Leonardo da Bricki

[GBW - CP7] Toohati - There Is No Escape! Or Is There...?

Recommended Posts

CAMPAIGN 6 -- TOOHATI

Location: Outside Army Base Oscar, in Xenor

 

Recent satellite images showed a convoy preparing to leave Oscar Army base. It's cargo: believed to be Toohati POWs. Specters 1 and 2 were launched to intercept, and hopefully bring back all POWs, alive and well.

 

42595527274_63dc6ef6f9_c.jpg[GBW-CP7] Specter 1

 

"This Specter 1, do you copy? Moving into position, the convoy is in sight."

 

29443310718_c63b647d00_c.jpg[GBW-CP7] Convoy

 

29443321598_40cc35dedb_c.jpg[GBW-CP7] Specter 2

 

"Specter 2 copies. Confirm visual."

 

29443297568_87c2db1f51_c.jpg[GBW-CP7] "Engaging..."

 

"Beginning attack run. Confirmed target is here."

 

43263682432_eee43088b9_c.jpg[GBW-CP7] Fire 1!

 

"One down, acquiring secondary target..."

 

41503643750_f366869815_c.jpg[GBW-CP7] "Acquiring Target..."

 

42595581144_a4a2d28545_c.jpg[GBW-CP7] Fire 2!

 

"No more armed hostiles. Specter 2, you are cleared to move in."

 

42595565234_a510392553_c.jpg[GBW-CP7] Specter 2 Inbound

 

"Cover my approach. Don't need a surprise."

"Got your back, Specter 2."

 

28444077227_e37e2bfd8a_c.jpg[GBW-CP7] Cover Me!

 

29443232838_40a43c16d8_c.jpg[GBW-CP7] Touchdown!

 

"Team deployed.. Wait one... Woohoo! The POWs are here, we're bringing them aboard!"

 

_________________________________________________________________________________________

 

Micro-scale is really a great way to depict battles. It's so much easier to deliver a detailed fight scene this way! Hope you guys like it as much as I do. Feel free to give C&C!

 

And the overview shot. For the judges.

 

Edited by Leonardo da Bricki
Added overview

Share this post


Link to post
Share on other sites

You’ve been awarded ( 8  ) points.

Judges’ comments…

You took this concept a little further from your last build and it really blossomed into something else. I've never really been a fan of microscale stuff, but this just works. Your terrain is simple but at the same time it works over the rest of the build nicely. I sat staring at some of the vehicles asking what you used to do them and again that's what it's about- being creative with what you have. Great Job    

I have always felt that microscale really limits what can be done with bricks.  That being said, it takes come creative ingenuity to use the parts that exist and create something in such a smaller scale.  Well done.  Your lighting was superb for a morning pre dawn raid.  The terrain looks great, I think a few trees would have helped to put this over the top.  Of course, a misle trail would have done the same as well so you've got a couple of ideas for additional details to consider for a seperate build.  Everything is recognizable and streamlined.  Good build!

Be Sure to Update Your AARs. 

Thanks for playing!

Share this post


Link to post
Share on other sites

Create an account or sign in to comment

You need to be a member in order to leave a comment

Create an account

Sign up for a new account in our community. It's easy!

Register a new account

Sign in

Already have an account? Sign in here.

Sign In Now

  • Recently Browsing   0 members

    No registered users viewing this page.