Ayrlego

For the Glory of Corrington! An Enduring Free Build Challenge

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For the Glory of Corrington! (GoC)  - A Faction Enduring Challenge

Sometimes it can be difficult to find inspiration for a build or choose a direction for a storyline. Well, fear not fellow Corlanders, here is some direction for those times when you need it! The following are a set of faction endorsed cooperative building tasks to inspire and guide you on your journeys through Corrish territories in Nova Terra.

GoC General Rules

Builds for GoC tasks should be posted in their own thread with the tag [GoC]. You must also provide a link to your build in this thread. A progress list will be maintained in the second post of this thread.

Quality

- This should also be an opportunity for you to improve your building skills, so take your time and focus on quality. When presenting your build, designated members of Corrington will award you a :thumbup: if they feel it passes quality standards. Don't worry, we will of course take into account collection size and experience. If some minor adjustments are required, these will be suggested. Two :thumbup: from the reviewers are required for the build to officially count towards the challenge. It is recommended you do not de-construct your build until you receive the required :thumbup: from reviewers in case it requires some adjustments to pass these requirements.

- By submitting an entry you agree to receive feedback from the reviewers and will accept their judgement on the matter.  

- All tasks have a minimum size requirement of a 20x20 (400) stud footprint (or equivalent - irregular bases are permitted as long as they meet the minimum 400 stud footprint).

- Other individual requirements will be listed in each task description. Builds that do not meet the task requirements will be rejected.

- Only builds posted after 1 January 2019 may count towards the GoC challenge.

- Current reviewers

Rewards

- Complete any of the below tasks to earn the corresponding IC title for that task for one of your characters. All tasks consist of a minimum of three separate builds (entries). Some tasks will stipulate the subject of each of the three builds and may require them to be posted in a specific order. Others only require three separate builds that meet the requirements. Please read the requirements for each task carefully and ask any questions in this thread.

- Each subsequent entry in a task must be significantly different from the last and should attempt to show some kind of improvement from the last, for instance using different techniques or changing the subject matter. NB: In some tasks, there might be specific requirements for the three builds defined. The idea is to glorify our faction, so you should strive to do the best within your own limitations and be proud of every GoC build. Clone builds rushed to complete tasks will not be accepted.

- Complete three tasks (total of nine builds) for your main character to become a Knight in the Order of Corrington (OC) and the right to style themselves 'Sir' and use the post nominals OC. eg Sir Fredrick Mercury OC.

- Complete six tasks (total of 18 builds) for your main character to receive a honorary Baronetcy within the Corlander nobility. Your new title will be announced by Royal decree when you complete the requirements. An example may be something like: Sir Fredrick Mercury OC, Baron of Feltham

- Complete nine tasks (total of 27 builds) for your main character to receive a honorary Earldom within the Corlander nobility. Your new title will be announced by Royal decree when you complete the requirements. An example may be something like: Sir Fredrick Mercury OC, Earl of Finnsbrough

- Complete twelve tasks (total of 36 builds) for your main character to receive a honorary Dukedom within the Corlander nobility. Your new title will be announced by Royal decree when you complete the requirements. An example may be something like: Sir Fredrick Mercury OC, Duke of Rhyeshire

- Nobility titles will only be awarded to Corlanders. Foreigners are welcome to participate in any of GoC tasks and will be awarded the corresponding title if they complete an individual task; however, they will not be eligible for ennoblement.

- A list of tasks is provided below. They do not have to be completed in any order and new tasks may be added from time to time as faction priorities change.

GoC Task List

1. Redcoats Rule!

Background: The mighty Empire of Corrington is built on several foundations, but perhaps one of the most iconic is the bright scarlet coats worn by her soldiers. With dogged stoicism, Corlander redcoats face the harshest of conditions, are unmoveable in defence and relentless in advance. The sight of the redcoats of Corrington will always strike terror in her enemies!

Goals: Show us your redcoats!

