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Heroica RPG - Quest #69: The Hook on the Other Hand

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Sylph chugged his Tonic.

(Sorry I haven't been much help. I'm very stressed out with all these big tests last week and next week. Ugh.)

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Erik equips his Lighter Armour from the back row.

Soryx attacks Acolyte A (or B if A is dead).

I'm back now, to steal all the glory after your hard work. :grin:Thanks guys.

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"Good to see us all back up ready for action. Now to you guys." Nessa aimed carefully for Acolyth A from the back and prepared to attack Acolyth B is A was already dead.

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Round Seven of the Hook on the Other Hand

>Pretzel vs. Crimson Crown Acolyte A (Flying Cross) - Deflected Damage (20 - 12 = 8 damage, no deflect)

>Erik equips Lighter Armor

>Nessa vs. Crimson Crown Acolyte A (Silver Crossbow) - Special Damage: Explosive Shot (5 damage to everyone, Nessa blinded)

Soryx vs. Crimson Crown Acolyte A (Vanquisher) - Shield: Marking the Favored (45 x 3 /2 = 68 damage)

>Dreyrugr vs. Crimson Crown Acolyte B (Crow Claw Dagger) - Special Dodge: Explosive Shot (Dreyrugr blinded, 5 damage to everyone)

>Sylph uses Tonic - (+10 ether)

Crimson Crown Disciple uses free hit on Pretzel - (30/2 - 12 = 3 damage)

Crimson Crown Acolyte C uses free hit on Erik - (No effect, blinded)

Pretzel is cursed - (-3 max health)

Soryx viciously stabs one of the acolytes, but the other heroes aren't so lucky, nearly being put down by a barrage of cannonfire.

Enemies

8743579248_2f7d21539d_t.jpg

Crimson Crown Disciple

Level 30 Humanoid *Deals Cursed*

Health: 561/845

Special I: Service to the Order – Crimson Crown Disciple calls a Crimson Crown Novice to join the battle.

Special II: Mark of the Order – Crimson Crown Disciple deals the Doomed effect. Used only after Special I has been used three times.

Special III: Blood to the Order – Crimson Crown Disciple heals 100 points to himself, removing the Poisoned or Badly Poisoned effect from all heroes. Used when all heroes are Poisoned or Badly Poisoned and Crimson Crown Disciple is above 100 health.

Special IV: Life to the Order – One random Crimson Crown member dies and restores the Disciple to full health. Used when the Crimson Crown Disciple is below 100 health.

Drops: Nothing

Immune to blinded, confused, hexed, sealed, and instant kill.

9778634356_8335c20c9c_t.jpg

Crimson Crown Acolyte A

Level 20 Humanoid

Health: 86/169

Special: Explosive Shot – Crimson Crown Acolyte deals the Blinded effect and deals 5 damage to all heroes ignoring row.

Drops: 25 gold, Grand Potion

Note: Crimson Crown Acolyte fights from the back row, so all non-ranged attacks will do half damage to him, while his attacks do full damage to heroes in back row.

9778634356_8335c20c9c_t.jpg

Crimson Crown Acolyte B

Level 20 Humanoid

Health: 169/169

Special: Explosive Shot – Crimson Crown Acolyte deals the Blinded effect and deals 5 damage to all heroes ignoring row.

Drops: 25 gold, Grand Potion

Note: Crimson Crown Acolyte fights from the back row, so all non-ranged attacks will do half damage to him, while his attacks do full damage to heroes in back row.

9778634356_8335c20c9c_t.jpg

Crimson Crown Acolyte C *Blinded, 2 rounds*

Level 20 Humanoid

Health: 169/169

Special: Eyes to the Order – Crimson Crown Acolyte deals the Blinded effect and deals 5 damage to all heroes ignoring row.

Drops: 25 gold, Grand Potion

Note: Crimson Crown Acolyte fights from the back row, so all non-ranged attacks will do half damage to him, while his attacks do full damage to heroes in back row.

Party

paladin_pretzel_2.jpgMonk Pretzel and His 99 Pieces, (Played by Palathdaric)

463-year-old male "hermit" Paladin *Party Leader* *Encouraged* *Cursed*

Level: 18.5

Power Bonus: 0

Defense: 12

Health: 15/26

Ether: 6/23

Gold: 135

Equipment: Cross of Light (WP:10; Light; Staff), Fashionable Shield (SP:7), Shackles of War (Prevents anyone from fleeing, accessory), Strategist's Shako (Suitable for anyone, +5 power while in the front row, +5 SP while in the back, headwear)

