Waterbrick Down

Heroica RPG - Quest #159: An Unexpected Return

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“I’ll take the last one, if your offering,”

OoC: I think I should be regenerating ether, even during the autorolls.

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The party dash onward quickly exchanging consumables watching as enemy forces assemble themselves ahead.


Round 7 of Battle in the Streets
Hoke gives Ether Core to Bellanotte - Success
Atramor  uses Grand Tonic on Bellanotte - Success
Atramor  uses Grand Tonic on Bellanotte - Success
Rest of the Party does nothing - Success

Althior - Transcended - +1 Ether

Round 8 of Battle in the Streets
Hoke gives Ether Core to Bellanotte - Success
Rest of the Party does nothing - Success

Althior - Transcended - +1 Ether

Round 9 of Battle in the Streets
Hoke gives Ether Core to Matthias - Success
Rest of the Party does nothing - Success

Althior - Transcended - +1 Ether

Front A and B - Reinforcements arrive

Battle Notes:

  • AoE items and attacks from the Party will effect only the Flank they are attacking.
  • The Party will reach the hovels at the end of Round 15, at the end of rounds, 4, 9, & 14 new enemies will arrive.
  • I'll auto-run rounds should the Party defeat all the enemies before the next wave arrives. 
  • The Lion Knights Party will not be affected by Dragon's Wrath
  • Lion Knight soldiers cannot be revived with a Phoenix Essence, but may be healed and function similar to mobs

The Enemy Flank A
38856283994_00f2f2e876_t.jpg38856283994_00f2f2e876_t.jpg38856283994_00f2f2e876_t.jpg38856283994_00f2f2e876_t.jpg38856283994_00f2f2e876_t.jpg Watchman Guard A (Mob 5) *Inspired*
Type: Humanoid
Level: 150 (5*30)
Health: 1000/1000 (5*100) 2000/2000 (5*200)
Special: Piercing Maneuver – Reduces the target's SP to 0.
Drops: Potion

38856283994_00f2f2e876_t.jpg38856283994_00f2f2e876_t.jpg38856283994_00f2f2e876_t.jpg38856283994_00f2f2e876_t.jpg38856283994_00f2f2e876_t.jpg Watchman Guard B (Mob 5) *Inspired*
Type: Humanoid
Level: 150 (5*30)
Health: 1000/1000 (5*100) 2000/2000 (5*200)
Special: Piercing Maneuver – Reduces the target's SP to 0.
Drops: Potion

41524957674_63bfd90ec6_t.jpgTown Watch Informant A *Attacks deal Weakened* *Nimble*
Type: Humanoid
Level: 40
Health: 1000/1000
Special: Web of Lies - Target is confused. Target above and below have a 1/2 chance to be confused.
Drops: Mead, 100 Gold

41524957674_63bfd90ec6_t.jpgTown Watch Informant B *Attacks deal Weakened* *Nimble*
Type: Humanoid
Level: 40
Health: 1000/1000
Special: Web of Lies - Target is confused. Target above and below have a 1/2 chance to be confused.
Drops: Mead, 100 Gold

25694667028_55429b6e0e_t.jpg Town Watch Sniper A *Attacks Ignore Row* *Immune to Weakened, Fragile, Confused* *Lucky*
Type: Humanoid
Level: 50
Health: 2000/2000
Special: Dead Shot – Reduces the target's HP in half
Passive Special: Last Rally - Watch Sniper Encourages the enemies in Flank A after 3 Rounds
Drops: Deadly Crossbow (WP:14, has 1/6 chance of causing sudden death; crossbow)

25694667028_55429b6e0e_t.jpg Town Watch Sniper B *Attacks Ignore Row* *Immune to Weakened, Fragile, Confused* *Lucky*
Type: Humanoid
Level: 50
Health: 2000/2000
Special: Dead Shot – Reduces the target's HP in half
Passive Special: Last Rally - The Watch Captain Encourages in  enemies Flank A after 3 Rounds
Drops: Deadly Crossbow (WP:14, has 1/6 chance of causing sudden death; crossbow)

19619779273_85bd17a152_t.jpgTown Watch Infiltrator A *Immune to Blinded, Sealed, Darkness, Instant KO*

Type: Humanoid
Level: 85 (50+[5*7])
Health: 5000/5000
Special: Enthused Fury – Deals [Current Level] Damage to a number of party members starting with the target equal to the number of standing Town Watch Enemies
Passive Special: Quick Fingers - The Town Watch Infiltrator copies the positive effects of the last target who damages him.
Drops: Double-Sided Battle Axe (WP:16, all Misses become Aims, axe)

19619779273_85bd17a152_t.jpgTown Watch Infiltrator B *Immune to Blinded, Sealed, Darkness, Instant KO*

Type: Humanoid
Level: 85 (50+[5*7])
Health: 5000/5000
Special: Enthused Fury – Deals [Current Level] Damage to a number of party members starting with the target equal to the number of standing Town Watch Enemies
Passive Special: Quick Fingers - The Town Watch Infiltrator copies the positive effects of the last target who damages him.
Drops: Double-Sided Battle Axe (WP:16, all Misses become Aims, axe)

The Enemy Flank B
39535427402_e8ff93ba81_t.jpg39535427402_e8ff93ba81_t.jpg39535427402_e8ff93ba81_t.jpg39535427402_e8ff93ba81_t.jpg39535427402_e8ff93ba81_t.jpg Paladin Knight (Mob 5) *Lucky*
Type: Humanoid
Level: 150 (5*30)
Health: 1500/1500 (5*300)
Special: Someone Watching Over Me – The Paladin Knight calls forth a guardian angel to protect the enemy party from damage and negative effects.
Drops: Potion

40439233600_8674047e8a_t.jpgPaladin War Priest A *Attacks ignore row* *Immune to Blinded, Cursed, Sealed, Darkness* *Inspired*Lucky*
Type: Humanoid
Level: 40
Health: 1200/1200 2400/2400
Special: Ennoc's Blessing – The War Priest makes his allies Lucky, if they are already Lucky he deals 30 Light Elemental damage that ignores SP.
Drops: Myrrh, 10 Gold

40439233600_8674047e8a_t.jpgPaladin War Priest B *Attacks ignore row* *Immune to Blinded, Cursed, Sealed, Darkness* *Inspired*Lucky*
Type: Humanoid
Level: 40
Health: 1200/1200 2400/2400
Special: Ennoc's Blessing – The War Priest makes his allies Lucky, if they are already Lucky he deals 30 Light Elemental damage that ignores SP.
Drops: Myrrh, 10 Gold

40439231820_185aa31920_t.jpgPaladin Evoker A *Attacks Ignore Row* *
Lucky*
Type: Humanoid
Level: 50
Health: 3000/3000
Special: Summon Burst – The Paladin Evoker's Summoned Seraphim deals 60 Light Elemental Damage to all enemies
Drops: Diamond

42465988112_1ff8e85435_t.jpg Summoned Seraphim A *Attacks Deal Light* *Hastened* *Immune to Instant KO*
Type: Holy
Level: 30
Health: \infty/\infty
Special: Summon Burst – The Summoned Seraphim deals 60 Light Elemental Damage to all enemies
Passive Special - Summoner's Bond - The Summoned Seraphim disappears when  the Paladin Evoker is KO'd
Drops: Nothing

40439231820_185aa31920_t.jpgPaladin Evoker B  *Attacks Ignore Row* *
Lucky*
Type: Humanoid
Level: 50
Health: 3000/3000
Special: Summon Burst – The Paladin Evoker's Summoned Seraphim deals 60 Light Elemental Damage to all enemies
Drops: Diamond

42465988112_1ff8e85435_t.jpg Summoned Seraphim B *Attacks Deal Light* *Hastened* *Immune to Instant KO*
Type: Holy
Level: 30
Health: \infty/\infty
Special: Summon Burst – The Summoned Seraphim deals 60 Light Elemental Damage to all enemies
Passive Special - Summoner's Bond - The Summoned Seraphim disappears when  the Paladin Evoker is KO'd
Drops: Nothing

38856283104_32bf2513d8_t.jpg38856283104_32bf2513d8_t.jpg38856283104_32bf2513d8_t.jpg38856283104_32bf2513d8_t.jpg38856283104_32bf2513d8_t.jpg Paladin Priest (Mob 5) *Attacks deal Blinded* *Lucky*
Type: Humanoid
Level: 75 (5*15)
Health: 1000/1000 (5*200)
Special: Miracle - The Paladin Priest restores the Enemy with the least health to full HP.
Passive Special: Healing Hands - The Paladin Priest uses Miracle in place of Free Hits
Drops: Tonic

40439233020_9ae5cd25b8_t.jpg Paladin Vindicator A *Immune to Fragile, Weakened, Asleep, Enamored* *Lucky*
Type: Humanoid
Level: 60
Health: 2500/2500
Special: Banishing Smite – The target takes 60 Damage that ignores row and is banished from the battle for the next round.
Passive Special - Forsworn Enemy - Once targeted, the Party member cannot target another enemy until KO'd or banished.
Drops: Oath of Brilliance (Vindicator’s Oath; whenever the targeted enemy damages an ally, the target enemy is Blinded during the next round)

40439233020_9ae5cd25b8_t.jpg Paladin Vindicator B *Immune to Fragile, Weakened, Asleep, Enamored* *Lucky*
Type: Humanoid
Level: 60
Health: 2500/2500
Special: Banishing Smite – The target takes 60 Damage that ignores row and is banished from the battle for the next round.
Passive Special - Forsworn Enemy - Once targeted, the Party member cannot target another enemy until KO'd or banished.
Drops: Oath of Brilliance (Vindicator’s Oath; whenever the targeted enemy damages an ally, the target enemy is Blinded during the next round)

40439232290_7edbe1468e_t.jpg Paladin High Cleric *Immune to Darkness, Sealed, Blinded, Confused, Cursed, Instant KO* *Lucky*
Type: Holy/Humanoid
Level: 50
Health: 8000/8000
Ether: 10/10
Special: Hallowed Ascension – The Paladin High Cleric restore all Paladin Enemies to Full HP. Additionally, the Paladin High Cleric revives each fallen Paladin at the cost of  1 ether.
Passive Special - Death Ward - While the Paladin High Cleric is standing, all Paladin Enemies have a 1/2 chance to avoid instant KO and Cursed.
Drops: Staff of Ennon (WP:5, light elemental, restores 2 ether on successful hits, staff)

Dragon House Party
20713006760_921976d201_t.jpg Atramor Gibbin, the Fiery and Aquatic Champion of Decamon and the Serpent Skinner (CallMePie) *Party Leader*
34 year old male human Rogue Thief
Level 46 *Immune to all elements and all negative effects except virus* *Steal 50% More Gold* *Lucky*
*Encouraged* *Hastened*
Power Bonus: +3
Defense:
 10
Health: 89/89
Gold: 1090
Equipment: Rat's Hide (SP: 4, backwear, suitable for anyone), Galactic Armor (SP: 6, +6 max health, immune to waterwoodlightningfireearthwindicelightdarkness, and doomed, bodywear, suitable for anyone), Wide-Brimmed Hat (Protects from all negative effects except sudden death and virus; headwear), Beginner's Lockpicks (1/3 chance to grant the Inspired effect at the beginning of each battle. The bearer can also unlock any non-magical locks. Accessory)Living Mythril Claws (WP: 37, double WP against humanoids, double damage against vermin, +1 WP after every successful hit, resets at end of current quest, light elemental, dual strike, Poisoned 7, Cursed, daggers),

Treasure: Robes of Illumination (SP: 5, +10 Max Ether, wearer is permanently transcended, suitable to prophets; bodywear), 100 Gold, Healing Staff, Cloak of the Dwarven Warchanter (SP: 5, Immune to Blinded and Sealed, suitable for Dwarves)
Inventory

