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Extension 30th April Challenge VI: "The End"

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Challenge 6:

"The End" has been posted. (See last post.)

Challenge V results are in.

Winning guild by 1 gold... AVALONIA!

Gold won this round...

Mitgardia- 488

Nocturnus- 415

Kalphlin- 467

Avalonia- 489

Seriously. 1 gold. 1.

Individual winners...

Mitgardia- Torgar by 1 point

Nocturnus- Dr. Rod by 81 points

Kalphlin- robuko by 3 points

Avalonia- ZCerberus by 1 point, but because he slept with a judge, he was DQed from winning an individual prize this round and the Orc will go to the very deserving rogueang.

Totals

Mitgardia- 3,119

Nocturnus- 2,935

Kalphlin- 3,180

Avalonia- 3,292

ANNOUNCING:

Prelude to Challenge V is up!

Challenge IV - "Elemental Mayhem" has been announced! Challenge ends on August 5th, 2012.

Announcing:

Challenge III - Treasure Hunt

1st Prize 10223 Kingdoms Joust!

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Description:

Build an epic scene which depicts your adventurer entering and searching a mysterious location for the Elemental Crystals. The location may be any fantasy/castle site you wish, but it must feel ancient, remote, and ominous. (Ancient tombs, catacombs, jungle ruins, long-forgotten temples, sewers, caves, bandit hideouts and many others are all possibilities!)

The crystal must be guarded by some sort of guardian or trap, and a heavy emphasis on thematic building is encouraged. (For example if you are building an ancient tomb, undead may guard the treasure, and if you are building a jungle locale, natives/wild animals may be the guardians)Guardians may be dispersed throughout the location, or only appear in the treasure chamber. Anything can be a guardian; from people, to magical beings to mechanized sentinels.

Specifics:

• No size limit: Build as big or small as you wish, points won’t be based on size, but on quality, detail and imagination.

• Build must be an ancient site, may be set indoors, outdoors, in any climate and environment.

• Build must include guardians. (see above)

• Build should be accompanied by a short story about the adventurer's trials through the location. (Either comic-form or narrative paragraph)

• Build must contain the correct crystal/gem piece for your Guild as a treasure: If you haven't already joined a guild, you must do so with a picture of your character and elite troops as detailed in the first post of each guild.

Avalonia - Green (Earth) 30153.jpg

Kaliphlin - Blue (Water) 30153.gif

Mitgardia - Clear (Air) 30153.jpg

Nocturnus - Red (Fire) 30153.gif

There are two months to build for this round, (Due date April 28th, 2012) and we are raising the bar of expectations yet again, so take your time and build quality MOC's!

We will be looking for details, imagination, building techniques and good presentation.

Let's find these crystals so that we may unlock the greatest treasure in all of Historica!

===============================

Origins of Historica

The bard’s song tells a tale of a world long forgotten,

Race against race, clan against clan, shields clashed with swords; long ago when Men of the Lion fought Men of the Falcon, and human armies succumbed to Orcs and undead. Each group clashed with its neighbor for power, unleashing upon the world a great scourge, and the arcane land was thrown into chaos. When it all seemed but lost, a council of wise men and sages was summoned. From all the lands they came to convene in the old world’s great city; the fortress of Cedrica.

To settle the grievance and end a millennium of bloodshed, the sages declined all the treaties of old and joined all the clans into one mighty Kingdom; Historica. They founded the Four Great Regions- each one a realm in itself; - Mitgardia in the North, Nocturnus in the East, Kaliphlin in the South and Avalonia in the West, so that trade routes would spring up and clans would meet in the markets and not in the theatre of war. The wise men chose a family of great honor, to uphold the truce and to keep the four guilds from dispute, and descendants of that mighty kin to this day rule the Central lands of Historica. So goes the legend. For ten decades the races of old have migrated and spread through the world, following the trade routes, establishing cultures and prospering towns.

Today, it is a world of wonder and natural beauty; a realm where a man and a woman may find peace. But peace is short lived…

Treacherous assassins have tried to murder the King! The capital is in shock and there will be repercussions; the Four Regions assemble their forces as the balance of power shifts, and blame is passed around. For the first time in a century, the guilds of Historica build up old defenses and prepare for the inevitable confrontation; everything hangs in the balance, and Historica is on the verge of chaos once more…

Guildsmen; this is the world you inhabit, this is the place where you will make your fortune, build a mighty empire and battle for the glory and honor of the banner…

Current score total:

Mitgardia - 1195 Gold darcis

Nocturnus - 1114 Gold darics

Kaliphlin - 1174 Gold darcis

Avalonia - 1181 Gold darcis

Old Challenges:

Your first task will be to;

Challenge 1: (All Along the Watchtower) Build a watchtower to defend your realm.

Build a tower of power for your troops to defend a corner of your realm, We are looking for a small fortification on no larger than 32x32, let you imagination run wild as to how best defend the land, towers, treehouses, shanty barriers, rock slide etc, knock yourself out. The five best from each guild as decided by the guild will earn bonus points, bragging rights, possibly new titles and tags as well!

All guild members are encouraged to take part in the build categories.

Points will be earned for participation, but don't rush, you will have a month to complete the first task. You may post WIP shots as well in your guild thread to gain assistance, but all completed MOCs should be posted in their own topic with the Guild name in the description and the guild standard in the MOC as well to classify as a Guild build.

Lets see what you can come up with people!

The guild leaders will sit this round out to allow you all the creative freedom to start developing the world of Historica in your own eyes, so go forth and create.[/i]

You may ask your questions in this topic. Just remember:

WIP shots in your Guild pinned topics

Complete MOC posted as separate topic

Have fun!

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Category 2: Embassy. Build an embassy in enemy territory. Knock yourself out, it can be a point of trading if so desired, but preferably a fortified structure to allow protection for its homeland residents. Make it interesting how your style of guild dwelling integrates into another lands unique flora and fauna. Will a Nocturnus embassy be polluting a pure environment? Will their be mystical snow fall in the desert? Trees growing where they shouldn't? desert in amonsgt a swamp? See how you go!

The five best from each guild as decided by the guild leader will earn bonus points, bragging rights, possibly new titles and tags as well, did I mention prizes!

All guild members are encouraged to take part in the build categories.

Points will be earned for participation, but don't rush, you will have a month to complete the second task. You may post WIP shots as well in your guild thread to gain assistance, but all completed MOCs should be posted in their own topic with the Guild name in the description and the guild standard in the MOC as well to classify as a Guild build.

WIP shots in your Guild pinned topics

Complete MOC posted as separate topic

48x48 or smaller

All guild members may enter

Entries close February 15th

Indexing will be done in this topic.

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And so it was that the four Great Guilds of Historica reinforced the bonds between them with masterful diplomacy. Pleased with the newly-established era of unity, the High King Draconius has decided to tour the realm of Historica, so that he may survey all the newly-built embassies and note-worthy sights first-hand, and reward all those whose efforts had helped insure the peace.