Inventory: Heavy Flail (WP: 5; deals "Fragile" effect; Mace), Flying Cross (WP:6; Darkness, Fire, Wind; Broomstick), Steak (WP:1, instantly kills vampires on successful hits, suitable for all), Potion (2), Grand Potion (4), Ether Core (2), Remedy, Soma, Phoenix Essence, Venom (2), Deadly Venom (5), Paralyzing Venom (2), Holy Bomb, Commerz Cannonball, Scroll of Sealing, Bedroll, Magnifying Glass, Pickaxe, Shovel, Magic Shovel (will always find something when used, limited to three uses per quest), Bone (3), Rito Feather (consumable, grants the hastened- and blessed-effects upon use for one battle), Soothing Slippers (Footwear, Meditate restores 5 ether), Grating Stone, Smoke Bomb, Magnificent Magniscope (Magnifying Glass/Telescope), Scroll of Disenchantment (Removes all positive effects from all opponents at the cost of 5 ether, 50/50 chance of casting), Impervious Shield (SP: 5) (Grants immunity to Fire), Scrap Metal, Emerald, Neutralizer, Wand of Poking (WP: 10, double WP for physical attacks, wand), Grand Elixir (Restores full health and ether to target and remedies all negative effects), Ethereal Cloak (Backwear; SP:2; Max Ether +4), Robe of the Archmagi (Bodywear; SP: 3; Max Ether +5, immune to "Sealed")

IMG_2647edit3.jpgErik Tyrvarr (Myrddyn)

19 years old male human barbarian. *Immune to Fragile* *Encouraged*

Level: 15.5

Power Bonus: 0

Defense: 0

Health: 20/22

Gold: 201

Equipment: Titanic Axe (WP:11, Earth-elemental, has 1/6 chances of inflicting petrified-effect; axe), Lighter Armor (SP: 4, immune to fragile, bodywear)

Inventory: Spear (WP: 9, spear), Mead, Peacekeepers totem (Grants the "Diplomacy"-job trait; suitable to Erik only; accessory), Twin Axe (WP: 5, dual strike-axe), Phoenix Essence, Smoke Bomb, Diamond, 2 Bones, Barbarian's Boots (Natural Respite>Restoration; footwear), Mulled Wine, Voltedge (WP: 13, Lightning-elemental; greatsword/longsword), Sharkskin Armour (SP +1, immune to water; bodywear), Grand Elixir (Restores full health and ether to target and remedies all negative effects)

photo-thumb-28776.jpg?_r=1353304201Dreyrugr (Vash the Stampede)

1000 year old Male Vampire Black Knight *Immune to Stunned, Water, Wind, and Fire* *Encouraged**Blinded, 3 rounds*

Level: 19

Power Bonus: 0

Defense: 12

Health: 38/38

Gold: 267

Equipment: The Muckraker (WP: 13, earth and water elemental, deals the weakened effect, greatsword), Gloves of the Undead Assassin (For every enemy the wearer kills, it gains 5 HP, Immunity to Water, Usable by anyone, Handgear), Dragonbrand Shield (SP: 8, immune to wind and fire, shield), Black Knight's Armour (SP:4, protects from stunned-effect)

Inventory: Venom x6, Bedroll, Remedy, Smelling Salts, Mead x2, Net (if used in combat, 1/3 chance to slow enemy, 1/3 chance to be useless, 1/3 chance slow self, lasts 3 rounds, retrievable), Nostrum x2, Throwing Dagger (WP:3), Fauxthril Scythe (WP:5), 4 Bones, Bow (WP: 4), Grand Potion x2, Phoenix Essence x2, Soma, Mulled Wine, Crow-Claw Dagger (WP: 6, 50/50 chance to stun enemy on successful attack, Darkness), Shuriken (WP:5, Wind), Cloak of the Blue Assassin (SP: 1, backwear, suitable for anyone), Grand Elixir (Restores full health and ether to target and remedies all negative effects), Pseudos Hood (can damage undead with normal attacks), Hunter's Plate (SP: 4, wearer gains 10 gold for each Humanoid killed, suitable for rogues, rangers, barbarians, beast warriors, infiltrators, regulators, and winged warriors), Deadly Venom

8575081496_9f7e7592ff_o.jpgNessa Anárion

59 years old female elven Ranger *Blinded, 3 rounds*

Level: 16

Power Bonus: 0

Defense: 3

Health: 16/22

Gold: 163

Equipment: Darkness Silver Crossbow with Raven-Slayer Bolts and Newty Mag (WP: 8, darkness elemental (WP: +3 vs. werefolk (removable)) (WP: +4 vs. Aquatic vermin (removable) (usable by ex-Amphibians only)), Tricorne (Headwear; SP:3),

Inventory: Bedroll, Magic Compass, Venom (2), Nostrum (2), Mead, 4 Potions, Opal, Ranger's Quiver (WP: +1), 2 Bones, Ranger's Cowl (Suitable to rangers, SP: 2, headwear), Mulled Wine, Grand Elixir (Restores full health and ether to target and remedies all negative effects), Garnet

Sylph_zpsefc55bdb.jpgSylph Solanum (Dannylonglegs)

unknown age, unknown race Druid *Immune to Sealed* *Second Party Leader*

Level: 24.66

Power Bonus: 0

Defense: 0

Health: 19/34

Ether: 5/29

Gold: 315

Equipment: Shrapnel Bow (WP: 10, Bow. Every successful hit drops the target's SP by 1), 20-20 glasses (headwear, +1 turn of effect for scrolls)

