
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Everything posted by Goliath

  1. Goliath

    Heroica RPG 2.0

    I think I was referring to dividing certain Spells Types into more proficiencies that would become overwhelming, such as having Medicine become a requirement for healing spells and Athletics or something for teleportation spells. Rather than having to invest in multiple proficiencies it would just be bogged down to two. Think of it this way, each Spell Type has a Level ranging from 1 - 4. In order to "level up" the Spell Type you must meet specific requirements, such as having Nature / Technology at 5 to become Level 2. And that can be achieved in due time with the updated system I am proposing. Being able to teleport multiple targets in battle will become super chaotic and beneficial. You just have to set that as your goal. That is the intention. If magic damage can compete with other weapon damage, than everyone would be more inclined to favor magic as they can do a broad variety of other things. Magic being weaker for damage is mostly for balancing. Later on when you can attack multiple targets for the same amount of damage as others is just not very fair. Yes but again being able to target multiple targets with your spells is something you have to work towards to because it is very handy. Do keep in mind that items can be adjusted as well. If you want to heal a person with an item but they are multiple squares away, you should be able to toss the item their way. Bombs can be items that do AoE damage and can damage multiple people. Or even work as a healing item like Bacta Bombs from Star Wars. Well so far Heroica 2.0 is in its infancy. A lot of these items can come with the launch. So far the basics seemed to have been added. I think I have a solution for your concern - other proficiencies can affect items. You gave an example of a healing build that does not use magic. Perhaps Medicine can add to the use of items? If your Medicine is 2, you are guaranteed to heal 2 point of health with healing items. Whatever the roll is for healing is added to the 2 points. To an extent using items will be better than their magic counterparts but you have to stay stocked up on these items. I will gladly type out a better layout for the system I have in mind if you would like to quell any concerns. That is why I am giving my suggestions so we can all work towards a good system here. Spell casting can be changed to act similarly to how Short Range and Long Range Weapons work. You roll for the attack. If the attack is successful, the damage is whatever your Arcana proficiency is. I just do not have an idea how to determine what type of damage magic is. The only things I can thing of is it is based on whatever you select, Nature or Technology. Nature being Elemental and Technology being Energy, for example. But arguably it would not make much sense. Unless magic damage becomes its own separate exclusive thing? Alternatively it just bypasses armor because it is inherently always weaker. This is one of the biggest things that needs work in my suggestion. There will be no weapons that adds +? to Arcana to further your damage. Unless you can obtain armor that does as loot. Again, it is mostly for balancing. Your magic damage should never surpass or be on par with everyone else. That was just an example but each Spell Type can have different requirements. It is hard to give statistical examples as not everyone would distribute their points the same. But going back to my example, yes, suppose my Arcana is 5 and my Nature is 5. I deal 5 points of damage as indicated by Arcana. I can attack an additional target dealing 5 points of damage to both. I believe it would have been a total of 28 points to achieve that. It is hard to compare that damage to someone not doing damage as there is no example but I would imagine that would be doing more damage to a single target. But based on just points distributed to say Short Range Weapons, that player can achieve Short Ranged Weapons of 7 using 27 points leaving 1 extra. Add a weapon to the mix like a Blaster Pistol (+3 Short Ranged Weapon, Energy) they would be dealing 10 points of damage assuming their target is not resistant to Energy damage. They will be dealing double the damage but only to a single target. The requirements to affect multiple targets can be adjusted but it is honestly very hard especially since there seems to be no cap on what your proficiencies can be upgraded to. If there is no limit and the most expensive spell requires a Nature of 10, why invest in it even more? I used fireballs as an example since fire magic comes to mind first when you want to attack. You could just as easily be using ice magic or whatever you want, really, it is all up to you. If you want to use a staff and magic as support, you can do that if you choose. You would have to invest in Melee and Nature. Melee to boost your damage, obviously. Nature so you can cast your spells to affect multiple targets if you wish to pursue that. But if you choose to pursue magic that involves damage or healing you would want to invest in Arcana as well to boost the damage or healing. If you want both you would have to invest in both beyond having them set at 1. I hope I am being helpful with what I am suggesting. I can put everything in a centralized post when I get the chance if that will help.
  2. Goliath

