Kdapt-Preacher

[MOC] KdaptPreacher's 1:1455 Fleet --- 164 ships and counting (New: D5-Mantis)

Recommended Posts

14 minutes ago, Kage Goomba said:

Found this - oddly there's not one damn video on the net.

People love skipping cut-scenes.

TIE Bomber - hatch opens up below - rack tilts - down she goes into space - rapid deployment system.

Likening to Babylon 5's way of launching Star Fury's

Not quite as elegant in terms of how an ISD does it from what little we know - but you get the idea.

 

This video has it, at around 2:00. As best as I can tell they're launching out of a Nebulon-B2 rather than an ImpStar in that specific instance, but I'll take your word for it that the game shows ISDs using those racks as well (it would shock me if they had more than the one animation sequence). It makes perfectly good sense, and like I said, that basic method is still canon with the Gozantis so it's reasonable to assume that other ships do it as well (FractalSponge's Vigil-class in Legends, for example) but I don't think anybody's followed that thread with ISDs specifically in the last couple of decades.

I'm a huge fan of FractalSponge's work--I made his Vigil-class already, and my Customs Corvette is influenced by his as well--but he subscribes to an idiosyncratic and (in my opinion) slightly crazy view of canon, many of the details of which haven't been updated since 1980 or so (as you can tell from the fact that he still insists on calling them Imperators rather than Imperials...). He wants Star Wars to be a much harder military sci fi than it ever has been, and while everybody occasionally has to ignore the parts of canon that don't make any sense (like the 144 fighters thing), that community ignores a lot more canon that I personally think is reasonable. Their view is that "it would make more sense if..." trumps virtually everything else, to the degree that their picture of the SW universe often has very little in common with what's actually depicted on-screen. There's plenty of great content over there, but there's also a lot of stuff that I wouldn't touch with a ten foot pole--at some point you just have to be able to accept that, like, trying to correlate reactor volumes to the specific energy yields of various weapons isn't going to make anybody happy, and trying to bend the SW universe until the numbers line up is very clearly the path to the Dark Side.

Share this post


Link to post
Share on other sites
4 minutes ago, Kdapt-Preacher said:

This video has it, at around 2:00. As best as I can tell they're launching out of a Nebulon-B2 rather than an ImpStar in that specific instance, but I'll take your word for it that the game shows ISDs using those racks as well (it would shock me if they had more than the one animation sequence). It makes perfectly good sense, and like I said, that basic method is still canon with the Gozantis so it's reasonable to assume that other ships do it as well (FractalSponge's Vigil-class in Legends, for example) but I don't think anybody's followed that thread with ISDs specifically in the last couple of decades.

I'm a huge fan of FractalSponge's work--I made his Vigil-class already, and my Customs Corvette is influenced by his as well--but he subscribes to an idiosyncratic and (in my opinion) slightly crazy view of canon, many of the details of which haven't been updated since 1980 or so (as you can tell from the fact that he still insists on calling them Imperators rather than Imperials...). He wants Star Wars to be a much harder military sci fi than it ever has been, and while everybody occasionally has to ignore the parts of canon that don't make any sense (like the 144 fighters thing), that community ignores a lot more canon that I personally think is reasonable. Their view is that "it would make more sense if..." trumps virtually everything else, to the degree that their picture of the SW universe often has very little in common with what's actually depicted on-screen. There's plenty of great content over there, but there's also a lot of stuff that I wouldn't touch with a ten foot pole--at some point you just have to be able to accept that, like, trying to correlate reactor volumes to the specific energy yields of various weapons isn't going to make anybody happy, and trying to bend the SW universe until the numbers line up is very clearly the path to the Dark Side.

The Video - wow....good find. If you watch it - you'll notice that is not even close to a Nebula B Frigate - its obvious the fighter is being lowered out of an ISD :P (at least to me hehe). And yes they reuse that scene for every-thing - so yeah. But for a game that old - have to admit - it fits...for most situations. ISD wise.

In truth there's not much revealed about what's over the hanger ceiling (over space) - so a "rack on rails" system for TIE's. - It's common accepted "military" practice to have something akin to a "Alert 5" method in terms of rapid launch. So having a rack of TIE's ready to go at a moments notice kind of make sense.

Granted other cross sections show "smaller bays" on the walls for fighters to fly out and out. So I could be summarily shut down. Personally after reading so many books that discuss methods of TIE Fighter launches in sudden succession - I'd like to think my method fits better. One comes to mind where Thrawn orders the Chimera to show her belly off to a target and spew fighters out directly - and another where someone does that backwards - etc. Don't remember which books.

So don't sweat the detail - I'm not going to be picky in your chosen method - as its kind of a fun little playground that not many wander through.

Frankly I don't give a damn what people say because there's nothing to prove its canon or not short of conclusions being drawn from what is seen. So its all fair game honestly.