Spoiler

Weapons: Pheles Kris (WP: 20, wielder has a 1/2 chance to generate an Aura while equipped, doubling the user's maximum health but drawing all attacks to them, lightningfireearthwindicelightdarkness elemental dagger), Robust Shield (SP: 12, shield), Ball & Chain (WP:11, causes fast asleep -effect; whip), Bow of the Void (WP:10, each demon and ethereal enemy alive in the battle temporarily increases the WP by 1, longbow), Bloodied Poleaxe (WP:15, causes the bleeding by 5 -effect; halberd), Phlegethon (WP:20, doubled by each knocked out party member, fire-elemental whip), Brain Drill (WP:20, damages the target’s ether as well; suitable to all classes)
Artifacts: Bracers of Insatiable Avarice (Power +2; user gains 25 Gold for every enemy he kills, handwear, suitable for hunters, berserkers, battle mages, beast warriors, dragoons, marauders, regulators, and skirmishers), , Helmet of Azzurat (SP: 4, immune to poison, headwear, suitable for anyone), Spider Demon’s Cowl (Protects from doomed and sudden death; backwear), Vengeful Heart (Power +10, but the user cannot change target of attacks until the previous one is defeated; accessory), Amulet of the Court (Negative effects last only one round on the wearer, accessory, suitable for anyone), Order Imperial's Assassin Cowl (Immune to darkness, wearer is nimble, headwear; suitable for assassins, chi monks, infiltrators, rogue thieves, and paragons), Sticky Gloves (Increases the amount of gold stolen by 50% (rounded up), suitable for rogues and beast warriors; handwear), 
White Ninja Cowl (The wearer can choose to hide for up to three rounds, avoiding Free Hits; the effect ends if the user targets an enemy; suitable to rogues, beast warriors, chi monks and infiltrators; headwear)
Spell Items: Scroll of Fire Armor, Scroll of Ice Armor, Scroll of the Chasm, Scroll of Tongues (Grants the user the Glossolalia Job Trait. Each casting lasts for a limited amount of time and costs 10 ether), Topaz, 2x RubyAmethyst, 2x AquamarineArchangel's Summonstone, Archdemon Summonstone
Consumables: Health Core, 2 Elixirs, 1 Grand Tonics, Ether Cores, 4 Remedies, Mead, 4 Phoenix Essence, 2 Smelling Salts, 2 Phoenix Incenses, 4 Venoms, Smoke Bomb, Dirt Bomb, Fire Bomb,Water Bomb, Doomsday Bomb (Deals 99 damage to all enemies.), Fearomone (Causes afraid-effect to all enemies for the duration of one battle; consumable), Feather of White (Allows the user to hide for up to three rounds, avoiding Free Hits. The effect ends if the user targets an enemy), Hexed Idol (Causes the hexed-effect to one humanoid enemy when consumed), Sword of Asmodeus (Power +6 but max. health -6 when merged into an artifact at a smithy), 6 Bones, Potion, 2 Greater Potions, Myrrh
Tools/Treasure: Decamodifier (Transforms an enemy with a quarter or less health left into a Decamon card when used, if there is a corresponding card. The monster will not drop anything if it is modified. Tool.), Flint and Steel (Handy for starting fires), Pickaxe, Shovel, Rope, Magic Shovel, 3 Mythril Shards, Twitzle the Canary (Remedies poisoned when used on target, bird familiar)

18679652234_a20d7689fc_t.jpg Althior Emorith, The Dragonslayer (K-Nut)
36 years old male (undead) human Prophet
Level 59 1/5 *Clairvoyance* *Glossolalia* *Intimidation* *Permanently Transcended and Hastened* *Immune to Petrified, Cursed, Bound, and Slowed* *Absorbs Earth* *Immune to Ice and Darkness*
Power Bonus: +6 (+18 to Spells)
Defense: 10
Health: 93/93
Ether: 108/108
Gold: 5130
Equipment: Mythril Scepter of Divine Affinity (WP:35, Has ⅙ chance to deal cursed effect on successful spells and ⅙ chance to deal blessed effect on successful healing, staff), Gloves of the Aspirant Zieg-Friend (Spellpower +5, Max Ether +5; suitable to those with reputation with the Ziegfrieds only, if reputation is great, values doubled, if reputation is outstanding, values tripled; handwear), Winged Sandals (protects from bound and slowed effects, footwear), Garuda Wings (Makes the user permanently hastened; Power +50 to winged warriors; backwear), Coat Hanger (allows wearing a second bodywear artifact regardless of the amount limit for artifacts; accessory), Robe of the Seneschal (SP:5; wearer absorbs earth-elemental damage and is immune to petrified, ice, and darkness elemental damage; suitable to clerics, mages, chi monks, necromancers, scholars, and weather mages; bodywear), Robes of Illumination (SP: 5, +10 Max Ether, wearer is permanently transcended, suitable to prophets; bodywear), Sungold Seal (Max HP+2; Power+3), Warlord’s Helmet (SP:6; healing through ether in a battle encourages targets as well, suitable to clerics and chi monks; headwear)
Inventory:

Spoiler

Weapons: Staff of the Supreme Necromancer (WP:25; damages undead; +5 level to raised undead; suitable to necromancers; staff), Scorching Staff (WP:20; attacks and fire elemental spells deal blinded; fire elemental staff), Doom Axe (WP:19, has 1/6 chance to cause doomed; axe), Bone Saw (WP:17, causes weakened and fragile to humanoids, beasts, vermin and flying enemies; longsword), Makeshift Coat Rack (WP: 4 Improvised Weapon), Boon Rod (WP:22; healing is guaranteed to restore health at least equal to WP at cost of one ether; staff, suitable to clerics), 
Artifacts: Lieutenant's Helm (SP:3, protects from fragile; headwear), Feathered Hat (Max Health +4; a consumable item named 'feather' can be stored in the hat and used without spending a turn during battles; comes equipped with [Feather of Lithe]; headgear), Pink Ribbon (Max Ether +3, grants immunity to sealed, afraid, and doomed; accessory), Lens of Speed Reading (allows one scroll to be used per round in addition to a normal action, suitable for classes that have ether; accessory), Medal of Glory (Wearer earns triple experience; accessory), Counterstrike Gloves (if the wearer is damaged by a free hit, they counter with strength equal to their level; handwear), The Black Hat (wearer is immune to cursed, grants Intimidation)
Spell Items: 2x Ruby (Fire), 2x Aquamarine (Water), Garnet (Earth), Sapphire (Wind), Opal (Ice), Topaz (Lightning), Emerald (Wood), Diamond (Light), Amethyst (Darkness), Ethereal Amethyst (Darkness, deals blinded) Scroll of Frailty (Enables casting the fragile-effect to the target, causing it to take double damage for the next three rounds. Each casting has a 50/50 chance of success and costs 1 ether.), Scroll of Love (Enables casting the enamored-effect to the target, making it unable to damage the caster for three rounds. Each casting has a 50/50 chance of success and costs 1 ether.), Scroll of Luck (Enables casting the lucky-effect to the target for one battle. Each casting has a 50/50 chance and costs 10 ether.), Begone With The Winds (Grants the holder access to the Weather Mage expert job class upon reaching Level 30), Geode
Consumables: 3 Potions, 8 Grand Potions, Greater Potion (Restores 50 health to the target.), 7 Tonics, 4 Grand Tonics, 2 Ether Cores, 6 Remedies, 2 Elixirs, 9 Meads, 2 Nostrums, Smoke Bomb, Rudra Bomb, Venom, Garnet Lamp of Summoning, Skeleton Decoy, Feather of Lithe (Makes the user nimble for three rounds), Feather of Flight (Allows the user to flee from the battle when used.), 2 Milks (restores 15 health and 15 ether upon consumption), Cup of Asmodeus (Max. health +6 but power -6 when merged into an artifact at a smithy.), Pumpkin Bomb (Causes stunned-, poisoned by 1-, asleep-, blinded-, sealed- and confused-effects to all opponents when used.), Grating Stone, Greater Tonic, Phoenix Incense, Dragon Scale, Ella's Pie (Permanently boosts max. ether by 5 but permanently decreases max. health by 5 when consumed.), Hurricane
Tools etc.: Bedroll, Pickaxe, Magnifying Glass, 4 Bones, Deaddy Bear (Causes 45 damage and doomed but has 1/6 chance to break whenever used), Sauce Pan (Tool; Can be used with a Potion, outside of battle, once per quest to restore full HP), Cornucopia (increases the holder's gold by 25% at the end of each quest)

dyrica.jpg Dyric Rone(The Legonater)
Human male, Assassin
Level 33 2/3 *Permanently Lucky* *Immune to All Elements and Blinded* *Steals 50% more gold* *Encouraged* *Hastened*

Defense: 6
Health: 45/45
Power Bonus: 0
Gold: 1298
Ability: Ace Assassin Training (Dyric's successful Assassination rolls against enemies immune to instant kill deals an additional LETHAL AIM roll (see Assassin))
Equipment: Lucky Die (User is permanently *Lucky*; suitable for anyone; Accessory), Night's Helmet (SP: 6; immune to WaterWood,EarthIceFireWindLightningLightDarkness, and Blinded; suitable for anyone; Headwear), Crystal Shoes (Immunities become Absorption),  Mythril Crossbow of Incessant Warmongerers (WP: 40; Darkness and Wind-elemental, deals Slowed on non-AoE rolls, also deals Damage to the enemies above and below the target upon a successful hit; Crossbow), Cloak of the Red Assassin (Chance of Assassination is 1/3, suitable for Assassins; back wear)
Inventory:

Spoiler

Weapons: Double Chain Whip (WP: 10; Whip), Mockthril Longbow (WP: 27; Ice-elemental; Longbow),Tarok's Wrath (WP: 20, 1/2; chance to Instantly Kill orcs; Dagger), Throwing Knife (WP: 4; Throwing Weapon), Pongcanis Dagger (WP: 8; Dagger), Double-Barreled Handcannon (WP: 15, fire-elemental, dual-strike, hand cannon),, Requiem (WP: 20;Wood and Light-elemental; Longbow), Unlucky Horseshoe (WP:13, retrievable throwing weapon, causes Jinxed-effect)
Artifacts: Winged Sandals (immune to Bound and Slowed; suitable for anyone; Footwear), Ambrose's Heart (Artifact, suitable to Evokers, Accessory, +5 power), Sigil of the Cold Circle - (Raise an Army costs twice as much ether, but raised undead are three times as powerful, accessory, suitable for necromancers), Sticky Gloves (increases amount of Gold stolen by 50%; suitable for Rogues and Beast Warriors; Handwear), Quiver of Blinding Light (Attacks become light-elemental and cause blinded; can only be used with a bow or a crossbow; back wear), Cabin Boy's Rags (All other party members +3 power, body wear), Shadeaux Cape (SP:15, Immune to Fire, Earth, Wind, Blind, Confused, and Defense Reduction, suitable to those with reputation among the Shadeaux only; if reputation is great, SP is doubled; if reputation is outstanding, SP is tripled; backwear),
Spell Items: Diamond, Opal
Consumables: Potions (4), Grand Potions (5), Tonic, Remedies, Banana (restores full HP to target), Elixir (2), Cosmic Essence, Nostrum (2), Venom (2), Mythril Shards (2/4 Mythril), Military Grade Light Bomb, Military Grade Darkness Bomb, Smoke Bomb (2), Diamond Lamp of Summoning (1/3 uses left), Bones (2), Skeleton Decoy, Demon Repellent (Makes the user impervious to direct attacks from demons during one battle unless the user is the only hero left standing; consumable), Feather of White (Allows the user to hide for up to three rounds, avoiding Free Hits. The effect ends if the user targets an enemy.), Crystal Ball (Worth 50 gold, 100 in magic shops), Earthwyrm Fang (Grants the encouraged-, lucky-, reinforced-, and blinded- effects for the duration of one battle), Phoenix Essence (3), Ancient Bone, Phoenix Incence, Guffington's Seal (Proves the Hero is a Friend of Guffington. The hero starts every quest with one "Hero's Cocktail"), Hero's Cocktail, Smelling Salts (2), Meads (2), Deadly Venom
Tools & Treasure: Bedroll, Shovel, Magic Compass, 3 Silver Ore (Worth 60 gold)

hoke_ableword_1b.jpg Hoke Ablesword - Champion of the Northern Kingdoms, Kraken Whacker, Titan Smiter, Serpent Skinner, Matchmaker and Rock Champion of Decamon (UsernameMDM)
Human Male Dragoon
Level 61 *Immune to Fragile, Confused, Dark, Earth, Fire, Wind* *Absorbs Poison* *Blessed*
Power Bonus: +5 Power, +7 WP
Defense: 61
Health: 106/106
Gold: 996
Equipment: Zoot's Order (WP:40; Deals Darkness, Light, Ice, Cursed, Fragile, permanently Poisoned-by-10, hits reduce enemy SP by 1; spear, suitable for Hoke only [Hydra Tongue, Crimson Haze, Amethyst, Diamond, Etherial Opal]), Mythril Buckler (SP:42, Amethyst, Mythril), Hydra Skin (SP: 2, wearer gains HP when poisoned instead of losing it, backwear),Sven's Heavy Armor (SP:6, Immune to Fire, Earth, Wind and Fragile),  Guffington's Seal (Proves the Hero is a Friend of Guffington. The hero starts every quest with one "Hero's Cocktail": encouraged, hastened, lucky and inspired), Samurai Helmet (WP:+4, immune Confused, Sealed suitable to knights, dragoons, regulators, winged warriors),  Bone Claws (+3 WP, 2 SP, hand wear), Warrior's Treads (SP:2, Health +1, footwear), Prayer Beads (User is Permenantly Blessed, accessory),
Inventory:

Spoiler

Weapons: Gladiator Trident (WP: 11, causes the Bleeding-by-5 effect; spear), Blue Steel Shield (SP:5, Immune to Blind), Vintul (WP: 16; greatsword), Wasabi Blade (WP: 4, Fire-elemental long-sword), Glistening Halberd WP:10 (1/2; chance to caused stunned effect, lance), Fang Dagger (WP:5, double damage to beasts, dagger), Balanced Main-Gauce (WP: 10, Riposte has a 1/6 chance of instantly killing the/each target, dagger, suitable only for marauders), Blade of Tranquility (WP: 2, deals the Sealed effect, Long-sword)
Artifacts: Helm of Prestige (SP: 5, +10 Max HP, Wearer is Permanently Blessed, Headwear, suitable for Paragons),  Sharkskin Gloves (Accessory, provides immunity from water elemental attacks),  Cultist Hat (damage vs undead), Electro Gear (Adds lightning-element to physical attacks and protects from lightning-elemental damage, accessory), Pugilist Gloves (+2 to power, immune Weakened), Shadeaux Cape (SP:1; suitable to those with reputation among the Shadeaux only; if reputation is great, SP is doubled; if reputation is outstanding, SP is tripled; backwear.), Iceborn's Improved Summoning Amulet (Can be used once per quest to revive a fallen enemy to join the party. The enemy has a level equal to their previous level, and health equal to the half the health of the hero reviving them. Their class can be determined by the QM, and they cannot be revived by Phoenix Essences. Accessory), Counerstrike Gloves, Goggles, Shackles of War, , Medal of Glory (Wearer gains triple experience, accessory), Sterile Gloves (Immune to poisoned and bleeding, handwear, suitable for anyone),  Obsan's "Masterpiece" (SP: 10; suitable for knights, barbarians, beast masters, dragoons, marauders and regulators; Immune to Ice, Wind and Wood; bodywear), Coat Hanger (Allows for a second body wear, Accessory),
Spell Items: Ruby (Fire), Etherial Sapphire (Sealed+Wind), Emerald (Wood), Etherial Aquamarine (Confusion+Water), Topaz (Lightning), Etherial Garnet (Slowed+Earth), Etherial Topaz (Lighting+Stunned), OpalScroll of Frailty, Scroll of Weakening, Scroll of Blindness, Scroll of Confusion, Scroll of Sealing, Scroll of Sleep
Consumables: 7x Grand Potion, Health Core, 2x Grand Tonic, 5x Remedy, 5x Ether Core, Elixir, 3x Ambrosia, Soma, 5x Mead, Smelling Salts, 2x Titan Heart (Grants encouraged- and inspired-effects when consumed), 2x Flame-Distilled Brandy (Encouraged & Immune to Ice), 5x Venom, 2x Deadly Venom, 2x Feather of Flight (Allows the user to flee from the battle when used), Hero's Cocktail, Mulled Wine, Phoenix Essence, Neutralizer, Nostrum, Elixir, Arc Mead
Tools: Bedroll, Pickaxe, Shovel 3x Smoke Bomb, Lightning Bomb, Water Bomb, Air Bomb, 2x Dirt Bomb, Confuse Bomb, Seal Bomb, Crescent Seal  (+2 Power, +1 Free item usage during the first round of battle),

16858651466_09a5cf51c9_o.jpg Torc
Female Dragon Adult 
Level: 61
Health: 91/91
Element: Fire
Ability: Draconic Fate (May pay 10 health for a 1/2 chance to make a party member Lucky)

vJi7H1L.png Matthias (Stickfig)
Level 32 2/3 Druid *Immune to EarthIce, and Water* *Immune to Blinded, Bound, Fragile, Sealed, and Slowed* *½ chance immunity to Asleep*Deals Fragile* *Gains 10 gold for each Humanoid killed* *Lucky* *Hastened*
Power Bonus: +18
Defense: 10
Health:
 42/42
Ether: 32/33
Gold: 715
Abilities: Bearer of the Anvil (Matthias may sacrifice his turn to add his WP or SP to another heroes for the round; he may also improve one weapon at the end of each quest [+1 WP]), Immortal Waters (Once per quest, Matthias can heal himself to full health and remove all negative effects during combat; this does not take up an action)
Equipment: Ethereal Steampunk Stovepipe (SP:1; immunity to 
Earth and Water; protects from Blinded and Sealed; ½ chance to protect from Asleep-effect; suitable for men; headwear), Hunter's Plate (SP:4; wearer gains 10 gold for each Humanoid killed; suitable for rogues, rangers, barbarians, beast warriors, infiltrators, regulators, and winged warriors) (Dreyrugr), Ethereal Rocket Boots (SP:2; immunity to Ice; protects from Bound, Fragile, and Slowed effects; footwear), Sungold Seal (+3 power, +2 health), Coat Hanger (Allows wearing a second bodywear artifact regardless of the amount limit for artifacts; accessory [no bodywear attached]), Mail of the Renegade Commander (SP: 3, Free hits deal half damage, Bodywear), Ethereal Restored Fireball Extraordinaire (WP:13; also hits enemies listed above and below the target; Darkness-, Ice-, and Lightning-elemental; deals Fragile; user is Slowed; hand cannon)

Inventory:

Spoiler

Weapons: Ethereal XX Handcannon Replica (WP:12, pierces defense, Fire- and Light-elemental, deals Afraid, hand cannon),  Peashooter (WP:2, deals Burning -2, hand cannon),  Tinkerer's Wrench (WP:10; double WP against Mechanical; ranged, retrievable, throwing weapon), Stave of Grasping Thorns (WP:15; Roots of Life triggers a Kudzu (see Weather Mage); staff), 
Artifacts: Dapper Hat (This amazingly dapper hat gives the wearer a ⅙ chance of being Encouraged at the start of any battle, headwear), Trickster's Mask of the Human (Changes the wearer into a human of the same gender when worn, accessory), Coat Hanger (Allows wearing a second bodywear artifact regardless of the amount limit for artifacts; accessory [no bodywear attached]), Mail of the Renegade Commander (SP: 3, Free hits deal half damage, Bodywear),
Spell Items: Emerald
Consumables: 2x Adamantite Shard (¼ of a full Adamantite ore, used for adamantizing weapons), 8x Bone (Distracts the target for the duration of 1 round, preventing Free Hits; worth 5 gold in magic shops), Candy Cane (Restores 10 Health and 5 Ether)
, Deadly Venom, 3x Elixir, Emergency Essence, Grand Potion, Grand Tonic, 2x Grating Stone, 4x Nostrum, Potion, 2x Red Death Blood, 2x Remedy, 4x Shattering Arrow (Lowers enemy SP by 5, suitable for classes with bows and crossbows), Smelling Salts, 3x Tonic, Zhar-ptitsa Incense (Revives all party members to full health and grants the Blessed, Reinforced, and Transcended effects, consumable), Big Apple (Raises Power Bonus by 1)
Tools: 
Bedroll, Magic Compass, 3x Fire Bomb, Skadi Bomb, Smoke Bomb

39209738684_688c2e3d3a_t.jpg Bellanotte Shadeaux (Takes suggestions from Dyric)
Level 30 Minstrel *Permanently Fragile* *Immune to Asleep and Fast Asleep*
Power Bonus: 0
Defense: 10
Health:
 58/58
Ether: 42/56
Gold: 0
Equipment: Nocturne Flute (WP: 6, inflicts the Sleep affect, instrument), Shadeaux Cape (SP: 9), Sandman’s Parasol (Protects from asleep- and fast asleep –effects; accessory), Bard's Corset (SP: 1, Ether +10)
Inventory: Serenade of Water (Causes water-elemental damage equal to the minstrel's level to all enemies instantly. Costs 2 ether per damaged enemy.), Bolero of Fire (Causes fire-elemental damage equal to the minstrel's level to all enemies instantly. Costs 2 ether per damaged enemy.), Grand Potion, Trickster's Mask of the Elf (changes the wearer into an elf of the same gender when worn; Accessory, suitable for anyone), Sven's Dagger (WP: 14, Fire- and Earth+Sealed Elemental), Staff of the Cultist Battlemage (WP: 7, staff, 50% chance of Fleeing upon being KO'd), Fur Leggings (SP: 1, Beast enemies do not deal free hits to the wearer; footwear, suitable for anyone), Anniversary Medal (Power +6, SP +6, Max. Health +6, Max. Ether +6. The values will increase by 1 with each passing year; accessory.)

Lion Knight Party
27377227557_9c9fda1443_t.jpg Luke (takes suggestions from Althior)
Male Elf Sage *Immune to Bleeding & Poison*
Level: 35
Power Bonus: 9
Defense: 0
Health: 51/51
Ether: 26/40
Gold: 0
Equipment: Staff of the Fey Physician (WP: 10; Staff), White Cloak (Max HP +3; suitable for Clerics, Alchemists, and Scholars; Backwear), Sterile Gloves, Amulet of the Faithful Lion (Subtracts HP from Luke if Dame Leona Kniveton would be KO'd, Suitable for Luke, Accessory)
Inventory:
Health Core, Grand Potions (2), Potions (5), Tonics (3), Phoenix Essence, Diamond, Scroll of Arc Frailty

40281373470_9bd0b80700_t.jpg Dame Leona Kniveton (NPC, takes suggestions from Atramor)
Female human Guardian Knight
Level 45 *Immune to Stunned, Weakened, Fragile, Bound, Afraid, Fire, Ice, Wind, Earth* *Reinforced* *Lucky* *Hastened* *Encouraged*
Power Bonus: 10
Defense: 40 80
Health: 71/71
Gold: 10
Equipment: Sword of Ancestral Vengeance (WP: 20, WP increase by 5 with each KO, resets at the end of battle, Longsword), Lion Knight's Commander's Shield (SP: 20; Fire, Ice, Earth, Wind, Shield), Lion Knight's Commander's Armor (SP: 10; suitable for Skirmishers and Knights; Immune to Stunned, Fragile, Weakened Bodywear), Lion Knight Commander's Grieves (SP: 5, +10 WP,  Handwear), Lion Knight Commander's Greaves (Sp 5, Immune to Bound, Afraid, Footwear), Standard of the Lion Knight's (All Lion Knights and Skirmishers fighting in the same row as Dame Leona Kniveton, benefit from her positive effects, Suitable for Leona, accessory)
Inventory: Grand Potion, Remedy

27377697447_a03a79b9f1_t.jpg27377697447_a03a79b9f1_t.jpg27377697447_a03a79b9f1_t.jpg27377697447_a03a79b9f1_t.jpg27377697447_a03a79b9f1_t.jpg27377697447_a03a79b9f1_t.jpg27377697447_a03a79b9f1_t.jpg27377697447_a03a79b9f1_t.jpg27377697447_a03a79b9f1_t.jpg27377697447_a03a79b9f1_t.jpg  Lion Knight Infantry (10) (NPC, takes suggestions from Atramor)
Human Skirmishers 
Level 60 (10*6)
Power Bonus: 0
Defense: 32 (10*3)
Health: 60/60 (10*6)
Gold: 0
Equipment: Standard Issue Pike (WP: 6, Spear),  Standard Issue Shield (SP: 3)
Inventory: Grand Potion

42201666122_64750712cc_t.jpg42201666122_64750712cc_t.jpg42201666122_64750712cc_t.jpg Lion Knight Archers (3) (NPC, takes suggestions from Atramor)
Human Rangers 
Level 30 (3*10)
Power Bonus: 0
Defense: 2
Health: 30/30 (10*3)
Gold: 0
Equipment: Standard Issue Crossbows (WP: 10, Crossbow)
Inventory: Grand Potion

41526617974_1f77337590_t.jpg41526617974_1f77337590_t.jpg41526617974_1f77337590_t.jpg Lion Knight High Guard (3) (NPC, takes suggestions from Atramor)
Human Knights
Level 60 (3*20)
Power Bonus: 0
Defense: 32 (3*10)
Health: 60/60 (3*20)
Gold: 0
Equipment: Heavy Issue Broadsword (WP: 20, Broadsword), Heavy Issue Shield (SP: 10)
Inventory: Grand Potion

Party Leader, Please determine the battle order. Everyone else, please state your action and the row from which you will perform it.

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Finally, the big guns. 

We should take out those evokers as quickly as we can, their summons are going to make a mess. I could go for one and hope? I imagine our troops should take on the infiltrators. 

Can Seraphim be instant-killed?

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7 hours ago, The Legonater said:

Finally, the big guns. 

We should take out those evokers as quickly as we can, their summons are going to make a mess. I could go for one and hope? I imagine our troops should take on the infiltrators. 

Can Seraphim be instant-killed?

QM Note: Whoops, sorry they cannot

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Atramor beholds the small army of town guardsmen before the party, and stows his claws; pulling out two similar but rather distinct stones from inside his coat, one in each hand.

In the back row, he charges 60 Mana into the Archangel Summonstone, and 25 Mana into the Archdemon Summonstone. The Archangel uses Holy Word on Flank B, while the Archdemon uses Devil's Whisper on Flank A.

The rogue stumbles as the stones drain his very life force, but manages to stay on his feet as he looks sideways at Dyric, unsurprised at his already picking out targets. From the cobblestones of the street, an inky darkness seeps from between the rock to form a mighty, demonic entity that faces down half the party's foes alone. Meanwhile, a ray of light descends from the heavens towards the other half, a stunning woman with features far too perfect to truly grasp gliding alone it.

"Don't worry about Flank A this round, they'll be too busy rippin' themselves apart, courtesy of big an' angry over there. Lady in the sky should purge Flank B of all their luck, so let's spread out, hit 'em quick, and hit 'em hard, mates!"

