sixf00t4

What’s the math for 30 degree connection points?

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FFC5E376-D40A-4EB9-BC68-9E285B5AF04F.jpeg.b851909c45bbf5bf54428bbc99ddc1bb.jpegThere’s got to be a simple rule that can tell me where I can make connections for these diagonal beams using cheese slopes.  There has to be a better way than just trial and error with plates and such.  Help?

 

im trying to make an M for a logo.  I attached a pic of the stud.io file and what I’ve got physically.

C1EF5815-684B-4D09-A0D5-91CCA1716A72.jpeg

Edited by sixf00t4

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Probably not the answer your looking for but have you considered using some sort of "snot" construct or some hinge plates, to achieve the angles.

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On 12/15/2022 at 4:34 AM, Mylenium said:

https://en.wikipedia.org/wiki/Law_of_cosines

The rest is a quantization problem, which is the hard part. It's one of those things Studio should have a panel for perhaps...

Mylenium

Thanks!  was that *should* as in, you're not sure if there's one or not, or *should* as in perhaps someone should create a panel since you're sure there's not one?

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Fullbrick hight 6

Cheese wedge 4 but only 3 sloping

Using SNOT

Normal + stud on side

Next 1 down normal with slimbrick

Then headlight brick

Down 1 HL+slim

down HL +2 slim

& Back again to normal

20 17 14 11 8 5

If height of cheese wedge = 1 then its slope = 2 & length = square root of 3 (3\5 power 2 = 9/25 = 2 short of 27 to = 3.

They = 1/2 of triangle with 3 = sides & angle, so if side = 2 then 1/2 a side = 1, & 1/2 of 60° = 30°.

See towering brick creations for how to do 1/2 slimbrick for cheese wedge, alternative normal & headlights + slim then 1×1's up to them.

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