Inventory: Scroll of Frailty, Scroll of Sleep, Scroll of Blindness, Scroll of Sealing, Scroll of Confusion, Scroll of Ice Armour, 2 Potions, 1 Grand Potion, 2 Tonics, 1 Venom, 2 Fire Bombs, 1 Ice Bomb, 3 Water Bombs, 2 Lightning Bombs, 1 Floral Bomb, 7 Bones, Trial Brew x3, Helmet (Max. health +1)), Emerald, Bedroll, Shovel, Pickaxe, Magnifying Glass, Signet Ring, Saber Teeth, Journal of The Bleeding,Tale of the Invincible King, Psych Documents, Journal of The Wound, Suffering's Journal, Robe of the Magi (Bodywear, SP: 1), Smoke Bomb, Ranger's Quiver (WP +1 to bows and crossbows), Orcish Morning Star (WP: 9, mace), Mulled Wine, Spinning Bolas (WP: 8, deals the Slowed effect, but the effect is removed when retrieved, throwing weapon), Grand Elixir (Restores full health and ether to target and remedies all negative effects), Hide of The Suffering (Bodywear, Power +7 when under a negative status effect. Doesn't stack.), Merry Bow (WP:7, ranged, steals 1 gold with each successful hit except Shield-skills), Emerald Hood (SP: 4, headwear, protects from Fragile)

8742461929_981dfe702c_t.jpgSoryx Dourskull (NPC, controlled by Myrddyn)

42 years old male wereviper Hunter *Immune to Darkness and Hexed* *Favors Humanoids* "My thanks, druid."

Level: 15.5

Power Bonus: 0

Defense: 6

Health: 30/30

Gold: 107

Equipment: Vanquisher (WP: 10, light, ice, and lightning elemental, greatsword), Darksteel Armor (Suitable for anyone, SP: 6, max health +3, immune to darkness, bodywear), Talisman of Enlightment (Suitable for anyone, immune to hexed, accessory)

Everyone choose an action. Party leader, please create a battle order.

Edited by CallMePie

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"What? Wait! I can't see anything! Help me!" Nessa shouted as she moved uncoordinated over the battlefield.

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Battle Order:

>Pretzel: Acolyte A

Sylph: Blind Acolyte B

Erik: Acolyte A (or B if dead, C if A dead and B blinded)

Soryx: Acolyte A (or B if dead, C if A dead and B blinded)

Dreyrugr: Acolyte B if not blinded and not targeted)

Nessa and Dreyrugr: Cuddle in Bedroll Together (restoring health and removing negative effects :tongue: )...Nessa Inflicted.

"Hold tight, men! Only four of them remaining. Would you two stop flailing about blindly and hit something!""

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Erik attacks Crimson Crown Acolyte A, front row, Twin Axe, or B if A is dead. ~ Or C if A is dead and B is blind.

Soryx attacks Crimson Crown Acolyte A, front row, Vanquisher, or B if A is dead. ~ Or C if A is dead and B is blind.

Edited by Myrddyn

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"Erik, don't forget to target C if A is dead and B is successfully blinded."

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"What? Wait! I can't see anything! Help me!" Nessa shouted as she moved uncoordinated over the battlefield.

9778634356_8335c20c9c_t.jpg

"The lady doth protest too much, methinks."

Round Eight of the Hook on the Other Hand

>Pretzel vs. Crimson Crown Acolyte A (Flying Cross) - Special Guard: Explosive Shot (5 damage to everyone, Pretzel guarded)

>Sylph blinds Crimson Crown Acolyte B - Failure (-1 ether)

>Erik vs. Crimson Crown Acolyte A (Twin Axe) - Damage (20 - 4 = 16 damage

Soryx vs. Crimson Crown Acolyte A (Vanquisher) - Aim (10 x 3 /2 = 15 damage)

>Dreyrugr vs. Crimson Crown Acolyte B (Crow Claw Dagger) - Critical Mortal Hit (No effect, Dreyrugr blinded)

>Nessa does nothing

Crimson Crown Disciple uses free hit on Pretzel - (30/2 - 12 = 3 damage)

Crimson Crown Acolyte C uses free hit on Sylph - (No effect, blinded)

Pretzel is cursed - (-3 max health)

The party can't seem to catch a break.

Enemies

8743579248_2f7d21539d_t.jpg

Crimson Crown Disciple

Level 30 Humanoid *Deals Cursed*

Health: 561/845

Special I: Service to the Order – Crimson Crown Disciple calls a Crimson Crown Novice to join the battle.

Special II: Mark of the Order – Crimson Crown Disciple deals the Doomed effect. Used only after Special I has been used three times.

Special III: Blood to the Order – Crimson Crown Disciple heals 100 points to himself, removing the Poisoned or Badly Poisoned effect from all heroes. Used when all heroes are Poisoned or Badly Poisoned and Crimson Crown Disciple is above 100 health.

