NiceMarmot

Doctorate of Historica Registrar's Tracking Thread

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This thread is to be used for tracking your builds for the University of Petraea's Doctorate of Historica program. You are responsible for tracking your own progress through the program in this thread.

How?

  • Make one and only one post in this thread where you'll track your own progress.
  • When you complete an MOC, edit your post and add the MOC, including a link to its post.
  • Once the MOC has been certified for its subjects, edit the post again, and update that MOC's entry to reflect the certifications.

So your one post in that thread will have a list of your MOCs, and for each MOC, a list of the certifications achieved. There's no need to list the certifications that you're going for in the MOC, until it's actually certified (you put those in the MOC's actual post). You might want to keep a count of total certifications at the top or bottom of your post, along with any interim degrees you've achieved so far.

What format should I use for my post?

It doesn't matter too much, but here's an example:


NiceMarmot

# Certifications: 8

Degrees:

  • Bachelors in History


Questions? Comments? Suggestions?

Post them in the main Doctorate of Historica thread, so we don't clutter this thread up.

Thanks!

Edited by NiceMarmot

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Builds

  • Repairing the Walls of Petraea - certifications: SNOTed tile stonework [architecture] (for SNOT tiles used as texture in the walls), minifig posing [general building] = 2 credits [Approved]
  • Collecting the Venom of a Red Scorpion - certifications: Sand dunes [landscape design] = 1 credit [Approved]
  • The Fighting Pit of Mophet - certifications: Round walls and towers [architecture] = 1 credit [Approved]
  • Barqan City Guard Barracks - certifications: Military camp [military science], Advanced windows and window frames [architecture], life in Kaliphlin [anthropology] = 3 credits [Approved]
  • Kaligem card - certifications: Microscale [general building] = 1 credit [Approved]
  • To Ambush an Ambush- certifications: Tree (1/3) [Landscape Design], Dense foliage [Landscape Design]= 2 credits [Approved]
  • Swamplands Tower - certifications: Advanced SNOT [Architecture], Sideways rocks [Landscape design], Still water [Hydrology], Swamp [Geography] = 4 credits [Approved]
  • Recruiting a Cyclops Tribe - certifications: Roofing 1/3 [Architecture], Wooden walls [Architecture], Tribal scene [Anthropology], Life in Nocturnus [Anthropology] = 4 credits [Approved]
  • Nordana Castle, Gatehouse - certifications: Fortifications [Military Science], Movement-enabled [General Building (Other Techniques)] = 2 credits [Approved]
  • Nordana Castle, North Tower - certifications: Tree 2/3 [landscape design], studs up rocks and cliffs [landscape design], flowing water [hydrology] = 3 credits [Approved]
  • Nordana Castle, Great Hall - certifications: Stained glass [general building] , Life in Avalonia [anthropology] = 2 credits [Approved]
  • Mitgardian Trade - certifications: Shipping by sea/water [Trade and Law], Logging [Agriculture and Zoology], Oceanside or river scene [Geography], Snow and ice [Landscape design] = 4 credits [Approved]
  • Sultan's Gate Town Houses - certifications: Roofing 2/3 [Architecture], City Scene [Anthropology] = 2 credits [Approved]
  • Sultan's Gate Main Gate - certifications: Roofing 3/3 [Architecture], Caravan / Shipping by Land [Trade and Law] = 2 credits [Approved]
  • Kaliphlin Desert Cavalry in Action - certifications: Battle Scene [Military Science], Desert [Geography], Tree 3/3 [Landscape Design] = 3 credits [Approved]
  • Opening the Gates - certifications: Half-timbered Tudor style [Architecture], Roof rakes [Architecture], Raising livestock [Agriculture and Zoology] = 3 credits [Approved]
  • Treating the Sick - certifications: Interior Design [General Building] = 1 credit [Approved]
  • The Lighthouse of Barqa - certifications: Waves [Hydrology], Lighted Builds [General Building] = 2 credits [Approved]
  • Streets of Barqa - certifications: Marketplace [Trade and Law], Arresting Criminals [Trade and Law], Music [Culture] = 3 credits [Approved]
  • Arkbri Irrigation - certifications: Crop Farming [Agriculture and Zoology], Countryside scene [Anthropology] = 2 credits [Approved]
  • Transporting a Valuable Load - certifications: Grasslands [Geography] = 1 credit [Approved]
  • Ice Fishing in Mitgardia - certifications: Fishing [Agriculture and Zoology], Underwater [Hydrology] = 2 credits [Approved]
  • Duel in the Sacred Forest - certifications: Forests [Geography] = 1 credit [Approved]
  • Trial of Haxtarus - certifications: Courtroom [Trade and Law] = 1 credit [Approved]
  • Ice Worm in the Sand - certifications: Brick-built animal 1/3 [Agriculture and Zoology] = 1 credit [Approved]
  • An Arkbri Fortress Falls - certifications: Battle Scene [Military Science] = 1 credit [Approved]
  • Snow in Kaliphlin - certifications: Brick-built animal 2/3 & 3/3 [Agriculture and Zoology] = 2 credits [Approved]
  • Burning the Tar Pits - certifications: Forced perspective [General Building] = 1 credits [Approved]

Claimed credits pending approval

  • None at present.

