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Mesabi

[Mesabi-AMCRA] The Throne of Gonda

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THE THRONE OF GONDA

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Resources: 

Spoiler

60 WTC Marines

2,000 Dbs

WTC Icarus Returning (Class 6 Brig)

WTC Red Queen (Class 1 Yacht)

Characters:

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[IMAGE]

Countess Agnes Mesabi:

Agnes Mesabi is the WTC's "Acting" CEO, and the wife of the fabulous Count Mesabi. 

[IMAGE]

Princess Isabella of Gonda (Mariani)

Princess Isabella was the second in line to the throne of Gondova, when the nation was conquered by Bremere. Her brother faded quietly away, retiring to Rottwall. Isabella, however, stayed loyal to the city, and relentlessly campaigned for independence and for better conditions for the Gondovans. Prince Nikolai, however, grew suspicious of her, and exiled her in a purge along with many loyalists. She escaped to Carno, where she attempted to buy into their colonization of the New Haven Sea, but lost almost everything to the Loti Carno conflict. Desperate, she sent her two most loyal followers to gain contacts in the WTC, who agreed to help her retake the throne of Gondova. 

[Image]

Delilah Da Vicci

Delilah was in charge of the Grand Army of Gondova during the last war of Namere. Brilliant, Conniving, and Cruel, she lead the best of Gonda against all of Namere. Her best, however, was not enough, especially with the war machines invented by Leonardo Da Bricki. As the forces of a united Namere descended upon Gonda, she prepared to burn the city. However, she was not given the chance, as Gondova soon surrendered, and she was immediately exiled. A Promethean, she teamed up with "Scratches" and "McCoy" to hunt members of the order. This included a daring raid on the Great Abbey of Bremere, and hunting members of the Order during the Fatu Hiva Crisis. 

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"Scratches"

"Scratches" is a young Promethean known for a series of large scratches across his face. 

[Image]

"McCoy" 

McCoy hails from the Island of Tam, where he trained as an elite assassin, and served in the Juniper Wars. Afterwards, he was given a pension and mandatory retirement, so he took his talents elsewhere. 

Maps

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Goals

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  1. Open the Port of Gonda to the Brick Seas
  2. Restore Princess Isabella to the throne of Gonda
  3. Free Gondova from the tyranny of Namere. 

Chapter 1: Homecoming

30565157437_5027f29470_c.jpgIn gonda by North White, on Flickr

The ships had been anchored in the bay of Gonda, since the port was officially closed to all traffic. Scratches, their rower, guided them towards the docks. 

"The Great whaling ships of Gonda sail no more." Remarked Delilah, seeing the wreck of a ship against the dock.

44591992595_197cf4336a_c.jpgIn gonda by North White, on Flickr

"Things have gotten worse since we left." Said Isabella

"Well, the WTC is here to fix things!" Said Agnes

43688633110_ec05530340_c.jpgIn gonda by North White, on Flickr

The crew disembarked onto the remains of the pier. Old crates and bottles were scattered everywhere. 

"They're late." Said Delilah

45454974312_5a73c38111_c.jpgIn gonda by North White, on Flickr

They waited in silence for a few minutes before the carriage arrived.

45454974162_6138aa8782_c.jpgIn gonda by North White, on Flickr

They loaded in, and were off, leaving the docks behind. The Palace awaited!

45454974222_19a8458513_c.jpgIn gonda by North White, on Flickr

To Be Continued...

Thanks for viewing my build! This launches my new AMCRA, which will attempt to flesh out Namere, and tell a new story in the old world. C&C appreciated!

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I like this! I was thinking of starting my next AMRCA in Namere, so it'd be interesting to retread your tracks. Any more info on the raid of the great Abbey? And about Namere in general? I want to explore an Imperial Russian civilisation in BOBS, but I guess Namere is more Scandinavian?

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@Ross Fisher Namere is based on renaissance italy, with some scandinavian influences. Currently, the lore for it is under review, but I'll send you a pm with the preliminary stuff. 

As for an Imperial Russian civ, you might want to check out Varcoast, and Pontilla, though I don't remember if Pontilla has been written yet. 

As for the great Abbey of Bremere, it is located in Balmin, a heavily fortified citadel that was thought impenetrable. But somehow, a Promethean strike team infiltrated it, and set it ablaze, and killed many of the Priests. 

Spoiler

 

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Just now, Mesabi said:

somehow, a Promethean strike team infiltrated it, and set it ablaze, and killed many of the Priests. 

