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Capt Wolf

Trade MRCA deadline July 28

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The sign-up deadline for the next Trade MRCA is July 28, midnight, anywhere in the world.

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To sign-up for the Trade MRCA, read the rules here and then sign-up via this form.

For a ship to take part in the MRCA, it must be licensed. You can license your ship under the new ship rules via this form. If there are any issues (typo, wrong number of points or other issues) with this process, PM @Bregir.

Note that the MRCA signup form still doesn’t have raids added yet, so if you’re interested in conducting a raid this turn, PM @Capt Wolf. If you’re just going to be trading, you can go ahead and fill out the forms normally.

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IMPORTANT MAP ZONE INFORMATION:
- Note that zone 34 connects to zone 36
- Explorers have confirmed that the open sea south of zone 35 is navigable. As such, zone 62 (unmarked on map) is available for travel in the MRCA. Zone 62 connects to zones 33, 35, 37, and 38. Cartographers are working to get the maps updated as soon as possible.

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In addition to the information above, consult the following two maps for trade zone numbers before submitting any forms.

First, the continental coast and the seas closest to northern Halos: 

38033143946_0f0207d485_o.png

IMPORTANT: Note that if you click on the above map to go to one you can zoom in on, there is an error on the linked map (zones 10 and 11 are mislabeled). Use the map visible above for proper zone labels.

Second, here is the map for the New Haven Sea, which has a growing number of settlements:

48589084791_a0a3b98640_b.jpg

Note that Corrington's Proxyville (zone 49) has changed its name to Port Mordo, and that Eslandola has established a new settlement -- Punto Sur -- in zone 42 on the southwest coast of Maldria. Cartographers hope to have the map updated next month.

Beware that the Lotus Kingdom is still engaged in hostilities with Carno and Corrington. Dangers abound in the waters around El Oleonda. Watch out for Lotus naval patrols!

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And here (courtesy of @Ayrlego's hard work!) are the trade values as of July 13, 620. (Trade values for NPC and Old World ports are as of February 14, 619, and haven't had their trade values updated yet). When filling out your MRCA form, please make sure you spell the ports exactly as they appear below.

Settlement

Faction

Zone

Trade
Value

Acropolis

OL

24

40

Aden

CAR

2

178

Alexport

PRI

29

172

Arlinsport

COR

6

685

Astrapi

OL

23

395

Balmin

NAM

2

175

Balondia

COR

2

149

Bardo

ESL

8

295

Baskers Island

MAR

6

126

Bastion

SR

18

475

Belson

COR

4

897

Black Rock

SR

??*

40

Breshaun

OL

7

2225

Brickford Landing

COR

39

15

Calisto

MAR

25

78

Camp Isaac

COR

35

80

Cecropia

OL

22

55

Charlatan Bay

SR

24

710

Chiquita

ESL

36

10

Dortanix

MAR

1

594

Dragonstone

OL

20

65

Elizabethville

COR

22

300

Eltina

OL

7

480

Elysabethtown

ESL

20

250

Fatu Hiva

OL

35

485

Fortaleza Victoria

ESL

32

5

Fort Arltrees

OL

43

25

Freeport

GAR

27

26

Fuerte Unido

ESL

32

350

Granoleon

OL

5

892

Hojaroja

ESL

32

35

Hussar’s Isle

COR

24

5

Interlagos

ESL

41

55

Jameston

COR

35

960

Kieg

GAR

3

594

King’s Harbour

COR

24

760

Kings Port

TER

13

898

La Puebloto

ESL

32

5

Lavalette

OL

28

380

Leopaldis

GAR

24

118

Londa

MAR

2

594

Mehit

ESL

32

5

Mesabi Landing

COR

35

1275

Montario

ESL

17

105

Mooreton Bay

COR

24

440

Moray’s Den

SR

21

50

Myzectlan

COR

35

145

Neustadt

CAR

38

?

New Haven

COR

24

75

New Nassau

SR

35

35

Nova Malto

ESL

32

95

Nova Terreli

ESL

17

1340

Pontelli

ESL

17

130

Poorvintia

CAR

26

7

Poppy Port

SR

26

95

Port Mordo

COR

49 

15

Port Raleigh

COR

20

235

Port Wilks

ESL

22

25

Port Woodhouse

COR

35

160

Prinport

GAR

9

840

Puerto Alijo

ESL

20

5

Puerto Desafio

ESL

32

230

Punto Sur

ESL

42

15

Quinnsville

COR

24

690

Salida Este

ESL

23

280

Spudkirk

COR

43

125

Stedor

ESL

3

297

Stormhaven

COR

22

85

Terreli

ESL

3

892

The Sereen Cay

SR

31

40

Tortuga

SR

32

225

Trador

ESL

32

675

Ulric

ALT

1

149

Weelond

ESL

8

1315

Westface

TER

13

592

Windfall Island

OL

28

10

Yeldo

COR

1

594

* If you have to ask where Black Rock is, you can't find it. :wink:

 

These islands can also be chosen as destinations. They have no trade value, so you won't earn any DBs sailing to them, but they're better than sinking. :wink: 
If sailing to one of these islands, use the name listed here:

Island

Faction

Marked on map as

Zone

Trade
Value

Fever Island

---

1

26

0

Island of Bats

ALT

4

27

0

Bubbling Island

NAM

6

30

0

Garden of Hades

---

9

31

0

Gunpowder Island

---

16

35

0

Stilt People Island

---

17

35

0

Glimmer Island

CAR

20

35

0

Mud Beach

SR

21

35

0

Screeching Isle

---

22

35

 0  

Also, the pirate hideout of Barracuda Bay in zone 27 can be visited by black flag ships of any faction and remain hidden in the subsequent KPA ship report. But this is for pirates only. Ships not flying the black visiting Barracuda Bay will likely be captured by Captain Roger Redbeard!

