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Capt Wolf

Trade MRCA Deadline May 26

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The sign-up deadline for the next Trade MRCA is May 26, midnight, anywhere in the world.

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To sign-up for the Trade MRCA, read the rules here and then sign-up via this form.

For a ship to take part in the MRCA, it must be licensed. You can license your ship under the new ship rules via this form. If there are any issues (typo, wrong number of points or other issues) with this process, PM @Bregir.

Note that the MRCA signup form still doesn’t have raids added yet, so if you’re interested in conducting a raid this turn, PM @Capt Wolf. If you’re just going to be trading, you can go ahead and fill out the forms normally.

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IMPORTANT NEW MAP ZONE INFORMATION:
- Note that zone 34 connects to zone 36
- Explorers confirm that the open sea south of zone 35 is navigable. As such, a new zone (zone 62) is available for travel in the MRCA. The new zone 62 connects to zones 33, 35, 37, and 38. Cartographers are working to get the maps updated as soon as possible.

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In addition to the new information above, consult the following two maps for trade zone numbers before submitting any forms.

First, the one you're all familiar with: 

38033143946_0f0207d485_o.png

IMPORTANT: Note that if you click on the above map to go to one you can zoom in on, there is an error on the linked map (zones 10 and 11 are mislabeled). Use the map visible above for proper zone labels.

Second, the New Haven Sea now has several settlements -- Carno's Neustadt in zone 38, Eslandola's Chiquita in zone 36 and Interlagos in zone 41, and Corrington's Spudkirk in zone 43 and Proxyville in zone 49, as well secret Carno and Lotus settlements on the island of El Oleonda -- so this map is now open for the trade MRCA:

48589084791_a0a3b98640_b.jpg

But beware! Carno and the Lotus Kingdom are engaged in hostilities in the south. Dangers abound. Watch out for Lotus naval patrols!

NOTE REGARDING CHALLENGE III, Cat. D: If you are participating in the t-MRCA part of Category D in Challenge III, The Battle for El Oleonda, make sure to send your privateer ship(s) through zones that you think would likely have Lotus or Carno ships. If the ships you want to use are currently too far away to reach the New Haven Sea by normal means, PM @Capt Wolf and you can move their starting point to facilitate getting into some action right away on the high seas for Cat D.

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And here are the trade values as of October 18, 619 (trade values for NPC and Old World ports are as of February 14, 619, and the very new settlements haven't had their trade values updated yet). When filling out your MRCA form, please make sure you spell the ports exactly as they appear below.

Settlement

Faction

Zone

Trade
Value

Acropolis

OL

24

32

Aden

CAR

2

178

Alexport

PRI

29

172

Arlinsport

COR

6

486

Astrapi

OL

23

263

Balmin

NAM

2

175

Balondia

COR

2

149

Bardo

ESL

8

249

Baskers Island

MAR

6

126

Bastion

SR

18

350

Belson

COR

4

897

Black Rock

SR

??*

?

Breshaun

OL

7

1133

Brickford Landing

COR

39

?

Calisto

MAR

25

78

Camp Isaac

COR

35

63

Cecropia

OL

22

41

Charlatan Bay

SR

24

519

Chiquita

ESL

36

?

Dortanix

MAR

1

594

Dragonstone

OL

20

18

Elizabethville

COR

22

214

Eltina

OL

7

334

Elysabethtown

ESL

20

178

Fatu Hiva

OL

35

320

Fortaleza Victoria

ESL

32

5

Fort Arltrees

OL

43

?

Freeport

GAR

27

26

Fuerte Unido

ESL

32

230

Granoleon

OL

5

892

Hojaroja

ESL

32

33

Hussar’s Isle

COR

24

9

Interlagos

ESL

41

?

Jameston

COR

35

489

Kieg

GAR

3

594

King’s Harbour

COR

24

487

Kings Port

TER

13

898

La Puebloto

ESL

32

5

Lavalette

OL

28

282

Leopaldis

GAR

24

118

Londa

MAR

2

594

Mehit

ESL

32

5

Mesabi Landing

COR

35

415

Montario

ESL

17

100

Mooreton Bay

COR

24

310

Moray’s Den

SR

21

54

Myzectlan

COR

35

122

Neustadt

CAR

38

?