Those swine!

Thanks for the info!

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@Mesabi

The carriage soon left the ruined harbour to turn into the city... Which hardly seemed to be better than the docks. The whole city seemed in a state of revolt! Some streets were blocked by barricades and shops were being looted.

The carriage crew seemed nervous, as the large rebellious mobs grew in size the close they got to the palace. The street atmosphere was highly charged and something seemed likely to happen very soon.

Turning the next street, the coachman quickly applied the brakes and held his steaming horses: A hastily made barricade of furniture and old carts blocked the street, with sinister people adding the last chairs to the jury-rigged obstacle. All around people were brandishing makeshift weapons!

 

So, what's next ?

- Out of our way, peasants! We shall get to the palace, one way or the other!  Draw weapons and fight your way through.

- Make way for your rightful ruler! I am the countess Mesabi and this is the princess Isabella, make way!

The palace is right behind the barricade! Reveal your identities and trust the people will let through their rightful heir and her saviours!

- Secret contacts... We need to get away unseen...
A man hiding his face beneath a large hat and dark cloak is rapping on the door of the carriage, motioning them all to slip out and follow him, while the coachman handles the rioters. Where does he take them?

All options are risky - and only one can be taken... What will they do?

 

(Write-up mainly by @Professor Thaum)

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On 10/23/2018 at 9:32 AM, Ross Fisher said:

I like this! I was thinking of starting my next AMRCA in Namere, so it'd be interesting to retread your tracks. Any more info on the raid of the great Abbey? And about Namere in general? I want to explore an Imperial Russian civilisation in BOBS, but I guess Namere is more Scandinavian?

Namere's names feel more Italian like Mesabi said. I think Garvey is currently the most Scandinavian-inspired of all BoBS civilizations, according to Jameis Farstrider's Guide. An Imperial Russian would be awesome, though! Most of the current "main" civilizations are Western European. Something Eastern European would be interesting and Russia was definitely a power house and huge player in the European (and global) game of politics.

On 10/23/2018 at 7:15 PM, Mesabi said:

@Ross Fisher Namere is based on renaissance italy, with some scandinavian influences. Currently, the lore for it is under review, but I'll send you a pm with the preliminary stuff. 

As for an Imperial Russian civ, you might want to check out Varcoast, and Pontilla, though I don't remember if Pontilla has been written yet. 

Maybe The Great Alliance of States can be Imperial Russian inspired? They have the land mass to be "cliché" huge Russian and I don't think any background has been established for them thus far?

 

On topic then: I like where this is heading. Even with limited backdrop and scenery you manage to paint the scene quite vividly. It only needs some burning trashcans and a rabid dog running away with some food :laugh: . Can't wait to read other installments.

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Thank you @Bregir and @Professor Thaum! I'll get building as soon as my holiday ends!

On 11/22/2018 at 2:12 PM, Khorne said:

Maybe The Great Alliance of States can be Imperial Russian inspired? They have the land mass to be "cliché" huge Russian and I don't think any background has been established for them thus far?

It's funny, because @Ross Fisher actually discussed this. Unfortunately, the NPC development committee is on the backburner at the moment, but I really agree that the GAS should be imperial russia. 

On 11/22/2018 at 2:12 PM, Khorne said:

On topic then: I like where this is heading. Even with limited backdrop and scenery you manage to paint the scene quite vividly. It only needs some burning trashcans and a rabid dog running away with some food :laugh: . Can't wait to read other installments.

Thanks @Khorne! I hope I do not disappoint! 

On 10/23/2018 at 2:21 AM, Legostone said:

Burned out carriages? Wrecks in the Harbour? What more is to come? :pir-laugh:

Lots.... :pir-laugh:

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Chapter 2: The Blue Moon Pub

Option Taken:

On 11/21/2018 at 2:28 PM, Bregir said:

- Secret contacts... We need to get away unseen...
A man hiding his face beneath a large hat and dark cloak is rapping on the door of the carriage, motioning them all to slip out and follow him, while the coachman handles the rioters. Where does he take them?

The group quickly disembarked from the carriage, and lead them down a side street, ditching his hat. The streets were strangely quiet, and many of the buildings were boarded up. They were lead through a barricade into a cordoned off street.

44291299950_50442dfb91_z.jpgBlue Moon Pub by North White, on Flickr

"Glad I got you out of there," Said their guide. "Things around here aren't super stable." He lead them into a tavern.

