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To update this thread and get it active once more, the Royal Cartographer's Guild of Albion is pleased to announce every settlement listed in the Royal Registry of Historica's Locations of Note:

Barqa, Kaliphlin (@Gideon): Port City

Mpya Stedor, Kaliphlin (@Maxim I): Port City

Sionnach, Avalonia (@de Gothia): Port City

Dalig Ulv, Mitgardia (@MKJoshA): City

Mophet, Kaliphlin (@adde51): City

Zamorah, Avalonia (@Zilmrud): City

Trifork, Avalonia (@Bregir): Port Town

Osgard, Avalonia (@MiloNelsiano): Port Town

Euosmos, Mitgardia (@Gunman): Port Town

Estolad, Kaliphlin (@Adair): Town

Daydelon, Mitgardia (@soccerkid6): Town

Belynia, Avalonia (@Simon_S): Port Village

Thorshaven, Mitgardia (@kabel): Port Village

Khadira, Kaliphlin (@Muakhah): Village

Kashgar, Varlyrio (@narbilu): Village

Helenia, Avalonia (@mlongworth): Village

Shadowmere, Nocturnus (@Lord Vladivus): Hamlet

Burrium Aqua, Avalonia (@Kerntechniker): Hamlet

 

There are lots of settlements that have been started and never finished to the point of becoming a registered hamlet, even though many have more than five builds; they just need to fulfill one or two of the required categories to make it. If you go back and update your post to meet a new level of settlement (which is what you are supposed to do, rather than making a new post) let me know so I can acknowledge it, since I will not be poring over this thread looking for any new edits. Tagging me in a comment at the end of a post for your latest barn, for example, would be a good way of letting me know you think you finally have a hamlet. 

This is a time for rebuilding, so get building your settlements! Your people need a functional place to live. Builds for Book III Challenge I will count for this task, if they apply to any of the categories. Please note that typically Challenge builds do not count. 

Edited by Henjin_Quilones

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Kashgar - Varlyrio

29358185487_34d36641b6_c.jpg

WIP - Kashgar (August 27th 2018)

Craftsmen Armorer: Golden Wing Leather Workshop

Religious: Temple of Daïnna

REQ Military: Khaor Guard tower

REQ Hospitality: Drinken Imp Inn

Agriculture: the Flying Pony

Residence: Khaor Guest house

Residence: Khaor Manor

REQ Agriculture: Farm's Market

Services: Gnomish Warehouse

Services: Kashgar Customs

Entertainment: Kashgar Open air Theater

46684713712_bc2090baf3_c.jpg

WIP - Kashgar (Januari 13th 2019)

Edited by narbilu

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Khadira - Kaliphlin

Khadira is a settlement in the far east of Kaliphlin. Where a river flows into the sea very close to the borders of Nocturnas.

REQ - Agriculture - Grains & Produce: Irrigation ditches and gullies

Agriculture - Livestock:

Nautical:

REQ - Military: Khadiran Barracks

Religious:Temple and Garden (Mazadar)

Medical:

Hospitality: Street Food

REQ - Hospitality - Lodging:

REQ - Laborers: Adobe Makers

REQ - Craftsmen - General Goods:

Craftsmen/Merchant - Arms & Armor:

Craftsmen/Merchant - Clothing:

Craftsmen/Merchant - Specialty: Flower Sellers

Services:

Scholars:

Entertainers: Scarlet House of Khadira

Administrative (Town or City only): Council Chamber

 

Reading through the Guidelines at the start some of these may not be acceptable to count towards a settlement. Just let me know and I will remove them.  Also can I find out whether a Specialty Craftsmen/Merchant counts towards the Minimum requirements as a General Goods one.  Is it that you can have any Craftsmen/Merchant or must it be the specific type?

Edited by Muakhah
Temple Added!

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21 hours ago, Muakhah said:

Reading through the Guidelines at the start some of these may not be acceptable to count towards a settlement. Just let me know and I will remove them.  Also can I find out whether a Specialty Craftsmen/Merchant counts towards the Minimum requirements as a General Goods one.  Is it that you can have any Craftsmen/Merchant or must it be the specific type?

