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Heroica RPG - NPC Index

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The Heroica NPC Index

The purpose of this index is to, well, index all the NPCs. If you wish to use an NPC on your Quest, you should contact the Quest Master who originally created the NPC, and unless they have specific plans for that NPC, they'll probably say yes. Likewise, if you are creating a character, and don't know what race they are, you can check out the list below. Many QMs have created many races, and in the hopes consistency, you can go ahead and use that same race.

Octobers's Featured NPCs

The One You NEED To Know

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The Sand Queen/Oracle Semiramis Azzurati - Human - Heroica/Priestesses of Fabula Sibylla

This mysterious woman is called a queen with a good reason, for she was the wife of the king of the once fertile land of Azzurat that was buried under the desert by a horde of demons that were summoned by her mad husband. She and most of her people managed to escape the doom, thanks to her inherent power of clairvoyance. Besides being a Veteran of Heroica, she also acts as the Oracle of Fabula Sibylla in Eubric.

Alive, In Eubric

The One We Want To See Featured Again

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Captain Hlin Horrkkba - Human - Ve'er Town watch

Bio: The dashing, debonair Captain of the Ve'er Town Watch, Hlin Horrkkba was not above petty bribery in his first encounter with heroes of Heroica. However, when children of Ve'er went missing, including his own daughter, Vell, Hlin knew he needed help and brought in more heroes. Together they helped rescue all the children, with Hlin proving himself to be a fearless and masterful swordsman despite his arrogant demeanor.

Alive, In Ve'er

The One Everyone Loves

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Sir Earl Poletad - Frog - Frog Paladins

Sir Poletad was saved by the heroes in a factory in Haddon. Afterwards, he fought alongside the heroes. He is extremely brave and proud of himself, though he often times over-estimates his ability, and is sheepish about how brave he is. In Dastan, Poletad proved himself to care more about doing what he found morally right, as opposed to fighting Wren. He helped to protect all members of Dastan, including helping the heroes save Mallelio instead of chasing Wren. Mallelio returned the favor by going to save Hans and Poletad in the Battle of Drakencourt. Poletad has promised to be in Eubric when Wren arrives. Poletad fought bravely alongside the heroes as they protected Eubric from Wren. When the fighting ended he was the last to say his farewells before hopping off to parts unknown.

Alive, Whereabouts Unknown

Characters Listed

Emperor Alandri Fowler [DT]

High Priestess Alisameth [16]

Almagesta Salome [14]

Dr. Alphonse Cula [34, 66]

Altair Ziegfried [3, 14, 33, 44, 65, 66]

Ancient Dragon [26]

Antiquarian [23, 40]

Anwyl Smokebeard [Marketplace]

Aquilo [15, 39]

Åsa Nifelheimr [44]

Atticus Ziegfried [18]

Attina Bonaparte [15, 58]

Baba [14, 66]

Bal [38, 53]

Balthazar the Bluehood [28]

Lord Barkley Barkington [41]

Bellanotte Shadeaux [43]

Lord Belril [

17]

Beth Ziegfried [3] [14]

Lord Blackenord [

DT]

Bluto Ziegfried [3] [14]

Boreal, Zephyroth, Eurose & Nothus [44]

Byblos [Heroica Library]

Lord Calibor [

DT]

King Canute [

24]

Chesterine Ziegfried [3, 14, 33, 34, 44]

Christian & Jacob [23]

Columbus, Cortes, Magellan & Pizarro [44]

Dragon Commander Constance [DT]

The Copper Fox [Training Room, 44]

The Order of the Crimson Crown [11]

The Crimson Reaper [34]

Crozen Porthiar [5] [21]

Daffyd the Bunny Burglar

Darlavon Lector [10, 34]

Lord Davril [

4] [17]

Dillian, Gillian & Rillian [11]

Doc Daneeka [39, 53, 72]

The Dragonlord (Cain Tiamateus) [44]

The Draugr [

24]

Cobra Priest Djuvali [14]

Dmitri Finegold [18] [DT]

Donny Dozenhands [6, 23, 34]

Draco Draconius [7]

Sir Earl Poletad [19, DT, 38, 53]

Edward Finegold [18]

Captain Elba [39, 72]

Ella Septrine [

DT]

Elphaba [Marketplace]

Doctors Fahad and Falish Jiivni [

28]

Felton [7, 19, DT, 38, 53]

Flavius and Denerii [

DT]

Lord Gerald Guffington [39, 66, 72]

Gnomeo [Marketplace]

Goldraum Ziegfried [3, 14, 33, 44]

Chef Gordon Bleu [3]

Gottfried [

DT]

Grandogsh [23]

The Gray Wizard/Passion [38, 53]

Grof [9]

Grogan [9] [28]

Dr. Guillaume Mynatt [11]

Gurnam [11] [28]

Chief Gut [22]

Hans [7, 19, DT, 38, 53]

Haroka [13]

Heinike [22]

Heinrich Hinckwell

Hestia Bonaparte (The Falconeer) [15, 44]

Captain Hlin Horrkkba [

13]

Homer Singerson [

26]

Hoptet [14]

Lord Hughes [39]

Isabeau Carpenter [10]

Isaac Shawe [4]

Jensen [10]

Johnny Everyman [38, 53, 68]

Lord Kapriel [16]

Lord Keveak [4]

Kukulkan (The Feathered Serpent) [34, 44]

Madame Ladybug/U'lalah [34]

Sir Lamorak [

DT]

Sir Laurant [

DT]

Laureline Hinckwell

Sir Lawrence Comayne [17]

Lee Long

Sir Leofard [

17] [DT]

Lady Leofwena [

DT]

Sir Leonard Kniveton [

4] [17] [DT]

Lord Leorry [

17]

Count Lewis Knyghton [

17] [DT]

Lilly Ziegfried [3]

Longjon & Llowlyfe

Lorcan Hinckwell [2]

Sir Loren [

DT]

Lord Lucan Kynestone [

DT]

Luke [

17] [DT]

Sir Lyonel[

DT]

Sir Lyons [

DT]

Lyren Hinckwell [10]

Mabel Ziegfried [3] [14]

Old Mack Donauld [1, Unlimited Fields of Glory]

Mallelio [DT, 53]

Mane, Paw & Claw [DT]

Marmaduc [14]

Commodore Martin Largus [4] [17]

McColt [19, 38, 53]

Mephisto [44]

Merlyn Ziegfried [3]

The Metasimians [23]

The Minotaur [

DT]

Dr. Monalisa Gioconda [15]

Moranis Szalinski [12] [28]

Morgan Ziegfried [3]

Nemeshtar [14]

Nemo Bonaparte [15, 44]

Nikolai [DT]

Count Noctus Shadeaux

Lord Normorn [4]

Nuitan Shadeaux [10, 34, 43, 66]

Captain O'Leon [16]

Captain Patricia Cousland [23]

Patricia Ziegfried [18]

Phil/Victor [7, DT, 53]

Phillip Bonaparte [18]

Sir Pigly [41, 68]

Sir Pillus [41]

Portia [Marketplace]

Quarry Owner [26]

Ratabor Mossycloak [11]

Reginald Swisshopper [

28]

Reno Bonaparte [15]

Robina Hooter (and her Merry Women) [43]

Sir Roderick Hinckwell [38]

Ex-Emperor Roland Emeraldo [

DT]

Russel [DT]

Russel Ruffers [41, 68]

General San Di [8]

The Sand Queen (Oracle Semiramis Azzurati) [44]

Sasha [38]

Scaro [14]

Scheherazade [Heroica Hall]

Schuester [3] [14]

Seaian [4]

Emperor Severus Septrine [

DT]

Sham Poo [15]

Shanxian Ji Pei

Shaun [44]

Sidekick the Rabbit

Sküld Verdandi [44]

Slim Yscum

Smaragdea [44, 53]

Sorona/Sorrow [13]

Sphinx [

DT]

Captain Squidraken & Jaws [14]

Sycamore Ziegfried [44]

Tarnash Swifthorn [

28]

Triad [38, 53]

Trillian & Billian [

28]

Ubert Lilbelly [6]

Umbra Shadeaux [2]

U'Ordissium [39, 53, 66, 72]

Ürd Verdandi [44]

U'Stus [DT]

U'Vires [

DT]

Valentine Ziegfried [Z-Mail Event]

Vincent Legonardo [15]

Violetta the Cat Burglar [33, 44]

Vipera Callidus the Young [19, DT]

Viviane [DT]

Vonnetate [19]

Captain Whales [18]

Wren [7, 19, DT, 38, 53]

Cleric Wulf [24]

XX [DT, 53]

Zara [9]

Zed Ziegfried [3]

Zelda Ziegfried [14, 33, 44 66]

Edited by Zepher

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Quest 1/Unlimited Quest/Marketplace/Training Room

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Old Mack Donauld - Human - Eubric Farmers

The spokesperson of the farmers outside Eubric. At one time his entire farm was infested with strange monsters, so he called Heroica for help. That proved to be only a temporary solution, so he decided to let the monsters roam, and turned his farm into a hunting ground called the Fields of Glory. There he and his trusty animal companions lure heroes to challenge terrifying monsters in hopes of great rewards.

