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CDC2 CMF: socalbricks

[Freebuild] Citizens of Historica Figbarf

I made a whole post about a group of adventurers called "Cobold's Crusaders" back in October. I've made a few changes (more on that at the end) - everything in this post is now the new "canon". Enjoy!

Cobold's Crusaders (REVAMP)

From left to right: 

Kars
Kingdom: Avalonia
Race: Unknown
Sex: Male
Age: Unknown

Height: 6’4” (1.93 m)

Bio:

A mysterious (if not “eccentric”) bounty hunter with tracking abilities that border on being supernatural. Little is known of his early life - what is known is that he was found drifting down a stream (on the verge of death) by the Valken family, who nursed him back to health. During his time on the farm, he developed an unbreakable sibling-like bond with their youngest daughter, Ayra.

Records indicate that Kars would leave the Valken farm after a year (for "their own safety") and join the Avalonian military in the war against Raavage. His skills in tracking and wilderness survival would eventually see him transferred to a Cedrican Commando unit led by Cobold McTavish. 

After the war's end, Kars would return to mercenary work. Tracking everyone from bail jumpers and escaped criminals to kidnapping victims, he would acquire a fearsome reputation for "never losing a quarry". Some targets (upon discovering that Kars was tracking them) purportedly opted to surrender and spare both parties the trouble. It was during this time that he would receive the nickname "Silver Eyes" (as his steely gaze "cut like a surgeon's knife into your soul") and "the Bloodhound" (due to his uncanny senses).

During the war, Cobold had become a mentor figure for Kars, who would gladly answer the call of duty when Cobold would form the "Crusaders" a decade later. With the group in desperate need of a medic, Kars would recruit Ayra to their cause, who was more than happy to help.

Due to his personality, Kars has very few friendships/relationships. The few he does have are incredibly valuable to him, though.

Skills: master tracker, wilderness survival, stealth, enhanced senses (especially sight), proficient swordsman, lanky build hides surprising physical strength

Hobbies: birdwatching (a hobby he shares with Ayra), tracking anything/anyone ("if you love your job, you will never work a day in your life")

Personality: introverted, analytical, intensely loyal, socially awkward (has no understanding of sarcasm), hates people who are "picky"/"high maintenance"

Cobold McTavish
Kingdom: Kaliphlin
Race: Dwarf
Sex: Male
Age: 96 (48 in Dwarf years)

Height: 4'8" (1.42 m)

Bio:
A dwarf of many talents, Cobold is engineer/chemist/toy maker from the Rakath Mountains. A demolitions prodigy, he was recruited by the Cedrican royalty to create a bomb that could turn the tide in the war against Lord Raavage. The result was a revolutionary design – though large and unwieldly (needing at least two people to carry it), it could bring down a wall and end a siege within minutes. The bombs would see deployment on the battlefield by Cobold and his commandos; it was on this crack team of elite soldiers where Cobold would meet Kars (a mysterious tracker from Avalonia) and
Ulriq (a hulking refugee from Nocturnus).

Cobold hoped the bombs would be used to bring down walls, and nothing more. Doing so would end a siege much quicker and save the lives that would've been otherwise been ground up by slow progress. Somehow, his designs (which were supposedly well-protected by the Cedrican Royal Guard) found their way into Nocturnus. They were used by Raavage's forces to devastating effect, who targets them at soldiers instead of walls. Cobold realized that he created a monster – not only were they being used against his own men, but if his designs proliferated enough, they would make war more destructive than ever. As Raavage’s forces were obliterated and scattered throughout the Nocturnan wastelands, Cobold made a point of destroying every blueprint and model of the bomb he could find, doing so until he was satisfied that he had eliminated every trace of his creation. After the war, Cobold returned home with Kaliphlin, and decided to follow his passion of being a toy maker. After all that destruction, he decided it was time to pursue something creative. 