    Heroica RPG 2.0

    Currently when you cast a spell, you use a point of Spirit. In the system I propose you do not. Spirit just determines how many Spell Types you know. Like I stated earlier. Because you would be looking at a lot of new proficiencies just to categorize each type of magic spells. All of that would be unnecessary and be way too overwhelming. The whole point of investing into this is to become strong later, not initially. That would be asinine. Investing in even more things would make becoming a spellcaster pointless. Investing in Arcana and either Nature and Technology are enough. Because attack magic exists already and seems pointless to even invest in with the current system. You might as well just attack with your basic weapon and do more damage with that. So if you invest in one why would you want to invest in the other? Arcana would solve that issue for players wanting to solely use magic and no guns or melee weapons. And non-magic players can do the exact same things but they would need specific items so what is your point? Take your teammates into account. Players will be bringing in items to do the same things as a magic user. Having a magic guy on the team is not a requirement at all. Guess you have not been paying much attention to what I have been saying either. Arcana would affect the damage and healing of spells, yes. Nature and Technology is more like the skill part allowing you to affect multiple targets. If you have Arcana and Nature at 1, you can attack one person dealing only 1 damage. If your Arcana is 5 and Nature is 5, you can attack two targets dealing 5 damage each. If your Arcana is 10 and your Nature is 1, you can attack only person dealing 10 damage. Do you see what I am getting at? When the spell sheet is created, they will tell you what has to be what in order what. There is also the factor of casting the spell correctly. Items can be added so ordinary players can do nearly the same things. It is literally that easy. That is sorta the point. Keep it familiar but updated. Did you seriously not read what I said? Just to recap, I literally said that nearly verbatim. If you are creating a character with the sole intent on being only a magic user, you should select Damage as your first before other spells. If you design a character and want only one Spell Type and are not going to be magic-heavy, like healing, you can do exactly that. Just like any other build it takes time to get there. Besides, a healing build at the start may not even be effective at all. How many times did we have to heal up on the test mission? Not a lot.
  3. Goliath

    Heroica RPG 2.0

    I have no idea what you deem viable but with what I am suggesting there is so much versatility with magic. You can attack with it, buff / debuff targets, heal targets, etc. A lot of these actions can be accomplished with items but rather than using the item you can simply cast them. Difference is magic has the chance to fail. This system requires you to have at least 1 point in Spirit so you can choose what Spell Type you want. Arcana would act similarly to the weapon proficiencies. Nature and Technology will also affect your magic type and experience such as targets affected and duration of certain spells in addition to what they currently do. I think you are focused on magic only doing damage. It is not meant to be competing with the existing weapon types because magic users will have a broad range of abilities and a matching range to Artillery weapons. Magic is not forced at all with this system. You can easily choose not to pursue magic when creating your character. Simply leave Spirit at 0 and allocate those points elsewhere. Some items you can purchase will essentially have the same properties as magic but you have to be more conservative with them. They will always be successful when used whereas when casting them with magic they can fail. I fail to see what you are getting at. Casting a spell counts as an action. You can either choose to attack someone that round or do something else. No different than someone using an Artillery weapon instead of using magical attacks. They can attack or use an item that round. And keep in mind that this is a team game. Magic users are not meant to be the best at damage because they can support the team in so many ways. They can still dish out damage but not as much as others. I can see the problem with choosing Spell Types at the start if you depend on magic but players should know better to include Damage as a starting one. Some players may opt to use magic just for a single Spell Type other than damage, such as healing or teleportation. Having Damage be forced as the default will make players have to invest more into magic when they only want certain Spell Types. Remember that you can get items as loot from battles in addition to purchasing them from the Marketplace. And these items should be used conservatively. Difficult Missions and Raids, if those ever become a thing, would be more appropriate to stock up on those items and by that time players should be able to afford those items much more easily.
  4. Goliath