Special IV: Life to the Order – One random Crimson Crown member dies and restores the Disciple to full health. Used when the Crimson Crown Disciple is below 100 health.

Drops: Nothing

Immune to blinded, confused, hexed, sealed, and instant kill.

9778634356_8335c20c9c_t.jpg

Crimson Crown Acolyte A

Level 20 Humanoid

Health: 71/169

Special: Explosive Shot – Crimson Crown Acolyte deals the Blinded effect and deals 5 damage to all heroes ignoring row.

Drops: 25 gold, Grand Potion

Note: Crimson Crown Acolyte fights from the back row, so all non-ranged attacks will do half damage to him, while his attacks do full damage to heroes in back row.

9778634356_8335c20c9c_t.jpg

Crimson Crown Acolyte B

Level 20 Humanoid

Health: 169/169

Special: Explosive Shot – Crimson Crown Acolyte deals the Blinded effect and deals 5 damage to all heroes ignoring row.

Drops: 25 gold, Grand Potion

Note: Crimson Crown Acolyte fights from the back row, so all non-ranged attacks will do half damage to him, while his attacks do full damage to heroes in back row.

9778634356_8335c20c9c_t.jpg

Crimson Crown Acolyte C *Blinded, 1 round*

Level 20 Humanoid

Health: 169/169

Special: Eyes to the Order – Crimson Crown Acolyte deals the Blinded effect and deals 5 damage to all heroes ignoring row.

Drops: 25 gold, Grand Potion

Note: Crimson Crown Acolyte fights from the back row, so all non-ranged attacks will do half damage to him, while his attacks do full damage to heroes in back row.

Party

paladin_pretzel_2.jpgMonk Pretzel and His 99 Pieces, (Played by Palathdaric)

463-year-old male "hermit" Paladin *Party Leader* *Encouraged* *Cursed*

Level: 18.5

Power Bonus: 0

Defense: 12

Health: 12/23

Ether: 6/23

Gold: 135

Equipment: Cross of Light (WP:10; Light; Staff), Fashionable Shield (SP:7), Shackles of War (Prevents anyone from fleeing, accessory), Strategist's Shako (Suitable for anyone, +5 power while in the front row, +5 SP while in the back, headwear)

Inventory: Heavy Flail (WP: 5; deals "Fragile" effect; Mace), Flying Cross (WP:6; Darkness, Fire, Wind; Broomstick), Steak (WP:1, instantly kills vampires on successful hits, suitable for all), Potion (2), Grand Potion (4), Ether Core (2), Remedy, Soma, Phoenix Essence, Venom (2), Deadly Venom (5), Paralyzing Venom (2), Holy Bomb, Commerz Cannonball, Scroll of Sealing, Bedroll, Magnifying Glass, Pickaxe, Shovel, Magic Shovel (will always find something when used, limited to three uses per quest), Bone (3), Rito Feather (consumable, grants the hastened- and blessed-effects upon use for one battle), Soothing Slippers (Footwear, Meditate restores 5 ether), Grating Stone, Smoke Bomb, Magnificent Magniscope (Magnifying Glass/Telescope), Scroll of Disenchantment (Removes all positive effects from all opponents at the cost of 5 ether, 50/50 chance of casting), Impervious Shield (SP: 5) (Grants immunity to Fire), Scrap Metal, Emerald, Neutralizer, Wand of Poking (WP: 10, double WP for physical attacks, wand), Grand Elixir (Restores full health and ether to target and remedies all negative effects), Ethereal Cloak (Backwear; SP:2; Max Ether +4), Robe of the Archmagi (Bodywear; SP: 3; Max Ether +5, immune to "Sealed")

IMG_2647edit3.jpgErik Tyrvarr (Myrddyn)

19 years old male human barbarian. *Immune to Fragile* *Encouraged*

Level: 15.5

Power Bonus: 0

Defense: 4

Health: 3/22

Gold: 201

Equipment: Titanic Axe (WP:11, Earth-elemental, has 1/6 chances of inflicting petrified-effect; axe), Lighter Armor (SP: 4, immune to fragile, bodywear)

Inventory: Spear (WP: 9, spear), Mead, Peacekeepers totem (Grants the "Diplomacy"-job trait; suitable to Erik only; accessory), Twin Axe (WP: 5, dual strike-axe), Phoenix Essence, Smoke Bomb, Diamond, 2 Bones, Barbarian's Boots (Natural Respite>Restoration; footwear), Mulled Wine, Voltedge (WP: 13, Lightning-elemental; greatsword/longsword), Sharkskin Armour (SP +1, immune to water; bodywear), Grand Elixir (Restores full health and ether to target and remedies all negative effects)

photo-thumb-28776.jpg?_r=1353304201Dreyrugr (Vash the Stampede)

1000 year old Male Vampire Black Knight *Immune to Stunned, Water, Wind, and Fire* *Encouraged**Blinded, 2 rounds*

