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Messahmuk

Finally getting around to posting for Messahmuk, a decent sized city on the south coast of Kaliphlin.

Edited by NiceMarmot

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Euosmos
is a growing city in Mitgardia, at Tundra region, at the end of the Ancler River at Winter Lakes,
supervised by Sir Gunman the Lurikeen.
Mitgardian army heading towards Demon's Ridge is usually passing from there and it slowly becomes a trading center between
Tundra farmers and Winter Lakes fishers.
 
HSS REQ - Agriculture - Grains & Produce :Euosmos's Windmill, Hlia's Warehouse, Barba Giorgi's mill
HSS Agriculture - Livestock:A Typical Tundra Cottage
HSS Nautical:Eldritch's Carpentry
HSS Religious: City of Salonica
HSS Medical: Apothecary
HSS Hospitality- Food & Beverage :Saki's Beer Garden,Alexander fortress
HSS REQ - Hospitality - Lodging:Returning to Safety, Gunman's House, Barba Giorgi's mill
HSS REQ - Craftsmen - General Goods:Eldritch's Carpentry
HSS Craftsmen/Merchant - Arms & Armor:Alexander fortress
HSS Craftsmen/Merchant - Clothing:
Cobbler, Seamstress, Furrier, Woolen Mill
HSS Craftsmen/Merchant - Specialty:A rod for meh please..!
HSS Services: Sandboarding Queenscross
HSS Scholars: Dragonslayer's Windmill
HSS Entertainers: City of Salonica
HSS Administrative (Town or City only):
Town Hall, Chancery, Forum, Courthouse
Edited by Gunman

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Camp Funem, province of Ardor, Avalonia.

Here is the start if the story as funem sets up camp.

http://www.eurobrick...howtopic=100396

REQ - Agriculture - Grains & Produce: Farm*, Mill, Granary, Orchard

Agriculture - Livestock: Farm*, Cattle/Horse Ranch, Swineherd, Sheepfold, Fishery

Nautical: Harbor, Shipwright, Quay, Fishery*, Ferryman

REQ - Military: Keep, Barracks, Gatehouse, Tower, Castle, Fort. Ballista Tower, http://www.eurobricks.com/forum/index.php?showtopic=133771

Religious: Chapel, Monastery, Temple, ShrineMedical: Apothecary, Herbalist, Infirmary, Physician

Hospitality: Food & Beverage: Bakery, Butcher, Winery, Brewery, Tavern

REQ - Hospitality - Lodging: Inn, Stables, Coach House

REQ - Laborers: Lumber Mill, Mine, Stone Cutter, Mason - Stone Quarry, http://www.eurobricks.com/forum/index.php?showtopic=100934

REQ - Craftsmen - General Goods: Cooper, Wainwright, Tannery, Dyer, Glass Blower

Craftsmen/Merchant - Arms & Armor: Blacksmith, Bowyer, Fletcher, Armorer

Craftsmen/Merchant - Clothing: Cobbler, Seamstress, Furrier, Woolen Mill

Craftsmen/Merchant - Specialty: Candle Maker, Wood Carver, Bookbinder, Jeweler, Potter

Services: Herald, Cartographer, Money Lender, Scribe, Courier, Shipping House

Scholars: Observatory, Alchemist, Philosopher, Astrologer

Entertainers: Minstrel, Fortune Teller, Performing Troupe, Theatre

Administrative (Town or City only): Town Hall, Chancery, Forum, Courthouse

Edited by cablefoxley

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The Royal Cartographer's Guild of Albion is pleased to announce the following official entries into the Royal Registry of Historica's Locations of Note.

The Village of Sionach, located in Avalonia, has been official registered. Congratulation DeGothia!

The Port Village of Belynia, located in Avalonia, has been officially registered. Congratulations Simon S!

The Port City of Mpya Stedor, located in Kaliphlin, has been officially registered. Congratulations Maxim!

The Hamlet of Trifork, located in Avalonia, has been officially registered. Congratulations Bregir!

The Village of Euosmos, located in Mitgardia, has been officially registered. Congratulations Gunman!

The Hamlet of Burrium Aqua, located in Avalonia, has been officially registered. Congratulations Kerntechniker!

There are quite a few communities that have more than enough builds to be recognized, but are still missing one or two required categories. Keep up the great work everyone!

I've cleaned up the thread, and wanted to post a few things about this thread.