Σ credits claimed, pending approval = 0

Approval progress:

Degrees:

  • Bachelor of Anthropology
  • Bachelor of Landscape Design
  • Bachelor of Architecture
  • Bachelor of Geography
  • Bachelor of Hydrology
  • Bachelor of Military Science
  • Bachelor of Agriculture and Zoology
  • Bachelor of General Building (other techniques)

Edited by Gideon

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Soccerkid6

Builds

Fossgard Falls- certifications: wall techniques (SNOTed style stonework) [Architecture], advanced windows and window frames (for the SNOT window frames and doorframes) [architecture], waterfalls [hydrology] = 3 credits

Spear Fishing in the Mitgardian Clan Lands-certifications: fishing [Agriculture and Zoology]= 1 credit

Kaldrfell Castle- certifications: round walls and towers (Architecture), snow and ice (Landscape Design), sideways rocks (Landscape Design), and interior design (General Building) = 4 credits

Nordheim Village- certifications: wall techniques (wooden walls) [architecture], village life [anthropology] = 2 credits

Denrith Fortress- certifications: roofing (one of three techniques) [Architecture], extreme environments [Landscape Design], life in Nocturnus [Anthropology], lighted builds [General Building]= 4 credits

Town of Daydelon- certifications: half-timbered Tudor style [Architecture], stained glass [General Building], and city scene [Anthropology] = 3 credits

A Clever Trap- certifications: battle scene [Military Science], and fortifications [Military Science] = 2 credits

Valdrfell Stables- certifications: roofing [Architecture], wall techniques [Architecture] (for the log cabin), roof rakes [Architecture], and raising livestock [Agriculture and Zoology]= 4 credits

Darkness in Mitgardia Chapter 2- certifications: flowers and dense foliage landscaping [Landscape Design] = 1 credit.

Darkness in Mitgardia Chapter 4- certifications: NA

Daydelon Blacksmith- certifications: roofing (one of three) [Architecture], and manufacturing [Trade and Law]= 2 credits

Daydelon Manor- certifications: advanced SNOT [Architecture] (for the window designs), and mosaics, stained glass, or complex SNOTted floor designs [General Building (Other Techniques)] (for the SNOT floor and stained glass windows)= 2 credits

Blue Palace- certifications: NA

Making Maple Syrup- certifications: NA

# Certifications: 28

Degrees:

NA

Edited by soccerkid6

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Kai NRG - Doctor

Builds:

Claimed Credit:

  • Architecture: 10 (advanced SNOT, advanced windows and window frames, wall technique #1, wall technique #2, wall technique #3, round walls and towers, roofing #1, roofing #2, roofing #3, roof rakes)
  • Landscape Design: 5 (sideways rocks, snow and ice, flowers and dense foliage landscaping, tree #1, studs up rocks and cliffs)
  • General Building: 4 (microscale, minifigure posing, forced perspective, interior design)
  • Agriculture and Zoology: 4 (raising livestock, crop farming, logging, brick-built animals)
  • Anthropology: 5 (city scene, life in Varlyrio, countryside scene, life in Mitgardia, life in Kaliphlin)
  • Hydrology: 4 (still water, waves, underwater, waterfall)
  • Geography: 4 (oceanside or river scene, swamp, mountains or cliffs, grasslands)
  • Trade and Law: 1 (shipping by land)
  • Culture: 2 (art, music)

Approved Credit:

  • Architecture: 10 (advanced SNOT, advanced windows and window frames, wall technique #1, wall technique #2, wall technique #3, round walls and towers, roofing #1, roofing #2, roofing #3, roof rakes)
  • Landscape Design: 5 (sideways rocks, snow and ice, flowers and dense foliage landscaping, tree #1, studs up rocks and cliffs)
  • General Building: 4 (microscale, minifigure posing, forced perspective, interior design)
  • Agriculture and Zoology: 4 (raising livestock, crop farming, logging, brick-built animals)
  • Anthropology: 5 (city scene, life in Varlyrio, countryside scene, life in Mitgardia, life in Kaliphlin)
  • Hydrology: 4 (still water, waves, underwater, waterfall)
  • Geography: 4 (oceanside or river scene, swamp, mountains or cliffs, grasslands)
  • Trade and Law: 1 (shipping by land)
  • Culture: 2 (art, music)

Degrees:

  • Architecture Tradesman or Bachelor
  • Landscape Design Apprentice
  • General Building Apprentice
  • Agriculture and Zoology Tradesman of Bachelor
  • Anthropology Tradesman or Bachelor
  • Hydrology Tradesman or Bachelor
  • Geography Tradesman or Bachelor
  • Trade and Law Apprentice
  • Culture Tradesman or Bachelor
  • Adept
  • Master
  • Doctor

Certifications:

  • 39

Legend:

  • Green indicates completeness.
  • Red, approval pending.
  • Lavender, work still in progress.

Edited by Kai NRG

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<p><u><strong>Garmadon</strong></u><br />

<br />

<strong>Builds</strong></p>

<ul class="bbc">

<li><a class="bbc_url" href="http://www.eurobrick...howtopic=88002" title="">Discovering the Source of the Adeler</a> - minifig posing, flowing water</li>

<li><a class="bbc_url" href="http://www.eurobrick...howtopic=85330" title="">MAC: Uridius' Keep</a> - studs up rocks and cliffs, waterfalls</li>

<li><a class="bbc_url" href="http://www.eurobrick...5#entry1822902" title="">AoM Archery Phase I - Hunting</a> - countryside scene</li>

<li><a class="bbc_url" href="http://www.eurobrick...howtopic=93002" title="">AoM Barracks Phase I - Sparring</a> - flowers and dense foliage landscaping</li>

