Henjin_Quilones

Book III - Avalonia: Guild sign-up and Discussion

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Posted (edited)

Avalonia

Welcome to Avalonia! If this this is your first time to the Guilds of Historica, it is suggested that you check out each of the guilds and decide which best fits your tastes as a builder and storyteller. An overview of Avalonia is provided below. If you've chosen Avalonia, please introduce yourself in this thread and post a picture of your sigfig and a short description of your character. The guild color are dark green and sand green, so please include some sort of standard bearing these colors with your sigfig. Your standard can be with molded flags, brickbuilt flags, or whatever you can come up with. Check out the current challenge, or post free builds. Free builds can be any size, and whatever you wish to build. Feel free to check out the list of Avalonian MOCs from Book II here for ideas.

 

Part I: Origins of Historica

Our tale begins shrouded in the mists of time.

It was with the anointing of the first King of Historica that the long darkness ended. The early days had been filled with terrible wars, clan against clan, race against race; Men of the Lion battled Men of the Falcon, and all Men were beset by armies of Orcs and the undead. Those days came to a close at last after a council of the wisest men and women, of all races, convened in the last Great City of the Old World, Cedrica. The wise sought a way to unite the warring factions under one banner, to usher in an age of stability, prosperity, peace, and happiness for all. They formed four great Guilds, realms in their own right: Avalonia in the West, Kaliphlin in the South, Mitgardia in the North, and Nocturnus in the East, to foster trade. And to rule over it all impartially, to keep everything running smoothly and to settle grievances, the first King was anointed, a Man from an ancient family well-regarded and well-respected by all.

The early days of the rule of the Kings were exactly what the wise had hoped: bustling trade routes sprang up between newly built cities, trades and crafts and arts were flourishing, and finally even the poorest had enough to eat. The sound of music, not battle, was heard on every street corner, and songs, not curses, rang out in every hall. When the first King died, his son took his place, and his son after him, and on through a long line of noble rulers.

But the good times would not last forever. Dark magics slept under the land, magics that were awakened by the Black Mage Victor Revolword. Elemental monsters wreaked havoc across the land and Revolword, the Elemental Helm on his head, ascended the throne. But his reign would be short.

The Black Mage was slain by heroes of the united guilds and the Elemental Helm was destroyed. But the chaos of those dark times had altered the harmony of the lands, and a new dark power arose in the East: the Black Spire, with the dread Lord Raavage at its head.

Soon the Darklands of Nocturnus were all but under Raavage’s iron fist, with only pockets of resistance remaining. The other guilds were powerless to assist their friends in Nocturnus, for the Drow arose in Avalonia, along with a crippling plague; the Algus, a new enemy, swept down from the Frozen Beyond to try to conquer Mitgardia; and an ancient ruler arose from the dead, the Desert King, to throw Kaliphlin into utter chaos.

It was learned that all these sinister threads could somehow be traced back to the web at the center, spun by the Lord Raavage, as he sought to destroy the guilds and rule them for himself. To complete his dark plans, he needed the Necromancer’s Helm, a relic of dark magic that could give him complete power over the dead. And he had found the map to the Helm.

All seemed utterly dark.

But in the darkness a new ray of hope shone: a rumor circled that the heir to the throne of Cedrica had been found! Inspired by this new hope, once again the guilds united, and heroes arose to again combat the darkness. Raavage was destroyed by the cunning of brave mages and his own greed, and his army crumbled against the might of the united guilds.

Peace had been restored, but at a cost. The lands lay in ruins, ravaged by countless wars. It was time to rebuild. In this tattered but hopeful world, the newly-anointed Queen Ylspeth, daughter of the murdered king, has begun her rule, ending the time of darkness.

This is the world of Historica. Heroes, arise, and reclaim the glory of the Guilds!

(For a complete telling of the history of Historica, click here. But be warned: it is 203 pages long, so make sure you are sitting in your leather armchair by the fire, with a mug of mulled wine, before you begin.)

Part II: About Avalonia

The Western Paradise

Avalonia is the westernmost realm of mainland Historica. It is often referred to as the 'Sacred Paradise', due to its lush foliage and mystical origins. From the fertile rolling green fields and countryside around its capital, to the great lakes, hidden waterways, and mystical islands of its heartland, and all the way to the enchanted forest at its far western-most point, its beauty is one of a kind. Home to all kinds of life and treasures, it is a land full of myths and legends and the stronghold of the mighty Guild of the West.