From the Capital Stronghold of Cedrica, the High King, his entourage and armed guard shall make their way to each of the four realms of Historica. Thus the King has sent messengers to every Guild, decreeing they must prepare their land for his arrival. “It is a time of peace and prosperity” the King has announced; and all in Historica will be well advised to remember it.

With this new peace, the High King has decided to focus the the realm in more historical pursuits - gathering a great champion from each realm to look for an infamous Historian who may hold the answer to the Mystery of Historica's fabled hidden shrine... Stay tuned for more...

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The Search For Truth: Prelude to challenge 3

The land of Historica is enjoying a time of peace and prosperity! New Embassies and fortifications have been built throughout the land and the High King can finally rest at ease, knowing his reign is at an all time high.

He knows that under his rule, Historica has indeed become a mighty realm. Now all it needs is something that will boost that claim-will; a talisman, something unique and special, that could become a true symbol of all that is just and good about Historica.

There is no shortage of Legends about treasure in Historica, and the High King has been showing an increased interest in whether or not there is really any truth behind the tales. One legend, in particular, has really caught his attention.

All children of Historica grow up with The Tale of the Lost Shrine Of The Druids. It is a tale about the first settlers of this mighty land; a powerful race of Druids who lived in harmony and were as one with the land. It is said that they built a sacred shrine, and within its walls they placed 'The Soul Of Historica'. This treasure is said to contain the power of the four Elder Druids who sacrificed their lives so that the land would forever be blessed. It is indeed, a treasure of extreme importance and power.

People have been searching for this treasure for centuries, but to no avail. Presently, the story is accepted as nothing more than a legend. But is it indeed just a legend? That's something which the High King is determined to find out.

Four warriors, one from each corner of Historica, have been assigned the task of tracking down a retired Historian; the only man in the Kingdom who may know the answer.

Lord Owain Of Avalonia, cousin of Artorius Rex

Ragnar'The Fearless' Nibelung, nephew of Jarl Nibelung

Kathyrin Flagg, slave sister to Dextrus Flagg

Kahzoul 'The Reaper', bodyguard and trained assassin of Lord Ssilyrrlith

After many weeks of ceaseless searching, the four finally track down the Historian to a dwelling in Nocturnus, a place known as Grim Hollow.......

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Owain: "You sure this is the place?"

Kathyrin: "Why?" "Doubting my skills are you now?" she grinned.

Owain: "But look at it!" "Dark and dirty and falling to pieces, who lives like this?!"

Kahzoul: "Oh I am sorry, would you prefer it if we planted some lush green trees? Perhaps a nice row of flowers along the front, yes?" he asked sarcastically. He lowered his tone, "Fool, your not in Avalonia anymore!"

Owain: "Mores the pity" he grumbled.

The group took a moment to gaze upon their destination. Could the answer to the most sacred of treasures really be found in such a place?

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Ragnar: "Enough time wasting, lets just do what we came here for and head back" he growled.

Kathyrin: "Agreed, after all, we are being watched."

Owain: "Watched?" he shouted. "By whom?"

Kahzoul: "Drow spies of course." he said casually. "They've been watching us ever since we set foot into Nocturnus." He seemed to find the situation amusing.

Kathyrin: "Then they know why we're here?" "They know of the Shrine and the Historian?"

Kahzoul: "Oh yes, they know alright." he smiled.

Ragnar: "If they know" he snarled, "then why haven't they already taken the Historian, learned his secrets and gone ofter the Shrine themselves?"

Kahzoul: "That's not their style." he said with a grin. "They find it far more fun to let us do all the hard work and find the treasure, then they can just come and take it from under our nose!"

Owain: "Not on my watch!" he roared.

Owain stepped out from the group, drew his sword and looked out towards the gloomy land of Nocturnus.

"COME OUT YOU COWARDS!" he shouted. "COME OUT AND FIGHT!"

He unbuckled the straps of his shield and threw it to the ground.

"I'll MAKE IT EASY FOR YOU, NO SHIELD, ONE HAND BEHIND MY BACK!.....COME OUT AND FIGHT!"

His shouts were greeted with nothing but silence. He spat on the floor in disgust, picked up his shield then turned to walk back to the others.

Kahzoul: "What a fine display." he mocked, clapping his hands.

Rangnar: "And what did that achieve?"

Owain: "Look, if they are out there, then at least they know that Avalonia is not afraid of a fight!"

Ragnar: "Nor is Mitgardia!" he stroked his hand across the blade of his axe. "And you would do well to remember that!" he said said dangerously.

Owain: "I'd end your life before you had time to swing that hedge cutter!"

Kathyrin: "I'll cut both your throats right now if you two don't pack it in!" she shouted, then smiled. "Come on, lets get this over with."

The group made they way to the main door. The stench of the overflowing sewers wasn't making this task any easier, but they knew they would soon be on their way home.

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Owain: "Right, I'll break down the door."

Kathyrin: "No!" she said shocked. "We're not thieves, we knock."

Owain looked bemused. 'Just kick the door in' he thought to himself, but nodded at Kathyrin, who went ahead and knocked.

And so they waited, and waited........and waited!

Owain: "What a surprise!"...."So now we kick the door down right?"

Karzoul: "Leave it to me, amateurs." he hissed. He made his way to the door, placed his hands on the lock and within a flash the door swung open.

Owain: "How did you do that?" he asked confused.

Karzoul: "Oh please, picking locks is child's play, we Nocturnian's know how to pick a lock from the day we can first stand!" "Not to mention a wealth of other tricks!" he boasted.

Kathyrin: "Lock picking?" she raised an eyebrow. "Whats that for then, thieving?"

Karzoul: "No...well, not as such" he grinned.

Owain: "More likely for when the imbeciles manage to lock themselves out their houses on a daily basis!" he chuckled.

Karzoul: "I'll ignore that comment Owain, besides, the door's open, so lets go."

Into the building they went, glad to be away from the harsh eyes of the watching Drow. Now to speak to this Historian!

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Ragnar: "Strange place this." he looked around the lower floor, scouting for anything that may be threat. "Shall I stand and guard the door?" he snarled.

Karzoul: "No need, like I said, the Drow won't make a move yet." he spoke with a confidence that washed onto the others.

Kathyrin: "I guess your right, they wouldn't stand a chance anyways!"

Owain: "I'd kill them all before they even got through the door anyway, so its really not an issue is it?".......

Karzoul rolled his eyes and carried on searching the lower floor with the others. Owain decided to have a look around as well, until something caught his eye.

Owain: "Look at all those barrels of Mead!" he cried, "and they're full too, I knew this would be a worthwhile journey!" He raced over to the barrels.

Owain: "Perfect, now lets see, six full barrels....So, we're gonna need to find some sort of wagon to get these back to mine and..."

Ragnar: "Oi" he interrupted. "If anyone's having those barrels of Mead, its gonna be me!" "Besides, I don't need a wagon, I'll just carry them on my back like a real man!" he grinned.

Owain: "That's stealing!" he said.