<li><a class="bbc_url" href="http://www.eurobrick...howtopic=94781" title="">AoM Stables Phase II - Horse Cabin</a> - wall techniques - wooden walls</li>

<li><a class="bbc_url" href="http://www.eurobrick...6#entry1883645" title="">AoM Stables Phase III - To Horse!</a> (HoM Entry) - advanced windows and window frames, fortifications, life in Mitgardia</li>

<li><a class="bbc_url" href="http://www.eurobrick...howtopic=96234" title="">[GNAR] The IceStorm</a> - shipping by sea/water</li>

<li><a class="bbc_url" href="http://www.eurobrick...1#entry1918451" title="">Challenge II Category - A Discussion on Strategies</a> - trees (1)</li>

<li><a class="bbc_url" href="http://www.eurobrick...howtopic=99673" title="">Mount Up! - The Great Northern White Bird</a> - brick-built animals</li>

<li><a class="bbc_url" href="http://www.eurobrick...owtopic=100401" title="">Homeward Bound!</a> - trees (2), forced perspective, mountains or cliffs</li>

<li><a class="bbc_url" href="http://www.eurobrick...owtopic=104143" title="">Book II Challenge III - Underwater Affairs?! Mining the Ice-flows</a> - snow and ice, underwater, fishing</li>

<li><a class="bbc_url" href="http://www.eurobrick...owtopic=106304" title="">The Tale of the Walrus - AoM House Phase I</a> - interior design, lighted builds</li>

<li><a class="bbc_url" href="http://www.eurobrick...owtopic=106672" title="">[G:H6, U vs HC] Capturing the Supply Train</a> - life in Kaliphlin, shipping by land</li>

<li><a class="bbc_url" href="http://www.eurobrick...owtopic=106859" title="">[WZ1:E7, Ulandus] The Spy</a> - trees (3), grasslands</li>

<li><a class="bbc_url" href="http://www.eurobrick...owtopic=106906" title="">A[CG:J13, U vs DK] Going Somewhere?!</a> - roofing (1), city scene</li>

<li><a class="bbc_url" href="http://www.eurobrick...owtopic=106982" title="">[G:K12, U vs HC] The Storming of Ras-El-Akhen</a> - siege</li>

<li><a class="bbc_url" href="http://www.eurobrick...owtopic=107236" title="">[G:C8, U vs DK] Burning Down the Fort</a> - wall techniques (2)</li>

<li><a class="bbc_url" href="http://www.eurobrick...owtopic=107778" title="">[CG:J11, U vs DK] Monkey Grinder Business!</a> - arresting criminals</li>

<li><a class="bbc_url" href="http://www.eurobrick...owtopic=107845" title="">[G:J16, U vs HC] Returning With the Spoils</a> - micro-scale</li>

<li><a class="bbc_url" href="http://www.eurobrick...owtopic=108125" title="">[WZ6:B7, Ulandus] Don't tunnel under Northwall!</a> - wall techniques (3)</li>

<li><a class="bbc_url" href="http://www.eurobrick...owtopic=107557" title="">[G:B8, U vs DK] Fortifying the Land</a> - roofing (2)</li>

<li><a class="bbc_url" href="http://www.eurobrick...owtopic=109231" title="">[WZ14:F14, Ulandus] Who is getting chased out of town?</a> - roofing (3), history</li>

<li><a class="bbc_url" href="http://www.eurobrick...owtopic=108576" title="">[WZ9, Ulandus] Just One More Cherry Now!</a> - battle scene</li>

<li><a class="bbc_url" href="http://www.eurobrick...owtopic=108300" title="">[WZ8:L11, Ulandus] Surprise in the Swamp</a> - swamp, river scene</li>

<li><a class="bbc_url" href="http://www.eurobrick...owtopic=111411" title="">[Ch. IV, Cat. A] Leaving Home</a> - roofing (3)</li>

</ul>

<p><strong>Claimed credits</strong></p>

<ul class="bbc">

<li>Hydrology: 3</li>

<li>General building: 5</li>

<li>Landscape Design: 6</li>

<li>Anthropology: 4</li>

<li>Architecture: 7</li>

<li>Military Science: 3</li>

<li>Trade and Law: 3</li>

<li>Agriculture and Zoology: 2</li>

<li>Geography: 4</li>

<li>History: 1</li>

</ul>

<p><strong>Approved credits</strong></p>

<ul class="bbc">

<li>Hydrology (flowing water, waterfalls, underwater): 3</li>

<li>General building (minifig posing, forced perspective, interior design, lighted builds): 4</li>

<li>Landscape Design (studs up rocks and cliffs, trees [1], trees [2], trees [3], snow and ice): 5</li>

<li>Anthropology (countryside scene, life in Mitgardia, life in Kaliphlin, city scene): 4</li>

<li>Architecture (wall techniques - wall techniques [1], wall techniques [2], wall techniques [3], advanced windows and window frames, roofing [1]): 5</li>

<li>Military Science (fortifications, siege): 2</li>

<li>Trade and Law (shipping by land): 1</li>

<li>Agriculture and Zoology (brick-built animals, fishing): 2</li>

<li>Geography (mountains or cliffs, grasslands): 2</li>

<li>History (Build #1): 1</li>

</ul>

<p><strong>Degrees:</strong></p>

<ul class="bbc">

<li>Hydrology Apprentice</li>

<li>General Building Apprentice</li>

<li>Landscape Design Apprentice</li>

<li>Anthropology Apprentice</li>

<li>Architecture Apprentice</li>

<li>Military Science Apprentice</li>

<li>Trade and Law Apprentice</li>

<li>Agriculture and Zoology Apprentice</li>

<li>Geography Apprentice</li>

<li>Adept</li>

</ul>

Edited by Garmadon

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mrcp6d

Builds:

  • Mitgardian Fishing Trip - certifications: Hydrology - waves, underwater; Agriculture & Zoology - brick-built animals
  • Retrieving the Blue Stinger Wings - certifications: Landscape Design - trees (tree #1)
  • Mages' Barracks - Phase II - certifications: Landscape Design - trees (tree #2); Architecture - 1x1 walls (2/2 against); roof rakes; Geography - mountains and cliffs
  • Clowns & Vikings - certifications: Architecture - wooden walls; General Building - minifig posing; General Building - interior design; Anthropology - village life
  • Chopping Wood - certifications: Agriculture & Zoology - logging; Anthropology - countryside scene; Anthropology - life in Mitgardia
  • Moruth Watchtower - certifications: Architecture - round walls and towers; Military Science - fortifications; Trade and Law - arresting criminals
  • Archery Phase I - certifications: Landscape Design - Snow and Ice ; Geography - Forests
  • Gathering Intel for the Resistance - certifications: Architecture - roofing; Architecture - wall techniques (Tudor style); Anthropology - life in Avalonia
  • Farming Bees - certifications: Landscape Design - flowers and dense foliage
  • Tunnel Recon - certifications: Landscape Design - trees (tree #3)
  • The Beacon of the Bay of Storms - certifications: Landscape Design - studs up rocks and cliffs (3/4 votes)
  • Kaliphlin Death Ray - certifications: general building - microscale (2/4 votes)
  • Death in the Rafters - certifications: Architecture - windows & window frames (0/4 votes)

Credits:

Claimed:

  • Architecture - 1x1 walls (rejected)
  • Architecture - windows & window frames
  • Landscape Design - studs up rocks and cliffs
  • General - microscale

Approved:

  • Architecture - wall techniques (wooden walls, Tudor walls); roof rakes; round walls and towers; roofing;
  • General Building - minifig posing; interior design
  • Anthropology - village life; countryside scene; life in Mitgardia; life in Avalonia
  • Hydrology - waves, underwater
  • Agriculture & Zoology - brick-built animals; logging
  • Landscape Design - trees; snow and ice; flowers and dense foliage
  • Geography - mountains and cliffs; forests
  • Military Science - fortifications
  • Trade and Law - arresting criminals

Degrees:

Edited by mrcp6d

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NiceMarmot

Builds:

Certifications: 8

Degrees:

Edited by NiceMarmot

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Builds

Approved credits:

  • Architecture: 2x roofing techniques, round walls/towers, Adv. SNOT
  • General building: Interior design, Complex snotted floor, Minifig posing
  • Ag/Zoology: Brick built animal
  • Military Science: Fortification
  • Landscape design: Studs-up rocks, Sideways rocks, 1x Tree, Flowers and dense foliage
  • Trade/Law - Shipping by water, Caravan/shipping by land
  • Hydrology - Waves, Still water
  • Anthropology - Life in Kaliphlin, Life in Avalonia
  • Geography - Oceanside

Total credits approved = 20

Degrees: none

Pending credits: none

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Kayne

Builds

Credits Pending Approval

Approval progress:

  • Architecture
    • roofing [1/3 Approved]
      • Roof 1 [Approved]
      • roof 2
      • roof 3

      [*]wall techniques, three of: [1/3 Approved]

      • 1x1 round plate walls
      • SNOT'ed tile stonework [Approved]
      • half-timbered Tudor style
      • Wooden Walls

      [*]Round walls and Towers [Approved]

      [*]roof rakes

      [*]Advanced windows and window frames

      [*]Advanced SNOT

    [*]Landscape Design

    • Trees [2/3 Approved]
      • Tree 1 [Approved]
      • Tree 2 [Approved]
      • tree 3

      [*]flowers and dense foliage landscaping [Approved]

      [*]studs up rocks and cliffs [Approved]

      [*]two of [1/2 Approved]

      • sand dunes
      • snow and ice
      • extreme environments
      • sideways rocks [Approved]

    [*]Hydrology

    • four of:
      • still water [Approved]
      • waves
      • flowing water
      • waterfalls
      • underwater

    [*]General Building (Other Techniques)

    • minifig posing [Approved]
    • interior design
    • forced perspective
    • microscale
    • one of:
      • lighted builds
      • movement-enabled
      • mosaics, stained glass or complex SNOTted floor designs
      • brick films

    [*]History

    • MOC1
    • MOC2
    • MOC3

    [*]Military Science

    • battle scene
    • siege
    • fortifications [Approved]
    • military camp

    [*]Trade and Law

    • marketplace
    • manufacturing
    • one of:
      • caravan / shipping by land
      • shipping by sea / water

      [*]two of:

      • arresting criminals and/or jail
      • courtroom
      • governing body (king, council, etc)

    [*]Agriculture and Zoology

    • three of:
      • crop farming
      • raising livestock
      • fishing
      • harvest time
      • logging

      [*]brick-built animals (0/3 or more)

      • animal 1
      • animal 2
      • animal 3
      • ...?