Alive, In Fields of Glory

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Rocky the Rooster, Billy the Goat and Missy the Pig - Animals - Eubric Farmers

These three farm animals have formed a deep bond with their owner, Old Mack Donauld, and help him keep up the Fields of Glory, a hunting ground founded into a monster-ridden farm. Rocky lays out the rules, Billy holds the map of the fields, and Missy stores the prizes.

Alive, In Fields of Glory

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Byblos - Metasimian - Heroica

Once an aspiring hero for Heroica, Byblos participated in only one quest before resigning. He was then offered a job as the librarian for Heroica, which suited him more than well. As a lover of all knowledge, Byblos does not shy away from any piece of information given to him. His other weakness is a certain yellow fruit.

Alive, In Eubric

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The Copper Fox - Human - Heroica

One of the six current Veterans of Heroica, The Copper Fox has mastered all basic job classes and now helps accomplished heroes train in the arts of advanced job classes in a secret training room inside Heroica Hall. Like the other Veterans, his true identity is an utter mystery.

Alive, In Eubric

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Elphaba - Unknown - The Marketplace

It is not often that Elphaba rolls to the Marketplace on her horseless Magic Wagon to sell her enchanted wares, but when she does the whole town will soon know about it. She is loathed by most of the other merchants, but at least one of them has lost his heart to this exotic green-skinned witch. You can most likely meet this witch at the Marketplace near Samhain and Ostara.

Alive, Travelling

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Fabian Fancyfeather - Elf - The Marketplace

The flamboyant Fabian is the newest merchant at the Marketplace. He sells enchanted clothing, accessories and other artefacts at a steep prize. Cunning as he might be, the blond elf is not unreasonable, and especially muscular barbarians with long flowing locks can easily persuade him.

Alive, In Eubric Marketplace

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Gnomeo - Gnome - The Marketplace

This grumpy gnome is one of the three merchants at the Marketplace recommended by Heroica. Gnomeo specializes in selling handy tools, but his nagging and insulting way of speech drives away most customers.

Alive, In Eubric

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Portia - Human - The Guild of Invision/The Marketplace

Portia sells alchemistical items such as potions and bombs at the Marketplace on behalf of the Guild of Invision. This ditzy merchant is one of only three recommended by Heroica. For some reason she despises Elphaba the Witch with burning passion.

Alive, In Eubric Marketplace

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Scheherazade - Orc - Heroica

Scheherazade is the matron of her own saloon at the Heroica Hall and the keeper of a thousand stories. She always has rumours to share, but asking about her own past will only get you smitten.

Alive, In Eubric

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Valentine Ziegfried - Human - The Ziegfrieds

Appeared in: Ethereal Letters (Valentine's Day 2012 Event)

As the Head Transportrix, Valentine is in charge of the mail that the members of the wizard family of Ziegfried send to each other. One day she decided to extend her mailing spell to outsiders, first testing the system she nicknamed "Z-Mail" on the unsuspecting champions of Heroica. She stole the magic for this service from Arthur’s father.

Alive

Edited by Zepher

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B

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Baba/Barbariccia Dellamore - Unknown - The Wolfgang?

Appeared in: Quest 14, 66

The ageless witch of the bog is eternally wise and powerful but also ruthless beyond measure. She bends the world to her will, making her hut walk on giant chicken legs and summoning demons from the beyond. She has even made the spirits of day, night and dawn her loyal servants. But she is also painstakingly indifferent about the goings-on in the world, and her every service comes with a steep price. Her indifference was changed when she came upon a boy named Bluto Ziegfried. He told her about his hometown of Eubric, which reminded Baba that she had lived there a thousand years ago, back when it was still part of the Moon Elven kingdom of Mercution. She had been known as Sorceress Ambergaze of Babeleth back then, and had served as an advisor to King Haeresias. Draining Bluto of his youth, Baba took the form of Barbariccia Dellamore, and travelled to Eubric. There she gained fame as a songstress while making a pact with Ulric Wolfkin, the leader of the Wolfgang. At Eubric's 400th Foundation Day Ball, Baba hypnotized the crowd formed by the high and mighty of the city into turning against each other violently, while also slipping in a message about salvation brought by the Wolfheaded Messiah.

Immortal, the Wolf's Den

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Balthazar Bluehood - Human - No Allegiance

Appeared in: Quest 28

Balthazar Bluehood was a Hydromancer that grew up in Eubric, spurned from the magic acadamies for his interest in pursuing useful and down to earth ether usage for the common man, Balthazar began a life long study in to discovering the linkage between the physical and etherial world. Working as a consultant part time, Balthazar colaborated with the gnome Moranis Szalinski in order to build a transmogrifier that could transmute raw matter into ether. By this time, Bluehood's fascination with his studies had turned to madness and in his effort to recklessly imbue every living thing with ether and show up all the mages who had spurned him for years he turned himself into a juggernaut of twisted mass and muscle which the heroes of quest 28 subsequently vanquished.

Dead

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Lord Belril - Elf - Brobric Elves

Appeared in: Quest 17

A rare elven necromancer, Lord Belril was well-versed in the harnessing of darker powers, a practice which deformed and aged him until his appearance was completely uncharacteristic of an elf. He was slain at Bric'Bay Fort, along with his leader, Lord Davril. It is unknown where Lord Belril's allegiances lay or what his activities were before allying himself with Lord Davril.

Dead

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Beth Ziegfried - Human - The Ziegfrieds

Appeared in: Quest 3, 14, 33. 66

General Sourceress Beth is Altair's hard-boiled wife who nevertheless protects her family like a lioness. She was born as a daughter of a duke in the High Kingdoms, and she has carried the noble posture to this day.

Alive, Ziegfried Manor

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Lord Blackenord - Human - Empire of Dastan, Rebels of Dastan

Appeared in: Dastan Trilogy

Lord Blackenord was once an advisor to Emperor Brunt, and kept that position for many years, serving into his old age. He left his post of service a short while into Emperor Septrine's reign, and later joined with the Rebels of Dastan, hoping to claim power. Lord Blackenord worked in the shadows until the hero Nyx remained behind at U'Stus' when the Rebels invaded and spotted him. He shot her, but she was spared by XX, and later was able to describe him to Constance, who arrested him. Directly before the battle of Dastan, Lord Blackenord was broken out of Prison by Lion Knights and Bombsters. He perished in the Battle of Drakencourt, killed heroes. Blackenord was a great inventor and was responsible for helping construct Brunt's Wall, a tunnel system below Drakencourt, U'Vires' pistol, and Sphinx's Chimera Guards.

Dead

Lorcan Hinckwell - Human - The Hinckwells

Appeared in: Quest 2

As the older son of Heinrich and Laureline Hinckwell, Lorcan is set to inherit the trading imperium. He has been described as overly cautious and sceptical, which for a merchant are not such bad traits.

Alive

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Umbra Shadeaux - Human - The Shadeaux

Appeared in: Quest 2

This sultry heiress of the Shadeaux fortune was only a teenager when her family was exiled from the Kingdom of Charis, but she still speaks with a heavy accent like her parents. Umbra is daring and calculative like her father, but she also cares about her family's well-being greatly.

Alive, In Eubric

Edited by Zepher

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Quest 3

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Altair Ziegfried - Human - The Ziegfrieds

High Conjurator Altair is probably the Ziegfried who is most open to outside influences. He has seen first-hand what closedmindedness has done to his family, and wishes to change it. However, his no-nonsense grandmother Zelda, strongwilled wife Beth and grumpy brother Goldraum often overrule his opinions.

Alive, Ziegfried Manor

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Bluto Ziegfried - Human - The Ziegfrieds

Appeared in: Quest 3, 14, 44 (unnamed), 66

The son of Goldraum and Mabel, and the brother of Lilly. He wants to become a seafaring adventurer, and as opportunity comes knocking, he stows away on the family's ship into a journey to Salmanda to find a cure for her catatonic grandmother.  The heroes were forced to leave him with Baba. He later returns to Eubric with the witch, aged and bearded. It's revealed that Baba has sucked his youth out of him so that she could appear as the beautiful songstress Barbariccia Dellamore. The witch has also taken Bluto's voice and ensured that he could never go close to his family members again. The only way Bluto was able to get his plea for help through was via the heroes of Heroica...

Alive, In Eubric

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Goldraum Ziegfried - Human - The Ziegfrieds

Appeared in: Quest 3, 14, 33

Vice Warlocker Goldraum is as fiery as his red moustache. Unlike his brother Altair, he is very suspicious towards outsiders prying on their family matters. He is highly jealous of his wife Mabel, and not entirely without a reason, either.