Ragnar: "What?" he asked confused. "What's the difference with you taking them then?"

Owain: "I'm borrowing", he said with a smirk, "borrowing."

Kathyrin: "No one is stealing or borrowing anything." She spoke with a half smile while flicking her dagger in the air.

Owain: "Come on Kath, its a long journey back home you know!"

Ragnar: "Aye, journey goes a lot quicker with a barrel of Mead!"

Kathyrin: "Must I remind you two that we are on a mission for the High King? We are here in the hope that this Historian will give us some information regarding the Lost Shrine! Not only have we already broken into his house, now you want to take his supply of Mead as well?...What next?" she grinned, "I wouldn't tell us anything if I were him!"

Karzoul: "Hey, over here." he called the other three over and nodded towards the staircase. "Up the stairs, I hear movement coming from one of the rooms, that's probably our guy!"

Sure enough, the sound of somebody moving could be heard coming from the upper floor. They made their way up the stairs and pushed open the door. Someone was sitting at a table at the far end of the room. They had found the Historian.

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Historian: "Ahhh, I've been expecting you."

Owain: "Expecting us?" he gasped. "Did you not hear us knocking? Four bloody hours we were waiting out there, FOUR!"

Kathyrin: "Oh shut up Owain!" she snapped. She turned towards the Historian. "I must apologize for his rudeness Mr...."

Victor: "Revolword, Victor Revolword" he smiled, "And don't worry about that business with the door; yes I heard your knocking, but you can't be too careful round here, likely to get dragged outside and robbed if you answer your door in this hamlet."

Kathyrin: "Well its good to know we have found you safe and sound." she smiled. "There's a matter we really could do with you expertise on, lets just say its historic." she smiled.

Victor: "Well you have come to the right place, but first let me get you all a drink, you must be thirsty?" he asked. "I have some very fine Mead downstairs, I'll go and fetch some for you all" he offered.

Owain: "Its ok, I know where it is, I'll get it."

Victor: "Oh...ok...splendid. Yes, that's very kind of you Sir"

Owain bounded off downstairs and appeared again ten minutes later. He had managed to haul and struggle a whole barrel of mead to the top. He stood exhausted, but looking very pleased with himself.

Kathyrin: "What are you doing?" she asked shocked. "You only had to fetch one beaker each!" she rolled her eyes shaking her head.

Ragnar: "You did well lad!"

Owain: "Yeah, I know."

The two of them stood there grinning, while Victor poured them all a drink. He seemed oblivious to what Owain had done.

Victor: "Right then, what is it that I can help you with?"

Kathyrin: "We need some information on a shrine; if it exists and where it can be found."

Victor: "There are plenty of old ruined shrines in Historica, are you looking for one in particular?" he asked.

Kathyrin: "The lost Shrine of the Druids." she watched for Victor's reaction.

Victor: "Ah yes, but of course." he calmly leaned back in his chair then looked up at them. "You're treasure hunters then?"

Kathyrin: "Not as such, the High King has shown an interest in the Shrine and would like to know whether it really exists?"

Victor: "Of course it does" he chuckled. "Legends don't just appear, they may grow and be exaggerated over the years, but they are all based on real events." he looked carefully at the group. "Yes it does exist, and it contains the greatest treasure in all of Historica. I have devoted a large part of my life to finding it, and through that journey I have learned much."

Owain: "Ok....So where is it, how do we get there?"

Victor: "I'm afraid its not that simple, you can't find the shrine until you have the keys."

Kathyrin: "Keys?"

Victor: "The keys open the shrine, and its the keys that, when found, reveal its location." he gave a sly smile. "So you can't find the shrine or open its door without the keys."

Ragnar: "Right then, so we need these "keys", fair enough." he scratched his beard and looked at Victor. "So where do we find them?"

Victor: "For years men have been searching, but nothing has ever been found. Why do you think that could be?"

Owain: "Because they've rusted away!Or better still, maybe they never existed at all!" he scorned, then got up and drowned another beaker of Mead.

Karzoul: "Perhaps...I've encountered most of Historica's sacred items on my travels, but never a Shrine key; I'm afraid that they may be lost forever. Or..."

Kathyrin: "Or maybe they aren't keys in the conventional sense?"

Victor: "Exactly my dear, the keys to the Shrine are not keys in the conventional sense, but something else entirely."

Kathyrin: "What exactly are they?" she asked.

Victor: "Crystals. Four Elemental Crystals; one for each of the ancient elements."

Karzoul: "Earth, Air, Fire and Water...?"

Victor: "That's correct, and when they are all found and brought together, they will reveal the location of the shrine."

Owain: "Crystals eh?" a look of interest crossed his face. "I bet they're worth a fair price?"

Kathyrin: "Don't even think it Owain!" she snapped.

Owain: "I know, I know, just jesting" he smiled.

Kathyrin: "Now then Victor, how exactly do these Crystals show the location of the Shrine?"

Victor: "On each Crystal there is an inscription that explains where the shrine is located, but this inscription does not become visible unless all four are brought together."

Kathyrin: "I see; so once we find them, how do we open the door of the Shrine?"

Victor: "According to an old manuscript I found, the Keys are placed in some sort of device, and their power unseals the door."

Ragnar: "Now we're getting somewhere!" he said excitedly.

Karzoul: "Well that explains why no one has ever found the keys, they've all been searching for the wrong thing." he smiled with amusement.

Owain: "Its just like what I've been saying all along" he proclaimed.

Ragnar: "What?"

Owain: "Nothing...never mind."

Kathyrin: "So, its just the location of these Crystals then, have you discovered any information on their whereabouts?"

Victor: "I'm afraid I do not know their exact locations, but I do know that they were hidden in each corner of Historica. The Earth Crystal is hidden in Avalonia, the Air Crystal can be found in Mitgardia, the Fire Crystal lies in the land of Nocturnus and the Water Crystal rests somewhere in Kaliphiln."

Owain: "Great, well that narrows it down, so somewhere in each land of Historica, there lies a Crystal hidden! All we need to do is spend the rest of our lives searching every inch of each land trying to find them!" he sighed and slumped down in a chair.

Kathyrin: "That's all the information we needed!" she exclaimed. "We now know the shrine and keys exist, we know that one is hidden in each realm, and we know what they do and how to use them! That's more than enough!"

Owain: "Yes but there's still the burden of trying to find them, it would be never ending!"

Kathyrin: "Not if the whole of Historica is looking for them! We'll find them!" she said enthusiastically.

Owain: "I'm sure your right."

Kathyrin: "Victor, if you knew all of this, why haven't you tried looking for them?"

Victor: "Ah therein lies the problem; you see, only a Mitgardian can find the Crystal in Mitgardia, just as only an Avalonian can find the Crystal in Avalonia.The same is true for every land, and alas it's one of the reasons I never bothered looking for them myself." he chuckled.

Kathyrin: "Thank you Victor, your information and help have been invaluable; we're in your debt. Is there anything we can do for you in return?"

Victor: "I just want to see the Shrine finally discovered, that's all." he smiled.