    [*]Anthropology

    • two of
      • city scene
      • village life
      • countryside scene
      • tribal scene

      [*]life in Kaliphlin [Approved]

      [*]two of [2/2 Approved]

      • life in Avalonia [Approved]
      • life in Mitgardia
      • life in Nocturnus [Approved]
      • life in Valyrio

    [*]Geography

    • four of:
      • mountains or cliffs
      • oceanside or river scene
      • forests
      • swamp
      • desert
      • grasslands

    [*]Culture

    • pick 2 of the following:
      • Theater
      • Music
      • Art

Degrees:

  • Room for improvement :wink:

Edited by Kayne

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gedren_y

Builds:

Visiting Herbologists

University of Petraea: Investiture

Goings on at the University

Nestlands Trading Post in Mpya Stedor

Claimed Credits:

Landscape Design:

  • Flowers and Dense Foliage Landscaping - 1

General Building:

  • Interior Design - 1

Architecture:

  • Roofing - 1(of 3)

Anthropology:

  • Life in Kaliphlin - 1
  • City Scene - 1

Approved Credits:

Landscape Design:

  • Flowers and Dense Foliage - 1

General Building:

  • Interior Design - 1

Architecture:

  • Roofing - 0(of 3)

Anthropology:

  • Life in Kaliphlin - 0
  • City Scene - 0

Degrees:

Edited by gedren_y

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Wedge09

Builds

Claimed credits

  • Landscape design: 1
  • Hydrology: 0
  • General Building (Other Techniques): 1
  • Trade and Law: 0
  • Agricolture and Zoology: 0

Σ credits claimed = 2

Approved credits

  • Agriculture and Zoology: 1 (crop farming), 1 (raising livestock)
  • Anthropology: 1 credit (city scene), 1 credit (life in Avalonia)
  • Landscape design: 2 (flowers and dense foliage landscaping), 1 (trees), 1 (studs up rocks and cliffs)
  • Hydrology: 2 (waterfalls)
  • Military Science: 1 credit (Battle Scene)
  • Trade and Law: 1 credit (Manufacturing)
  • General Building:1 credit (minifig position)

Σ credits approved = 13

Degrees:

  • Room for improvement :wink:

Edited by Wedge09

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Penkid11

Builds:

Claimed Credits:

Landscape Design=3

  • Sideways Rocks
  • Studs Up Rocks and Cliffs-2/4
  • Extreme Environments (lava)-3/4

Hydrology=1

  • Flowing Water-3/4

General Building=3

  • Forced Perspective-2/4
  • Microscale
  • Mosaics, Stained Glass, or Complex SNOTted Floor Designs-2/4

Military Science=2

  • Battle Scene
  • Fortifications

Anthropology=3

  • Countryside Scene-2/4
  • Life in Nocturnus-3/4

Approved Credits:

Hydrology=1/4

  • Waves

General Building=1/5

  • Minifig Posing

Geography=1/4

  • Oceanside

Degrees:

  • Hydrology Apprentice
  • General Building Apprentice
  • Geography Apprentice

Edited by Penkid11

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-Carson Haupt-

Builds:

Journey through the Plains http://www.eurobricks.com/forum/index.php?showtopic=89783

A Good Day to Die! http://www.eurobricks.com/forum/index.php?showtopic=89753

Task II and III http://www.eurobricks.com/forum/index.php?showtopic=89859

Farming http://www.eurobricks.com/forum/index.php?showtopic=89860

Elven Valley http://www.eurobricks.com/forum/index.php?showtopic=92106

Ch II - Prolouge - Black Crusade http://www.eurobricks.com/forum/index.php?showtopic=93205&st=0#entry1842505

Albion: Stables http://www.eurobricks.com/forum/index.php?showtopic=94975

Drowned Town http://www.eurobricks.com/forum/index.php?showtopic=93329

[GNAR] Gylden Abiron http://www.eurobricks.com/forum/index.php?showtopic=96186

Countryside Shrine

A visit to Carn

Claimed Credits:

Approved Credits:

Roofing #1

Forced Perspective

Dense Foliage

Crop Farming

Tree #1

Tree #2

Tree #3

Studs up Rocks

Extreme Environments

Waterfall

Waves

Sideways rocks

Life in Avalonia

Life in Kaliphlin

City Scene

Countryside Scene

Interior Design

Shipping by Water

Oceanside or river scene

Fishing

Degrees:

Bachelor's of Landscape Design

Edited by -Carson Haupt-

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Torgar

Builds:

  • The Spire's Toll Certifications: [Landscape Design] Cliffs [Approved], [General Building] minifig posing [Approved], [Agriculture and Zoology] Brick-built animal [Approved] (3 credits)
  • The Raven's Aerie Certifications: [Architecture] roofing [Approved], [Architecture] wall techniques [Approved], [Architecture] round tower [Approved], [Military Science] fortifications [Approved] (4 credits)
  • Recruiting an Old Friend Certifications: [General Building] Forced Perspective [Approved], [General Building] Microscale[Approved], [Geography] Mountains/Cliffs [Approved] [Landscape Design] Dense Foliage [Approved]
  • The Kazzar Travel to Avalonia: [Hydrology] still water [Pending], [Trade and Law] caravan [Pending], [geography] swamp [Pending], [Anthropology] Life in Nocturnus [Pending]

Claimed Credit:

  • Architecture 3 (roofing, wall techniques, round tower)
  • Landscape Design: 1 (cliffs)
  • Hydrology: 1 (Still Water)
  • General Building: 3 (Minifig posing, Forced Perspective, Microscale)
  • Agriculture and Zoology: 1 (Brick-built animal)
  • Military Science: 1 (fortifications)
  • Trade and Law: 1 (Caravan)
  • Geography: 2 (Mountains/Cliffs)(swamp)
  • Anthropology: 1 (Life in Nocturnus)