Alive, Ziegfried Manor

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Chef Gordon Bleu - Human - The Ziegfrieds

Appeared in: Quest 3

The cook of Ziegfried Manor. He does not approve when food grows a pair of legs and walks out of the kitchen by itself - something which is liable to happen in that particular house.

Alive, Ziegfried Manor

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Lilly Ziegfried - Human - The Ziegfrieds

Appeared in: Quest 3, 33

Lilly is the daughter of Goldraum and Mabel, and the younger sister of Bluto. Despite her sweet and innocent looks, she is a real devil in disguise. Her temper tantrums make the entire Ziegfried Manor tremble.

Alive

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Mabel Ziegfried - Human - The Ziegfrieds

Appeared in: Quest 3, 14, 33

Secondary Spiritist Mabel is a flirtatious woman, much to the chagrin of her husband Goldraum. Despite her wanton nature, she is highly educated.

Alive, Ziegfried Manor

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Nanny Mag Phee - Human - The Ziegfrieds

Appeared in: Quest 3

Mag takes care of the four children of the Ziegfried household - a job that has her pulling her hair all too often.

Alive, Ziegfried Manor

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Merlyn Ziegfried - Human - The Ziegfrieds

Appeared in: Quest 3, 33

Merlyn is the son of Altair and Beth, and the older brother of Morgan. Even though he was born to a family of mages, he wishes to become a knight when he grows up.

Alive, Ziegfried Manor

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Morgan Ziegfried - Human - The Ziegfrieds

Appeared in: Quest 3, 33

Morgan is the daughter of Altair and Beth, and the younger sister of Merlyn. She is a lover of animals to such an extent that she has learned to shapeshift into various critters despite her young age.

Alive, Ziegfried Manor

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Schuester - Cursed Being - The Ziegfrieds

Appeared in: Quest 3, 14

The butler of Ziegfried Mansion. His speech is largely unintelligible and habits bestial, but he is fiercely loyal to the wizard family. Rumours say that he is the result of a spell gone awry.

Alive

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Zed Ziegfried - Human - The Ziegfrieds

Appeared in: Quest 3

The Archmagistrum of the family of wizards, Zed was the next in line as the head of the Ziegfrieds. However, a pact with Abraxas, the demon of pride, made him sacrifice the life of his wife Sycamore, the sanity of his daughter Chesterine, and the soul of his mother Zelda. When his evil deeds were finally exposed by a group of heroes from Heroica, the demon burned Zed with unholy flames.

Dead

Edited by Zepher

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Quest 4

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Lord Davril - Brobric Elf - Brobric Elves, Keveak's Army

Appeared in: Quests 4, 17

Lord Davril was the right-hand man and groomed successor of Lord Keveak before the latter's death. Lord Davril survived the Battle of Hinckwell House in Bric'Lin, and regrouped the remaining elven forces, proceeding to drive the Lions back in a series of battles in northern Uland. He was finally stopped when, working with heroes, the Lion Knights made a stand at Bric'Bay Fort. Lord Davril was killed along with his best officers and troops, and with his death, Keveak's Army fell apart.

Dead

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Isaac Shawe - Human - The Shadeaux

Appeared in: Quest 4

Isaac Shawe, Slightly Less Dearly Beloved Second-in-Command of Security for the House of Shadeaux, is best known as a conniving trickster who instigated a war that his house could benefit from. In reality, his lifelong dream has been to be a hero with Heroica, but he gave up that dream in order to accept his current position, which allegedly pays 70 Gold an hour and comes with an excellent retirement plan and health insurance. Shawe plans to retire in a few years and purchase an estate on one of the more remote free islands. He is also the uncle of hero Dak Shadeaux.

Alive, In Uland

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Lord Keveak - Brobric Elf - Brobric Elves, Keveak's Army

Appeared in: Quest 4

An arrogant, narrow-minded, and vain elven lord, Keveak raised an army of elves to oppose the Lion Knights' dwelling on Uland. His exact motives for this are unknown, but it is safe to assume that he simply didn't want any more human factions holding significant positions on Uland. Based on his actions, he was killed after a short conflict by heroes during the Battle of Hinckwell House. Keveak remains one of the most hated enemies Heroica has faced. He was convinced that the superiority of the elven race and the numbers of his army would enable him to flush out any opposition with brute force, and regarded any other type of military action as cowardly. During his time as an elven lord, he had an intense rivalry with Lord Normorn.

Dead

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Sir Leonard Kniveton - Human - Lion Knights

Appeared in: Quests 4, 17, Dastan Trilogy

The former leader of the Lion Knights, Sir Leonard hasn't seen much action, but he has guided the Lions from outcasts wandering the seas to becoming a minor power in Eubric with a respectably-sized standing army. Following the defeat of the Lions' enemies in battle, Sir Leonard has chosen to retire, appointing a member of the nobility, Count Lewis Knyghton, as his successor.

Alive, In Uland

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Commodore Martin Largus - Human - House of Hinckwell

Appeared In: Quest 4, Quest 17

Commodore Martin Largus, a commander of one of the Hinckwell's small trading fleets, is a no-nonsense sort of person who primary concern is the protection of the Hinckwell's property, both on land and at sea, based on the northern half of Uland. Largus has opposed the Brobric Elves on multiple occasions and is a supporter of Lion Knights, but not much else is known about his views.

Alive, In Uland

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Lord Normorn - Brobric Elf - Brobric Elven Intelligence

Appeared in: Quest 4, Dastan Trilogy

Lord Normorn, ruler of the Brobric Elves and, previously, head of Elven Intelligence under Lord Ricroar, is one of the greatest military strategists to grace the Brobric Elven military. Not much is known of his original positions in the army, but he eventually rose to lead the intelligence division during the reign of Lord Ricroar, whom he supplied with information concerning the movements of the Lion Knights. Lord Normorn opposed Lord Keveak's plan to flush out the newcomers, but Lord Ricroar sided with Lord Keveak. After both Lords Ricroar and Keveak were killed by heroes in the Battle of Hinckwell House, Lord Normorn assumed control of the Brobric Elves, exiling what remained of Keveak's army. No opposition has been shown towards Normorn's rule. During his time as head of intelligence, he had an intense rivalry with Lord Keveak.

Alive

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Seaian - Brobric Elf - Brobric Elves, Keveak's Army

Appeared in: Quest 4

Seaian's rank and views are unknown. He was one of the elves under the command of Lord Keveak, and escorted heroes from R'kilf to Brobric once during Lord Keveak's attempt to gain Heroica's support for his plan to drive the Lion Knights from Uland. It is unknown whether he survived the Elven-Lion War, but he was probably exiled from Brobric along with the rest of Keveak's army following Lord Keveak's death during the Battle of Hinckwell House.

Unknown

Edited by Zepher

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Quest 5

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Crozen Porthiar - Unknown - Porthiar Family

Appeared in: Quest 5, 21

Almost nothing is known about Crozen Porthiar, or the Porthiar Family in general. Crozen's undead body assaulted some heroes in a quest hosted by Eran Hinckwell, in which the Matriarch was turned to dust. Later, a pair of Zeigfried brothers hired a few more heroes from the hall to go back in time and inspect their family tree. Crozen appeared, but the spell went awry before anything could be revealed, ending the quest.

Assumed Dead

Edited by Zepher

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Quest 6

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Donny Dozenhands - Human - The Wolfgang

Appeared in: Quest 6, 23, 33, 34

Donny is a master pickpocket, thanks to being raised in the streets of Eubric Freeport ever since he was very young. He formed his own notorious gang of thieves that thrived until Ulric Wolfkin came to town. Over one single night Donny was swearing loyalty to Ulric, as were many other criminal leaders at the time. Donny quickly rose the ranks and is now one of the three master criminals taking orders only from Ulric. At one point even Heroica was after Donny for committing crimes against the Six Houses, but he managed to bribe the champions chasing him and escape. Donny later led the assault on the Town Watch building, his current whereabouts are unknown. He, like other Wolfgang leaders, was revealed to be a werewolf.

Alive, the Wolf's Den

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Ubert Lilbelly - Human - Town Watch/The Wolfgang

Appeared in: Quest 6, 33

The former captain of the Town Watch is greedy and gluttonous, which are both common traits for a watchman in Eubric. His continuous failure to fulfill the demands of the six houses in power caused him to be demoted into a lieutenant. He blamed Heroica for his demotion, and his bitterness grew to such an extent that he sided with the Wolfgang. His traitorous actions were soon cut short by Heroica.

Dead

Edited by Zepher

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Draco Draconius - Human – Wren

Appeared in: Quest 7

Draco Draconius ran a diabolical arena, which, using magic, would kidnap members from small towns in the High Kingdoms, and force them into combat. Lady Wren helped to fund his arena, and later gave him heroes of Heroica to “play with”. The heroes were able to free themselves and kill him, but in the end Wren revealed this was what she wanted them to do, as Draco had been a stupid and simple man and had not fully understood his evil.

