Kolonialbeamter

Eurobricks Dukes
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Everything posted by Kolonialbeamter

  1. Kolonialbeamter

    Settlement: Eltina, Le Bellan, Oleon

    Eltina has grown to become a Large Town - congratulations, and thank you to all who contributed! May it live, grow and prosper! Vive le Roi!
  2. Kolonialbeamter

    Rule Updates and Clarifications

    There have been some changes regarding faction income in BoBS - from now on it's gonna be harder for them to make money as taxes don't come out of thin air any longer, but instead really have to be collected by the factions if they need the money - thus reducing the income of their citizens: the 20 % free tax has been removed, the 50 % license kickback has been removed. This system has been replaced with an adjustable tax and license fee rate per faction. Each month factions can adjust the following rates as they deem fit: Build Submittal Tax, Property License Fees, License Yield Tax, Ship License Fees, Challenge Income Tax, MRCA Income Tax. Ask your local leaders for more info on your faction's taxation plans!
  3. Kolonialbeamter

    Jean Pier-Prolouge

    Intriguing story, as Garm already said May the Gods favor Jean's path! Just a little tip: You should get an account on a picture hosting site like flickr, for example. You're currently uploading your images directly to EB, but this won't work in the longer run, as individual storage space on EB is very limited. Here's a link to a flickr tutorial, in case you haven't encountered it yet. Again, welcome to Oleon and BoBS Vive le Roi!
  4. Kolonialbeamter

    The Empire of Oleon: Sign-up and Discussion

    Welcome to Oleon, Captain Leroux. Great to see another brave man join our ranks If you have any questions regarding the whats and hows of BoBS, feel free to ask at any time. Vive le Roi!
  5. Kolonialbeamter

    The Empire of Oleon: Sign-up and Discussion

    Just a little teaser of things in the making. Stay faithful - or else
  6. WHY HASN'T THIS BEEN FRONTPAGED YET??? This... is... spectacular... in... ever... aspect!!! IMO this would deserve multiple royal licenses. Faaantastic work, CD, definitely worth the wait. Now... go build something that's even more spectacular
  7. Bwahaha, Corrish pragmatism at its best - if life gives you crabs, make crab juice. I love how this build turned out - nice wall texture, great water and tidal effect - and all the crabby action going on... very entertaining Shame to hear this is to be your last digital build for now. Keep it up - even if it's 'just' using real bricks
  8. Kolonialbeamter

    [OL - FB] Small residence in Astrapi

    Woooo, now that's a cute house - and snacks? Yeepee!
  9. Kolonialbeamter

    [OL - CH5D] Skirmish at sea

    Great entry, Bodi I love how both your ships turned out. My favorite part is how you attached the spanker boom on the Marderian sloop. Keep up the excellent work! Vive le Roi!
  10. Ach... I can't see the house that's your Eslandian military for all the Brickwalls it has... or better: had Splendid entry, Garm - it has it all... and a boat I love how you always make it look so easy to build rocks-and-jungle builds - and you also enjoy them! To me they are more like almost insurmountable obstacles - like brickwalls... well, maybe that's not the best analogy given how many of them were actually torn down lately
  11. Kolonialbeamter

    [OL - FB] The Killing of Captain Banks

    Yeah, that stern turned out well. I kind of want to see this translated into a whole ship now - would be a waste if you didn't go for that Also, nice continuation of Emile's story - can't wait for the next chapter. Keep it up!
  12. Kolonialbeamter

    (Ch V-C) Nightmare in the Streets

    Wowwwwww!! Please, Kai, never ever get back to your comfort zone - this build is just too fantastic I'm loving all about it - the buildings, the streets, the action... and of course the cartoonish blobby monster ()... and the water effects - hmm... yeah Spectacular entry!
  13. Ahoy, mateys! Here's my Challenge V - Category C entry. Witness the return of the Colonial MinionsTM *evil laughter in the background* Don't Tread on Meeeee!! After their unsuccessful attack on the Marderian fortress of El Peñón, the remaining Eslandian Black Bats were ordered to refresh and regroup on the Southern shores of the Isla de Medio - away from the awful fighting. Unfortunately, no place is really safe from the mayhem those dreadful Colonial MinionsTM are capable of spreading wherever they happen to show up. And as it so happened, they did. Of all the places in the Brick Seas it had to be here. Exactly now. And the camp the Eslandians had set up was right in their way. Well, actually, more in the pathway their latest pet decided to take... Seemingly a fish in a wet suit. What exactly it is and where they got it from, no-one really knows. One thing is for sure, though - it's ridiculous in every aspect. And yet terrifying enough to turn the feared Eslandian crack troops into a bunch of screaming chickens as they are trying to escape the incomprehensible menace that's coming down on them... About: I absolutely wanted to mobilize the Minions for this category, there was just too much potential here to forgo this opportunity The idea for the 'monster' is based on the Futurama reverse scuba suit - ridiculous enough to be translated into bricks. As usual, all can be built - and maybe I'm going to build this land fish thingy for real... a friend of mine said it'd be a worthy decorative object for her flat... well... I hope you enjoyed this latest chapter in the Menacing Minions Book. C&C welcome! Vive le Roi!
  14. Kolonialbeamter

