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Heroica RPG - Quest #51: A Shanty for Science

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Battle Order:

Arthur Sentinel, Back Row, physical

De'kra repeat

Thalion Filmore front row physical, or if Filmore down Sentinel Back Row Ice spell

Illdria Filmore front row, or if Filmore down Sentinel Back Row

Barur Sentinel Back Row, or if party member takes Damage, heal them from Back Row.

Arthur continues his flailing assault, disturbed by Jules' death.

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Round Five of Automaton Attack

Arthur attacks Guardian Sentinel with Roderick's Sword, back row - Hit Critical Hit (((12 x 2) + 18) x 2/2 - 5 = 37 damage)

De'kra attacks Guardian Sentinel with Explosive Handcannon, back row - Shield: Gold Reaper (Sentinel: No sudden death, Filmore: no sudden death, 53 gold stolen)

Thalion attacks Filmore with Shadeaux Dagger, front row - Miss

Illdria attacks Filmore with Rapier, front row - Miss

Barur attacks Guardian Sentinel with SOTCB, back row - Shield: Miracle (Party is healed for 17 health)

Arthur drives his sword deep into the Guardian Sentinel in anger. De'kra swipes plates of armor from it and gold from Filmore, while Barur keeps up his healing.

Enemies

8143998121_4d8e55c617_t.jpg

Ji Pei Guardian Sentinel

Level 35 Electric Humanoid

Health: 458/555

Defense: 5

Special I: Overheat – Shoddy assembling results in a more unconstrained behavior. The Guardian Sentinel loses 5 Defense, but gains 5 Levels. It also deals 5 fire elemental damage, ignoring SP and row to everyone in battle.

Special II: Tri Dazer Pro – The Guardian Sentinel lowers the target’s Power, current and Max Ether, current and Max Health, and Defense by 5. All stats are restored when the Sentinel has been defeated.

Special III: Sentinel – The Guardian Sentinel takes a more defensive position, losing 5 Levels but gaining 5 Defense. His Defense is applied to the entire enemy party next round.

Specials go 1, 2, 3, 2, 1, etc.

Drops: Guardian Halberd, Reflective Gauntlets, Ether Core, Advanced Automaton Parts

Immune to sudden death and negative effects

8004588447_d7d5443691_t.jpg

Filmore

"W-...ow..."

Level 18 Humanoid *Badly Poisoned*

Health: 14/166

Special I: Hack ‘n’ Slash – Filmore wildly cuts at the party, dealing 1-6 damage to each member.

Special II: Fixer Upper – Filmore hurriedly repairs the Guardian Sentinel, healing it for 4-120 health. Used only if the Ji Pei Guardian Sentinel is injured.

Drops: Advanced Automaton Assembly Diagrams, 15 gold

Party

Arthur_Sorcerer_Ava1.jpg

Arthur Justus Regulus VII (played by Flipz) *Immune to Sealed* *Party Leader* *Lucky*

Level 18.5 Sorcerer

Power: 30

Health: 28/28

Ether: 2/28

Defense: 3

Gold: 127

Equipment: Sir Roderick's Sword (WP:12, Darkness elemental), Robe of the Archmagi (SP:3, Max Ether +5, Immune to Sealed), Lens of Speed Reading (Accessory, Allows a scroll to be read in addition to a normal action. Suitable for scroll users.)

Inventory:

Staff of the Cultist Battlemage (WP: 7, lent to Barur Tormek; 50% chance of Fleeing upon being KO'd; suitable for Mages and Clerics), Healing Staff (WP:5; heals instead of damaging), Ancient Crown (First successful strike of battle deals Cursed effect, borrowed from Atramor Gibbin), Cloak of Deception (Free hits against the wearer have a 1/6 chance to be redirected to a random opponent, lent to De'kra), Opal (Ice), Amethyst (Darkness), Topaz (Lightning), Diamond (Light), Ruby (Fire, borrowed from Barur Thormek) Bedroll, Shovel, Scroll of Blindness, Scroll of Sealing, Scroll of Confusion, Scroll of Sleep, Scroll of Frailty, Scroll of Armor Sundering (Reduces target’s SP by 5 and has a 50/50 chance of success), Scroll of Poisoning(Grants target’s weapon the badly poisoned effect for one battle at the cost of 5 ether), Scroll of Luck (Grants target the lucky-effect for one battle. Costs 10 ether.), Grand Tonic, Holy Bomb, Remedy, 3 Cobblestones, 2 Bonaparte Cadet Uniforms, Blunt Dagger (WP: 1, dagger, lent to De'kra), Shipping Logs, Assorted Bonaparte Letters

dwarfclericsm.jpg

Barur Thormek (played by Aveal the black sheep)

Level 10.5 Cleric

Power: 17

Health: 18/18

Ether: 14/14

Defense: 1

Gold: 139

Equipment: Staff of the Cultist Battlemage (WP: 7, borrowed from Arthur Justus Regulus VII; 50% chance of Fleeing upon being KO'd; suitable for Mages and Clerics), Robe of the Magi (SP: 1), Ancient Crown (First successful strike deals the Cursed effect, headwear, borrowed from Arthur Justus Regulus VII)

Inventory: Topaz (Lightning, lent to Thalion Dwinlas), Ruby (Fire, lent to Arthur Justus Regulus VII), Potion, Remedy, 2 Venoms, 5 Bones, Bedroll, 2 Tonics, Rune Staff (WP: 4), Mulled Wine (Causes the Inspired-effect, doubling the target's current and maximum health for the duration of one battle.)