History of Avalonia:

Avalonia has always been a sacred place. From its very beginnings it was home to a powerful race of Druids who settled there. Attracted by its beauty and mystique they lived in harmony with the land for many centuries and used their skills to protect the land, which flourished under their rule. As time moved on, their numbers started to decline and the last few remaining took it upon themselves to create one final enchantment. They gave all their power and their lives in one ultimate spell, a treasure, that if found, would bring peace and protection to the land for all eternity. They hid the treasure in their most sacred shine, and with their final task now complete, they vanished into dust; today many of their shrines and temples can be seen in ruins throughout the land, a relic of those days. Days turned to months, months turned to years, and years turned to centuries. During that time the land became inhabited by all sorts of mysterious life and became a very dangerous place. Unknown beings lurk in the Mystic Isles, and there is both darkness and light under the eaves of the Enchanted Forest. Eventually tribes of Elves came who made their home in the forest. The Elves were drawn to the land's sacred power and vowed to watch over the land until the day came when a suitable ruler could be found. One whose people could bring peace and prosperity back to the land. And so they waited...

The Guild of Avalonia:

Avalonia's Guild is the youngest of the four great lands, having only been in power for a few years. Whence they came, no one knows. All that's known is that when Avalonia was at its darkest hour, a Guild led by Men rode to its safety. Mounted on huge war horses, they thundered through the land and no enemy or evil could stand in their way. For seven years now, the new Avalonian guild has ruled. In that time they have given protection and stability back to the land, secured peace with the other realms, and trade has flourished. A warrior race, they are never ones to back down from a fight and have no fear in battle. For in battle lies their true calling, in battle they are free, and as the joy of battle takes over them, their minds are focused towards one thing, the slaughter and destruction of their enemies. Riding into battle, the sound of charging horses echoes that of the beating wings of a mighty dragon. Hence they are known throughout the land as 'The Flight Of Dragons'.

 

Part III: The Regions of Avalonia:

The East Region: Countryside and Capital

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This is where Avalonia's Capital is located. It is an area full of lush green fields, mighty stone castles, quaint rural villages, and shimmering lakes. The area has very rich farmland which gains much trade between the other great Guilds. We regularly supply farm produce to the other three corners of the world in exchange for oil and other resources. So you may often see a raised flag from another land when their emissaries come to barter goods. The area is primarily inhabited by the race of Men, but many other peaceful races have also made their homes and lives in this area, so it is not uncommon to see all races and walks of life in the busy Capital and its surrounding villages.

The West Region: The Enchanted Forest

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Image result for enchanted forest with fairies

This whole area is engulfed by an ancient enchanted forest. According to legend, the forest sprung from the grave of a mighty Wizard. When the Wizard died, his followers plunged his staff upright into his grave, which then grew into a giant Oak and the rest of the forest grew up around it. No one has ever found the mythical Oak, but some claim its guarded by the Elves. The Forest can be a dangerous place for those who venture here without a guide, as its known to have a mind of its own and is constantly shifting and changing. It is home to the Elves who live deep in its heart. Not much is known about the Elves, but they are a proud race, and feared by all in battle. They are allied with the Guild but will only fight along side them if the cause is a just one and threatens the land. The forest is also home to many bands of outlaws and other unknown races and beings who have taken shelter in its depths.

The Middle Region, Heart Of Avalonia: The Mystic Isles

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This area is the most sacred of all Avalonia. It is here where the legendary ancient Druid shrine is supposed to reside, with the mystical treasure hidden within. Many have lost their lives in search for it, and most now believe its simply a myth. The Isles are shrouded in a think mist, supposedly cast by an ancient Druid to keep the evils of the world at bay. Now it acts as a gloomy curtain, concealing the unknown within. The Isles are surrounded by mazes of twisty waterways, lakes, marshes, and tidal estuaries. It is not known exactly how many islands lie in this area, for many say that you can never find the same island twice. The only way of travel through these waterways are by the 'Water Folk', dark figures who are the only ones who know the safe hidden routes across the Isles. Who knows what creatures and tribes have made their settlements deep in the center of the Isles and remain hidden. The thick mist makes visibility difficult and Will O' The Wisps have been known to frequently lead unfortunate souls to their doom. The main route across to the Enchanted Forest is on the outskirts of the Isles, and allows an easy passage to and from the Capital. What really does lie deep inside the heart of the Isles? That's for you to decide...