Level: 19

Power Bonus: 0

Defense: 12

Health: 38/38

Gold: 267

Equipment: The Muckraker (WP: 13, earth and water elemental, deals the weakened effect, greatsword), Gloves of the Undead Assassin (For every enemy the wearer kills, it gains 5 HP, Immunity to Water, Usable by anyone, Handgear), Dragonbrand Shield (SP: 8, immune to wind and fire, shield), Black Knight's Armour (SP:4, protects from stunned-effect)

Inventory: Venom x6, Bedroll, Remedy, Smelling Salts, Mead x2, Net (if used in combat, 1/3 chance to slow enemy, 1/3 chance to be useless, 1/3 chance slow self, lasts 3 rounds, retrievable), Nostrum x2, Throwing Dagger (WP:3), Fauxthril Scythe (WP:5), 4 Bones, Bow (WP: 4), Grand Potion x2, Phoenix Essence x2, Soma, Mulled Wine, Crow-Claw Dagger (WP: 6, 50/50 chance to stun enemy on successful attack, Darkness), Shuriken (WP:5, Wind), Cloak of the Blue Assassin (SP: 1, backwear, suitable for anyone), Grand Elixir (Restores full health and ether to target and remedies all negative effects), Pseudos Hood (can damage undead with normal attacks), Hunter's Plate (SP: 4, wearer gains 10 gold for each Humanoid killed, suitable for rogues, rangers, barbarians, beast warriors, infiltrators, regulators, and winged warriors), Deadly Venom

8575081496_9f7e7592ff_o.jpgNessa Anárion

59 years old female elven Ranger *Blinded, 2 rounds*

Level: 16

Power Bonus: 0

Defense: 3

Health: 14/22

Gold: 163

Equipment: Darkness Silver Crossbow with Raven-Slayer Bolts and Newty Mag (WP: 8, darkness elemental (WP: +3 vs. werefolk (removable)) (WP: +4 vs. Aquatic vermin (removable) (usable by ex-Amphibians only)), Tricorne (Headwear; SP:3),

Inventory: Bedroll, Magic Compass, Venom (2), Nostrum (2), Mead, 4 Potions, Opal, Ranger's Quiver (WP: +1), 2 Bones, Ranger's Cowl (Suitable to rangers, SP: 2, headwear), Mulled Wine, Grand Elixir (Restores full health and ether to target and remedies all negative effects), Garnet

Sylph_zpsefc55bdb.jpgSylph Solanum (Dannylonglegs)

unknown age, unknown race Druid *Immune to Sealed* *Second Party Leader*

Level: 24.66

Power Bonus: 0

Defense: 0

Health: 14/34

Ether: 4/29

Gold: 315

Equipment: Shrapnel Bow (WP: 10, Bow. Every successful hit drops the target's SP by 1), 20-20 glasses (headwear, +1 turn of effect for scrolls)

Inventory: Scroll of Frailty, Scroll of Sleep, Scroll of Blindness, Scroll of Sealing, Scroll of Confusion, Scroll of Ice Armour, 2 Potions, 1 Grand Potion, 2 Tonics, 1 Venom, 2 Fire Bombs, 1 Ice Bomb, 3 Water Bombs, 2 Lightning Bombs, 1 Floral Bomb, 7 Bones, Trial Brew x3, Helmet (Max. health +1)), Emerald, Bedroll, Shovel, Pickaxe, Magnifying Glass, Signet Ring, Saber Teeth, Journal of The Bleeding,Tale of the Invincible King, Psych Documents, Journal of The Wound, Suffering's Journal, Robe of the Magi (Bodywear, SP: 1), Smoke Bomb, Ranger's Quiver (WP +1 to bows and crossbows), Orcish Morning Star (WP: 9, mace), Mulled Wine, Spinning Bolas (WP: 8, deals the Slowed effect, but the effect is removed when retrieved, throwing weapon), Grand Elixir (Restores full health and ether to target and remedies all negative effects), Hide of The Suffering (Bodywear, Power +7 when under a negative status effect. Doesn't stack.), Merry Bow (WP:7, ranged, steals 1 gold with each successful hit except Shield-skills), Emerald Hood (SP: 4, headwear, protects from Fragile)

8742461929_981dfe702c_t.jpgSoryx Dourskull (NPC, controlled by Myrddyn)

42 years old male wereviper Hunter *Immune to Darkness and Hexed* *Favors Humanoids*

Level: 15.5

Power Bonus: 0

Defense: 6

Health: 30/30

Gold: 107

Equipment: Vanquisher (WP: 10, light, ice, and lightning elemental, greatsword), Darksteel Armor (Suitable for anyone, SP: 6, max health +3, immune to darkness, bodywear), Talisman of Enlightment (Suitable for anyone, immune to hexed, accessory)

Everyone choose an action. Party leader, please create a battle order.