You need to have a craftsmen/merchant build, but fulfilling any of the four categories of craftsmen/merchant will do. Just like either of the two agriculture categories will work, or either of the hospitality categories.

It looks to me like you qualify for hamlet status! Congrats!

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Mophet, Kaliphlin 

Located between two of the major cities in Kaliphlin, Barqa and Petrea, Mophet is a desert oasis turned city, that has recently been growing due to increased trade and some inspiring leadership. Read more here (Wiki page - external link) :wink:

48415478542_bfdd2469b4_c.jpg

REQ - Agriculture - Grains & Produce: Juz'albieta farmSmall farm inside the city walls

Agriculture - Livestock: Swineherding in Wadi-khinz'irCow stable inside the city walls

Nautical: 

REQ - Military: GuardtowerCity walls

Religious: TempleTemple of Afe'aa

Medical: Physician

Hospitality - Food & Beverage: Baker, Refreshment stand

REQ - Hospitality - Lodging: Stable

REQ - Laborers: Stone CutterHorse tamerStable boyMason

REQ - Craftsmen - General Goods: WainrightCoal miner/salesmanPotion vendor

Craftsmen/Merchant - Arms & Armor: BlacksmithArmory

Craftsmen/Merchant - Clothing: 

Craftsmen/Merchant - Specialty: Potter

Services: 

Scholars: Observatory

Entertainers: The fighting pit of Mophet (By Gideon), Ostrich racing

Administrative: Town hall

I'll keep updating this as I continue to build.  :sweet:

Edited by adde51

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Druidham, Avalonia

Located near the center of the Mystic Isles

30715083757_f7154af99c_c.jpg

REQ - Agriculture - Grains & Produce: Farm*, Mill, Granary, Orchard

Agriculture - Livestock: Farm*, Cattle/Horse Ranch, Swineherd, Sheepfold, Fishery

Nautical: Harbor, Shipwright, Quay, Fishery*, Ferryman

REQ - Military: Keep, Barracks, Gatehouse, Tower, Castle, Fort, Armory

Religious: Chapel, Monastery, Temple, Shrine

Medical: Apothecary, Herbalist, Infirmary, Physician

REQ - Hospitality - Food & Beverage: Bakery, Butcher, Winery, Brewery, Tavern, Kitchens

Hospitality - Lodging: Inn, Stables, Coach House

REQ - Laborers: Lumber Mill, Mine, Stone Cutter, Mason, Wheel-barrower

Craftsmen - General Goods: Cooper, Wainwright, Tannery, Dyer, Glass Blower

REQ - Craftsmen/Merchant - Arms & Armor: Blacksmith, Bowyer, Fletcher, Armorer

Craftsmen/Merchant - Clothing: Cobbler, Seamstress, Furrier, Woolen Mill

Craftsmen/Merchant - Specialty: Candle Maker, Wood Carver, Bookbinder, Jeweler, Potter

Services: Herald, Cartographer, Money Lender, Scribe, Courier, Shipping House

Scholars: Observatory, Alchemist, Philosopher, Astrologer, Library

Entertainers: Minstrel, Fortune Teller, Performing Troupe, Theatre

Administrative (Town or City only): Town Hall, Chancery, Forum, Courthouse, Meeting Hall

Edited by Henjin_Quilones

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The Royal Cartographer's Guild of Albion is pleased to announce the following updates in status of settlements: 

Mophet in Kaliphlin is now officially a City. 

Khadira in Kaliphlin, Kashgar in Varlyrio, and Helenia in Avalonia are now all Villages. 

Congrats to @adde51, @Muakhah, @narbilu, and @mlongworth for your new recognition! 