All Lion Knights stay in the back row.

Luke will cast his Scroll of Arc Frailty on Flank B. If unsuccessful, he does so again; if successful, he heals Atramor.

Leona strikes the Paladin High Cleric and the Paladin Knight mob.

The Archers fire on Seraphim A and B.

The Skirmishers attack Vindicator A twice.

The High Guards attack Vindicator B twice.

 

Battle Order
>Atramor
>Atramor
Archdemon
Archangel
>Luke
>Luke

>Bellanotte 
>Dyric
>Dyric 
Hoke
Torc
>Leona 
>Leona 
>Infantry 
>Infantry 
>High Guard 
>High Guard 
>Archers
>Archers
>Althior
>Althior 
>Matthias
>Matthias

Edited by CMP

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That never quite gets old, Atramor. Sure am glad that thing's on our side.

Bellanote, you know the drill. Keep the chant going and keep to the back.

Dyric focuses in his aim, putting three shots in Evoker A and B from the back row

I could shift one or both attacks to focus on the Vindicators, if that would be preferable, but it would reduce Dyric's range, and I like the idea of potentially taking out one of these guys right off the bat.

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Matthias heals Atramor and anyone else who needs it.

> Matthias: Heal (Stave) v. first injured party member; if none, Extraordinaire v. Informant A
> Matthias: Heal (Stave) v. first injured party member; if none, Extraordinaire v. Informant A

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Althior uses Darkness on Infiltrator A and B from the back row.

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Things heat up as Atramor summons two mighty beings onto the battlefield. The angel's celestial command rids the paladins of their luck as the Archdemon's tempting words ushers forth madness into the ranks of the Town Watch. Luke's commanding words weaken the defenses of some of the paladins, before the kindly sage provides healing comfort to Atramor. Bellanotte's song continues unwavering as Dyric deals out death once more to the Party's enemies, though he is thwarted by the divine wards of the high cleric. Hoke leaps upon Torc's back as the dragon takes to the air unleashing a gout of flames and barbecuing the Paladin Priests. The Lion Knights charge the paladin ranks, some taking defensive positions and others landing blow after blow upon the army of Ennoc. Althior readies two blasts of arcane darkness, but neither seem to have an effect upon the righteous vindicators. Matthias takes a brief moment to finish patching up Atramor and afterwards fires off a warning shot into the Town Watch ranks. Like puppets on strings and eyes glazed over the town watch guards descend upon each other mercilessly stabbing each other with no concern for friend or comradery as the Archdemon grins. 

Round 10 of Battle in the Streets
>Atramor uses Archangel Summon Stone - 60 Health Sacrificed - Holy Word - 25 Mana - Positive Effects removed from Flank B
>Atramor uses Archdemon Summon Stone - 25 Health Sacrificed - Devils Whisper - 25 Mana - Flank B Hexed
>Luke uses Scroll of Arc Frailty on Flank B - Success - 11 Ether
>Luke heals Atramor - No Healing Heal Less - 35 Health Restored, -1 Ether

>Bellanotte sings Lucky Chant - Success - -18 Ether
>Dyric vs Evoker A - Critical Hit Grim Reaper Hit - Knight Mob A Assassinated, War Priest B (Death Ward), Summoned Seraphim (Death Ward); 320 Damage to Evoker A, Evoker B, Paladin Priest Mob, Vindicator B
>Dyric vs. Evoker B - Damage Grim Reaper Lethal Aim - War Priest A (Death Ward), Summoned Seraphim B (Immune); 320 Damage to Evoker B, Paladin Priest Mob
Hoke vs Paladin Priest Mob - Special Damage Jump Hit
Torc vs Paladin Priest Mob - Breath Breath - 122 Fire Damage
>Leona vs Paladin High Cleric - Special Damage Shield Bash Hit - 150 Damage
>Leona vs Paladin Knight Mob War Priest A - Shield Bash Mirror Sentinel Damage
>Infantry vs. Vindicator A - Damage Defend Hit - 66 Damage
>Infantry vs. Vindicator A - Hit Hit Phalanx
>High Guard vs. Vindicator B - Critical Hit Hit Sentinel
>High Guard vs. Vindicator B - Critical Hit Damage Critical Hit - 100 Damage
>Archers vs. Seraphim A - Hit Critical Hit Special Damage - 200 Damage
>Archers vs. Seraphim B - Hit Aim Triple Shot - 160 Damage to Seraphim B, Paladin Priest Mob, Vindicator B
>Althior vs Infiltrator A - Damage Spell Aim - 0 Damage, -1 Ether
>Althior vs. Infiltrator B - Damage Damage - Hexed, 85 Damage to Watchman Guard Mob B
>Matthias heals Atramor - No Healing Greater Heal Heal - 62 HP Restored
>Matthias vs. Informant A - Special Damage Aim Damage - 0 Damage, Nimble 26 Damage and Fragile Informant B, Watchman Guard B

Watchman Guard A - Free Hits (Hexed: Infiltrator A) - 150 Damage
Watchman Guard B - Free Hits (Hexed: Informant B) - 300 Damage
Informant B - Free Hits (Hexed: Infiltrator B) - 40 Damage, Informant B Nimble
Sniper A - Free Hits (Hexed: Infiltrator A) - 50 Damage, Informant A Lucky
Sniper B - Free Hits (Hexed: Infiltrator B) - 0 Damage, Nimble


Althior - Transcended - +1 Ether

Battle Notes:

  • AoE items and attacks from the Party will effect only the Flank they are attacking.
  • The Party will reach the hovels at the end of Round 15, at the end of rounds, 4, 9, & 14 new enemies will arrive.
  • I'll auto-run rounds should the Party defeat all the enemies before the next wave arrives. 
  • The Lion Knights Party will not be affected by Dragon's Wrath
  • Lion Knight soldiers cannot be revived with a Phoenix Essence, but may be healed and function similar to mobs

The Enemy Flank A
38856283994_00f2f2e876_t.jpg38856283994_00f2f2e876_t.jpg38856283994_00f2f2e876_t.jpg38856283994_00f2f2e876_t.jpg38856283994_00f2f2e876_t.jpg Watchman Guard A (Mob 5) *Inspired* *Hexed (1 Round Remaining)*
Type: Humanoid
Level: 150 (5*30)
Health: 1000/1000 (5*100) 2000/2000 (5*200)
Special: Piercing Maneuver – Reduces the target's SP to 0.
Drops: Potion

38856283994_00f2f2e876_t.jpg38856283994_00f2f2e876_t.jpg38856283994_00f2f2e876_t.jpg38856283994_00f2f2e876_t.jpg38856283994_00f2f2e876_t.jpg Watchman Guard B (Mob 5) *Inspired* *Fragile (3 Rounds Remaining)* *Hexed (1 Round Remaining)*
Type: Humanoid
Level: 150 (5*30)
Health: 1000/1000 (5*100) 18892000 (5*200)
Special: Piercing Maneuver – Reduces the target's SP to 0.
Drops: Potion

41524957674_63bfd90ec6_t.jpgTown Watch Informant A *Attacks deal Weakened* *Nimble* *Hexed (1 Round Remaining)*
Type: Humanoid
Level: 40
Health: 1000/1000
Special: Web of Lies - Target is confused. Target above and below have a 1/2 chance to be confused.
Drops: Mead, 100 Gold

41524957674_63bfd90ec6_t.jpgTown Watch Informant B *Attacks deal Weakened* *Nimble* *Fragile (3 Rounds Remaining)* *Hexed (1 Round Remaining)*
Type: Humanoid
Level: 40
Health: 674/1000
Special: Web of Lies - Target is confused. Target above and below have a 1/2 chance to be confused.
Drops: Mead, 100 Gold

25694667028_55429b6e0e_t.jpg Town Watch Sniper A *Attacks Ignore Row* *Immune to Weakened, Fragile, Confused* *Lucky*Hexed (1 Round Remaining)*
Type: Humanoid
Level: 50
Health: 2000/2000
Special: Dead Shot – Reduces the target's HP in half
Passive Special: Last Rally - Watch Sniper Encourages the enemies in Flank A after 3 Rounds
Drops: Deadly Crossbow (WP:14, has 1/6 chance of causing sudden death; crossbow)

25694667028_55429b6e0e_t.jpg Town Watch Sniper B *Attacks Ignore Row* *Immune to Weakened, Fragile, Confused* *Lucky*Hexed (1 Round Remaining)*
Type: Humanoid
Level: 50
Health: 2000/2000
Special: Dead Shot – Reduces the target's HP in half
Passive Special: Last Rally - The Watch Captain Encourages in  enemies Flank A after 3 Rounds
Drops: Deadly Crossbow (WP:14, has 1/6 chance of causing sudden death; crossbow)

19619779273_85bd17a152_t.jpgTown Watch Infiltrator A *Immune to Blinded, Sealed, Darkness, Instant KO* *
Lucky*Hexed (1 Round Remaining)*
Type: Humanoid
Level: 85 (50+[5*7])
Health: 4800/5000
Special: Enthused Fury – Deals [Current Level] Damage to a number of party members starting with the target equal to the number of standing Town Watch Enemies
Passive Special: Quick Fingers - The Town Watch Infiltrator copies the positive effects of the last target who damages him.
Drops: Double-Sided Battle Axe (WP:16, all Misses become Aims, axe)

19619779273_85bd17a152_t.jpgTown Watch Infiltrator B *Immune to Blinded, Sealed, Darkness, Instant KO* *
Nimble*Hexed (1 Round Remaining)*
Type: Humanoid
Level: 85 (50+[5*7])
Health: 4960/5000
Special: Enthused Fury – Deals [Current Level] Damage to a number of party members starting with the target equal to the number of standing Town Watch Enemies
Passive Special: Quick Fingers - The Town Watch Infiltrator copies the positive effects of the last target who damages him.
Drops: Double-Sided Battle Axe (WP:16, all Misses become Aims, axe)

The Enemy Flank B
40439233600_8674047e8a_t.jpgPaladin War Priest A *Attacks ignore row* *Immune to Blinded, Cursed, Sealed, Darkness* *Fragile (3 Rounds Remaining)*
Type: Humanoid
Level: 40
Health: 1200/1200
Special: Ennoc's Blessing – The War Priest makes his allies Lucky, if they are already Lucky he deals 30 Light Elemental damage that ignores SP.
Drops: Myrrh, 10 Gold

40439233600_8674047e8a_t.jpgPaladin War Priest B *Attacks ignore row* *Immune to Blinded, Cursed, Sealed, Darkness* *Fragile (3 Rounds Remaining)*
Type: Humanoid
Level: 40
Health: 1200/1200
Special: Ennoc's Blessing – The War Priest makes his allies Lucky, if they are already Lucky he deals 30 Light Elemental damage that ignores SP.
Drops: Myrrh, 10 Gold

40439231820_185aa31920_t.jpgPaladin Evoker A *Attacks Ignore Row* *
Fragile (3 Rounds Remaining)*
Type: Humanoid
Level: 50
Health: 2680/3000
Special: Summon Burst – The Paladin Evoker's Summoned Seraphim deals 60 Light Elemental Damage to all enemies
Drops: Diamond

42465988112_1ff8e85435_t.jpg Summoned Seraphim A *Fragile (3 Rounds Remaining)* *Immune to Instant KO*
Type: Holy
Level: 30
Health: \infty/\infty
Special: Summon Burst – The Summoned Seraphim deals 60 Light Elemental Damage to all enemies
Passive Special - Summoner's Bond - The Summoned Seraphim disappears when  the Paladin Evoker is KO'd
Drops: Nothing

40439231820_185aa31920_t.jpgPaladin Evoker B  *Attacks Ignore Row* *
Fragile (3 Rounds Remaining)*
Type: Humanoid
Level: 50
Health: 2360/3000
Special: Summon Burst – The Paladin Evoker's Summoned Seraphim deals 60 Light Elemental Damage to all enemies
Drops: Diamond

42465988112_1ff8e85435_t.jpg Summoned Seraphim B *Fragile (3 Rounds Remaining)* *Immune to Instant KO*
Type: Holy
Level: 30
Health: \infty/\infty
Special: Summon Burst – The Summoned Seraphim deals 60 Light Elemental Damage to all enemies
Passive Special - Summoner's Bond - The Summoned Seraphim disappears when  the Paladin Evoker is KO'd
Drops: Nothing

38856283104_32bf2513d8_t.jpg Paladin Priest (Mob 1) *Attacks deal Blinded* *Fragile (3 Rounds Remaining)*
Type: Humanoid
Level: 15 (1*15)
Health: 78/200 (1*200)
Special: Miracle - The Paladin Priest restores the Enemy with the least health to full HP.
Passive Special: Healing Hands - The Paladin Priest uses Miracle in place of Free Hits
Drops: Tonic