31168215067_31a48265a8_z.jpgBlue Moon Pub by North White, on Flickr

"Good to see you too, Ivano" Said Princess Isabella. 

The group went upstairs, where a command center had been set up. Papers and old pizza boxes stacked the tables. 

44291299510_6ec30c033d_z.jpgBlue Moon Pub by North White, on Flickr

"Is like the only place open the pizza place?" Asked Mccoy

44291299800_b00051b044_z.jpgBlue Moon Pub by North White, on Flickr

"Right! Now to Business!" Said Ivano.

46057550572_635ae8b9ab_z.jpgBlue Moon Pub by North White, on Flickr

"Here is a complete briefing of all of our resources, troops, and Dbs. And of Course, the situation in Gonda right now...."

32236268368_ae2c9547a3_z.jpgBlue Moon Pub by North White, on Flickr

To Be Continued....

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Thanks for viewing my latest build! C&C appreciated. 

Notes for the AMCRA team: I've chosen to let y'all define the current situation in Gonda, and the Current Resources of the Loyalists. (Like give me some Loyalist troops, and a Db balance, positive or negative.) (Also, make sure you decide what's going on in Gonda, and options of how I take advantage of it.) I'm doing this so that this adventure is as fair as possible, since I don't want to overstep my bounds in terms of NPC relations. 

Also, NPC dev committee, now might be a good time to go over the Lore for this? :pir-grin:

Edited by Mesabi

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One of your best facades here Mesabi, the light blue and LBG work nicely together. I especially like the pattern created by the log bricks and the 1x4 plate with the studs on each end. The angled 1x2 tiles are also a nice touch. Not sure about the second layer of CMF baseplates - the bottom looks good but I can't work out the purpose of the top. Nice work although as with most of your builds, it would be nice to see an overview of the whole scene.

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@Mesabi

-----------------------

After narrowing escaping what might have been an untimely end to their mission in the streets of Gonda, they were led by a mysterious figure to a tavern off the beaten path of the city. It didn't take long to realize that this was the headquarters of the revolutionist uprising in the area. After some formalities, the guide - who turned out to be a coup leader - expounded the situation to the foreigners.

The circumstances were grim... the ruling monarchs have a well trained army and reside in a fortified palace that has long been thought of as impregnatable. Outside the palace, the revolutionists have been tirelessly working around the clock to draft up plans that might have a remote chance of working to overthrow the current sovereigns. However, they have only managed to put together 2 companies of  revolutionist troops and barely have enough money in their coffers to purchase food, let alone muskets and gunpowder (70 dbs added to adventure treasury). Maybe a fresh perspective is just what the rebellion needs!

 

You call this a militia?

There is no way this "militia" can overthrow such a big fortress, we need more fighters! You can't post fliers to get men to sign up, so it must be done covertly. However, if you recruit the wrong person or get caught, then you'll rot away in prison or face the firing squad!

We need more intel!

Before you attack you need a entry point. Scout out the area around and leading up to the palace in an attempt to find a suitable place to launch an offensive maneuver and whatever you do, don't get caught!

Hold my scepter!

There is no time for fancy uniforms and elaborate plans, all we need is the element of surprise! Take what troops you have, duel wield those pistols, lead your followers in battle, storm the gates and take the throne! What could go wrong... it's not like we could all die right?

 

Only 1 option can be chosen this turn and 1 build is required to continue.

All options are risky - and only one can be taken

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@LM71Blackbird Thanks for the write up! 

@Bregir & @Ayrlego. (Or whoever does NPC relations for Namere.) When my troops attack (either this turn or next) will it be seen as an act of War by Corrington against Namere? Granted, it's probably not going to stop me, but in the spirit of causing LESS chaos, it would be good to know. 

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5 hours ago, Mesabi said:

When my troops attack (either this turn or next) will it be seen as an act of War by Corrington against Namere? Granted, it's probably not going to stop me, but in the spirit of causing LESS chaos, it would be good to know. 

Sooo, if your 60 troops plus 2 companies of rebels try an open all-out attack, I think a diplomatic crisis will be the least of your problems... :P

If the WTC troops are mercenaries (whoever pays for them) fighting under the flag of Gonda, I see no reason why Cor should be affected at all. Mercenaries were a very common thing back then, as you know, so as long as the story checks out, I see no issue. On the other hand, if Countess Mesabi raises the red, black, and white of Corrington over the palace of Gonda, I think you will find yourself about a head shorter or with a strained neck... :)

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