efferman

42096 Porsche 911 RSR Mods and improvements

Recommended Posts

On 3/8/2021 at 4:24 PM, EC76 Brickbuilds said:

Hey guys, I'm new here, and possibly a little late too.

 

I'm just wondering, what would you guys recommend in terms of lowering the suspension of the model? I've seen one simple mod on Rebrickable but I'd rather not use that one as it completely diminishes the cars suspension - compresses it so that it doesnt work at all. I would like to lower the car and keep the suspension functionality at the same time. Anyone know how to do that?

If you scroll back through the above you'll find there are a couple of ideas for simply applying obstructions to limit the suspension arms' downward travel.  The simplest way to do it is to put a short beam under the arms, pinned to the existing chassis.  The Rebrickable idea has its merits if you're only ever going to look at the model, locking the suspension out all together and it does look good that low (but might as well strip it and rebuild without the coil springs and use them for something else if you're going to do that; it's problematic if you're going to put a lighting kit in the car, like I did, because any lights under the extreme front will be sitting on the ground).

Just going to post two or three ideas I had to make small differences to the RSR....here's the first.  I got a bit fed up with the doors not quite shutting.  Left over parts included two extra (silly) domed wheel nuts, which can hold the doors very well, and also straighten out the door/bodywork line a bit:

porsche-2.jpg.866bf0dd67f809daaa20db34d69bd19b.jpgporsche-1.jpg.ddbe5b0ca587ed8a1450068d02c7f31f.jpg

Share this post


Link to post
Share on other sites
Posted (edited)

Idea two....  The black rear quarter, behind the driver's seat sticks out too far towards the rear wheel arch....Replace the beam attached to the underneath with a 12 hole beam (black or white work equally well, I happened to have a couple of black ones), and put a peg pointing downwards in the second hole from the back so it sits between the two grey beams that hold the rear suspension...Because of that peg you have to push the panels into place extra firmly to get a bit of flex, but that rear pin stops the panels sticking out to the arches. If you use a 13 hole beam (like me) you must also allow one hole forward of the black panel, so the end of the beam wedges under the angled beam that goes up to the roof securing pin.  It raises the end of the angled beam a little, but the securing pin works fine and the roof line is more or less unchanged as far as I can see.

1129086412_carverysmall-1.jpg.c42797f11895d4a13f388e1e5d5db02e.jpg

Edited by Dodgems
clarification

Share this post


Link to post
Share on other sites
Posted (edited)

Hi again !

After seeing some HOG implementations that were not good for me (wheel on the back side, not enough long axles and universal joints), I decided to find another solutions. After a little work, here's what I achieved :

911-RSR_HOG_1.jpg

 

911-RSR_HOG_2.jpg

 

911-RSR_HOG_3.jpg

 

It does not need many things, just 2 universal joints, a few mid-size axles (from 5 to 9), one connector + a few bushes to hold them right... and of course a wheel/gear !

You can see how it works here : http://celerii.free.fr/_public/forums/911-RSR_HOG.mp4

Feel free to let me know what you think !

Edited by Celeri

Share this post


Link to post
Share on other sites
Posted (edited)

I'm looking to make my rsr awd. Anyone done this already? I dont want motors involved though 

On 1/1/2019 at 6:39 PM, vectormatic said:

I havent seen anyone do serious mods to that though, besides perhaps PF integration. I ordered some CV joints to make it AWD, but so far i cant really be bothered, im not a very skilled axle designer, so trying to fit a suspended, driven steered axle in the same footprint kinda scares me. 

 

Did you get anywhere with the awd mod?

Edited by Neil_Dalby

Share this post


Link to post
Share on other sites
1 hour ago, Neil_Dalby said:

I'm looking to make my rsr awd. Anyone done this already? I dont want motors involved though 

Did you get anywhere with the awd mod?

Nope, as i recall, i wasnt planning on AWD-ing 42096, but rather 42077, as AWD seems appropriate there. The real world 911 RSR is RWD, while rally cars are mostly AWD.

 

Share this post


Link to post
Share on other sites
1 hour ago, Neil_Dalby said:

I'm looking to make my rsr awd. Anyone done this already? I dont want motors involved though 

Did you get anywhere with the awd mod?

I might quickly do it as an ldcad model (might). Should not be hard at all considering I might add a 6 speed + r + n gearbox and flappy paddles to the 42125 ferrari and even thats not as complicated as my supercar MOC WIP which is based on a heavily modified 42115 chassis.

Share this post


Link to post
Share on other sites
48 minutes ago, vectormatic said:

Nope, as i recall, i wasnt planning on AWD-ing 42096, but rather 42077, as AWD seems appropriate there. The real world 911 RSR is RWD, while rally cars are mostly AWD.

 

I get what you mean however I'm all about modifying my models lol. My defender has central driver position, 8 wheels and independent front and rear steering lol

Share this post


Link to post
Share on other sites

I wanted to remove the HOG on the roof in favor of the rear part : I did not manage to implement one only with axles and universal joints, so I chose to put a few gears on the rear part :

1280x960.JPG

 

800x800.JPG

 

800x800.JPG

Playability is quite good, even if I had to use 3 gears instead of 2 (steering reversed in this case), which limited my choice of gears. I think I will keep this solution instead of the one I put on the roof some weeks ago.

Hope this can help!

Share this post


Link to post
Share on other sites

Create an account or sign in to comment

You need to be a member in order to leave a comment

Create an account

Sign up for a new account in our community. It's easy!

Register a new account

Sign in

Already have an account? Sign in here.

Sign In Now

  • Recently Browsing   0 members

    No registered users viewing this page.