As to Fractal - I don't know the guy and I was only looking for a hanger drawing - and his "interpretation" on "that point" seems to line up with my rack/drop method. Everyone past that is subject to correction. My viewpoint is one of obvious common sense - structure - rationality. People are too quick to draw to conclusions and take some random "Reddit thread" or something on "wookieepedia" as "holy text" and not "someones "best guess"" - my classic examples is the KDY Firespray Patrol Craft that Boba Fett fly's that people are now calling a "gunship" because Disney said so. When for years it was understood as something very different.

Granted its black vs "asphalt" or "tar" in terms of discussion - I'm just loose and you can call me conservative when it comes to ship tech.

As long as the specs line up - and the model fits - I'm happy - even if the name is in contention let alone details.

Bottom line - end of the day the Executor is massive - with no blueprints to the level of detail we/you need - your free to go as you see fit.

 

I'm just glad to get in on the discussion - I love this stuff. :D - I only wish I could be there to build one with you - would be a dream task.

Share this post


Link to post
Share on other sites
9 minutes ago, Kage Goomba said:

The Video - wow....good find. If you watch it - you'll notice that is not even close to a Nebula B Frigate - its obvious the fighter is being lowered out of an ISD :P (at least to me hehe). And yes they reuse that scene for every-thing - so yeah. But for a game that old - have to admit - it fits...for most situations. ISD wise.

Oh, no, the animation is definitely based on an ISD. I meant that in the specific mission that that video shows I'd thought they'd started in a Nebulon, but I think I had the wrong level and that that's the ISD-1 Garrett in the video.

Edited by Kdapt-Preacher

Share this post


Link to post
Share on other sites
1 minute ago, Kdapt-Preacher said:

Oh, no, the animation is definitely based on an ISD. I meant that in the specific mission that that video shows I'd thought they'd started in a Nebulon, but I think I had the wrong level and that that's the ISD-1 Garrett in the video.

Ah...ok - and I remember that mission - played the game for hours and hours - always thought it was very..weird they did that.

Share this post


Link to post
Share on other sites
Just now, Kage Goomba said:

Ah...ok - and I remember that mission - played the game for hours and hours - always thought it was very..weird they did that.

I was in the middle of editing the previous comment, but you already replied, so screw it. My understanding of the Cross-Sections's take on TIE launches is more Battlestar Galactica rather than Babylon 5. Their vision is that the TIEs land in the ship through the main hangar, are refueled and rearmed and everything, and are then moved internally into dedicated launch tubes that can spit them out all in a line much faster than they could launch individually from a hangar or even from racks, like they do with Vipers in BSG. There isn't really enough room in the roof of an ISD's hangar to launch most of its fighters from racks like that; you'd have to have some kind of complicated rail system to move the empty racks out and new fighters in place to launch, which would defeat the whole point of the rapid-launch system. You can have a couple, like FractalSponge shows, but 72 racks would take up the entire ceiling of the bay and would have to be very obvious, even when the hatches were closed. Something like the Vigil-class that only carries two squadrons or so can launch everything at once from racks, and something like Executor has so much roof space that it can do whatever the hell it wants, but an ISD is in a bit of an awkward place with 72 fighters and not that large an opening to drop them through.

Share this post


Link to post
Share on other sites
2 minutes ago, Kdapt-Preacher said:

I was in the middle of editing the previous comment, but you already replied, so screw it. My understanding of the Cross-Sections's take on TIE launches is more Battlestar Galactica rather than Babylon 5. Their vision is that the TIEs land in the ship through the main hangar, are refueled and rearmed and everything, and are then moved internally into dedicated launch tubes that can spit them out all in a line much faster than they could launch individually from a hangar or even from racks, like they do with Vipers in BSG. There isn't really enough room in the roof of an ISD's hangar to launch most of its fighters from racks like that; you'd have to have some kind of complicated rail system to move the empty racks out and new fighters in place to launch, which would defeat the whole point of the rapid-launch system. You can have a couple, like FractalSponge shows, but 72 racks would take up the entire ceiling of the bay and would have to be very obvious, even when the hatches were closed. Something like the Vigil-class that only carries two squadrons or so can launch everything at once from racks, and something like Executor has so much roof space that it can do whatever the hell it wants, but an ISD is in a bit of an awkward place with 72 fighters and not that large an opening to drop them through.

A fair argument - if anything the drop racks could be for specialized fighters that don't fit the rank and file of a TIE or TIE Bomber/Interceptor - more specailized fighter craft that may need dedicated space away from the main bay.

 

But in any case - call it a preference - ISD has a lot of space - its a big ship really - but your argument has a great deal of validity in any case.

Granted we're not talking about 1000's of fighters in this scale as an ISD isn't going to carry that.

Share this post


Link to post
Share on other sites

Create an account or sign in to comment

You need to be a member in order to leave a comment

Create an account

Sign up for a new account in our community. It's easy!

Register a new account

Sign in

Already have an account? Sign in here.

Sign In Now

  • Recently Browsing   0 members

    No registered users viewing this page.