Approved Credit:

  • Architecture 3 (roofing, wall techniques, round tower)
  • Landscape Design: 1 (cliffs)
  • General Building: 3 (Minifig posing, Forced Perspective, Microscale)
  • Agriculture and Zoology: 1 (Brick-built animal)
  • Military Science: 1 (fortifications)
  • Geography: 1 (Mountains/Cliffs)

Degrees:

  • n/a

Edited by Torgar

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Builds

Pending approval - Last updated Apr 13, 2014

  • None

Approved credits

  • Architecture
    • None

    [*]Landscape Design

    • None

    [*]Hydrology

    • None

    [*]General Building (Other Techniques)

    • Interior Design

    [*]History

    • None

    [*]Military Science

    • None

    [*]Trade and Law

    • None

    [*]Agriculture and Zoology

    • None

    [*]Anthropology

    • Two of:
      • City Scene

      [*]Life in Kaliphlin

    [*]Geography - 1/4

    • Mountains of cliffs

    [*]Culture

    • None

Edited by qiadris

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BUILDS:

Bow's Arch Forester

Approved certification:

agriculture (logging) 4/4

Bow's Arch Storage

Approved certification:

wall techniques (wooden wall) 4/4

Bow's Arch Quarry

Approved certification:

trade & law (manufacturing) 4/4

Hemresa Eastern Tower

certifications:

landscape design (flowers and dense foliage) 3/4

military science (fortification) 3/4

anthropology (life in Avalonia) 3/4

geography (mountains or cliffs) 3/4

Challange 1 A – Grimm on Hemresa

certifications:

general building (minifig posing) 3/4

militairy science (battle scene) 0/4

Challange 1 B – Mountain Pass

certifications:

military science (fortification) 0/4

anthropology (life in Nocturnus) 0/4

Challange 1 C – Mount crow of the snow elves

certifications:

landscape design (trees) 3/4

landscape design (snow and ice) 3/4

anthropology (tribal scene) 3/4

anthropology (life in Nocturnus) 3/4

Albion – Hemresa Legion Recruitment Office

certifications:

anthropology (city scene) 3/4

Avalonia – Hemresa agriculture

certifications:

landscape design (trees) 2/4

landscape design (flowers and dense foliage) 0/4

agriculture and zoology (crop farming) 2/4

anthropology (country side) 2/4

APPROVED CREDITS

certification:

Agriculture: logging

Architecture: wall techniques (wooden wall)

Trade & Law: manufacturing

DEGREES

Apprentice of Agriculture

Apprentice of Architecture

Apprentice of Trade & Law

Edited by narbilu

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Builds

Pending Credits

  • N/A

Approved Credits

  • Landscape Design: Trees (first of three techniques)
  • Landscape Design: Snow and Ice

Degrees

  • Landscape Design Apprentice

Edited by Direlda

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DrColossus

Builds:

A Meeting in Raven's Eye

Pending Credits:

1) Hyrdology (Flowing Water): 1 vote

2) Hydrology (Pond): 1 vote

3) Anthropology (Village life): 1 vote

4) Landscape (Flowers and dense foliage): 1 vote

Edited by DrColossus

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Builds

+ Raising the Defenses

+ Avalonia Second Task: Departing for Albion

Claimed Credits

Architecture -

+ Roofing

+ Walls

Landscaping -

+ Studs-up rocks and cliffs

Geography -

+ River Scene

Approved Credits

Architecture -

+ Wall Technique - SNOTed tile stonework

+ Round Walls and Towers

+ Advanced SNOT

Military Science -

+ Fortifications

Total=4

Degrees and Accomplishments

Edited by Gilbert Despathens

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  • Builds:

Character Intro- Kashifa bint Mu'adh- Dense foliage landscaping; Lighting; Interior Design; Life in Kaliphlin [Approved]

{GNAR} The Sapphire- Shipping by sea / water; minifig posing [Approved]

Ch. II Cat. B, dG Collab - Evacuation- Roofing technique #1;Tree technique #1; Wall technique #1; Village Life [Approved]

Mount Up! Lesser Guylinea Dragon- Brickbuilt animal #1 [Approved]

In the Depths of the Forest- Tree Technique #2; Countryside Scene; Forests [Approved]

  • Honors/Credits: Grand Admiral of the Kaliphlin Marine (GNAR)
  • Architecture (8 left)
    • roofing- Demonstrate mastery of three roofing techniques, not including using standard LEGO slope bricks.

      [*]wall techniques - Demonstrate mastery of three advanced wall techniques.

      [*]round walls and towers

      [*]roof rakes

      [*]advanced windows and window frames

      [*]advanced SNOT

    [*]Landscape Design (4 left)

    [*]Hydrology (4 left)

    • four of:
      • still water (lakes, ponds, ocean without waves, etc)
      • waves
      • flowing water
      • waterfalls
      • underwater

    [*]General Building (Other Techniques) (2 left)

    [*]History (3 left)

    • A special discipline, wherein you must build three MOCs depicting significant events in Kaliphlin's history (you make up the events, or use whatever existing history there is). You must also supply a story of suitable length and quality describing the historical event pictured. At least two of the history builds must consist of at least three different pictures, either different scenes altogether, or the same scene at different moments in time, with changes to the scene such as figure movement.