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WIth all these special damages we should really have the 6's all rolled out and be getting some shields. What dice are you using Pie? :cry_sad:

Dreyrugr tries to move himself to the back row and attack Acolyte B unless it is already targeted.

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Should've known. Can we work off Endgame's system where 6's are shields and 1's are sp damage. :tongue: No? Darn it. Back to making sacrifices to the Random Number Goddess.

Edited by Vash the Stampede

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Back to making sacrifices to the Random Number Goddess.

Just give the regulator in the black hat all your stuff when you get back to the Hall and things will go better for you next time, promise. :grin:

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Battle Order:

Pretzel: Acolyte A

Soryx: Repeat Action

Sylph: Heal Nessa

Dreyrugr: Remedy (Unless already healed, Acolyte A, B if A dead)

Nessa: Potion on Erik if Blinded, Acolyte B if not)

Erik: Acolyte A, or B if A dead.

Sorry, I've got to run. Could one of you make sure this makes sense. I think my intentions are understandable. :sweet:

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"There's no point Nessa potioning me, as I'll still fall to one of their hits."

Erik attacks Acolyte A, or B if A is dead. Front row, Twin Axe.

Soryx attacks Acolyte A, or B if A is dead. Front row, Vanquisher.

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"Monk? Is that you? I still can fight!" Nessa said as she swung her crossbow through the air in the back coming close to Acolyth A.

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"There's no point Nessa potioning me, as I'll still fall to one of their hits."

Erik attacks Acolyte A, or B if A is dead. Front row, Twin Axe.

Soryx attacks Acolyte A, or B if A is dead. Front row, Vanquisher.

Oops, you're right. Okay, here's the plan:

Battle Order:

>Pretzel: Acolyte A

Soryx: Repeat Action

>Sylph: Heal Nessa

>Nessa: If Rooted: Acolyte A, B, if A dead/If Not Rooted, do Nothing.

Erik: Acolyte C (A if rooted and A alive, or B if A dead)

Dreyrugr: Acolyte B (If Blinded and Acolyte B Already Targeted, Use Remedy)

Eh? What happened there?

Edited by Palathadric

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Round Nine of the Hook on the Other Hand

>Pretzel vs. Crimson Crown Acolyte A (Flying Cross) - Special Guard: Explosive Shot (5 damage to everyone, Pretzel guarded)

Soryx vs. Crimson Crown Acolyte A (Vanquisher) - Damage (20 - 6 = 14 damage)

>Sylph heals Nessa - No Heal (No effect)

>Nessa Crimson Crown Acolyte A (Silver Crossbow) - Aim (No effect)

>Erik vs. Crimson Crown Acolyte C (Twin Axe) - Extra Critical Hit (30 x 2 x 2/2 = 60 damage)

>Dreyrugr vs. Crimson Crown Acolyte B (Crow Claw Dagger) - Shield: Arrogant Prick (No effect, Dreyrugr blinded)

Crimson Crown Disciple uses free hit on Pretzel - (30/2 - 12 = 3 damage)

Crimson Crown Acolyte C uses free hit on Sylph - (No effect, blinded)

Pretzel is cursed - (-3 max health)

The die continues to laugh maniacally as the heroes struggle, though Erik lands a deep slash on one of the acolytes.

Enemies

8743579248_2f7d21539d_t.jpg

Crimson Crown Disciple

Level 30 Humanoid *Deals Cursed*

Health: 561/845

Special I: Service to the Order – Crimson Crown Disciple calls a Crimson Crown Novice to join the battle.

Special II: Mark of the Order – Crimson Crown Disciple deals the Doomed effect. Used only after Special I has been used three times.

Special III: Blood to the Order – Crimson Crown Disciple heals 100 points to himself, removing the Poisoned or Badly Poisoned effect from all heroes. Used when all heroes are Poisoned or Badly Poisoned and Crimson Crown Disciple is above 100 health.

Special IV: Life to the Order – One random Crimson Crown member dies and restores the Disciple to full health. Used when the Crimson Crown Disciple is below 100 health.

Drops: Nothing

Immune to blinded, confused, hexed, sealed, and instant kill.

9778634356_8335c20c9c_t.jpg

Crimson Crown Acolyte A

Level 20 Humanoid

Health: 71/169

Special: Explosive Shot – Crimson Crown Acolyte deals the Blinded effect and deals 5 damage to all heroes ignoring row.

Drops: 25 gold, Grand Potion

Note: Crimson Crown Acolyte fights from the back row, so all non-ranged attacks will do half damage to him, while his attacks do full damage to heroes in back row.

9778634356_8335c20c9c_t.jpg

Crimson Crown Acolyte B

Level 20 Humanoid

Health: 169/169

Special: Explosive Shot – Crimson Crown Acolyte deals the Blinded effect and deals 5 damage to all heroes ignoring row.

Drops: 25 gold, Grand Potion

Note: Crimson Crown Acolyte fights from the back row, so all non-ranged attacks will do half damage to him, while his attacks do full damage to heroes in back row.