    Heroica RPG 2.0

    Again, you have not thrown in any ideas so we can make adjustments. And when you snip something I said it is hard to exactly pinpoint what you take issue with. I strongly believe the idea I suggested to change the magic system is what the game needs or, at the very least, is a step in the right direction. Currently it seems like it is just there for the sake of being there. More of a utility thing than anything but you are heavily restricted. Under this system a magic build would require more investment than any build. You would need to upgrade Spirit to learn more Spell Types. You need to upgrade Arcana to do more damage because there are no Arcana weapons to boost your damage and healing. And you would need to upgrade either Nature or Technology to further broaden your abilities. Players will not be a damage champion if they pursue this route but you they would have access to more actions that will help the team. And I think you would be surprised that not everyone wants to be a magic user. Someone could just as easily use choose Artillery and manually heal players with healing items. The first character I had in mind would not utilize any magic at all. But with these suggestions I am giving it really makes me want to try out a magic build and just see how it would work.
  5. Goliath

    Heroica RPG 2.0

    That could be an added bonus to Athletics since that is already a proficiency. Maybe every 5 Athletics or so you gain an additional movement spot?
  6. Goliath

    Heroica RPG 2.0

    Then feel free to throw your ideas out. If you just dunk on ideas and have no solutions yourself you are not helping. If a player wants to throw fireballs from their hands Skyrim style at people instead of using a laser rifle they absolutely should. Arcana is fundamental in being a magic user. If there are to be requirements for specific types of magic, like Druid-y magic, then a Nature proficiency could be added. Not only could it be used for that type of magic but used in proficiency checks on the local floral and fauna. Anything nature really. Not sure how to incorporate other categories though because Nature seems to have everything - many ways of dealing damage, healing, and effecting the grid. That is where it gets tough. There are so many forms of magic that it is just too much to have them categorized separately. Suppose I was very proficient in Nature and I am using magic. I could heal someone with fungal spores, I could damage an enemy with a barrage of razor leaves, I could magically grow a tree to create a barrier, I could protect myself with a sheet of ice, I could inflict an illness on someone, summon an animal, etc. Nature covers so many things. Maybe it is best to just leave it to the caster and roleplay the type of magic they are doing but keep the fundamentals - damage, healing, etc. A player can roleplay a Mechromancer by being proficient in Technology instead of Nature. They can use a swarm of harmful nanites to attack someone to do damage or heal them, summon a robot familiar, etc. Again, they just have to be creative in deciding what they are casting but still identify the spell type. As for the entire system, Spirit becomes a stat just like Smarts and Skill and does not drain when casting a spell. Spirit only determines how many spell types you know. Arcana affects the damage, healing, and area your spells affect. If you want to rely on magic you simply upgrade Spirit to learn new spells and Arcana to cast the spells better. Choosing between Nature and Technology would determine your type of magic. Edit: Just to clarify things, Spells will become Spell Types. Suppose my Spirit is at 1 to begin with. I choose Damage as my Spell Type. I can cast any magical spell that I can think of that is appropriate for my character. In addition to what they do already, Nature and Technology are what I would base them off of. I would have to specify the Spell Type too. For example, [Protagonist] attacks [Antagonist] with a barrage of razor leaves. A DoT would be something like this, [Protagonist] traps [Antagonist] in a storm of razor leaves. It is all about word play to convey it. Or you could be more simple with it such as [Protagonist] attacks [Antagonist] (DoT). It has been a long day and I am trying my best to share my ideas.
  7. Goliath

    Heroica RPG 2.0

    The name of the item and / or description will determine that. A weapon can be very obvious such as Slug Rifle (+? Long Range Weapon, Kinetic) Or a bit more complex if it has a unique name and set of properties if that ever becomes a thing such as Stormbringer (+? Artillery, Elemental, 1/4 chance to stun target) Loot really acts no differently than Heroica 1.0 I would imagine.
  8. Goliath