In recent weeks, news had begun to trickle out of Nocturnus of a militia group known as the “Crimson Wind”, led by one of Cobold's former soldiers Ulriq. Lending out their services to the highest bidder, they strike fast and disappear just as quickly (cleaning up any remains of their attacks). However, a few pieces of shrapnel have managed to escape their grasp. The evidence is clear: Cobold’s bombs are back in production. With this revelation, Cobold has decide to assemble a team to venture into Nocturnus, defeat the Crimson Wind, and destroy every last trace of his creation. Having always had a "flair for the theatrical", the dwarf has named his team "Cobold's Crusaders", much to the chagrin of his "lieutenant" Kars. Kars thinks it sounds "silly" - Cobold jokingly retorts that Kars is "no fun".

Queen Ylspeth and Cobold are both aware that there is a traitor somewhere in her government. Directly funding his mission would require much manpower on her part (increasing the risk of the traitor being privy to their plans). However, she has referred him to the Sinclair family in Valyrio, who have agreed to bankroll his mission. For now, all the young Queen can give is her tacit support.

Skills: toy making, master chef, demolitions expert, engineer, master tactician, skilled hand-to-hand combatant, small size obfuscates physical strength

Hobbies: toy making, cooking, axe-throwing, military history

Personality: boisterous, passionate, leads from the front, can be somewhat stubborn and impulsive (something tempered by his lieutenant Kars), intense guilt over past actions

Ayra Valken
Kingdom: Avalonia
Race: Centaur
Sex: Female
Age: 26
Height: 7’5” (2.26 m)

Bio:
Growing up on an isolated farm in Avalonia, Ayra Valken had an simple and idyllic childhood. Her family (consisting of her father, a combat medic, and her mother, a former school teacher) were always willing to take in anyone passing through their neck of the woods, even adopting a young centaur named Brielle. While Mrs. Valken would homeschool them, Mr. Valken would instruct them both in the ways of combat medicine (a field which involved fighting off attackers just as much as tending to your allies). Brielle and Ayra had different takeaways from this: Brielle would eventually become a fierce knight, sworn to protect the innocent, whereas Ayra would become a gentle healer who avoids violence whenever possible. As a centaur, Ayra knew that a single kick from her hind legs could kill a man - all the more reason for restraint. 

Some time before the war against Raavage, Ayra found a bloodied Kars on a riverbank near the farm. Taking him in, the family nursed him back to health. To repay their kindness (and to "lay low") Kars stayed on the farm for over a year, during which he developed a sibling-like bond with Ayra and Brielle. 

Around the same time, Ayra began showing signs of the "Emerald Flame"; an exceptionally rare magical power that could heal any wound imaginable, albeit at a cost of energy to the wielder. The more severe the wound, the more energy required. The magic could also be used to create impenetrable barriers and telekinetically move anything from fallen debris to injured people. In combat situations, the magic is only supposed to be used defensively. 

After this revelation, Ayra would travel throughout all of Historica, helping those in need. She would accept no monetary payment for her services, only being "paid" in food and lodging. When Kars approached her (on the orders of Cobold) and asked if she wanted to join his "Crusaders", she heartily accepted, both out of desire to help those suffering at the hands of Crimson Wind and out of loyalty to her old friend. 

One of Ayra’s worst fears is her fear of being a burden on someone. When someone does a favor for her, she always insists on repaying that debt in some way. It’s a trait viewed as equal parts flattering and annoying. This fear also causes Ayra to not voice her misgivings regarding a particular issue - when repressed, this can sometimes lead to bitterness/passive-aggressiveness. She also has several phobias, including claustrophobia, thassalophobia (fear of deep water), and acrophobia (fear of heights). These fears largely stem from her physiology (and are shared by many of her fellow centaurs). Centaurs generally do poorly in tight spaces (due to their "unique" proportions), are awkward swimmers, and prefer to have their hooves placed firmly on the ground.