De%27kra_and_Kapura.png

De'kra (played by Tanma) *Immune to Enamored* *Immune to Confused*

Level: 20 Assassin

Power: 27

Health: 31/31

Defense: 0

Gold: 171

Equipment: Kapura (WP:7, Fire), Cloak of Deception (Free hits against the wearer have a 1/6 chance to be redirected to a random opponent, borrowed from Arthur Justus Regulus VII), Heart Locket(Protects from enamored effect and confused effect)

Inventory: Explosive Handcannon (WP: 8, double WP to rock monsters), Chiara (WP:7, Electricity), Shadeaux Dagger(WP:5, loaned to Thalion Dwinlas), Fauxthril Hand Cannon(WP:7), Blunt Dagger (WP: 1, borrowed from Arthur Justus Regulus VII) Cloak of the Blue Assassin(SP: 1), Cloak of the Elven Spy, Bedroll, Pickaxe, Shovel, Magnifying Glass, Magic Compass, Potions (10), Grand Potions (3), Remedy (3), Phoenic Essence (3), Smoke Bombs (2), Dirt Bomb, Ice Bomb

avatar.jpg

Thalion Dwinlas (played by -obelix-) *Inspired*

Level 7 Mage

Power: 12

Health: 7/11 22/22

Ether: 5/11

Defense: 1

Gold: 14

Equipment: Shadeuax Dagger (WP: 5, borrowed from De'kra), Leather Cap (SP:1)

Inventory: Ruby (Fire), Opal (Ice), Topaz (Lightning, borrowed from Barur Thormek) 2 Potions, Bedroll, Dagger (WP: 3)

8005141535_d90f058421_t.jpg

"Thanks, dwarf."

Captain Illdria (controlled by -obelix-)

Level 25 Rogue

Power: 30

Health: 31/31

Gold: 40

Equipment: Rapier (WP: 5, Badly Poisoned), Scarf of Misfortune (Wearer deals the Jinxed effect on every third round, accessory)

Party leader, please post the battle order. Everyone else, please say whether you want to attack/cast a spell/heal/use an item/flee, etc. -Obelix-,

you are in control of Illdria's actions for the battle in addition to your own.

Edited by CallMePie

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"Repeat, everyone?" Arthur croaks.

Same Actions and Battle Order.

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Round Six of Automaton Attack

Arthur attacks Guardian Sentinel with Roderick's Sword, back row - Special Damage Damage (35/2 - 3 = 15 damage)

De'kra attacks Guardian Sentinel with Explosive Handcannon, back row - Damage (35/2 - 1 = 17 damage)

Thalion attacks Filmore with Shadeaux Dagger, front row - Damage (18 - 1 = 17 damage)

Illdria attacks Filmore with Rapier, front row - Damage (18 = 18 damage)

Barur attacks Guardian Sentinel with SOTCB, back row - Miss

The Guardian Sentinel skewers Arthur and De'kra on its halberd simultaneously. Filmore does the same with Thalion and Illdria.

Enemies

8143998121_4d8e55c617_t.jpg

Ji Pei Guardian Sentinel

Level 35 Electric Humanoid

Health: 458/555

Defense: 5

Special I: Overheat – Shoddy assembling results in a more unconstrained behavior. The Guardian Sentinel loses 5 Defense, but gains 5 Levels. It also deals 5 fire elemental damage, ignoring SP and row to everyone in battle.

Special II: Tri Dazer Pro – The Guardian Sentinel lowers the target’s Power, current and Max Ether, current and Max Health, and Defense by 5. All stats are restored when the Sentinel has been defeated.

Special III: Sentinel – The Guardian Sentinel takes a more defensive position, losing 5 Levels but gaining 5 Defense. His Defense is applied to the entire enemy party next round.

Specials go 1, 2, 3, 2, 1, etc.

Drops: Guardian Halberd, Reflective Gauntlets, Ether Core, Advanced Automaton Parts

Immune to sudden death and negative effects

8004588447_d7d5443691_t.jpg

Filmore

"...Unh..."

Level 18 Humanoid *Badly Poisoned*

Health: 4/166

Special I: Hack ‘n’ Slash – Filmore wildly cuts at the party, dealing 1-6 damage to each member.

Special II: Fixer Upper – Filmore hurriedly repairs the Guardian Sentinel, healing it for 4-120 health. Used only if the Ji Pei Guardian Sentinel is injured.

Drops: Advanced Automaton Assembly Diagrams, 15 gold

Party

Arthur_Sorcerer_Ava1.jpg

Arthur Justus Regulus VII (played by Flipz) *Immune to Sealed* *Party Leader* *Lucky*

Level 18.5 Sorcerer

Power: 30

Health: 13/28

Ether: 2/28

Defense: 3

Gold: 127

Equipment: Sir Roderick's Sword (WP:12, Darkness elemental), Robe of the Archmagi (SP:3, Max Ether +5, Immune to Sealed), Lens of Speed Reading (Accessory, Allows a scroll to be read in addition to a normal action. Suitable for scroll users.)