    Heroica RPG 2.0

    B - I do not mind the idea but I feel like it would overcomplicate things to change the shapes of the spaces. I think the current grid is perfect as is. C - Not a fan of adding a weight stat. That will just add unnecessary complications to the game. D - Agreed. I was thinking that Arcana determines the damage of combat spells similarly to other weapons. In case players want to play a full on spellcaster and have this option. The only thing is that it will not compete well with other weapons as Arcana technically is not a weapon in the current system to give it a boost. Weapons will more than likely add more than +1 damage later on and the only thing magic users can get benefit from is armor and other equipment. As for utility spells, they could go off your Arcana and Skill stats. The higher they are the more effective they will be. For example, you can teleport further. Just pitching ideas here. I would also like to add in that, though I forget the spell name, the spell that changes the environment or spaces in a battle grid should not be limited to certain things. By that I mean a Druid-type of spellcaster could turn a specific space into nature and cast a spell that turns that square in a HoT position. These ideas are probably more complicated but I hope you understand what I am trying to get at. E - I agree with @KotZ on this. Plus adding OoC threads for each quest will just be annoying. If players really want a separate OoC thing they can set up a group message for that.
  9. Goliath

    Heroica RPG 2.0

    Here are my thoughts on Mission Zero. The Mission Overall, I really enjoyed it. The story was really nice and I very much appreciate the level of detail and lore you have revealed during the quest, particularly with the Cyndonians. I hope they are continued in the full game and not just a featured antagonist for the test mission. The cliffhanger at the end really has me intrigued! The Party I enjoyed playing with everyone despite some conflict we may have had. Maybe it is just me but I struggled a bit with roleplaying Igaz because he was not necessarily my creation. I had not thought of a backstory or a personality really and sort of improvised here and there. As the mission went on, I pictured him more as a grumpy grandpa who means well but has a rather eccentric way of dealing with things. The only thing I disliked about the party came to certain actions, such as asking every stranger we meet about the secret criminal auction and having conversations during combat. To me, those came off as awkward. I like to put myself into my character's position and roleplay accordingly. I will not deny that getting information is futile but asking directly for said information is dangerous. I am quite surprised we did not get ambushed at some point before reaching the auction. And like I said, trying to have a conversation and interrogation during combat is inappropriate timing. Imagine doing that in real life. I too felt like I had nothing productive to add at times so I may have been silent for a day but I have kept up pretty much every single day. And a tip for @Classic_Spaceman - you should reserve bolding your text for things that are only important. For example, doing something or asking about something important. Italics are usually just actions to describe the scene, what characters are doing, and so on. Nothing necessarily important until it becomes bolded. Combat I really enjoyed the new battle grid system and combat. I seriously hope that it remains the same in the official Heroica 2.0. It is not too simple like Heroica 1.0 but it is not too difficult. I feel it has the perfect balance and not overly complicated that the second system we discussed could pose. One thing I disliked about the new combat system are actions, especially playing as a melee user. Being able to move only once per turn and wasting a turn swapping weapons makes playing a melee user less viable. If this current system remains, it feels almost mandatory to invest points in Arcana or whatever just to have the teleportation spell if you want to use melee. I would also like to see Arcana become more prevalent in combat. Currently it seems more useful for a Support character because you have to use spells sparingly. Proficiencies By far this is my favorite addition to Heroica 2.0! I really like that players are not boggled down to a specific set of skills and weapons based on a single class. There is more freedom with shaping your character however you want. Proficiency checks are also really nice because I enjoy a mission that is flexible and can be manipulated by one's actions. Having players that were proficinienct in Technology really helped a lot. The only concern I could possibly have is that Technology would become meta. There really was nothing in the mission that indicated Arcana would be useful in solving or doing anything. Basically I hope that there will be proficiency checks for everything rather than mostly Technology. As @samurai-turtle said, they should be explained better. I expect that on an official page somewhere when Heroica 2.0 officially launches. I will also add Spells and Items to that list. I had to flip through so many pages trying to keep track of what does what. Again, I expect that information to be on a page for easy access later. Timing This is something we cannot control unfortunately. A few times the mission seemed to progress very slowly, like when we were at the ship lot. Maybe it was because there was so much to do in order to reach Jek's ship? Conversations between players and NPCs also slows the progress down a bit because you have to wait for a response. Timing really was not much of an issue for me but everyone on the mission should dedicate time each day to log on and participate. But it is up to the Mission Master or whatever to progress the mission as they control it. If they feel we are getting caught up in unnecessary banter they should scoot things along so we do not spend three days asking questions. Sometimes not having all the answers is a good thing. I like being surprised here and there. In short, cut the interaction before it becomes a drag. Mission Master Lessons I would like to see a dedicated page that goes over how to be a Mission Master. Mostly explaining how to handle battles. I got confused on the damage calculations and would like more clarity on that. Edit: Added a few more things to comment on.
  10. Taken by complete surprise that the Sabrillo hatched, Igaz throws himself for his and seat and kneels in front of the baby and pets it. He was happy, hypnotized in a tranquil state of mind. His rotten heart felt pure and rejuvenated, a sensation he has not felt in centuries. He was at a loss of words. He removes his helmet and speaks to the Sabrillo. "Hey little guy, I don't know if you understand what I'm saying but I'm gonna miss you. Getting you to here safely wasn't easy and I hope you don't forget us."
  11. Igaz walks back to his seat and plops down onto it. He looks very relaxed now. "For a couple of elite soldiers they weren't too tough. Guess we are pretty badass. Hopefully we're in the clear, I'm done with Cyndonians for the day."
  12. Goliath

