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LEGOman273

Heroica RPG - Expert Job Class Discussion

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Thought of that, but time travel. :grin:

I think overhealing was my suggestion for High Cleric, actually.

Which I still strongly support!

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Oneiromancer

These dreamweavers put their targets to sleep...permanently.

* Additional Health: +5

* Additional Ether: +10

* Weapons: Oneiromancers can wield anything suitable for mages.

* Job Trait(s): Power Nap - The Oneiromancer and her allies recover health and ether in an amount equal to the Oneiromancer’s weapon power per round whenever afflicted by the asleep effect.

Dream Control - The Oneiromancer can enter the dreams of sleeping victims (guard, fellow PCs, etc.) to gain insight and hopefully useful information.

Spellcasting - (See mage)

* Battle Style: Sleepy - Oneiromancers excel at putting enemies to sleep.

1. SHIELD:
Waking Nightmare
- The oneiromancer instills fear in her enemies. All enemies that are asleep become minimized at the cost of 5 ether per target. If not asleep, the target is weakened instead at the same ether cost.

2. CRITICAL HIT/GREAT SPELL/SUMMON GREATER NIGHT MARE: The oneiromancer attacks or spends 1 ether to cast an elemental spell with strength equal to two times her weapon power added to her level (WP:20 x 2 + Level 30 = 70 (elemental) damage). Optionally, the oneiromancer can spend 5 ether to summon a night mare whose level is equal to the strength of the critical attack (Night mare of Level 70).

3. HIT/SPELL/SUMMON NIGHT MARE: The oneiromancer attacks or spends 1 ether to cast an elemental spell with strength equal to her weapon power added to her level (WP:20 + Level 30 = 50 (elemental) damage). Optionally, the oneiromancer can spend 5 ether to summon a night mare whose level is equal to the strength of the attack (Night mare of Level 50).

4. FOCUSED HIT/FOCUSED SPELL/SUMMON LESSER NIGHT MARE: The oneiromancer attacks or spends 1 ether to cast an elemental spell with strength equal to her level (Level 30 = 30 (elemental) damage). Optionally, the oneiromancer can spend 5 ether to summon a nightmare whose level is equal to the power of the attack (Night mare of Level 30).

5. DAMAGE/NO SUMMON: The oneiromancer is struck by her opponent’s attack. Optionally, any attempt at summoning fails.

6. SPECIAL DAMAGE/NO SUMMON: The oneiromancer is struck by her opponent’s special attack. Optionally, any attempt at summoning fails.

Night Mare

Oneiromancers can spend a turn to summon a demonic, fiery steed to aid them in combat that is ready to attack on the following round at the cost of 5 ether. The night mare level varies upon the /roll of its master but its health is no greater than one, due to the fact that the oneiromancer isn’t an accomplished demonologist/warlock. A freshly summoned night mare will replace the current night mare even if the new one is weaker in the strength. The night mare has the following skills:

heroicafog-monster-nightmare.jpg

Level: Varies *Immune: Darkness and Fire elements*

Health: 1/1

1. SHIELD:
Night Terrors
- The night mare puts all enemies to sleep and gives them the afraid effect at the cost of 5 ether per target from the oneiromancer.

2.-4. HIT: The night mare deals damage equal to its level then puts the target to sleep at the cost of 5 ether to the oneiromancer.

5. DAMAGE: The night mare is struck by its opponent’s attack.

6. SPECIAL DAMAGE: The night mare is struck by its opponent’s special skill.

The night mare deals non-elemental damage but successful attacks always inflicts the asleep effect to the target at the cost of 5 ether per target from the oneiromancer. Due to its demonic nature, the night mare is immune to fire and darkness elemental damage.The summoned steed prevents free hits as its target is able to fight back.

The night mare takes independent turns from the oneiromancer but the oneiromancer can change the steed’s target each round. The night mare can also be commanded to do nothing. The oneiromancer can spend a turn to dismiss the night mare but it will automatically vanish when the battle is over or the oneiromancer is knocked out.

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