Inventory:

Staff of the Cultist Battlemage (WP: 7, lent to Barur Tormek; 50% chance of Fleeing upon being KO'd; suitable for Mages and Clerics), Healing Staff (WP:5; heals instead of damaging), Ancient Crown (First successful strike of battle deals Cursed effect, borrowed from Atramor Gibbin), Cloak of Deception (Free hits against the wearer have a 1/6 chance to be redirected to a random opponent, lent to De'kra), Opal (Ice), Amethyst (Darkness), Topaz (Lightning), Diamond (Light), Ruby (Fire, borrowed from Barur Thormek) Bedroll, Shovel, Scroll of Blindness, Scroll of Sealing, Scroll of Confusion, Scroll of Sleep, Scroll of Frailty, Scroll of Armor Sundering (Reduces target’s SP by 5 and has a 50/50 chance of success), Scroll of Poisoning(Grants target’s weapon the badly poisoned effect for one battle at the cost of 5 ether), Scroll of Luck (Grants target the lucky-effect for one battle. Costs 10 ether.), Grand Tonic, Holy Bomb, Remedy, 3 Cobblestones, 2 Bonaparte Cadet Uniforms, Blunt Dagger (WP: 1, dagger, lent to De'kra), Shipping Logs, Assorted Bonaparte Letters

dwarfclericsm.jpg

Barur Thormek (played by Aveal the black sheep)

Level 10.5 Cleric

Power: 17

Health: 18/18

Ether: 14/14

Defense: 1

Gold: 139

Equipment: Staff of the Cultist Battlemage (WP: 7, borrowed from Arthur Justus Regulus VII; 50% chance of Fleeing upon being KO'd; suitable for Mages and Clerics), Robe of the Magi (SP: 1), Ancient Crown (First successful strike deals the Cursed effect, headwear, borrowed from Arthur Justus Regulus VII)

Inventory: Topaz (Lightning, lent to Thalion Dwinlas), Ruby (Fire, lent to Arthur Justus Regulus VII), Potion, Remedy, 2 Venoms, 5 Bones, Bedroll, 2 Tonics, Rune Staff (WP: 4), Mulled Wine (Causes the Inspired-effect, doubling the target's current and maximum health for the duration of one battle.)

De%27kra_and_Kapura.png

De'kra (played by Tanma) *Immune to Enamored* *Immune to Confused*

Level: 20 Assassin

Power: 27

Health: 14/31

Defense: 0

Gold: 171

Equipment: Kapura (WP:7, Fire), Cloak of Deception (Free hits against the wearer have a 1/6 chance to be redirected to a random opponent, borrowed from Arthur Justus Regulus VII), Heart Locket(Protects from enamored effect and confused effect)

Inventory: Explosive Handcannon (WP: 8, double WP to rock monsters), Chiara (WP:7, Electricity), Shadeaux Dagger(WP:5, loaned to Thalion Dwinlas), Fauxthril Hand Cannon(WP:7), Blunt Dagger (WP: 1, borrowed from Arthur Justus Regulus VII) Cloak of the Blue Assassin(SP: 1), Cloak of the Elven Spy, Bedroll, Pickaxe, Shovel, Magnifying Glass, Magic Compass, Potions (10), Grand Potions (3), Remedy (3), Phoenic Essence (3), Smoke Bombs (2), Dirt Bomb, Ice Bomb

avatar.jpg

Thalion Dwinlas (played by -obelix-) *Inspired*

Level 7 Mage

Power: 12

Health: 7/11 5/22

Ether: 5/11

Defense: 1

Gold: 14

Equipment: Shadeuax Dagger (WP: 5, borrowed from De'kra), Leather Cap (SP:1)

Inventory: Ruby (Fire), Opal (Ice), Topaz (Lightning, borrowed from Barur Thormek) 2 Potions, Bedroll, Dagger (WP: 3)

8005141535_d90f058421_t.jpg

"Agh, damn it!"

Captain Illdria (controlled by -obelix-)

Level 25 Rogue

Power: 30

Health: 13/31

Gold: 40

Equipment: Rapier (WP: 5, Badly Poisoned), Scarf of Misfortune (Wearer deals the Jinxed effect on every third round, accessory)

Party leader, please post the battle order. Everyone else, please say whether you want to attack/cast a spell/heal/use an item/flee, etc. -Obelix-,

you are in control of Illdria's actions for the battle in addition to your own.

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"No one attack Filmore, he's dead at the end of the Round anyway, and De'kra can take his Free Hit. De'kra, please don't do anything this Round. Thalion, can you please use a Potion on Captain Illdria, from the Back Row? This way the Captain can attack the Sentinel this Round."

Arthur uses his Healing Staff on De'kra from the Back Row, while Barur Heals Thalion from the Back Row.

Battle Order:

De'kra

Arthur

Thalion

Illdria

Barur

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Thalion uses Potion on Illdria from the back row (if the row is necessary here).

Illdria attacks Sentinel from the back row.

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Round Seven of Automaton Attack

De'kra does nothing

Arthur attacks De'kra with Healing Staff, back row - Special Damage Shield: Magnetic Mojo (All enemies stunned, 53 gold stolen)

Thalion uses Potion on Illdria - (Illdria gains 10 health)

Illdria attacks Guardian Sentinel with Rapier, back row - Shield: Mug (((5 x 3) + 25)/2 - 5 = 15 damage, 15 gold stolen)

Barur heals Thalion, back row - No Healing

Arthur steals from and stuns Filmore one last time before he falls victim to the deadly poison coursing through him. Illdria lands a hit on the Sentinel, but Barur fails his healing.

One enemy remains, but the party is injured.

Enemies

8143998121_4d8e55c617_t.jpg

Ji Pei Guardian Sentinel

Level 35 Electric Humanoid

Health: 443/555

Defense: 5

Special I: Overheat – Shoddy assembling results in a more unconstrained behavior. The Guardian Sentinel loses 5 Defense, but gains 5 Levels. It also deals 5 fire elemental damage, ignoring SP and row to everyone in battle.

Special II: Tri Dazer Pro – The Guardian Sentinel lowers the target’s Power, current and Max Ether, current and Max Health, and Defense by 5. All stats are restored when the Sentinel has been defeated.

Special III: Sentinel – The Guardian Sentinel takes a more defensive position, losing 5 Levels but gaining 5 Defense. His Defense is applied to the entire enemy party next round.

Specials go 1, 2, 3, 2, 1, etc.