Kathyrin: "You shall see that happen, I promise! Its time for us to leave, there's lots to be done."

The group stood and said farewell to Victor. He seemed excited at the prospect of the Shrine finally being discovered, but why wouldn't he, after all, its the Shrine of Legend that countless men have searched for all their lives.

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The group headed outside into the darkness of night. Owain and Ragnar fetched the horses, then they all gazed out into the darkness.

Owain: "Whats our move now?"

Kathyrin: "We each head back to our leaders, report everything we have just heard and then, I expect, they will speak to the High King. A plan will likely be put into action to find the Crystals."

Ragnar: "So this is where we part ways then?"

Kathyrin: "Yes, we have done our part, whatever happens next is up to our leaders and the High King to decide."

Owain: "Fine with me, I just want to get back to Avalonia; its a long journey." he said with a sigh.

Karzoul: "Yes, I do feel for you guys." he grinned. "I expect I will be home in under an hour!"

Owain: "Yes, but then you've got to mess around trying to pick the lock to get in!" he laughed.

The group smiled and said farewell to one another. They were going home, successful in their mission and excited to finally be able to set foot back in their beloved lands after so long away.

So the stories were true. The shrine did exist and so too did the mysterious treasure hidden inside.

But before this treasure could be found, four Crystals must be located; and that will be no easy task. Objects of such great importance are bound to be hidden well, in treacherous places; bound to be guarded by all manner of unspeakable creatures and traps. One thing is for certain; they must be found! For the glory of the High King, and for the people and legacy of Historica!

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Friends, AFOL's, Guild Members of Historica, lend us your ears!

It is our pleasure to announce the results from Challenge 2, the Embassy Build:

In this round our great lands came together in diplomacy and forged strong relations in the spheres of trade, knowledge, and culture! We had a lot of amazing entrees and as you can tell, judging was a long and thorough process, as each and every entry was considered and given a fair chance at being the best in it's Guild. With so many great models, it was difficult to choose the top ones. We now present you with the highest rated MOC's from each guild, as well as the overall top scoring Guild, both in terms of entrees submitted, and quality of said entrees.

Total Guild Points:

Mitgardia - 535 Gold Darics

Nocturnus - 508 Gold Darics

Kaliphlin - 532 Gold Darics

Avalonia - 544 Gold Darics

The winning guild for Round 2 is therefore: AVALONIA!

Individual Guild Winners:

Mitgardia: Ecclesiastes

Nocturnus: lisqr

Kaliphlin: Gabe

Avalonia: Rolli

These winners, as well as the Winners from Challenge One can expect to receive custom prizes designed and produced for Guilds of Historic exclusively. Details on these prizes will be released soon, but trust us when we say, they are well worth the wait. :wink:

Congratulations to the winners, and a big thank you to all who participated! :thumbup:

Stay tuned for the official announcement for Challenge 3!

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Announcing:

Challenge III - Treasure Hunt

gallery_13585_168_592968.jpg

Description:

Build an epic scene which depicts your adventurer entering and searching a mysterious location for the Elemental Crystals. The location may be any fantasy/castle site you wish, but it must feel ancient, remote, and ominous. (Ancient tombs, catacombs, jungle ruins, long-forgotten temples, sewers, caves, bandit hideouts and many others are all possibilities!)

The crystal must be guarded by some sort of guardian or trap, and a heavy emphasis on thematic building is encouraged. (For example if you are building an ancient tomb, undead may guard the treasure, and if you are building a jungle locale, natives/wild animals may be the guardians)Guardians may be dispersed throughout the location, or only appear in the treasure chamber. Anything can be a guardian; from people, to magical beings to mechanized sentinels.

Specifics:

• No size limit: Build as big or small as you wish, points won’t be based on size, but on quality, detail and imagination.

• Build must be an ancient site, may be set indoors, outdoors, in any climate and environment.

• Build must include guardians. (see above)

• Build should be accompanied by a short story about the adventurer's trials through the location. (Either comic-form or narrative paragraph)

• Build must contain the correct crystal/gem piece for your Guild as a treasure:

Avalonia - Green (Earth) 30153.jpg

Kaliphlin - Blue (Water) 30153.gif

Mitgardia - Clear (Air) 30153.jpg

Nocturnus - Red (Fire) 30153.gif

There are two months to build for this round, (Due date April 28th, 2012) and we are raising the bar of expectations yet again, so take your time and build quality MOC's!

We will be looking for details, imagination, building techniques and good presentation.

Let's find these crystals so that we may unlock the greatest treasure in all of Historica!

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Presenting the free build scores and running tallies for Guilds of Historica.

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Kaliphlin is closing the gap! Lets get some more Nocturnus and Mitgardia builds going :thumbup:

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Attention Guild members!

Due to the scale and complexity of Challenge 3, and the great number of builders who need more time to finish their entrees, we are officially extending the deadline for Challenge 3 by 2 weeks.

This is a one-time only extension that we give because we want to see everyone at their best.

If you have already submitted, take this as an opportunity to refine your design, or focus on free builds instead; the choice is yours!

The new deadline is now May 12th 2012.

Thank you for your hard work!

-The Guild Leaders

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Round 3 building time has now finished. Your guild leaders will compile the entries soon for a public vote and Guild leader scoring as well. Stay tuned.

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Prelude to Challenge 4: Elemental Magic

And so it was that through all the efforts and and hard work of it's citizens, Historica recovered the lost Elemental Crystals. Upon hearing that all four crystals had been found, the Historican Victor Revolword sent the following letter to each of the four Mighty Guilds of Historica.

"Dearest Guild Leaders,

I believe I have found the answer to where the lost Shrine of the Druids may be located. As it is our High King's Command that the shrine be discovered, I humbly request that you send forth your four adventurers; Lord Owain Of Avalonia, Ragnar'The Fearless' Nibelung of Mitgardia, Kathyrin Flagg of Kaliphlin,

and Kahzoul 'The Reaper', of Nocturnus to meet me in five days time at high noon on the outskirts of Cerdica. Each adventurer should bring their guild's crystal so that we together may locate and open the shrine. I must insist that those four be sent, as I trust no one else with a task as important as this. I cannot say more as I fear this letter may be intercepted.

~Sincerely,Victor Revolword"

And so it is five days later, and the sun is high in the sky as the four adventurers meet on the hill overlooking the capital.

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Owain: "Hello friends, it has been too long!You stil alive Kahzoul? I wasnt sure if you'd make it given how unsafe Nocturnus is these days."

Kahzoul: "Nocturnus? I wouldn't talk, considering the mess the drow have created in your lush homeland! Those little buggers pop out of every hole; they're like vermin I tell you! Soon they'll be all over!"

Ragnar: "Ha...I'd like to see them things try and burrow under Mitgardia's frozen tundra and solid granite mountains! The Drow will never make it in Mitgardia, I can assure you... Kathyrin, how are things in Kaliphlin?"

