Waterbrick Down

Heroica RPG - Quest #159: An Unexpected Return

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32 minutes ago, Flipz said:

Arthur shakes his head.  "The Dream Drakes are too likely to negate a bomb right now, both before and after it detonates.  Better to keep at the cannon until our priority targets are down."

"Pardon me, but the Dream Drakes shouldn't be able to undo the effects of my bomb as they themselves would be asleep and unable to act. I admit that I'd only be able to knock out one but I don't think the other one could undo the effect from the other side of the ship."

(WBD: Just to be clear, can the Dream Drakes's special affect allies on the opposite side of the ship from them?)

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15 hours ago, The Legonater said:

Bellanotte sings her lucky chant from the back row, while Dyric fires on Dream Drake A (Shadow A, Green A) and Dream Drake B (Shadow B, Green B) from the back.

Are they going to play the same song? 

8 hours ago, Kintobor said:

Karie begins to play on her guitar as she steels herself for the coming onslaught.

"Bellanote, whatever it is you plan on playing, my advice is you keep intake with me so we don't sound like a pair of dying gulls."

Karie plays a Lucky Chant from the back row.

OoC:

 

Do we want both of the minstrels playing the same song. (As I just spotted this.)  

A thought I just got a thought, couldn't the aquamarine (water) be used to make the ship faster also. Example, making a wave hitting the back of the ship to push it forward. Or is it not going to be fast / hard enough. :sceptic: 

 

 

Edited by samurai-turtle
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40 minutes ago, Lord Duvors said:

"Pardon me, but the Dream Drakes shouldn't be able to undo the effects of my bomb as they themselves would be asleep and unable to act. I admit that I'd only be able to knock out one but I don't think the other one could undo the effect from the other side of the ship."

(WBD: Just to be clear, can the Dream Drakes's special affect allies on the opposite side of the ship from them?)

"That's assuming they don't nullify the effect with their passive Geas.  Also, taking a second look at those hatchling mobs, I don't think your bomb would take out more than one of each.  It'd put 'em to sleep, sure, but that still leaves the rest to deal with."

41 minutes ago, samurai-turtle said:

Are they going to play the same song? 

OoC:

  Reveal hidden contents

Do we want both of the minstrels playing the same song. (As I just spotted this.)  

A thought I just got, couldn't the aquamarine (water) be used to make the ship faster also. Example, making a wave hitting the back of the ship to push it forward. Or is it not going to be fast / hard enough. :sceptic: 

 

 

"A good catch, Mr....erm..."  Arthur scratches the back of his head, realizing he doesn't recognize many of the newer Heroes, and lack's the Hall's Gallery by which to identify them.  "Mr. Rogue," he settles on.

The Skirmisher looks to Karie and Bellanotte.  "I don't think your songs would build upon each other, and with the present Battle Order the dual plays wouldn't even reduce Karie's Ether cost.  I think one of you playing a Rapid March might be a better option."

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Torald catches the gem, barely. He nods. Thanks! he shouts. 

Torald focuses on the energy within the newly acquired gem. With a twist of his hand he sends a blast of wind into the sails, sending the boat forwards. 

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On 7/26/2018 at 2:24 AM, CMP said:

"Matthias, I assume ya've been takin' care of that scroll. Now's your chance to tame a dragon. Don't blow it in fronta' Chesterine, mate, the gals love a man ridin' a dragon. If we're lucky, Euflear's got the same idea. About the dragon-tamin'."

Matthias nods uncertainly. Riding a dragon? Does he not remember what happened last time? Regardless, he heads back near Chesterine, who casts a wind spell to move the ship. The gnome casts from the Scroll of the Chasm at Vermilion Wyvern B, then swings his Stave around to begin healing injured allies in battle order until he runs out of turns.

> Matthias: Scroll of the Chasm vs. Vermilion Wyvern B
> Matthias: Heal (Stave) vs. first injured party member; if none, Extraordinaire vs. Green Drake B
> Matthias: Heal (Stave) vs. first injured party member; if none, Extraordinaire vs. Green Drake B
> Chesterine: Wind Spell (Wand) vs. Ship Movement

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Torc speeds high into the sky, above the swarm of drakes, dragons, and wyverns.  Hoke looks down at the flock and finds his target.  He directs Torc without a word, and they both dive down, the wicked tipped spear elongating into a lance.  Molten fire begins to bubble and drip out of Torc's maw as she unleashes a gout of flame as they crash into their foes.

Hoke - consume Titan's Heart (Free Item Use)
Hoke - Zoot's Order, Speckled Wyvern A (whatever Row Atramor said to take)
Torc - Hunter Wyvern A (whatever Row Atramor said to take)

Edited by UsernameMDM

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9 hours ago, Lord Duvors said:

"Pardon me, but the Dream Drakes shouldn't be able to undo the effects of my bomb as they themselves would be asleep and unable to act. I admit that I'd only be able to knock out one but I don't think the other one could undo the effect from the other side of the ship."

(WBD: Just to be clear, can the Dream Drakes's special affect allies on the opposite side of the ship from them?)

QM Note: Correct, the passive specials are restricted to the respective sides.

9 hours ago, samurai-turtle said:

Are they going to play the same song? 

OoC:

  Hide contents

Do we want both of the minstrels playing the same song. (As I just spotted this.)  

A thought I just got a thought, couldn't the aquamarine (water) be used to make the ship faster also. Example, making a wave hitting the back of the ship to push it forward. Or is it not going to be fast / hard enough. :sceptic: 

 

 

QM Note: I'm OK with casting a water spell, it'll be half as effective so only 50ft/ether.

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For his third attack, Dyric sights up Red Mob A (Green, Gold) while Bellanotte attacks White Mob A with her flute. 

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Waldorf fires his cannon sorrowfully at Shadow Drake A.

What a miserable life. Annie dies twice, and now this..."

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17 hours ago, Flipz said:

"That's assuming they don't nullify the effect with their passive Geas.  Also, taking a second look at those hatchling mobs, I don't think your bomb would take out more than one of each.  It'd put 'em to sleep, sure, but that still leaves the rest to deal with."

"I don't think they're affected by their own abilities, but I take your point."

Throlar fires at Shadow Drake A with the cannon.

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OoC: Sorry for the extended absence.

Heckz appears to be irritated and shouts amidst the chaos.

"If anyone has any sapphires for me, then please give them over now! I have a feeling you imbeciles don't clean your ears much, given that I asked for the stones beforehand."

If Heckz is given a Sapphire, he attempts to change the weather to Breezy and to blow the ships sails with arcane blasts of wind.

If not, he attempts to change the weather to Humid and magically manipulate the waves to navigate the ship ahead.

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Not really sure how Karie's song will work out...of Pretzel, Petaldan, and Waldorf, will any of them be Hastened?

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On 7/27/2018 at 1:47 AM, Flipz said:

"A good catch, Mr....erm..."  Arthur scratches the back of his head, realizing he doesn't recognize many of the newer Heroes, and lack's the Hall's Gallery by which to identify them.  "Mr. Rogue," he settles on.

Does it really matter? But if you got to call me something, Mister Demon would work. That should be simple enough for you to remember. Suddenly remembered trying to buy something from him, but he basically told Germ, "Hell no, I am not selling you anything". 

OoC:

I also noticed that Hoke

@UsernameMDM has a Etherial Sapphire. I am not sure how it could be worked out but he could give it to Heckz @Cutcobra . Plus I am not sure how @Waterbrick Down wants to rule it, but Hoke did offer to give the gems out before the Battle started.

 

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Battle Order
>Atramor summons Archdemon
>Atramor drinks Greater Potion
Archdemon
>Germ shoots Shadow Drake A
>Waldorf shoots Shadow Drake A
>Torald shoots Shadow Drake A
>Skuld shoots Shadow Drake A
>Germ uses Smelling Salts on Ezeran
>Boomingham shoots Shadow Drake B
>Petaldan shoots Shadow Drake B
>Nerwen gives Torald Sapphire
>Karie sings Rapid March (20 heroes; -40 ether)
>Heckz changes weather to Humid (Water)
>Heckz speeds up the Magpie (Water)
>Heckz speeds up the Magpie (Water)
>Ezeran speeds up the Magpie (Wind)
>Ezeran speeds up the Magpie (Wind)
>Ezeran speeds up the Magpie (Wind)
>Althior speeds up the Magpie (Wind)
>Althior speeds up the Magpie (Wind)
>Althior speeds up the Magpie (Wind)
>Torald takes Sapphire from Nerwen
>Torald speeds up the Magpie (Wind)
>Chesterine speeds up the Magpie (Wind)
>Chesterine speeds up the Magpie (Wind)
>Bellanotte sings Lucky Chant (16 heroes; -32 ether)
>Bellanotte vs. White Mob A (Flute)
>Dyric vs. Dream Drake A and following two (Warmonger's Crossbow)
>Dyric vs. Dream Drake B and following two (Warmonger's Crossbow)
>Dyric vs. Red Mob A and following two (Warmonger's Crossbow)
>Vindsval vs. Black Drake B (Requiem)
>Vindsval vs. Black Drake B (Requiem)
>Kiray vs. Speckled Wyvern B (Hunter's Crossbow)
>Kiray vs. Speckled Wyvern B (Hunter's Crossbow)
>Erik vs. Gold Mob A (Conspirator)
>Erik vs. Gold Mob B (Conspirator)
>Lind vs. Green Mob A (Wind Spitter's Deck)
>Lind vs. Green Mob B (Wind Spitter's Deck)
>Marco vs. White Mob B (Earth)
>Marco vs. Red Mob B (Earth)
>Euflear tames Vermillion Wyvern A
>Euflear tames Vermillion Wyvern A (or B)
>Euflear tames Vermillion Wyvern A (or B, or shoots Green Drake A with Unlucky Crossbow)
>Skrall vs. Green Drake A (Giant Hammer)
>Skrall vs. Green Drake B (Giant Hammer)
>Pretzel vs. Obsidian Wyvern B (Flying Cross)
>Pretzel vs. Obsidian Wyvern B (Flying Cross)
>Arthur uses First Breath
>Arthur vs. Obsidian Wyvern A (Gladiator's Trident)
>Hoke consumes Titan Heart
>Hoke vs. Speckled Wyvern A (Zoot's Order)
>Hoke vs. Speckled Wyvern A (Zoot's Order)
>Torc vs. Hunter Wyvern A (Earth)
>Torc vs. Hunter Wyvern A (Earth)
>Matthias casts Scroll of the Chasm vs. Black Drake A
>Matthias heals first injured party member (or shoots Green Drake B with Extraordinaire)
>Matthias heals first injured party member (or shoots Green Drake B with Extraordinaire)
>Benji vs. Hunter Wyvern A (Meduiak)
>Benji vs. Hunter Wyvern A (Meduiak)
>Benji vs. Hunter Wyvern A (Meduiak)
>Knife-Tongue vs. Hunter Wyvern B (Twice)
>Knife-Tongue vs. Hunter Wyvern B (Twice)
>Elphaba vs. White Mob B (Broomstick)

 

Filled in anyone that hasn't posted yet. If a melee hero's target isn't Grounded, they'll just go ahead and attack the first targets that are Grounded, I suppose. Hope compiling all this helps.

Edited by CMP

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OOC: Arthur will be using the First Breath on his first turn, just so as to start building it early; since his damage output is so low anyway, better to use his attacks primarily to negate enemy Free Hits and go for Aim and Defend rather than aiming to kill, at least until he can build the Breath up a bit.

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OOC: Will changing the weather to Breezy double the effects of the propelling of the ship?

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The heroes work in concert each doing their part. The mages fill the sail with a tremendous gale as the ship speeds forward. The cannons roar as dragons drop out of the sky severely wounded by the gunfire. Crossbows and longbows twang sending barrage after barrage into the sky. Two of the dragons momentarily join the party under the Fay One's control as Arthur and Kiray prepare defensive maneuvers for the oncoming assault. The minstrels' melodies intertwine and play off each other in fantastical rhythms as the air grows damp from Heckz's weather wizardry. Torc rushes across the sky giving openings to all of the heroes before igniting the heavens with an inferno of fire and brimstone.

Battle Notes:

  • Because we are kicking off essentially a multi-stage battle, consumables with positive effects will only last 10 rounds. If you'd like to reverse your decision to consume your consumables before this, let me know.
  • When a cannon is manned, the players stats/positive effects are not taken into account while running the round, i.e. an encouraged character does not double a cannon's damage output
  • Mages may spend an action to cast a wind spell (providing they have a Sapphire) at the cost of 1 ether to propel the ship an extra 100 feet.
  • Enemies that are *In Flight* can only be hit with ranged weapons or spells. Once struck they will be *Grounded* and can be hit by melee weapons. At the end of the next round each *Grounded* creature has a 1/6 chance to become *In Flight*
  • Enemies have a 1/6 chance to deal damage directly to the ship instead of a given hero or cannon
  • AOE attacks will only effect the enemies on that side of the ship.
  • New dragons will be added randomly during each subsequent round until the party reaches the Fort. The amount and type will be determined by a dice rolls: 1-2: None, 3-4: 2 Dragons, 5-6: 4 Dragons. 1-2: Wyvern, 3-4: Drake, 5-6: Hatchling Mob
  • Cannons take a player's full turn to fire

Ship Speed: 1100 ft/round

Ship Condition: 15/15 Hits

Distance to Fort Freedom: 2900 ft

Current Weather: None

PREPARE FOR BATTLE!

