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43 minutes ago, Stephan said:

Maybe I should wait until May 4th 2023 then, with the next update  :wink:

I'm afraid users wont't forgive such a delay :laugh:

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On 5/25/2022 at 11:25 PM, polymaker said:

tested adding a refID attribute to the part in the palette to match the IDs in the assembly but it did not work.

I had tested this as well.. Sad that it doesn't provide this option, but nothing we can do about that.

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On 5/29/2022 at 2:49 PM, jester said:

I think it'll be a celebration day for Star Wars fans after next update :sweet:
tskABGqPHV1wZ47P7rbGb2s-lxmNmTparhucZQzh

:thumbup:

Maybe someone can do something similar for the Harry Potter series.

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Alright, got some white p—oh wow, no. Absolutely not.

Let's start again. I've got some power shields that are white.

Anyway...

Spoiler

b0PgirJ.pngfLmm8i5.png

sz3YuIz.pngxXMOGAq.png

vfCAfRX.pngCAVNXDe.png

TmOi1FR.pngq72Zkhn.png

XMPfo8K.pngHAxBSmB.png

M8adytE.png2bp4Sqy.png

 

Spoiler
Spoiler

 

AGUvaSh.png7qjryNJ.png

206ApUw.pngGfzMApj.png

Gse4PDG.pngvv6vnNy.png

bE1kjn1.pngbgKt6lN.png

iACqGVq.pngrEoxZh9.png

fQ0l6hQ.pngor6WziM.png

hOnv1ym.pngy0ztEvN.png

SqozAa7.pngIZAtMwj.png

H7jrGDl.pngchqQaeV.png

egBJAwx.pngGw5JpL4.png

PbHOjla.pngdKzqSNd.png

xYE7Hwr.pngaYXmJB5.png

That just leaves the purples and the golds, which I'm probably going to do together since they're both relatively small sets.

And on a subject that's sure to involve significantly fewer troubling noun-piles, I've also done some 2x2x3 round brick decals. These will likely need to be adjusted, because I had neither a vector map nor an aspect ratio to work with, but I was able to find scans of the original decal sheets, which took most of the guesswork out of the actual shapes.

Spoiler

lmn2RWJ.jpgzckIrjY.png

tVZOVnv.jpg6T2SFEl.png

GbvcV3Y.jpgfRZ9W1H.png

BTCByAV.jpg5DHKzlc.png

 

Spoiler

HVgJk4d.pnghiNDy6W.png

qe3EhsR.png0TVdB72.png

JcVNYMB.jpgiif6M4e.png

 

Spoiler

x1zM5gd.jpgait48q2.png

84jHbZE.png43n8yd2.png

x33zfe8.jpgMKoLpFM.png

6GixvA0.jpgCvGGuYp.png

IHy9BmL.png0p1PRCN.png

 

Edited by BrokenEye

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1 hour ago, Takanuinuva said:

Think LDD could allow the same please?

Definitely not according to the regular connections... but I might have an idea how to fix it, if it appears to be possible as I think it should be...

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Any chance brake disc 35189's connectivity could be fixed? It seems to try to pop into hubs "behind" where it should, making it conflict with them.

Edited by DraikNova

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3 hours ago, DraikNova said:

Any chance brake disc 35189's connectivity could be fixed? It seems to try to pop into hubs "behind" where it should, making it conflict with them.

I never had any trouble with this part? Can you show the problem?

Edited by Stephan

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1 hour ago, Stephan said:

I never had any trouble with this part? I believe it's also an original LDD part. Can you show the problem?

This is the best screenshot I could manage, but the issue is basically that 35189 tries to go in too far into the hubs that are supposed to accept its weird variant pin, and as such they collide and can't be connected.

Demonstration of collision.PNG

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@Stephan @DraikNova

I found the solution for 35189
Just open 35189.xml and insert this connection lines

<Connectivity>
    <Hinge type="185" oriented="1" angle="120" ax="-0.5774" ay="-0.5774" az="0.5774" tx="0.0056" ty="-0.0078" tz="1.2" />
    <Axel type="2" length="0.8" grabbing="0" startCapped="0" endCapped="0" angle="120" ax="0.5774" ay="0.5774" az="0.5774" tx="0.0056" ty="0.7922" tz="-0.8112" />
    <Axel type="2" length="0.8" grabbing="0" startCapped="0" endCapped="0" angle="120" ax="0.5774" ay="0.5774" az="0.5774" tx="-0.685" ty="-0.4065" tz="-0.8112" />
    <Axel type="2" length="0.8" grabbing="0" startCapped="0" endCapped="0" angle="120" ax="0.5774" ay="0.5774" az="0.5774" tx="0.6961" ty="-0.4065" tz="-0.8112" />
    <Custom2DField type="22" width="2" height="2" angle="180" ax="0" ay="0.7071" az="0.7071" tx="0.4056" ty="0.3922" tz="-0.8112">
      22:1:1,22:2:1,22:1:1,
      22:2:1,16:4:64,22:2:1,
      22:1:1,22:2:1,22:1:1
    </Custom2DField>
    <Custom2DField type="22" width="2" height="2" angle="180" ax="0" ay="0.7071" az="0.7071" tx="1.096" ty="-0.8078" tz="-0.8112">
      22:1:1,22:2:1,22:1:1,
      22:2:1,16:4:64,22:2:1,
      22:1:1,22:2:1,22:1:1
    </Custom2DField>
    <Custom2DField type="22" width="2" height="2" angle="180" ax="0" ay="0.7071" az="0.7071" tx="-0.2849" ty="-0.8078" tz="-0.8112">
      22:1:1,22:2:1,22:1:1,
      22:2:1,16:4:64,22:2:1,
      22:1:1,22:2:1,22:1:1
    </Custom2DField>
  </Connectivity>

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Alright, I've finally done it. I've finished every single Nexo Knights power shield decoration, and I'm here to present the final two sets.

