Recommended Posts

Well first of all , totally unrelated but that's a pretty cool CityEl @Lasse D !. 


On a more relevant note, thanks to all of you guys I made it. I was so busy trying to make it work on Bricksmith that I didn't try opening it with LDView. The decals show up just fine there. Fun fact though : They also showed up in Bricksmith when I accidentally zoomed waaaay close to the torso ( 1/4th-of-the-torso-was-covering-my-whole-screen kinds of close ). My first assumption is that the .png I used could be too large, and maybe Bricksmith has a limit, which I overshot, until I zoomed and cut out 3/4ths of the image. Will investigate this further when I have the time and let you guys know of my findings.


Are there any already available texmap patterned parts for a minifig head, minifig hip piece, and the upper part of the dual moulded legs ( 20460 and 20461)similar to the torso and legs you linked above @Philo? I could try to make them from scratch but it would be silly to do so before checking if someone's already made them (although I doubt I'll manage to make them if no one has :tongue:). By the way, some first renders I'm trying out look amazing, and it's all thanks to you my friend, I can't thank you enough, but I can, and will, give you all the props and credit in the world when I post the builds and story I'm using these for :excited:

Share this post


Link to post
Share on other sites
11 hours ago, Kendo said:

Are there any already available texmap patterned parts for a minifig head, minifig hip piece, and the upper part of the dual moulded legs ( 20460 and 20461)similar to the torso and legs you linked

No, not yet but I'll look at it...

And thanks for your kind words 😃

Share this post


Link to post
Share on other sites
Posted (edited)

Hello @Philo and rest of the gang , after another small period of absence due to work , I have been able to work on my project for the past 4-5 days. Since Philo gave me all the essential tools I went ahead and created .dat's with TEXMAP decals for the waist of a minifigure , as well as for both upper parts of the dual moulded legs previously discussed . I would be really happy to give back for all your help Philo, so if these are useful to you or anyone else , It would be my pleasure to DM the files to you so that you could add them to the database ( although I haven't , as you see below , quite nailed the legs - is it something to do with "TEXMAP FALLBACK" ? ).
So my new main character and sigfig is ready :excited: , for anyone interested , here's a very rough , non rendered , literally-just-an-ldraw-screenshot look :
 

nQlwaiEm.png


My last problem however , is the aforementioned rendering ! When I convert the file you see in the above screenshot to .pov and run Pov_Ray with said .pov as a source scene , many errors pop up , and I can't render it ( I can post the exact errors if that would help ) . Weirdly it happens with every TEXMAP'ed part I use except from the torso, but even if I give a source scene with a blank minifig with only the aforementioned torso , the render does not have the "decal" on the torso , it's just a plain brown torso. What am I doing wrong ? Is there a setting or a library I have to include to enable the TEXMAP textures to show up ?If not , is there any other solution in order to have the decals show up on my Pov-Ray render ? Thanks in advance for any help and I hope the couple of parts i created can be a useful brick in the amazingly rich wall that is the ldraw library :sweet:

Edited by Kendo

Share this post


Link to post
Share on other sites

Hi @Kendo,

- What did you used to create the image?

- What have you used to export the scene to Povray?

13 hours ago, Kendo said:

"TEXMAP FALLBACK"

TEXMAP FALLBACK (code) TEXMAP END is the LDraw code used by older LDraw programs that don't support texmap extension (eg. MLCad, or currently Studio). If you want to display a pattern with these older programs, fallback section must contain a colored geometry showing the pattern. As an exemple, see this sail: http://www.ldraw.org/cgi-bin/ptdetail.cgi?f=parts/36069ap01.dat that shows the texmap image with modern LDraw viewers, and a very rough pattern with older programs.

Share this post


Link to post
Share on other sites

Hi @Philo :classic:,

- If you mean the image I posted above , it's just a screenshot (aka printscreen) from my .ldr file opened with LDView. So the TEXMAP stuff shows up just fine in LDView, but not at all in Pov-Ray. 

- The way I go from the aforementioned .ldr file to the scene I give to Pov-Ray is the most basic one : I use file > export in LDView. Is this a mistake ? Is there a correct way of doing this ?

Oh ok so it seems that "TEXMAP FALLBACK" isn't what I thought it was, I think I'll use the same technique you used to do the head for the curved part of the legs. My only real problem is the rendering issue . Do you want me to DM you my files ? Would that help ?

Share this post


Link to post
Share on other sites

Create an account or sign in to comment

You need to be a member in order to leave a comment

Create an account

Sign up for a new account in our community. It's easy!

Register a new account

Sign in

Already have an account? Sign in here.

Sign In Now

  • Recently Browsing   0 members

    No registered users viewing this page.