Round 1 of Battle Across the Bay

>Atramor summons Archdemon - Success - 175 Mana
>Atramor drinks Greater Potion - Success - +50 HP
Archdemon - Devil's Whisper Port Side - Success - 25 Mana
>Germ shoots Shadow Drake A - Success - 300 Damage
>Waldorf shoots Shadow Drake A - Success - 300 Damage
>Throlar shoots Shadow Drake A - Success - 300 Damage
>Skuld shoots Shadow Drake A - Success - 300 Damage, KO'd
>Germ uses Smelling Salts on Ezeran - Success
>Boomingham shoots Shadow Drake B - Success - 300 Damage
>Petaldan shoots Shadow Drake B - Success - 300 Damage
>Nerwen gives Torald Sapphire - Success
>Karie sings Rapid March (20 heroes; -40 ether) - Success - -40 Ether
>Heckz changes weather to Humid (Water) - Great Forecast Disaster (Thunderstorm) - 61 Lightning Damage to all enemies, 122 Damage to Flying Enemies, All enemies Jinxed -10 Ether
>Heckz speeds up the Magpie (Water) - Success - 50ft, -1 Ether
>Heckz speeds up the Magpie (Water) - Success - 50ft, -1 Ether
>Ezeran speeds up the Magpie (Wind) - Success - 100ft, -1 Ether
>Ezeran speeds up the Magpie (Wind) - Success - 100ft, -1 Ether
>Ezeran speeds up the Magpie (Wind) - Success - 100ft, -1 Ether
>Althior speeds up the Magpie (Wind) - Success - 100ft, -1 Ether
>Althior speeds up the Magpie (Wind) - Success - 100ft, -1 Ether
>Althior speeds up the Magpie (Wind) - Success - 100ft, -1 Ether
>Torald takes Sapphire from Nerwen - Success
>Torald speeds up the Magpie (Wind) - Success - 100ft, -1 Ether
>Chesterine speeds up the Magpie (Wind) - Success - 100ft, -1 Ether
>Chesterine speeds up the Magpie (Wind) - Success - 100ft, -1 Ether
>Bellanotte sings Lucky Chant (16 heroes; -32 ether) - Success - -32 Ether
>Bellanotte vs. White Mob A (Flute) - Special Damage Damage Cheer Up - No negative effects to remedy
>Dyric vs. Dream Drake A and following two (Warmonger's Crossbow) - Aim Hit Special Damage Damage Hit - Dream Drake A, KO'd, Green Drake A Immune to KO, 452 Damage to Green Drake A, 292 Damage to Vermilion Wyvern
>Dyric vs. Dream Drake B and following two (Warmonger's Crossbow) - Aim Special Damage Critical Hit - Dream Drake B, KO'd, Green Drake 452 Damage, 0 Damage to Shadow Drake B
>Dyric vs. Red Mob A and following two (Warmonger's Crossbow) - Aim Critical Hit Critical Hit Critical Hit - 1 Hit to Red, Green, and Gold Mobs A
>Vindsval vs. Black Drake B (Requiem) - Aim Critical Hit Critical Hit - 190 Damage
>Vindsval vs. Black Drake B (Requiem) - Aim Supernal Smite Supernal Smite - 270 Damage
>Kiray vs. Speckled Wyvern B (Hunter's Crossbow) - Special Damage Aim Aura
>Kiray vs. Speckled Wyvern B (Hunter's Crossbow) - Special Damage Aim Aura
>Erik vs. Gold Mob A (Conspirator) - Damage Hit Hit - 1 Hit
>Erik vs. Gold Mob B (Conspirator) - Dread Visage Dread Visage - Fragile
>Lind vs. Green Mob A (Wind Spitter's Deck) - Arrogant Prick Hide Arrogant Prick - 3 Hits, 30 Gold Stolen, Stunned
>Lind vs. Green Mob B (Wind Spitter's Deck) - Recovers from Stunned
>Marco vs. White Mob B (Earth) - Special Damage Spell - 1 Hit, -1 Ether
>Marco vs. Red Mob B (Earth) - Damage Critical Hit - 1 Hit, -1 Ether
>Euflear tames Vermillion Wyvern A - Poorly Tame Damage Special Damage
>Euflear tames Vermillion Wyvern A (or B) - Tame Poorly Tame Poorly Tame
>Euflear tames Vermillion Wyvern A (or B, or shoots Green Drake A with Unlucky Crossbow) - Damage Special Damage Ambush (13 Hits) - 126 Damage to Hunter Wyvern A, Obsidian Wyvern A, and Speckled Wyvern A, 152 Damage to Green Drake A and Black Drake A, 2 Hits to Green Mob A and Red Mob A, 1 Hit to Gold Mob A and White Mob A
>Skrall vs. Green Drake A (Giant Hammer) - Hit Damage Beast Form Beast Form
>Skrall vs. Green Drake B (Giant Hammer) - Massacre Special Damage Massacre - 172 Damage to Shadow Drake B, Green Drake, Black Drake, 1 Hit to Red and White Mobs
>Pretzel vs. Obsidian Wyvern B (Flying Cross) - Damage Hit - 112 Damage
>Pretzel vs. Obsidian Wyvern B (Flying Cross) - Special Damage Critical Hit - 134 Damage
>Arthur uses First Breath - Success - +3 Power
>Arthur vs. Obsidian Wyvern A (Gladiator's Trident) - Special Damage Phalanx
>Hoke consumes Titan Heart - Success
>Hoke vs. Speckled Wyvern A (Zoot's Order) - Special Damage Dragon's Aid Hit - 452 Damage, Cursed, Fragile, Level reduced by 1
>Hoke vs. Speckled Wyvern A (Zoot's Order) - Special Damage Damage Damage - Hexed, 49 Damage to Hunter Wyvern A
>Torc vs. Hunter Wyvern A (Fire) - Breath Dragon's Wrath - Heroes do a bunch of damage, Torc Does 3360 Fire Damage, Obsidian Wyvern A 184 Damage, Red Mob A 1 Hit, All other Mobs Take 4 Hits, Everything else KO'd
>Torc vs. Hunter Wyvern A Obsidian Wyvern A (Fire) - Breath Breath - 0 Damage
>Matthias casts Scroll of the Chasm vs. Black Drake A - Failure - -10 Ether
>Matthias heals first injured party member (or shoots Green Drake B with Extraordinaire) - Special Damage Special Damage Aim - 0 Green Drake, Black Drake, Shadow Drake, Fragile
>Matthias heals first injured party member (or shoots Green Drake B with Extraordinaire) - Special Damage Hit Critical Hit - 0 Green Drake, Black Drake, Shadow Drake, Fragile
>Benji vs. Hunter Obsidian Wyvern A (Meduiak) - Hit Hit Critical Hit - 0 Damage
>Benji vs. Hunter Obsidian Wyvern A (Meduiak) - Aim Damage Alea Lacta Est (3) - 0 Damage, 1 Hit to all Green, Gold, and White Mobs, 0 Hits to Red Mob
>Benji vs. Hunter Obsidian Wyvern A (Meduiak) - Hit Aim Hit - 0 Damage
>Knife-Tongue vs. Hunter Wyvern B Obsidian Wyvern A (Twice) - Hit Damage Damage - 70 Damage
>Knife-Tongue vs. Hunter Wyvern B (Twice) - Damage Critical Hit Slice and Dice - 85 Damage, slowed
>Elphaba vs. White Mob B (Broomstick) - Critical Hit Damage - 1 Hit

Black Drake A - Free Hits (Gold Mob) - 1 Hit
White Mob A - Free Hits (Kiray) - 0 Damage
Speckled Wyvern B - Free Hits (Kiray) - 0 Damage
Shadow Drake B - Free Hits (Kiray) - 7 Damage

Althior - Transcended - +1 Ether
Kiray - Blessed - +18 HP

Reinforcements arriving at the end of Round 2: 4 Hatchling Mobs to each side

THE ENEMY Port

39612929215_ef1a2bcc22_t.jpg Obsidian Wyvern A *Grounded* *Immune to Blinded, Stunned, Sleep, Slowed, and Fast Asleep* *Deals Stunned*Hexed (1 Round Remaining)* *Jinxed*
Type: Rock
Level: 70
Health: 327/750
Special: Confounding Echoes - The Wyvern's Shriek reverberates across the water causing all of the party to take 10 damage that ignores SP and Row each turn until a successful Water spell is cast.
Drops:
1-2: Dragon Scale (Grants Lucky and Blessed, Consumable)
3-6: Nothing

39798022274_0de1ed66af_t.jpg Vermilion Wyvern B *In Flight* *Immune to Sealed, Stunned, Sudden Death, Afraid, Hexed, and Bleeding* *Deals Sleep* *Jinxed* *Tamed (1 Round Remaining)*
Type: Vermin
Level: 40
Health: 847/1200
Special: Comforting Spores - The Wyvern's releases a cloud of healing dust causing all of the enemy party to remove one negative effect and restore 100 HP each turn until a successful Fire spell is cast.
Drops:
1-2: Greater Potion
3-6: Nothing

Heroicafog-monster-greendragon Green Drake A *Grounded* *Immune to fire, ice, lightning, cursed, blinded, sealed, and sudden death* *Hexed (1 Round Remaining)* *Jinxed*
Type: Flying
Level: 30
Health: 1172/1823
Special: Acidic Breath – Deals 23 wood-elemental damage and the poisoned by 12-effect to all opponents.
Drops:
1-2: Dragon Skull (Worth 250 gold, except in Magic Shops where it is worth 500 gold)
3-6: Dragon Scale (Grants lucky- and blessed-effects when consumed.)

Heroicafog-monster-blackdragon Black Drake A *Grounded* *Immune to fire, ice, lightning, cursed, blinded, sealed, and sudden death* *Hexed (1 Round Remaining)* *Jinxed*
Type: Flying/Dark
Level: 30
Health: 1545/1819
Special: Menacing Breath – Deals 24 darkness-elemental damage and the cursed-effect to all opponents
Drops:
1-2: Dragon Skull (Worth 250 gold, except in Magic Shops where it is worth 500 gold)
3-6: Dragon Scale (Grants lucky- and blessed-effects when consumed.)

28755940687_a1abfd690e_t.jpg28755940687_a1abfd690e_t.jpg28755940687_a1abfd690e_t.jpg28755940687_a1abfd690e_t.jpg28755940687_a1abfd690e_t.jpg28755940687_a1abfd690e_t.jpg28755940687_a1abfd690e_t.jpg28755940687_a1abfd690e_t.jpg Green Hatchlings A (Mob 8) *Grounded* *Immune to fire, ice, and lightning, Hexed, and Slowed* *Jinxed*
Type: Flying
Level: 8
Hits: 8/20
Special: Whistling Wind – Randomizes the next battle order
Drops:

43643085481_28b2fe8a35_t.jpg43643085481_28b2fe8a35_t.jpg43643085481_28b2fe8a35_t.jpg43643085481_28b2fe8a35_t.jpg43643085481_28b2fe8a35_t.jpg43643085481_28b2fe8a35_t.jpg43643085481_28b2fe8a35_t.jpg43643085481_28b2fe8a35_t.jpg43643085481_28b2fe8a35_t.jpg43643085481_28b2fe8a35_t.jpg43643085481_28b2fe8a35_t.jpg43643085481_28b2fe8a35_t.jpg43643085481_28b2fe8a35_t.jpg Red Hatchlings A (Mob 13) *Grounded* *Immune to fire, ice, and lightning, Hexed and Slowed* *Jinxed*
Type: Fire
Level: 13
Hits: 13/20
Special: Frenzied Fire – All enemies deal *Burning 5* during the next round
Drops:
1-2: 20 Gold
3-6: Nothing

43596825472_8184986526_t.jpg43596825472_8184986526_t.jpg43596825472_8184986526_t.jpg43596825472_8184986526_t.jpg43596825472_8184986526_t.jpg43596825472_8184986526_t.jpg43596825472_8184986526_t.jpg43596825472_8184986526_t.jpg43596825472_8184986526_t.jpg43596825472_8184986526_t.jpg Gold Hatchlings A (Mob 10) *Grounded* *Immune to fire, ice, and lightning, Hexed and Slowed* *Jinxed*
Type: Light
Level: 11
Hits: 11/20
Special: Caressing Corona – All enemies ignore Immunities during the next round
Drops:
1-2: 20 Gold
3-6: Nothing

28755940117_b70950fa79_t.jpg28755940117_b70950fa79_t.jpg28755940117_b70950fa79_t.jpg28755940117_b70950fa79_t.jpg28755940117_b70950fa79_t.jpg28755940117_b70950fa79_t.jpg28755940117_b70950fa79_t.jpg28755940117_b70950fa79_t.jpg28755940117_b70950fa79_t.jpg28755940117_b70950fa79_t.jpg28755940117_b70950fa79_t.jpg28755940117_b70950fa79_t.jpg28755940117_b70950fa79_t.jpg White Hatchlings A (Mob 13) *Grounded* *Immune to fire, ice, and lightning, Hexed and Slowed* *Jinxed*
Type: Ice
Level: 13
Hits: 13/20
Special: Flash Frost – All enemies ignore Positive Effects during the next round
Drops:
1-2: 20 Gold
3-6: Nothing

THE ENEMY Starboard

39798022074_9e683cd18f_t.jpg Speckled Wyvern B *In Flight* *Immune to Poison, Confused, Sealed, Blinded, and Stunned* *Deals Poison 15*
Type: Beast
Level: 50
Health: 1000/1000
Special: Corroding Fog - The Wyvern spreads a corrosive gas throughout the cavern that reduces the WP and SP of all the party's equipped weapons and artifacts, by 1 each turn until a successful Wind spell is cast.
Drops:
1-2: Deadly Venom
3-6: Nothing

26637283538_42fd153cfe_t.jpg Hunter Wyvern B *In Flight* *Immune to Blinded, Stunned, Sudden Death, Sleep, Fast Asleep, Hexed, Slowed, and Jinxed* *Deals Bleeding 15*
Type: Flying
Level: 10* Number of Target's Immunities
Health: 750/750
Special: Blurring Illusion - The Wyvern's creates duplicates of each of the enemy party causing all of them to be Nimble until a successful Light spell is cast.
Drops:
1-2: Dragon Scale (Grants Lucky and Blessed, Consumable)
3-6: Nothing

39612929215_ef1a2bcc22_t.jpg Obsidian Wyvern B *In Flight* *Immune to Blinded, Stunned, Sleep, Slowed, and Fast Asleep* *Deals Stunned*
Type: Rock
Level: 70
Health: 401/750
Special: Confounding Echoes - The Wyvern's Shriek reverberates across the water causing all of the party to take 10 damage that ignores SP and Row each turn until a successful Water spell is cast.
Drops:
1-2: Dragon Scale (Grants Lucky and Blessed, Consumable)
3-6: Nothing

39798022274_0de1ed66af_t.jpg Vermilion Wyvern B *In Flight* *Immune to Sealed, Stunned, Sudden Death, Afraid, Hexed, and Bleeding* *Deals Sleep* *Tamed (3 Round Remaining)*
Type: Vermin
Level: 40
Health: 1200/1200
Special: Comforting Spores - The Wyvern's releases a cloud of healing dust causing all of the enemy party to remove one negative effect and restore 100 HP each turn until a successful Fire spell is cast.
Drops:
1-2: Greater Potion
3-6: Nothing

42740340825_11dbcd3f0f_t.jpg Shadow Drake B *Grounded* *Immune to Sealed, Stunned, Sudden Death, Afraid, Hexed, Slowed, and Bleeding* *Ignores SP*Fragile (3 Rounds Remaining)*
Type: Ethereal
Level: 30
Health: 428/1200
Special: Plane Shift - The Drake removes the target from the next round of battle. The Shadow Drake uses it's special for Free Hits.
Passive Special: Blink - Allies have a 1/3 chance to ignore Shield Rolls of Guardian Angel, Sentinel, and Guardian Sentinel.
Drops:
1-2: Greater Tonic
3-6: Nothing

Heroicafog-monster-greendragon Green Drake B *Grounded* *Immune to fire, ice, lightning, cursed, blinded, sealed, and sudden death* *Fragile (3 Rounds Remaining)*
Type: Flying
Level: 30
Health: 1119/1823
Special: Acidic Breath – Deals 23 wood-elemental damage and the poisoned by 12-effect to all opponents.
Drops:
1-2: Dragon Skull (Worth 250 gold, except in Magic Shops where it is worth 500 gold)
3-6: Dragon Scale (Grants lucky- and blessed-effects when consumed.)

Heroicafog-monster-blackdragon Black Drake B *Grounded* *Immune to fire, ice, lightning, cursed, blinded, sealed, and sudden death* *Fragile (3 Rounds Remaining)*
Type: Flying/Dark
Level: 30
Health: 1187/1819
Special: Menacing Breath – Deals 24 darkness-elemental damage and the cursed-effect to all opponents
Drops:
1-2: Dragon Skull (Worth 250 gold, except in Magic Shops where it is worth 500 gold)
3-6: Dragon Scale (Grants lucky- and blessed-effects when consumed.)