The Map:

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Part IV: Membership

Avalonia's memberships is open for those who wish to pick up arms and fight to expand our land and extend our Capital with stone castles, villages, farms and anything else they can think of to help the land. Do you fancy yourself as a tradesmen and want to set up a business to increase our wealth? Or maybe you wish to cut out a life in the forest with the Elves and help strengthen the alliance we have. Or maybe, just maybe, you're brave enough to master the Mystic Isles, find the shrine and fortify the Islands with your own designs? We welcome all races, but on the agreement that you will be loyal to the land and fight for her when needs arise.

The royal colours of our land and our guild are based on the land's lush earthly feel. We combine two shades of green: dark green and sand green. The law states that you will need to represent at least one of these flags and colours within every thing you build for the land.

If you choose to be a member, there is much in store for you, but your first task will be to create your sigfig and introduce him or her with a bit of biography (even a sentence or two will do). Then start building!

Examples of Avalonian People:

(An important note: both flesh-toned sigfigs and yellow-skinned sigfigs are welcomed and accepted here in Avalonia; your personal preference and your collection should dictate what you choose! The examples here are flesh-toned, but you can do whatever you prefer, as great builders fall on both sides of the debate.)

Perhaps you think, "There have been no new castle themes since 2013, and therefore I cannot join the Guilds since I don't have any castle people!" Well, that's just not true. Having castle or Lord of the Rings/Hobbit minifigures is great, but there are other options, many of which are currently available. Browse the following pictures if you are having trouble coming up with something for yourself.

Standard Avalonian soldier figs:

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Older figs that still work in Avalonia (for those of you who are old):

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Farmers:

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Common people:

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Elves and woodspeople:

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Witch and forest creatures:

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Members of Avalonia:

LEADERSHIP:

Henjin_Quilones: Henjin Quilones, Jr, Master of the Drudi Order, and Galaria the Exiled Elf, Mistress of Dragons, of Druidham

Role: Guild Leader (contact him if you have questions or concerns)

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ZCerberus: Lord Trian Burress, of Mesodraconem

Role: Guild Lieutenant

 

MEMBERS:

TitusV: Arthur

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de Gothia: Lord de Gothia and sons, of Sionnach

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Grover: Lady Gwenllian, of Prenmôr

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Faladrin: Lord Faladrin, of Falahuas

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Brandon Stark: King Fingon, Lord of Anfalas

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TheLordOfBricks

LegoRacer1

Imic

 

kahir88: Conrad the Sly, Leader of the Wolf Brigade

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MiloNelsiano: Auron, of Osgard

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Niku: Count Julian Arfelan, of Arfelan

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cablefoxley: Abrecan Foxley, of Hamanne

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KevinyWu: Prince Kevin the Navigator, Lord of Eryos

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Ailhbe: Baroness Aihlbe d'Carraig, of Lesser Burren

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Zilmrud: Parzival the Half-Elf

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dalle: Dalle d'Updale, of Updale

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mlongworth: Princess Rhiannon

 

The Last of Nerogue: Darion

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Wineyard: Lord Wineyard

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chewbacher: Caelthyr Ascaria

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Part V: Current Tasks and Challenges

Challenges:

Book I, Challenge I: A Time to Rebuild is here!

 

Tasks:

(Note: these do not need to be completed in order, though of course it does not hurt to do so.)

FIRST TASK

Avalonians! Our guild is composed of many different realms, and in these troubling times, it is necessary for each realm to muster militia at a moments notice or maintain a standing troop of soldiers. While there is a standard uniform for Avalonia's common soldiers and Army regulars, what do your troops look like, and what crest or device do they bear on their shields or tabards? How would one differentiate them in battle?

For the first task, you should provide a picture of your realm's soldiers/defenders/mercenaries, etc. I have displayed a number of different soldiers common to Avalonia in the pictures above. Are your troops garbed the same, or do they display a different coat of arms or unique helm or weapon, or are they a mishmash of warriors? Remember that you should be displaying flags in the guild colors (dark green and sand green) or incorporating these colors into your uniform or standards.

