Sign in to follow this  
Capt Wolf

MRCA deadline Feb 25 - and new "Black Flag" rule

Recommended Posts

The sign-up deadline for the next Adventure MRCA and Trade MRCA is February 25, midnight, anywhere in the world.

----------------

Players can sign up for both the Adventure MRCA and the Trade MRCA, but individual ships can only participate in one or the other, not both simultaneously.

To sign-up for the Adventure MRCA, read the rules here and then sign-up via this form.

To sign-up for the Trade MRCA, read the rules here and then sign-up via this form.

For a ship to take part in either MRCA, it must be licensed. You can license your ship under the new ship rules via this form.

----------------

NEW RULES:

Raise the BLACK FLAG!

When a player submits his/her MRCA orders and wishes to go "all pirate," but not have it reflect on the faction, he/she can choose a new "black flag" option on the ship's MRCA order. All ships listed on that order will then, rather than be considered Sea Rats (or whatever faction the player is from), be considered “black flag” pirates. Once a ship has been registered as a “black flag” pirate AND committed an act of piracy, it retains its “black flag” status until some external event (capture, trial, pardon, etc.) wipes its slate clean. A player won't be committed to being a pirate going forward, but each black flag ship will be.

Note that this requires players to follow the honor system and continue to check the “black flag” option for the ship in subsequent MRCAs (until we have a way to track it automatically). The MRCA forms will also have a “black flag” targeting option for players wishing to hunt pirates. Note that black flag pirates will be distinct from independent pirates.

Also note that the MRCA forms have not been updated yet, so if you plan on raising the black flag on a ship this month, wait for us to update the forms before you submit your orders use the ship license form.

Repairing your ship

You have probably noticed the "damaged" results in the MRCA results the last few months. To this point, it has had no effect on the game. Starting this month, damaged ships will incur higher upkeep costs the month they are damaged. There is no need for players to do anything, just know that your maintenance costs will reflect the cost of repairing the damage. FYI.

----------------

Help Wanted: Players who have some time the two weeks after the MRCA are asked to help out with the AMRCA. The Adventure MRCA requires some GMing, and the more help we have, the quicker we can turn things around and keep the MRCAs on a monthly schedule. Contact @Bregir or @Legostone if you're interested in helping out.

----------------

Consult this map for trade zone numbers before submitting any forms:

38033143946_0f0207d485_o.png

And here are the trade values as of February 6, 618. When filling out your MRCA form, please make sure you spell the ports exactly as they appear below.