    [*]Military Science (4 left)

    • battle scene
    • siege
    • fortifications
    • military camp

    [*]Trade and Law (4 left)

    • marketplace
    • manufacturing
    • one of: shipping by sea / water- {GNAR} The Sapphire [Approved]
    • two of:
      • arresting criminals and/or jail
      • courtroom
      • governing body (king, council, etc)

    [*]Agriculture and Zoology (5 left)

    • three of:
      • crop farming
      • raising livestock
      • fishing
      • harvest time
      • logging

      [*]brick-built animals -- Brick-built animals, birds, or fish, realistically rendered using advanced or innovative techniques. Number of animals should be commensurate with their scale -- three or more if they're approximately minifig sized.

    [*]Anthropology (2 left)

    [*]Geography (3 left)

    [*]Culture (2 left)

    • pick 2 of the following:
      • theater
      • music
      • art

Edited by Thomas of Tortuga

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Builds:

GNAR: The Ahok - Approved Credit for Trade and Law: shipping by sea / water

Freebuild: The Sand Witch's Hovel - Approved Credit for Architecture: roof 1 and round walls and towers

Approval progress:

  • Architecture

    [*]Landscape Design

    • trees
      • tree 1
      • tree 2
      • tree 3

      [*]flowers and dense foliage landscaping

      [*]studs up rocks and cliffs

      [*]two of:

      • sand dunes
      • snow and ice
      • extreme environments
      • sideways rocks

    [*]Hydrology

    • four of:
      • still water
      • waves
      • flowing water
      • waterfalls
      • underwater

    [*]General Building (Other Techniques)

    • minifig posing
    • interior design
    • forced perspective
    • microscale
    • one of:
      • lighted builds
      • movement-enabled
      • mosaics, stained glass, or complex SNOTted floor designs
      • brick films

    [*]History

    • historical 1
    • historical 2
    • historical 3

    [*]Military Science

    • battle scene
    • siege
    • fortifications
    • military camp

    [*]Trade and Law

    • marketplace
    • manufacturing
    • one of:
      • caravan/shipping by land
      • shipping by sea/water: GNAR: The Ahok - Approved!

      [*]two of:

      • arresting criminals and/or jail
      • courtroom
      • governing body

    [*]Agriculture and Zoology

    • three of:
      • crop farming
      • raising livestock
      • fishing
      • harvest time
      • logging

      [*]brick-built animals

    [*]Anthropology

    • two of:
      • city scene
      • village life
      • countryside scene
      • tribal scene

      [*]life in Kaliphlin

      [*]two of:

      • life in Avalonia
      • life in Mitgardia
      • life in Nocturnus
      • life in Valyrio

    [*]Geography

    • four of:
      • mountains or cliffs
      • oceanside or river scene
      • forests
      • swamp
      • desert
      • grasslands

    [*]Culture

    • pick 2 of the following:
      • Theater
      • Music
      • Art

Current certification count: 3/51 total, 2/24 technique-related, 1/27 content-related

Edited by nstickney

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Damaximus

Builds:

advanced placement credits

builds for UoP/DoH:

  • Everlast, Headquarter of the I.A.M.S. : "Landscaping: Studs up Rocks (claimed)" + "General: Interior design (claimed)" + "Military Science: fortifications (claimed)" + Geography: mountains (claimed)"
  • Mpya Stedor: The Library & Gate of Amenor : "Architecture: advanced windows (claimed)" + "General: Forced perspective (claimed)" + "Culture: Art (claimed)" + "Architecture: roofing technic (claimed)"
  • A MAESTRO Shop in Thorshaven, Mitgardia: "Hydrology: still water (claimed)" + "Trade And Law: Trade by sea (claimed)" + "Antroplogy: Life in Mitgardia (claimed)" + Geography : oceanside (claimed)"
  • Kicking Avalonians (what a nice dream) : "Hydrology: waves (claimed)" + "General: minifigposing (claimed)" + "Antropology: life in Avalonia (claimed)" + "Antropology: country life (claimed)"

Claimed Credits:

Architecture (2/10) => Apprentice

  • Roofing (1/3)
  • Wall (0/3)
  • Round Walls & Towers (0/1)
  • Roof Rakes (0/1)
  • Windows (1/1)
  • SNOT (0/1)

Landscape (3/7) => Apprentice

  • Trees (1/3)
  • Flowers (1/1)
  • Rocks (1/1)
  • Dunes, ice, extreme, sideways rocks (0/2)

Hydrology (2/4) => Apprentice

  • still water, flowing water, waves, waterfall, underwater

General (3/5) => Apprentice

  • Minifig posing (1/1)
  • Interior (1/1)
  • Forced perspective (1/1)
  • Microscale (0/1)
  • Lighted, movement, mosaics, films (0/1)

History (0/3)

Military Science (1/4) => Apprentice

  • Battle Scene (0/1)
  • Siege (0/1)
  • Fortifications (1/1)
  • Military Camp (0/1)

Trade & Law (2/5) => Apprentice

  • Marketplace (1/1)
  • Manufactering (0/1)
  • Trade (1/1)
  • Arresting, government, courtroom (0/2)

Agriculture (0/6)

  • Agriculture (0/3)
  • Animals (0/3)

Antrophology (5/5) => Bachelor

  • City, Town, Country, Tribe (2/2)
  • Life in Kaliphlin (1/1)
  • Life in other Guilds (2/2)

Geography (2/4) => Apprentice

Culture (1/2) => Apprentice

Approved Credits:

Architecture (0/10)