28755940687_a1abfd690e_t.jpg28755940687_a1abfd690e_t.jpg28755940687_a1abfd690e_t.jpg28755940687_a1abfd690e_t.jpg28755940687_a1abfd690e_t.jpg28755940687_a1abfd690e_t.jpg28755940687_a1abfd690e_t.jpg28755940687_a1abfd690e_t.jpg28755940687_a1abfd690e_t.jpg28755940687_a1abfd690e_t.jpg28755940687_a1abfd690e_t.jpg28755940687_a1abfd690e_t.jpg28755940687_a1abfd690e_t.jpg28755940687_a1abfd690e_t.jpg28755940687_a1abfd690e_t.jpg28755940687_a1abfd690e_t.jpg28755940687_a1abfd690e_t.jpg28755940687_a1abfd690e_t.jpg28755940687_a1abfd690e_t.jpg28755940687_a1abfd690e_t.jpg Green Hatchlings B (Mob 20) *In Flight* *Immune to fire, ice, and lightning, Hexed, and Slowed*
Type: Flying
Level: 20
Hits: 20/20
Special: Whistling Wind – Randomizes the next battle order
Drops:
1-2: 20 Gold
3-6: Nothing

43643085481_28b2fe8a35_t.jpg43643085481_28b2fe8a35_t.jpg43643085481_28b2fe8a35_t.jpg43643085481_28b2fe8a35_t.jpg43643085481_28b2fe8a35_t.jpg43643085481_28b2fe8a35_t.jpg43643085481_28b2fe8a35_t.jpg43643085481_28b2fe8a35_t.jpg43643085481_28b2fe8a35_t.jpg43643085481_28b2fe8a35_t.jpg43643085481_28b2fe8a35_t.jpg43643085481_28b2fe8a35_t.jpg43643085481_28b2fe8a35_t.jpg43643085481_28b2fe8a35_t.jpg43643085481_28b2fe8a35_t.jpg43643085481_28b2fe8a35_t.jpg43643085481_28b2fe8a35_t.jpg43643085481_28b2fe8a35_t.jpg Red Hatchlings B (Mob 18) *Grounded* *Immune to fire, ice, and lightning, Hexed and Slowed*
Type: Fire
Level: 18
Hits: 18/20
Special: Frenzied Fire – All enemies deal *Burning 5* during the next round
Drops:
1-2: 20 Gold
3-6: Nothing

43596825472_8184986526_t.jpg43596825472_8184986526_t.jpg43596825472_8184986526_t.jpg43596825472_8184986526_t.jpg43596825472_8184986526_t.jpg43596825472_8184986526_t.jpg43596825472_8184986526_t.jpg43596825472_8184986526_t.jpg43596825472_8184986526_t.jpg43596825472_8184986526_t.jpg43596825472_8184986526_t.jpg43596825472_8184986526_t.jpg43596825472_8184986526_t.jpg43596825472_8184986526_t.jpg43596825472_8184986526_t.jpg43596825472_8184986526_t.jpg43596825472_8184986526_t.jpg43596825472_8184986526_t.jpg43596825472_8184986526_t.jpg43596825472_8184986526_t.jpg Gold Hatchlings B (Mob 20) *In Flight* *Immune to fire, ice, and lightning, Hexed and Slowed*
Type: Light
Level: 20
Hits: 20/20
Special: Caressing Corona – All enemies ignore Immunities during the next round
Drops:
1-2: 20 Gold
3-6: Nothing

28755940117_b70950fa79_t.jpg28755940117_b70950fa79_t.jpg28755940117_b70950fa79_t.jpg28755940117_b70950fa79_t.jpg28755940117_b70950fa79_t.jpg28755940117_b70950fa79_t.jpg28755940117_b70950fa79_t.jpg28755940117_b70950fa79_t.jpg28755940117_b70950fa79_t.jpg28755940117_b70950fa79_t.jpg28755940117_b70950fa79_t.jpg28755940117_b70950fa79_t.jpg28755940117_b70950fa79_t.jpg28755940117_b70950fa79_t.jpg28755940117_b70950fa79_t.jpg28755940117_b70950fa79_t.jpg28755940117_b70950fa79_t.jpg White Hatchlings B (Mob 17) *Grounded* *Immune to fire, ice, and lightning, Hexed and Slowed*
Type: Ice
Level: 17
Hits: 17/20
Special: Flash Frost – All enemies ignore Positive Effects during the next round
Drops:
1-2: 20 Gold
3-6: Nothing

THE PARTY
18679652234_a20d7689fc_t.jpg Althior Emorith, The Dragonslayer (K-Nut)
36 years old male (undead) human Prophet
Level 59 1/5 *Clairvoyance* *Glossolalia* *Intimidation* *Permanently Transcended and Hastened* *Immune to Petrified, Cursed, Bound, and Slowed* *Absorbs Earth* *Immune to Ice and Darkness* *Encouraged (9 Rounds Remaining)* *Lucky (9 Rounds Remaining)*
Power Bonus: +6 (+18 to Spells)
Defense: 10
Health: 93/93
Ether: 93/108
Gold: 5130
Equipment: Mythril Scepter of Divine Affinity (WP:35, Has ⅙ chance to deal cursed effect on successful spells and ⅙ chance to deal blessed effect on successful healing, staff), Gloves of the Aspirant Zieg-Friend (Spellpower +5, Max Ether +5; suitable to those with reputation with the Ziegfrieds only, if reputation is great, values doubled, if reputation is outstanding, values tripled; handwear), Winged Sandals (protects from bound and slowed effects, footwear), Garuda Wings (Makes the user permanently hastened; Power +50 to winged warriors; backwear), Coat Hanger (allows wearing a second bodywear artifact regardless of the amount limit for artifacts; accessory), Robe of the Seneschal (SP:5; wearer absorbs earth-elemental damage and is immune to petrified, ice, and darkness elemental damage; suitable to clerics, mages, chi monks, necromancers, scholars, and weather mages; bodywear), Robes of Illumination (SP: 5, +10 Max Ether, wearer is permanently transcended, suitable to prophets; bodywear), Sungold Seal (Max HP+2; Power+3), Warlord’s Helmet (SP:6; healing through ether in a battle encourages targets as well, suitable to clerics and chi monks; headwear)
Inventory:

Spoiler

Weapons: Staff of the Supreme Necromancer (WP:25; damages undead; +5 level to raised undead; suitable to necromancers; staff), Scorching Staff (WP:20; attacks and fire elemental spells deal blinded; fire elemental staff), Doom Axe (WP:19, has 1/6 chance to cause doomed; axe), Bone Saw (WP:17, causes weakened and fragile to humanoids, beasts, vermin and flying enemies; longsword), Makeshift Coat Rack (WP: 4 Improvised Weapon), Boon Rod (WP:22; healing is guaranteed to restore health at least equal to WP at cost of one ether; staff, suitable to clerics), 
Artifacts: Lieutenant's Helm (SP:3, protects from fragile; headwear), Feathered Hat (Max Health +4; a consumable item named 'feather' can be stored in the hat and used without spending a turn during battles; comes equipped with [Feather of Lithe]; headgear), Pink Ribbon (Max Ether +3, grants immunity to sealed, afraid, and doomed; accessory), Lens of Speed Reading (allows one scroll to be used per round in addition to a normal action, suitable for classes that have ether; accessory), Medal of Glory (Wearer earns triple experience; accessory), Counterstrike Gloves (if the wearer is damaged by a free hit, they counter with strength equal to their level; handwear), The Black Hat (wearer is immune to cursed, grants Intimidation)
Spell Items: 2x Ruby (Fire), 2x Aquamarine (Water), Garnet (Earth), Sapphire (Wind), Opal (Ice), Topaz (Lightning), Emerald (Wood), Diamond (Light), Amethyst (Darkness), Ethereal Amethyst (Darkness, deals blinded) Scroll of Frailty (Enables casting the fragile-effect to the target, causing it to take double damage for the next three rounds. Each casting has a 50/50 chance of success and costs 1 ether.), Scroll of Love (Enables casting the enamored-effect to the target, making it unable to damage the caster for three rounds. Each casting has a 50/50 chance of success and costs 1 ether.), Scroll of Luck (Enables casting the lucky-effect to the target for one battle. Each casting has a 50/50 chance and costs 10 ether.), Begone With The Winds (Grants the holder access to the Weather Mage expert job class upon reaching Level 30), Geode
Consumables: 3 Potions, 8 Grand Potions, Greater Potion (Restores 50 health to the target.), 7 Tonics, 3 Grand Tonics, 2 Ether Cores, 6 Remedies, 2 Elixirs, 8 Meads, 1 Nostrums, Smoke Bomb, Rudra Bomb, Venom, Garnet Lamp of Summoning, Skeleton Decoy, Feather of Lithe (Makes the user nimble for three rounds), Feather of Flight (Allows the user to flee from the battle when used.), 2 Milks (restores 15 health and 15 ether upon consumption), Cup of Asmodeus (Max. health +6 but power -6 when merged into an artifact at a smithy.), Grating Stone, Greater Tonic, Phoenix Incense, Dragon Scale, Ella's Pie (Permanently boosts max. ether by 5 but permanently decreases max. health by 5 when consumed.), Hurricane
Tools etc.: Bedroll, Pickaxe, Magnifying Glass, 4 Bones, Deaddy Bear (Causes 45 damage and doomed but has 1/6 chance to break whenever used), Sauce Pan (Tool; Can be used with a Potion, outside of battle, once per quest to restore full HP), Cornucopia (increases the holder's gold by 25% at the end of each quest)

16306387965_97c0811ab4_t.jpg Arthur Justus Regulus VII Ziegfried, a Hero Who Is Actually Worth Something (NPC, takes suggestions from Dyric)
24-year-old male Human Skirmisher
Level 43.6  *Permanently Blessed* *Immune to Hexed, Petrified, Minimized, Jinxed, Fragile, Poisoned, and Stunned* *Immune to Fire, Earth, Wind, Blind, Confused, and Defense Reduction* *Deals double damage to Humanoids and Ancient-type enemies*  *Permanently Reinforced*  *Immune to Darkness, Wood, Earth, Water, Light, Lightning, Ice,  Weakening, Frailty, Poison, Asleep* *Permanently Nimble*
Power Bonus: +5 +8
Health: 69/69
Defense: 106
Gold: 6230
Equipment: Dauntlet Index (WP: 20, WP doubled against humanoids, Darkness-elemental; spear), Blue Hand Shield (SP:15, Immune to Hexed, Petrified, Minimized, Jinxed, and Stunned; shield),  Shadeaux Cape (SP:15, Immune to Fire, Earth, Wind, Blind, Confused, and Defense Reduction, suitable to those with reputation among the Shadeaux only; if reputation is great, SP is doubled; if reputation is outstanding, SP is tripled; backwear), Immortal Greaves (Wearer deals double damage to Ancients and Humanoids; footwear), Duke's Coat-of-Arms (SP: 5; Protects against *Fragile* and all *Poisons*; Suitable for Knights, Dragoons, Skirmishers and Regulators; Bodywear), Bloody Skull Helmet (SP: 3; heals wearer by the amount of health other combatants lose by *Bleeding* at the end of each round; Headwear), Soul Link Chain (Allows the user to pair up with another party member, each of them gaining all the effects that the other has. The partner has to equip the chain as well (ie. one chain can be shared by two people); Accessory)
Abilities: First Breath (Arthur may sacrifice a turn of combat to focus and gain +3 power. Power resets at the end of a battle or when the hero is KO'd), Of Power and Mortals (+1 power each successful quest)
Inventory:

Spoiler

Weapons: Zoot's Rebel (WP:20 "halberd", suitable to Arthur only), Clockwork Lance (WP:12, Light-elemental, has 1/3 chance to cause slowed-effect on the target; lance), Gladiator Trident (WP: 11, Spear, causes bleeding-by-5 effect), Stag Antlers (WP:10, grants Intimidation; halberd), Metasimian Dory (WP:10, pierces defense; spear), Spider Leg (WP:10, WP doubled against flying enemies, Lightning- and Wind+Slowed-elemental; spear), Icy Halberd (WP:9, Fire-, Earth-, and Ice+Fragile-elemental, triple damage against plants and electric enemies, no damage against fiery and rock enemies; halberd), Duplovian Swift Halberd (WP:3, halberd, stuns on successful hits, Hollow [Hero's Cocktail]), Sir Roderick's Sword (WP:12, Longsword), Gladiator Trident (WP: 11, causes the Bleeding-by-5 effect; spear), Glistening Halberd WP:10 (1/2; chance to caused stunned effect, lance)
Artifacts: Duplovian Helmet of the Guard (SP:2, Immune to Magic and Healing; headwear, suitable for anyone), Unicorn Helmet (SP:1; the wearer can only receive one negative effect at a time, with a new effect replacing the old one; headwear, usable by barbarians, knights, dragoons, infiltrators, regulators, skirmishers, and winged warriors), Sylvania's Cowl (Permits Animal Talk, Headwear), Stingy Gloves (Prevents enemies from ever stealing gold from you; handwear, wearable by everybody), Overkill Gloves (Grants Overkill gold on kills; handwear, suitable for anyone) (currently loaned indefinitely to Namyrra), Tin Gloves (Power +1, multiplied by the number of “tin” artifacts equipped; suitable to knights, dragoons, skirmishers and vindicators; handwear), Tin Armor (SP:6, multiplied by the number of “tin” artifacts equipped [current: 0]; suitable to knights, dragoons, skirmishers and vindicators; bodywear), Tin Greaves (Immunity to Stunned-, Slowed-, and Hastened-effects; footwear), Shackles of War (Prevents anyone from fleeing battles; Accessory, suitable for anyone), Macabre Collar (Provides immunity to Insta-Kill and Doomed; Accessory, suitable for anyone), Scarf of Misfortune (Wearer deals the Jinxed effect on every third round; Accessory, suitable for anyone), Sandman’s Parasol (Protects from asleep- and fast asleep –effects; accessory), Comfy Pillow (If the user is inflicted by asleep- or fast asleep-effect, they regain full health and ether; accessory.), Dragon's Hearth Talisman (When worn, the user has Diplomacy when speaking to dragons, accessory)
Unsuitable Weapons/Artifacts: Pointy Hat (+2 Max Ether),
Spell Items (unsuitable):
Consumables: Adamantite Shard, Health Core, 12x Grand Potion, Tonic, 10x Remedy, Hero's Cocktail (Makes the hero encouraged, hastened, lucky and inspired), 7x Mead, 4x Nostrum, 3x Neutralizer, Exterlate, Blind Fury, Blind Bomb, 2x Seal Bomb, 3x Stun Bomb, 5x Smoke Bomb, 3x Bone, Henry Award, Grating Stone
Tools & Treasure: Bedroll, Telescope, Shovel, Magnifying Glass, Pickaxe, Magic Compass, Guffington's Seal (Proves the Hero is a Friend of Guffington. The hero starts every quest with one "Hero's Cocktail"), Cornucopia (This horn of plenty is said to ensure limitless wealth. Increases the holder’s gold by 25% at the end of each quest.)