New Haven

COR

24

52

New Nassau

SR

35

?

Nova Malto

ESL

32

90

Nova Terreli

ESL

17

820

Pontelli

ESL

17

170

Poorvintia

CAR

26

7

Poppy Port

SR

26

86

Port Raleigh

COR

20

157

Port Wilks

ESL

22

23

Port Woodhouse

COR

35

109

Prinport

GAR

9

840

Proxyville

COR

49 

14

Puerto Alijo

ESL

20

5

Puerto Desafio

ESL

32

168

Quinnsville

COR

24

386

Salida Este

ESL

23

164

Spudkirk

COR

43

32

Stedor

ESL

3

297

Stormhaven

COR

22

60

Terreli

ESL

3

892

The Sereen Cay

SR

31

41

Tortuga

SR

32

180

Trador

ESL

32

419

Ulric

ALT

1

149

Weelond

ESL

8

808

Westface

TER

13

592

Windfall Island

OL

28

9

Yeldo

COR

1

          594

* If you have to ask where Black Rock is, you can't find it. :wink:

 

Also, these islands can now be chosen as destinations. They have no trade value, so you won't earn any DBs sailing to them, but they're better than sinking. :wink: 
If sailing to one of these islands, use the name listed here:

Island

Faction

Marked on map as

Zone

Trade
Value

Fever Island

---

1

26

0

Island of Bats

ALT

4

27

0

Bubbling Island

NAM

6

30

0

Garden of Hades

---

9

31

0

Gunpowder Island

---

16

35

0

Stilt People Island

---

17

35

0

Glimmer Island

CAR

20

35

0

Mud Beach

SR

21

35

0

Screeching Isle

---

22

35

 0  

Also, the pirate hideout of Barracuda Bay in zone 27 can be visited by black flag ships of any faction and remain hidden in the subsequent KPA ship report. But this is for pirates only. Ships not flying the black visiting Barracuda Bay will likely be captured by Captain Roger Redbeard!

.

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Wow, a lot of new opportunities and dangers! I think that the trade value of the new settlements is not, however, a great issue... usually people don’t go in remote snd godforsaken outposts for money! :pir-grin:

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Maybe add this thread to the main threads and (or lock this one, I don't know how it's called). And "unlock" the other tMRCA posts.

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1 hour ago, Fraunces said:

Maybe add this thread to the main threads and (or lock this one, I don't know how it's called). And "unlock" the other tMRCA posts.

Yes, we need to pin this thread and un-pin the old ones. It requires special forum privileges that Bregir and I are working on getting. Phred used to be our designated "pinner".

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Just now, Capt Wolf said:

Yes, we need to pin this thread and un-pin the old ones. It requires special forum privileges that Bregir and I are working on getting. Phred used to be our designated "pinner".

I can help you out :)

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50 minutes ago, Darkdragon said:

I can help you out :)

Thank you! :pir-huzzah2:

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18 minutes ago, Beleg the Ranger said:

The flagship on the form is the flagship that you own, correct?

The flagship is the commanding ship and the one giving the name to the convoy (the Black Pearl fleet, the HMS Victory convoy…). Basically it means that if want one or more ships to sail together, you have to choose a ship as flagship (it can also belong to another player if you are joining his convoy). Instead, if you sail with one ship only, you have to use it as flagship (it is both for an easier managing of the forms and for clarity in storytelling… do two ships sailing along the same route belong to the same fleet? If one is attacked, will the second intervene/escape independently or will follow the orders of the flagship?). I hope it is clear, otherwise feel free to ask more!

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A quick clarification: Each convoy is one entry in the forms. *ALL* participating ships should be in the form under "ships". One of those should be appointed flagship. (so the flagship should be entered twice)

It may not be perfect, but it works! :)

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