    Heroica RPG 2.0

    Sorry about that, I thought it was best at the time rather than everyone having conflicting opinions, "you do this" "no you do that." That sort of thing during battle. Also I feel like throwing my two cents in about actions. As a melee user, I am not a fan of the current system because by the time I get in range of the enemies the battle will probably be over. I honestly have no solutions for Heroica 2.0 other than making certain actions count as half actions such as moving and swapping equipment. So in one round I could move two spaces, move one space and change a piece of equipment, or change both my weapon and armor. I cannot think of anything else but it feels like the teleportation spell is practically a must for a melee build. I understand the system we have now but it just is not very melee friendly, especially when you have enemies teleporting around. But hopefully scenarios like this are few and far between.
  13. Igaz moves to D2.
  14. Igaz attacks Trooper A again.
  15. Goliath

    Heroica RPG 2.0

    I have never heard of either programs, thank you both for the suggestions!
  16. Goliath

    Heroica RPG 2.0

    So I decided to redownload LDD and it is definitely going to take some time getting used to! It kind of sucks that not every LEGO asset is available in it so that was a bummer. I just messed around with it quickly and came up with an idea how my character could look. Though unfortunately the pieces I used are not found in metallic colors but basically I just used the new skeleton pieces and made them metallic gray. I could not exactly put the "head" on but it is basically just one cylinder brick with two round 1x1 plates on top. Maybe @Endgame has a solution? Otherwise I could easily just get the pieces in the gray color them come in and just go off that or go with a brick built version.
  17. Taken by surprise that the Captain just magically teleported right next him, Igaz focuses on her. "You're still too alive to share a dance with me." Igaz plays with some controls on his armor and activates his Shield Booster and attacks the Captain.
  18. Goliath

    Heroica RPG 2.0

    I think that is a better plan. Unfortunately Yelana is one space too far from attacking but even if the rest of us attack the Captain she should be killed. You might have to use your Energy Cell though. The three of us should be able to kill the Captain if our attacks are successful.
  19. Goliath