9778634356_8335c20c9c_t.jpg

Crimson Crown Acolyte C

Level 20 Humanoid

Health: 109/169

Special: Eyes to the Order – Crimson Crown Acolyte deals the Blinded effect and deals 5 damage to all heroes ignoring row.

Drops: 25 gold, Grand Potion

Note: Crimson Crown Acolyte fights from the back row, so all non-ranged attacks will do half damage to him, while his attacks do full damage to heroes in back row.

Party

paladin_pretzel_2.jpgMonk Pretzel and His 99 Pieces, (Played by Palathdaric)

463-year-old male "hermit" Paladin *Party Leader* *Encouraged* *Cursed*

Level: 18.5

Power Bonus: 0

Defense: 12

Health: 9/20

Ether: 6/23

Gold: 135

Equipment: Cross of Light (WP:10; Light; Staff), Fashionable Shield (SP:7), Shackles of War (Prevents anyone from fleeing, accessory), Strategist's Shako (Suitable for anyone, +5 power while in the front row, +5 SP while in the back, headwear)

Inventory: Heavy Flail (WP: 5; deals "Fragile" effect; Mace), Flying Cross (WP:6; Darkness, Fire, Wind; Broomstick), Steak (WP:1, instantly kills vampires on successful hits, suitable for all), Potion (2), Grand Potion (4), Ether Core (2), Remedy, Soma, Phoenix Essence, Venom (2), Deadly Venom (5), Paralyzing Venom (2), Holy Bomb, Commerz Cannonball, Scroll of Sealing, Bedroll, Magnifying Glass, Pickaxe, Shovel, Magic Shovel (will always find something when used, limited to three uses per quest), Bone (3), Rito Feather (consumable, grants the hastened- and blessed-effects upon use for one battle), Soothing Slippers (Footwear, Meditate restores 5 ether), Grating Stone, Smoke Bomb, Magnificent Magniscope (Magnifying Glass/Telescope), Scroll of Disenchantment (Removes all positive effects from all opponents at the cost of 5 ether, 50/50 chance of casting), Impervious Shield (SP: 5) (Grants immunity to Fire), Scrap Metal, Emerald, Neutralizer, Wand of Poking (WP: 10, double WP for physical attacks, wand), Grand Elixir (Restores full health and ether to target and remedies all negative effects), Ethereal Cloak (Backwear; SP:2; Max Ether +4), Robe of the Archmagi (Bodywear; SP: 3; Max Ether +5, immune to "Sealed")

IMG_2647edit3.jpgErik Tyrvarr (Myrddyn)

19 years old male human barbarian. *Immune to Fragile* *Encouraged*

Level: 15.5

Power Bonus: 0

Defense: 4

Health: 2/22

Gold: 201

Equipment: Titanic Axe (WP:11, Earth-elemental, has 1/6 chances of inflicting petrified-effect; axe), Lighter Armor (SP: 4, immune to fragile, bodywear)

Inventory: Spear (WP: 9, spear), Mead, Peacekeepers totem (Grants the "Diplomacy"-job trait; suitable to Erik only; accessory), Twin Axe (WP: 5, dual strike-axe), Phoenix Essence, Smoke Bomb, Diamond, 2 Bones, Barbarian's Boots (Natural Respite>Restoration; footwear), Mulled Wine, Voltedge (WP: 13, Lightning-elemental; greatsword/longsword), Sharkskin Armour (SP +1, immune to water; bodywear), Grand Elixir (Restores full health and ether to target and remedies all negative effects)

photo-thumb-28776.jpg?_r=1353304201Dreyrugr (Vash the Stampede)

1000 year old Male Vampire Black Knight *Immune to Stunned, Water, Wind, and Fire* *Encouraged* *Blinded, 1 rounds*

Level: 19

Power Bonus: 0

Defense: 12

Health: 38/38

Gold: 267

Equipment: The Muckraker (WP: 13, earth and water elemental, deals the weakened effect, greatsword), Gloves of the Undead Assassin (For every enemy the wearer kills, it gains 5 HP, Immunity to Water, Usable by anyone, Handgear), Dragonbrand Shield (SP: 8, immune to wind and fire, shield), Black Knight's Armour (SP:4, protects from stunned-effect)

Inventory: Venom x6, Bedroll, Remedy, Smelling Salts, Mead x2, Net (if used in combat, 1/3 chance to slow enemy, 1/3 chance to be useless, 1/3 chance slow self, lasts 3 rounds, retrievable), Nostrum x2, Throwing Dagger (WP:3), Fauxthril Scythe (WP:5), 4 Bones, Bow (WP: 4), Grand Potion x2, Phoenix Essence x2, Soma, Mulled Wine, Crow-Claw Dagger (WP: 6, 50/50 chance to stun enemy on successful attack, Darkness), Shuriken (WP:5, Wind), Cloak of the Blue Assassin (SP: 1, backwear, suitable for anyone), Grand Elixir (Restores full health and ether to target and remedies all negative effects), Pseudos Hood (can damage undead with normal attacks), Hunter's Plate (SP: 4, wearer gains 10 gold for each Humanoid killed, suitable for rogues, rangers, barbarians, beast warriors, infiltrators, regulators, and winged warriors), Deadly Venom

