Sign in to follow this  
Capt Wolf

Trade MRCA Deadline October 27

Recommended Posts

The sign-up deadline for the next Trade MRCA is October 27, midnight, anywhere in the world.

----------------

To sign-up for the Trade MRCA, read the rules here and then sign-up via this form.

For a ship to take part in the MRCA, it must be licensed. You can license your ship under the new ship rules via this form. If there are any issues (typo, wrong number of points or other issues) with this process, PM @Bregir.

Note that the MRCA signup form still doesn’t have raids added yet, so if you’re interested in conducting a raid this turn, PM @Capt Wolf. If you’re just going to be trading, you can go ahead and fill out the forms normally.

-------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------

IMPORTANT MAP ZONE INFORMATION:
- Note that zone 34 connects to zone 36
- Explorers have confirmed that the open sea south of zone 35 is navigable. As such, zone 62 (unmarked on map) is available for travel in the MRCA. Zone 62 connects to zones 33, 35, 37, and 38. Cartographers are working to get the maps updated as soon as possible.

--------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------

In addition to the information above, consult the following two maps for trade zone numbers before submitting any forms.

First, the continental coast and the seas closest to northern Halos: 

38033143946_0f0207d485_o.png

IMPORTANT: Note that if you click on the above map to go to one you can zoom in on, there is an error on the linked map (zones 10 and 11 are mislabeled). Use the map visible above for proper zone labels.

Second, here is the map for the New Haven Sea, which has a growing number of settlements:

48589084791_147d76f4c6_z.jpg

Note that Corrington's Proxyville (zone 49) has changed its name to Port Mordo, and that Eslandola has established a new settlement -- Punto Sur -- in zone 42 on the southwest coast of Maldria. Cartographers hope to have the map updated next month.

Beware that the Lotus Kingdom is still engaged in hostilities with Carno and Corrington. Dangers abound in the waters around El Oleonda. Watch out for Lotus naval patrols!

-----------------------------------------------------------------------------------

And here are the trade values as of July 13, 620. (Trade values for NPC and Old World ports are as of February 14, 619, and haven't had their trade values updated yet). When filling out your MRCA form, please make sure you spell the ports exactly as they appear below.

Settlement

Faction

Zone

Trade
Value

Acropolis

OL

24

40

Aden

CAR

2

178

Alexport

PRI

29

172

Arlinsport

COR

6

685

Astrapi

OL

23

395

Balmin

NAM

2

175

Balondia

COR

2

149

Bardo

ESL

8

295

Baskers Island

MAR

6

126

Bastion

SR

18

475

Belson

COR

4

897

Black Rock

SR

??*

40

Breshaun

OL

7

2225

Brickford Landing

COR

39

15

Calisto

MAR

25

78

Camp Isaac

COR

35

80

Cecropia

OL

22

55

Charlatan Bay

SR

24

710

Chiquita

ESL

36

10

Dortanix

MAR

1

594

Dragonstone

OL

20

65

Elizabethville

COR

22

300

Eltina

OL

7

480

Elysabethtown

ESL

20

250

Fatu Hiva

OL

35

485

Fortaleza Victoria

ESL

32

5

Fort Arltrees

OL

43

25

Freeport

GAR

27

26

Fuerte Unido

ESL

32

350

Granoleon

OL

5

892

Hojaroja

ESL

32

35

Hussar’s Isle

COR

24

5

Interlagos

ESL

41

55

Jameston

COR

35

960

Kieg

GAR

3

594

King’s Harbour

COR

24

760

Kings Port

TER

13

898

La Puebloto

ESL

32

5

Lavalette

OL

28

380

Leopaldis

GAR

24

118

Londa

MAR

2

594

Mehit

ESL

32

5

Mesabi Landing

COR

35

1275

Montario

ESL

17

105

Mooreton Bay

COR

24

440

Moray’s Den

SR

21

50

Myzectlan

COR

35

145

Neustadt

CAR

38

?