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Also, the account summary should be finalised in the next couple of days - certainly before the MRCA deadline!

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Sorry, but I'm always puzzled by the trading value of the ports... a 500 seemed to be a high top and now I saw some 1000+.

 

 

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Posted (edited)
On 7/13/2020 at 4:32 PM, Ayrlego said:

Also, the account summary should be finalised in the next couple of days - certainly before the MRCA deadline!

Thank you so much for doing that! I'm sure it took alot of time and I as a player is very grateful.

Edited by merc

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1 hour ago, Professor Thaum said:

Sorry, but I'm always puzzled by the trading value of the ports... a 500 seemed to be a high top and now I saw some 1000+.

Trade values rise over time, and it's been a long time since we had accurate trade values to report. That said, it does seem like some values have gotten awfully high, and we're looking at making some adjustments to the formula to stabilize values a bit. Don't get too hung up on the numbers for now, and just consider it a way to compare ports.

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45 minutes ago, Capt Wolf said:

just consider it a way to compare ports.

That's the point !

Many score seems off boundaries in regards of value off similar other ports (same mean age, comparable properties, etc etc)

 

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Well, according to its story so far, Mesabi Landing has two ports, and a massive city behind them. The trade value finally reflects that - and I hope more people take the opportunity to make some good deals there! :pir-classic:

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7 hours ago, Professor Thaum said:

Many score seems off boundaries in regards of value off similar other ports (same mean age, comparable properties, etc etc)

 

Trade value is calculated based on the tables here.  Basically each property size has a corresponding trade value that is added to the settlement. The bigger the property the higher the value. So settlements with more large/royal properties will have a higher trade value than a corresponding settlement comprised of mainly small properties.

What the current values don't take into account, (an oversight on my part) is the settlement status modifier in the first table in the above link. Thus the value for a Large city as it appears currently should be multiplyed by 0.5 to get the correct figure.

I can easily correct this oversight, but I didn't want to mess things up with Capt Wolf an the tMRCA who had already published the trade values. My recommendation would be to leave them for this trade run and correct for the next one. The values will all be lowered if I correct them, but the settlements should roughly still rank about the same.

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STOOOOP.

I didn't want to light the touch paper, it was just a thought. Never mind, the court has enough to do.

 

... and I never looked at the port value to set a trade course for any of my ships.

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7 hours ago, Ayrlego said:

Trade value is calculated based on the tables here.  Basically each property size has a corresponding trade value that is added to the settlement. The bigger the property the higher the value. So settlements with more large/royal properties will have a higher trade value than a corresponding settlement comprised of mainly small properties.

What the current values don't take into account, (an oversight on my part) is the settlement status modifier in the first table in the above link. Thus the value for a Large city as it appears currently should be multiplyed by 0.5 to get the correct figure.

I can easily correct this oversight, but I didn't want to mess things up with Capt Wolf an the tMRCA who had already published the trade values. My recommendation would be to leave them for this trade run and correct for the next one. The values will all be lowered if I correct them, but the settlements should roughly still rank about the same.

Ayrlego, if you want to go ahead and correct the trade values before the MRCA deadline, go ahead. I can republish the corrected values, and everyone is aware of what is going on. As you said, relative value of settlements should be unchanged, which is the main thing for players who take trade values into account when planning for the MRCA.

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Posted (edited)

Some shameless advertising, also to be found in the upcoming WTCM:

Quote

Honour the trade!

Build and license a scene in Mesabi Landing depicting a trade deal* during the month of September** 620, and the WTC will pay the license cost for you.

This offer stands for any type of one land property other than fortifications, for small, medium or large properties.

 

* related to the TMRCA from July 28th

** possibly October if the KPA is delayed

 

What does that mean? Well, you would have to:

  • Send at least one vessel to trade in Mesabi Landing for the upcoming TMRCA turn (deadline: 28th of July)
  • Build a scene depending on how that trade went...
  • ... where it does not really matter how the deal went, feel free to be creative and build whatever you find suitable!
  • The type of property is up to you, same as its size.
  • Have said scene posted and licensed during September - so with enough time after the TMRCA outcome...
  • ... assuming everything goes smoothly. In case of a delayed outcome, the offer will be extended to October.

You would then get the license fee paid back from the WTC account - i.e. a free property for you.

 

P.S.: Keep in mind that Mesabi Landing has quite a weird "tax" for ships trading there. No risk, no fun! :pir-grin:

Edited by Darnok

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Well, I hope to catch a few birds with this one stone.

Not only would it help newer players (by paying their license fee), it would also bring some activity to Mesabi Landing in both trade and builds. I quite liked the last challenge were you had to build according to MRCA outcomes - it gives more meaning to what would otherwise just be numbers in a spreadsheet, and brings more builds to the forum.

Win-win-win in my opinion. :pir-sweet:

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