Darnok

[COR COOP] Grand Rum Factory of Port Raleigh

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Port Raleigh was buzzing with activity these days. Multiple sugar plantations - some smaller, some bigger - has been set up over the last weeks, with a first sugar mill already processing the raw sugar cane. Local authorities have decided to build on this foundation by setting up a Grand Rum Factory:

 

1. Delivering the raw materials (by LM71Blackbird)

First the sugarcane is transported from the plantation to the factory, usually on carts:

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2. Storing the raw materials until procession (by LM71Blackbird)

Once delivered, the sugarcane is stored in the factories warehouse:

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3. Creating the mash (by Ayrlego)

The first step in production is to crush the sugar cane and mix it with water and yeast - thus creating the mash that is the basis for the following steps:

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4. Fermenting the mash (by Ayrlego)

The mash is allowed to rest, so the sugars are transformed into alcohol. Carefully stirring the mash allows the mash to ferment evenly:

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5. Distilling the fermented mash (by LM71Blackbird)

After fermentation, the mash is distilled in huge tanks:

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6. Filling the distilled rum into barrels (by LM71Blackbird)

After the distillation is finished, the rum is filled into barrels:

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7. Storing the barrels for ageing (by Ayrlego)

Once the rum is done and filled into barrels, it has to be stored to age:

Inside:

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Street view:

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8. Filling the finished rum into bottles (by Spud the Viking)

After reaching the right age, the rum is filled into bottles. It seems like the content of those bottles is not for everyone:

Inside:

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Street view:

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9. Transporting the bottled rum away (by Spud the Viking)

Finally, the rum is transported away, to be sold to thirsty customers:

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==================================================

 

This thread will collect all builds for a faction cooperation of Corrington. The goal is to set up a large rum factory in Port Raleigh.

We decided to approach this project by splitting the 48x48 footprint into 9 builds of 16x16 each, covering the following aspects of rum production:

  1. Material delivery: the sugarcane arrives at the premise.
  2. Material storage: the sugarcane is stored for further procession.
  3. Creating the mash: crushing the sugarcane and mixing it with water and yeast.
  4. Fermenting the mash.
  5. Distilling the fermented mash.
  6. Filling the distilled rum into barrels.
  7. Storing the barrels for ageing.
  8. Filling the finished rum into bottles.
  9. Transporting the bottled rum away. 

This split-up has lead to some fast results over the last days, with positive comments about the procedure. So if others want to copy this idea: please do so, it works well for us.

 

I will update this post over the next days and weeks with the builds still to come. Once all nine builds are done, this cooperation will be licensed as a large factory.

Comments and questions are appreciated!

Edited by Drunknok

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Clever idea of splitting the big acreage. Nice builds as well

(although I do hope this does not become mainstream: I personally like the big 48x48 MOC full of details to stare at for a good amount of time to let the entire build sink in)

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Thanks everybody for the nice comments so far. :thumbup:

 

11 hours ago, Fraunces said:

(although I do hope this does not become mainstream: I personally like the big 48x48 MOC full of details to stare at for a good amount of time to let the entire build sink in)

I kind of agree, but keep in mind that this is a cooperation between different players. It is not the only way to do it of course, but splitting it up into smaller builds is just the simplest solution to let different builders contribute.

It might be an idea for people with very little time at their hand to get bigger projects done (@Capt Wolf comes to mind): split up a larger build into smaller ones, build one small part at a time, make pictures, repeat until done. That way one can work at the pace possible, instead of being stopped by toughts of "this is way too big, I will never get it done!".

 

For most people it is more fun to build bigger though, at least that is my impression so far. So I do not see this becoming the standard outside of coop projects (and even there it is not necessary at all). Bigger builds are and will be the norm I believe.

Edited by Drunknok

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I'm happy to see some activity in Port Raleigh again, and I really like these "detailed process" builds. My favorite build/part is step 3, creating the mash, with the ox-powered mill (and ingenious part usage for the cane stalks!). Great collab. Well done by all the contributors! :thumbup:

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This coop build is now finished, exactly one month after it was started. Great effort by all the contributing builders, you have done a marvelous job! :thumbup:

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Nice collection of builds,
question though when you separate the builds over several players, how do you usually split the license cost and after that the yield ? 

Edited by Bart

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9 minutes ago, Bart said:

question though when you separate the builds over several players, how do you usually split the license cost and after that the yield ? 

It was decided to build this for Port Raleigh, so the settlement will both pay the license cost as well as collect the income generated.

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