Settlement

Faction

Zone

Trade
Value

Acropolis

OL

24

18

Aden

CAR

2

49

Alexport

PRI

29

32

Arlinsport

COR

6

251

Astrapi

OL

23

141

Balmin

NAM

2

175

Bardo

ESL

8

168

Baskers Island

MAR

6

27

Bastion

SR

18

190

Belson

COR

4

249

Breshaun

OL

7

623 

Calisto

MAR

25

205

Camp Isaac

COR

35

17

Cecropia

OL

22

41

Charlatan Bay

SR

24

217

Dortanis

MAR

1

215

Dragonstone

OL

20

18

Elizabethville

COR

22

151

Eltina

OL

7

208 

Elysabethtown

ESL

20

136

Fatu Hiva

OL

35

122

Fortaleza Victoria

ESL

32

5

Freeport

GAR

27

150

Fuerte Unido

ESL

32

154

Granoleon

OL

5

244

Haven

SR

21

32

Hojaroja

ESL

32

33

Hussar’s Isle

COR

24

9

Jameston

COR

35

232 

Kieg

GAR

3

163

King’s Harbour

COR

24

252

Kings Port

TER

13

158

La Puebloto

ESL

32

5

Lavalette

OL

28

130

Leopaldis

GAR

24

20

Londa

MAR

2

275

Mehit

ESL

32

5

Mesabi Landing

COR

35

160

Montario

ESL

17

92

Mooreton Bay

COR

24

226 

Moray’s Den

SR

21

18

Myzectlan

COR

35

54

New Haven

COR

24

52 

Nova Malto

ESL

32

88

Nova Terreli

ESL

17

508 

Pontelli

ESL

17

169

Poorvintia

CAR

26

30

Port Raleigh

COR

20

70

Port Wilks

ESL

22

14

Port Woodhouse

COR

35

44

Prinport

GAR

9

179

Puerto Alijo

ESL

20

5

Puerto Desafio

ESL

32

116

Quinnsville

COR

24

113

Rassilon

SR

18

127

Salida Este

ESL

23

103

Stedor

ESL

3

81

Stormhaven

COR

22

56 

Takashii

SR

18

18

Terreli

ESL

3

244

Tortuga

SR

32

89

Trador

ESL

32

247

Ulric

ALT

1

200

Weelond

ESL

8

421 

Westface

TER

13

98

Windfall Island

OL

28

9

Yeldo

COR

1

155

 

Share this post


Link to post
Share on other sites
16 minutes ago, SpaceJoey86 said:

What does Gming involve/stand for?

Game Mastering, i.e., someone has to decide where the story goes as a result of the build, and what options the adventuring player will face next.

17 minutes ago, SpaceJoey86 said:

Also the Black Flag sounds great

I'm very hopeful this will add a lot of intrigue to the game.

Share this post


Link to post
Share on other sites
Just now, Capt Wolf said:

Game Mastering, i.e., someone has to decide where the story goes as a result of the build, and what options the adventuring player will face next.

That sounds beyond me.

Also do you have the MRCA results as excel/google sheets?

Share this post


Link to post
Share on other sites

Love the black flag idea! :pir-grin:  I feel like building a good ol' fashioned pirate ship now...

Share this post


Link to post
Share on other sites

About the Black Flag:

Do you have to licence the vessel yourself? What about revenues?

Is your black Flag captain PC or NPC?

Share this post


Link to post
Share on other sites
Just now, Maxim I said:

About the Black Flag:

Do you have to licence the vessel yourself? What about revenues?

Is your black Flag captain PC or NPC?

Yes, the vessel must operate like any other vessel.

It will be connected to your accounts and you will control the ship and its captures. However, there might also be IC consequences, if you can be traced IC to the pirate. (Eg. if you (Eg. Damaximus) start sailing around in ships captured from Corrington by the pirate.)

Mainly, it is meant for the Sea Rats, but if someone else wants to try their hand at pirating, they can do so too, keeping in mind the IC story and possible reactions from other players and factions. OOC knowledge is of course not cause for complaint, but if you can be connected to the pirate IC, you may have problems... :P

Share this post


Link to post
Share on other sites

Woot!  Love that black flag thingy! :pir-grin:  Expect a barrage of pirates the moment I can get the time to build some! Oh sorry, I didn't just say that.  Eslandolan, right... :grin:

But there is that pirate character of mine I've always wanted to be able to licence a side-ship for, so...  :devil:

Share this post


Link to post
Share on other sites
5 hours ago, Garmadon said:

Woot!  Love that black flag thingy! :pir-grin:  Expect a barrage of pirates the moment I can get the time to build some! Oh sorry, I didn't just say that.  Eslandolan, right... :grin:

But there is that pirate character of mine I've always wanted to be able to licence a side-ship for, so...  :devil:

I still got a class 7 unlicenced (the AQAR) :laugh: Maybe I'll try this just for the fun of it :sweet:

Share this post


Link to post
Share on other sites
3 hours ago, Maxim I said:

I still got a class 7 unlicenced (the AQAR) :laugh: Maybe I'll try this just for the fun of it :sweet:

The story of the AQAR tells us that it was captured by Damaximus, so if it suddenly starts pirating, he may have some explanations to make... :pir-grin:

Share this post


Link to post
Share on other sites

:wub::wub::wub::wub::wub::wub::wub:

wow !! I really like this "black flag" option !! ... and all the consequences :devil: I think the followings MRCAs will be very interesting

 

 

EDIT : I just fill a MRCA form for one of my ship, and I saw no "black flag" option... not a problem for me as the ship is on a trade duty but, I wanted to draw that too attention

Edited by Professor Thaum

Share this post


Link to post
Share on other sites
15 minutes ago, Professor Thaum said:

EDIT : I just fill a MRCA form for one of my ship, and I saw no "black flag" option... not a prolem for me as the ship is on a trade duty but, I wanted to draw that too attention

 

17 hours ago, Capt Wolf said:

Also note that the MRCA forms have not been updated yet, so if you plan on raising the black flag on a ship this month, wait for us to update the forms before you submit your orders.