20713006760_921976d201_t.jpg Atramor Gibbin, the Fiery and Aquatic Champion of Decamon and the Serpent Skinner (CallMePie) *Party Leader*
34 year old male human Rogue Thief
Level 46 *Immune to all elements and all negative effects except virus* *Steal 50% More Gold* 
*Encouraged (9 Rounds Remaining)*Hastened (9 Rounds Remaining)* *Lucky* *Inspired*
Power Bonus: +3
Defense:
 10
Health: 89/89 178/178
Gold: 1090
Equipment: Rat's Hide (SP: 4, backwear, suitable for anyone), Galactic Armor (SP: 6, +6 max health, immune to waterwoodlightningfireearthwindicelightdarkness, and doomed, bodywear, suitable for anyone), Wide-Brimmed Hat (Protects from all negative effects except sudden death and virus; headwear), Beginner's Lockpicks (1/3 chance to grant the Inspired effect at the beginning of each battle. The bearer can also unlock any non-magical locks. Accessory), Brain Drill (WP:20, damages the target’s ether as well; suitable to all classes)

Treasure: Robes of Illumination (SP: 5, +10 Max Ether, wearer is permanently transcended, suitable to prophets; bodywear), 100 Gold, Healing Staff, Cloak of the Dwarven Warchanter (SP: 5, Immune to Blinded and Sealed, suitable for Dwarves), Staff of Ennon (WP:5, light elemental, restores 2 ether on successful hits, staff)
Inventory

Spoiler

Weapons: Pheles Kris (WP: 20, wielder has a 1/2 chance to generate an Aura while equipped, doubling the user's maximum health but drawing all attacks to them, lightningfireearthwindicelightdarkness elemental dagger), Robust Shield (SP: 12, shield), Ball & Chain (WP:11, causes fast asleep -effect; whip), Bow of the Void (WP:10, each demon and ethereal enemy alive in the battle temporarily increases the WP by 1, longbow), Bloodied Poleaxe (WP:15, causes the bleeding by 5 -effect; halberd), Phlegethon (WP:20, doubled by each knocked out party member, fire-elemental whip), Living Mythril Claws (WP: 37, double WP against humanoids, double damage against vermin, +1 WP after every successful hit, resets at end of current quest, light elemental, dual strike, Poisoned 7, Cursed, daggers)
Artifacts: Bracers of Insatiable Avarice (Power +2; user gains 25 Gold for every enemy he kills, handwear, suitable for hunters, berserkers, battle mages, beast warriors, dragoons, marauders, regulators, and skirmishers), Helmet of Azzurat (SP: 4, immune to poison, headwear, suitable for anyone), Spider Demon’s Cowl (Protects from doomed and sudden death; backwear), Vengeful Heart (Power +10, but the user cannot change target of attacks until the previous one is defeated; accessory), Amulet of the Court (Negative effects last only one round on the wearer, accessory, suitable for anyone), Order Imperial's Assassin Cowl (Immune to darkness, wearer is nimble, headwear; suitable for assassins, chi monks, infiltrators, rogue thieves, and paragons), Sticky Gloves (Increases the amount of gold stolen by 50% (rounded up), suitable for rogues and beast warriors; handwear), 
White Ninja Cowl (The wearer can choose to hide for up to three rounds, avoiding Free Hits; the effect ends if the user targets an enemy; suitable to rogues, beast warriors, chi monks and infiltrators; headwear)
Spell Items: Scroll of Fire Armor, Scroll of Ice Armor, Scroll of Tongues (Grants the user the Glossolalia Job Trait. Each casting lasts for a limited amount of time and costs 10 ether), Topaz, 2x RubyAmethyst, 2x AquamarineArchangel's Summonstone, Archdemon Summonstone
Consumables: Health Core, 2 Elixirs, 4 Remedies, 3 Phoenix Essence, Smelling Salts, 2 Phoenix Incenses, 4 Venoms, Dirt Bomb, Fire Bomb,Water Bomb, Feather of White (Allows the user to hide for up to three rounds, avoiding Free Hits. The effect ends if the user targets an enemy), Hexed Idol (Causes the hexed-effect to one humanoid enemy when consumed), Sword of Asmodeus (Power +6 but max. health -6 when merged into an artifact at a smithy), 6 Bones, Potion, 2 Greater Potions, Myrrh
Tools/Treasure: Decamodifier (Transforms an enemy with a quarter or less health left into a Decamon card when used, if there is a corresponding card. The monster will not drop anything if it is modified. Tool.), Flint and Steel (Handy for starting fires), Pickaxe, Shovel, Rope, Magic Shovel, 3 Mythril Shards, Twitzle the Canary (Remedies poisoned when used on target, bird familiar)

Archdemon
Mana: 
150/175

benji_prophet.icon.jpg Benji Carvenhall, the Dragonslayer and the Champion of the Northern Kingdoms
30 year old half-elf
Level 50 3/5 Prophet *Overkill Gloves* *2x damage against Vermin* *Hastened (9 Rounds Remaining)* *Lucky (9 Rounds Remaining)* *Encouraged (9 Rounds Remaining)*
Power Bonus: 5
Defense: 25
Health: 82/82
Ether: 55/55
Gold: 794
Equipment: Hollow Meduiak (Precision Bow; WP:24; AIM's become HIT's; darkness-, ice-, fire-, wind- elemental; Hollow [Elixir]), Overkill Gloves [borrowed from Galen] (handwear, +1 gold for every point of damage done extra when defeating an enemy), Scaly Skin of the Allanoid (backwear, SP:6, suitable for Ranger, Barbarian and Beast Warriors), Wonky Shoes (footwear, SP: 3, suitable for all classes), Order Imperial Prophet's Armor (SP: 8; Grants Command; Suitable for Prophets; Bodywear), Tricorne (headgear, SP:3), Anniversary Medal (Power +5, SP +5, Max Health +5, Max Ether +5. Values increase by 1 with each passing year; Accessory)
Inventory

Spoiler

Weapons: Hollow Crossbow of the Pongcanis (WP:17; earth-, wood-,water-, lightning-, light- elemental; Hollow [Elixir]), Ornamental Throwing Knife (WP: 6, has a 1/3 chance of causing target to be Confused; ranged; retrievable throwing weapon; suitable for rangers, rogues, beast warriors, infiltrators, scholars and winged warriors.)
Artifacts: Nordic Stomach Guard (bodywear, SP: 3, Suitable for Barbarians, Beast Warriors and Regulators), Brown Dragon Girdle (bodywear, power +3; suitable to rangers, rogues, alchemists and beast warriors), Puglist's Gloves (Handwear, +2 Power, Immune to Weakened Effect), , Trickster's Mask of the Gender Swap (accessory), Trickster Mask of the Dwarf (Headgear, the wearer's appearance is changed to that of a dwarf), Sterile Gloves (Handwear, Immune to poisoned- and bleeding–effects), Winged Sandals (footwear, immune to bound- and slowed-effects), Snake Eye Charm (accessory, immune to petrified-effect), Marksman Monocle (Misses are rerolled, Headgear), Robe of Archmagi (SP:3, Max. Ether +5, protects from sealed-effect, suitable for mages, clerics, necromancers, scholars and weather mages; bodywear), Ratmancer's Cowl (headgear, the wearer's physical attacks deal double damage against vermin),
Consumables: Health Core (3), Grand Potion (10), Potion (3), Elixir (4), Remedy (3), Grand Tonic (2), Phoenix Essence (4), Dragon Scales (3), Nostrum (4), Smelling Salts (3), Mead (2), Flame-Distilled Brandy (3), Mulled Wine (3), Venom-1, Venom-15, Soma, Cosmic Essence, Skeleton Decoy, Bone (12), Smoke Bomb (3), Chaotic Bomb (100 damage, random element), Lightning Bomb, Fire Bomb (2), Water Bomb, Stun Bomb (3), Sleep Bomb (3), Grating Stone (3), Mythril Shard, Phoenix Incense
Spell Items: Ruby (Fire), Opal (Ice), Aquamarine (Water), Emerald (Wood), Scroll of *Minimizing* (Has 1/2 chance of causing the *Minimizing*-effect on the target; costs 10 ether.), Scroll of Frailty, Amethyst, Garnet, Ethereal Opal (Ice and Fragile)
Tools: Magic Compass, Pickaxe, Bedroll, Shovel

dyrica.jpg Dyric Rone(The Legonater)
Human male, Assassin
Level 33 2/3 *Permanently Lucky* *Immune to All Elements and Blinded* *Steals 50% more gold* *Encouraged 
(9 Rounds Remaining)* *Hastened (9 Rounds Remaining)*
Defense: 6
Health: 45/45
Power Bonus: 0
Gold: 1538
Ability: Ace Assassin Training (Dyric's successful Assassination rolls against enemies immune to instant kill deals an additional LETHAL AIM roll (see Assassin))
Equipment: Lucky Die (User is permanently *Lucky*; suitable for anyone; Accessory), Night's Helmet (SP: 6; immune to WaterWood,EarthIceFireWindLightningLightDarkness, and Blinded; suitable for anyone; Headwear), Crystal Shoes (Immunities become Absorption), Cloak of the Red Assassin (Chance of Assassination is 1/3, suitable for Assassins; back wear), Mythril Crossbow of Incessant Warmongerers (WP: 40; Darkness and Wind-elemental, deals Slowed on non-AoE rolls, also deals Damage to the enemies above and below the target upon a successful hit; Crossbow),
Inventory:

Spoiler

Weapons: Double Chain Whip (WP: 10; Whip), Tarok's Wrath (WP: 20, 1/2; chance to Instantly Kill orcs; Dagger), Throwing Knife (WP: 4; Throwing Weapon), Pongcanis Dagger (WP: 8; Dagger), Unlucky Horseshoe (WP:13, retrievable throwing weapon, causes Jinxed-effect),  Mockthril Longbow (WP: 27; Ice-elemental; Longbow),
Artifacts: Winged Sandals (immune to Bound and Slowed; suitable for anyone; Footwear), Ambrose's Heart (Artifact, suitable to Evokers, Accessory, +5 power), Sticky Gloves (increases amount of Gold stolen by 50%; suitable for Rogues and Beast Warriors; Handwear), , Cabin Boy's Rags (All other party members +3 power, body wear), Shadeaux Cape (SP:15, Immune to Fire, Earth, Wind, Blind, Confused, and Defense Reduction, suitable to those with reputation among the Shadeaux only; if reputation is great, SP is doubled; if reputation is outstanding, SP is tripled; backwear),
Spell Items: Diamond, Opal
Consumables: Potions (4), Grand Potions (5), Remedies, Banana (restores full HP to target), Elixir (2), Cosmic Essence, Nostrum (2), Venom (2), Mythril Shards (2/4 Mythril), Military Grade Light Bomb, Military Grade Darkness Bomb, Smoke Bomb (2), Bones (2), Skeleton Decoy, Demon Repellent (Makes the user impervious to direct attacks from demons during one battle unless the user is the only hero left standing; consumable), Feather of White (Allows the user to hide for up to three rounds, avoiding Free Hits. The effect ends if the user targets an enemy.), Crystal Ball (Worth 50 gold, 100 in magic shops), Earthwyrm Fang (Grants the encouraged-, lucky-, reinforced-, and blinded- effects for the duration of one battle), Phoenix Essence (3), Ancient Bone, Phoenix Incence, Guffington's Seal (Proves the Hero is a Friend of Guffington. The hero starts every quest with one "Hero's Cocktail"), Hero's Cocktail, Smelling Salts (1), Meads (1), Deadly Venom
Tools & Treasure: Bedroll, Shovel, Magic Compass, 3 Silver Ore (Worth 60 gold)

https://farm9.staticflickr.com/8005/7499132438_39695e9d92_t.jpg[/img] Light Jinn (Controlled by Dyric)
Power: 10
Health: 25/25

eb_heroica_eric_av.jpg Eric (Khorne), Self-proclaimed Siren-Slayer and Butcher of Basilisks 
30 year old Human Nord
Level 31 Vindicator *Evasion* *Protected from Weakened, Stunned, Poisoned, Bleeding, Cursed, Asleep, Fast Asleep, Confused and Hexed + Immune to Darkness, Water and Earth* *Zweihänder Grip*
Power Bonus: +3
Defense: 0
Health: 62/62
Stealth: 0
Gold: 1360
Equipment: Conspirator (WP: 20, causes Blinded and has 1/2 chance to cause Confused with each hit, Ice- and Darkness-elemental; longsword), Pugilist's Gloves (Power +2, protects from Weakened; handwear),Boots of Evasion (Wearer takes half damage in front row + Immunity to Darkness, Water, Earth and Asleep; footwear), Periwinkle Ribbon (Grants Immunity to Stunned, Poisoned, Bleeding, Cursed, Asleep, Fast Asleep, Confused and Hexed; suitable for Periwinkle Eric only; headwear)
Inventory:

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Weapons: Godricsleif (WP: 22; Lightning-elemental; greatsword), 6 Silverfish Wings (WP:8, retrievable, throwing dagger), 2 Diseased Silverfish Wings (WP:8, causes cursed-effect, retrievable, throwing weapon), Twin Biter (WP:7, causes bleeding; dual strike axe), Rakshasa Blade (WP:8 multiplied by the amount of Rakshasa weapons equipped by the party in the battle; greatsword), Rakshasa Flail (WP:7 multiplied by the amount of Rakshasa weapons equipped by the party in the battle; mace), Rakshasa Scimitar (WP:11 multiplied by the amount of Rakshasa weapons equipped by the party in the battle; longsword), Rakshasa Waveblades (WP:5 multiplied by the amount of Rakshasa weapons equipped by the party in the battle; dual strike daggers), Shield (SP:5), Natnail's Sword (WP:10 Longsword), 
Spell Items: Opal (from Hybros for Dyric)
Artifacts: Prayer Beads (Makes the wearer permanently Blessed; accessory.), Flora Gear (adds Wood-element to physical attacks and protects from Wood-elemental damage, accessory), Redhawk Helmet (Power +12 if the wearer acts first in the battle order; suitable to barbarians, knights, dragoons, infiltrators, marauders, skirmishers, regulators, vindicators and winged warriors; headwear.), Venomari Helmet (SP:2, absorb Poison as Health; helmet), Heavy Armor (SP:5, protects from Fragile; bodywear),
Consumables: Potion, 13 Grand Potions, 2 Elixirs, 3 Remedies, Danab's Apple (Revives all fallen party members, restores full health and ether to the whole party and removes all negative effects from them; consumable), Neutralizer, Tiger Balm, 8 Meads, 6 Smelling Salts, 2 Nostrums, 2 Mulled Wine, Ambrosia, Dragon Scale, Genuine Nordic Mead (Grants the encouraged, hastened, inspired, reinforced, and enraged-effects; consumable), Venom, Deadly Venom, 2 Feather of White (Allows the user to hide for up to three rounds, avoiding Free Hits. The effect ends if the user targets an enemy.), Feather of Lithe (Makes the user nimble for three rounds, giving them a 1/3 chance to completely avoid rolls of COUNTER and DAMAGE and Free Hits.), Lightning Bomb, Floral Bomb, Aeolus Bomb, Poison Bomb, Seal Bomb; Phoenix Essence, Pickled Mushroom x2
Tools etc.: Vindicator's Seal (Grants access to the Vindicator expert job class; cannot be given away), Cornucopia (Increases the holder’s gold by 25% at the end of each quest.)