Dead

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Felton - Human – High Kingdoms Town/Wren Hunters

Appeared in: Quest 7, 19, Dastan Trilogy, 38

Felton is darkly practical and cynical at times, though these two traits help him see through trickery easily, and his grasp of good and evil is extremely sound. He is good friends with Hans. Felton hails from a small town in the High Kingdoms, but has now devoted his life to catching Wren. After she kidnapped him for the Arena, where he first met the heroes, he helped them break out, and swore to eradicate her. Later, in Haddon, he was separated from Hans and the heroes, realized that they are backing the wrong side of the war, and joined the guards. His double sided with the Rebels, but was eventually figured out, and his copy was killed. He assisted the guards in winning the war. He then left Haddon to track down Wren. In Dastan, Felton once more met the heroes. His friend, Hans, told the heroes that Felton had been scarred by his experience in Haddon, and was now incredibly paranoid. He assisted them in a number of tasks, though his main objective remained stopping Wren. After he convinced a group of heroes to kill Constance, the Leader of the Dragon Knights whom Felton mistakenly believed to be a Cultist and traitor, Felton was thrown in jail. He later redeemed himself by figuring out the enemy was using a tunnel system to travel the city. In the Battle of Dastan he survived a fight in the prison. Felton arrived in the Valley of Peace after the heroes have fought the Last General. He swore that he and his gang will be there to assist the heroes when they fight Wren next.

Alive, Whereabouts Unknown

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Hans - Human – High Kingdoms Town/Wren Hunters

Appeared in: Quest 7, 19, Dastan Trilogy, 38

Hans is a simple man who is aware that he is simple. He is occasionally a pessimist, and often times cuts directly to the chase. He is a little violent and hot headed, but seems to have a good heart. He’s good friends with Felton. Hans hails from a small town in the High Kingdoms, but has now devoted his life to catching Wren. After she kidnapped him for the Arena, where he first met the heroes, he helped them break out, and swore to eradicate her. Later, in Haddon, he fought alongside the Rebels and the heroes until they meet the real Felton. After that, Hans assisted the guards in winning the war. He then left Haddon to track down Wren. In Dastan, Hans told the heroes his primary objective was to stop Wren, though he is more receptive than Felton to helping protect the nobles. He fought alongside a number of heroes in various battles while trying to track down the Dark Lady. During the Battle of Dastan, he was pinned down somewhere in the city alongside Poletad. Mallelio went to his rescue. Hans arrived in the Valley of Peace after the heroes had fought the Last General. He swore that he and his gang will be there to assist the heroes when they fight Wren next.

Alive, Whereabouts Unknown

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Phil/Victor Phyllius – Human – Dastan Empire

Appeared in: Quest 7, Dastan Trilogy

Phil is first encountered in the Arena of Wren in Quest 7. He reveals that he offered himself as tribute when Wren demanded a captive from the town he was staying in. Phil escapes with the heroes, and then disappears. It is later revealed that Phil, or rather Victor, is an Ambassador to the High Kingdoms from Dastan. He invites the heroes to help the Emeperors prevent a series of assassinations. Throughout the heroes’ stay in Dastan he proves himself, fierce, loyal, resourceful, and honorable. He is eventually named the next Emperor of Dastan.

Alive, In Drakencourt

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Lady Wren - Human - Wren/Zoot

Appeared in: Quest 7, 19, Dastan Trilogy, 38

Wren is a worshiper of Chaos and plans to take power from the God Zoot. She is known to control "Chaos Beasts". Once, while still a member of Heroica, she defeated a young Skrall. Her first run in with the Heroes of the Hall was at an Arena, somewhere in the High Kingdoms, in which she forced the heroes to fight each other and eventually kill the head of the games, Draco. She fled, and was later found in the town of Haddon. In Haddon she tricked Felton and Hans into thinking that the Rebels were the side they should support, though in fact the Guards of the town were in the right. When the real Felton was separated from Hans and figured out that the Guards were clearly in the right, she created a copy of Felton to string along the heroes. Though the heroes eventually caught the Fake Felton and correctly sided with the Guards to win the war, the damage was done, as Wren did not care who won, just that it was an even enough match to cost both sides lives. She also explained that she does not think the world is “good” or “evil” and that Chaos reigns. She knows what she does hurts others, but she explains they’ll be hurt either way, so she may as well profit. She then flees. In Dastan, Wren backed the Assassins. She worked alongside them and the Lion Knights to upset power, though she made clear to Atramor, Hans, and Felton that she has other motives. She stole the Spiritus Intendere, a device designed to submit spirits to her will. She then assisted in the murder of U’Stus, and later came to the heroes and asked them kill the Chimera. She kidnapped Sphinx, and attempted, in the Battle of Dastan, to make off with Ella, though she was prevented. She then fled. In the Valley of Peace, the heroes watched a young Wren in a series of flashbacks. The Valley of Peace was Wren’s final quest with Heroica. She was seen systematically betraying her party members at the behest of Roderick Hinckwell, a Knight. It was eventually revealed that she and Roderick, and the Gray Wizard, discovered a Temple of Zoot. She and Roderick received visions from the God. Wren discovered the beauty of Chaos, though she leads Roderick to believe that she too wished to end it and replace it with Order. After the entire party is sealed away, Wren killed Roderick, but found herself no match for the Last General. She pleaded for her life, which he gave her. After the heroes killed the General in the present, Wren returned and took the Amulet of Gods. She then promised to see them soon and left once more.

Alive and Wanted

Edited by Zepher

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Quest 8

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General San Di – Human – MOColian

Appeared in: Quest 8

In a land far away, the MOColians, a warrior culture, plan to dominate and seek for treasure. They send their generals to attack and conquer. General San Di got lost in the desert after trying to find and sack the city of Carthago. He was said to be helped by supernatural undead mummy’s and statues that offered to serve him and protect his treasure. He was hiding in his hidden lair when a group of heroes slew his guards and engaged him in swordfight. Lord Boomingham, “King of the Desert”, disemboweled him in an epic fight. His body is still in his final resting spot.

Dead

Edited by Zepher

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Quest 9

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Grof - Unknown - The Highest Bidder

Appeared in: Quest 9

There is not much available information on Grof. We only know that he was once a knight and studied them extensively. He is currently obsessed with battling like the knights of old. It is believed that Grof is now working with the elves against the Hinckwells.

Alive, Whereabouts Unknown

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Grogan - Human - The Hinkwells

Appeared in: Quest 9, 28

Born and raised on the Hinkwell grounds, he's a most experienced grounds keeper. When he realized that someone was trespassing on his grounds, he asked for help from the Hall. He was most pleased with the work that the Heroes in the quest had done. Grogan is most devoted to his forest and the creatures within it.

Alive, In Eubric

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Zara - Centaur - To Her Herd

Appeared in: Quest 9

Zara is one of the younger members of her herd but the only one that noticed that other creatures were dying. When she set out to find what was killing them she was captured by Grof who though he could make a nice profit off of her. She would like to live peacefully in her forest with her herd but it seems like it isn't to be.

Alive, In Hinckwell Forest

Edited by Zepher

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Quest 10

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Darlavon Lector - Human - Academy of Enlightenment

Appeared in: Quest 10

The fifth provost in the history of the Eubric Academy of Enlightenment is most concerned about the reputation of the renown establishment. He went as far as to cover up a murder that took place inside the school.

Alive, Academy of Enlightenment

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Isabeau Carpenter - Wight - No Allegiance

Appeared in: Quest 10

The wight of a female student of the Academy of Enlightenment now haunts the school after a horrible murder took place there. It took the best efforts of a team of heroes from Heroica to allow the wight to find peace, but the culprit of the murder was not found.

Vanquished

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Jensen - Orc - No Allegiance (previously Academy of Enlightenment)

Appeared in: Quest 10, 34

When working as the night guard at the Academy of Enlightenment, Jensen started to suffer from the loss of time. It was revealed to been caused by a basilisk running amok in the school at nights, petrifying him. After helping a group from Heroica defeat the basilisk and bring peace to the wight of a murdered girl, Jensen was fired from his job. Now he wastes his days drinking his last paycheck away.

Alive & Drunk, In Eubric

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Lyren Hinckwell - Human - The Hinckwells/Academy of Enlightenment

Appeared in: Quest 10, 34

Lyren is the happy-go-lucky second son of Heinrich and Laureline Hinckwell, and he currently studies at the Academy of Enlightenment with his good friend Nuitan Shadeaux. Because of his rash nature, he always seems to be getting into some sort of trouble.