Requirements: Build three scenes showing soldiers of the crown going about their business in the colonies. Your build must showcase faction troops, preferably redcoats. They could be training, parading, maintaining weapons, guarding supplies, fighting dastardly pirates or treacherous natives (and winning of course!). Alternatively you may choose to build a military building (fort, barracks, armoury etc. Just remember to include plenty of redcoats!). There is no EGS requirement for this task.

Your combined builds should display at least two different branches of the army; for example, infantry, cavalry, artillery, engineers etc.

Title Awarded: Patron of the Army

 

2. The Oaken Shield

Background: The backbone of Corlander power in Terra Nova is the Royal Navy. Royal Navy warships hunt pirates, raid enemy hideouts and settlements and keep trade routes open.

Goal: Ensure Corlander Naval supremacy in Terra Nova.

Requirements: Build three warships for commissioning in the Royal Navy, one for each of the three naval armament schemes, Gunboats for the Colonies, Sloops for the Royal Navy, and Cruisers of Terra Nova. A requirement of this task is that the completed build is handed over to the faction for licensing and deployment.

Title Awarded: Master Naval Shipwright

 

3. The Merchant Marine

Background: While the Royal Navy has been prominent in keeping the sea lanes of Terra Nova safe, the Corlander Merchant Marine has seen a slow but persistent demise. We cannot allow this decline to continue.

Goal: Build up a significant fleet of merchant vessels to bring home the riches of Terra Nova.

Requirements: Build three merchant vessels, one if which is offered to the Crown. These vessels should be licensable in the EGS, and must meet the following requirements. In total, your builds must make up a minimum of 12 shiplevels. One ship must be small (class 1-2), another medium (class 3-5) and one large (6+). Additionally, one build should be a historical or exotic rigging type (eg. xebec, longboat, felucca, junk, cog, carrrack, proa, polacre, etc.), one should be a fore-and-aft rig (eg. schooner, sloop, cutter, lugger, etc.), and one should be a square rigged vessel (eg. brig, snow, ship-rigged, galleon, etc.). (The predominant rigging type on a vessel determines the category) Rigging types and sizes can be combined freely.

Title Awarded: Shipping Nabob

 

4. Purser's Network

Background: The 'Oaken Shield', or ships of the Royal Navy need shore based support to be able to function and carry out their roles or defending and expanding the Empire. The fleet operates several major Naval bases in Terra Nova and these require constant expansion. Major fleet bases include Arlinsport, King's Harbour, and Port Woodhouse.

Goal: Build an extensive naval support and logistics network for the Royal Navy in Terra Nova

Requirements: Build a series of three scenes showing how the fleet is supported from ashore. Your scene must be in one of the settlements listed above and must be licensable in the EGS. Ownership must be transferred to the faction. Each of your scenes must be a different EGS licence type. eg. Artisan, Commerce, Factory, Education etc.

Some examples could include: Naval hospital, quays and cranes, armoury, ropeyard, sail maker, powder mill, cannon foundry, tavern, cartographers, various industries for provisioning, powder depot, recruitment office, training facilities, storehouses, etc.

Title Awarded: Master Purser

 

5. Higher Education

Background:  Corrington is known as a bastion of knowledge and learning. Science, mathematics and literature all flourish under Corlander patronage and Corlander schools and universities are world renowned. Thus it is only natural that this passion for education is transferred with Corlander settlers in Terra Nova.

Goal: Display Corlander supremacy in the field of education and knowledge in Terra Nova.

Requirements: Build a series of three scenes showcasing Corrington's commitment to knowledge and science in Terra Nova. You can complete the following three subtasks in any order. There are no set locations for these tasks.

1. Build a scene showing some aspect of education for children of the colonies. The build must be licensable as an educational property under the EGS rules.

2. Build a scene showing some kind of vocational training in a specific industry or field. For example, a college for engineers or cartographers, an academy for military officers etc. The build must be licensable as an educational property under the EGS rules.

3. Build a scene showing a place for research or higher learning. Examples could include an agricultural research institute, a university college for theoretical mathematics, a chemistry or botany laboratory etc. The build must be licensable as an educational property under the EGS rules.