Drops: Guardian Halberd, Reflective Gauntlets, Ether Core, Advanced Automaton Parts

Immune to sudden death and negative effects

Party

Arthur_Sorcerer_Ava1.jpg

Arthur Justus Regulus VII (played by Flipz) *Immune to Sealed* *Party Leader* *Lucky*

Level 18.5 Sorcerer

Power: 30

Health: 13/28

Ether: 2/28

Defense: 3

Gold: 180

Equipment: Sir Roderick's Sword (WP:12, Darkness elemental), Robe of the Archmagi (SP:3, Max Ether +5, Immune to Sealed), Lens of Speed Reading (Accessory, Allows a scroll to be read in addition to a normal action. Suitable for scroll users.)

Inventory:

Staff of the Cultist Battlemage (WP: 7, lent to Barur Tormek; 50% chance of Fleeing upon being KO'd; suitable for Mages and Clerics), Healing Staff (WP:5; heals instead of damaging), Ancient Crown (First successful strike of battle deals Cursed effect, borrowed from Atramor Gibbin), Cloak of Deception (Free hits against the wearer have a 1/6 chance to be redirected to a random opponent, lent to De'kra), Opal (Ice), Amethyst (Darkness), Topaz (Lightning), Diamond (Light), Ruby (Fire, borrowed from Barur Thormek) Bedroll, Shovel, Scroll of Blindness, Scroll of Sealing, Scroll of Confusion, Scroll of Sleep, Scroll of Frailty, Scroll of Armor Sundering (Reduces target’s SP by 5 and has a 50/50 chance of success), Scroll of Poisoning(Grants target’s weapon the badly poisoned effect for one battle at the cost of 5 ether), Scroll of Luck (Grants target the lucky-effect for one battle. Costs 10 ether.), Grand Tonic, Holy Bomb, Remedy, 3 Cobblestones, 2 Bonaparte Cadet Uniforms, Blunt Dagger (WP: 1, dagger, lent to De'kra), Shipping Logs, Assorted Bonaparte Letters

dwarfclericsm.jpg

Barur Thormek (played by Aveal the black sheep)

Level 10.5 Cleric

Power: 17

Health: 18/18

Ether: 14/14

Defense: 1

Gold: 139

Equipment: Staff of the Cultist Battlemage (WP: 7, borrowed from Arthur Justus Regulus VII; 50% chance of Fleeing upon being KO'd; suitable for Mages and Clerics), Robe of the Magi (SP: 1), Ancient Crown (First successful strike deals the Cursed effect, headwear, borrowed from Arthur Justus Regulus VII)

Inventory: Topaz (Lightning, lent to Thalion Dwinlas), Ruby (Fire, lent to Arthur Justus Regulus VII), Potion, Remedy, 2 Venoms, 5 Bones, Bedroll, 2 Tonics, Rune Staff (WP: 4), Mulled Wine (Causes the Inspired-effect, doubling the target's current and maximum health for the duration of one battle.)

De%27kra_and_Kapura.png

De'kra (played by Tanma) *Immune to Enamored* *Immune to Confused*

Level: 20 Assassin

Power: 27

Health: 14/31

Defense: 0

Gold: 171

Equipment: Kapura (WP:7, Fire), Cloak of Deception (Free hits against the wearer have a 1/6 chance to be redirected to a random opponent, borrowed from Arthur Justus Regulus VII), Heart Locket(Protects from enamored effect and confused effect)

Inventory: Explosive Handcannon (WP: 8, double WP to rock monsters), Chiara (WP:7, Electricity), Shadeaux Dagger(WP:5, loaned to Thalion Dwinlas), Fauxthril Hand Cannon(WP:7), Blunt Dagger (WP: 1, borrowed from Arthur Justus Regulus VII) Cloak of the Blue Assassin(SP: 1), Cloak of the Elven Spy, Bedroll, Pickaxe, Shovel, Magnifying Glass, Magic Compass, Potions (10), Grand Potions (3), Remedy (3), Phoenic Essence (3), Smoke Bombs (2), Dirt Bomb, Ice Bomb

avatar.jpg

Thalion Dwinlas (played by -obelix-) *Inspired*

Level 7 Mage

Power: 12

Health: 7/11 5/22

Ether: 5/11

Defense: 1

Gold: 14

Equipment: Shadeuax Dagger (WP: 5, borrowed from De'kra), Leather Cap (SP:1)

Inventory: Ruby (Fire), Opal (Ice), Topaz (Lightning, borrowed from Barur Thormek) 2 Potions, Bedroll, Dagger (WP: 3)

8005141535_d90f058421_t.jpg

"Well, there goes that bastard...what now?"

Captain Illdria (controlled by -obelix-)

Level 25 Rogue

Power: 30

Health: 23/31

Gold: 40

Equipment: Rapier (WP: 5, Badly Poisoned), Scarf of Misfortune (Wearer deals the Jinxed effect on every third round, accessory)

Party leader, please post the battle order. Everyone else, please say whether you want to attack/cast a spell/heal/use an item/flee, etc. -Obelix-,

you are in control of Illdria's actions for the battle in addition to your own.

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IC: De'kra clicks shakily, "I...I will drink potion so others can focus on battle. I...why only now? Why, this should not be different? Only madman think it different. How...How?" The echo clutched his head in the back row, even as he jabbed his hand inside his potion container, letting the fluid absorb into his hand. As the echo reacts as though the world has vanished, a voice states slowly.

"I'm sorry."

OOC: He should be totally audiable.

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"Captain, I believe--" Suddenly, De'kra breaks his silence, and Arthur's head whips around, his weapon following--fortunately, it was the Healing Staff he had used a moment before. "Sorry, De'kra?" the Sorcerer said--unsure of whether or not he actually meant it.