SECOND TASK

Avalonians! Your Lords and Ladies (Sigfigs) have need to travel the realm. Who accompanies them on these journeys? What is their standard retinue?

For the second task, you should provide a picture of your Lord/Lady and their entourage. They can be mounted or on foot, but it should be how you'd expect to see your sigfig about in the realm. Remember that you should be displaying flags in the guild colors (dark green and sand green) or incorporating these colors into your uniform or standards. Entries for this task should be posted in this thread.

THIRD TASK

Name and describe your realm/territory/region. What would one encounter as they traveled across your realm. Are there great forests or rolling plains? Is there a great lake or river of note? Who are the residents and what are they like? Do you have a tribe of hostile goblins living on your lands?

Some Avalonians have already provided a very vivid picture of their realms through their builds. Any entry for this task should be posted as a separate topic and a link should be posted on this thread. This topic should include description in the form of words and pictures. The pictures may be in the form of builds, photos of real life locations or art.

FOURTH TASK - Open to all Historicans

Historica is home to many towns, villages, hamlets, and even a few Cities. The Royal Cartographer's Guild of Albion and the Avalonia's foreign affairs minister wish to officially recognize the many settlements of Historica. As a prerequisite to official recognition and inclusion in the "Royal Registry of Historica's Locations of Note" and "Avalonian Sites and Monuments: a comprehensive guide" each settlement must prove that they contain the minimum facilities to provide for their residents.

To establish your settlement, you must post MOCs from specific categories common to all settlements. These MOCs CAN be already completed, but they MUST not already be referenced to a different location. To find out all of the details, check out this page:

http://www.eurobrick...c=92705&hl=task

FIFTH TASK

Avalonians! All Lords and Ladies need a stronghold or fortress from which to rule their realm. Do you have a castle, a keep, a fortified farmstead? Where is your base of operations?

For the fifth task, you should provide a picture of your stronghold. This should be your main fortress, not a small outkeep or tower. Remember that you should be displaying flags in the guild colors (dark green and sand green) or incorporating these colors into your uniform or standards. Entries for this task should be posted in their own topic and a link should be posted in this thread.

SIXTH TASK - Open to all Historicans

Merchants ply their wares throughout Historica, bringing Avalonian wines to Nocturnus and Kaliphlin spices to Mitgardia. But some brewers are renowned for their finest stouts or lagers, certain Kalihplin oil magnates that are known to provide reliable cheap lamp oil, there are prized meats that can only be purchased from specific breeders. These are the goods that are known throughout Historica by name. What are these goods, and who provides them?

For the sixth task, you need to establish a brand of trade. This "brand" could be the maker/sewer/brewer/carver/grower of goods, it could be a specific region (this should be very specific to a location or small region, not "Nocturnus Cake" or even "Mystic Isles Pizza") or it could be more of a large trade conglomerate that provides a multitude of goods, or has stores throughout Historica. Some of these "brands" are already established in previous MOCs or posts, and some have not yet been established.

To find out all of the details, check out this page:

http://www.eurobrick...howtopic=113968

Edited by Henjin_Quilones

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16 hours ago, Henjin_Quilones said:

Older figs that still work in Avalonia (for those of you who are old):

29807652508_19c84191a7.jpg

Three cheers.

 

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Henjin, quick question, could I use the bear shield from the frightening Knight cmf for some of my troop? Or is it to mitgardian?

Ta

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1 hour ago, cablefoxley said:

Henjin, quick question, could I use the bear shield from the frightening Knight cmf for some of my troop? Or is it to mitgardian?

Ta

Go for it!

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Great job HQ!  I really appreciate the time you took to organize everything and format it in an easy-to-read style.  It will make things much easier to find for newcomers (something I had trouble with when I was new in the last book's thread).

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Go ahead and re-post your sigfig introductions here in the Avalonia Book III thread, even if you did so already in the general Book III thread.

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Henjin Quilones, Master of the Druidi Order, remains with the Guild of Avalonia, along with his wife, Galaria the Exile, Mistress of Dragons. They have returned from their adventures in Mwamba and Bandari, and will take up residence somewhere deep in the Mystic Isles, on a small island called Druidham, since they were exiled from the elvish kingdom of Hesperia. Master Henjin will seek to rebuild the Avalonian Druids and find the ancient relic that lies hidden in the Isles, while Galaria will work to establish a haven for dragon riders to train and live. 