40439233020_9ae5cd25b8_t.jpg Paladin Vindicator A *Immune to Fragile, Weakened, Asleep, Enamored*
Type: Humanoid
Level: 60
Health: 2354/2500
Special: Banishing Smite – The target takes 60 Damage that ignores row and is banished from the battle for the next round.
Passive Special - Forsworn Enemy - Once targeted, the Party member cannot target another enemy until KO'd or banished.
Drops: Oath of Brilliance (Vindicator’s Oath; whenever the targeted enemy damages an ally, the target enemy is Blinded during the next round)

40439233020_9ae5cd25b8_t.jpg Paladin Vindicator B *Immune to Fragile, Weakened, Asleep, Enamored*
Type: Humanoid
Level: 60
Health: 2080/2500
Special: Banishing Smite – The target takes 60 Damage that ignores row and is banished from the battle for the next round.
Passive Special - Forsworn Enemy - Once targeted, the Party member cannot target another enemy until KO'd or banished.
Drops: Oath of Brilliance (Vindicator’s Oath; whenever the targeted enemy damages an ally, the target enemy is Blinded during the next round)

40439232290_7edbe1468e_t.jpg Paladin High Cleric *Immune to Darkness, Sealed, Blinded, Confused, Cursed, Instant KO* *Fragile (3 Rounds Remaining)*
Type: Holy/Humanoid
Level: 50
Health: 7850/8000
Ether: 10/10
Special: Hallowed Ascension – The Paladin High Cleric restore all Paladin Enemies to Full HP. Additionally, the Paladin High Cleric revives each fallen Paladin at the cost of  1 ether.
Passive Special - Death Ward - While the Paladin High Cleric is standing, all Paladin Enemies have a 1/2 chance to avoid instant KO and Cursed.
Drops: Staff of Ennon (WP:5, light elemental, restores 2 ether on successful hits, staff)

Dragon House Party
20713006760_921976d201_t.jpg Atramor Gibbin, the Fiery and Aquatic Champion of Decamon and the Serpent Skinner (CallMePie) *Party Leader*
34 year old male human Rogue Thief
Level 46 *Immune to all elements and all negative effects except virus* *Steal 50% More Gold* *Lucky*
*Encouraged* *Hastened*
Power Bonus: +3
Defense:
 10
Health: 86/89
Gold: 1090
Equipment: Rat's Hide (SP: 4, backwear, suitable for anyone), Galactic Armor (SP: 6, +6 max health, immune to waterwoodlightningfireearthwindicelightdarkness, and doomed, bodywear, suitable for anyone), Wide-Brimmed Hat (Protects from all negative effects except sudden death and virus; headwear), Beginner's Lockpicks (1/3 chance to grant the Inspired effect at the beginning of each battle. The bearer can also unlock any non-magical locks. Accessory)Living Mythril Claws (WP: 37, double WP against humanoids, double damage against vermin, +1 WP after every successful hit, resets at end of current quest, light elemental, dual strike, Poisoned 7, Cursed, daggers),

Treasure: Robes of Illumination (SP: 5, +10 Max Ether, wearer is permanently transcended, suitable to prophets; bodywear), 100 Gold, Healing Staff, Cloak of the Dwarven Warchanter (SP: 5, Immune to Blinded and Sealed, suitable for Dwarves)
Inventory

Spoiler

Weapons: Pheles Kris (WP: 20, wielder has a 1/2 chance to generate an Aura while equipped, doubling the user's maximum health but drawing all attacks to them, lightningfireearthwindicelightdarkness elemental dagger), Robust Shield (SP: 12, shield), Ball & Chain (WP:11, causes fast asleep -effect; whip), Bow of the Void (WP:10, each demon and ethereal enemy alive in the battle temporarily increases the WP by 1, longbow), Bloodied Poleaxe (WP:15, causes the bleeding by 5 -effect; halberd), Phlegethon (WP:20, doubled by each knocked out party member, fire-elemental whip), Brain Drill (WP:20, damages the target’s ether as well; suitable to all classes)
Artifacts: Bracers of Insatiable Avarice (Power +2; user gains 25 Gold for every enemy he kills, handwear, suitable for hunters, berserkers, battle mages, beast warriors, dragoons, marauders, regulators, and skirmishers), , Helmet of Azzurat (SP: 4, immune to poison, headwear, suitable for anyone), Spider Demon’s Cowl (Protects from doomed and sudden death; backwear), Vengeful Heart (Power +10, but the user cannot change target of attacks until the previous one is defeated; accessory), Amulet of the Court (Negative effects last only one round on the wearer, accessory, suitable for anyone), Order Imperial's Assassin Cowl (Immune to darkness, wearer is nimble, headwear; suitable for assassins, chi monks, infiltrators, rogue thieves, and paragons), Sticky Gloves (Increases the amount of gold stolen by 50% (rounded up), suitable for rogues and beast warriors; handwear), 
White Ninja Cowl (The wearer can choose to hide for up to three rounds, avoiding Free Hits; the effect ends if the user targets an enemy; suitable to rogues, beast warriors, chi monks and infiltrators; headwear)
Spell Items: Scroll of Fire Armor, Scroll of Ice Armor, Scroll of the Chasm, Scroll of Tongues (Grants the user the Glossolalia Job Trait. Each casting lasts for a limited amount of time and costs 10 ether), Topaz, 2x RubyAmethyst, 2x AquamarineArchangel's Summonstone, Archdemon Summonstone
Consumables: Health Core, 2 Elixirs, 1 Grand Tonics, Ether Cores, 4 Remedies, Mead, 4 Phoenix Essence, 2 Smelling Salts, 2 Phoenix Incenses, 4 Venoms, Smoke Bomb, Dirt Bomb, Fire Bomb,Water Bomb, Doomsday Bomb (Deals 99 damage to all enemies.), Fearomone (Causes afraid-effect to all enemies for the duration of one battle; consumable), Feather of White (Allows the user to hide for up to three rounds, avoiding Free Hits. The effect ends if the user targets an enemy), Hexed Idol (Causes the hexed-effect to one humanoid enemy when consumed), Sword of Asmodeus (Power +6 but max. health -6 when merged into an artifact at a smithy), 6 Bones, Potion, 2 Greater Potions, Myrrh
Tools/Treasure: Decamodifier (Transforms an enemy with a quarter or less health left into a Decamon card when used, if there is a corresponding card. The monster will not drop anything if it is modified. Tool.), Flint and Steel (Handy for starting fires), Pickaxe, Shovel, Rope, Magic Shovel, 3 Mythril Shards, Twitzle the Canary (Remedies poisoned when used on target, bird familiar)

18679652234_a20d7689fc_t.jpg Althior Emorith, The Dragonslayer (K-Nut)
36 years old male (undead) human Prophet
Level 59 1/5 *Clairvoyance* *Glossolalia* *Intimidation* *Permanently Transcended and Hastened* *Immune to Petrified, Cursed, Bound, and Slowed* *Absorbs Earth* *Immune to Ice and Darkness*
Power Bonus: +6 (+18 to Spells)
Defense: 10
Health: 93/93
Ether: 108/108
Gold: 5130
Equipment: Mythril Scepter of Divine Affinity (WP:35, Has ⅙ chance to deal cursed effect on successful spells and ⅙ chance to deal blessed effect on successful healing, staff), Gloves of the Aspirant Zieg-Friend (Spellpower +5, Max Ether +5; suitable to those with reputation with the Ziegfrieds only, if reputation is great, values doubled, if reputation is outstanding, values tripled; handwear), Winged Sandals (protects from bound and slowed effects, footwear), Garuda Wings (Makes the user permanently hastened; Power +50 to winged warriors; backwear), Coat Hanger (allows wearing a second bodywear artifact regardless of the amount limit for artifacts; accessory), Robe of the Seneschal (SP:5; wearer absorbs earth-elemental damage and is immune to petrified, ice, and darkness elemental damage; suitable to clerics, mages, chi monks, necromancers, scholars, and weather mages; bodywear), Robes of Illumination (SP: 5, +10 Max Ether, wearer is permanently transcended, suitable to prophets; bodywear), Sungold Seal (Max HP+2; Power+3), Warlord’s Helmet (SP:6; healing through ether in a battle encourages targets as well, suitable to clerics and chi monks; headwear)
Inventory:

Spoiler

Weapons: Staff of the Supreme Necromancer (WP:25; damages undead; +5 level to raised undead; suitable to necromancers; staff), Scorching Staff (WP:20; attacks and fire elemental spells deal blinded; fire elemental staff), Doom Axe (WP:19, has 1/6 chance to cause doomed; axe), Bone Saw (WP:17, causes weakened and fragile to humanoids, beasts, vermin and flying enemies; longsword), Makeshift Coat Rack (WP: 4 Improvised Weapon), Boon Rod (WP:22; healing is guaranteed to restore health at least equal to WP at cost of one ether; staff, suitable to clerics), 
Artifacts: Lieutenant's Helm (SP:3, protects from fragile; headwear), Feathered Hat (Max Health +4; a consumable item named 'feather' can be stored in the hat and used without spending a turn during battles; comes equipped with [Feather of Lithe]; headgear), Pink Ribbon (Max Ether +3, grants immunity to sealed, afraid, and doomed; accessory), Lens of Speed Reading (allows one scroll to be used per round in addition to a normal action, suitable for classes that have ether; accessory), Medal of Glory (Wearer earns triple experience; accessory), Counterstrike Gloves (if the wearer is damaged by a free hit, they counter with strength equal to their level; handwear), The Black Hat (wearer is immune to cursed, grants Intimidation)
Spell Items: 2x Ruby (Fire), 2x Aquamarine (Water), Garnet (Earth), Sapphire (Wind), Opal (Ice), Topaz (Lightning), Emerald (Wood), Diamond (Light), Amethyst (Darkness), Ethereal Amethyst (Darkness, deals blinded) Scroll of Frailty (Enables casting the fragile-effect to the target, causing it to take double damage for the next three rounds. Each casting has a 50/50 chance of success and costs 1 ether.), Scroll of Love (Enables casting the enamored-effect to the target, making it unable to damage the caster for three rounds. Each casting has a 50/50 chance of success and costs 1 ether.), Scroll of Luck (Enables casting the lucky-effect to the target for one battle. Each casting has a 50/50 chance and costs 10 ether.), Begone With The Winds (Grants the holder access to the Weather Mage expert job class upon reaching Level 30), Geode
Consumables: 3 Potions, 8 Grand Potions, Greater Potion (Restores 50 health to the target.), 7 Tonics, 4 Grand Tonics, 2 Ether Cores, 6 Remedies, 2 Elixirs, 9 Meads, 2 Nostrums, Smoke Bomb, Rudra Bomb, Venom, Garnet Lamp of Summoning, Skeleton Decoy, Feather of Lithe (Makes the user nimble for three rounds), Feather of Flight (Allows the user to flee from the battle when used.), 2 Milks (restores 15 health and 15 ether upon consumption), Cup of Asmodeus (Max. health +6 but power -6 when merged into an artifact at a smithy.), Pumpkin Bomb (Causes stunned-, poisoned by 1-, asleep-, blinded-, sealed- and confused-effects to all opponents when used.), Grating Stone, Greater Tonic, Phoenix Incense, Dragon Scale, Ella's Pie (Permanently boosts max. ether by 5 but permanently decreases max. health by 5 when consumed.), Hurricane
Tools etc.: Bedroll, Pickaxe, Magnifying Glass, 4 Bones, Deaddy Bear (Causes 45 damage and doomed but has 1/6 chance to break whenever used), Sauce Pan (Tool; Can be used with a Potion, outside of battle, once per quest to restore full HP), Cornucopia (increases the holder's gold by 25% at the end of each quest)

dyrica.jpg Dyric Rone(The Legonater)
Human male, Assassin
Level 33 2/3 *Permanently Lucky* *Immune to All Elements and Blinded* *Steals 50% more gold* *Encouraged* *Hastened*

Defense: 6
Health: 45/45
Power Bonus: 0
Gold: 1298
Ability: Ace Assassin Training (Dyric's successful Assassination rolls against enemies immune to instant kill deals an additional LETHAL AIM roll (see Assassin))
Equipment: Lucky Die (User is permanently *Lucky*; suitable for anyone; Accessory), Night's Helmet (SP: 6; immune to WaterWood,EarthIceFireWindLightningLightDarkness, and Blinded; suitable for anyone; Headwear), Crystal Shoes (Immunities become Absorption),  Mythril Crossbow of Incessant Warmongerers (WP: 40; Darkness and Wind-elemental, deals Slowed on non-AoE rolls, also deals Damage to the enemies above and below the target upon a successful hit; Crossbow), Cloak of the Red Assassin (Chance of Assassination is 1/3, suitable for Assassins; back wear)
Inventory:

Spoiler

Weapons: Double Chain Whip (WP: 10; Whip), Mockthril Longbow (WP: 27; Ice-elemental; Longbow),Tarok's Wrath (WP: 20, 1/2; chance to Instantly Kill orcs; Dagger), Throwing Knife (WP: 4; Throwing Weapon), Pongcanis Dagger (WP: 8; Dagger), Double-Barreled Handcannon (WP: 15, fire-elemental, dual-strike, hand cannon),, Requiem (WP: 20;Wood and Light-elemental; Longbow), Unlucky Horseshoe (WP:13, retrievable throwing weapon, causes Jinxed-effect)
Artifacts: Winged Sandals (immune to Bound and Slowed; suitable for anyone; Footwear), Ambrose's Heart (Artifact, suitable to Evokers, Accessory, +5 power), Sigil of the Cold Circle - (Raise an Army costs twice as much ether, but raised undead are three times as powerful, accessory, suitable for necromancers), Sticky Gloves (increases amount of Gold stolen by 50%; suitable for Rogues and Beast Warriors; Handwear), Quiver of Blinding Light (Attacks become light-elemental and cause blinded; can only be used with a bow or a crossbow; back wear), Cabin Boy's Rags (All other party members +3 power, body wear), Shadeaux Cape (SP:15, Immune to Fire, Earth, Wind, Blind, Confused, and Defense Reduction, suitable to those with reputation among the Shadeaux only; if reputation is great, SP is doubled; if reputation is outstanding, SP is tripled; backwear),
Spell Items: Diamond, Opal
Consumables: Potions (4), Grand Potions (5), Tonic, Remedies, Banana (restores full HP to target), Elixir (2), Cosmic Essence, Nostrum (2), Venom (2), Mythril Shards (2/4 Mythril), Military Grade Light Bomb, Military Grade Darkness Bomb, Smoke Bomb (2), Diamond Lamp of Summoning (1/3 uses left), Bones (2), Skeleton Decoy, Demon Repellent (Makes the user impervious to direct attacks from demons during one battle unless the user is the only hero left standing; consumable), Feather of White (Allows the user to hide for up to three rounds, avoiding Free Hits. The effect ends if the user targets an enemy.), Crystal Ball (Worth 50 gold, 100 in magic shops), Earthwyrm Fang (Grants the encouraged-, lucky-, reinforced-, and blinded- effects for the duration of one battle), Phoenix Essence (3), Ancient Bone, Phoenix Incence, Guffington's Seal (Proves the Hero is a Friend of Guffington. The hero starts every quest with one "Hero's Cocktail"), Hero's Cocktail, Smelling Salts (2), Meads (2), Deadly Venom
Tools & Treasure: Bedroll, Shovel, Magic Compass, 3 Silver Ore (Worth 60 gold)

hoke_ableword_1b.jpg Hoke Ablesword - Champion of the Northern Kingdoms, Kraken Whacker, Titan Smiter, Serpent Skinner, Matchmaker and Rock Champion of Decamon (UsernameMDM)
Human Male Dragoon
Level 61 *Immune to Fragile, Confused, Dark, Earth, Fire, Wind* *Absorbs Poison* *Blessed*
Power Bonus: +5 Power, +7 WP
Defense: 61
Health: 106/106
Gold: 996
Equipment: Zoot's Order (WP:40; Deals Darkness, Light, Ice, Cursed, Fragile, permanently Poisoned-by-10, hits reduce enemy SP by 1; spear, suitable for Hoke only [Hydra Tongue, Crimson Haze, Amethyst, Diamond, Etherial Opal]), Mythril Buckler (SP:42, Amethyst, Mythril), Hydra Skin (SP: 2, wearer gains HP when poisoned instead of losing it, backwear),Sven's Heavy Armor (SP:6, Immune to Fire, Earth, Wind and Fragile),  Guffington's Seal (Proves the Hero is a Friend of Guffington. The hero starts every quest with one "Hero's Cocktail": encouraged, hastened, lucky and inspired), Samurai Helmet (WP:+4, immune Confused, Sealed suitable to knights, dragoons, regulators, winged warriors),  Bone Claws (+3 WP, 2 SP, hand wear), Warrior's Treads (SP:2, Health +1, footwear), Prayer Beads (User is Permenantly Blessed, accessory),
Inventory:

Spoiler

Weapons: Gladiator Trident (WP: 11, causes the Bleeding-by-5 effect; spear), Blue Steel Shield (SP:5, Immune to Blind), Vintul (WP: 16; greatsword), Wasabi Blade (WP: 4, Fire-elemental long-sword), Glistening Halberd WP:10 (1/2; chance to caused stunned effect, lance), Fang Dagger (WP:5, double damage to beasts, dagger), Balanced Main-Gauce (WP: 10, Riposte has a 1/6 chance of instantly killing the/each target, dagger, suitable only for marauders), Blade of Tranquility (WP: 2, deals the Sealed effect, Long-sword)
Artifacts: Helm of Prestige (SP: 5, +10 Max HP, Wearer is Permanently Blessed, Headwear, suitable for Paragons),  Sharkskin Gloves (Accessory, provides immunity from water elemental attacks),  Cultist Hat (damage vs undead), Electro Gear (Adds lightning-element to physical attacks and protects from lightning-elemental damage, accessory), Pugilist Gloves (+2 to power, immune Weakened), Shadeaux Cape (SP:1; suitable to those with reputation among the Shadeaux only; if reputation is great, SP is doubled; if reputation is outstanding, SP is tripled; backwear.), Iceborn's Improved Summoning Amulet (Can be used once per quest to revive a fallen enemy to join the party. The enemy has a level equal to their previous level, and health equal to the half the health of the hero reviving them. Their class can be determined by the QM, and they cannot be revived by Phoenix Essences. Accessory), Counerstrike Gloves, Goggles, Shackles of War, , Medal of Glory (Wearer gains triple experience, accessory), Sterile Gloves (Immune to poisoned and bleeding, handwear, suitable for anyone),  Obsan's "Masterpiece" (SP: 10; suitable for knights, barbarians, beast masters, dragoons, marauders and regulators; Immune to Ice, Wind and Wood; bodywear), Coat Hanger (Allows for a second body wear, Accessory),
Spell Items: Ruby (Fire), Etherial Sapphire (Sealed+Wind), Emerald (Wood), Etherial Aquamarine (Confusion+Water), Topaz (Lightning), Etherial Garnet (Slowed+Earth), Etherial Topaz (Lighting+Stunned), OpalScroll of Frailty, Scroll of Weakening, Scroll of Blindness, Scroll of Confusion, Scroll of Sealing, Scroll of Sleep
Consumables: 7x Grand Potion, Health Core, 2x Grand Tonic, 5x Remedy, 5x Ether Core, Elixir, 3x Ambrosia, Soma, 5x Mead, Smelling Salts, 2x Titan Heart (Grants encouraged- and inspired-effects when consumed), 2x Flame-Distilled Brandy (Encouraged & Immune to Ice), 5x Venom, 2x Deadly Venom, 2x Feather of Flight (Allows the user to flee from the battle when used), Hero's Cocktail, Mulled Wine, Phoenix Essence, Neutralizer, Nostrum, Elixir, Arc Mead
Tools: Bedroll, Pickaxe, Shovel 3x Smoke Bomb, Lightning Bomb, Water Bomb, Air Bomb, 2x Dirt Bomb, Confuse Bomb, Seal Bomb, Crescent Seal  (+2 Power, +1 Free item usage during the first round of battle),

16858651466_09a5cf51c9_o.jpg Torc
Female Dragon Adult 
Level: 61
Health: 91/91
Element: Fire
Ability: Draconic Fate (May pay 10 health for a 1/2 chance to make a party member Lucky)

vJi7H1L.png Matthias (Stickfig)
Level 32 2/3 Druid *Immune to EarthIce, and Water* *Immune to Blinded, Bound, Fragile, Sealed, and Slowed* *½ chance immunity to Asleep*Deals Fragile* *Gains 10 gold for each Humanoid killed* *Lucky* *Hastened*
Power Bonus: +18
Defense: 10
Health:
 42/42
Ether: 32/33
Gold: 715
Abilities: Bearer of the Anvil (Matthias may sacrifice his turn to add his WP or SP to another heroes for the round; he may also improve one weapon at the end of each quest [+1 WP]), Immortal Waters (Once per quest, Matthias can heal himself to full health and remove all negative effects during combat; this does not take up an action)
Equipment: Ethereal Steampunk Stovepipe (SP:1; immunity to 
Earth and Water; protects from Blinded and Sealed; ½ chance to protect from Asleep-effect; suitable for men; headwear), Hunter's Plate (SP:4; wearer gains 10 gold for each Humanoid killed; suitable for rogues, rangers, barbarians, beast warriors, infiltrators, regulators, and winged warriors) (Dreyrugr), Ethereal Rocket Boots (SP:2; immunity to Ice; protects from Bound, Fragile, and Slowed effects; footwear), Sungold Seal (+3 power, +2 health), Coat Hanger (Allows wearing a second bodywear artifact regardless of the amount limit for artifacts; accessory [no bodywear attached]), Mail of the Renegade Commander (SP: 3, Free hits deal half damage, Bodywear), Ethereal Restored Fireball Extraordinaire (WP:13; also hits enemies listed above and below the target; Darkness-, Ice-, and Lightning-elemental; deals Fragile; user is Slowed; hand cannon)

Inventory:

Spoiler

Weapons: Ethereal XX Handcannon Replica (WP:12, pierces defense, Fire- and Light-elemental, deals Afraid, hand cannon),  Peashooter (WP:2, deals Burning -2, hand cannon),  Tinkerer's Wrench (WP:10; double WP against Mechanical; ranged, retrievable, throwing weapon), Stave of Grasping Thorns (WP:15; Roots of Life triggers a Kudzu (see Weather Mage); staff), 
Artifacts: Dapper Hat (This amazingly dapper hat gives the wearer a ⅙ chance of being Encouraged at the start of any battle, headwear), Trickster's Mask of the Human (Changes the wearer into a human of the same gender when worn, accessory), Coat Hanger (Allows wearing a second bodywear artifact regardless of the amount limit for artifacts; accessory [no bodywear attached]), Mail of the Renegade Commander (SP: 3, Free hits deal half damage, Bodywear),
Spell Items: Emerald
Consumables: 2x Adamantite Shard (¼ of a full Adamantite ore, used for adamantizing weapons), 8x Bone (Distracts the target for the duration of 1 round, preventing Free Hits; worth 5 gold in magic shops), Candy Cane (Restores 10 Health and 5 Ether)
, Deadly Venom, 3x Elixir, Emergency Essence, Grand Potion, Grand Tonic, 2x Grating Stone, 4x Nostrum, Potion, 2x Red Death Blood, 2x Remedy, 4x Shattering Arrow (Lowers enemy SP by 5, suitable for classes with bows and crossbows), Smelling Salts, 3x Tonic, Zhar-ptitsa Incense (Revives all party members to full health and grants the Blessed, Reinforced, and Transcended effects, consumable), Big Apple (Raises Power Bonus by 1)
Tools: 
Bedroll, Magic Compass, 3x Fire Bomb, Skadi Bomb, Smoke Bomb

39209738684_688c2e3d3a_t.jpg Bellanotte Shadeaux (Takes suggestions from Dyric)
Level 30 Minstrel *Permanently Fragile* *Immune to Asleep and Fast Asleep*
Power Bonus: 0
Defense: 10
Health:
 58/58
Ether: 24/56
Gold: 0
Equipment: Nocturne Flute (WP: 6, inflicts the Sleep affect, instrument), Shadeaux Cape (SP: 9), Sandman’s Parasol (Protects from asleep- and fast asleep –effects; accessory), Bard's Corset (SP: 1, Ether +10)
Inventory: Serenade of Water (Causes water-elemental damage equal to the minstrel's level to all enemies instantly. Costs 2 ether per damaged enemy.), Bolero of Fire (Causes fire-elemental damage equal to the minstrel's level to all enemies instantly. Costs 2 ether per damaged enemy.), Grand Potion, Trickster's Mask of the Elf (changes the wearer into an elf of the same gender when worn; Accessory, suitable for anyone), Sven's Dagger (WP: 14, Fire- and Earth+Sealed Elemental), Staff of the Cultist Battlemage (WP: 7, staff, 50% chance of Fleeing upon being KO'd), Fur Leggings (SP: 1, Beast enemies do not deal free hits to the wearer; footwear, suitable for anyone), Anniversary Medal (Power +6, SP +6, Max. Health +6, Max. Ether +6. The values will increase by 1 with each passing year; accessory.)