Battle Order:

Illdria- Sentinel, Back Row

Arthur- Healing Staff, De'kra, Back Row

De'kra- potion, Back Row

Thalion- nothing, Back Row

Barur- Heal Thalion, Back Row

Edited by Flipz

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Round Eight of Automaton Attack

Illdria attacks Guardian Sentinel with Rapier, back row - Critical Hit (((5 x 2) + 25)/2 - 5 = 13 damage)

Arthur attacks De'kra with Healing Staff, back row - Critical Hit Critical Hit ((5 x 2) + 18 - 1 = De'kra gains 27 health)

De'kra uses Potion on De'kra - (De'kra gains 10 health)

Thalion does nothing

Barur heals Thalion, back row - Heal Less (10 = Thalion gains 10 health, -1 ether)

Illdria stabs the Sentinel, while Arthur bashes De'kra and he downs a potion, apparently to try to get rid of his sudden headache as a result. Thalion remains still as Barur heals him slightly.

Enemies

8143998121_4d8e55c617_t.jpg

Ji Pei Guardian Sentinel

Level 35 Electric Humanoid

Health: 430/555

Defense: 5

Special I: Overheat – Shoddy assembling results in a more unconstrained behavior. The Guardian Sentinel loses 5 Defense, but gains 5 Levels. It also deals 5 fire elemental damage, ignoring SP and row to everyone in battle.

Special II: Tri Dazer Pro – The Guardian Sentinel lowers the target’s Power, current and Max Ether, current and Max Health, and Defense by 5. All stats are restored when the Sentinel has been defeated.

Special III: Sentinel – The Guardian Sentinel takes a more defensive position, losing 5 Levels but gaining 5 Defense. His Defense is applied to the entire enemy party next round.

Specials go 1, 2, 3, 2, 1, etc.

Drops: Guardian Halberd, Reflective Gauntlets, Ether Core, Advanced Automaton Parts

Immune to sudden death and negative effects

Party

Arthur_Sorcerer_Ava1.jpg

Arthur Justus Regulus VII (played by Flipz) *Immune to Sealed* *Party Leader* *Lucky*

Level 18.5 Sorcerer

Power: 30

Health: 13/28

Ether: 2/28

Defense: 3

Gold: 180

Equipment: Sir Roderick's Sword (WP:12, Darkness elemental), Robe of the Archmagi (SP:3, Max Ether +5, Immune to Sealed), Lens of Speed Reading (Accessory, Allows a scroll to be read in addition to a normal action. Suitable for scroll users.)

Inventory:

Staff of the Cultist Battlemage (WP: 7, lent to Barur Tormek; 50% chance of Fleeing upon being KO'd; suitable for Mages and Clerics), Healing Staff (WP:5; heals instead of damaging), Ancient Crown (First successful strike of battle deals Cursed effect, borrowed from Atramor Gibbin), Cloak of Deception (Free hits against the wearer have a 1/6 chance to be redirected to a random opponent, lent to De'kra), Opal (Ice), Amethyst (Darkness), Topaz (Lightning), Diamond (Light), Ruby (Fire, borrowed from Barur Thormek) Bedroll, Shovel, Scroll of Blindness, Scroll of Sealing, Scroll of Confusion, Scroll of Sleep, Scroll of Frailty, Scroll of Armor Sundering (Reduces target’s SP by 5 and has a 50/50 chance of success), Scroll of Poisoning(Grants target’s weapon the badly poisoned effect for one battle at the cost of 5 ether), Scroll of Luck (Grants target the lucky-effect for one battle. Costs 10 ether.), Grand Tonic, Holy Bomb, Remedy, 3 Cobblestones, 2 Bonaparte Cadet Uniforms, Blunt Dagger (WP: 1, dagger, lent to De'kra), Shipping Logs, Assorted Bonaparte Letters

dwarfclericsm.jpg

Barur Thormek (played by Aveal the black sheep)

Level 10.5 Cleric

Power: 17

Health: 18/18

Ether: 13/14

Defense: 1

Gold: 139

Equipment: Staff of the Cultist Battlemage (WP: 7, borrowed from Arthur Justus Regulus VII; 50% chance of Fleeing upon being KO'd; suitable for Mages and Clerics), Robe of the Magi (SP: 1), Ancient Crown (First successful strike deals the Cursed effect, headwear, borrowed from Arthur Justus Regulus VII)

Inventory: Topaz (Lightning, lent to Thalion Dwinlas), Ruby (Fire, lent to Arthur Justus Regulus VII), Potion, Remedy, 2 Venoms, 5 Bones, Bedroll, 2 Tonics, Rune Staff (WP: 4), Mulled Wine (Causes the Inspired-effect, doubling the target's current and maximum health for the duration of one battle.)

De%27kra_and_Kapura.png

De'kra (played by Tanma) *Immune to Enamored* *Immune to Confused*

Level: 20 Assassin

Power: 27

Health: 31/31

Defense: 0

Gold: 171

Equipment: Kapura (WP:7, Fire), Cloak of Deception (Free hits against the wearer have a 1/6 chance to be redirected to a random opponent, borrowed from Arthur Justus Regulus VII), Heart Locket(Protects from enamored effect and confused effect)

Inventory: Explosive Handcannon (WP: 8, double WP to rock monsters), Chiara (WP:7, Electricity), Shadeaux Dagger(WP:5, loaned to Thalion Dwinlas), Fauxthril Hand Cannon(WP:7), Blunt Dagger (WP: 1, borrowed from Arthur Justus Regulus VII) Cloak of the Blue Assassin(SP: 1), Cloak of the Elven Spy, Bedroll, Pickaxe, Shovel, Magnifying Glass, Magic Compass, Potions (9), Grand Potions (3), Remedy (3), Phoenic Essence (3), Smoke Bombs (2), Dirt Bomb, Ice Bomb

avatar.jpg

Thalion Dwinlas (played by -obelix-) *Inspired*

Level 7 Mage

Power: 12

Health: 7/11 15/22

Ether: 5/11

Defense: 1

Gold: 14

Equipment: Shadeuax Dagger (WP: 5, borrowed from De'kra), Leather Cap (SP:1)

Inventory: Ruby (Fire), Opal (Ice), Topaz (Lightning, borrowed from Barur Thormek) Potion, Bedroll, Dagger (WP: 3)

8005141535_d90f058421_t.jpg

"Could use some help, I'm hardly scratching this damn machine."

