Welcome to Nocturnus
Welcome to the Darklands! If you are new and want to join the fun here, you just think of a character/sigfig for yourself, post that sigfig in this thread and start building. Don't forget to put in our red and gold standard, the Nocturnian colors! If you have any questions don't hesitate to ask. To get an impression of the Guilds and Nocturnus, just read along.
Section One: Guilds of Historica Background
The bard’s song tells a tale of a world long forgotten,
Race against race, clan against clan, shields clashed with swords; long ago when Men of the Lion fought Men of the Falcon, and human armies succumbed to Orcs and undead. Each group clashed with its neighbor for power, unleashing upon the world a great scourge, and the arcane land was thrown into chaos. When it all seemed but lost, a council of wise men and sages was summoned. From all the lands they came to convene in the old world’s great city; the fortress of Cedrica.
To settle the grievance and end a millennium of bloodshed, the sages declined all the treaties of old and joined all the clans into one mighty Kingdom; Historica. They founded the Four Great Regions- each one a realm in itself; - Mitgardia in the North, Nocturnus in the East, Kaliphlin in the South and Avalonia in the West, so that trade routes would spring up and clans would meet in the markets and not in the theatre of war. The wise men chose a family of great honor, to uphold the truce and to keep the four guilds from dispute.
All is not as it once was. The Black Mage, Victor Revolword, unleashed a new scourge on Historica, taking Cedrica as his own. Though a united Histrocia defeated Revolword’s elemental monsters, the King of Cedrica is missing and the Guilds of Historica have been thrown into chaos. With the wise King’s absence, each guild believes it would be best suited to rule all of Historica, internal struggles have brought each realm to the brink of civil war!
This is where the next chapter begins. The battle to take Cedrica from the Black Mage has ended, but the battle for your own guild has begun!
Section Two: Guild Background and Theme
Nocturnus: The Eastern Darklands
Map of Nocturnus by Balthasar
Landscape: The guild of Nocturnus governs the eastern darklands, comprised of the Kelra labyrinths to the west, the vast and rugged Rakath mountains running all the way from the Mitgardian peaks to the Siccus badlands, through to the far eastern swamplands of Moruth.
The Kelra Labyrinths are home to the Minotaurus and Reptrians, who hold sway over the arrivals of foreign guilds to the eastern darklands. Often a sizable 'donation' is expected as well as the correct answer to one of the many riddles posed by the Minotaurus. Should guildsmen fail at this task, they may be pursued through the labyrinthin stonework and bracken by the Reptrians who hunt for their prey within.
Those skilled at passing through the depths of Kelra will find themselves with the next challenge of how best to negotiate the mountainous divide of Rakath, home to Dwarves, Orcs, Dragons, and of course the Drow, an ancient species of dark elves. Is the high road the best plan? Does a trip to the underworld yield better results, not many return from these ranges quite as they were.
Finally off to the eastern Moruth swamplands, home to the army of undead things....the least said of this ungodly marshy area the better, though it is rumoured that this was the homeland of Lord Ssilyrrlith, and where he began his journey to ascendancy of the guild Nocturnus.
You will find humans surviving scattered throughout the darklands, they will always find a way to prosper, but its how they prosper that leaves them a scarred race...
Capital: Nocturnus Resistance- Abyssian Castle
Capital: Black Spire- Obsidian Spike
The Tribes: Perhaps the most remarkable feature of Nocturnus is not the land itself, but the many non-human tribes who inhabit the land. Though some of the tribes have united under Sslither and the Nocturnian banner, many are free standing societies with their own culture. Check out some of the multitude of tribes here!
Standard: The standard of the Nocturnus represents not only the blood spilled, but the lust for exploitation of natural resources. The rich veins of ore running through the Rakath ranges draw many races to its bosom, only to be horribly changed by the hostile environment within, only the strong adapt and survive. The red and gold are a constant reminder and rallying cry to all the creatures of the darkland, it is a symbol of the strength that the guild master must possess to lead such a varied and unpredictable band of races.
Economy: The Nocturnus guild earns a lot of its wealth from the sulfuric lava flows, rich veins of mineral ore and a recklessness for personal safety.
Section Three: Recent Guild History
Following the defeat of the Black Mage at Cedrica, the guild of Nocturnus was invaded by the Black Spire, a group consisting of Hand of Corruption soldiers, Varlyrian shock troopers and Drow rebels. Nocturnus is now in chaos. The Black Spire quickly conquered nearly all of Nocturnus before Lord Sslither's forces rallied from Cedrica and a band of brave Historicans from the other three guilds made a brave stand at Abyssian castle, Nocturnus's capital. During the battle at Abyssian, disgraced Avalonian General, Trian Buress was killed by Black Spire forces.
The push back from the Nocturnians weaken the Black Spire's grip, but did not break it. Today, the Black Spire has conquered over half of Nocturnus and constructed a fortress, the Obsidian Spike, to serve as a command center for their forces. The Spire now controls all of the eastern and southern portions of Nocturnus while those still loyal to Sslither hold the northern and most of the western lands. Both factions now wait for orders from their Lords. Challenge I starts soon!
Section Four: Guild Members
Core Leader: ZCerberus- this is the memebr who you go to for changes to the thread, member disputes and game question from Nocturnus.
Guild Leaders: These are the characters who lead the factions for story purposes.
DEFEATED FORMER RULER: Nocturnus Faction- Lord Ssilyrrlith (I Scream Clone)
CURRENT RULER: Black Spire Faction- Lord Raavage (ZCerberus)
Other members: These are the characters who have signed up for the bset guild, the guild of Nocturnus!
Lord Vladivus Stormbringer (Lord Vladivus)
LEGENDARY WARLORD
Ravious Bose (Captain Settle)
Lady Karielle Aldefellen (Kintobor)
The Knight of Embers (Legorski)
Dr. Rod (Dr. Rod)
Lord Falco (Captain Nemo)
Lord Lava (lisqr)
Pandarax (spzero)
Rokkar and Korrak (Torgar)
Louis of Nocturnus (Louie le Brickvalier)
Derlin (Legonardo)
Thunk the Hammer Golem (Jareth)
Nimueh (Emma)
Lord Orkusack (zilcho)
Ilharess Aunae Val'Baen'und (NiL_FisK_Urd)
Nixilis (Captain BeerBeard)
Lord Anfauglir (MassEditor)
LEGENDARY WARLORD
Section Five: Current Guild Challenges.
Guild sign-up: If Nocturnus sounds like the home for you, create a character and post your character in this thread!
CLOSED The Tribes: mini-challenge
CLOSED Civil War: Challenge I, the Battle for Nocturnus has ended, and we have a change in who rules the roost...
Winning Category C) Nocturnus Best entry was awarded to Gunman.
Winning Category B) Black Spire Best entry was awarded to Torgar.
Winning Category A) and therefore tiping the battle... Black Spire Best entry was Emma.
WARLORDS Community Build: Warlords community build
Link to Nocturnus Book I page!