    Heroica RPG 2.0

    That is so dirty! I honestly did not expect that to happen on the first round, yikes. Not sure what the best course of actions would be so feel free to disagree. Tester-Three, @samurai-turtle, you should heal yourself up. Enson, @Lord Duvors, unfortunately neither of us are strong enough to finish off Trooper A with a single hit so lets do it together. Save your Energy Cell for either the Captain or Trooper B. The following turn, depending how this one goes, you could cast Quantum Transposition on Tester-Tester. Kleeck and Yelana, @KotZ and @Classic_Spaceman, you both could attack Trooper B but unfortunately they have energy armor so I believe you both will be missing out on 1 point of damage I believe. Nevertheless, that will help prepare for Trooper B to be killed the following round. Dunola, @Kintobor, could cast Warding Bond on either Tester-Three or Enson. The following turn you could use an Energy Cell and finish off Trooper B with Kleeck assuming they do not teleport. This one really is a tough fight. The Quantum Transposition spell is seriously a game changer. They could literally teleport any time. Not sure if I can spend EXP points during combat or not but if I can I should invest in either Arcana or Religion so I can cast Warding Bond to help out a bit. And @Endgame, if I use my Shield Booster, do I have it active until I am attacked?
  20. Goliath

    Heroica RPG 2.0

    For the sake of this quest we have been using Grid 2 as indicated by the previous two battles. You can next turn so they die in two rather than three if you want. I just worry about the Captain getting into melee range and knocking out Kleeck or Dunola in one hit. She does 5 melee damage and neither Kleeck or Dunola has elemental armor to negate some of it.
  21. Goliath

    Heroica RPG 2.0

    Just thought I would share my thought process on this fight but I chose D1 so I can deal with Trooper A since I am using melee at the moment. I plan to switch to a ranged weapon after and either focus on the Captain if need be or Trooper B. Though I question if I should change my position to C2 instead before anything is set. Enson, @Lord Duvors, could go to E4 and focus on Trooper B. They have energy armor so you will be doing the most damage possible to them with your hammer. Unless you prefer to go to E3 and focus on Trooper A with me so we can eliminate the artillery enemy as quick as possible. They will be doing 3 damage which is rather deadly. You could then focus on Trooper B next. Tough call in my opinion. Nonetheless, we should probably avoid melee battle with the Captain since he will probably kick our butts if we try. I recommend Yelana, @Classic_Spaceman, move to C1 and focus on the Captain with Tester-Three. You would be doing the most optimal damage. Tester-Three, @samurai-turtle, your strategy is perfect. Dunola and Kleeck, @Kintobor and @KotZ, you could choose between B6 and C6 and focus the Captain too. The Captain has kinetic armor so you both will be doing the most damage to them as possible.
  22. Igaz takes position at D1 and attacks Trooper A.
  23. Goliath

    Heroica RPG 2.0

    I am not sure whether or not that is a good idea. I always got the impression that one becomes a Hero for a personal reason, not because they were told to do so. Maybe that is because I still have a Heroica 1.0 mindset so that is why I am conflicted. To each their own I guess. One thing I felt like Heroica 1.0 lacked was the diversity in player characters' alignments. I felt like almost everyone swayed as Lawful Good and no one as Chaotic Evil or any Evil for that matter. I suppose it is hard to pull off in a setting where you are essentially supposed to do good with being the black sheep. If anyone has ever watched the Call of the Wild campaign by Node on YouTube, I mean doing crazy stuff like that from time to time.
  24. Pissed as hell that there is company, Igaz calmly gets up from his seat and confronts the three trespassing Cydonian spies. He stands in front with his friends behind him. "Good thing you three came aboard this ship because we're going to kill you. The last thing you three get to live with is knowing how badly you failed your High Adjudicator and your Collective." He threatens. Igaz equips his Samba Stalk weapon. "Ready?"
  25. Still rather angry and frustrated, Igaz nods in agreement with Tester-Three. He finally breaks silence. "I don't believe we have an incubator or anything to keep the egg warm onboard our ship. But Jek's ship does. We should go back and take it."