Sign in to follow this  
Bregir

Kings Port Advertiser and Ship List (Vol 6, Issue 1, Special report A)

Recommended Posts

kpa_masthead_wo_date-797x178.jpg

October 620 – February 621. Vol 6, Issue 1, Special report A

 

Reports are now coming in from all over our beloved island, as our nation struggles for survival amidst the power struggles of the colonial factions! Find the latest reports below.

Reports from the frontiers!

The self-styled "Loyalists" in Nola Mar has seen an influx of volunteers lately, adding 30 traitors to the Bluecoat forces. The original force of 120 "loyalists" are reported to have boarded ship for Kings Port to join the assault, so the new recruits are now alone in defending the treacherous settlement. Why so many of our countrymen should chose to serve the Bluecoat oppressors is beyond comprehension, but a day of reckoning will come!

Likewise, Oleon-occupied Tarlor is said to have been evacuated as the 80 invaders have deserted the settlement to concentrate their forces on our capital. A token force of constables is left to maintain Olean rule.

Our militias are being called throughout the island as our people take up arms to protect their homes. In Tanari, 30 men has joined the garrison, bringing the force up to 150 men. 10 men retreating from the loss Pilnton has been long overdue and is believed to have been intercepted by guerillas.

Being raided by La Royale, no garrison proper has been left in Pilnton by the Bluecoats, but traitors have taken over the seats of mayor and sheriff and maintain the occupation.

We can only hope that the occupied settlements will soon see themselves liberated from the Bluecoats, lest we all be burned at the stake in the name of Hades!

Greencoats massing in Pamu

There are lights in the darkness. In Pamu to the north, until recently only 90 men stood against King Philip's hopes of Empire. However, as earlier reported, 400 Eslandian Mercenaries have recently arrived to shore up the defenses! One can only wonder if the trading companies themselves are financing these troops, and with what end, but for now all loyal Terraversans should be grateful for any support we can get!

Many ask themselves why official Eslandola has not come to our aid, being a historical friend in the struggles against Mardier, but speculations suggest the investors did not like the prospect of a large scale war against with Oleon. However, their 400 men may yet march on Kings Port, Nola Mar, or any other enemy position and make their Terraversan brothers proud!

L'Olius - an Unlikely general?

In Westface, 50 militiamen has joined the banners of L'Olius from refugees, outlying farms, and city reserves, armed and supplied with spoils from raids on Olean positions. Additionally, 80 men retreating from Tarlor has arrived, while the troops retreating from Silithona was ambushed by skirmishers and reduced to 30, half their initial complement. In total, the troops under L'Olius' command in Westface now counts 470 men. In a great display of force, the Redcoats, who have known to have been negotiating with L'Olius for some time, have landed no less than 680 infantrymen, cavalry, and gunners in Westface, proclaiming their support for Terraversan independence.

Although there are rumours of enemy spies in the city, the defensive preparations should make the city a hard nut to crack. (+1 to defenders tactical score if Westface is attacked)

It would seem that our Grand Admiral may soon be required to rise to the challenge of terrestrial combat - we have no doubt his men will follow him, but to what end? Some mutters suggest we should be grateful for the Corlander Army officers now standing next to our admiral, with advice ready in hand on how to conduct warfare without saltwater under your keel.

 

Kings Port - Silence before the storm...

Here in Kings Port, we are experiencing the silence before the storm, as the Olean forces are massing outside the city centre, preparing for the assault. Only tomorrow will show if the Kings Port office can report victory, or must report the tidings of our new oppressor!

Recently, a company of Fusiliers Marins of La Royale, as well as a platoon of the Knights Treasurer has reinforced the Olean invasion force with 50 men, to which reinforcements from Nola Mar and Tarlor adds another 200. Additionally, a Bluecoat fleet has landed 235 fresh troops for the assault, resulting in a terrifying invasion force of 1285 soldiers of all ranks, meaning a total of a division and a half is opposing Oldis' meager defenses in the inner city. While only a small remedy, it is a great boost to the morale of our troops that the newly formed Terraversan resistance has managed to sneak in a company of 30 mercenaries and 10 Atwi skirmishers to reinforce the inner city, bringing the defense force up to 720 men. Everything is pointing towards a bloody battle for the city.