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Posted (edited)

 

29896074948_b0aacaabd1_b.jpgDeclaring for Avalonia by Chris Huisjen, on Flickr

Name: Ailhbe d'Carraig

Rank: Baroness of Lesser Burren

Age: 29

Weapons of Choice: Longbow, Boar Spear

Biography: Ailhbe d’Carraig hails from Lesser Burren, a wind-swept, rocky barony on the coast north of Albion. There, she learned to use the longbow and boar spear protecting the family’s sheep from wolves, boars, and those desperate enough to poach from the baron. There are many and more of the latter in Lesser Burren, where growing seasons are cut short by cold winds from Mitgardia. 

Since donning the Bramble Crown of Lesser Burren, Ailhbe has leaned heavily on her uncle Olrann for guidance. Her people, never wealthy, suffered from the drow raids and struggle even now to recover. Ailhbe poured much of her family’s meager wealth into rebuilding Baile Oiliean, the only village in Lesser Burren. 

With the coffers nearing empty and the village still in shambles, Ailhbe has left Uncle Olrann as castellan of their tower house and the de facto ruler of Lesser Burren. She sets out to find a way to bring some prosperity to a corner of Avalonia that hasn’t had it in a long time.

Ailhbe herself is a baroness who leads by example, and she still participates in caring for the sheep. Though kind toward her people, she maintains an insular, provincial worldview toward outsiders. A broad, tall woman, she regularly spars with her House's guards and will ride with the Flight of Dragons in Book Three!

Edited by Ailhbe

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So I'll throw my lot in with Avalonia again but with a different sigfig.

Abrecan Foxley;

He is the leader of the smiths of Hamanne. 

Abrecan Foxley

This guild of smiths helps rule the river city of Hamanne and helps supply the forces of Avalonia with high quality steel. 

Known for its plentiful watermills and water side residences, Hamanne looks to expand its influence outside of Avalonia. Expanding its trading network through out the guilds and bedecking the city in the wealth it acquires. 

Abrecan is konwn for his negotiating skills and has sped up production of weapons and armour using the power of the waterwheel.

His money and influence gain many things for the people. But is he acquiring to much power? 

 

I'll try and get task 2 done ASAP. Looking forward to building many mocs for book 3 and for task 4.

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11 hours ago, kahir88 said:

Three cheers.

Wolfpack was my childhood, typically allied with the Foresters, though sometimes with the Black Falcons; they were always against the Black Knights, who are still my largest knight faction even today. 

Good to see some sigfig pics rolling in!

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And what happened, to the realms, inside Avalonia, What was the decision? Can we keep them, or they are removed?

 

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11 minutes ago, kahir88 said:

And what happened, to the realms, inside Avalonia, What was the decision? Can we keep them, or they are removed?

Avalonia will now be like the other guilds, in that we will no longer be claiming territory on the map with discrete borders; this does not mean that your land no longer exists, however. 

Now, if you want it get a city from your land on the official map of the Guild, I suggest you start churning out builds for Task 4!

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Quick question: are the rivers and lakes of Avalonia named? I'm writing my Task Three since I want to know what the land is like so I can build an army that makes sense there, and I'd like to know about the lake and river far to the north of Albion.

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Oh yes! Excellent! So excited for the 18th! This is gonna be Great and I can't wait to join and interact with the community! As for Fingarfelin, I am gonna take a pic of him in my most recent build soon, I am also gonna change my EB account name to my Flickr username, so it should be a good time to switch it. So excited for this! :)

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10 hours ago, Henjin_Quilones said:

Now, if you want it get a city from your land on the official map of the Guild, I suggest you start churning out builds for Task 4!

Then, when i have a settlement, for task 4, or a castle for task 5. I simply mark it, on themap, with a dot? And if i have more time, to build, more and more settlements/castles, can I have more, or there is a limit /member?

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On 8/3/2018 at 1:53 PM, Ailhbe said:

Quick question: are the rivers and lakes of Avalonia named? I'm writing my Task Three since I want to know what the land is like so I can build an army that makes sense there, and I'd like to know about the lake and river far to the north of Albion.