Kathyrin: "I can't complain. It's been a tough few months; overturning every stone in the desert in search for a water crystal sure wears down on you. I'm eager to see what Victor has found out!"

Ragnar: "Here he comes now!"

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Victor: "Ah, there you are, the four great heroes from the four great guilds! Forgive the sudden and mysterious circumstances of my summons, but I have made a discovery that no one is aware of! The exact location of the shrine was made clear to me, and the crystals woill likely confirm it!"

Owain: "Victor,all of Historica was out and about looking for secret shrines and burial sites; how have they not found it? I'm starting to think it may not be in Historica at all!"

Victor: "Ah, and therein lies the exciting part of the discovery! It is in Historica! It's been under our noses our entire time! Tell me, what have you heard about the Knights of Cadarn?"

Kathyrin: "They were an ancient order of knights, in the days before the Guilds. They were hailed as brave warriors and ruthless fighters."

Victor: "Correct, but do you know what their specialty was?"

Owain: "If they were anything like modern knight's I'd put my money on drinking and/or brawling."

Victor: "No, they were expert Mage hunters! They believed in the Chivalry and words of spiritual leaders and sought to root out magic from the world. They did not succeed, but they recorded their exploits and projects very thoroughly!I stumbled upon a History of the Knights of Cadarn, and after a few chapters found an interesting description of a shrine, very much like the one we're looking for! It was taken over by the Knights, who drove away the Druids and sealed the entrance. To make sure no one would ever find it they built a fortress on top of the it! The Fortress of Mizia!"

Ragnar: "So all we need to do is find the fortress ruins?"

Victor: "I looked for its location, and after countless hours of research realized that it was still standing! After nearly one thousand years, the fortress was still very much intact!It is not called Mizia anymore, it's an occupied ruin; in the on the West border of Nocturnus!"

Kahzoul: "Occupied? Occupied by who?"

Victor: "A blood-thirsty Orc tribe, no less! Travelers won't come near it, and that is why I need you. These Orcs are man-eaters, not the civilized Orcs you're used to in your cities. They will attack us if we approach, so we must be ready for a fight. I am just an old man, but with your four's skill, I believe we can make our way through the fortress and into the shrine! But I must confirm it, please take out the crystals."

The adventurers do; as the crystals approach each other they start to glow.

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Victor: "Quickly now... Yes yes, let us see... Aha it is exactly as I thought! The crystals point East! We are headed towards the fortress then!"

Owain: "Do you know what we'll find in the Shrine Victor?"

Vicrtor: "If I knew I wouldn't be going along on this journey with you! I'm sure the King will be very pleased with whatever treasures we find. Now let us depart..."

The adventurers and Victor travel for 3 days and 3 nights and arrive at an impressive sight; a run-down archaic fortress that oozes a chilly magical tingling. There are human bones and head about the grounds, and the adventurers cautiously approach the gate.

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Orc Guard: "Human! Meat!! Let's get them brothers and sisters!"

Victor: "Now now, there's no need for anyone to get hurt! We simply want to move inside. These four are excellent warriors, let us pass and there won't be any trouble!"

Orc Guard: "Humans talk too much! Warggghh!Kill them!"

Owain: "I guess we're doing this the hard way then?"

Ragnar: "It's more fun this way! Yarghh!"

Kahzoul: "I've got the high positions! Jumping is my thing!" (he jumps onto the battlements)

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The adventurers engage the horrific Orcs....

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Ragnar: "Take that, Yearghh, and that! You want some too? Yargh! Keep coming at me, I'll take you all on you worthless vermin!Kahzoul, you jumping monkey, get off your perch and join the fight!"

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Owain: "I guess that's how they teach you to fight in Nocturnus! AAAH!... By jumping around until the enemy gets dizzy and falls on his sword!"

Kathyrin: "He's killing more than both of you combined you loud-mouth! Yahh! Stay down Victor, there are more of them coming!"

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Kahzoul: "That's the last of them! Yahhh!"

The adventures assemble in from of the fortress gate.

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Victor: "Oh my, that was almost too much for my old bones... So, here we are, the fortress of the Knights of Cadarn! The shrine entrance will be somewhere below the altar. Be weary; I feel strong magical forces at work here..."

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Kathyrin: "We're ready for whatever comes our way Victor! Let's head in!"

The group enters the fortress and quickly finds the abandoned altar. After several attempts to life the slab fail, Victor notices grooves in the stone in the shape of the Elemental crystals. Once the crystals are places, the slab sinks into the floor revealing a hidden stairwell.

The group heads down. In the darkness of the underground, the smells of moist rocks and and fresh vegetation give the party a whiff of freshness. As they walk along a dark corridor an doorway appears; as if cut into the rock. Light illuminates the landscape on the other side, and the party of travelers head in. They arrive at an impressive sight; the Temple of the Druids.

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Victor: "Behold friends; the oldest shrine of its kind in existence! Look around! These floors and statues are thousands of years old! This place predates Historica!"

Ragnar: "What on earth kind of temple is this? I haven't seen anything like it!"

Victor: "It is a Shrine for the worship of Elemental magic! Look around; we are surrounded by the 4 elements; each has an altar on which the crystals should be placed."

Kahzoul: "The brifge is out, we could swim but the water is turbulent; we'll never make it!"

Victor: "Allow me." (he raises his staff and utters) "Mostikus!"

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Kathyrin: "Amazing!"

Victor: "A cheap trick compared to the magic we'll find here. Off we go now let us cross!"

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Ragnar: "What are these eagle statues for?"

Owain: "They look like the altars Victor mentioned; but how do we know what crystal goes where?"

Victor: "You must think in terms of the elements; look here an Elder Wood tree; the symbol of the ancient earth. The earth Elemental crystal goes here!"

Kathyrin: "There are stepping stones into the water there; it must be for the water element! The fire pits signify the fire element and Ragnar, if I'm not mistaking, that misty cauldron rock there symbolizes the air element!"

Victor: "Excellent observations my dear! Can you reach the altars safely?"

Ragnar: "Yes, be careful Kathyrin; that water is treacherous!"

Victor: "Here we go, place the crystals on the altars and I will recite some ancient druid enchantments!"

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Victor: "Wonderful! Get ready now!"

As Victor reads of ancient Druid chants, the floor of the cave trembles and an ancient trap door opens in the shrine revealing a glittering object.

Ragnar: "What is it Victor? Treasure??"

Victor picks it up, and walks to the edge of the water.

Victor: "Oh it's better than that my lad, better than that! It's the helm of the Druid Head priest! The enchantments herein are more potent than any magic we possess! I've been looking for it all my life!"

Owain: "Wait, you said you didn't know anything about what was kept in here!"

Victor: "Ah, yes, I may not have been entirely honest you see; my true purpose in coming was to obtain this lovely artifact that the Knights of Cadarn wisely hid away from mankind so many centuries ago! You see, this artifact makes me the most powerful magic user in the world, and it is high time I got my way. I should thank you all, without you I would never have been able to find the crystals and get inside the Shrine! Now Historica is mine for the taking!"