Captain Illdria (controlled by -obelix-)

Level 25 Rogue

Power: 30

Health: 23/31

Gold: 40

Equipment: Rapier (WP: 5, Badly Poisoned), Scarf of Misfortune (Wearer deals the Jinxed effect on every third round, accessory)

Party leader, please post the battle order. Everyone else, please say whether you want to attack/cast a spell/heal/use an item/flee, etc. -Obelix-,

you are in control of Illdria's actions for the battle in addition to your own.

Edited by CallMePie

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IC: De'kra clicked shakily, "I...I think you will need to find new user for explosive hand canon. I think I first impression of it was right. It...I should not feel this way now. I should always have been feel this. I...I not think I will to be Assassin any more. I...how many people have I kill and push it...I-I-I I will attack Sentinel from Back Row. I will...I will use explosive hand cannon for last time. I...why you apologize? Neither of you did anything wrong. I...I land blow."

The mysterious male voice replies sadly.

"Worse and better things are to come."

OOC: Prior to Quest 4, De'kra and some heroes debated about hand cannons. But if you want to know how it went, you'll have to trudge through hundreds of pages! Muh-ha-ha-ha!

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"I'll help momentarily, Captain." Arthur uses his Healing Staff on Thalion while Barur heals Arthur.

Battle Order:

De'kra- Explosive Handcannon, Sentinel, BR

Arthur- Healing Staff, Thalion, BR

Thalion- nothing, BR

Illdria- attack Sentinel, BR

Barur- heal Arthur, BR

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Round Nine of Automaton Attack

De'kra attacks Guardian Sentinel with Explosive Handcannon, back row - Damage (35/2 = 18 damage)

Arthur attacks Thalion with Healing Staff, back row - Damage Shield: Magnetic Mojo (Arthur steals 35 gold)

Thalion does nothing

Illdria attacks Guardian Sentinel with Rapier, back row - Special Damage: Tri Dazer Pro (-5 power, current/max health)

Barur heals Arthur, back row - Heal Less (10 = Arthur gains 10 health, -1 ether)

The Sentinel hacks open De'kra, Arthur strips away more of its valuable armor which splinters into gold pieces, and it goes still for a moment. Suddenly, its chest cavity opens for an instant, a beam of pure Ether emitting and slamming into Illdria, sapping her strength. Barur heals Arthur marginally.

Enemies

8143998121_4d8e55c617_t.jpg

Ji Pei Guardian Sentinel

Level 35 Electric Humanoid

Health: 430/555

Defense: 5

Special I: Overheat – Shoddy assembling results in a more unconstrained behavior. The Guardian Sentinel loses 5 Defense, but gains 5 Levels. It also deals 5 fire elemental damage, ignoring SP and row to everyone in battle.

Special II: Tri Dazer Pro – The Guardian Sentinel lowers the target’s Power, current and Max Ether, current and Max Health, and Defense by 5. All permanent stats are restored when the Sentinel has been defeated.

Special III: Sentinel – The Guardian Sentinel takes a more defensive position, losing 5 Levels but gaining 5 Defense. His Defense is applied to the entire enemy party next round.

Specials go 1, 2, 3, 2, 1, etc.

Drops: Guardian Halberd, Reflective Gauntlets, Ether Core, Advanced Automaton Parts

Immune to sudden death and negative effects

Party

Arthur_Sorcerer_Ava1.jpg

Arthur Justus Regulus VII (played by Flipz) *Immune to Sealed* *Party Leader* *Lucky*

Level 18.5 Sorcerer

Power: 30

Health: 23/28

Ether: 2/28

Defense: 3

Gold: 215

Equipment: Sir Roderick's Sword (WP:12, Darkness elemental), Robe of the Archmagi (SP:3, Max Ether +5, Immune to Sealed), Lens of Speed Reading (Accessory, Allows a scroll to be read in addition to a normal action. Suitable for scroll users.)

Inventory:

Staff of the Cultist Battlemage (WP: 7, lent to Barur Tormek; 50% chance of Fleeing upon being KO'd; suitable for Mages and Clerics), Healing Staff (WP:5; heals instead of damaging), Ancient Crown (First successful strike of battle deals Cursed effect, borrowed from Atramor Gibbin), Cloak of Deception (Free hits against the wearer have a 1/6 chance to be redirected to a random opponent, lent to De'kra), Opal (Ice), Amethyst (Darkness), Topaz (Lightning), Diamond (Light), Ruby (Fire, borrowed from Barur Thormek) Bedroll, Shovel, Scroll of Blindness, Scroll of Sealing, Scroll of Confusion, Scroll of Sleep, Scroll of Frailty, Scroll of Armor Sundering (Reduces target’s SP by 5 and has a 50/50 chance of success), Scroll of Poisoning(Grants target’s weapon the badly poisoned effect for one battle at the cost of 5 ether), Scroll of Luck (Grants target the lucky-effect for one battle. Costs 10 ether.), Grand Tonic, Holy Bomb, Remedy, 3 Cobblestones, 2 Bonaparte Cadet Uniforms, Blunt Dagger (WP: 1, dagger, lent to De'kra), Shipping Logs, Assorted Bonaparte Letters

dwarfclericsm.jpg

Barur Thormek (played by Aveal the black sheep)