29831773111_ce9d27418d_t.jpg Ezeran Yavarr (MysticModulus)
42 year old male human Sorcerer
Level 25 *Immune to Wood and Fire, Sealed and Blindness* *Enemies that hit Ezeran become slowed* *Hastened (10 Rounds Remaining)*
Power Bonus: (+2 spellpower)
Defense: 6
Health: 38/38
Ether: 24/29
Stealth: 1

Gold: 552
Equipment: Ooze Wand (WP: 10, 1/3 chance to Slow), Sneezing Demon (SP:3; enemies that hit the wearer become slowed; immunity to woodfire  and blindness, suitable to Ezeran only; bodywear), Etherium Pauldrons (SP:3, immune to sealed; backwear),Bad Luck Charm (Makes the sorcerer’s spells - including Razzmatazz and Sleight of Hand - cause an additional jinxed-effect, increasing their ether cost by 1; suitable for sorcerers; accessory),
Inventory:

Spoiler

Weapons: Trickster’s Baubel (WP:6, each hit causes one random effect: stunned, poisoned by 1, asleep, blinded, sealed or confused; wand), Ancient Sapphamber Staff (WP:8, doubled against Ancient enemies, staff), Simple Staff (WP: 10), Mockthril Spear (WP:4, spear)
Artifacts: Hood of the Elementalist (SP:1, *Absorbs darkness*; headwear, suitable to anyone),  Pointy Hat, Mage's Muffler, Bad Luck Charm, White Ninja Cowl, Begone with the Winds (Allows access to the Weather Mage Class, Accessory), Sedge hat (Max. Ether +4; headwear)
Gems: Emerald (Wood), Ruby (Fire), Diamond (Light),  Sapphire (wind), Amethyst (Darkness)
Consumables: 5x grand potions, 3x grand tonics, 3x Remedy, ether core, 2x Smoke Bomb, venom, Pickled Mushroom, 2x Golden Lotus Flower (heals to full health upon consumption), 2x potions, phoenix essence, elixir, Tooth, Firebomb, Pickled Mushroom, Tiny Shroom
Tools: Crescent Seal  (+2 Power, +1 Free item usage during the first round of battle), Bedroll, Shovel

hoke_ableword_1b.jpg Hoke Ablesword - Champion of the Northern Kingdoms, Kraken Whacker, Titan Smiter, Serpent Skinner, Matchmaker and Rock Champion of Decamon (UsernameMDM)
Human Male Dragoon
Level 61 *Immune to Fragile, Confused, Dark, Earth, Fire, Wind* *Absorbs Poison* *In Flight* *Encouraged (10 Rounds Remaining)* *Inspired (10 Rounds remaining)*
Power Bonus: +5 Power, +7 WP
Defense: 61
Health: 106/106 212/212
Gold: 996
Equipment: Zoot's Order (WP:40; Deals Darkness, Light, Ice, Cursed, Fragile, permanently Poisoned-by-10, hits reduce enemy SP by 1; spear, suitable for Hoke only [Hydra Tongue, Crimson Haze, Amethyst, Diamond, Etherial Opal]), Mythril Buckler (SP:42, Amethyst, Mythril), Hydra Skin (SP: 2, wearer gains HP when poisoned instead of losing it, backwear),Sven's Heavy Armor (SP:6, Immune to Fire, Earth, Wind and Fragile),  Guffington's Seal (Proves the Hero is a Friend of Guffington. The hero starts every quest with one "Hero's Cocktail": encouraged, hastened, lucky and inspired), Samurai Helmet (WP:+4, immune Confused, Sealed suitable to knights, dragoons, regulators, winged warriors),  Bone Claws (+3 WP, 2 SP, hand wear), Warrior's Treads (SP:2, Health +1, footwear), Prayer Beads (User is Permenantly Blessed, accessory),
Inventory:

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Weapons: Blue Steel Shield (SP:5, Immune to Blind), Vintul (WP: 16; greatsword), Wasabi Blade (WP: 4, Fire-elemental long-sword), Fang Dagger (WP:5, double damage to beasts, dagger), Balanced Main-Gauce (WP: 10, Riposte has a 1/6 chance of instantly killing the/each target, dagger, suitable only for marauders), Blade of Tranquility (WP: 2, deals the Sealed effect, Long-sword)
Artifacts: Helm of Prestige (SP: 5, +10 Max HP, Wearer is Permanently Blessed, Headwear, suitable for Paragons),  Sharkskin Gloves (Accessory, provides immunity from water elemental attacks),  Cultist Hat (damage vs undead), Electro Gear (Adds lightning-element to physical attacks and protects from lightning-elemental damage, accessory), Pugilist Gloves (+2 to power, immune Weakened), Shadeaux Cape (SP:1; suitable to those with reputation among the Shadeaux only; if reputation is great, SP is doubled; if reputation is outstanding, SP is tripled; backwear.), Iceborn's Improved Summoning Amulet (Can be used once per quest to revive a fallen enemy to join the party. The enemy has a level equal to their previous level, and health equal to the half the health of the hero reviving them. Their class can be determined by the QM, and they cannot be revived by Phoenix Essences. Accessory), Goggles, Shackles of War, , Medal of Glory (Wearer gains triple experience, accessory), Sterile Gloves (Immune to poisoned and bleeding, handwear, suitable for anyone),  Obsan's "Masterpiece" (SP: 10; suitable for knights, barbarians, beast masters, dragoons, marauders and regulators; Immune to Ice, Wind and Wood; bodywear), Coat Hanger (Allows for a second body wear, Accessory),
Spell Items: Etherial Sapphire (Sealed+Wind), Emerald (Wood), Etherial Aquamarine (Confusion+Water), Topaz (Lightning), Etherial Garnet (Slowed+Earth), Etherial Topaz (Lighting+Stunned), OpalScroll of Frailty, Scroll of Weakening, Scroll of Blindness, Scroll of Confusion, Scroll of Sealing, Scroll of Sleep
Consumables: 7x Grand Potion, Health Core, 2x Grand Tonic, 5x Remedy, 5x Ether Core, Elixir, 3x Ambrosia, Soma, 5x Mead, Smelling Salts, Titan Heart (Grants encouraged- and inspired-effects when consumed), 2x Flame-Distilled Brandy (Encouraged & Immune to Ice), 5x Venom, 2x Deadly Venom, 2x Feather of Flight (Allows the user to flee from the battle when used), Hero's Cocktail, Mulled Wine, Phoenix Essence, Neutralizer, Nostrum, Elixir, Arc Mead
Tools: Bedroll, Pickaxe, Shovel 3x Smoke Bomb, Lightning Bomb, Water Bomb, Air Bomb, 2x Dirt Bomb, Confuse Bomb, Seal Bomb, Crescent Seal  (+2 Power, +1 Free item usage during the first round of battle),

16858651466_09a5cf51c9_o.jpg Torc *In Flight*
Female Dragon Adult 
Level: 61
Health: 91/91
Element: Fire
Ability: Draconic Fate (May pay 10 health for a 1/2 chance to make a party member Lucky)

42275892404_6df9744fa6_o.png John 'Heckz' Brutenhal, the Ghostbuster, the Super Sleuth, the School Inspector and the Matchmaker (Cutcobra)
32 year old male human
Level 31 Weather Mage *Immune to Sealed*
 *Deals Weakened to Humanoid Enemies and Fragile to Holy Enemies* *Instant Weather Forecasts* *Lucky (9 Rounds Remaining)* *Hastened (9 Rounds Remaining)*
Power Bonus: +3 (+10 with Spells)
Defense: 3
Health: 41/41
Ether: 49/52
Gold: 329
Equipment:  Weatherfax Broom (WP:30, makes weather forecasts instant instead of being applied at the end of the round, broomstick), Robe Of The Archmagi (SP:3, Max. Ether + 5, immune to sealed; bodywear) , Magician's Gloves (Spellpower +10; suitable for mages; handwear), Burning Eyes (The wearer may add fire elemental to their attacks. The wearer deals weakened to humanoid enemies and fragile to holy enemies. Headwear), Sungold Medallion (+3 Power, +2 Health)
Inventory:

Spoiler

Weapons: Solemn Dagger (WP: 12, darkness-elemental dagger, 1/2 chance of causing sealed
Artifacts: Cloak of Blood Magic (+5 ether, attacks made with darkness magic cause weakened; suitable for mages, necromancers and chi monks; bodywear), False Lips (Rolling Pleasure House and KISS AND MAKE UP causes poisoned by 5 in addition to other effects, suitable for harlots only, accessory.), Venomari Helmet (SP:2, absorb poison as health; helmet), Watt's Artifact (Makes the user’s attacks and spells three times more effective against demons; accessory), Rich Man's Shirt (suitable for anyone, +5HP, +10 ether; bodywear), Rich man's trousers (suitable for anyone, immune to Jinxed and Bound; footwear), Buffoon's Hat (Prevents anyone from taking the wearer seriously; protects from Free Hits unless the wearer is the last hero standing; headwear).
Spell Items: Opal (Ice), Garnet (Earth), Amethyst (Darkness), Aquamarine (Water), Diamond (Light)
Consumables: 2x Remedy, 6x Mead, 6x Nostrum, 7x Smelling Salt, 2x Tonic, 10x Phoenix Essence, Danab's Apple (Revives all fallen party members, restores full health and ether to the whole party and removes all negative effects from them; consumable), Soma, Poison Bomb, Smoke Bomb, 2x Deadly Venom, 7 Bones, Forbidden Apple (has a half chance of causing blinded or transcended to the user), Fire Bomb, x7 Seal Bombs, x2 Venom, Grating Stone
Tools, etc: Bedroll, Shovel, Pickaxe, Magnifying Glass, Telescope, Magic Compass, Blue Jelly, "Fifty Shades of Bley" (Grants access to Harlot), "Begone With the Winds" (Grants access to Weather Mage), Black Market Insignia (Allows the owner to seek out a black market dealer from any city they visit on a quest, as decided by the QM.), Vindicator's Seal (Grants access to the Vindicator expert job class; cannot be given away)

20584275801_96b45a9eb5_t.jpg Karie Alderflask-Cour (Kintober)
26 Year Old Human Female Minstrel 
Level 38.75 *Permanently Nimble* *1/3 Chance to Weaken targeted enemy on successful hits* *Steal 50% More Gold*
Power Bonus: 3
Health: 66/66
Defense: 7
Ether: 1/44
Stealth: +2
Gold: 686
Equipment: Catsuit (Wearer becomes nimble and has a 1/3 chance to completely avoid rolls of COUNTER, DAMAGE, and FREE HITS, suitable for women only, body wear), Vorpalis Crown (SP: 4, the wearer has a 1/3 chance of dealing Weakened to the targeted enemy on successful hits. Headwear, suitable for anyone.), Fenarian Robes of the Vampire (SP:3, Max. Ether +4, backwear), Encore Plectrum (If the same song is sung for more than one round of combat in a row, the song's ether cost for the consecutive rounds is halved; suitable for minstrels, accessory),
Inventory:

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Weapons: Angelic Trumpet (WP: 5, user is blessed, instrument), Demon's Fiddle (WP: 12, causes Enamoured and Cursed, instrument) Sexy (WP: 11 longsword, ignores SP) Fine-tuned Guitar (WP:15, user is lucky; instrument), Blazing Palm (WP: 14, Fire Elemental whip, successful hits lower the target's level by 1), Oculoid Palm (WP: 11, successful hits lower the target's level by 1, whip), Sexy (WP: 11, disregards SP, longsword), Heirloom Dagger (WP: 3, dagger), Nocturne Flute (WP: 6, inflicts the Sleep affect, instrument),
Artifacts: Glittering Dress (The users job traits are replaced by those of a Harlot: Promiscuity, Flee, and Money Maker, suitable for women only), Snake Eyes Charm (Provides immunity to petrified, accessory, suitable for anyone), Mage's Muffler (Provides immunity to sealed, accessory, suitable for anyone), Immortal Aegis (Bodywear, SP: 6, 1/6 chance of negating all damage on a Free Hit), Trickster's Mask of the Elf (changes user's appearance into that of an elf of the same gender, accessory)
Spell Items: Scroll of Sleep, Scroll of Blindness, Scroll of Weakening, Scroll of Frailty, Scroll of Newtity, Scroll of Magic Disguise (Changes the appearance of the target to anything the caster desires for 1 ether per minute of duration (actual duration dictated by the Quest Master).
Battle Songs: True Loves Serenade (restores 50 health to the rest of the party, costs 2 ether per healed ally, Battle Song), Murder on the Dancefloor (Has 1/6 chance of instantly knocking out each opponent (unless immune to sudden death) when sung; costs 5 ether per non-immune enemy; Battle Song), Serene Etude (Removes negative effects from the rest of the party instantly. Costs 1 ether per negative effect removed; Battle Song), Hundred-Hero Hymn (Doubles the current and maximum health for the rest of the party for the remainder of the round. Stacks with the inspired effect. Costs 10 ether per ally)
Consumables: Grand Potion x14, Tonic x3, Grand Tonic x18, Remedy x8, Phoenix Essence X2, Nostrum x3, 2x Mead, Neutralizer x3, Herbal Infusions x3 (Removes Negative Effects and causes Blessed and Transcended effects), Oculoid Miasma (Consumable, reduces level of one enemy by 10.), Elixir x2, Tiger Balm, Health Core, Potion x4, Mead x6, Venoms x16, Deadly Venoms x2, Bone, Smoke Bombs X12, Mulled Wine, Phoenix Incense, Tiny Shroom
Tools: Magic Compass, Bedroll, Magnifying Glass, Shovel, Pickaxe, Telescope, Decamodifier, Empath Glass (Can read NPC emotions; one time use in each battle, causing one enemy Confused and Fragile for 3 rounds) *Sheep: Baaffy (Pet Sheep; whenever unleashed deals the fast asleep effect to one random opponent once per battle, unlimited use)

kirayblackknight_sandy.pngKiray Nastayo, A Hero Who Is Actually Worth Something (KingoftheZempk)
24 year old Female Human Warden
Level 29 *Immune to Blinded, Doomed, Blessed, Light, Darkness, Wood**Double damage to Demonic and Holy Foes**Half Damage from Free Hits* *Intimidation* *Blessed (9 Rounds Remaining)* *Lucky (9 Rounds Remaining)* *Aura (1 Round Remaining)*
Power Bonus: 6
Defense: 29
Health: 46/46 92/92 184/184
Stealth: 0
Gold: 149
Equipment:  Never Blessed Armor (SP: 11, Immune to Darkness, Light, and Blessed, Wearer deals double damage to Demons, suitable to Knights, Barbarians, Regulators, and Skirmishers), Spesialian Spiked Pauldrons (Damage from Free Hits is halved, Immune to Wood; accessory), Never Blessed Helmet (SP: 8, Immunity to Blinded, Doomed and Blessed, Wearer deals double damage to Holy Enemies, suitable to Knights, Barbarians, Regulators, and Skirmishers), Orcish Barbed Shield (SP: 12), Mythril Hunter's Crossbow (WP:22, double WP against beasts, fire, ice, wind, and darkness-elemental),
Inventory:

Spoiler

Weapons and Shields:  Sword of Fire and Light (WP: 7, Fire-Light Elemental, Greatsword), Mythralized-Smith’s Katana (WP:20, Darkness elemental, Deals Bleeding +2), Sanctified Rito Longsword (WP:6, doubled against Flying enemies; longsword), Wolfhead Aegis (SP:5, enemies that hit the user become afraid, suitable for anyone with Wolfgang reputation; shield.), Glacial Mace (WP: 12; has 1/2 chance to cause *Slowed*; Ice-elemental; Mace), Deadly Crossbow (WP:17, Light elemental, has 1/6 chance of instantly knocking out the target unless it is immune to sudden death; crossbow, deals poisoned by 10), Myrthril Composite Bow (WP:22, ignores SP,light,lightning,water, wood, and earth-elemental; bow), 
Artifacts: Snug Armor (SP: 5, Cannot be De-Equipped, Suitable to all classes that use shields, body wear), Fishy Scale Mail (SP: 6 , wearer absorbs water-elemental damage as health, immune to Fire; suitable for knights, dragoons, skirmishers, and regulators, body wear), Flameproof Armor (SP:1; no longer flameproof; bodywear, suitable for anyone), Winged Sandals (Protects from bound- and slowed-effects; footwear.), Skull Mask (SP: 1, wearer can pose as undead, headwear),
Spell Items:
Consumables: 10X Potion, Ambrosia, 2x Mead, Mediocre Pongcanis Brew (Encouraged + Enraged), 3x Smoke Bomb, 9x Bone, 2x Soma, 2x Ambrosia, 4x Mead, Dragon Scale, Fire Bomb, 8x Venom, Tako Sushi (Restores 10 health; consumable), Noxious Venom, Greater Potion (Restores 50 health to the target), 8x Grand Potion, Dirt Bomb, Floral Bomb, Ice Bomb, Confuse Bomb, Smoke Bomb, Venom, Serpent Scales (Grants Reinforced and Nimble-effects for the duration of one battle when consumed) Tonic, 2x Remedy, 3x Nostrum, Smelling Salts, Venom, Chicken Drumstick, Phoenix Incense, Phoenix Essence x3, 2x Grand Potion, 2x Grand Tonics, 6x Fairie Dust, x4 Shattering Arrow (lowers enemy SP by 10 points, suitable for classes that use crossbows and bows), 
Tools: Bedroll, Shovel, Wolf King's Seal (+3 Power, Intimidation, doesn't take up an item slot)

21994854154_0d4d07263b_t.jpg Lind Whisperer (Lind Whisperer)
25-year-old Human Black Knight *Steal 50% More Gold* 
Level 26
Power Bonus: +7
Defense: 15
Health: 42/42
Gold: 303
Stealth: 0
Equipment: Invader's Armour (SP: 3, wearer is encouraged when their current health is at half or below the wearer's maximum level), Immortal Palms (+7 power; all battle start with one round of Electric weather. Handwear.), Vorpalis Netherwings (SP: 4, the wearer deals double damage to humanoid type enemies and takes half damage from Holy/Light enemies. Backwear, suitable for anyone.), Shield of the Silent Knight (Shield, SP:8, attackers have a 50% chance of being Sealed), Bifrost Blades (WP: 14, dual strike, dagger LightEarth, Water, Wind, and Ice  Elemental)