1. Keep adding new posts when you update your communities

2. There is a minimum amount of effort required for buildings to be approved. I will try to PM you to let you know if something needs to be upgraded, or enlarged. If you only have one of these in your City - it's not a big deal, it's more of an overall effort type of thing.

3. It's OK to count someone else's build (cough... Mike S.... cough cough), but at least 75% of your builds must be your own for minimum community requirements.

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Mirameth, Ambalar, Avalonia

A port city located on the rocky coast of Ambalar.

Agriculture - Livestock: Farm, Cattle/Horse Ranch, Swineherd, Sheepfold, Fishery

REQ - Military: Keep, Barracks, Gatehouse, Tower, Castle, Fort

Hospitality: Food & Beverage: Bakery, Butcher, Winery, Brewery, Tavern

REQ - Hospitality - Lodging: Inn

REQ - Laborers: Iron Mine

REQ - Craftsmen - General Goods: Cooper, Wainwright, Tannery, Dyer, Glass Blower

Craftsmen/Merchant - Specialty: Potter

Services: Cartographer

Scholars: Observatory, Alchemist, Philosopher, Astrologer

Edited by Bacon Potatoes

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Araluen, Avalonia

A small settlement in the provience of awlegoyr, in Avalonia, and is the home of Lord Dan. it is built on the site of a much older settlement, which was recently rediscovered, and structures from the old settlement make up the core of the settlement that stands today.

REQ-Laborers- Quarry

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The Royal Cartographer's Guild of Albion is pleased to announce the following official entries into the Royal Registry of Historica's Locations of Note.

The Port City of Sionach, located in Avalonia, has been officially upgraded from a Village to a Port City. Congratulation DeGothia!

The Port Town of Barqua, located in Kaliphlin, has been officially registered. Congratulations Gideon!

The City of Dalig Ulv, located in Mitgardia, has been officially registered. Congratulations MKJoshA!

The Hamlet of Shadowmere, located in Nocturnus, has been officially registered. Congratulations Lord Vladivus!

The Village of Daydelon, located in Mitgardia, has been officially registered. Congratulations Soccerkid!

The Port Town of Euosmos, located in Mitgardia, has been officially upgraded from a Village to a Port Town. Congratulations Gunman!

I am being a little more lenient on the requirements if the Settlement has significantly more buildings then required, or if the builders have put forward some larger, high quality builds. The requirements still stand, but I may choose to forgo them if I so choose (please don't ask, or plan on this.

There are still a few communities that have than enough builds to be recognized or upgraded, but are still missing one or two required categories.

Again - Keep up the great work everyone!

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Auner, Kaliphlin

A small village just springing up, under the care of Ageven, Representative of Qarkyr, High Lord of Kaliphlin, Graduated Doctor of Petraea University, Vice Admiral of Kaliphlin Fleet, Exalted Third Centurion of Ulandus.

HSS Builds:

Other builds:

Edited by Kai NRG

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Katoren, Kaliphlin

Located where the oil road and the small road going south to the qar-akhen river meet.

REQ - Agriculture - Grains & Produce: Katoren Windmill

Agriculture - Livestock:

Nautical:

REQ - Military: Katoren Gatehouse (by Soccerkid6)

Religious: Badshahi Mosque

Medical: Katoren Hospital

Hospitality:

REQ - Hospitality - Lodging:

REQ - Laborers:

REQ - Craftsmen - General Goods:

Craftsmen/Merchant - Arms & Armor:

Craftsmen/Merchant - Clothing: Katoren Market (by Soccerkid6)

Craftsmen/Merchant - Specialty: Katoren Market (by Soccerkid6)

Services: Aymeri of Kaliphlin (cartographer)

Scholars:

Entertainers:

Administrative (Town or City only): Katoren City Hall

Edited by LittleJohn

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Osgard, Capital of Oros, Province of Avalonia

Located in Avalonia, bordering Mitgardia and the Sea to its North, the province of Oros is lead by the Farwinds. Their residence in Valley View Hall is located in the settlement of Osgard.