Ragnar: "Are you mad old man! We'll cut you down before you manage to raise an arm in defense!"

Victor: "Let's make sure that does not happen!" (He raises his staff and utters a chant. Suddenly the adventurers are held down by an invisible force)

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Owain: "What on earth is going on! Stop it you old coot!"

Ragnar: "It's pulling me in! I can't move!"

Kahzoul: "Aaah the fire! He's pulling me into it! Stop him somebody do something!"

Kathyrin: "Help! I'm gonna drown! It's pulling me towards the deep!"

Victor: "Easy there my pretties, the more you struggle the worse it'll be! You're gonna be servants to my will!"

The adventurers are pulled into the elemental altars and disappear.

Victor: "Ah, my apologies, but I need your souls!" (He collects all 4 crystals) "I hope you're comfy in there! Now to test how powerful this Helm is; I should be able to materialize in another dimension. Let's try the realm of Elemental Spirits!" (He brings his staff down onto the floor; the room begins to spin, and he is transported into a place with no obvious dimensions or features)

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Victor: "Spirits can be seeded into these vessels! I am sorry my friends but you will be the host of these spirits! Each of you will become an elemental being under my command... The Drow are an annoyance, the real threat to Historica was right under your noses this whole time!And all I had to do was put on the guise of an old geezer! You High King is not safe, your Guilds are not safe! I will put events into action that will challenge Historica's very existence! Now, I summon you spirits of Elemental magic! Take on these souls and vessels! Serve me and destroy my enemies! I command you, OBEY!!!"

Brilliant lights shoot across the darkness and find their way to the Crystals that now house the unfortunate adventurers; each one erupts in a brilliant display of it's element's properties. From the seeds rise four giant Elemental Monsters...

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Victor: "Rise! Rise and obey your master! By virtue of this Great Helm, I command you to do my bidding!"

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Victor: "The hour of the Black Mage Victor has arrived! My elemental forces will reduce Historica to rubble! Doom is coming!!!

Soon to come: Challenge 4. Stay Tuned...

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Challenge 3 Winners!

After a long and glorious round, Challenge 3 came to a close with 33 amazing entrees from all guilds! Round 3 set the challenge level quite high, with interior builds, custom creatures, multiple scenes and story writing. We the guild leaders are very proud of the work done by our respective guilds, and want to thank all who participated in the challenge. There were only strong builders in this round of competition, and each one presented a unique, well-illustrated, well-told tale of adventures, treacherous monsters and hidden treasures!

After a grueling voting process that took almost a month, we have judged and decided on winners from all 4 guilds. You the voters decided which build was overall most popular, and we the Guild Leaders decided on which got the most points based on creativity, following instructions, story, and presentation. Here we present the winners of Challenge 3:

1) First of all, the results of the popularity challenge:

By a landslide popular vote, Cara has won herself a Kingdoms Joust set for her air temple MOC and story! Congratulations Cara, your build and story truly deserve the recognition your fellow AFOL's have given them!

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2) Secondly, the winners based on official judging:

30153.jpg From Mitgardia: --> Cara

30153.jpgFrom Avalonia: --> ZCerberus

30153.gifFrom Nocturnus: --> lisqr

30153.gifFrom Kaliphlin --> Erynlasqalen

They have each won themselves an Exclusive Eurobricks Mountain Orc Minifigure! These figures were commissioned by us for winners of current and past rounds and feature custom head designs by EB's own Brickthing, printed in professional quality by our new friends at Citizen Brick, USA! The weapons and Armor are courtesy of EB member Thrash and his company Brick Warriors, USA!

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Congratulations to the winners! We will be in contact with you about shipping the prizes soon!

Overall points for the guilds are now the following:

Avaolonia 2318

Kaliphli 2257

Mitgadia 2160

Nocturnus 2090

Challenge 4 will be officially announced tomorrow, June 16, 2012! (Stay tuned)

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Challenge IV :" Elemental Mayhem"

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Rules:

• Must be an action scene that shows elemental destruction including an elemental monster of your own design.

• It must be a single scene (not a story/narrative multi-scene build. Think of it as a still-frame of a large scene of devastation)

• You may choose any elemental not just the one that spawned from your own Guild's element.

• Size is limited to 48X48, with reasonable overhang.

• In the background of your build you must include a micro-scale landscape, be it mountains, forests, oceans, cities or any other form of terrain.

Points will be awarded based on originality, layout, and building skill. As always photography is key in this round, so each entree is expected to be photographed at a professional level with plain backdrop of any color. (We challenge the skill level of our builders more with each challenge, therefore in this round entrees that are poorly photographed and in bad locations will be disqualified. No furniture, pets or random objects in the background please)

The deadline for this challenge is Sunday, August 5th 2012

We look forward to what you the builders can come up with for this challenging round, and hope that you have fun with it!

-Sincerely,

The Guild Leaders

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Prelude to Challenge 5:

And so it was that the great Elemental Plague washed over Historica from border to border. From the frozen plains of Mitgardia, to the lush forests of Avalonia, all the way to the sandy expanses of Kaliphlin, and the boiling volcanoes of Nocturnus, great elemental monsters devoured villages and towns, forcing the citizens of Historica to flee by the thousands. Only the great capitals and largest cities continue to hold out against the elemental threat. While the monsters at his command decimate the landscape, Victor Revolword plots the overthrow of Historica’s Capital Cerdica.

In a dungeon not far from the High King’s mighty city, a well-dressed gentleman fears for his life. He is a servant to the High King; one of a myriad of fateful lackeys sworn to his majesty’s service, who finds himself in a dire situation. The door to the small dungeon room opens and the black wizard himself steps through.

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Victor: “Do you know who I am, servant?”

Servant: “Yes. You’re that wizard… The one who unleashed the elementals. Please don’t hurt me! I don’t know anything, I swear!”

Victor: “Silence! You’ll do well for yourself if you rethink your loyalties. Now, keenly pay attention to what I say. Rumor has it that the king’s servants use a secret entrance in and out of the capital city. The rumors go on to say that this entrance leads out somewhere in the wilderness by the Hammerhead lake. If that were to be true, I very much want to know about where the entrance is. Now speak, I am a busy man.”

Servant: “What? There’s no such a thing! The only way in and out is through the guarded gate! You have been misled, good sir.”

Victor: “Careful, servant. Lying to me has dire consequences. I ask again; where is the hidden entrance inside the city?”

Servant: “I swear to you, there is no such a thing!”

Victor: “Very well, then we must do this the hard way” He walks towards the door and calls out. “Rellik, come in here.”

A tall, intimidating character steps through the door. He is armored from head to toe, and yields a mighty war ax. His face is blistered over and muddy, his eyes a piercing shade of blue. He walks in, bows, and stares down the terrified servant.

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Victor: “Are you familiar with “The Hand of Corruption” servant? Of course you are; you must have heard stories about them your whole life. I’d like you to meet their leader, my trusted general and the agent of your Guilds’ undoing! This is Rellik Nam; the Scourge of the Eastern Kingdoms.”