Title Awarded: Patron of Knowledge

 

6. Sweet, Sweet Corrington!

Background: One of the major premises for Corrington settling the new world was access to areas suitable for the growth and harvesting of sugar cane. The settlements of Stormhaven, Port Raleigh and Jameston all have burgeoning sugar cane industries, but the demand in the old world for sugar is insatiable. Alternative sources to cane sugar have even been investigated in Mesabi Landing. Our sugar industry must be expanded!

Goal: Expand Corrington’s grip on the sugar industry in the new world.

Requirements: Build a series of three scenes in any of the three main ‘sugar’ settlements (Stormhaven, Port Raleigh or Jameston) showing some aspect of the industry. Your three scenes may be in the same settlement, or can be spread across all or some of them. Alternatively one of your scenes may be exploring other sources for sugar (Agave or Stevia) in Mesabi Landing. Your scene could be anything from a plantation, to the storage and processing of the raw product, or any of the products derived from sugar (eg. Rum!). Your scene must be able to be licensed in the EGS. Should you not wish to license it yourself, you may sell it or the faction will purchase it.

Title Awarded: Sugar Kingpin

 

7. Chocolate and Coffee on Cocovia

Background:  One of the first islands settled by Corlanders in Terra Nova, Cocovia was so named for the abundance of Cacao plants that grow naturally on the island. Indeed the chocolate industry on the island now has a solid foundation and the demand for chocolate in the old world requires extensive expansion. The island is also thought ideal for the cultivation of coffee, although coffee plantations and industry have yet to be established.

Goal: To establish monopolies on both chocolate and coffee for Corrington.

Requirements: Build a series of three scenes showing the either the chocolate or coffee industries in Quinnsville or King's Harbour. Your scenes must be able to be licensed in the EGS. Should you not wish to license it yourself, you may sell it or the faction will purchase it. Your scenes must be built in the following order and the properties must be constructed in either the settlement of Quinnsville of King's Harbour.

1. Your first scene should show the growing of the raw product (coffee beans or cocoa beans) and must be licensable as a plantation under the EGS rules.

2. Your second scene should show some aspect of processing the raw product. It must be EGS licensable as a factory.

3. Your final scene should show the production or sale of the final product eg. A coffee shop or chocolatier. It must be EGS licensable as either a commercial property or artisan.

Title Awarded: Colonial Cafe King

 

8. The Lotii Connection

Background: Port Raleigh hosts a sizable Lotii community – the largest of any of Corrington’s settlements in the Brick Seas so far. These industrious arrivals have quickly adapted to live in the colonies; however, they have also transported much of their home culture with them. Many of their buildings are built in the style of their ancestral home and they have bought with them their traditional artwork, crafts and festivals. 

NB. The Lotii are based on a generic East Asian culture and previous depictions have displayed both Japanese and Chinese characteristics.

Goal: Display Lotii culture in Port Raleigh

Requirements:  Build three scenes showing inhabitants of Port Raleigh with Lotii background. Your build should display some aspect of traditional Lotii culture which has been transplanted into the settlement. Examples could include teahouses, Japanese style gardens, porcelain production, Oriental style buildings or restaurants, fireworks production/sellers, street festivals etc. There is no EGS requirement for this task (although licensable builds are encouraged).

Title Awarded: Honorary Lotii

 

9. Equines for Elizabethville

Background: The rolling plains of the island of Lacryma are ideal for the breeding of horses, indeed some of the finest horses in the new world are from Elizabethville!

Goal: Expand the equine industry in Elizabethville

Requirements: Build three scenes showing some aspect of the breading, keeping or export of horses in Elizabethville. Examples could include a ranch, stables, racetrack, blacksmith specialising in shoeing horses, saddler, wainwright etc. Your scenes must be able to be licensed in the EGS. Should you not wish to license it yourself, you may sell it or the faction will purchase it.