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Zamorah - Avalonia
On a mountain top at the border to Mitgardia lies the city of Zamorah. Long have the city been kept a secret for the outsiders with a magical dome that covered the mountain. But now The Aurum Order - rulers of Zamorah have declared that they want to trade with others and that they stay loyal to Avalonia. 
Read more about Zamorah in this tread: Zamorah - The hidden city
 
43660880924_482a3ef592_n.jpg
 
Current status of settlement: City
 
Hamlet (5/16)
REQ - Agriculture - Grains & Produce: Farm, Mill 
 
REQ - Military: Keep, Barracks, Gatehouse, Tower, Castle, Fort 
 
Hospitality: Food & Beverage: Bakery, Butcher, Winery, Brewery, Tavern 
 
REQ - Laborers: Lumberjacks, Mine, Stone Cutter, Mason 
 
REQ - Craftsmen - General Goods: Cooper, Wainwright, Tannery, Dyer, Glass Blower
 
 
Village (8/16)
Agriculture - Livestock: Farm, Cattle/Horse Ranch, Swineherd, Sheepfold, Fishery
 
REQ - Hospitality - Lodging: Inn, Stables, Coach House
 
Craftsmen/Merchant - Arms & Armor: Blacksmith, Bowyer, Fletcher, Armorer 
 
Town (10/16)
Medical: Apothecary, Herbalist, Infirmary, Physician 
 
Craftsmen/Merchant - Specialty: Cheesemaker, FarrierWood Carver, Bookbinder, Jeweler, Potter
 
City (14/16)
Administrative (Town or City only): Town Hall, Chancery, Forum, Courthouse
 
Services: Herald, Cartographer, Money Lender, Scribe, Courier (pidgeons), Shipping House
 
Scholars: Observatory, Alchemist, Philosopher, Astronomer
 
Entertainers: PuppetryMinstrel, Fortune Teller, Performing Troupe, Theatre
 
Port
Nautical: Harbor, Shipwright, Quay, Fishery*, Ferryman
 
Extras
Religious: Chapel, Monastery, Temple, Shrine
 
Craftsmen/Merchant - Clothing: Cobbler, Seamstress, Furrier, Woolen Mill

Edited by Zilmrud

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Horgaard, Mitgardia

A small settlement in the Heavenly Mountains.

HSS Builds (bold = requirements for Hamlet, grey = no build in Horgaard for this category) 
        - Agriculture : Goat herding ; Foraging in the forest
        - Military
        - Religious : Ancient standing stone
        - Medical : Herbalist
        - Hospitality
        - Laborers
        - Craftsmen
        - Services : Barber ; Falcon trainer
        - Scholars
        - Entertainers

Other builds
        - More gardens : Sigrid's garden in autumn (Challenge entry)

Edited by Aurore

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Batuhan, Kaliphlin

Batuhan is a growing settlement in northwest Kaliphlin south of the Wither Woods near the Avalonian border.

REQ - Agriculture - Livestock: Stables near Batuhan

REQ - Hospitality: Pizzaria, Shisha Parlor

REQ - Laborers: Buğra Quarry, Sawmiller

REQ - Craftsmen - Arms & Armor: Shieldsmiths, Shield Shop

REQ - Military: Great Wall

Map of the Wither Woods (click to enlarge)

Edited by jtooker
Added the map

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@Zilmrud, congratulations! I'm a bit late updating things, but Zamorah is now an official City of Historica, by decree of the Royal Cartographer's Guild.

Everyone else, keep updating your posts as you build things. Or make a post (looking at you, @Grover)! Thanks for posting that list, by the way. I deleted the post to keep this tidy, but added the very helpful list to the first post of this thread. 

Edited by Henjin_Quilones

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16 hours ago, jtooker said:

I've got a question for @Henjin_Quilones / @Rogue Angel / moderators: one of my MOCs is miles away from my settlement but is linked to it, should I list that location in my settlement post?  Specifically, the Buğra Quarry is miles up the road from my Batuhan settlement, but does supply the stone for it.

Yes, you should include that. It is part of you settlement’s infrastructure. It’s not like cities and towns generally have a quarry in the middle of them, or mines, or forests for logging, or even farm fields for that matter. But all those things are still part of the economy of the city or town.

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Embervale, Avalonia

Somewhere deep in the Enchanted Forest.