REQ - Agriculture - Grains & Produce: Mill

Agriculture - Livestock:Farm

Nautical: Dock

REQ - Military: Castle

Religious:

Medical:

Hospitality - Food & Beverage: Tavern

REQ - Hospitality - Lodging: Inn

REQ - Laborers: Farmers

REQ - Craftsmen - General Goods: General Store; Market

Craftsmen/Merchant - Arms & Armor: Smith/Arms Shop

Craftsmen/Merchant - Clothing:

Craftsmen/Merchant - Specialty: Carpenter

Services:

Scholars:

Entertainers:

Administrative (Town or City only):

Attention Royal Cartographer's Guild, Osgard would like to be considered as a Port Town! Also note that even if we someday exceed the normal number of buildings of a town, we don't wish to be classified as a city. Thank you!

Edited by MiloNelsiano

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Drondil, Avalonia

23388322631_98da40dea4_c.jpg

REQ - Agriculture - Grains & Produce: The Vineyard

Agriculture - Livestock: Drondil's horses

Nautical: Docks

REQ - Military: The Rivergate

Religious:

Medical:

Hospitality:

REQ - Hospitality - Lodging:

REQ - Laborers:

REQ - Craftsmen - General Goods:

Craftsmen/Merchant - Arms & Armor:

Craftsmen/ Merchant - Clothing:

Craftsmen/Merchant - Specialty:

Services:

Scholars:

Entertainers:

Administative (Town or City or city only):

Edited by TitusV

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Skavenport, Nocturnus

21497153813_9d443da29f_n.jpg

REQ - Agriculture - Grains & Produce:

Agriculture - Livestock: Swine Herd

Nautical:

REQ - Military:

Religious:

Medical:

Hospitality: Bakery and Brewery

REQ - Hospitality - Lodging:

REQ - Laborers: Carter

REQ - Craftsmen - General Goods:

Craftsmen/Merchant - Arms & Armor:

Craftsmen/Merchant - Clothing: Furrier

Craftsmen/Merchant - Specialty: Tinker

Services:

Scholars:

Entertainers:

Administrative (Town or City only):

Edited by Jacob Nion

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Falahuas, Avalonia :

Falahuas is the capital of the Principality of the same name. It is located on the river Falahuawin at its arriving in the sea in a great waterfall.

The city used to be a commercial port but since the drows' attack on it, it is now just the ruins of its past glory.

Lord Faladrin and his wife, the Princess Walaheria are working hard on the restauration of Falahuas.

Here are some parts you'll expect to see. Many to come...

REQ - Agriculture - Grains & Produce : Farms, Mill,

Agriculture - Livestock:

Nautical: Harbor,

REQ - Military:

Religious:

Medical:

Hospitality - Food & Beverage : The Tavern of the Wharf Delight (First flour)

REQ - Hospitality - Lodging : The Inn of the Wharf Delight (second flour)

REQ - Laborers: Road workers

REQ - Craftsmen - General Goods:

Craftsmen/Merchant - Arms & Armor:

Craftsmen/Merchant - Clothing:

Craftsmen/Merchant - Specialty:

Services:

Scholars:

Entertainers: Performing Troupe

Administrative (Town or City only):

Edited by Faladrin

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Estolad- Kaliphlin

22360059552_4e58e67922.jpg

REQ - Agriculture - Grains & Produce: Orchard: http://www.eurobricks.com/forum/index.php?showtopic=111186#entry2261451

Agriculture - Livestock: Dairy (the cow near the bottom): http://www.eurobricks.com/forum/index.php?showtopic=116423#entry2366841

Nautical: /

REQ - Military: Keep: http://www.eurobricks.com/forum/index.php?showtopic=109756

Religious: Chapel: http://www.eurobricks.com/forum/index.php?showtopic=113129#entry2291454

Medical: /

Hospitality: Tavern: http://www.eurobricks.com/forum/index.php?showtopic=116423#entry2366841

REQ - Hospitality - Lodging: Inn (doubles as both): http://www.eurobricks.com/forum/index.php?showtopic=116423#entry2366841

REQ - Laborers: Mine (Miners not in build here): http://www.eurobricks.com/forum/index.php?showtopic=112694

REQ - Craftsmen - General Goods: /

Craftsmen/Merchant - Arms & Armor: Fletcher (near bottom, back): http://www.eurobricks.com/forum/index.php?showtopic=116423#entry2366841

Craftsmen/Merchant - Clothing: /

Craftsmen/Merchant - Specialty: Wood Carver (background): http://www.eurobricks.com/forum/index.php?showtopic=113129#entry2291454

Services: /

Scholars: /

Entertainers: /

Administrative (Town or City only): Town Hall: http://www.eurobricks.com/forum/index.php?showtopic=110813

I think that fits the minimal town requirements, if barely. :classic: I may not have been thorough enough though, so Staff please check me.