Level 10.5 Cleric

Power: 17

Health: 18/18

Ether: 12/14

Defense: 1

Gold: 139

Equipment: Staff of the Cultist Battlemage (WP: 7, borrowed from Arthur Justus Regulus VII; 50% chance of Fleeing upon being KO'd; suitable for Mages and Clerics), Robe of the Magi (SP: 1), Ancient Crown (First successful strike deals the Cursed effect, headwear, borrowed from Arthur Justus Regulus VII)

Inventory: Topaz (Lightning, lent to Thalion Dwinlas), Ruby (Fire, lent to Arthur Justus Regulus VII), Potion, Remedy, 2 Venoms, 5 Bones, Bedroll, 2 Tonics, Rune Staff (WP: 4), Mulled Wine (Causes the Inspired-effect, doubling the target's current and maximum health for the duration of one battle.)

De%27kra_and_Kapura.png

De'kra (played by Tanma) *Immune to Enamored* *Immune to Confused*

Level: 20 Assassin

Power: 27

Health: 13/31

Defense: 0

Gold: 171

Equipment: Kapura (WP:7, Fire), Cloak of Deception (Free hits against the wearer have a 1/6 chance to be redirected to a random opponent, borrowed from Arthur Justus Regulus VII), Heart Locket(Protects from enamored effect and confused effect)

Inventory: Explosive Handcannon (WP: 8, double WP to rock monsters), Chiara (WP:7, Electricity), Shadeaux Dagger(WP:5, loaned to Thalion Dwinlas), Fauxthril Hand Cannon(WP:7), Blunt Dagger (WP: 1, borrowed from Arthur Justus Regulus VII) Cloak of the Blue Assassin(SP: 1), Cloak of the Elven Spy, Bedroll, Pickaxe, Shovel, Magnifying Glass, Magic Compass, Potions (9), Grand Potions (3), Remedy (3), Phoenic Essence (3), Smoke Bombs (2), Dirt Bomb, Ice Bomb

avatar.jpg

Thalion Dwinlas (played by -obelix-) *Inspired*

Level 7 Mage

Power: 12

Health: 7/11 15/22

Ether: 5/11

Defense: 1

Gold: 14

Equipment: Shadeuax Dagger (WP: 5, borrowed from De'kra), Leather Cap (SP:1)

Inventory: Ruby (Fire), Opal (Ice), Topaz (Lightning, borrowed from Barur Thormek) Potion, Bedroll, Dagger (WP: 3)

8005141535_d90f058421_t.jpg

"Gah-! What the hell...was that?"

Captain Illdria (controlled by -obelix-)

Level 25 20 Rogue

Power: 30 25

Health: 23/31 18/26

Gold: 40

Equipment: Rapier (WP: 5, Badly Poisoned), Scarf of Misfortune (Wearer deals the Jinxed effect on every third round, accessory)

Party leader, please post the battle order. Everyone else, please say whether you want to attack/cast a spell/heal/use an item/flee, etc. -Obelix-,

you are in control of Illdria's actions for the battle in addition to your own.

Edited by CallMePie

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IC: De'kra retreated to the back row, and began to absorb another potion. "I..not worry about I," he managed between bouts of pain, "focus on foe. I will heal myself."

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"Gah! That's it, I'm taking you out if it's the last thing I do!" Arthur casts Armor Sundering and physically attacks the Sentinel from the Back Row as Barur tries to heal Thalion.

Battle Order:

Arthur

Barur

De'kra

Thalion

Illdria

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Blame your Questmates, they're the ones that insist on taking out the henchmen before handling the boss... :blush:

Round Ten of Automaton Attack

Arthur uses Scroll of Armor Sundering on Guardian Sentinel - Failure Failure, -1 ether

Arthur attacks Guardian Sentinel with Roderick's Sword, back row - Hit Shield: Magnetic Mojo (Arthur steals 35 gold)

Barur heals Thalion, back row - No Healing

De'kra uses Potion on De'kra - (De'kra gains 10 health)

Thalion does nothing

Illdria does nothing

Arthur continues to pick gold off the automaton, oblivious to his Questmate's peril as Barur fails to heal Thalion and De'kra swallows a potion.

Enemies

8143998121_4d8e55c617_t.jpg

Ji Pei Guardian Sentinel

Level 35 Electric Humanoid

Health: 430/555

Defense: 5

Special I: Overheat – Shoddy assembling results in a more unconstrained behavior. The Guardian Sentinel loses 5 Defense, but gains 5 Levels. It also deals 5 fire elemental damage, ignoring SP and row to everyone in battle.

Special II: Tri Dazer Pro – The Guardian Sentinel lowers the target’s Power, current and Max Ether, current and Max Health, and Defense by 5. All permanent stats are restored when the Sentinel has been defeated.

Special III: Sentinel – The Guardian Sentinel takes a more defensive position, losing 5 Levels but gaining 5 Defense. His Defense is applied to the entire enemy party next round.

Specials go 1, 2, 3, 2, 1, etc.