New Haven

COR

24

75

New Nassau

SR

35

35

Nova Malto

ESL

32

95

Nova Terreli

ESL

17

1340

Pontelli

ESL

17

130

Poorvintia

CAR

26

7

Poppy Port

SR

26

95

Port Mordo

COR

49 

15

Port Raleigh

COR

20

235

Port Wilks

ESL

22

25

Port Woodhouse

COR

35

160

Prinport

GAR

9

840

Puerto Alijo

ESL

20

5

Puerto Desafio

ESL

32

230

Punto Sur

ESL

42

15

Quinnsville

COR

24

690

Salida Este

ESL

23

280

Spudkirk

COR

43

125

Stedor

ESL

3

297

Stormhaven

COR

22

85

Terreli

ESL

3

892

The Sereen Cay

SR

31

40

Tortuga

SR

32

225

Trador

ESL

32

675

Ulric

ALT

1

149

Weelond

ESL

8

1315

Westface

TER

13

592

Windfall Island

OL

28

10

Yeldo

COR

1

594

* If you have to ask where Black Rock is, you can't find it. :wink:

 

These islands can also be chosen as destinations. They have no trade value, so you won't earn any DBs sailing to them, but they're better than sinking. :wink: 
If sailing to one of these islands, use the name listed here:

Island

Faction

Marked on map as

Zone

Trade
Value

Fever Island

---

1

26

0

Island of Bats

ALT

4

27

0

Bubbling Island

NAM

6

30

0

Garden of Hades

---

9

31

0

Gunpowder Island

---

16

35

0

Stilt People Island

---

17

35

0

Glimmer Island

CAR

20

35

0

Mud Beach

SR

21

35

0

Screeching Isle

---

22

35

 0  

Also, the pirate hideout of Barracuda Bay in zone 27 can be visited by black flag ships of any faction and remain hidden in the subsequent KPA ship report. But this is for pirates only. Ships not flying the black visiting Barracuda Bay will likely be captured by Captain Roger Redbeard!

Share this post


Link to post
Share on other sites

Thanks for getting the MCRA ready for another turn! This aught to be an interesting one, and I can't wait to see what happens with TER either way it goes.

Share this post


Link to post
Share on other sites

So I'm noticing a few settlements and players with negative bank accounts. will this be doing anything to the MCRA rules? like, if a settlement is broke, would it's fort fight worse, or would ships refuse to sail, troops not be able to attack?

Share this post


Link to post
Share on other sites
2 hours ago, Mesabi said:

So I'm noticing a few settlements and players with negative bank accounts. will this be doing anything to the MCRA rules? like, if a settlement is broke, would it's fort fight worse, or would ships refuse to sail, troops not be able to attack?

That is being addressed. Account holders are being given the chance to rectify the situation before it impacts performance.

Share this post


Link to post
Share on other sites
32 minutes ago, Professor Thaum said:

the pics of New Haven Sea seems to have a deadlink

If you click on it, the map will still come up.

Share this post


Link to post
Share on other sites
On 9/30/2020 at 9:32 AM, Capt Wolf said:

Cartographers hope to have the map updated next month.

 

4 hours ago, Professor Thaum said:

the pics of New Haven Sea seems to have a deadlink

Fixed

Share this post


Link to post
Share on other sites
1 hour ago, Professor Thaum said:

For the map/tMRCA sake, the new Sea Rats settlement zone 50 is called Hellion

Thank you. And I think when I post the next deadline thread, I'll make sure to highlight the new settlements for each faction.

Share this post


Link to post
Share on other sites
3 hours ago, LM71Blackbird said:

Out of curiosity, is there any word on the next edition of the KPA?

Still a ways off. Crunching the numbers on the ship orders is taking some time this turn. We're working on it.

Share this post


Link to post
Share on other sites
16 hours ago, Capt Wolf said:

Still a ways off. Crunching the numbers on the ship orders is taking some time this turn. We're working on it.

No problem, I figured it would take a while for this turn with hundreds of ships and men about the map and such. Keep up the good work! :thumbup:

Share this post


Link to post
Share on other sites

Please take your sweet time :pir-grin:

Life has been so hectic lately I haven't even had a chance to look at my bricks the last 6 weeks.

Share this post


Link to post
Share on other sites

Kind of the same here. Life is stressful, and over the holidays it will get worse. So take all the time needed! :pir-classic:

Share this post


Link to post
Share on other sites

@Capt Wolf not rushing just trying to figure out timeline for myself ... Will the next turn be after Christmas before new year or are we looking at starting the turn in the new year?

Share this post


Link to post
Share on other sites
2 hours ago, Roadmonkeytj said:

@Capt Wolf not rushing just trying to figure out timeline for myself ... Will the next turn be after Christmas before new year or are we looking at starting the turn in the new year?

I think the deadline for the next turn will be sometime in January. Assuming I can roll the results this week, and giving people some time to react we are probably talking mid/end of January. :pir-classic:

Share this post


Link to post
Share on other sites

Create an account or sign in to comment

You need to be a member in order to leave a comment

Create an account

Sign up for a new account in our community. It's easy!

Register a new account

Sign in

Already have an account? Sign in here.

Sign In Now
Sign in to follow this  

  • Recently Browsing   0 members

    No registered users viewing this page.