8575081496_9f7e7592ff_o.jpgNessa Anárion

59 years old female elven Ranger *Blinded, 1 round*

Level: 16

Power Bonus: 0

Defense: 3

Health: 12/22

Gold: 163

Equipment: Darkness Silver Crossbow with Raven-Slayer Bolts and Newty Mag (WP: 8, darkness elemental (WP: +3 vs. werefolk (removable)) (WP: +4 vs. Aquatic vermin (removable) (usable by ex-Amphibians only)), Tricorne (Headwear; SP:3),

Inventory: Bedroll, Magic Compass, Venom (2), Nostrum (2), Mead, 4 Potions, Opal, Ranger's Quiver (WP: +1), 2 Bones, Ranger's Cowl (Suitable to rangers, SP: 2, headwear), Mulled Wine, Grand Elixir (Restores full health and ether to target and remedies all negative effects), Garnet

Sylph_zpsefc55bdb.jpgSylph Solanum (Dannylonglegs)

unknown age, unknown race Druid *Immune to Sealed* *Second Party Leader*

Level: 24.66

Power Bonus: 0

Defense: 0

Health: 9/34

Ether: 4/29

Gold: 315

Equipment: Shrapnel Bow (WP: 10, Bow. Every successful hit drops the target's SP by 1), 20-20 glasses (headwear, +1 turn of effect for scrolls)

Inventory: Scroll of Frailty, Scroll of Sleep, Scroll of Blindness, Scroll of Sealing, Scroll of Confusion, Scroll of Ice Armour, 2 Potions, 1 Grand Potion, 2 Tonics, 1 Venom, 2 Fire Bombs, 1 Ice Bomb, 3 Water Bombs, 2 Lightning Bombs, 1 Floral Bomb, 7 Bones, Trial Brew x3, Helmet (Max. health +1)), Emerald, Bedroll, Shovel, Pickaxe, Magnifying Glass, Signet Ring, Saber Teeth, Journal of The Bleeding,Tale of the Invincible King, Psych Documents, Journal of The Wound, Suffering's Journal, Robe of the Magi (Bodywear, SP: 1), Smoke Bomb, Ranger's Quiver (WP +1 to bows and crossbows), Orcish Morning Star (WP: 9, mace), Mulled Wine, Spinning Bolas (WP: 8, deals the Slowed effect, but the effect is removed when retrieved, throwing weapon), Grand Elixir (Restores full health and ether to target and remedies all negative effects), Hide of The Suffering (Bodywear, Power +7 when under a negative status effect. Doesn't stack.), Merry Bow (WP:7, ranged, steals 1 gold with each successful hit except Shield-skills), Emerald Hood (SP: 4, headwear, protects from Fragile)

8742461929_981dfe702c_t.jpgSoryx Dourskull (NPC, controlled by Myrddyn)

42 years old male wereviper Hunter *Immune to Darkness and Hexed* *Favors Humanoids*

Level: 15.5

Power Bonus: 0

Defense: 6

Health: 16/30

Gold: 107

Equipment: Vanquisher (WP: 10, light, ice, and lightning elemental, greatsword), Darksteel Armor (Suitable for anyone, SP: 6, max health +3, immune to darkness, bodywear), Talisman of Enlightment (Suitable for anyone, immune to hexed, accessory)

Everyone choose an action. Party leader, please create a battle order.

Edited by CallMePie

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Battle Order:

>Pretzel: Heal Erik

>Sylph: Heal Pretzel

Erik: If Healed Acolyte A/Otherwise, do Nothing

Soryx: If Acolyte A not targeted, Acolyte A, Otherwise Acolyte C

Dreyrugr: Bone B (If Rooted, Acolyte B)

Nessa: Bone C (If C targeted, Potion on Self, If Rooted, Acolyte A)

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If Erik is healed, Erik attacks Acolyte A and Soryx attacks Acolyte C

Otherwise, Erik does nothing and Soryx attacks Acolyte A.

Edited by Myrddyn

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"If my Guardian Angel comes, she will only protect us next round. You will need to ensure that you're not hit this round. I'd advise taking off the guardian angel condition."

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"Ok here is my plan. I stand in the back and throw a bone on Acolyte C. If he is dead or targeted I will use a potion on myself. And if Sylph comes up with his flowers I'll attack Acolyte A. Now what do you think?"

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"Ok here is my plan. I stand in the back and throw a bone on Acolyte C. If he is dead or targeted I will use a potion on myself. And if Sylph comes up with his flowers I'll attack Acolyte A. Now what do you think?"

"Umm...okay, that sounds right." :look: I say, somewhat puzzled at Nessa's mention of "her" plan.

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