Title Awarded: Purveyor of Thoroughbreds

 

10. Daily life of the Myzec

Background: The Myzec are loosely based on the Aztec civilisation and inhabit the city of Myzectlan, located in a hidden valley on Cascadia. They primarily farm maize, sweet potato and beans in 'floating island' plots or chinampas on Lake Myzec. The meat in their diet includes fish and water fowl/turkeys and dugout canoes are used to transverse the lake.  Very few mammals are farmed in the Myzec valley although there are some pigs and goats. They weave cloth from goat wool and produce leather from animal hides hunted outside the valley. A basket ball type game is a very popular recreational activity. They ferment an alcoholic ale from maize.

Goal: To expand the lore of the native people in the lost city of Myzectlan on Cascadia.

Requirements: Build a three small scenes showing the Myzec people conducting activities from their day to day life. Some examples may include: Farming a chinampa lot, milling maize grain, making tortillas, fermenting ale, fishing, trapping ducks, repairing fishing nets, making canoes, warriors training, producing mud bricks for construction, weaving cloth, tanning hides, hunting in the jungle, making jewellery/pottery, ball games, etc There is no EGS requirement for this task (although licensable builds are encouraged).

Title Awarded: Friend of the Myzec

 

11. Strategic Outposts

Background:  Some of Corrington's settlements in Terra Nova occupy vital strategic positions for the defence and expansion of the Empire but have little commercial value - they exist primarily to protect Corrington's interests. Hence these settlements tend to be smaller and more military focused. To maximise their strategic importance, they require extensive naval bases, army barracks, fortifications and logistics hubs. Currently, these include Hussar's Isle and Port Woodhouse. Until such time as more purely military outposts are created, the commercial hubs of  Spudkirk and Port Raleigh, together with the developing settlements of Wullham and Brickford Landing; which all also occupy strategic locations, will be included in this task.

Goal: To build up the network of Corlander strategic defences in Terra Nova.

Requirements: Build a scene showing a building of strategic value in each of these important locations. Your building should be military in nature and examples could include: fortifications, quays and cranes, naval storehouses, army barracks, munitions stores and factories, etc. Your build must be licensable under the EGS rules and the ownership must be transferred to the faction. To complete this task you must build one scene in both Hussar's Isle and Port Woodhouse and a third scene in either Spudkirk or Port Raleigh.

Title Awarded: Strategic Mastermind

 

12. Mangrove Madness

Background:  The settlement of Stormhaven was founded on the Isle of Serentia in the only safe port for over 400 miles. Unfortunately, despite the excellent shelter provided for ships, the location is not ideal for a settlement. Stormhaven cove is covered in mangroves which are almost impenetrable in many places. Properties within the settlement limits are build on stilts above the mangroves and raised wooden walkways provide access between properties. Further inland building is possible on land and some plantations and other properties have been established.

Goal: To expand the settlement of Stormhaven

Requirements: Build a series of scenes showing the unique aspects of life in Stormhaven.

1. Build two scenes showing  buildings within the settlement limits. Your buildings must be in the style of the settlement ie. they must be constructed on wooden stilts above mangroves. Examples (one, two, three). Your scenes must be able to be licensed in the EGS. Should you not wish to license them yourself, you may sell them or the faction will purchase them.

2. Build a scene showing a rural property outside the settlement limits. Your scene should in some way support the settlement, for example it may be a plantation or farm, a lumber yard etc. Your scene must be able to be licensed in the EGS. Should you not wish to license it yourself, you may sell it or the faction will purchase it.

Title Awarded: Swamp Magnate

 

13. A New Haven Success Story

Background:  The Eslandolan and Garvian invasion of the Isle de Medio left thousands of Mardierian settlers homeless and facing starvation. Corlander efforts to assist were met with fierce resistance from Eslandola and the resulting Nova Malto crisis was resolved by shipping large numbers of Mardierian refugees to the Corlander island of Alicentia for resettlement. Thus the settlement of New Haven was established, populated primarily with Mardierian refugees from the Mardierian-Eslandolan/Garvey conflict.