Alive, In Eubric

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Nuitan Shadeaux - Human - The Shadeaux/Academy of Enlightenment

Appeared in: Quest 10, 34

Nuitan is the only son of Noctus Shadeaux, the younger brother of Umbra, and Bellanotte's twin. He was born in Eubric so he does not sport the accent that his father and older sister have. Unlike his good friend Lyren Hinckwell, Nuitan is studious and kind.

Alive

Edited by Zepher

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Quest 11

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The Order of the Crimson Crown - Unknown race – Unknown Allegiance

Appeared in: Quest 11

The Order of the Crimson Crown was first encountered by heroes from the hall during an investigation into a missing assistant from the Guild of Invision. It was revealed that they were attempting to obtain ingredients necessary to formulate a sample of the Gray Plague, but for whom and for what end is unknown. The party of heroes defeated said discovered members of the Order deep in a set of catacombs under Eubric Freeport freeing the kidnapped assistant. Members of the order are easily identified through their archaic form of speech, signature uniforms, full face masks, and missing left hands.

Whereabouts Unknown

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Dillian, Gillian, Rillian – Werehounds – No Allegiance

Appeared in: Quest 11

Dillian, Gillian, and Rillian are a grandfather/son/grandson trio who run the local glass shop in Eubric. They are known for their fine work in both tools involving glass i.e. telescopes and magnifying glasses, as well as the remarkable hollow-bladed glass weapons which allow heroes to utilize a stored potion or other substance during a battle without taking a turn. The trio was first encountered by a group of heroes in search of a missing assistant from the Guild of Invision. As werehounds, they are slightly diminutive in stature resembling their larger cousins the werewolves, but are of a calmer disposition.

Alive, Owners of Eubric Freeport’s Glass Shop

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Dr. Guillaume Mynatt – Human – Guild of Invision

Appeared in: Quest 11

Dr. Gullaume Mynatt, is a renowned formulist for the Guild of Invision. He is most interested in the further development and improvement of all the guilds wares through innovative synthesis and chemical reactions, though he often times takes on initiatives for sponsors who finance special alchemical operations. Mynatt hired a group of heroes from the hall to locate his missing assistant Julian who had been sent to gather ingrediants for generating a collectors sample of the Gray Plague, the party succeeded in rescuing Julian but destroyed the ingredients. Mynatt while not especially overjoyed still rewarded the heroes and let them know that the Guild would call on them should any other problems arise in the future.

Alive, Formulist for the Guild of Invision

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Ratabor Mossycloak – Human - No Allegiance

Appeared in: Quest 11, 16

Ratabor is easily recognizable by his deathly white pallor, the story behind which has yet to be revealed, and his “wet blanket”/somber attitude on life. Ironically Ratabor is also a cleric, if only a poor one at that. Due to his tendency to scare his patients with his visage rather than heal them, Ratabor sells off his own tears which have some healing potency. Ratabor first met heroes from the hall in Eubric’s local glass shop, of which he was a frequent customer, after aiding the heroes in fighting off a local werewolf gang and solving a perplexing riddle, he found temporary part-time employment with the Guild of Invision who conducted scientific trials on his bottled tears. Ratabor, also briefly employed one of the heroes to find a Crystal Goblet for him on the Island of Moone for healing purposes.

Alive, Resident cleric of Eubric Freeport

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Gurnam – Sharkling – No Allegiance

Appeared in: Quest 11, 28

Gurnam owns a local secondhand-seafood stall in the Fishmarket of Eubric Freeport. In all actuality however, Gurnam’s stand serves as a front for illegal services and wares on the Eubric black market, additionally Gurnam is something of a “loan shark” and also gives out loans to heroes at moderate interest. As a Sharkling, Gurnam processes the body of a man, the head of a shark, and a cut throat business attitude. He encountered a set of heroes from the hall as they sought out to find a missing assistant from the Guild of Invision. Gurnam was one of the many Eubric merchants to invest in Moranis' machine in Quest 28, and the heroes questioned him as a suspect though he was eventually cleared.

Alive, Secondhand-seafood vendor in Eubric Freeport’s Fishmarket

Edited by Zepher

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Quest 12

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Moranis Szalinski - Gnome - No Allegiance

Appeared in: Quest 12, 28

Moranis is a gnome inventor who first contacts the Hall for help when his children accidentally activate his shrink ray machine, the Microfigunator 7268 and get lost in their backyard. Due to his many creative contributions to Eubric, the Ji Pei have taken as especially high interest in Moranis and his ability. Other Eubric factions have also noticed Moranis and have funded many of his projects. One such project entailed a sabotaged transmogrifier machine, thankfully heroes from Heroica were able to get to the bottom of the disaster and save the gnome from any further harm.

Alive, Building in Eubric

Edited by Zepher

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Quest 13

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Haroka - Friaskalan - Dark General

Appeared in: Quest 13

A General who held cities in his thrall hundreds of years ago, clinging to life in his tomb by using the power of the mystical Darkstar gem. Unwittingly, heroes from Heroica Hall found the dark general with the help of his lover, Sorona (see separate entry). She fully resurrected Haroka and the two managed to bargain their way out of danger. Last seen in the Southern province of Miranda, they have sworn to bring their own brand of tyranny to the world.

Alive and Wanted

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Captain Hlin Horrkkba - Human - Ve'er Town Watch

Appeared in: Quest 13, 32

The dashing, debonair Captain of the Ve'er Town Watch, Hlin Horrkkba was not above petty bribery in his first encounter with heroes of Heroica. However, when children of Ve'er went missing, including his own daughter, Vell, Hlin knew he needed help and brought in more heroes. Together they helped rescue all the children, with Hlin proving himself to be a fearless and masterful swordsman despite his arrogant demeanour.

Active, Ve'er

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Sorona a.k.a. Sorrow - Unknown race, pale humanoid - Dark General

Appeared in: Quest 13

Sorrow is a scheming, devious woman. She manipulated the Zeigfrieds into believing she could locate the legendary Darkstar, a powerful gem lost for centuries. They allowed her to use heroes from Heroica Hall in this Quest, who she used as muscle to find the lost tomb of the Dark General Haroka (see separate entry), who was using the Darkstar as life support. Lovers many decades earlier, she resurrected Haroka and fled with him to Miranda, along with the turncoat Rogue Guts Holla, who eventually reappeared to continue as a hero.

Alive and Wanted

Edited by Zepher

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Quest 14

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Almagesta Salome - Human - Salmanda

Appeared in: Quest 14

The queen of the eastern city of Salmanda is a gentle ruler who loves gardening. The Nocturne Amorella was the pride of her garden until she gave it away in order to save her childhood friend, Grand Wizardine Zelda Ziegfried.

Alive, Queen of Salmanda

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Altair Ziegfried - Human - The Ziegfrieds

High Conjurator Altair is probably the Ziegfried who is most open to outside influences. He has seen first-hand what closedmindedness has done to his family, and wishes to change it. However, his no-nonsense grandmother Zelda, strongwilled wife Beth and grumpy brother Goldraum often overrule his opinions.

Alive, Ziegfried Manor

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Baba - Unknown - Kalakita Bog

Appeared in: Quest 14

The ageless witch of the bog is eternally wise and powerful but also ruthless beyond measure. She bends the world to her will, making her hut walk on giant chicken legs and summoning demons from the beyond. She has even made the spirits of day, night and dawn her loyal servants. But she is also painstakingly indifferent about the goings-on in the world, and her every service comes with a steep price.

Immortal

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Beth Ziegfried - Human - The Ziegfrieds

Appeared in: Quest 3, 14, 33

General Sourceress Beth is Altair's hard-boiled wife who nevertheless protects her family like a lioness. She was born as a daughter of a duke in the High Kingdoms, and she has carried the noble posture to this day.

Alive, Ziegfried Manor

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Bluto Ziegfried - Human - The Ziegfrieds

Appeared in: Quest 3, 14

The son of Goldraum and Mabel, and the brother of Lilly. He wants to become a seafaring adventurer, and as opportunity comes knocking, he stows away on the family's ship into a journey to Salmanda to find a cure for her catatonic grandmother. The heroes were forced to leave him with Baba.

Missing

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Chesterine Ziegfried - Human - The Ziegfrieds

Appeared in: Quest 3, 14, 33, 34

This youngest child of Zed Ziegfried was involved in a strange accident as a childhood which left her mentally scarred. Minor Occultess Chesterine is aloof and absent-minded, and her cross-eyed gaze has turned away all potential suitors. Despite of this, her biggest dream is to get married.

Alive, Ziegfried Manor

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Cobra Priest Djuvali - Human - Kalma Badlands

Appeared in: Quest 14

Djuvali hails from the harsh Kalma Badlands that lie south of Salmanda. As a Cobra Priest, he is resistant to all sorts of poisons. He travels abroad trading venoms.

Alive, In Salmanda

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Goldraum Ziegfried - Human - The Ziegfrieds

Appeared in: Quest 3, 14, 33

Vice Warlocker Goldraum is as fiery as his red moustache. Unlike his brother Altair, he is very suspicious towards outsiders prying on their family matters. He is highly jealous of his wife Mabel, and not entirely without a reason, either.

