Nachapon Lego

[WIP] Death Star and cloud city FPS game in Unreal Engine 5

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After a long time of researching, finally I found a better way to import Lego models to Unreal Engine. I will upload the tools and tutorial to the Unreal marketplace soon. The next step is to make minifigures move.

 

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So I am also figuring this out, as far as I can tell you have to rig the figures in blender, and bring them across. I haven't moved anything to Unreal as of yet. I did see a blender to UE5 addon though. How were you able to get this done and how much did your computer take to process this?

great job as well.

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On 2/28/2022 at 3:01 AM, Rustinidiel said:

this is amazing!

what pc needed to make this?

Thanks! It ran on a PC ryzen9 5900x rtx3080_10gb ram32gb (up to 4k 60 fps).

More Lego Unreal Engine and Omniverse at link below:

 

My old laptop i7 gen3 ram8gb egpu gtx1060 6gb can also run UE5 Lumen software ray racing quite good as link below: (up to full HD 30 fps)

 

2 hours ago, Jody Meyer said:

So I am also figuring this out, as far as I can tell you have to rig the figures in blender, and bring them across. I haven't moved anything to Unreal as of yet. I did see a blender to UE5 addon though. How were you able to get this done and how much did your computer take to process this?

great job as well.

Thanks! I start with this tutorial:

 

 

Edited by Nachapon Lego

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