Lion Knight Party
27377227557_9c9fda1443_t.jpg Luke (takes suggestions from Althior)
Male Elf Sage *Immune to Bleeding & Poison*
Level: 35
Power Bonus: 9
Defense: 0
Health: 51/51
Ether: 14/40
Gold: 0
Equipment: Staff of the Fey Physician (WP: 10; Staff), White Cloak (Max HP +3; suitable for Clerics, Alchemists, and Scholars; Backwear), Sterile Gloves, Amulet of the Faithful Lion (Subtracts HP from Luke if Dame Leona Kniveton would be KO'd, Suitable for Luke, Accessory)
Inventory:
Health Core, Grand Potions (2), Potions (5), Tonics (3), Phoenix Essence, Diamond, Scroll of Arc Frailty

40281373470_9bd0b80700_t.jpg Dame Leona Kniveton (NPC, takes suggestions from Atramor)
Female human Guardian Knight
Level 45 *Immune to Stunned, Weakened, Fragile, Bound, Afraid, Fire, Ice, Wind, Earth* *Reinforced* *Lucky* *Hastened* *Encouraged*
Power Bonus: 10
Defense: 40 80
Health: 71/71
Gold: 10
Equipment: Sword of Ancestral Vengeance (WP: 20, WP increase by 5 with each KO, resets at the end of battle, Longsword), Lion Knight's Commander's Shield (SP: 20; Fire, Ice, Earth, Wind, Shield), Lion Knight's Commander's Armor (SP: 10; suitable for Skirmishers and Knights; Immune to Stunned, Fragile, Weakened Bodywear), Lion Knight Commander's Grieves (SP: 5, +10 WP,  Handwear), Lion Knight Commander's Greaves (Sp 5, Immune to Bound, Afraid, Footwear), Standard of the Lion Knight's (All Lion Knights and Skirmishers fighting in the same row as Dame Leona Kniveton, benefit from her positive effects, Suitable for Leona, accessory)
Inventory: Grand Potion, Remedy

27377697447_a03a79b9f1_t.jpg27377697447_a03a79b9f1_t.jpg27377697447_a03a79b9f1_t.jpg27377697447_a03a79b9f1_t.jpg27377697447_a03a79b9f1_t.jpg27377697447_a03a79b9f1_t.jpg27377697447_a03a79b9f1_t.jpg27377697447_a03a79b9f1_t.jpg27377697447_a03a79b9f1_t.jpg27377697447_a03a79b9f1_t.jpg  Lion Knight Infantry (10) (NPC, takes suggestions from Atramor)
Human Skirmishers 
Level 60 (10*6)
Power Bonus: 0
Defense: 32 (10*3)
Health: 60/60 (10*6)
Gold: 0
Equipment: Standard Issue Pike (WP: 6, Spear),  Standard Issue Shield (SP: 3)
Inventory: Grand Potion

42201666122_64750712cc_t.jpg42201666122_64750712cc_t.jpg42201666122_64750712cc_t.jpg Lion Knight Archers (3) (NPC, takes suggestions from Atramor)
Human Rangers 
Level 30 (3*10)
Power Bonus: 0
Defense: 2
Health: 30/30 (10*3)
Gold: 0
Equipment: Standard Issue Crossbows (WP: 10, Crossbow)
Inventory: Grand Potion

41526617974_1f77337590_t.jpg41526617974_1f77337590_t.jpg41526617974_1f77337590_t.jpg Lion Knight High Guard (3) (NPC, takes suggestions from Atramor)
Human Knights
Level 60 (3*20)
Power Bonus: 0
Defense: 32 (3*10)
Health: 60/60 (3*20)
Gold: 0
Equipment: Heavy Issue Broadsword (WP: 20, Broadsword), Heavy Issue Shield (SP: 10)
Inventory: Grand Potion

Party Leader, Please determine the battle order. Everyone else, please state your action and the row from which you will perform it.

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Does Torc get an action this round?  Hoke will finish the Jump Hit, correct?  If the original Target is defeated, will Hoke hit the next enemy in the Battle Order?

Torc flings Hoke high into the sky above the battlefield, right before dousing the enemy in flame.

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48 minutes ago, UsernameMDM said:

Does Torc get an action this round?  Hoke will finish the Jump Hit, correct?  If the original Target is defeated, will Hoke hit the next enemy in the Battle Order?

Torc flings Hoke high into the sky above the battlefield, right before dousing the enemy in flame.

QM Note: Yes, yes, and yes.

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35 minutes ago, Waterbrick Down said:

QM Note: Yes, yes, and yes.

Thanks.

Torc - Repeat vs Paladin Priest
Hoke - Finish Jump Hit

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6 hours ago, StickFig said:

Matthias repeats.

On 6/3/2018 at 2:25 PM, CMP said:

"Don't worry about Flank A this round, they'll be too busy rippin' themselves apart, courtesy of big an' angry over there."

Matthias, Althior, back off that flank, they're still hexed!

Rone puts three bolts into Evoker A, and then targets Vindicator B (A, High Cleric) from the back. Bellanote repeats.

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3 hours ago, The Legonater said:

Matthias, Althior, back off that flank, they're still hexed!

Rone puts three bolts into Evoker A, and then targets Vindicator B (A, High Cleric) from the back. Bellanote repeats.

The gnome reorients; if no one is injured, he'll attack the War Priests in turn.

Edited by StickFig
typo

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Althior uses Ethereal Darkness on both Evokers from the back row.

OoC: I’ll be out of town until Monday afternoon. Legonater can control Althior in the meantime.

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Atramor whips into the front row and slashes into the Paladin High Cleric with his Brain Drill twice.

The Archangel uses Holy Word on Flank A.

Lion Knights will remain in the back.

Luke attempts to cast his Scroll of Arc Frailty on Flank A until he succeeds. If he succeeds on his first turn, he will cast a Light spell on War Priest A. 

Leona will attack the High Cleric. Infantry, High Guard, and Archers all repeat.

 

Battle Order
Archangel
>Bellanotte
Atramor
Atramor
>Dyric
>Dyric
Torc
Hoke
>Leona
>Leona
>Infantry
>Infantry
>Archers
>Archers
>High Guard
>High Guard
>Althior
>Althior
>Matthias
>Matthias
>Luke
>Luke

 

Edited by CMP

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7 minutes ago, CMP said:

Battle Order

Please switch Hoke & Torc.  Hoping Torc will take out the Priest and Hoke will attack Vindicator with the Jump Hit.

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On 6/5/2018 at 4:16 PM, The Legonater said:

Rone puts three bolts into Evoker A, and then targets Vindicator B (A, High Cleric) from the back. Bellanote repeats.

QM Note: Just so you're aware, the Warmonger's fire rate cannot be concentrated onto one target unlike Dual Strike.

The archangel delivers another booming command as Atramor sneaks up on the high cleric, but at the last moment decides to dash for cover. Dyric continues to pepper the paladin forces with shot after shot as the heroes once more climb aboard Torc and bring death and devastation to their enemies. At this point, houses have caught fire and smoke is filling the streets. Hoke lands with a mighty crash down upon one of the vindicators as the Lion Knight forces rally around Leona and strike true against their foes. Luke's sinks to one knee as he expends the last of his ether reserves bringing frailty to the Town Watch forces and Althior summons a might maelstrom of shadow magic that engulfs the vindicators and evokers leaving one dead and the others in tatters. Matthias nearly downs the last evoker with a well placed cannon shot, but the paladin staggers clutching on to life. The Town Watch forces continue to tear into one another, but slowly the madness fades and the guardsmen turn their attention back to the party.

Round 11 of Battle in the Streets
Archangel uses Holy Word - Success - 20 Mana - Positive Effects removed
>Bellanotte sings Lucky Chant - Success - -22 Ether
Atramor vs. High Cleric - Steal and Hide Steal and Hide Steal and Hide - Atramor Hidden
Atramor vs. High Cleric - Hiding
>Dyric vs Evoker A - Damage Damage
 Damage - 0 Damage, Mirror Sentinel 100 Damage to Evoker A
>Dyric vs. Vindicator B - Damage Critical Lethal Hit Special Damage - No Assassination, 452 Damage to Vindicator A & B, 0 Damage to High Cleric, all slowed
Torc vs Paladin Priest Mob - Special Damage Dragon's Wrath - 1088 Damage to War Priest A, 1002 Damage to War Priest B, 1184 Damage to Evoker A, 1038 to Seraphim Summon A, 884 Damage to Evoker B, 805 Damage to Seraphim Summon B, 672 Damage to Paladin Priest Mob, 336 Damage to Vindicator A and B, 672 Damage to High Cleric
Hoke vs Paladin Priest Mob Vindicator A - Jump Hit - 602 Damage, Cursed (Death Ward), Poisoned 10
>Leona vs Paladin High Cleric - Damage Hit Critical Hit - 170 Damage
>Leona vs Paladin High Cleric - Critical Hit Hit Mirror Sentinel
>Infantry vs. Vindicator A - Damage Damage Damage - 0 Damage, Mirror Sentinel, 60 Damage to Vindicator A

>Infantry vs. Vindicator A - Hit Defend Phalanx
>Archers vs. Seraphim A - Special Damage Critical Hit Special Damage - 200 Damage
>Archers vs. Seraphim A - Critical Hit Critical Hit Damage - 200 Damage
>High Guard vs. Vindicator B - Hit Special Damage Critical Hit - 100 Damage
>High Guard vs. Vindicator B - Critical Hit Damage Sentinel

>Luke uses Scroll of Arc Frailty on Flank B - Failure - 8 Ether
>Luke uses Scroll of Arc Frailty on Flank B - Success - 6 Ether

>Althior vs Evoker A - Spell Alea Lacta Est (6) - 0 Damage to War Priest A & B, 1172 Damage to Evoker A & B & Summoned Seraphim A & B Blinded, 586 Damage to Vindicator A & B Blinded, 0 Damage to High Cleric, -6 Ether
>Althior vs. Evoker B - Spell Spell Aim - 472 Damage, -1 Ether
>Matthias vs.War Priest A- Special Damage Meditate Meditate - +1 Ether
>Matthias vs. War Priest B - Special Damage Hit Aim - 0 Damage to War Priest A & B, 212 Damage to Evoker A

Watchman Guard A - Free Hits (Hexed: Informant B) - 300 Damage
Watchman Guard B - Free Hits (Hexed: Sniper A) - 300 Damage
Informant A - Free Hits (Hexed: Sniper B) - 80 Damage
Informant B - Free Hits (Hexed: Infiltrator A) - 40 Damage
Sniper A - Free Hits (Hexed: Watchman Guard A) - 100 Damage
Sniper B - Free Hits (Hexed: Informant A) - 100 Damage
Infiltrator A - Free Hits (Hexed: Sniper A) - 170 Damage
Infiltrator B - Free Hits (Hexed: Infiltrator A) - 85 Damage


Althior - Transcended - +1 Ether
Vindicator A - Poisoned - -10 HP

Battle Notes:

  • AoE items and attacks from the Party will effect only the Flank they are attacking.
  • The Party will reach the hovels at the end of Round 15, at the end of rounds, 4, 9, & 14 new enemies will arrive.
  • I'll auto-run rounds should the Party defeat all the enemies before the next wave arrives. 
  • The Lion Knights Party will not be affected by Dragon's Wrath
  • Lion Knight soldiers cannot be revived with a Phoenix Essence, but may be healed and function similar to mobs

The Enemy Flank A
38856283994_00f2f2e876_t.jpg38856283994_00f2f2e876_t.jpg38856283994_00f2f2e876_t.jpg38856283994_00f2f2e876_t.jpg38856283994_00f2f2e876_t.jpg Watchman Guard A (Mob 5) *Fragile (3 Rounds Remaining)*
Type: Humanoid
Level: 150 (5*30)
Health: 900/1000 (5*200)
Special: Piercing Maneuver – Reduces the target's SP to 0.
Drops: Potion

38856283994_00f2f2e876_t.jpg38856283994_00f2f2e876_t.jpg38856283994_00f2f2e876_t.jpg38856283994_00f2f2e876_t.jpg38856283994_00f2f2e876_t.jpg Watchman Guard B (Mob 5) *Fragile (3 Rounds Remaining)*
Type: Humanoid
Level: 150 (5*30)
Health: 945/1000 (5*200)
Special: Piercing Maneuver – Reduces the target's SP to 0.
Drops: Potion

41524957674_63bfd90ec6_t.jpgTown Watch Informant A *Attacks deal Weakened* *Hexed (1 Round Remaining)* *Fragile (3 Rounds Remaining)*
Type: Humanoid
Level: 40
Health: 900/1000
Special: Web of Lies - Target is confused. Target above and below have a 1/2 chance to be confused.
Drops: Mead, 100 Gold

41524957674_63bfd90ec6_t.jpgTown Watch Informant B *Attacks deal Weakened* *Fragile (3 Rounds Remaining)*
Type: Humanoid
Level: 40
Health: 374/1000
Special: Web of Lies - Target is confused. Target above and below have a 1/2 chance to be confused.
Drops: Mead, 100 Gold

25694667028_55429b6e0e_t.jpg Town Watch Sniper A *Attacks Ignore Row* *Immune to Weakened, Fragile, Confused* *Fragile (3 Rounds Remaining)*
Type: Humanoid
Level: 50
Health: 1530/2000
Special: Dead Shot – Reduces the target's HP in half
Passive Special: Last Rally - Watch Sniper Encourages the enemies in Flank A after 3 Rounds
Drops: Deadly Crossbow (WP:14, has 1/6 chance of causing sudden death; crossbow)

25694667028_55429b6e0e_t.jpg Town Watch Sniper B *Attacks Ignore Row* *Immune to Weakened, Fragile, Confused* *Fragile (3 Rounds Remaining)*
Type: Humanoid
Level: 50
Health: 1920/2000
Special: Dead Shot – Reduces the target's HP in half
Passive Special: Last Rally - The Watch Captain Encourages in  enemies Flank A after 3 Rounds
Drops: Deadly Crossbow (WP:14, has 1/6 chance of causing sudden death; crossbow)

