Sign in to follow this  
Keymonus

Settlement: Fort Arltrees, El Oleonda, Oleon

Recommended Posts

Name: Fort Arltrees

Ownership: Squatter settlement founded by Tristan Rimbaud

Location: El Oleonda, New Haven Sea

Map: 

Fort Arltrees

Mayor: Lieutenant Marcel Dubois (@Keymonus)  

Who can own property in Fort Arltrees: Citizens of all the Empires, and the independent traders who call themselves "Sea Rats"

Who can freebuild in Fort Arltrees: Citizens of all the Empires, and the independent traders who call themselves "Sea Rats"

Description: Fort Arltrees is a little military outpost, founded mainly to ensure a safe landing point for future Oleander expeditions. With the nearest settlement, Fatu Hiva, hundreds of miles apart from El Oleonda, the Kingdom of the Light needed a stable foothold in the area, a place where soldiers can rest before marching in the inland and where friendly ships can resupply and find shelter.
Located in a little bay on the North-Western Coast, Fort Arltrees is surrounded by a thick tropical jungle. A nearby river with no name offers easy access to the interior areas of the island, but still very little is known about the surroundings. The first explorations of the interior confirmed a limited presence of other nations in the area -substantially some small military units hunting one another- and found a number of small native villages, likely inhabited also by indigenous people and early Lotii explorers stranded on the island.

The jungle around Fort Arltrees is also spotted with large ruins, ancient roads, and a system of canals, likely remains of an advanced civilization. 

During the last months, the settlement has grown quickly: after the end of the hostilities, the small tent camp surrounded by a palisade has grown into a bustling, large town.
The first wooden shacks were soon replaced by large stone buildings, including a new impressive fort guarding the bay. In the outskirts of the settlement, however, small wooden buildings such as farms and hunter shelters are common.

Due to the distance from the rest of the Empire, Fort Arltrees is still a frontier settlement, where life is hard and can end with a sudden, violent death: the natives of El Oleonda are mainly friendly, but bands of both Carnite and Lotii stragglers still haunt the surrounding jungle. Therefore, almost everyone carries a gun or a musket in everyday life, especially outside the palisade.

Even if the settlement has grown quickly, most of the future buildings are expected to be simple stone or wooden structures, and development plans are still focused on the basic needs of the inhabitants. Most of the residents are currently soldiers, hunters and adventurers, but more and more colonists are looking for fortune on El Oleonda.

Spoiler

Note: every build is welcome, but a small farm, a smith or a general store would fit more than a concert hall

More Information: El Oleonda is one of the four large islands of New Haven sea region. It is currently one of the "hottest" areas of the New World, with the tension between Carnites and Lotii quickly turning into open war. Halosian Empires are being involved in the hostilities too, with the Corrish settlement of Spudkirk recently raided by Lotii forces and Carnites hiring mercenaries and corsairs for their war. You can find more about the situation here or in the spoiler below. 

Spoiler

The history of the colonisation of Terra Nova has so far been dominated by nations of the Madrice Peninsular who sail southeast from their homelands into the resource rich archipelagos of the new world. As the Mardician nations push ever eastward into the New Haven Sea, however; it has become clear that they are not the only the only nations to be exploring and colonising the new world.

The nation of Carno was a latecomer to colonisation and Carnite planners felt they missed the prime locations in both the Sea of Thieves and Prio Sea. Thus Carno has pioneered Mardician exploration of the New Haven Sea area. From the first Carnite settlement of Neustadt on the island known to colonial planners as number eleven, Carnite presence has expanded onto the large island known as El Oleonda on which it is rumoured huge riches can be found. It wasn't long before Carnite pioneers realised they weren't the only ones with their eyes on El Oleondas wealth. Skirmishes broke out in the jungles between Carnite settlers and a strange people who appeared to be southern Halosian in appearance. Large ocean-going junks began to raid Carnite shipping and settlements. It was soon revealed these newcomers were from the Kingdom of the Lotus. Not much is known about the large southern Halosian empire and it is thought that Lotii explorers discovered the New Haven sea area by travelling northeast of their homelands.

Soon El Oleonda and its surrounds were in a state of all out war. Even the nearby Corlander settlement of Spudkirk was raided by the Lotii! The hard pressed Carnites have called for their Madrician neighbours to assist them in their struggle driving the southerners out of the New Haven Sea. Will you answer their call?