Though she will travel anywhere she is physically able to help those in need, Ayra also has a strong dislike for large cities. Their narrow streets and small shops are crowded with people (playing into her claustrophobia) and her naturally heightened sense of hearing (common among centaurs) makes it hard to tune out the constant noise. Though this leaves Ayra somewhat susceptible to “sensory overload” upon entering a city, she won't let it stop her from helping those in need. 

Being so well-travelled means that Ayra has been to an endless number of restaurants, taverns, and inns all throughout Historica. As a centaur, she has a large stomach, with a large appetite meaning that she can take several items from the menu in one sitting. This has left her uniquely suited to being a restaurant critic, and she is currently compiling a book with her reviews. 

Skills: healing magic, "practical medicine" such as herbalism, heightened hearing (shared by all centaurs), can deliver "a mean kick" from her hooves (but never does so because of the potentially fatal results)

Hobbies: food criticism, bird watching (due to her heightened hearing, she can supposedly identify most birds by sound alone), herbalism, relaxing walks through the woods

Personality: kind-hearted, gentle/easy-going, avoids violence whenever possible, worries about being a burden/has multiple phobias, has a reverence for nature and all forms of life, unofficial "team mom"

Gerard Renwick Sinclair III
Kingdom: Valyrio 
Race: Human
Sex: Male
Age: 31
Height: 5’11” (1.80 m)

Bio:
As the youngest son (and only bachelor) within a Valyrian aristocratic family, Gerard Renwick Sinclair III has struggled to stand out and make a name for himself. Having so far lived an uneventful life, he is the only member of his family without any heroic tales to tell. This has caused him to worry about being the disappointment of the family.

Since the War against Raavage, the Sinclair family have become steadfast (tacit) allies of Queen Ylspeth. The queen has referred Cobold's Crusaders to the aristocratic family, who has agreed to bankroll their mission. Gerard has also agreed to join them, seeing it as a golden opportunity to prove himself to his family. Though he is eager for adventure, he still has to get used to life on the road, where people sleep in the dirt and make-do without three meals a day. Gerard often butts heads with Kars, who has little patience for his complaints and "fussy" behavior.

Due to his aristocratic upbringing, Gerard received a massive education, making him the team's resident negotiator, historian, etc.

Skills: master fencer/sword-fighter, master negotiator, knowledgeable historian, knowledge of "aristocratic etiquette"

Hobbies: wine-tasting, fencing, classical literature/art

Personality: gregariousobsessed with manners, picky, desperate to prove himself, has an affinity for "the finer things in life"

 

Spoiler

As mentioned earlier, I've made some changes to "Cobold's Crusaders". Such changes include:

  • Shortened "bio's"/backstories (Kars' had to be significantly shortened; a detailed backstory undermines the whole "mysterious bounty hunter" element).
  • Name changes ("Crimson Knives" is now "Crimson Wind", and "Green Flame" is now "Emerald Flame")
  • Appearance Changes
    • changed arms for Cobold
    • major design changes for Ayra (some are more obvious than others)
  • Charis is no longer canon
    • The more I thought about Charis, the more I realized she screwed up the "team dynamic". There was no "niche" she could fill that the other characters couldn't. Ergo, she is no longer "canon". 

 

charis is no longer canon lol

 

Edited by socalbricks

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I remember this group.  Kars is my favorite and is so well designed, he just looks perfect and matches your description perfectly.  Like before I like the backstories and histories with these characters.  

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Wow, very detailed biography of each member. It‘s always nice to have a mature story in the background. Kars is particulary great. I like the handparts on the mask. Is the mask/helmet an official Lego part? And out of interest: what does Kar‘s face look like? 

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@zoth33 Thank you! I'm really happy with how he turned out. 

@Red Rackham Thank you - I spent way too much time on it! :laugh: The mask is official, and comes from the LEGO Marvel Super Heroes Erik Killmonger minifigure. Kars' face is (officially) a mystery, but I used a head from a Spyrius robot to get those "silver eyes". :wink:

@dathil Thank you - that means a lot!

 

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