Goal: Assist Mardierian resettlement in New Haven

Requirements: Build a series of three scenes showing Marderian refugees settling down to life as Corlander citizens in New Haven. Your scenes must be build in the following order and the properties must be constructed in the settlement of New Haven.

1. Your first scene should show a Marderian family arriving in New Haven, show their initial lodgings and introduce their backstory (where did they come from, what did they do? Did any of their possessions survive? etc. Your build must be licensable as a residence or artisan under EGS rules. 

2. Your second scene should show your Marderian Family starting work or establishing a business in New Haven. Maybe they establish a plantation (the Isle de Medio was famous for citrus plantations), or are they a master artisan who opens a workshop? Your scene must be able to be licensed in the EGS. Should you not wish to license it yourself, you may sell it or the faction will purchase it. 

3. Your third scene should show your Marderian family celebrating or expressing their culture in their new settlement. Marderian culture is loosely based on Mediterranean cultures such as Italy, Greece or Spain. Perhaps they are celebrating a Marderian holiday, or preparing a traditional Marderian meal. The choice is yours! There is no requirement for this scene to be licensable under the EGS rules.

Title Awarded: Humanitarian Hero

Additional Temporary Tasks

14. Bastion of the East

Valid until 1 Jul 23 or Queenston achieves City Status - whichever comes first

Background: Corrington has long coveted the large island known as Arlintina at the far east of the known map. Finally, a small colony has been established on the southern coast of Arlintina. With vast open floodlands perfectly suited for sugar cane cultivation, rumoured mercury deposits and a bay large enough for ships of all sizes, Queenston is full of potential!

Goal: Grow Queenston into a self sustainable city from which to project the glory of Corrington!

Requirements: Build 3 properties that show Queenston as a growing settlement (must be licensable under EGS rules). 

Of the 3 builds, you may keep 1 as a personal investment, but 2 must be sold to Corrington : 1 to Queenston; and 1 to the Crown. There are no property size limits, Corrington will pay ×2 the licensing fee for the purchase of your builds. All builds must respect Queenston's aesthetic (see settlement page for examples/inspiration). Tag @Ayrlego in builds to be donated to the crown.

1. As a new settlement on promising land, people from all corners of the Empire have moved to Queenston in hopes of a better life on the new frontier. Build a property that shows what the daily life of these pioneers may look like.

2. Queenston's location offers great access to open floodlands perfect for sugar cultivation. Build a sugar cane plantation to exploit this resource.

3. Queenston is the most easterly settlement of the great Empire of Corrington. What lays beyond the eastern horizon, no one knows. To the south, war with the Lotii rages. Build a scene showing some aspect of the military defences of Queenston. Examples of suitable builds could be a barracks, supply depot, training facility, foundry, military docks etc. You build should include the glorious redcoats of Corrington's military as a major feature.

Title Awarded: Queenston Pioneer

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Index of GoC Entries

Corlander Entries

@LM71Blackbird

Redcoats Rule: Task 1, Task 2, Task 3

The Oaken Shield: Task 1, Task 2, Task 3

The Merchant Marine: Task 2,

Higher Educations: Task 3,

Strategic Outposts: Task 3,

Mangrove Madness: Task 1, Task 2,

@Mesabi

The Merchant Marine: Task 1,

Higher Education: Task 1,

Mangrove Madness:  Task 1, Task 2, (pending modifications) Task 2 .