Hi Ailhbe! I dont recall it had an specific name about what you ask, I would go for it and in case I am wrong, just edit with the new name. :wink:

23 hours ago, kahir88 said:

Then, when i have a settlement, for task 4, or a castle for task 5. I simply mark it, on themap, with a dot? And if i have more time, to build, more and more settlements/castles, can I have more, or there is a limit /member?

I would be more careful as where to put that dot if I was you,  remember that if you build in one of the 3 regions of Avalonia, the style of that region should be reflected somehow on the moc, (A big mountain wouldnt fit that well on the mystic isles for example).
I think there is no limit to the settlements you can have, I would also recommend to try to focus on one so it can be added to the lore, and then expand. For example Sionach on Benoic by DG is well developed. (And I guess there goes a lot of dedication and builds)
Good luck for it, I am also planning on doing task 4 also, so we can all build together and get better with construction along. Avalonia for the win!!:excited:

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On 8/3/2018 at 10:53 PM, Ailhbe said:

Quick question: are the rivers and lakes of Avalonia named? I'm writing my Task Three since I want to know what the land is like so I can build an army that makes sense there, and I'd like to know about the lake and river far to the north of Albion.

The river that run through Benoic( my old county) and through Sionnach (my city) is named Avonmora.:)

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@Ailhbe, some of the rivers have been named, but they flow through so many lands that I imagine that every one of them has multiple names depending on whom you ask. If you say, "the locals call it _____" you can't go wrong!

@de Gothia Benoic is still a realm, we just made the borders ambiguous. Where exactly is Sionnach, by the way? You have built it up enough it deserves to be marked on the official map. 

@kahir88 It takes more than a build or two to make a settlement. I would read the Task 4 description to see what you need to qualify as a hamlet, village, town, and city. A single builder can have multiple settlements, but it takes some serious effort to get them built up so I am not sure anyone has really built more than one. 

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Posted (edited)
On 8/5/2018 at 7:32 PM, Henjin_Quilones said:

@Ailhbe, some of the rivers have been named, but they flow through so many lands that I imagine that every one of them has multiple names depending on whom you ask. If you say, "the locals call it _____" you can't go wrong!

@de Gothia Benoic is still a realm, we just made the borders ambiguous. Where exactly is Sionnach, by the way? You have built it up enough it deserves to be marked on the official map. 

@kahir88 It takes more than a build or two to make a settlement. I would read the Task 4 description to see what you need to qualify as a hamlet, village, town, and city. A single builder can have multiple settlements, but it takes some serious effort to get them built up so I am not sure anyone has really built more than one. 

Hard to say on that big map, buut here is a map of Benoic when Sionnach was still a village.. :)

 

Great to see Sionnach on the big map! :)

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Edit: as for the tasks... I´ve completed them all in the other books.. but as said, my sigfig have changed as well as my family so that I can change. But my castle is the same..? Should I still make a new moc showing the castle?

16230556596_35244bdabc.jpg

Edited by de Gothia

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While we’re on the subject, my settlement of Osgard (which I think I built up to a harbor town, but has not yet even been recognized as a hamlet), sits on the coast very near the Mitgardian border. 

I’ll be posting my new sigfig and his story soon. 

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New avatar! But still my old title "still really wants to join nocturnus" is left! :laugh: I think it was ZC who gave me that when he joined the darklands..? 

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2 hours ago, de Gothia said:

New avatar! But still my old title "still really wants to join nocturnus" is left! :laugh: I think it was ZC who gave me that when he joined the darklands..? 

Time to do something funny to make a moderator grant you a new title then?  :wink: 

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I have no idea where my "At the Hotel California" title came from. :tongue:

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@de Gothia and @MiloNelsiano, your settlements have been added. A few others ( @Simon_S, @Kerntechniker, and @Bregir) who built their settlements up to be officially registered have also been added, even though the builders may or may not be active in the Guilds any more. 

dG, I don't think you need to re-do the tasks; you are an official Avalonian, and one of high status, to boot. Now, you might want to re-do the tasks, as a way to introduce your next generation of figs, or to develop a new settlement somewhere else, or build a bigger, better castle that keeps you on the couch for months due to your blown budget, but that is all up to you. 

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