  • Roofing (0/3)
  • Wall (0/3)
  • Round Walls & Towers (0/1)
  • Roof Rakes (0/1)
  • Windows (0/1)
  • SNOT (0/1)

Landscape (0/7)

  • Trees (0/3)
  • Flowers (0/1)
  • Rocks (0/1)
  • Dunes, ice, extreme, sideways rocks (0/2)

Hydrology (0/4)

  • still water, flowing water, waves, waterfall, underwater

General (0/5)

  • Minifig posing (0/1)
  • Interior (0/1)
  • Forced perspective (0/1)
  • Microscale (0/1)
  • Lighted, movement, mosaics, films (0/1)

History (0/3)

Military Science (0/4)

  • Battle Scene (0/1)
  • Siege (0/1)
  • Fortifications (0/1)
  • Military Camp (0/1)

Trade & Law (0/5)

  • Marketplace (0/1)
  • Manufactering (0/1)
  • Trade (0/1)
  • Arresting, government, courtroom (0/2)

Agriculture (0/6)

  • Agriculture (0/3)
  • Animals (0/3)

Antrophology (0/5)

  • City, Town, Country, Tribe (0/2)
  • Life in Kaliphlin (0/1)
  • Life in other Guilds (0/2)

Geography (0/4)

Culture (0/2)

Edited by Damaximus

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Builds

Claimed credits pending approval

Σ credits approved = 17/51

Approval progress:

Degrees:

  • None

Edited by SarahJoy

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Architecture (8/10)

roofing 1 - http://www.eurobrick...showtopic=99925 [Approved]

roofing 2 - http://www.eurobrick...howtopic=100683 [Approved]

roofing 3 -

wall technique 1 - http://www.eurobrick...showtopic=99925 [Approved]

wall technique 2 - http://www.eurobrick...wtopic=100683 [Approved]

wall technique 3 - http://www.eurobrick...howtopic=102642 [Approved]

round walls and towers -

roof rakes - http://www.eurobrick...showtopic=99925 [Approved]

advanced windows and window frames -

advanced SNOT - http://www.eurobrick...howtopic=101686 [Approved]

Landscape Design (5/7)

tree 1 - http://www.eurobrick...howtopic=100228 [Approved]

tree 2 - http://www.eurobrick...showtopic=99241 [Approved]

tree 3 - http://www.eurobrick...howtopic=102642 [Approved]

flowers and dense foliage landscaping - http://www.eurobrick...howtopic=100228 [Approved]

studs up rocks and cliffs - http://www.eurobrick...showtopic=99241 [Approved]

two of:

sand dunes

snow and ice

extreme environments (lava, caves, acidic pools, etc)

sideways rocks (studs horizontal) - http://www.eurobrick...howtopic=102158 [Approved]

Hydrology (1/4)

four of:

still water (lakes, ponds, ocean without waves, etc)

waves

flowing water - http://www.eurobrick...howtopic=100988 [Approved]

waterfalls

underwater

General Building (Other Techniques) (4/5)

minifig posing - http://www.eurobrick...howtopic=102158 [Approved]

interior design - http://www.eurobrick...howtopic=103481 [Approved]

forced perspective - http://www.eurobricks.com/forum/index.php?showtopic=103564#entry2152158'>http://www.eurobricks.com/forum/index.php?showtopic=103564#entry2152158 [Approved]

microscale

one of:

lighted builds - http://www.eurobrick...showtopic=99925 [Approved]

movement-enabled (Power Functions, or manually operated via gears or other mechanisms)

mosaics, stained glass, or complex SNOTted floor designs

brick films

History (0/3)

A special discipline, wherein you must build three MOCs depicting significant events in Kaliphlin's history (you make up the events, or use whatever existing history there is). You must also supply a story of suitable length and quality describing the historical event pictured. At least two of the history builds must consist of at least three different pictures, either different scenes altogether, or the same scene at different moments in time, with changes to the scene such as figure movement.

Military Science (3/4)

battle scene - http://www.eurobrick...howtopic=100228 [Approved]

siege - http://www.eurobrick...howtopic=102642 [Approved]

fortifications - http://www.eurobrick...howtopic=102642 [Approved]

military camp

Trade and Law (1/5)

marketplace

manufacturing - http://www.eurobrick...howtopic=103481 [Approved]

one of:

caravan / shipping by land

shipping by sea / water

two of:

arresting criminals and/or jail - http://www.eurobricks.com/forum/index.php?showtopic=103564 [Approved]

courtroom

governing body (king, council, etc)

Agriculture and Zoology (4/6)

three of:

crop farming - http://www.eurobrick...howtopic=100683 [Approved]

raising livestock

fishing

harvest time

logging

brick-built animal 1 - http://www.eurobrick...howtopic=100683 [Approved]

brick-built animal 2 - http://www.eurobrick...showtopic=99241 [Approved]

brick-built animal 3 - http://www.eurobrick...showtopic=99241 [Approved]

Anthropology (1/9)

two of:

city scene

village life

countryside scene

tribal scene

life in Kaliphlin

two of:

life in Avalonia

life in Mitgardia - http://www.eurobrick...howtopic=101686 [Approved]

life in Nocturnus

life in Valyrio

Geography (1/4)

four of:

mountains or cliffs

oceanside or river scene

forests http://www.eurobrick...howtopic=100228 [Approved]

swamp

desert

grasslands

Culture (0/2)

pick 2 of the following:

Theater

Music

Art

Edited by vitreolum

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