A New Haven Success Story: Task 1,

@Ayrlego

Redcoats Rule: Task 1, Task 2, Task 3,

Higher Education: Task 2, Task 3

Strategic Outposts: Task 1, Task 2, Task 3

Purser's Network: Task 1

A New Haven Success Story: Task 1,

Sweet, Sweet Corrington: Task 1,

Equines for Elizabethville: Task 1,

Daily Life of the Myzec: Task 1, Task 2, Task 3

Mangrove Madness: Task 1,

Bastion of the East, Task 1, Task 2,

@Legonaut

Redcoats Rule: Task 1, Task 2, Task 3

Strategic Outposts: Task 1

The Oaken Shield: Task 1,

@Wellesley

The Oaken Shield: Task 1, Task 2, Task 3

The Merchant Marine: Task 1, Task 2,

Redcoats Rule: Task 1,

Strategic Outposts: Task 1,

Daily Life of the Myzec: Task 1,

@Darnok

Chocolate and Coffee on Cocovia: Task 1, Task 2,

Mangrove Madness: Task 1, Task 2,

Daily Life of the Myzec: Task 1,

@Bregir

The Oaken Shield: Task 1

The Merchant Marine: Task 1, Task 2,

Redcoats Rule: Task 1, Task 2, Task 3

@Sir Kingston

Redcoats Rule: Task 1, Task 2, Task 3

@Brickwolf

Redcoats Rule: Task 1, Task 2 , Task 3

@Puvel

Purser's Network : Task 1, Task 2,

@evancelt

Redcoats Rule: Task 1, Task 2, Task 3

The Oaken Shield: Task 1, Task 2, Task 3

Strategic Outposts: Task 1, Task 2, Task 3

Purser's Network: Task 1,

Higher Education: Task 2,

@Spud The Viking

Redcoats Rule: Task 1,

The Oaken Shield: Task 2,

The Merchant Marine: Task 3,

The Purser's Network: Task 1, Task 2,

Higher Education:Task 1, Task 3,

The Lotii Connection: Task 1,

Mangrove Madness: Task 1,

@Justsomebrix

Red Coats Rule: Task 1, Task 2, Task 3

The Oaken Shield: Task 1, Task 2, Task 3

The Merchant Marine: Task 3,

Strategic Outposts: Task 1,

Bastion of the East: Task 1, Task 2

@SilentWolf

Oaken Shield: Task 3

@Bricksbypidy

Red Coats Rule: Task 1, Task 2, Task 3

Bastion of the East: Task 1, Task 2, Task 3

Sweet, Sweet Corrington: Task 1, Task 2, Task 3

Daily Life of the Myzec: Task 1, Task 2, Task 3

Equines for Elizabethville: Task 1, Task 2, Task 3

The Lotii Connection: Task 1, Task 2, Task 3

A New Haven Success Story: Task 1, Task 2, Task 3

Purser's Network: Task 1, Task 2, Task 3

Higher Education: Task 1Task 2, Task 3

@Lord Buckethead

The Lotii Connection: Task 1

Non-Corlander Entries

@TomSkippy

Daily Life of the Myzec: Task 1,

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I think this is a fantastic initiative, thank you for putting the effort into setting this up!

 

One question regarding the titles: they seem to be character centered, but does that mean I have to include my main character in every build? Am I supposed to send my character on some kind of "world tour" if I want to do a variety of these tasks?

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On 1/14/2019 at 11:17 PM, Drunknok said:

but does that mean I have to include my main character in every build?

Not necessarily. Think of it as something your character does for the nation. He may do it personally, or act through agents, so he doesn't have to be there.

Although I would personally encourage everyone to take your character travelling the brick seas to meet other sig figs and see other settlements.

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My first entry into this awesome challenge:

This will be my 'square rigged' requirement of Task 3. This one will be used by the WTC on an upcoming AMCRA. 

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Hi both, I will try to get a proper reply on the topics before the end of the weekend. Good to see you taking on the challenge already.

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Another entry by me, this one for task #12

 

Edited by Mesabi
12, not 13

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For the most Tasks you have to build 3 Scenes, can you present them in one Thread or do you have to post them all separately? 

Edited by Legonaut

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Just now, Legonaut said:

For the most Tasks you have to build 3 Scenes, can you present them in one Thread or do you have to post them all separately? 

Since most of the scenes are required to be licenseable, it would be easier to post them separately as it makes it easier on the licensing automation. 

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Another build for task #3. 

Question, can I do this in more than 3 builds? I'll give 2 of them to the crown then, but this is another medium build, and it fulfills my medium ship requirement again. 