Spoiler

Weapons: Darker Ethereal Deck (Playing Cards) (WP:7, throwing weapon), Ethereal Deck (Playing Cards) (WP:7, throwing weapon), Wind Spitter's Deck of Cards (WP:10; wind-elemental; causes triple damage to mobs; suitable to Lind only; throwing weapon). Star-Breaker (WP: 5, darkness-elemental halberd *1/2 chance of stun*), Skull Shield (SP:6; immunity to dark-elemental damage; suitable to Black Knights only; shield.), Shadeaux Mace (WP: 9; deals *Fragile* effect; Mace), ,Steel Knife (WP: 12, throwing weapon), Gladius (WP: 16, darkness-elemental greatsword, 1/3 chance of causing Fragile on successful hits)
Artifacts: Trickster's Mask of the Human (suitable for anyone, changes users appearance into a human of the same gender, accessory), Mugger's Mask (Protects from loss of gold from gold stealing enemies, headwear.), Akrone Fez (Artifact; SP: 1, Max. Health: +1, Headwear, suitable for anyone), Plasma Shield (SP: 3, user absorbs electric attacks), Swift Boots (Changes HIDE into STEAL & HIDE, allowing the wearer to steal gold equal to the target’s level if it carries gold in addition to hiding; suitable to rogues; footwear.)
Spell Items: Scroll of Frailty
Consumables: x5 Potions, Bone, Last Wish Powder, Military Grade Firebomb x2, Grand Potion, Greater Potion, Remedy x7, Mulled Wine, Phoenix Incense
Tools & Treasure: Bedroll, Shovel, Newspaper with Picture of Lupine, Alfendi's Cape, Alfendi Lupine's Blank Calling Cards, Map of Olegia, Arena Pass x2, Crescent Seal (+2 Power, +1 Free item usage during the first round of battle)

26368249490_c3bc6e819b_t.jpg Lord Lawrence Boomingham (Zepher)
48 year old male
human Vindicator
Level 38 *Immune to darknessfirefragilesleepweakened, and blinded* *Affluence* *Reinforced*

Power Bonus: +5 (+5 front row)
Defense: 14 28
Health: 61/61
Stealth: 0
Gold: 368
Equipment: Scupperer (WP:19; darkness-, fire- and earth-elemental; inflicts bleeding 2 and poisoned by 10; has 1/2 chance each to inflict blinded, sealed, weakened and fragile; greatsword), Tome of Affluence (+10 Gold if equipped for the entirety of a battle; grants immunity to fragile, asleep, weakened, blinded, darkness and fire; accessory), Vest of Faded Trials (SP:10, 1/2 chance of granting reinforced effect at the start of every battle, Immune to Fragile; Suitable for Knights, Barbarians, Dragoons, Skirmishers, Regulators, Vindicators; bodywear and headwear), Fighting Boots (Power +5 on the front row; suitable to barbarians, knights, rogues, beast warriors, chi monks, dragoons, harlots, infiltrators, marauders, skirmishers, regulators, vindicators and winged warriors; footwear.), Round Metal Shield (SP:7),
Inventory:

Spoiler

Weapons: Epidemic Halberd (WP:8, causes all negative effects that the user has to the target when attacking; halberd), Venom Fang Blade (WP:9, causes poisoned equal to WP; longsword), Lullaby Wand (WP:6, inflicts asleep), Silver Sword (WP: 18, Longsword), Frozen Saber (WP: 15; light-, ice- and wind-elemental; inflicts stunned; great sword),
Artifacts: Crown of the Desert King (SP:6; absorbs fire, wind, and earth; suitable for Boomingham only, headwear.), Venomari Helmet (SP:2, absorb poison as health; helmet), Hood of Belthazar Bluehood (Power +4; Ether -6; headwear), Scarlet Hood (SP:4, grants immunity to stunned), Chains of the Pongcanis Chief (Hero Pierces SP if fighting from Front, Enemies ignore SP if hero fights from the back row, cannot be removed in battle), Amulet of Optimism (Adds the confused-effect to all attacks; accessory, suitable to Erdathcath only), Prayer Beads (Makes the wearer permanently blessed; accessory.), Counterstrike Gloves (If the wearer is damaged by a Free Hit, they counter with strength equal to their level; handwear.), Crimson Suit of Armor (SP:12, allows wearer to pose as Crimson Bear Knight; takes three artifact slots: bodywear, headwear and footwear), Floral Gear
Spell Items: Amethyst (Darkness), Scroll of Recklessness (Encouraged and Fragile; costs 5 Ether; 50/50 chance), Emerald Lamp of Summoning (0/3), “True Love Serenade” (restores 50 health to the rest of the party per round; costs 10 ether; Battle Song)
Consumables: Potion, Health Core, 2x Remedy, 12x Mead, 4x Smelling Salt, 3x Nostrum, 2x Ambrosia, Fire Brandy (Encouraged, Immune to Ice), Fireball Whiskey (Immunity to Fire One Battle OR 20 Fire Damage All Enemies), Hamantasch (Lucky, Blessed), Jinxy Juice, 2x Floral Bomb, Seal Bomb, Poison Bomb, Stun Bomb, Seth Bomb (Deals 100 darkness-elemental damage to all opponents when used.), Feather of Flight (Allows the user to flee from the battle when used.), Hair of the Dog, Oculoid Miasma, Oculoid Fireworks, Saber Teeth, Bone, Pickled Mushroom
Tools/Treasure: Bedroll, Shovel, Pickaxe, Vindicator's Seal (Grants access to the Vindicator expert job class; cannot be given away), Mythril Shard, Rose 
Bouquet

vJi7H1L.png Matthias (Stickfig)
Level 32 2/3 Druid *Immune to EarthIce, and Water* *Immune to Blinded, Bound, Fragile, Sealed, and Slowed* *½ chance immunity to Asleep*Deals Fragile* *Gains 10 gold for each Humanoid killed*Lucky (9 Rounds Remaining)* *Hastened (9 Rounds Remaining)*
Power Bonus: +18
Defense: 10
Health:
 42/42
Ether: 21/33
Gold: 715
Abilities: Bearer of the Anvil (Matthias may sacrifice his turn to add his WP or SP to another heroes for the round; he may also improve one weapon at the end of each quest [+1 WP]), Immortal Waters (Once per quest, Matthias can heal himself to full health and remove all negative effects during combat; this does not take up an action)
Equipment: Ethereal Steampunk Stovepipe (SP:1; immunity to 
Earth and Water; protects from Blinded and Sealed; ½ chance to protect from Asleep-effect; suitable for men; headwear), Hunter's Plate (SP:4; wearer gains 10 gold for each Humanoid killed; suitable for rogues, rangers, barbarians, beast warriors, infiltrators, regulators, and winged warriors) (Dreyrugr), Ethereal Rocket Boots (SP:2; immunity to Ice; protects from Bound, Fragile, and Slowed effects; footwear), Sungold Seal (+3 power, +2 health), Coat Hanger (Allows wearing a second bodywear artifact regardless of the amount limit for artifacts; accessory [no bodywear attached]), Mail of the Renegade Commander (SP: 3, Free hits deal half damage, Bodywear), Ethereal Restored Fireball Extraordinaire (WP:13; also hits enemies listed above and below the target; Darkness-, Ice-, and Lightning-elemental; deals Fragile; user is Slowed; hand cannon)

Inventory:

Spoiler

Weapons: Ethereal XX Handcannon Replica (WP:12, pierces defense, Fire- and Light-elemental, deals Afraid, hand cannon),  Peashooter (WP:2, deals Burning -2, hand cannon),  Tinkerer's Wrench (WP:10; double WP against Mechanical; ranged, retrievable, throwing weapon),  Stave of Grasping Thorns (WP:15; Roots of Life triggers a Kudzu (see Weather Mage); staff),
Artifacts: Dapper Hat (This amazingly dapper hat gives the wearer a ⅙ chance of being Encouraged at the start of any battle, headwear), Trickster's Mask of the Human (Changes the wearer into a human of the same gender when worn, accessory), Coat Hanger (Allows wearing a second bodywear artifact regardless of the amount limit for artifacts; accessory [no bodywear attached]), Mail of the Renegade Commander (SP: 3, Free hits deal half damage, Bodywear),
Spell Items: Emerald, 
Scroll of the Chasm
Consumables: 2x Adamantite Shard (¼ of a full Adamantite ore, used for adamantizing weapons), 8x Bone (Distracts the target for the duration of 1 round, preventing Free Hits; worth 5 gold in magic shops), Candy Cane (Restores 10 Health and 5 Ether), Deadly Venom, 3x Elixir, Emergency Essence, Grand Potion, 2x Grating Stone, 3x Nostrum, Potion, 2x Red Death Blood, 2x Remedy, 4x Shattering Arrow (Lowers enemy SP by 5, suitable for classes with bows and crossbows), Tonic, Zhar-ptitsa Incense (Revives all party members to full health and grants the Blessed, Reinforced, and Transcended effects, consumable)
Tools: 
Bedroll, Magic Compass, 3x Fire Bomb, Skadi Bomb, Smoke Bomb

paladin_pretzel_2.jpg Monk Pretzel and His 99 Pieces, the Super Sleuth (Played by Palathadric)
463-year-old male "hermit" Artisan 
Level 40.75 *Permanently Blessed* *Immune to Hexed, Petrified, Minimized, Jinxed, Fragile, Poisoned, and Stunned* *Immune to Fire, Earth, Wind, Blind, Confused, and Defense Reduction* *Permanently Reinforced*  *Immune to Darkness, Wood, Earth, Water, Light, Lightning, Ice,  Weakening, Frailty, Poison, Asleep* *Permanently Nimble*
Power Bonus: +5
Defense: 692
Health: 72/72
Stealth: +2

Gold: 1082
Equipment: Wraps of the Steadfast Tortoise (Grants permanent *reinforced* Effect, Handwear, Suitable for Chi Monks), Cloak of the Grand Vizier (SP: 11 multiplied by the number of party members; Grants immunity to Darkness, Wood, Earth, Water, Light, Fire, Lightning, Ice, Wind, *Blinded*, *Weakened*, *Frailty*, *Asleep*, and *Confused*; Backwear), Cape of Extravagance (SP: 5, +10 WP, Wearer is Permanently Nimble, Backwear, suitable for Mimes), Soul Link Chain (Allows the user to pair up with another party member, each of them gaining all the effects that the other has. The partner has to equip the chain as well (ie. one chain can be shared by two people); Accessory), Prayer Beads (Makes the wearer permanently Blessed; accessory.), Flying Cross (WP: 11; Darkness; Broomstick)
Inventory:

Spoiler

Weapons: , Quarterstaff (WP: 4/8 against Humanoids; Staff), Whip of Savage Overlords (WP: 9; ⅙ chance of inflicting the *Slowed* effect; Whip), Steak (WP: 1; instantly kills vampires on successful hits; suitable for all), Staff of the Necromancer (WP: 12; damages Undead; +1 Level to raised Undead; Staff), Mining Hammer (WP: 3, 1/3 chance to inflict *Fragile*), Honed Axe (WP:10, cuts target's SP in half, Axe), Tyrant's Maul (WP: 29; causes *Hexed*; Hammer), Dual Staff (WP: 13; Ice, Lightning, Fire, Wind, Light; Deals *Bleeding 3*; Dual Strike; Staff), Mythril Heaven and Hell (WP: 40; Darkness; Poisoned 9, Cursed, Dual-Strike; Whip), 
Artifacts: Strategist's Shako (+5 power while in the front row, +5 SP while in the back; Headwear), , Duplovian Helmet (SP: 2; Immune to Magic and Healing; Headwear), Burning Knuckle Helmet (SP: 10; Wearer suffers Burning -3 effect; Suitable for Anyone; Headwear), Bumble Fanshirt (SP: 1; Vermin with level less than half of the wearers are scared and won't directly attack the wearer; Bodywear),  Rock Gauntlets (Grants the wearer Iron Fist at no ether cost; Suitable for anyone; Handwear), Counterstrike Gloves (Handwear), Soothing Slippers (Meditation restores 5 ether; Footwear), Shackles of War (Accessory), The Good Book (Grants the Convert job trait - the user can turn any allied or neutral NPC to their faith, gaining their respect; user gains 10 gold from each conversion; suitable to Monk Pretzel only; Accessory), Scholar’s Codex (Makes negative effect scrolls deal non-elemental damage equal to the user’s level when successfully used, but also cost 1 ether more; suitable to scholars only; Accessory), Book of Artisan's Tricks (At the beginning of the quest, wearer may choose to copy another class' ability (the copied ability can be used at will until the end of the quest; Accessory; Suitable for Artisans), White Ninja Cowl (Once per battle, the wearer can choose to hide for up to three rounds, avoiding Free Hits; the effect ends if the user targets an enemy; suitable to rogues, beast warriors, chi monks and infiltrators; Headwear), Totem of the Wandering Chieftain (Immunity to Bound, Slowed, Blinded, Asleep, Instant KO, Accessory Suitable for Barbarian Chieftains), Cowl of the Dark Druid (Grants the wearer the ability to TAME enemy creatures, see Sylvan Ranger, suitable for Druids, Headwear)
Spell Items: Aquamarine, Emerald
Consumables: 8 Potions, 20 Grand Potions, Cherry (Restores 1 ether), 5 Grand Tonics, 2 Tonics, Ether Core, 15 Remedies, 3 Neutralizers, Grand Elixir (Restores full health and ether to target and remedies all negative effects), 6 Phoenix Incenses, 2 Phoenix Essences, 4 Meads, 5 Smelling Salts, 5 Nostrums, 5 Mulled Wines, Dragon Scale (lucky & blessed), Titan Heart (encouraged & inspired), Candy Cane (Restores 10 Health and 5 Ether), Tiger Balm, 5 Venoms, 5 Deadly Venoms, 2 Paralyzing Venoms, 2 Jinxy Juices, 5 Smoke Bombs, 2 Fire Bombs, Military Grade Fire Bomb, 3 *Blind* Bomb, 3 *Seal* Bombs, 3 *Sleep* Bomb, 2 *Confuse* Bombs, 2 *Stun* Bombs,  Plague Bomb (Causes 15 damage and *Poisoned* by 15 -effect to all opponents when used.), 7 Bones, Milk, Mythrial Ore, 2 Soma, 2 Elixer, 3 Smoke Bomb, 2 Blind/Seal Bombs, Ether Core, Grating Stone
Tools: Bedroll, Pickaxe, Magnifying Glass, Telescope, Shovel, Magic Compass, Magic Shovel (will always find something when used, limited to three uses per quest), Dice Bag of Fortune (tool; when used on an enemy, causes their loot rolls to be rolled twice)

26559093112_8a37e42e87_t.jpg Nerwen Calmcacil (played by Chromeknight) Champion of The Northern Kingdoms
265 year old female Elven Shaman
Level 40.4 *Immune to sealed* *Gains Double EXP* *Counterstriking*
Power bonus;+8
Defense: 1
Health: 62/62
Ether: 49/29
Gold: 425
Equipment: Mourning Star (WP: 10; Fire-elemental; inflicts Fragile-effect; mace), Lesser etherial cloak (SP:1, Max. ether +3, immune to sealed; backwear), Medal of Valor (Double experience from battles; accessory), Chameleon Vest (Max. Health +10, the user becomes able to absorb the last element it was damaged with; bodywear), Counterstrike Gloves, Barbarians boots (natural, respite becomes restoration)
Inventory:

Spoiler

Weapons: Nocturne Flute (WP:6; causes asleep-effect; instrument), Mutt's Flute (WP:10; inflicts Weakened-effect; instrument), Party Maracas (WP:4; user is hastened; instrument), Battered wooden flute (WP:6; Darkness-elemental; instrument), Sword of the Warrior of the Light (WP: 14; Light-Elemental, Meditate becomes hits; longsword), Bent Crowbar (WP: 8; 3x damage to Mechanic enemies; hammer), Singing Sword (WP 10; causes bleeding, longsword/instrument)
Artifacts: Leather armour (SP:1; Bodywear), Zap-Tap Badge (1/2 chance to Electric counterstrike an opponent who has dealt damage to a hero, equal to the hero's level; Accessory), Shield (SP: 5), Nordic Stomach Guard (SP: 3; Immunity to Ice and Water; Bodywear; Suitable for Barbarians, Regulators, and Beast Warriors), Shield of the Red Lizard (SP: 2; Immune to Blind), Seal of the Warrior Priestess (At the beginning of the battle the user has a 1/6 chance to be Transcended, a 1/6 chance to be Blessed, and a 1/6 chance to be Inspired; Accessory; Suitable for Paladins), Trickster's Mask of the Angel, Razor (user is Blessed and Immune to Bleeding, Enraged, and Encouraged; May take up any artifact slot; requires a shaved head), Helm of the Lord of Light (Immune to Light and Jinxed; headwear; Suitable for Knights), Sylvania's Cowl (Permits Animal Talk, Headwear), Encore Plectrum (if the same Battle Song is sung for more than one round in a row, the song’s ether cost for the consecutive rounds is halved; suitable to minstrels; accessory.)
Spell Items: Opal (2), Topaz (2), Diamond (2), Amethyst, Garnet, Emerald, Aquamarine, Ruby, Scroll of Sleep, Scroll of Blindness, Scroll of Weakening, Scroll of Fragile, Scroll of Confusion, Hundred Hero Hymn (Inspired-effect to all allies for 10 ether; song),
Consumables: Phoenix essence (3), Potions (10), Grand potion (2), Health Core, Tonics (3), Grand tonic, Ether Core (2), Ambrosia (4), Elixirs (2), Remedies (6), Neutralisers (2), Tiger Balm (2), Nostrum (2), Smelling Salts (2), Venom (4), Mulled Wine, Dragon Scale (lucky & blessed), Titan Heart (encouraged & inspired), Fire Bomb, Ice Bombs (2), Lightning Bomb, Water Bombs (2), Dirt Bombs (2), Air Bomb, Bone, Milk (restores 15 HP and 15 Ether), Red Death Blood (Once applied to a weapon the first successful hit deals doomed, consumable) (2), Sushi (restores 5 health and ether), Feather of Lithe (user is nimble for three rounds, 1/3 chance to avoid rolls of COUNTER and DAMAGE and Free Hits), Grating Stone, Bright Polish 
Tools: Shovel, Bedroll, Magnifying Glass, Telescope,


petaldan_parfenius.jpg Petaldan Parfenius (Played by Palathadric)
5-year-old male "wonder" Paladin *Immune to Darkness*
Level 17.5
Power Bonus: 0
Defense: 33
Health: 39/39
Ether: 14/17
Stealth: 0
Gold: 73
Equipment: Armour of Dark Arts (SP: 10; Takes up: Bodywear, Handwear, Footwear slots; counts as one artifact; Suitable to Knights, Dragoons, and Skirmishers), Cloak of Innocence (SP: 3; grants the wearer immunity to Darkness, if the health of the wearer is below 50% the wearer is also *Blessed*; Backwear; Suitable for Petaldan only), Slimy Sword (WP:25, can be split into several weaker Slimy Swords or combined with other Slimy Swords to increase WP and split apart again at any time, Longsword), Mythril Shield (SP: 20 Shield)
Inventory:

Spoiler

Weapons:  Brine Blade (WP: 5, 1/6 chance to trigger a Flood (see Weather Mage) when dealing damage, Longsword), Renegade’s Crook (WP: 10, successful healing also poisons the target’s weapon by 3, staff), Shield (SP: 5; Shield), Mace (WP: 6, mace)
Artifacts: Really Hard Helmet (SP: 2, Immunity to Rock), Paladin's Armour (SP:4, Ether +2; suitable to Knights, Clerics, Paladins; Bodywear),Gloves of the Boy Wonder (SP:2; immunity to *Stunned*, *Bound*, and *Petrified*; suitable to Petaldan only; handwear), 
Spell Items: Emerald, Topaz, Scroll of Tongues (Grants the user the Glossolalia Job Trait. Each casting lasts for a limited amount of time and costs 10 ether)
Consumables: Potion x 2, Grand Potion x 2, Remedy x 2, Phoenix Essence, Ambrosia, Tiger Balm, Smoke Bomb x4, Health Core, Mead, Phoenix Incense, Pickled Mushroom, Tonic, Bones x2
Tools: Bedroll, Etherium Ore (may applied to one weapon to allow it to deal the Sealed-effect permanently), Letter of Recommendation (Increases reputation with one of the seven main factions depending on the user's choice.)

40448039192_009d4d30f6_t.jpg26621841541_b6c025c0ed_t.jpg Skrall (Waterbrick Down)
81 year old Male Ogre Beast Warrior
Level 43.8 *Natural Respite* *Immune to Fragile, Blinded, and Confused* *1/3 chance to revive when KO'd* *Encouraged (9 Rounds Remaining)* *Lucky (9 Rounds Remaining)*
Power Bonus:
0
Defense: 11
Health: 68/68
Stealth: +2

Gold: 6
Equipment: Oversized Mythril Greatsword (WP:46, double damage on targets that are clearly smaller than the hero, Poisoned 10, greatsword), Tricorne (SP: 3, head wear), Heavy Armor (SP: 5, wearer is immune to fragile, blind, and confused effects, body wear), Moone Greaves (SP: 3), Vorpalis Talisman (1/3 chance of instantly resurrecting with 1 HP and 1 Ether upon being knocked out; accessory)
Inventory:

Spoiler

Weapons: Giant Hammer (WP: 13, deals Confused), Axe of the Minotaur Champion (WP: 30; user is Slowed and Immune to Hastened, cannot be equipped at the same time as a shield; axe)
Artifacts: Medal of Glory (Wearer gains 3x experience from battles, accessory), Paper Doll (Immunity to Hexed), Pugilist's Gloves (+2 Power, Immunity to Weakened), Lucky Doubloon (Grants "Special Guard"; accessory), Grogmas Beard (Power bonus equal to the number of the current month (eg. +1 in January, +12 in December); accessory.), Winged Sandals (Immunity to Slowed and Bound, Footwear), Hunter's Quiver (Bows and Crossbows +2WP, allows Hunters to favor two types of enemies, back wear), White Fur Coat (SP:4, grants immunity to stunned; allows the user to hide to avoid Free Hits (the effect ends if the user targets an enemy); suitable to barbarians and beast warriors; backwear),
Consumables: 10 Mead, 2 Nostrum, 3 Remedy, 1 Deadly Venoms, 9 Smoke Bomb, Blind Fury, Kraken Fang (provides hastened and reinforced when consumed), Phoenix Essence, Phoenix Incense, Silver Ore (worth 70 gold)
Tools: Spyglass (Reveals if there are spies and eavesdroppers in the vicinity when used; tool)

AuPkwWK.png The Demon Germ (samurai-turtle) 
??? years old ; Half Demon; Male Black Knight  
Level 24.33 *Immune to Slowed & Hastened *Steal 50% More Gold*
Power Bonus: +4
Defense: 21
Health: 43/43
Stealth: +3
Gold: 151
Equipment: , Spesialian Helmet (SP:2, SP:4 if wearer’s Star Elf, Health +2, Power +2, Suitable for anyone; headwear), Greaves (SP:2, immunity to Slowed and Hastened; footwear), Dastan Armor (SP: 4; Immune to Darkness/Amethyst Diamond/Light Garnet/Earth Ruby/Fire; +2 SP for all other Dastan Equipment; Suitable for Knights, Regulators, Winged Warriors, Dragoons, and Vindicators; bodywear), Crested Shield (SP: 13; shield), Flying Talon "of the Salamander" (WP:10; Ruby/Fire-elemental;  Steals one drop at Random from Enemy; whip)
Inventory:

Spoiler

Weapons: "Sporing" Brilliant Dagger (WP: 10; Emerald/Wood-elemental; 1/3 chance to Blind; dagger), Sword-Fish (WP:8; WP double if target has been attacked by Spear-Fish or Fail-Fish; longsword), Kobold Sharp Wings (WP:9; Deals Bleeding 1; throwing weapon), Kobold Sharp Wings (WP:9; Deals Bleeding 1; throwing weapon),  Obsidian Scimitar (WP:20; Amethyst/Darkness-elemental; longsword), Fellcrest Hand Axe (WP: 8; deals bleeding 5 on successful hits; throwing weapon)
Shields: Winter Shield (SP:10; absorb Ice but takes double damage from Fire; shield), 
Artifacts: Demon Wings (Take to the Skies deals Darkness-elemental damage and Hexed instead of Wind-elemental damage and Stunned; backwear; suitable to The Demon Germ only), Snake Eye Charm (Protects from Petrified-effect; accessory), Blessed Amulet (Protects from Cursed-effect; accessory), Sterile Gloves (Protects from Poisoned- and Bleeding- effects; handwear),  
Consumables: Bone (x6), Deadly Venom (x6), Remedy (x14), Potion (x2), Venom (x3), Grand Potion (x15), Smelling Salts (x2), Nostrum (x6), Fire Bomb (x5), Faerie Dust (Allows the user to change their age, size, and gender for a short period of time. +1 Stealth) (x2), Holy Bomb (x4)
Tools: Crescent Seal (+2 Power, +1 free item usage during first round of battle), Bedroll, Shovel, Pickaxe, Magnifying Glass, Candles (x3), Telescope, Magic Compass

41940476375_e8095611eb_t.jpg Throlar Wineghilm (Lord Duvors)
137 year old male Dwarven Paladin  *Permanently Nimble* *Absorbs Fire* *Immune to Ice*
Level 22
Power Bonus: 0
Defense: 31
Health: 51/51
Ether: 17/22
Stealth: +1
Gold: 0
Equipped:  Gloves of the Hypocritical/Hippocratic Oath (Adds +10 to healing for characters with the Healing job trait and +10 Poisoning for characters with the Wicked fighting style [or future equivalent]), , Greaves of the Wolf (SP: 5, Wearer is Nimble; footwear),  Rotting Rod (WP: 15, 1/3 chance to Hex Undead, staff), Weathered Shield (SP: 16, Ice elemental), Infernal Armor (SP: 10, absorbs fire, suitable for knights, dragoons, regulators, skirmishers, and vindicators; bodywear), 
Inventory:

Spoiler

Weapons: Miracle Lance (A white spear crafted in the likeness of an ancient dragon: WP: 10, doubled against Ancient enemies, lance), Sundering Longsword (WP: 10, 1/3 chance to deal fragile; longsword), Spring Staff (WP: 12, healing someone else through this staff also heals the user by the same amount, water elemental staff), Unicorn's Horn (WP: 10, Ice and Darkness elemental, healing becomes nurturing, removing negative effects as well as restoring health; staff), Shredding Star (WP: 13; removes all temporary effects from the target; Mace), Splinter Broom (WP: 10; 1/2 chance to deal *Stunned*; defies SP; Broomstick), Ludeus (WP: 25 Successful hits have a 1/3 chance of Awakening the blade's true power, doubling the sword's WP for the next round. Doubling does not compound., Lightning, and Wood Elemental, Greatsword/Longsword)
Shields: Elven Shield (SP: 5, all elves in the party gain the same amount of SP as long as the wielder is standing), Shield of Invisibility (SP: 0, the user is immune to free hits until they are the last hero standing),
Artifacts:  Mage's Muffler (Protects from sealed; accessory), Sandman's Parasol (Protects from asleep and fast asleep; accessory), Lethauros Crushers (While equipped, the wearer does double damage to Rock and Flying type enemies, suitable for anyone; footwear),   Robes of the Kappa Master (+20 health, wearer is slowed; bodywear), Amulet of Elven Loyalty (Wearer can use anything suitable for elves and is considered a friend by all elves; the wearer also becomes encouraged if there are elves in the party; suitable to Throlar only; accessory), Lens of Speed Reading (allows a scroll to be read in addition to a normal action; Accessory; Suitable for scroll users)
Spell Items: Ruby, Emerald, Scroll of *Sealing*, Scroll of *Blindness*, Scroll of *Confusion*, Scroll of *Sleep*,Scroll of *Weakening*, Scroll of Arc *Sleep*, Scroll of Elemental Aura (Enables the user to cause the target's attacks deal only elemental damage corresponding to a gem available to the user for the duration of one battle. Each casting has a 50/50 chance of success and costs 5 ether)
Consumables: x2 Potion, Grand Potion, x6 Remedy, Elixir, Nostrum, Soma, Mulled Wine, Ambrosia, Myrrh, x2 Bone, Floral Bomb, Air Bomb, Lightning Bomb, Sleep Bomb, Seal Bomb, Blind Bomb, Confuse Bomb, x3 Smoke Bomb, Phoenix Incense, Phoenix Essence
Tools: Bedroll, Shovel, Pickaxe, Magnifying Glass.

34997035535_5a52b3077b_s.jpg Torald Waruelf, Matchmaker (Alfadas)
21 year old male human Battle Mage
Level 17.5
Power Bonus: +19
Defense: 16
Health: 42/42
Ether: 28/29
Stealth: 0
Gold: 236
Abilities: Pact of the Tome (Torald may spend his action for a 1/6 chance to cause the Doomed effect on a Humanoid enemy or the Hexed effect on a Demon enemy).
Equipment: Torangu's Trident (WP: 20, SP: 5, cannot be used with Shield, Trident), Pandemonicon (+11 Power Bonus, HP, SP, Ether, Grants Pact of the Tome ability, accessory, Level 1, cannot be unequipped)
Inventory:

Spoiler

Weapons - Broken Spear (WP: 3; Causes Bleeding and Poisoned by 2 every other round used), Sludge Glaive (WP:8, pierces defense and causes either fragile or weakened; halberd), Whispering Greatsword (WP: 10, 1/3 Chance to Seal), Keen Axe (WP 15, Ignores SP); Rotting Rod (WP 15, 1/3 chance to Hex Undead, Staff)
Artifacts - Pongcanis Shield (SP: 7; Shield),  Crocodile Belt (Max. Health +2; accessory), Fighting Boots (Power +5 on the front row; footwear.), Pugilist's Gloves, Heavy Armour (SP:5, protects from fragile-effect, suitable for barbarians, knights, dragoons, skirmishers, regulators and vindicators; bodywear.), Mythril Mail (SP:10; suitable to knights and barbarians only; bodywear),
Consumables - 4 Potions, 7 Mead, 3 Venom, Grand Tonics, Feather of White, Smoke Bomb, Bright Polish, Phoenix Essence, Tiny Shroom
Tools - Shovel, Pickaxe, Crescent Seal  (+2 Power, +1 Free item usage during the first round of battle), 
Gems - 2x Emerald (wood)Topaz (lightning), Aquamarine (water), Garnet (earth), Saphire (wind), Ruby (Fire)

27754792869_f843639acf_t.jpg Vindsval Half-Born (Asphalt)
41 year old, Male, Half Giant,
Level: 43 Vindicator *Immune to Dark & Demonic enemies* *Immunity to Asleep,Blinded,ConfusedFragile, and Weakened* *Gains 3x Experience* *Lucky 
(9 Rounds Remaining)* *Reinforced (9 Rounds Remaining)
Power Bonus: +12
Defense: 10 20
Health: 66/66