Servant: “Impossible! The Hand of Corruption is just a folk tale!”

Victor: “Oh, it’s more than a tale foolish servant. It’s a cursed legend. “The Hand” forgives no one; its grasp is far reaching, and its retributions are swift. Look into Rellik’s eyes servant, and tell him you don’t know anything about a secret entrance in the wilderness.”

Servant: “I beg you sir, please realize I know nothing! I fear for my life, and your general fills me with terror… Alas, I cannot give you what you want, as it does not exist. Please good sir, let me go, I’m merely a servant. I know nothing of the affairs of the High King…”

Victor: “Enough. Rellik, this tight-lipped and stubborn servant won’t tell me what I want to know, and I grow impatient. Persuade him to speak. I shall be outside.”

Rellik Nam: “Yes my lord. My pleasure.”

Servant: “Wait! No, please sir, I swear I don’t know anything! Oh no!!!”

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Victor leaves the dungeon cell, and closes the door shut behind him.

After a few minutes of horrific screams and sounds of struggle, Rellik opens the door and flashes a rotten grin to his master. Victor nods, and walks in along with blistered creatures who carry the mark of the “Hand of Corruption” on their armor and shields. The servant lies on the ground, bloodied, weeping and clutching at his side.

Victor: “Well Rellik? What did he say?”

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Rellik: “There is a small town on a lake near the capital. Above the lake is a windmill; isolated from the rest of the village. A trapdoor in there will lead us directly into the antechamber of the King’s Summer palace.”

Victor: “Wonderfully done Rellik. It appears we are ready for our little escapade. How large is our force?”

Rellik: “Five hundred strong; more are joining every day my lord. “The Hand” has ways of corrupting the mind. Very soon Histroica’s own defenders will be marching under our banners.”

Victor: “Excelled Rellik! Now… we no longer need this spineless worm. Feed him to the wolves.”

Rellik: “Yes my lord.”

-----------------------------

Meanwhile in the Mitgardian capital of Valholl an old Norse warrior steps through the threshold of a well-lit library room. He looks preoccupied, and the haste in his step suggests purpose and timeliness.

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Jarl Nibelung: “Ah, Hersir Chorian! You’ve come just in time! Step closer, tell me; what is the situation outside of Valholl?”

Elon Chorian: “It’s pandemonium out there Jarl Nibelung! The damned elementals have devoured everything east of Ondylion. My city is taking on thousands of refugees. I make a great sacrifice coming here today; I pray you have something important for me.”

Jarl Nibelung: “I do Hersir. We may have found a way to dispel the Elemental magic used by the traitor Victor Revolword!”

Elon Chorian: “By the gods! Do tell Jarl!”

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Jarl Nibelung: “I received a visitor late last night. He came to the palace all the way from the top of the temple on Mount Varocha. He is a monk of the Order of Eden. He brought a curious scroll along with him. He claims that the magic described herein can dispel any elemental monster.”

Elon Chorian: “Magic? That’s what we resolve to? We’re Norsemen men Jarl! We fight with sharpened steel. I’ve seen these monsters with my own eyes; I hardly see how a magic spell can knock them down! And why am I summoned to hear about it? I am no wizard, Jarl Nibelung!”

Jarl Nibelung: “No, but there is something you should know. Let me introduce the monk to you. Brother Hemli, please come over.”

A man dressed in a grey tunic, yielding a magic staff, stands up in the opposite corner of the library. He puts the book he has been reading down, and walks towards the Jarl and the Hersir.

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Brother Hemli: “Yes Jarl?”

Jarl Nibelung: “Brother Hemli, this is the Hersir of Valholl, Elon Chorian. He needs to hear what you told me about ancient sites of power.”

Brother Hemli: “Ah yes! It’s a fascinating scroll we have here! It describes the elemental magic used by the black wizard Victor to raise the elementals. Interestingly enough, it appears that the elementals, while mighty and powerful, are susceptible to a particular type of ancient magic. This is the same energy present at mystic sites throughout Historica! Elven villages, mystic forests, haunted cavers, and many other locations emit this benevolent type of magic; harmless to people, but deadly to the Elementals. As a result they won’t go near these sites!”

Jarl Nibelung: “You see Chorian! This is a major advantage to us! There are areas throughout Historica where these elementals cannot go! We can use them to organize our forces; make camps for our soldier and refugees, and eventually use the magic to drive these abominations back to Oblivion!”

Elon Chorian: “With camps like these, we can organize a resistance and fight back towards the cities! But can we move this magic around?”

Brother Hemli: “Yes! Mages trained in this magic school can accompany your forces and drive the monster back!”

Elon Chorian: “Then we can win this war! This is great news indeed!”

Jarl Nibelung: “There is unfortunately a complication. Victor has not been seen since the attacks started. Without knowing where he is, we have no way of stopping him. While we can hold back the elementals, he too can summon them without end. We risk turning all of Historica into a permanent magical battlefield, the consequence of which will be severe for generations to come! Worse yet; I’ve heard news from our friends in Avalonia; they say regiments of the “Hand of Corruption” roam their countryside, abducting young men, forcing them to join the ranks of Victor’s corrupt forces. It seems that the wizard is planning something big.

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Brother Hemli: “Yes… they are corrupt creatures from the eastern Kingdoms, led by an infamous blood-thirsty fiend. If the wizard manages to raise himself an army of them, the elementals will be the least of our problems.”

Elon Chorian: “Then we must move quickly to secure locations around Historica! If they are indeed safe from elementals, we can use them as war camps to hunt down Victor’s forces and to find him!”

Jarl Nibelung: “That was my plan yes. But we must move quickly.”

Elon Chorian: “I will return to Ondylion and prepare a war party!”

Jarl Nibelung: “Good. Brother Hemli will go with you; he will ensure the city is safe. Meanwhile, the other Guild leaders have already begun preparations of their own. The armies of Historica move to its ancient places, and prepare for the coming storm. Let’s pray to the gods that we are ready when it comes.”

-----------

In the High King’s summer palace, the royal steward is frustrated. After calling on the servants several times, not a single response has come from his majesty’s kitchens.

Steward: “Unbelievable! What kind of servants are you!? If the King was here he’d have you booted from the high tower from taking so long to answer! I said what kind of…”

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As the Steward raises his voice in annoyance, he suddenly falls silent. Instead of the neatly dressed royal staff he commands, a raggedy group of repulsive creatures storm into the chamber. The steward is taken aback by their ghastly appearance, and he stumbles backwards as they approach him.

Steward: “What in the name of his majesty’s sacred honor is going on here?! Who are you?!”

Victor: “I am the next High King of Historica. Your Kingdom will tremble before my might. Now where is the High King?”

Steward: “Usurper! Traitor! Curse you and your abominable minions! This chamber is sacred! GUARDS!!!”

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Rellik: “Your guards are dead pathetic human. All that’s left on this floor is you. Now answer my lord’s question, or you shall join them.”