The Bluecoats have landed an impressive array of artillery and set up positions preparing for a bombardment of the inner city before the assault. This is a troublesome tactical advantage, and we can only hope that our brave soldiers will not be deterred (+2 to OLs tactical score for the attack on Kings Port). Should the city fall, retreat will be bloody, as Olean troops are encircling the city to cut communications and supply.

It is our expectation that the terrifying battle for our capital shall soon commence, and once decided, another special issue shall detail the outcome.

 

 

Share this post


Link to post
Share on other sites

Can OL build in Nola Mar, Pilnton, Tarlor, or Sillitholina? Can OL raise troops in Pilnton, Tarlor, or Sillitholina? I understand from the other discussion that we are using a different mechanism than raids for OL to be able to "capture" this territory and at this point it has been held for nearly 4 months so construction wouldn't be unreasonable given the timeline. Those three settlements only account for 50 more troops per turn but that is significant when our little faction can only raise 330 a turn (270 with Fatu Hiva occupied) vs. COR's ~760 a turn. 

Share this post


Link to post
Share on other sites

 

5 hours ago, CapOnBOBS said:

Can OL:

Not that I'm any authority on the matter, but we should probably take this to Jose's tavern, or the main BoBS discussion. :pir-classic:

Share this post


Link to post
Share on other sites
10 hours ago, CapOnBOBS said:

Can OL build in Nola Mar, Pilnton, Tarlor, or Sillitholina? Can OL raise troops in Pilnton, Tarlor, or Sillitholina? I understand from the other discussion that we are using a different mechanism than raids for OL to be able to "capture" this territory and at this point it has been held for nearly 4 months so construction wouldn't be unreasonable given the timeline. Those three settlements only account for 50 more troops per turn but that is significant when our little faction can only raise 330 a turn (270 with Fatu Hiva occupied) vs. COR's ~760 a turn. 

You can build there, as can anyone allowed to do so by the controller.

You can recruit troops only in Nola Mar, as that settlement is friendly to your cause. The others are not. If we have another round of the same style, you may be able to build your way to a few more troops like this round. (Apart from the 30 recruitable in Nola Mar after the normal rules.)

I am surprised you can only recruit that many troops, and would challenge those numbers. I don't remember what our stand is on raising troops in the old world, but we might want to clarify that.

@Mesabi found an old ruling that said "no" - so that's clear now. :pir-tongue:

Share this post


Link to post
Share on other sites

And of course, Ter cannot recruit troops in occupied settlements either.

Share this post


Link to post
Share on other sites

Ok, feel free to judge me for being able to find this stuff....

3 hours ago, Bregir said:

I don't remember what our stand is on raising troops in the old world, but we might want to clarify that.

but:

On 8/10/2018 at 2:52 PM, Mesabi said:

Buying Troops. There are now limits to how many troops you can buy per city, but what about NPC cities? Can I raise an army in Belson, or is thart off the table, or are their limits to that as well?

On 8/10/2018 at 3:10 PM, Capt Wolf said:

For now, they're off limits, although leadership is discussing the matter.

(I have way too much free time at my job...)

Also, would totally love the ability to license in the Old World. Might be able to ship an army to my Namere AMCRA! :pir-laugh:

Edited by Mesabi

Share this post


Link to post
Share on other sites

Old World Troops would be a nice addition, they’d have to be super expensive to upkeep and take several turns to reach their destination. Of course, the SR might need some help if Old World armies become a thing...

Share this post


Link to post
Share on other sites

Create an account or sign in to comment

You need to be a member in order to leave a comment

Create an account

Sign up for a new account in our community. It's easy!

Register a new account

Sign in

Already have an account? Sign in here.

Sign In Now
Sign in to follow this  

  • Recently Browsing   0 members

    No registered users viewing this page.