Drops: Guardian Halberd, Reflective Gauntlets, Ether Core, Advanced Automaton Parts

Immune to sudden death and negative effects

Party

Arthur_Sorcerer_Ava1.jpg

Arthur Justus Regulus VII (played by Flipz) *Immune to Sealed* *Party Leader* *Lucky*

Level 18.5 Sorcerer

Power: 30

Health: 23/28

Ether: 1/28

Defense: 3

Gold: 240

Equipment: Sir Roderick's Sword (WP:12, Darkness elemental), Robe of the Archmagi (SP:3, Max Ether +5, Immune to Sealed), Lens of Speed Reading (Accessory, Allows a scroll to be read in addition to a normal action. Suitable for scroll users.)

Inventory:

Staff of the Cultist Battlemage (WP: 7, lent to Barur Tormek; 50% chance of Fleeing upon being KO'd; suitable for Mages and Clerics), Healing Staff (WP:5; heals instead of damaging), Ancient Crown (First successful strike of battle deals Cursed effect, borrowed from Atramor Gibbin), Cloak of Deception (Free hits against the wearer have a 1/6 chance to be redirected to a random opponent, lent to De'kra), Opal (Ice), Amethyst (Darkness), Topaz (Lightning), Diamond (Light), Ruby (Fire, borrowed from Barur Thormek) Bedroll, Shovel, Scroll of Blindness, Scroll of Sealing, Scroll of Confusion, Scroll of Sleep, Scroll of Frailty, Scroll of Armor Sundering (Reduces target’s SP by 5 and has a 50/50 chance of success), Scroll of Poisoning(Grants target’s weapon the badly poisoned effect for one battle at the cost of 5 ether), Scroll of Luck (Grants target the lucky-effect for one battle. Costs 10 ether.), Grand Tonic, Holy Bomb, Remedy, 3 Cobblestones, 2 Bonaparte Cadet Uniforms, Blunt Dagger (WP: 1, dagger, lent to De'kra), Shipping Logs, Assorted Bonaparte Letters

dwarfclericsm.jpg

Barur Thormek (played by Aveal the black sheep)

Level 10.5 Cleric

Power: 17

Health: 18/18

Ether: 12/14

Defense: 1

Gold: 139

Equipment: Staff of the Cultist Battlemage (WP: 7, borrowed from Arthur Justus Regulus VII; 50% chance of Fleeing upon being KO'd; suitable for Mages and Clerics), Robe of the Magi (SP: 1), Ancient Crown (First successful strike deals the Cursed effect, headwear, borrowed from Arthur Justus Regulus VII)

Inventory: Topaz (Lightning, lent to Thalion Dwinlas), Ruby (Fire, lent to Arthur Justus Regulus VII), Potion, Remedy, 2 Venoms, 5 Bones, Bedroll, 2 Tonics, Rune Staff (WP: 4), Mulled Wine (Causes the Inspired-effect, doubling the target's current and maximum health for the duration of one battle.)

De%27kra_and_Kapura.png

De'kra (played by Tanma) *Immune to Enamored* *Immune to Confused*

Level: 20 Assassin

Power: 27

Health: 23/31

Defense: 0

Gold: 171

Equipment: Kapura (WP:7, Fire), Cloak of Deception (Free hits against the wearer have a 1/6 chance to be redirected to a random opponent, borrowed from Arthur Justus Regulus VII), Heart Locket(Protects from enamored effect and confused effect)

Inventory: Explosive Handcannon (WP: 8, double WP to rock monsters), Chiara (WP:7, Electricity), Shadeaux Dagger(WP:5, loaned to Thalion Dwinlas), Fauxthril Hand Cannon(WP:7), Blunt Dagger (WP: 1, borrowed from Arthur Justus Regulus VII) Cloak of the Blue Assassin(SP: 1), Cloak of the Elven Spy, Bedroll, Pickaxe, Shovel, Magnifying Glass, Magic Compass, Potions (8), Grand Potions (3), Remedy (3), Phoenic Essence (3), Smoke Bombs (2), Dirt Bomb, Ice Bomb

avatar.jpg

Thalion Dwinlas (played by -obelix-) *Inspired*

Level 7 Mage

Power: 12

Health: 7/11 15/22

Ether: 5/11

Defense: 1

Gold: 14

Equipment: Shadeuax Dagger (WP: 5, borrowed from De'kra), Leather Cap (SP:1)

Inventory: Ruby (Fire), Opal (Ice), Topaz (Lightning, borrowed from Barur Thormek) Potion, Bedroll, Dagger (WP: 3)

8005141535_d90f058421_t.jpg

"Damn it, mage, sometimes we all have to take risks. This thing is just going to keep making our healing worthless. We need to make an attack."

Captain Illdria (controlled by -obelix-)

Level 25 20 Rogue

Power: 30 25

Health: 23/31 18/26

Gold: 40

Equipment: Rapier (WP: 5, Badly Poisoned), Scarf of Misfortune (Wearer deals the Jinxed effect on every third round, accessory)

Party leader, please post the battle order. Everyone else, please say whether you want to attack/cast a spell/heal/use an item/flee, etc. -Obelix-,

you are in control of Illdria's actions for the battle in addition to your own.

Edited by CallMePie

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Sorry, completely forgot to account for De'kra drinking his most recent potion. Fixed.

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I don't blame anyone. Except maybe the dice... :classic:Again, until healed;

Thalion and Illdria do nothing in the back row.

Shouldn't De'kra be at 23 health?

Edited by -obelix-

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Arthur casts Darkness from the Back Row, as Barur heals Illdria.

Battle Order:

Arthur

De'kra

Thalion

Barur

Illdria

Edited by Flipz

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Shouldn't De'kra be at 23 health?

Yes... :facepalm: Fixed.

Tanma, would you like to change your action, or are you going to drink the potion anyway?

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OOC: I'll drink it anyway.

IC: De'kra was silent in the back row as he absorbed the potion, his mind drifting to the discudssions he had with Arthur previously.

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