HSS Builds (BOLD+CAPS = requirements for Hamlet, grey = no build in Embervale for this category) 

        - AGRICULTURE

        - MILITARY :
               - 
Embervale Castle command room and armoury

        - Religious :
               - The goblin guards' crypt (level -2 of the castle basement)

        - Medical

        - HOSPITALIY :
               - The Adventurers' Guild
               Also :
               - Ivo the Baker (at the Summer Fair),
               - Embervale Castle well and kitchen storage room (levels 0 and -1 of the castle basement),
               - Embervale Castle cheese cellar (level -4 of the castle basement)

        - LABORERS

        - CRAFTSMEN :
               - Luthier
               - Elgwi's Curiosities (at the Summer Fair) 

        - Services

        - Scholars

        - Entertainers :
               - Minstrels and cup and balls performer (at the Summer Fair)

        - Administrative :
               - Embervale Castle meeting hall         


Other Builds
        - Falconry Training

 

Edited by Aurore

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Marginea, Avalonia

 

Marginea - Avalonia (mini scale)

REQ - Agriculture: « New Hope » Grange in Marginea

Agriculture - Livestock:

 Nautical:

REQ - Military: The dragon clan watchtower on the edge of Marginea

Religious:

 Medical:

Hospitality:

REQ - Hospitality - Lodging: « Golden Dragon » tavern-inn in Marginea

The wine cellar in Marginea
 

REQ - Laborers: Round windmill in Marginea

REQ - Craftsmen:

Craftsmen/Merchant - Arms & Armors Marginean Black-Smith

Craftsmen/Merchant - Clothing

Craftsmen/Merchant - Specialty: « Zany Snake » potion shop in Marginea

Services

Scholars:

Entertainers:

Administrative (Town or City only):

Edited by Sympatik Brick

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Notomys was a hamlet on the southwest coast of the Enchanted Forest. The word "notomys" came from the jerboan language, literally meaning 'home' or 'world'; as human settlement increased, however, the name came to be used for the small estuary port that serviced the fishermen, hunters and farmers that settled in the region.

The settlement:

Agriculture: 

Nautical:

Craftsmen:

Labourer:

Military:

  • REQ: Slågö Farm: an women's archery militia defends the hamlet.

Religious:

The inhabitants:

Despite its size, Notomys was home to many diverse races:

Edited by Eyrezer

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Rockwail, Nocturnus

Rockwail is an ancient fortified city in the Boulder Bogs, at the heart of the Moruth Swamplands. According to tales of old, the entire fortress was carved out by dwarves from one giant boulder. Being surrounded by a hazardous swamp, shrouded in fog, and protected by thick walls, Rockwail is a very secure place.  
 

REQ - Agriculture - Grains & Produce: 

         Agriculture - Livestock: 

REQ - Military: Wall with watchtower 

REQ - Hospitality - Lodging: Inn

         Hospitality: 

REQ - Laborers: Miners and mine entrance

REQ - Craftsmen - General Goods:

         Craftsmen/Merchant - Arms & Armor: Blacksmith

         Craftsmen/Merchant - Clothing: 

         Craftsmen/Merchant - Specialty: Jeweler

Services: 

Scholars: School and teacher, Wizard

Entertainers: 

Administrative (Town or City only): 

Religious: Catacombs, Chapel

Medical: 

Nautical: 

Edited by Exetrius

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Dandelume [Avalonia]

The city of Dandelume is located west of the great eastern plains of Avalonia, midway between Albion and Cedrica. The city and surrounding areas create a flourishing territory with great amounts of municipal farmlands and small-scaled villages, all loyal to Wifgrir- the duke of the city. More info in the Dandelume - thread.


HSS (Not yet finished/photographed)

REQ - Agriculture - Grains & Produce: WindmillSpice-farmers

REQ - Military: Fortified trading post

REQ - Hospitality-lodging: Inn/bakery

REQ - Laborers: Miller

REQ - Craftsmen - General Goods: Wheelwright

---------------------------------------------------------------------------

Agriculture - Livestock: Fishmonger, Hillside pastures 

Religious: Sanctuary of light

Medical: Infirmary of meringue order

Hospitality: Inn/bakery, 'Vilohir's vineyard'

Craftsmen/Merchant - Arms & Armor: Blacksmith by the ford of Aerima

Craftsmen/Merchant - Clothing: Weaver's shop

Craftsmen/Merchant - Specialty: Wendelin potters, Kiln of Wendelin 

Services: Treasurer, Stage coach

Scholars: Feudal keeper of chronology

Nautical: Port of Dondess

Entertainers: Travelling minstrels

Administrative (Town or City only): Town Hall

Edited by T-86(swe)

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