Steward: “Merci! Merci! I will tell all! The King is at the theater! He loves the plays! He’ll be back soon; must be no more than an hour until his return! Please don’t kill me!”

Victor: “How comical that your High King enjoys the finer things whilst his Kingdom burns. Which way does he come back into the palace? Speak!”

Steward: “He’ll come from the Eastern corridor! He’ll be escorted by two guards, no more! I swear it!”

Victor: “Excellent! I like this servant. He knows what’s good for him. Let’s keep him around. Rellik, prepare a little surprise for his majesty. Make sure he is taken alive and brought to me.”

Rellik: “Yes my lord.” (He bows and leaves)

Victor sits on the throne.

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Victor: "The reign of the High King is coming to an end and my glorious reign is beginning. Soon, Victor the Black Wizard will rule all of Historica, and all will bow down before him."

------

Soon to follow:

Challenge V

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Challenge V: “The Mystic Sanctum

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* Art by Mats Minnhagen, Copyright 2007

Story:

"And so it was that the land of Historica fell into darkness. The elemental monsters summoned by Victor Revolword tarnished the land, banishing Historica’s people all across the Kingdom. As countless refugees sought shelter form the elements, the dark forces of the “Hand of Corruption” pillaged the land, abducting guildsmen and forcing them into service of the black mage’s ever-growing army.

From these times of hardship rose countless brave Historicans who swore to avenge their homes and loved ones, and bring the rule of Victor Revolword to an end. Directed by the insight of an ancient order of wizards, the displaced guildsmen soon learned of the magical power of ancient sites. Shrines and temples, mystic groves and ancient ruins, Dwarven mines and all manner of caves and crevices were long ago endowed and saturated with an arcane type of magic, deadly to elementals. As Historica’s people make their way to these ancient, mystic sites new hope overcomes the gloom of desperation. The heroes of the Guilds assemble in their mystic sanctums, and gather strength for a final push against the usurper and his minions."

Task:

Build a refugee or war camp located within an ancient mystic location. The build should show the temporary buildings of you Guild’s warriors and contain scenes from their daily activities within these camps, but the core of the MOC should represent an impressive ancient location. (See list of suggestions below) The MOC must create a clear dichotomy between the “old” architecture and materials which have been present for hundreds to thousands of years, and the “New” temporary architecture built hastily in times of war.

Rules:

• MOC must be based around an ancient mystic location. Suggestions include: shrines, caves, burial chambers, Elven forests, dwarven ruins, abandoned castles, mystic forests/clearings/waterfalls, occult locations, and any other fantasy locales you can think of and create. They must feel unique and have a specific style. (A barren field, or a regular forest are not enough) The scene may be an exterior, or an interior; the choice is yours.

• MOC’s must contain the war camp with distinctive architecture which should believably look hastily built. (Not poorly; designing this part is just as important as the mystic part of the build)If building in an interior such as a dwarven ruin or cave, the camp does not have to include full buildings, but there must be guild-made structures and additions within.

• The camp should show signs of daily activity and life within the camp, and may include any number of following sub locations.

1)Combat Training area

2)Mess hall with cooking fire and table

3)Prison with captured “Corrupt Hand” forces.

4)You hero’s personal; area/tent/sleeping chamber

5) A recreation area for music/dance/drinking

6) An area with a wizard from the Order of Eden who is practicing elemental destruction magic. (The minifigure look is up to you)

7) A location belonging to the original structure to add to the lore. (Ex. Within a mine, perhaps a mining gallery, or within a mystic forest an area of flowers/animals.

8) A workshop for construction of siege weapons.

• The builds must be on multiple levels and elevations, or separated by walls so that each area feels distinct from the previous. (If walls are implemented, make sure they feel like part of the scene, not like artificial additions.)

• Size will be set to a minimum of 32X32 and a maximum of 52X52.

• Photoshop or other editing software may be used to clean up the background and add titles to your pictures, but the appearance of the bricks and overall MOC should not be altered. (please don’t add post-capture special effects)

The deadline for this challenge is Sunday, November 11, 2012

We look forward to what you the builders can come up with for this challenging round, and hope that you have fun with it! :thumbup:

-Sincerely,

The Guild Leaders

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Winners were announced for Challenge 4, but not in the big thread here! Also, where is the current gold total Well a little update for you all!

Round 4 Winners:

Popular vote winner by 1 vote- Cara

Avalonia- ZCerberus

Kalphlin- Erynlasgalen

Mitgardia- Torgar

Nocturnus- Hyler Talliwell

Gold Standings in alphabetical order:

Avalonia: 2,802

Kalphlin: 2,712

Mitgardia:2,630

Nocturnus: 2,520

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Challenge V results are in.

Winning guild by 1 gold... AVALONIA!

Gold won this round...

Mitgardia- 488

Nocturnus- 415

Kalphlin- 467

Avalonia- 489

Seriously. 1 gold. 1.

Individual winners...

Mitgardia- Torgar by 1 point

Nocturnus- Dr. Rod by 81 points

Kalphlin- robuko by 3 points

Avalonia- ZCerberus by 1 point, but because he slept with a judge, he was DQed from winning an individual prize this round and the Orc will go to the very deserving rogueang.

Totals

Mitgardia- 3,119

Nocturnus- 2,935

Kalphlin- 3,180

Avalonia- 3,292

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Challenge 6 The End

With their strength regained from exile in the mystical locations, the heroes of the Guilds of Historica look to strike at the Usurper and regain control of the kingdom. The four guild leaders send word to their lieutenants to marshal their forces for an assault on the Evil wizard’s castle!

battleofthedarklegion.jpg

Challenge VI

Write the final chapter in the Revolword saga! This is your land, and now you control the story. Score points for your guild to achieve ultimate victory and have a chance for your version of events to become the lore of the land!

Requirements:

-Deadline for story submissions is March 31, 2013.

-Finish the Revolword saga by writing a story that incorporates at least three different builds.

-None of the builds may individually exceed 2,304 stud base area (48 x 48 if base is square) with reasonable overhang.

-At least 1 build must be an interior.

-If more than 3 builds are used in your story, only three builds will be scored.

-Though the story may be enhanced with “photoshopped” effects. If such effects are used, you must also provide an image of the build without the photoshopped effects for "build quality" scoring purposes. Modifying the background to a solid color is NOT considered a photoshopped effect for this purpose.

-Scoring rubric will be modified as follows, a builder may score

- 10 points for photography

- 10 points for presentation

- 10 points for story

- 45 points (15 for each of the 3 builds) for build quality

*This means MORE gold will be handed out for Challenge VI than any previous challenge!*

-After the close of the competition period, a vote will commence to decide which entry will represent the official lore of the Guilds of Historica! Only members of the Guilds of Historica will be allowed to particiapte in this vote.

We have prizes and tags, and we aren't afraid to use them!

So what are you waiting for? Judgement day is upon us!

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Good news to all those working hard on Challenge 6 entries, we have decided to extend the deadline till April 30 (somewhere in the world), so keep going guys we want the best entries possible!

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