Stealth: +1
Gold: 134
Equipment:  Shikokku's Stealth Suit (SP:7; Power +6, User is immune to Dark & Demonic enemies; Body, Head and Backwear counts as 1 Artefact), Wonky Shoes (footwear, SP: 3, suitable for all classes)(lent by Benj), ), 
Multi-tool Attachment (Artificial arm, Enables user to ignore the weapon restrictions of their class excluding Shields, Handwear, Suitable for Vindsval), Great Club (WP: 100, cannot be reinforced, imbued, or used with a shield. Suitable to barbarians and beast warriors); Medal of Glory (accessory, mark of true talent that allows the wearer to gain triple experience from battles, immunity to Asleep,Blinded,ConfusedFragile, and Weakened effects),  Requiem (WP: 20;Wood and Light-elemental; Longbow),
Inventory:

Spoiler

Weapons And Shields:
 Very Pink Parasol: Broomstick, WP:1, Male enemies are Enamored with the hero, Xeno Whip (WP:4, poisoning the Xeno Whip doubles the poison output, whip), Witch's Hammer (WP 8, Poison 10, Hammer), Leets d’Loc (WP:9, ice-elemental longsword),
Renegade’s Crook (WP: 10, successful healing also poisons the target’s weapon by 3, staff), Stygian Blade (WP: 12, Longsword: WP doubled when using it against an Ethereal or Ancient enemy. The aura it exudes seems to be very cold, very luminescent water, the blade of Charon, the Angel of Death.), Crystal Blade (WP: 16, Greatsword. Imbued with a diamond, as is light-elemental as a result. A transparent blade that the fallen angel Glaz wielded), Woodsman's Axe (WP: 7, Axe), Wrath Lance (WP:18, causes enraged and burning 10, poison 7 and cursedDarkness and Fire Elemental, lance), Verkenner  (WP:10, Darkness Elemental Broomstick,ranged), Requiem (WP: 20;Wood and Light-elemental; Longbow), Vagrant's Guitar (WP: 5, user is lucky, fire and wind elemental instrument), Great Club (WP: 100, cannot be reinforced, imbued, or used with a shield. Suitable to barbarians and beast warriors);
Artifacts
Toxic Hood: (Headwear. The green hood worn by the Rosalia Pestilence. Changes the poisoned effectto Blessed for the duration of the battle if poisoned while wearing the hood, Usable by all.), Ten-Gallon Hat: Gives the wearer the "Tourist" effect, causing no one to take them seriously), Gauntlets of the Legionnaire (Power +5, immune to Petrified, Handwear), 
Wanderer's Seal (Vindicator's Seal, grants access to the Vindicator job class; suitable to followers of the Wanderer only), Mechanical Arm (Doubles WP for the equipped weapon; wearer cannot become disarmed; suitable for Vindsval only; handwear),
Spell Items: Scroll of Poisoning (Can be cast on a weapon to give it Poison 10, for the duration of the battle at the cost of 5 Ether), Scroll of Frailty (Enables casting the Fragile effect to one target for three round. Each casting has a 50/50 chance of success and costs 1 ether.), Emerald
Consumables: 5X Mead, 10X Remedy, Potion, 12X Grand Potion, 2X Smoke Bomb, 3X Tonic, 3X Venom (poison -1), 3X Deadly Poison (Poison -10), Banana, Poison Bomb, 4X Hurricane - This exotic drink grants the Hilariously and Luckily Drunk-effect, doubling the power of every attack, provided the consumer can state a pun related to his attack with every attack for the duration of one battle, Bone, Fenghuang Essence, Agni Bomb, Elixir, Myrrh, Soma, 2X Phoenix Essence, Candy Cane (Restores 10 Health and 5 Ether), Health Core, 4X Mulled Wine, 3X Ambrosia, 2X Golden Lotus Flower (heals to full health upon consumption), 3X Nostrum, Last Resort (Revives all knocked out allies with 1 health.), 2X Smelling Salts, Phoenix Incense
Tools & Treasure: Bed Roll, Shovel, Magic Compass, Mythril Shard,  Bag of Wonder (Summons a random Decamon that joins the battle for 5 rounds. 10 uses remaining, Consumable)

NPC's
39209738684_688c2e3d3a_t.jpg Bellanotte Shadeaux (Takes suggestions from Dyric)
Level 30 Minstrel *Permanently Fragile* *Immune to Asleep and Fast Asleep*
Power Bonus: 0
Defense: 10
Health:
 58/58
Ether: 24/56
Gold: 0
Equipment: Nocturne Flute (WP: 6, inflicts the Sleep affect, instrument), Shadeaux Cape (SP: 9), Sandman’s Parasol (Protects from asleep- and fast asleep –effects; accessory), Bard's Corset (SP: 1, Ether +10)
Inventory: Serenade of Water (Causes water-elemental damage equal to the minstrel's level to all enemies instantly. Costs 2 ether per damaged enemy.), Bolero of Fire (Causes fire-elemental damage equal to the minstrel's level to all enemies instantly. Costs 2 ether per damaged enemy.), Grand Potion, Trickster's Mask of the Elf (changes the wearer into an elf of the same gender when worn; Accessory, suitable for anyone), Sven's Dagger (WP: 14, Fire- and Earth+Sealed Elemental), Staff of the Cultist Battlemage (WP: 7, staff, 50% chance of Fleeing upon being KO'd), Fur Leggings (SP: 1, Beast enemies do not deal free hits to the wearer; footwear, suitable for anyone), Anniversary Medal (Power +6, SP +6, Max. Health +6, Max. Ether +6. The values will increase by 1 with each passing year; accessory.)

26214449057_f7b14609f4_t.jpg Chesterine Ziegfried (NPC, controlled by Matthias)
27-year-old Human Necromancer *Immune to Enamored*
Level 30
Power Bonus: +3 (+20 Spellpower)
Health: 39/39
Ether: 59/59
Defense: 1
Gold: 100
Equipment: Grand Tonic, Gloves of the Aspirant Zieg-Friend (Spellpower +5, Max Ether +5; suitable to those with reputation with the Ziegfrieds only, if reputation is great, values doubled, if reputation is outstanding, values tripled; handwear), Heart Locket (Protects from the Enamored effect, accessory), Particularly Peculiar Pink Wizarding Hat (SP: 1 times the number of summons under the necromancer's control, minimum of 1, maximum of 20, suitable for Necromancers, Headwear), Marginally Magnificent Magenta Wizarding Robes (1/2 chance to avoid negative effects), Star-struck Wand (WP:6, confused-effect, wand). Zirconia
Inventory: Sigil of the Cold Circle - (Raise an Army costs twice as much ether, but raised undead are three times as powerful, accessory, suitable for necromancers),

25404690297_36491a070f_t.jpg Elphaba of Ozmath (NPC, takes suggestions from Zepher)
??? years old female Witch *Immune to Sealed, Bound, Blinded, Poisoned, Burning, Enamored, Cursed, Petrified, Fire, Water, Wind, and Earth*
Level 35
Power Bonus: 0
Health: 59/59
Ether: 44/46
Defense: 15
Stealth: +4
Gold: 100
Equipment: Ozmath Witch's Talisman (Makes the Witch's poisonous attacks deal poisoned 10 and additionally drop the target's level by 1, Accessory), Ozmath Witch's Cloak (SP 5, Immunity to Sealed, Bound, Blinded, Poisoned, Burning, Enamored, Cursed, Petrified, Fire, Water, Wind, and Earth, Backwear), Ozmath Witch's Gloves (Healing also restores the target's ether equal to user's WP, Handwear), Ozmath Witch's Robes (+10 Health, +10 Ether, +10 SP,  +1 Stealth, Torsowear), Hickory Broomstick (WP: 15, Broomstick), Roderick's Staff (WP: 10, 1/3 chance to Confuse, Staff)

42748028751_4a3f08bf58_t.jpg Euflear, the Fey One (NPC, takes suggestions from Karie) *Permanently Blessed* *Permanently Encouraged* *Permanently Hastened* *Immune to Slowed & Bound*
??? Old Fairy Sylvan Ranger
Level 50
Power Bonus: 0
Defense: 6
Health: 64/64
Stealth: 0
Gold: 0
Equipment:
Dwarven Portable Catapult (WP:10; Double Damage to Enemies Visibly Larger than the User; Throwing Weapon),  Counter-strike Gloves, Darksteel Armour (SP: 6; Max. Health +3; Bodywear), Baron's Oversized Hat (wearer is permanently Encouraged and Slowed; headwear), Quiver of Blinding Light (Attacks become light-elemental and cause blinded; can only be used with a bow or a crossbow; back wear), Winged Sandals (Protects from bound- and slowed-effects; footwear), Prayer Beads (Makes the wearer permanently blessed; accessory.)
Inventory: Double-Barreled Handcannon (WP: 15, fire-elemental, dual-strike, hand cannon), Unlucky Crossbow (WP: 13, causes Jinxed Effect)
 

15590598007_383e03f36d_t.jpg Knife-Tongue (NPC, takes suggestions from Arthur) *Permenantly Hastened*
39 years old male hobgoblin Marauder
Level 25
Power Bonus: 0
Health: 40/40
Gold: 0
Equipment: Cendstyr (WP: 10, cutlass), Shank (WP: 10, dagger), Quickdraw Belt (Suitable for Knife-Tongue, user is hastened, accessory)

25883609950_939c0695b8_t.jpg Marco Malfron (NPC, controlled by Althior)
27-year-old Human Battle Mage
Level 30
Power Bonus: +3 (+20 Spellpower)
Health: 50/50
Ether: 57/59
Defense: 20
Gold: 100
Equipment: Grand Tonic, Gloves of the Aspirant Zieg-Friend (Spellpower +5, Max Ether +5; suitable to those with reputation with the Ziegfrieds only, if reputation is great, values doubled, if reputation is outstanding, values tripled; handwear), Gravely Guardian Gray Wizarding Hat (SP= Current Ether/3 rounded up, headwear, suitable to Marco only), Silently Sneaking Slate Wizarding Robes (1/2 chance to avoid negative effects), Dueling Wand (WP:25, Dual Strike, wand), Ruby, Topaz, Opal, Garnet

38770468344_4235a941eb_t.jpg Sküld (NPC, controlled by Alfadas) 
12 years old female nôrn Altar Girl *Immune to Burning*
Level 16
Power Bonus:
0
Health: 22/22
Ether: 18/25
Defense: 1
Gold: 20
Equipment: Silk Fan (WP:10, wind-elemental, fan), Shrine Robes (Immune to Burning, +5 HP, Torsowear) Shadow Cloak (SP:1; backwear), Scroll of Intellect, Scroll of Minor Dispel, Scroll of Shielding, Grand Tonic

heroicaquest124-waldorf.jpgWaldorf (NPC, controlled by Petaldan)
22 years old male human Mage
Level 10 *Immune to wood and poisoned*
Power Bonus:
 0
Health: 14/14
Ether: 16/16
Gold: 0
Equipment: Wandrake (WP:5, wood-elemental broomstick), Green Pointy Hat (Max. ether +2, immune to poisoned-effect and wood-element; suitable to mages, clerics, necromancers, scholars and weather mages; headwear)
Inventory: Ruby (Fire), Emerald (Wood)

Ship Cannons

heroicaquest120-tritechcannon.jpgAuPkwWK.png Cannon A (Manned by Germ)
Condition: 3/3
Power: 300
Element: None
Note: The Cannon is ranged and can be used to shoot at one enemy once per round. It is immune to all effects and cannot absorb Free Hits, but can be hit with one. If the Cannon gets hit by a Free Hit or an Area-of-Effect attack it will lose 1 condition, which cannot be restored. If it's condition drops to zero, the cannon becomes inoperable.

heroicaquest120-tritechcannon.jpg38770468344_4235a941eb_t.jpg Cannon B (Manned by Skuld)
Condition: 3/3
Power: 300
Element: None
Note: The Cannon is ranged and can be used to shoot at one enemy once per round. It is immune to all effects and cannot absorb Free Hits, but can be hit with one. If the Cannon gets hit by a Free Hit or an Area-of-Effect attack it will lose 1 condition, which cannot be restored. If it's condition drops to zero, the cannon becomes inoperable.

heroicaquest120-tritechcannon.jpgheroicaquest124-waldorf.jpg Cannon C (Manned by Wally)
Condition: 3/3
Power: 300
Element: None
Note: The Cannon is ranged and can be used to shoot at one enemy once per round. It is immune to all effects and cannot absorb Free Hits, but can be hit with one. If the Cannon gets hit by a Free Hit or an Area-of-Effect attack it will lose 1 condition, which cannot be restored. If it's condition drops to zero, the cannon becomes inoperable.

heroicaquest120-tritechcannon.jpg41940476375_e8095611eb_t.jpg Cannon D (Manned by Throlar)
Condition: 3/3
Power: 300
Element: None
Note: The Cannon is ranged and can be used to shoot at one enemy once per round. It is immune to all effects and cannot absorb Free Hits, but can be hit with one. If the Cannon gets hit by a Free Hit or an Area-of-Effect attack it will lose 1 condition, which cannot be restored. If it's condition drops to zero, the cannon becomes inoperable.

heroicaquest120-tritechcannon.jpgpetaldan_parfenius.jpg Cannon E (Manned by Petaldan)
Condition: 3/3
Power: 300
Element: None
Note: The Cannon is ranged and can be used to shoot at one enemy once per round. It is immune to all effects and cannot absorb Free Hits, but can be hit with one. If the Cannon gets hit by a Free Hit or an Area-of-Effect attack it will lose 1 condition, which cannot be restored. If it's condition drops to zero, the cannon becomes inoperable.

heroicaquest120-tritechcannon.jpg26368249490_c3bc6e819b_t.jpg Cannon F (Manned by Boomingham)
Condition: 3/3
Power: 300
Element: None
Note: The Cannon is ranged and can be used to shoot at one enemy once per round. It is immune to all effects and cannot absorb Free Hits, but can be hit with one. If the Cannon gets hit by a Free Hit or an Area-of-Effect attack it will lose 1 condition, which cannot be restored. If it's condition drops to zero, the cannon becomes inoperable.

Party Leader, please determine a battle order. Everyone Else, please determine your action and the row from which you are performing it.

On 7/28/2018 at 2:40 PM, samurai-turtle said:

Does it really matter? But if you got to call me something, Mister Demon would work. That should be simple enough for you to remember. Suddenly remembered trying to buy something from him, but he basically told Germ, "Hell no, I am not selling you anything". 

OoC:

  Reveal hidden contents

I also noticed that Hoke

@UsernameMDM has a Etherial Sapphire. I am not sure how it could be worked out but he could give it to Heckz @Cutcobra . Plus I am not sure how @Waterbrick Down wants to rule it, but Hoke did offer to give the gems out before the Battle started.

 

QM Note: As no one mentioned they were taking the gems except Torald, I'm going to rule no.

19 hours ago, Cutcobra said:

OOC: Will changing the weather to Breezy double the effects of the propelling of the ship?

QM Note: Yes

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OoC: Nice work, WBD!

This is not a great period of my life right now...very long story. If I'm not around, Asphalt can control Lind's actions.

Lind nodded at the Hatchlings.

"Thanks for the cash, I was running low."

With his first action, he attacks the Green Hatchlings A (Mob 9) with Gladius, then attacks Red Hatchlings A (Mob 14) with his Steel Knife.

Edited by Lind Whisperer

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"Damned arrows, what's gotten into them..." Benji grumbles angrily as his target had fallen dead a moment before he fired at him, and his powerful attack rendered useless. 

Benji attacks Hunter Wyvern B three times with Meduiak. If the opponent is defeated he'll take on Speckled Wyvern B. All from the back row.

"Back off from my targets, worm!!" Benji shouted at Torc, in a pissed attitude and apparently not intimidated too much by hin. 

Edited by Flare
Vermillion dragons are tamed so i probably shouldn't attack them

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