Firstly, there are the purple power shields. You'll notice that the designs on all of them are inverted. In heraldry, an inverted coat of arms is what's known as an "abatement", one of several non-standard features that heraldic authorities can order you to add to your coat of arms to signify to all who see you that you've committed certain particularly dishonorable crimes. In particular, inversion signifies one who is guilty of treason against his king. Seeing that all of these power shields are associated with villains who oppose King Halbert (I know almost nothing about Nexo Nights lore, but I can only assume that Halbert is the true and legitimate king of whatever realm the story of the theme takes place in), I'm curious whether this was a deliberate reference or if it was a purely aesthetic choice. In either case, here they are.

Spoiler

jFZe11m.pngPt9xLV1.png

J8ybTam.png9gaa9gz.png

M8rnuhy.pngJUrS1kv.png

2DkxF9g.pnguMbMT67.png

Jxomv2Q.pngV1iStlq.png

Next are the gold shields, which seem to be extra special, though I'm not really sure what their powers are. They're all just names of weapons. Maybe they're ceremonial?

Anyway, I wasn't sure if the gold trim was the same gold as the backgrounds on these, so I made two versions of each.

Spoiler

eFFCpTp.pngsvYWfPu.pngGLuN5tc.png

DMNA4sW.pngdV5MEoW.pngj83Ceg7.png

zncqRaC.png594wOuR.pngTvU4hEJ.png

kLuXtyU.png5kXQTGw.pngopgj9GB.png

CsBCYk9.pngJQx5nun.pngNHQvMxb.png

0jAGDLA.pngG53ADNR.pngggHe7co.png

And for my second type of decal today, I've done 11477 (Slope, Curved 2 x 1 x 2/3). Like the round brick last time, these are all pulled from scans of the decal sheets rather than photos of the brick, so there shouldn't be any problem with them fitting correctly. Some of them may be the wrong way 'round, though. It's kind of hard to tell from the photos which end is the thin one. And though I didn't plan it this way, all of these are symmetrical sets of two.

Spoiler

1pkYj3l.pngfYBOJfS.pngft9ejwi.png

DBQRkcD.pngxjGldod.pngZtnWMBd.png

AV2rUo7.pngmFqnWUj.pngk6F2np9.png

xCCkKth.png3rnlVWj.pngHbYMR1D.png

 

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On 5/29/2022 at 8:49 PM, jester said:

I think it'll be a celebration day for Star Wars fans after next update :sweet:
tskABGqPHV1wZ47P7rbGb2s-lxmNmTparhucZQzh

This is an amazing collection of LEGO Star Wars Part decals. I can't imagine the time and effort it took/takes to do these and make them look accurate to the actual decals as well.

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@Stephan I know what you was waitng for so much))
5n7cKaom1W3azwrR7CX5Po3aMuWyejpn7vXbF92oZR6p7IrsPjNWzFKhLZNMxkeVpTREGMAgL4vW-VyN

u00_XwPWIz8Wcc6VDOsky1JtlkpnPFdUR2vsKOjMSXGzg1N_QJxQZtTntPqDEr1m3m3ES3Q4AIcejA-G

13 hours ago, Mister_Loki said:

This is an amazing collection of LEGO Star Wars Part decals. I can't imagine the time and effort it took/takes to do these and make them look accurate to the actual decals as well.

Thank you! Yes, it's really time consuming process

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Hey how do I go about adding new prints into LDD?

I wanna put some of the sticker details from Monkie Kid in for a mech I made for Mei.

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5 hours ago, Jason C. Hand said:

Hello all. If possible, may these parts be added to the next update?

#80834 Minifig Hair w/Nurse Hat & Long Back [Link]

#80577 Minifig Hair Long Wavy w/Knit Ski Cap [Link]

Already ) will be in the next update 

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26 minutes ago, jester said:

It will be in the next update too 

I could see that coming in very handy.

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1 hour ago, BrokenEye said:

I could see that coming in very handy.

As we discussed with @Stephan the next update will be with regular parts 

and Star Wars will be a separate thematic batch )

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3 hours ago, jester said:

As we discussed with @Stephan the next update will be with regular parts 

and Star Wars will be a separate thematic batch )

Yes, after my vacation I will create a new update. Somewhere early July.

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12 hours ago, jester said:

It will be in the next update too 

Nice.

Would these 2 parts happen to be on the way as well?

https://www.bricklink.com/v2/catalog/catalogitem.page?P=70694&amp;idColor=108#T=C&amp;C=108

https://www.bricklink.com/v2/catalog/catalogitem.page?P=35635&amp;idColor=115#T=C&amp;C=115 (This one has existed since Ninjago Sons of Garmadon yet never got added)

Edited by Takanuinuva

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