Alive, Ziegfried Manor

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Hoptet - Metasimian - Mistland Jungles

Appeared in: Quest 14

Hoptet is a druid from the Mistland jungles who was one day captured by the hunters of a wealthy Salmandan man called Marmaduc. The Metasimian was whisked away from his homeland to Salmanda and imprisoned into Marmaduc's Menagerie along with rare animals and monsters. Being unable to communicate with the locals, he was caged for months until heroes from Heroica came and set him free.

Alive, In Eubric

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Mabel Ziegfried - Human - The Ziegfrieds

Appeared in: Quest 3, 14, 33

Secondary Spiritist Mabel is a flirtatious woman, much to the chagrin of her husband Goldraum. Despite her wanton nature, she is highly educated.

Alive, Ziegfried Manor

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Marmaduc - Human - Salmanda

Appeared in: Quest 14

He is the wealthiest man in the city of Salmanda and a collector of rare game. His menagerie is famous for containing wondrous beasts and creatures from every corner of the world.

Alive, In Salmanda

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Nemeshtar - Werepanther - Salmanda

Appeared in: Quest 14

Nemeshtar is a sable necromancer who keeps his store in Salmanda open only at nights. He does have a soft spot for her dear old mother, though.

Alive, In Salamanda

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Scaro - Hyenaman - No Allegiance

Appeared in: Quest 14

An outcast of his tribe, Scaro travels the world in search for a way to redeem himself. Maybe one day he will find Heroica...

Alive, In Salmanda

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Schuester - Cursed Being - The Ziegfrieds

Appeared in: Quest 3, 14

The butler of Ziegfried Mansion. His speech is largely unintelligible and habits bestial, but he is fiercely loyal to the wizard family. Rumours say that he is the result of a spell gone awry.

Alive

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Captain Squidraken & Jaws - Merfolk - The Ziegfrieds

Appeared in: Quest 14

Squidraken is the captain of the Ziegfrieds' enchanted ship, The Flouncy Phoenix. Because of the magical nature of the vessel, he only has one crew member, Jaws, whose only job is to scrub the deck.

Alive

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Zelda Ziegfried - Human - The Ziegfrieds

Appeared in: Quest 14, 33

Grand Wizardine Zelda is the current matriarch of the Ziegfried family of wizards. She has such a large number of offspring that even she has trouble keeping track of them all. Zelda was born and raised in the distant eastern city of Salmanda, where she was good friends with the would-be queen, Salome.

Alive, Ziegfried Manor

Edited by Zepher

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Quest 15

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Aquilo - Elf - The Bonapartes

Appeared in: Quest 15

Aquilo is the first mate on the fastest vessel in the Bonaparte fleet, The Sunflower, serving under Captain Attina Bonaparte. He has a knack of playing a dice game called "Triple Magic".

Alive, In Eubric

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Attina Bonaparte - Human - The Bonapartes

Appeared in: Quest 15, 58

She is the daughter of Admiral Nemo Bonaparte, and the sole heiress of the family. She is the captain of her own ship, The Sunflower, which is said to be the fastest in the whole Bonaparte fleet. She lost her left hand in her first scuffle with pirates, and it was replaced by a golden hook. She and her crew specialize in reconnaissance missions, taking them for example to the pirate Jolly Roger's den and to the northern seas scourged by desperate Vikings.

Alive, In Eubric

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Hestia Bonaparte - Human - The Bonapartes

Appeared in: Quest 15

Hestia was a champion of Heroica when she signed into a quest pitched by one Nemo Bonaparte. She fell madly in love with the would-be admiral, and together they had a beautiful daughter called Attina. But what even her husband does not know is that Hestia never resigned from Heroica.

Alive

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Doctor Monalisa Gioconda - Human - The Ji Pei/Tritech Company

Appeared in: Quest 15

Dr. Gioconda is the head engineer of the Tritech Company, a group of scientists founded by Vincent Legonardo, the famous inventor. She was taught the secret technology of the east by Legonardo, including the manufacture of automatons. At one point she helped build defense systems for the pirate captain Jolly Roger.

Missing

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Nemo Bonaparte - Human - The Bonapartes

Appeared in: Quest 15

The current head of the Bonapartes is a stoic gentleman, who takes his position as the Admiral of the Crystalline Sea very seriously. He has a daughter called Attina ready to follow in his footsteps, and an identical twin brother called Reno.

Alive

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Reno Bonaparte - Human - The Bonapartes

Appeared in: Quest 15, 34

Reno is the identical twin brother of Admiral Nemo Bonaparte. He used to be obedient and fiercely loyal to his family, but the sea battle where he was injured and his father was killed changed something within him. He watched his brother rule the waters around Uland with an iron fist, and could not bear it. He started plotting with the Ji Pei to overthrow his brother, even taking upon the false identity of Pirate Captain Jolly Roger to sabotage the Bonaparte fleet. His plans were foiled by the heroes of Heroica, but he managed to talk the heroes to keep his secrets. Who knows what kind of a plot he comes up with next?

Alive, In Fort Bonaparte

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Sham Poo - Half-Orc - No Allegiance

Appeared in: Test Quest, Quest 15

Sham is a wandering merchant with wares that are most certainly not stolen property. He adores his mother Scheherazade, the matron of the saloon in Heroica Hall, and sometimes returns to her to get his doze of tought love. The identity of his father is a big mystery even to him. Always on the look-out for more profit, Sham travels all around the globe, and you never know where you might encounter him next.

Alive & Wandering

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Vincent Legonardo - Human - The Ji Pei

Appeared in: Quest 15, 34

Monsignore Legonardo is the biggest all-around genius the whole Olegaia has ever seen. He studied under the aoi of Xu for decades, and then returned to his old hometown of Eubric with the House of Ji Pei some years ago. Together he and the family quickly rose to fame by selling their mechanical and architectural inventions to the people of Eubric. Some rumours say that Legonardo might not even be from this time and age, that's how advanced his creations are.

Alive & Genius

Edited by Zepher

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Quest 16

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High Priestess Alisameth - Human - The Paladin Order

Appeared in: Quest 16

The spiritual leader of the Paladin Order who sent out the heroes in Q16 to help defending the town of Tanco on the island of Moone. She is of friendly nature and doesn't share the racist opinions about orcs that are common in the Order. She even gave the hero Cronk her blessing when he wanted to become a Paladin.

Alive in Eubric, Active spiritual leader of the Paladin Order

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Lord Kapriel - Human - The Paladin Order

Appeared in: Quest 16

Lord High Commander of the 1st Battalion of Light and Justice, the main fighting force of the Paladin Order. He got a strong hatred against orcs of any kind and doesn't hide that. Under his command the battalion won a great victory at the town of Tanco with the help of some heroes from Heroica.

Alive, active military leader of the Paladin Order

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Captain O'Leon - Human - Bonapartes

Appeared in: Quest 16

Captain of the ship The Feathered Breeze. Made the heroes of Q16 sabotage a Ji Pei ship (which gave them good reputation to the Bonapartes) and then transported them to and from the island of Moone. Likes to take naps as often as he can.

Alive in Eubric, in the service of the Bonapartes

Edited by Zepher

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Quest 17

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Lord Davril - Brobric Elf - Brobric Elves, Keveak's Army

Appeared in: Quests 4, 17

Lord Davril was the right-hand man and groomed successor of Lord Keveak before the latter's death. Lord Davril survived the Battle of Hinckwell House in Bric'Lin, and regrouped the remaining elven forces, proceeding to drive the Lions back in a series of battles in northern Uland. He was finally stopped when, working with heroes, the Lion Knights made a stand at Bric'Bay Fort. Lord Davril was killed along with his best officers and troops, and with his death, Keveak's Army fell apart.

Dead

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Sir Lawrence Comayne - Human - Lion Knights

Appeared in: Quest 17

One of the higher lieutenants in the Lion Knight army, Sir Lawrence is known to command one of the faction's best divisions, and to him was given the duty of protecting Bric'Bay Fort during the Elven-Lion War. He remains neutral towards Heroica, though he has expressed his gratitude towards heroes who have assisted him.

Alive, In Uland

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Sir Leofard - Human - Lion Knights

Appeared in: Quests 17, Dastan Trilogy

Sir Leofard is one of the more experienced Lion Knights. Now the commander of the Lions army, Sir Leofard reports directly to Count Lewis Knyghton, taking over the position once occupied by Sir Loren. As a swordsman and a warrior, Sir Leofard has no match among the Lion Knights, but he lacks some social skills. Lady Leofwena was once his squire. Sir Leofard has also worked as a military advisor, to Emperor Alandri Fowler of Dastan.