On 1/27/2019 at 10:35 PM, SilentWolf said:

I believe you mean #12

Thanks! I corrected it! :classic:

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On 1/29/2019 at 8:11 PM, Mesabi said:

Question, can I do this in more than 3 builds? I'll give 2 of them to the crown then, but this is another medium build, and it fulfills my medium ship requirement again. 

We have talked through your request and reached a decision.  In order to not complicate the process of review and potentially open up other future case by case reviews, the GoC challenges will require exactly the three builds/scenes that each task is written with. You are free of course to build for the faction or for yourself outside of the challenges but to qualify only the three builds/scenes are accepted.

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Task 1, part 1

A small skirmish outside Spudkirk

Just realised this is below the 20x20 minimum limit, sorry.

Edited by Spud The Viking

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Corlanders, I've updated the second post with all the entries so far. If I've missed you or you have an entry still waiting approval, can you post here and let me know? Thanks!

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I have some questions, both about technicalities as well as about ingame aspects:

  1. Can one build cover multiple tasks? Like combining education (#5) and Myzec (#10), or Lotii (#8) and "sugar in Port Raleigh" (#6)? I assume the answer is "no", since the titles assume three distinct builds per task, but the question stands.
  2. Can builds from the same task be licensed together, assuming each individual one would count on its own? For example three 20x20 builds for the education task (#5), later licensed as one medium property (combined size = 1200 studs, i.e. medium).
  3. What is the exact relation of the titles granted to the existing IC nobility of Corrington? In particular: where is the rank of Count on this scale? Asking for the friend of a friend who just might want to "outrank" Count Mesabi one day. :pir-grin:

 

Edit: Calling both @Ayrlego as the organiser and @Bregir as faction leader here. Especially question #3 might be of interest for some faction summary in general.

Edited by Darnok

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39 minutes ago, Darnok said:

Can one build cover multiple tasks? *snip* I assume the answer is "no"

Correct, each task must be a unique build.

40 minutes ago, Darnok said:

Can builds from the same task be licensed together, assuming each individual one would count on its own?

As long as they are in the same location and it makes sense, I see absolutely no issue with this

41 minutes ago, Darnok said:

What is the exact relation of the titles granted to the existing IC nobility of Corrington? In particular: where is the rank of Count on this scale?

Good question :pir-grin:

Corlander Nobility goes in order from lowest to highest, Knight, Baron, Earl (or Count) then Duke.

An Earl is the same rank as a Count - Earl is the British term - derived I believe from the Viking influence - 'Jarl'. Most European Nobility use Count. Not sure why Ska went with Count when he awarded Count Mesabi his rank... but we went with the British Earl for GoC to conform with Corrington's British and Nordic inspiration. So if your friend wanted to outrank Count Mesabi, they'd need to be a Duke!

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Thanks for the quick response, most helpful. :thumbup:

 

1 minute ago, Ayrlego said:

Corlander Nobility goes in order from lowest to highest, Knight, Baron, Earl (or Count) then Duke.

An Earl is the same rank as a Count - Earl is the British term - derived I believe from the Viking influence - 'Jarl'. Most European Nobility use Count. Not sure why Ska went with Count when he awarded Count Mesabi his rank... but we went with the British Earl for GoC to conform with Corrington's British and Nordic inspiration. So if your friend wanted to outrank Count Mesabi, they'd need to be a Duke!

Yeah, I figured out somethign like this. This Wikipedia article on nobility and ranks was a most interesting read for me, and seems to be what you have implemented.

Also: it is worded as "honorary XXX" for the nobility titles, but I assume it is proper IC nobility?

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1 hour ago, Darnok said:

Also: it is worded as "honorary XXX" for the nobility titles, but I assume it is proper IC nobility?

Yes, You would be proper Corrie nobility and you can style yourself as Duke of XXX...

It’s honorary as you won’t get any income or IC land from the title.

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5 hours ago, Darnok said:

Asking for the friend of a friend who just might want to "outrank" Count Mesabi one day. 

The humble mayor of Quinnsville will also hope to join these ranks in time... :grin:

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