Also, the reason some of the categories were so bunched together is that I wanted to finish them before I... *Mumbles incoherently.* :wink:

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Skaljarik, Mitgardia

Skaljarik is a small Viking settlement on the eastern coast of Mitgardia.

REQ - Agriculture - Grains & Produce:

Agriculture - Livestock: Fishery

Nautical:

REQ - Military: Tower/Outpost

Religious:

Medical:

Hospitality: Tavern

REQ - Hospitality - Lodging: Stables

REQ - Laborers:

REQ - Craftsmen - General Goods:

Craftsmen/Merchant - Arms & Armor:

Craftsmen/Merchant - Clothing: Furrier

Craftsmen/Merchant - Specialty:

Services: Courier

Scholars:

Entertainers:

Edited by Andrew Spader

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Rivendell, County of Avon, Avalonia

24836594466_7de0a70099.jpg

REQ - Agriculture - Grains & Produce: Farm*, Mill, Granary, Orchard, Produce Stand

Agriculture - Livestock: Farm, Cattle/Horse Ranch, Swineherd, Sheepfold, Fishery

Nautical: Harbor, Shipwright, Quay, Fishery*, Ferryman

REQ - Military: Keep, Barracks, Gatehouse, Tower, Castle, Fort, Walls

Religious: Chapel, Monastery, Temple, Shrine

Medical: Apothecary, Herbalist, Infirmary, Physician

Hospitality: Food & Beverage: Bakery, Butcher, Winery, Brewery, Tavern

REQ - Hospitality - Lodging: Inn, Stables, Coach House

REQ - Laborers: Lumber Mill, Mine, Stone Cutter, Mason, Street Cleaner

REQ - Craftsmen - General Goods: Cooper, Wainwright, Tannery, Dyer, Glass Blower

Craftsmen/Merchant - Arms & Armor: Blacksmith, Bowyer, Fletcher, Armorer

Craftsmen/Merchant - Clothing: Cobbler, Seamstress, Furrier, Woolen Mill

Craftsmen/Merchant - Specialty: Candle Maker, Wood Carver, Bookbinder, Jeweler, Potter, Merchant's Guild

Services: Herald, Cartographer, Money Lender, Scribe, Courier, Shipping House

Scholars: Observatory, Alchemist, Philosopher, Astrologer

Entertainers: Minstrel, Fortune Teller, Performing Troupe, Theatre

Administrative (Town or City only): Town Hall, Chancery, Forum, Courthouse

Edited by LegoEomer

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Anrarr, Kaliphlin

Located on an island on the inland sea of Kaliphlin, Anrarr is the current home of Lord Parimere. The castle, town and villages and farms on nearby islands are governed over by him and a trusted network of officials and councillors. Merchant ships from the mainland are often calling to trade and sell their goods to the island inhabitants.

25983658983_9a5e06324b.jpg

REQ - Military Castle Anrarr http://www.eurobrick...howtopic=130562

REQ - Military Beneath Anrarr http://www.eurobricks.com/forum/index.php?showtopic=136832

27972469156_38d112e9dc_t.jpg

Edited by BrickCurve

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Helenia, Felinia.

Req. Miltary

cavalry http://www.eurobricks.com/forum/index.php?showtopic=133868&view=getnewpost

Req. Military

barracks http://www.eurobricks.com/forum/index.php?showtopic=133769&view=getnewpost

Req. Laborers

stone quarry http://www.eurobricks.com/forum/index.php?showtopic=133865&view=getnewpost

Req. Craftsman clothing

Seamstress. http://www.eurobricks.com/forum/index.php?showtopic=136964&view=getnewpost

Req. Craftsman armor

Blacksmith. http://www.eurobricks.com/forum/index.php?showtopic=136965&view=getnewpost

Req.Agriculture-Swineherd

Pig Farm- Helenia GoH

Req. Lodging 

This should qualify Helenia as a Hamlet. @Henjiin_Quilones

 

Stables- Helenia Warhorses

https://www.eurobricks.com/forum/index.php?/forums/topic/169362-helenia-warhorses/

Edited by mlongworth
Update

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