Alive, In Uland

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Sir Leonard Kniveton - Human - Lion Knights

Appeared in: Quests 4, 17, Dastan Trilogy

The former leader of the Lion Knights, Sir Leonard hasn't seen much action, but he has guided the Lions from outcasts wandering the seas to becoming a minor power in Eubric with a respectably-sized standing army. Following the defeat of the Lions' enemies in battle, Sir Leonard has chosen to retire, appointing a member of the nobility, Count Lewis Knyghton, as his successor.

Alive, In Uland

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Lord Leorry - Brobric Elf - Brobric Elves, Keveak's Army

Appeared in: Quest 17

Lord Leorry was once the second-in-command of Brobric Elven Intelligence, but he resigned and left to join Keveak's Army when his superior, Lord Normorn, refused to assist Lord Keveak. Lord Leorry was capable of turning invisible and infiltrating the most tightly-guarded fortresses, but once the rest of the elven army crumbled at Bric'Bay Fort, he was cornered and killed.

Dead

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Count Lewis Knyghton - Human - Lion Knights

Appeared in: Quests 17, Dastan Trilogy

One of the few remaining nobles among the Lion Knights, Count Lewis has developed an interest in siege engines and other machines of war. He has accompanied heroes working with the Lions on more than one occasion. Following Sir Leonard's decision to step down and remain only as leader of the army itself, Count Lewis has been appointed the political leader of the Lion Knights and resides in Bric'Bay Castle.

Alive, Bric'Bay Castle, Uland

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Luke - Elf - Lion Knights

Appeared in: Quests 17, Dastan Trilogy

An elven sage, Luke is Sir Leonard's personal healer. As such, his primary concern is Sir Leonard's health, but the Lion's leaders have often sent him to assist heroes working with the Lions. It is unknown to which group of elves Luke comes from, but considering his beard and his actions at Bric'Bay Fort, it is probably safe to say that he is not a Brobric Elf.

Alive, In Uland

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Commodore Martin Largus - Human - House of Hinckwell

Appeared In: Quest 4, Quest 17

Commodore Martin Largus, a commander of one of the Hinckwell's small trading fleets, is a no-nonsense sort of person who primary concern is the protection of the Hinckwell's property, both on land and at sea, based on the northern half of Uland. Largus has opposed the Brobric Elves on multiple occasions and is a supporter of Lion Knights, but not much else is known about his views.

Alive, In Uland

Edited by Zepher

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Quest 18

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Atticus Ziegfried - Human (?) - The Ziegfrieds/Independent

Appeared in: Quest 18

Atticus is a very powerful wizard, and one of the oldest in the Ziegfried family. He was banished and sealed on a desert island after his family members learned that he was studying and practicing dark and forbidden magic. He was defeated by the heroes of Quest 18.

Dead

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Dmitri Finegold - Human - Finegold Brothers

Appeared in: Quest 18, Dastan Trilogy

Dmitri is one of the two notorious Finegold brothers. They and their small organization of criminals are a general nuisance to all houses of Eubric. They specialize in stealing and kidnapping, often demanding ransoms from the rich families that control Eubric. Dmitri escaped the grasp of the heroes of Quest 18, and was last seen sailing toward the Fang Coast before the events of Quest #29. After sailing to the Fang Coast and losing most of his crew, Dmitri wandered around the eastern regions until coming upon a small town known as Voulun, in Dastan. There, he met the cultist Gottfried, who convinced Dmitri that if he joined the cult, he could revive his fallen brother, Edward. Little did Dmitri know, necromancy could only go so far, and Gottfried used this to his advantage. Manipulating Dmitri's wit and skill, the cult benefited from his involvement. Before he could revive his brother, however, the heroes of Quest #29 finished what those of Quest #18 started by defeating him along Gottfried and his section of the cult. All that remains of the Finegold brothers are a few journal entries.

Dead

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Edward Finegold - Human - Finegold Brothers

Appeared in: Quest 18

Edward is one of the two notorious Finegold brothers. They and their small organization of criminals are a general nuisance to all houses of Eubric. They specialize in stealing and kidnapping, often demanding ransoms from the rich families that control Eubric. Edward was killed by the heroes of Quest 18 in the jungle of an out-of-the-way island in the Crystalline Sea at the request of the Bonaparte family.

Dead

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Patricia Ziegfried - Human - The Ziegfrieds

Appeared in: Quest 18

Patricia is one of the many magic-wielders of the Ziegfried family. She acted as an ambassador to the heroes of Quest 18 after they defeated Atticus Ziegfried.

Alive

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Phillip Bonaparte - Human - The Bonapartes

Appeared in: Quest 18

Phillip is a member of the Bonaparte House, and often acts as an ambassador for the family. He is not much of a seaman as his name would imply, but he is an important member of the house and holds the family values close.

Alive

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Captain Whales - Human - No Allegiance

Appeared in: Quest 18

Whales is an independent merchant sailor who resides in Eubric. He is honest and boisterous, and won't miss a chance to earn some extra gold. He owns his own ship, The Mercutio, and is aided in his travels by his Dwarven first mate, Thimlin.

Alive

Edited by Zepher

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Quest 19

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Sir Earl Poletad - Frog - Frog Paladins

Appeared in: Quest 19, Dastan Trilogy, 38

Sir Poletad was saved by the heroes in a factory in Haddon. Afterwards, he fought alongside the heroes. He is extremely brave and proud of himself, though he often times over-estimates his ability, and is sheepish about how brave he is. In Dastan, Poletad proved himself to care more about doing what he found morally right, as opposed to fighting Wren. He helped to protect all members of Dastan, including helping the heroes save Mallelio instead of chasing Wren. Mallelio returned the favor by going to save Hans and Poletad in the Battle of Dastan. Poletad has promised to be in Eubric when Wren arrives.

Alive, Whereabouts Unknown

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Felton - Human – High Kingdoms Town/Wren Hunters

Appeared in: Quest 7, 19, Dastan Trilogy, 38

Felton is darkly practical and cynical at times, though these two traits help him see through trickery easily, and his grasp of good and evil is extremely sound. He is good friends with Hans. Felton hails from a small town in the High Kingdoms, but has now devoted his life to catching Wren. After she kidnapped him for the Arena, where he first met the heroes, he helped them break out, and swore to eradicate her. Later, in Haddon, he was separated from Hans and the heroes, realized that they are backing the wrong side of the war, and joined the guards. His double sided with the Rebels, but was eventually figured out, and his copy was killed. He assisted the guards in winning the war. He then left Haddon to track down Wren. In Dastan, Felton once more met the heroes. His friend, Hans, told the heroes that Felton had been scarred by his experience in Haddon, and was now incredibly paranoid. He assisted them in a number of tasks, though his main objective remained stopping Wren. After he convinced a group of heroes to kill Constance, the Leader of the Dragon Knights whom Felton mistakenly believed to be a Cultist and traitor, Felton was thrown in jail. He later redeemed himself by figuring out the enemy was using a tunnel system to travel the city. In the Battle of Dastan he survived a fight in the prison. Felton arrived in the Valley of Peace after the heroes have fought the Last General. He swore that he and his gang will be there to assist the heroes when they fight Wren next.

Alive, Whereabouts Unknown

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Hans - Human – High Kingdoms Town/Wren Hunters

Appeared in: Quest 7, 19, Dastan Trilogy, 38

Hans is a simple man who is aware that he is simple. He is occasionally a pessimist, and often times cuts directly to the chase. He is a little violent and hot headed, but seems to have a good heart. He’s good friends with Felton. Hans hails from a small town in the High Kingdoms, but has now devoted his life to catching Wren. After she kidnapped him for the Arena, where he first met the heroes, he helped them break out, and swore to eradicate her. Later, in Haddon, he fought alongside the Rebels and the heroes until they meet the real Felton. After that, Hans assisted the guards in winning the war. He then left Haddon to track down Wren. In Dastan, Hans told the heroes his primary objective was to stop Wren, though he is more receptive than Felton to helping protect the nobles. He fought alongside a number of heroes in various battles while trying to track down the Dark Lady. During the Battle of Dastan, he was pinned down somewhere in the city alongside Poletad. Mallelio went to his rescue. Hans arrived in the Valley of Peace after the heroes had fought the Last General. He swore that he and his gang will be there to assist the heroes when they fight Wren next.

Alive, Whereabouts Unknown

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McColt - Human - Haddon Guard

Appeared in: Quest 19, 38

McColt is the Head Guard of the city of Haddon, and the third member of his family to serve (his grandfather and father served before him). He is a practical, straight-forward, honest man who doesn't understand magic or trickery. His view of the world is simple - there is the right thing to do, and there is the wrong thing to do. McColt fought against the heroes and with the true Felton until Wren's clone was revealed, and he then recruited the heroes to help crush the rebellion. He led the heroes out of the city and thanked them on behalf of the Guard. After the events of Haddon, McColt decided to see the world. He eventually ran into a man who told him the tale of the Lost Party and the Valley of Peace. McColt hired a group of heroes to investigate with him. McColt did not bring a weapon into the Valley because he believed it to be holy ground, albeit tainted holy ground.