    Settlement: Breshaun, Le Bellan, Oleon

    Breshaun has reached the status of Large City - the City of Light is leading the way once again - Glory to Oleon! To celebrate, the following coat-of-arms will represent the city's grown reputation: All other Oleander settlements now also possess individual coats-of-arms, which will be expanded with each level they grow. Vive le Roi!
  15. Here's a sample of that bluerender pink sky phenomenon/bug: Bluerender renders its baseplate and sky as two separate entities, by default they are both white. Starting at... I don't really know where and why (it may be related to its SunFlow engine)... everything above eye-level (= the sky) turns into this hideous color. Haven't encountered any solution to this. The standard workaround is to simply 'look down' on your MOC, even if only slightly, so you don't see the bluerender sky. The other option is manual color adjustment using something as simple as Paint.
  16. My condolences to your brave heroes. They all died for a noble cause - and their ultimate sacrifice won't be forgotten. And each of them is gonna be just another Brickwall-brick in the Brickwall-wall
  17. I can only repeat what has been said before - this is a great build with lots of clever details - absolutely worthy of a royal license! The only thing I find slightly off is that the floors are just two plates thick, I would have liked to see around the same thickness as the part where the outer facade is attached to the inner wall. And I'd have loved to see some imperfections in the soldiers' movements - slightly different angles of hands/arms/heads/legs - this is truly annoying work, but adds a lot of charm, as it doesn't look so copy-pasted (and no, I'm not falling for that COR soldiers = perfect 'argument' ) Maybe some helpful LDD tips - if you don't already know them: Crashes of that tiresome software are a true nuisance - I could fill a lot of MOCs with all the progress I've lost over the years Well, to increase performance, once LDD gets unstable you should uncheck the option 'outline on bricks' (under edit/preferences), this should give you a few thousand parts more to add. On the other hand, this makes building much more annoying. Also, try 'hiding' the parts (L) of your build you're not not working on - this should also boost performance. And before you save, hide the whole build. This usually gets me up to 30.000+ parts without too much trouble - if there are no flexible parts involved. If you use POV-Ray instead of bluerender, you can actually combine multiple lxf-files in one render. The trade-off in this case is that the rendering time skyrockets... especially with transparent parts involved... Using bluerender, you can change the direction the light comes from by turning the whole build in 90° steps, if you don't want to mess around with the scene.sc file (or create individual copies for each MOC). And that gap you have in the render between your overview build and the scene's 'surface' can be undone by slightly moving the whole build, in case there isn't a single plate somewhere stuck under the baseplate. And lastly, if using bluerender you move your builds 'over the horizon', you'll surely encounter the pinkish sky issue... unfortunately, there's no cure for that - just stay under the horizon as you did here, or you'd have to manually clear the sky Keep it up! Oh... and welcome to the dark side
  18. Kolonialbeamter

    [OL - FB] Small Eltinan Beer Distillery

    First rum, now beer... if this continues one of your next MOCs should be a rehab center Nice idea with the basement, KotZ. Missing that rabbit, though Keep up the good work!
  19. Kolonialbeamter

    [CH5 C] The Mighty Kraken strikes again

    Wooohoooo, attack of the veggie Kraken Very cool micro build, indeed
  20. Greeeeat diorama and fighting scene(s), CW Those troops look splendid, especially the Marderians, and their diagonal line-up on the battle field/beach adds to the overall epic look of the whole build. Aaand another Brickwall bites the dust...
  21. Kolonialbeamter

    [ESL - CH5B] Death of Henri La Brickwall

    Very cool build, good Sir. I'm a big fan of that little creek and your water depiction. And the (two!) artistic scenes are top!! The pic with the rider is especially appealing - creepy shadow effects. Keep it up, Sir!
  22. Kolonialbeamter

    [SR - Ch5B] Lechuga Squadron Advance!

    Yeah, nice entry - I really like the beach you made using those slopes And the moral of the story: courage itself doesn't get you over a palisade wall - so better bring ladders next time Corries fighting Eslandians... is this a glimpse into an unavoidable future?
  23. Kolonialbeamter

    [ESL - CH5C] Capturing the AQAR

    Yeah, great ship, Maxim - definitely a worthy and fearsome addition to the Eslandian fleet Pretty cool hull piercing monster, too, and a clever story tying the ship to the contest. Keep it up, Lord Damaximus, and good hunting!
  24. Kolonialbeamter

    [OL - CH5B] Keeping the Keep

    Thanks to all for your kind comments, glad you like it Yeah... definitely a pain - placing these darn figs probably took almost as much time as building the whole keep One of the cool aspects of digital building is the absence of gravity - boom, headshot! Well, it's well known the Marderians can be cruel and reckless beyond measure... I wouldn't say it's anti-Eslandola... There are brave soldiers, a cunning plan, great initial success... but it is as Brodi said - sometimes the will of a single man can change a lot of things. However, it was the cruelty of the Marderians that made the difference here - not sure this is such a positive trait. Oh, you
  25. Kolonialbeamter

    [CH5-C] Terror from the depths

    Fantastic entry, Franco, a truly terrifying beast My favorite part is the head of the monster munching its way through the ship, the way you managed to build the neck around the head... and that tentacle destroying the ship's stern The guy running down the monster's head - hilarious Just one thing - some renders would make this whole creation shine even more Keep it up!