;)

Share this post


Link to post
Share on other sites
10 minutes ago, SpaceJoey86 said:

Can you submit multiple forms for multiple ships?

Yes. You need to submit an order form for each ship that will participate in the MRCA. Five ships sailing five different routes require submitting five forms.

If you are grouping some or all of your ships into a fleet/convoy, however, then only one form needs to be submitted for the group of ships in the fleet/convoy.

Share this post


Link to post
Share on other sites
On 2/6/2018 at 6:40 PM, Capt Wolf said:

NEW RULES:

Raise the BLACK FLAG!

When a player submits his/her MRCA orders and wishes to go "all pirate," but not have it reflect on the faction, he/she can choose a new "black flag" option on the ship's MRCA order. All ships listed on that order will then, rather than be considered Sea Rats (or whatever faction the player is from), be considered “black flag” pirates. Once a ship has been registered as a “black flag” pirate AND committed an act of piracy, it retains its “black flag” status until some external event (capture, trial, pardon, etc.) wipes its slate clean. A player won't be committed to being a pirate going forward, but each black flag ship will be.

Note that this requires players to follow the honor system and continue to check the “black flag” option for the ship in subsequent MRCAs (until we have a way to track it automatically). The MRCA forms will also have a “black flag” targeting option for players wishing to hunt pirates. Note that black flag pirates will be distinct from independent pirates.

Also note that the MRCA forms have not been updated yet, so if you plan on raising the black flag on a ship this month, wait for us to update the forms before you submit your orders.
 

Repairing your ship

You have probably noticed the "damaged" results in the MRCA results the last few months. To this point, it has had no effect on the game. Starting this month, damaged ships will incur higher upkeep costs the month they are damaged. There is no need for players to do anything, just know that your maintenance costs will reflect the cost of repairing the damage. FYI.

Hurray for those new rules! Love them! (Nice map btw :wink: ). i wish I had time to GM a bit though...

Share this post


Link to post
Share on other sites

So, after a bit too much waiting (sorry! we redesigned some stuff behind the google docs) we have finally set up a way to change the Black Flag status of your vessels.

All in all its a simple addition to the ship license form. After licensing your vessel, just open the form again and pick "Change Black Flag status of your vessel"

25448602927_825e95532d_z.jpg

Once you have done that, you get to another page, where you enter your information so we can accurately set the status. 

39422107415_d85262de85_z.jpg

There is, as of now, only the option to raise the flag - that isn't a mistake, as lowering either goes through a) losing the ship or b) through Leadership (this will most likely require a MOC, depending on the case). The Black Flag status is secret, but if you forgot if you set it already feel free to send a PM to me or @Phred. You also don't break anything if you set it twice :pir-wink:

Here is the form.

Share this post


Link to post
Share on other sites

IMPORTANT: Note that ships sailing in a convoy with a black flag ship will be treated as black flag ships. Don't mix black flag ships in with a trade convoy; the whole trade convoy will be treated as black flag pirates as a result.

Share this post


Link to post
Share on other sites
23 minutes ago, Drunknok said:

@Bregir @Legostone

While my own AMCRA will "rest" for this month, I would like to help with the GMing for the upcoming game turn.

Super!

Any other volunteers?

Share this post


Link to post
Share on other sites

Create an account or sign in to comment

You need to be a member in order to leave a comment

Create an account

Sign up for a new account in our community. It's easy!

Register a new account

Sign in

Already have an account? Sign in here.

Sign In Now
Sign in to follow this  

  • Recently Browsing   0 members

    No registered users viewing this page.