Alive, Whereabouts Unknown

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Vipera Callidus the Young - Dragon - Dastan Dragons

Appeared in: Quest 19, Dastan Trilogy

Vipera was freed by Hoke in Haddon and remained by his side throughout the events of the entire quest. Vipera then flew home to her homeland across the sea. When the heroes arrived in Dastan, Vipera contacted them. She helped them for help, explaining that Sphinx was planning to bring back the ancient enemy of the Dragons, the Chimera, and that her race had grown too complacent to do anything, believing that perhaps their time on the face of Olegia was over. She aided the heroes in fighting the Chimera. In the battle of Dastan she made contact possible in the Palace.

Alive, In Dastan

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Vonnetate - Pongcanis - Haddon Rebels

Appeared in: Quest 19

Vonnetate was the head of the the Rebels in Haddon. He employed the heroes to destroy the Haddon rebel guard. His treachery was revealed near the end of the Quest - he had sent all his fellow commanders to their deaths in combat, and was working directly with Wren. When the final battle ended, he was missing. Vonnetate is obsessed with the honor of a warrior.

Alive and Wanted, Whereabouts Unknown

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Lady Wren - Human - Wren/Zoot

Appeared in: Quest 7, 19, Dastan Trilogy, 38

Wren is a worshiper of Chaos and plans to take power from the God Zoot. She is known to control "Chaos Beasts". Once, while still a member of Heroica, she defeated a young Skrall. Her first run in with the Heroes of the Hall was at an Arena, somewhere in the High Kingdoms, in which she forced the heroes to fight each other and eventually kill the head of the games, Draco. She fled, and was later found in the town of Haddon. In Haddon she tricked Felton and Hans into thinking that the Rebels were the side they should support, though in fact the Guards of the town were in the right. When the real Felton was separated from Hans and figured out that the Guards were clearly in the right, she created a copy of Felton to string along the heroes. Though the heroes eventually caught the Fake Felton and correctly sided with the Guards to win the war, the damage was done, as Wren did not care who won, just that it was an even enough match to cost both sides lives. She also explained that she does not think the world is “good” or “evil” and that Chaos reigns. She knows what she does hurts others, but she explains they’ll be hurt either way, so she may as well profit. She then flees. In Dastan, Wren backed the Assassins. She worked alongside them and the Lion Knights to upset power, though she made clear to Atramor, Hans, and Felton that she has other motives. She stole the Spiritus Intendere, a device designed to submit spirits to her will. She then assisted in the murder of U’Stus, and later came to the heroes and asked them kill the Chimera. She kidnapped Sphinx, and attempted, in the Battle of Dastan, to make off with Ella, though she was prevented. She then fled. In the Valley of Peace, the heroes watched a young Wren in a series of flashbacks. The Valley of Peace was Wren’s final quest with Heroica. She was seen systematically betraying her party members at the behest of Roderick Hinckwell, a Knight. It was eventually revealed that she and Roderick, and the Gray Wizard, discovered a Temple of Zoot. She and Roderick received visions from the God. Wren discovered the beauty of Chaos, though she leads Roderick to believe that she too wished to end it and replace it with Order. After the entire party is sealed away, Wren killed Roderick, but found herself no match for the Last General. She pleaded for her life, which he gave her. After the heroes killed the General in the present, Wren returned and took the Amulet of Gods. She then promised to see them soon and left once more.

Alive and Wanted

Edited by Zepher

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Quest 21

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Crozen Porthiar - Unknown - Porthiar Family

Appeared in: Quest 5, 21

Almost nothing is known about Crozen Porthiar, or the Porthiar Family in general. Crozen's undead body assaulted some heroes in a quest hosted by Eran Hinckwell, in which the Matriarch was turned to dust. Later, a pair of Zeigfried brothers hired a few more heroes from the hall to go back in time and inspect their family tree. Crozen appeared, but the spell went awry before anything could be revealed, ending the quest.

Assumed Dead

Edited by Zepher

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Quest 22

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Chief Gut - Elven - Leader of Maw-Hax village

Appeared in: Quest 22

Chief gut is the leader of Maw-Hax village located in a cave near Draida Bay. He is the father of Zike, Heinike, and Kellie. He hired a group of heroes to search, find, and get rid of a group of 'snowy beings'. His wife is not mentioned in the quest and is currently unknown.

Alive

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Heinike - Elven - Leader Scout of Maw-Hax village

Appeared in: Quest 22

Heinike, son of Chief Gut, is the leader scout for the Maw-Hax village. He protects the village from any monster that dare enter the surrounding area of the village.

Alive

Edited by Zepher

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Quest 23

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Antiquarian - Dwarf - No Allegiance

Appeared in: Quest 23

This Dwarven antiquarian runs his shop in Eubric's Harbour District. He is an expert on everything ancient, and is currently helping Captain Patricia in the investigation of the Strivvian Keystone, an artifact that is said to open vaults containing whatever the holder of the Keystone desires most. His basement is a deathtrap.

Alive, in Eubric

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Christian & Jacob - Human/Half-elf - The Paladin Order

Appeared in: Quest 23

These two Paladins were send to Eubric to investigate the levels of corruption the Order had sustained in Eubric, although it is entirely possible they were send to Eubric, just to be rid of them. They were tricked in to believing Eubric's jail was a waiting area, while in fact all their belongings were taken. After the Wolfgang attacked the building, the prisoners, including Christian and Jacob, disappeared.

Presumably Alive

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Donny Dozenhands - Human - The Wolfgang

Appeared in: Quest 6, 23, 33, 34

Donny is a master pickpocket, thanks to being raised in the streets of Eubric Freeport ever since he was very young. He formed his own notorious gang of thieves that thrived until Ulric Wolfkin came to town. Over one single night Donny was swearing loyalty to Ulric, as were many other criminal leaders at the time. Donny quickly rose the ranks and is now one of the three master criminals taking orders only from Ulric. At one point even Heroica was after Donny for committing crimes against the Six Houses, but he managed to bribe the champions chasing him and escape. Donny later led the assault on the Town Watch building, his current whereabouts are unknown. He, like other Wolfgang leaders, was revealed to be a werewolf.

Alive, the Wolf's Den

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Grandogsh - Orc - No Allegiance/Steelaxe Clan

Appeared in: Quest 23

Formerly the leader of an Orcish clan overseas, he laid down his position and exiled himself, after failing to defend his clan. In Eubric, he killed several guards, and was sequently thrown in jail, his execution to be followed. After the Wolfgang attacked the building, the prisoners, including Grandogsh, disappeared.

Presumably Alive

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The Metasimians - Metasimian - No Allegiance

Appeared in: Quest 23

One of the many lesser gangs in Eubric. They are most active and powerful in the Harbour District, which is disputed between them and the Wolfgang, and a gang called The Blood Fist. They employ guerrilla tactics, to deal with the stronger enemy, and are known to leave their victim's bodies in the streets, for everyone to see. Some of them had a run in with Heroica, which did not end too well for them.

Active, in Eubric

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Captain Patricia Cousland - Human - The Town Watch

Appeared in: Quest 23, 33

After Ubert Lilly's demotion, Sergeant Patricia was promoted by the Houses to Captain Patricia, at least for the forseeable future. She rules the Town Watch with iron fist, and many of Eubric's lower class citizens fear her. In the Town Watch, her reign is undisputed. Cousland cracked down on the Wolfgang after the attack on a Town Watch building. She helped to lead the hunt of Violetta, and eventually left in disgust after the heroes let Violetta walk.

Alive, in Eubric

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Quest 24

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The Draugr - Undead - Canute Clan

Appeared in: Quest 24

The Draugr is brother to Cleric Wulf. When he was not given a proper warrior's burial, his spirit grew angry, and he became an undead Draugr. AKA, a zombie viking. He made an alliance with the Gnorf and Canute viking clans, set on restoring his honor and killing his Cleric brother. Luckily, 5 heroes tracked down the Draugr to it's old castle lair, and killed him with the Canute king.

Dead

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King Canute - Human - Canute Clan

Appeared in: Quest 24

King Canute, leader of the Canute clan, was horrified as he heard of Cleric Wulf's brother, perhaps the mightiest of all vikings, buried wrong. When the Draugr rose, he made an alliance with him. They captured prisoners from Cleric Wulf's town, and chained them in Staugh Castle. During diplomatic talk with the Draugr, he died will 5 heroes burst in and fought them.

Dead

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Cleric Wulf - Human - Gnorf

Cleric Wulf is a cleric in the debated lands of Canute and Gnorf. His brother came back from the dead and tried to kill him. Cleric Wulf recruited 5 heroes from Heroica hall to slay the undead warrior.

Alive

Edited by Zepher

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