Garrison:

1 Company of Essener Totenköpfe

El Oleonda Ragamuffins - local militia unit


Builds in Fort Arltrees:

Please post a link to your build and specify if licensed or not.

Properties: 28

Size for EGS purposes - Level 4 'Large Town’

Properties required for the next level

Artisan: 4/8

Commerce: 5/8

Cultural: 1/2

Educational: 1/3

Factory: 5/8

Residence: 8/8

Royal: 0/1

Total points: 51/61

-note: numbers under review-

Notable Events:

A fort in the jungle - Founding of the settlement, in February 620

Residence:

Fort Arltrees Vicarage - medium

Hotel in Fort Arltrees - small

Tree House - small

An Essener House - small

Marshal DeQuesne’s Flat - small

Homestead - large

A mostly warm reception - small

Forward HQ Corrington Expeditionary Force - small

Factory:

Vin de riz brewery - medium

Small Factory Sawmill - small

Smoked meat for the Fort - small

Candy Factory - small

Smith’s Smithy - large

Plantation:  

A'Chua's people - small

Rice Plantation - medium

LBSF wheat farm - large

Mine: 

The mine at the World's End - gold mine

Artisan: 

The Tavern - large

Fort Arltrees Bazaar - large

Mr. Shur's Lotii Curiosities - small

Ship repairing workshop - small

Commerce: 

Sutler's shop - small

Lighthouse of Fort Arltrees - medium

Small Commercial Wharf - small

Dress Shop - small

Among thieves - small

Education:

A Little Schoolhouse - small

Art & Culture:

Church of Hades - large

Forts:

Fort Arltrees - small

Gatekeeper Point - large

Unlicensed Builds (similar to EGS properties): 

Essian Reiterhaus

Other Freebuilds (not similar to EGS properties):

Sweet, sweet rotten eggs - A sulphurous spring, somewhere in the interior

Monsieur le Filon - Prospecting outside Fort Arltrees found a gold vein

A patrol encounters a bear outside the settlement - an unpleasant accident 

 

Edited by Keymonus
Updates in properties

Share this post


Link to post
Share on other sites

A church:

And the associated vicarage: 

Microbuild prizes from the Battle for El Oleonda. Just off to submit and license them now. 

 

Share this post


Link to post
Share on other sites

Important update: due to the current political situation, citizens of Corrington are no more welcome in the settlement. Citizens of Corrington will be detained until the end of the crisis, and ships with the flag of Corrington and/or of its trading companies will be blocked in the port.

Share this post


Link to post
Share on other sites

Licensed Medium Rice Plantation (OKT Prize Mini)

Licensed Small Education: A "little" schoolhouse (OKT Prize Mini)

 

Share this post


Link to post
Share on other sites

Licensed Small Commercial Wharf with a Battle of El Oleonda micro prize.

Licensed Small Factory Sawmill with a BoEO micro prize

Licensed Large Artisan with a BoEO micro prize 

Licensed Small Artisan with a BoEO micro prize

 

Edited by CapOnBOBS

Share this post


Link to post
Share on other sites

Lots of things have been built in Fort Arltrees during the last days, an unprecedented expansion boom... so it's quite difficult for me to find all the posts! It will take me some time to update the settlement thread!

Share this post


Link to post
Share on other sites
22 hours ago, CapOnBOBS said:

Gatekeeper Point is now licensed as a large fort to protect the growing town. This should upgrade Fort Arltrees to a Large Town. 

 

Wonderful addition to our settlement! Actually we had already reached the Large Town level in this turn (I should have made an official announcement), and now our interests are well protected!

Share this post


Link to post
Share on other sites

A freebuild to add to the index.

Share this post


Link to post
Share on other sites
5 hours ago, Ross Fisher said:

I'm honestly not sure what to license this as, so for now I'll just fill out the submittal forms. 

Nice little build! I think it can’t be properly licensed, it should be a free build not similar to properties (as evancet’s bear above)

Share this post


Link to post
Share on other sites

Create an account or sign in to comment

You need to be a member in order to leave a comment

Create an account

Sign up for a new account in our community. It's easy!

Register a new account

Sign in

Already have an account? Sign in here.

Sign In Now
Sign in to follow this  

  • Recently Browsing   0 members

    No registered users viewing this page.