19619779273_85bd17a152_t.jpgTown Watch Infiltrator A *Immune to Blinded, Sealed, Darkness, Instant KO*

Type: Humanoid
Level: 85 (50+[5*7])
Health: 4675/5000
Special: Enthused Fury – Deals [Current Level] Damage to a number of party members starting with the target equal to the number of standing Town Watch Enemies
Passive Special: Quick Fingers - The Town Watch Infiltrator copies the positive effects of the last target who damages him.
Drops: Double-Sided Battle Axe (WP:16, all Misses become Aims, axe)

19619779273_85bd17a152_t.jpgTown Watch Infiltrator B *Immune to Blinded, Sealed, Darkness, Instant KO*

Type: Humanoid
Level: 85 (50+[5*7])
Health: 4960/5000
Special: Enthused Fury – Deals [Current Level] Damage to a number of party members starting with the target equal to the number of standing Town Watch Enemies
Passive Special: Quick Fingers - The Town Watch Infiltrator copies the positive effects of the last target who damages him.
Drops: Double-Sided Battle Axe (WP:16, all Misses become Aims, axe)

The Enemy Flank B
40439233600_8674047e8a_t.jpgPaladin War Priest A *Attacks ignore row* *Immune to Blinded, Cursed, Sealed, Darkness* *Fragile (3 Rounds Remaining)*
Type: Humanoid
Level: 40
Health: 112/1200
Special: Ennoc's Blessing – The War Priest makes his allies Lucky, if they are already Lucky he deals 30 Light Elemental damage that ignores SP.
Drops: Myrrh, 10 Gold

40439233600_8674047e8a_t.jpgPaladin War Priest B *Attacks ignore row* *Immune to Blinded, Cursed, Sealed, Darkness* *Fragile (3 Rounds Remaining)*
Type: Humanoid
Level: 40
Health: 198/1200
Special: Ennoc's Blessing – The War Priest makes his allies Lucky, if they are already Lucky he deals 30 Light Elemental damage that ignores SP.
Drops: Myrrh, 10 Gold

40439231820_185aa31920_t.jpgPaladin Evoker A *Attacks Ignore Row* *
Fragile (3 Rounds Remaining)* *Blinded (3 Rounds Remaining)*
Type: Humanoid
Level: 50
Health: 12/3000
Special: Summon Burst – The Paladin Evoker's Summoned Seraphim deals 60 Light Elemental Damage to all enemies
Drops: Diamond

42465988112_1ff8e85435_t.jpg Summoned Seraphim A *Fragile (2 Rounds Remaining)* *Immune to Instant KO* *Blinded (3 Rounds Remaining)*
Type: Holy
Level: 30
Health: \infty/\infty
Special: Summon Burst – The Summoned Seraphim deals 60 Light Elemental Damage to all enemies
Passive Special - Summoner's Bond - The Summoned Seraphim disappears when  the Paladin Evoker is KO'd
Drops: Nothing

40439233020_9ae5cd25b8_t.jpg Paladin Vindicator A *Immune to Fragile, Weakened, Asleep, Enamored* *Slowed* *Poisoned 10* *Blinded (3 Rounds Remaining)*
Type: Humanoid
Level: 60
Health: 301/2500
Special: Banishing Smite – The target takes 60 Damage that ignores row and is banished from the battle for the next round.
Passive Special - Forsworn Enemy - Once targeted, the Party member cannot target another enemy until KO'd or banished.
Drops: Oath of Brilliance (Vindicator’s Oath; whenever the targeted enemy damages an ally, the target enemy is Blinded during the next round)

40439233020_9ae5cd25b8_t.jpg Paladin Vindicator B *Immune to Fragile, Weakened, Asleep, Enamored* *Slowed* *Blinded (3 Rounds Remaining)*
Type: Humanoid
Level: 60
Health: 586/2500
Special: Banishing Smite – The target takes 60 Damage that ignores row and is banished from the battle for the next round.
Passive Special - Forsworn Enemy - Once targeted, the Party member cannot target another enemy until KO'd or banished.
Drops: Oath of Brilliance (Vindicator’s Oath; whenever the targeted enemy damages an ally, the target enemy is Blinded during the next round)

40439232290_7edbe1468e_t.jpg Paladin High Cleric *Immune to Darkness, Sealed, Blinded, Confused, Cursed, Instant KO* *Fragile (2 Rounds Remaining)* *Slowed*
Type: Holy/Humanoid
Level: 50
Health: 7008/8000
Ether: 10/10
Special: Hallowed Ascension – The Paladin High Cleric restore all Paladin Enemies to Full HP. Additionally, the Paladin High Cleric revives each fallen Paladin at the cost of  1 ether.
Passive Special - Death Ward - While the Paladin High Cleric is standing, all Paladin Enemies have a 1/2 chance to avoid instant KO and Cursed.
Drops: Staff of Ennon (WP:5, light elemental, restores 2 ether on successful hits, staff)

Dragon House Party
20713006760_921976d201_t.jpg Atramor Gibbin, the Fiery and Aquatic Champion of Decamon and the Serpent Skinner (CallMePie) *Party Leader*
34 year old male human Rogue Thief
Level 46 *Immune to all elements and all negative effects except virus* *Steal 50% More Gold* *Lucky*
*Encouraged* *Hastened*
Power Bonus: +3
Defense:
 10
Health: 86/89
Gold: 1090
Equipment: Rat's Hide (SP: 4, backwear, suitable for anyone), Galactic Armor (SP: 6, +6 max health, immune to waterwoodlightningfireearthwindicelightdarkness, and doomed, bodywear, suitable for anyone), Wide-Brimmed Hat (Protects from all negative effects except sudden death and virus; headwear), Beginner's Lockpicks (1/3 chance to grant the Inspired effect at the beginning of each battle. The bearer can also unlock any non-magical locks. Accessory), Brain Drill (WP:20, damages the target’s ether as well; suitable to all classes)

Treasure: Robes of Illumination (SP: 5, +10 Max Ether, wearer is permanently transcended, suitable to prophets; bodywear), 100 Gold, Healing Staff, Cloak of the Dwarven Warchanter (SP: 5, Immune to Blinded and Sealed, suitable for Dwarves)
Inventory

Spoiler

Weapons: Pheles Kris (WP: 20, wielder has a 1/2 chance to generate an Aura while equipped, doubling the user's maximum health but drawing all attacks to them, lightningfireearthwindicelightdarkness elemental dagger), Robust Shield (SP: 12, shield), Ball & Chain (WP:11, causes fast asleep -effect; whip), Bow of the Void (WP:10, each demon and ethereal enemy alive in the battle temporarily increases the WP by 1, longbow), Bloodied Poleaxe (WP:15, causes the bleeding by 5 -effect; halberd), Phlegethon (WP:20, doubled by each knocked out party member, fire-elemental whip), Living Mythril Claws (WP: 37, double WP against humanoids, double damage against vermin, +1 WP after every successful hit, resets at end of current quest, light elemental, dual strike, Poisoned 7, Cursed, daggers)
Artifacts: Bracers of Insatiable Avarice (Power +2; user gains 25 Gold for every enemy he kills, handwear, suitable for hunters, berserkers, battle mages, beast warriors, dragoons, marauders, regulators, and skirmishers), , Helmet of Azzurat (SP: 4, immune to poison, headwear, suitable for anyone), Spider Demon’s Cowl (Protects from doomed and sudden death; backwear), Vengeful Heart (Power +10, but the user cannot change target of attacks until the previous one is defeated; accessory), Amulet of the Court (Negative effects last only one round on the wearer, accessory, suitable for anyone), Order Imperial's Assassin Cowl (Immune to darkness, wearer is nimble, headwear; suitable for assassins, chi monks, infiltrators, rogue thieves, and paragons), Sticky Gloves (Increases the amount of gold stolen by 50% (rounded up), suitable for rogues and beast warriors; handwear), 
White Ninja Cowl (The wearer can choose to hide for up to three rounds, avoiding Free Hits; the effect ends if the user targets an enemy; suitable to rogues, beast warriors, chi monks and infiltrators; headwear)
Spell Items: Scroll of Fire Armor, Scroll of Ice Armor, Scroll of the Chasm, Scroll of Tongues (Grants the user the Glossolalia Job Trait. Each casting lasts for a limited amount of time and costs 10 ether), Topaz, 2x RubyAmethyst, 2x AquamarineArchangel's Summonstone, Archdemon Summonstone
Consumables: Health Core, 2 Elixirs, 1 Grand Tonics, Ether Cores, 4 Remedies, Mead, 4 Phoenix Essence, 2 Smelling Salts, 2 Phoenix Incenses, 4 Venoms, Smoke Bomb, Dirt Bomb, Fire Bomb,Water Bomb, Doomsday Bomb (Deals 99 damage to all enemies.), Fearomone (Causes afraid-effect to all enemies for the duration of one battle; consumable), Feather of White (Allows the user to hide for up to three rounds, avoiding Free Hits. The effect ends if the user targets an enemy), Hexed Idol (Causes the hexed-effect to one humanoid enemy when consumed), Sword of Asmodeus (Power +6 but max. health -6 when merged into an artifact at a smithy), 6 Bones, Potion, 2 Greater Potions, Myrrh
Tools/Treasure: Decamodifier (Transforms an enemy with a quarter or less health left into a Decamon card when used, if there is a corresponding card. The monster will not drop anything if it is modified. Tool.), Flint and Steel (Handy for starting fires), Pickaxe, Shovel, Rope, Magic Shovel, 3 Mythril Shards, Twitzle the Canary (Remedies poisoned when used on target, bird familiar)

18679652234_a20d7689fc_t.jpg Althior Emorith, The Dragonslayer (K-Nut)
36 years old male (undead) human Prophet
Level 59 1/5 *Clairvoyance* *Glossolalia* *Intimidation* *Permanently Transcended and Hastened* *Immune to Petrified, Cursed, Bound, and Slowed* *Absorbs Earth* *Immune to Ice and Darkness*
Power Bonus: +6 (+18 to Spells)
Defense: 10
Health: 93/93
Ether: 102/108
Gold: 5130
Equipment: Mythril Scepter of Divine Affinity (WP:35, Has ⅙ chance to deal cursed effect on successful spells and ⅙ chance to deal blessed effect on successful healing, staff), Gloves of the Aspirant Zieg-Friend (Spellpower +5, Max Ether +5; suitable to those with reputation with the Ziegfrieds only, if reputation is great, values doubled, if reputation is outstanding, values tripled; handwear), Winged Sandals (protects from bound and slowed effects, footwear), Garuda Wings (Makes the user permanently hastened; Power +50 to winged warriors; backwear), Coat Hanger (allows wearing a second bodywear artifact regardless of the amount limit for artifacts; accessory), Robe of the Seneschal (SP:5; wearer absorbs earth-elemental damage and is immune to petrified, ice, and darkness elemental damage; suitable to clerics, mages, chi monks, necromancers, scholars, and weather mages; bodywear), Robes of Illumination (SP: 5, +10 Max Ether, wearer is permanently transcended, suitable to prophets; bodywear), Sungold Seal (Max HP+2; Power+3), Warlord’s Helmet (SP:6; healing through ether in a battle encourages targets as well, suitable to clerics and chi monks; headwear)
Inventory:

Spoiler

Weapons: Staff of the Supreme Necromancer (WP:25; damages undead; +5 level to raised undead; suitable to necromancers; staff), Scorching Staff (WP:20; attacks and fire elemental spells deal blinded; fire elemental staff), Doom Axe (WP:19, has 1/6 chance to cause doomed; axe), Bone Saw (WP:17, causes weakened and fragile to humanoids, beasts, vermin and flying enemies; longsword), Makeshift Coat Rack (WP: 4 Improvised Weapon), Boon Rod (WP:22; healing is guaranteed to restore health at least equal to WP at cost of one ether; staff, suitable to clerics), 
Artifacts: Lieutenant's Helm (SP:3, protects from fragile; headwear), Feathered Hat (Max Health +4; a consumable item named 'feather' can be stored in the hat and used without spending a turn during battles; comes equipped with [Feather of Lithe]; headgear), Pink Ribbon (Max Ether +3, grants immunity to sealed, afraid, and doomed; accessory), Lens of Speed Reading (allows one scroll to be used per round in addition to a normal action, suitable for classes that have ether; accessory), Medal of Glory (Wearer earns triple experience; accessory), Counterstrike Gloves (if the wearer is damaged by a free hit, they counter with strength equal to their level; handwear), The Black Hat (wearer is immune to cursed, grants Intimidation)
Spell Items: 2x Ruby (Fire), 2x Aquamarine (Water), Garnet (Earth), Sapphire (Wind), Opal (Ice), Topaz (Lightning), Emerald (Wood), Diamond (Light), Amethyst (Darkness), Ethereal Amethyst (Darkness, deals blinded) Scroll of Frailty (Enables casting the fragile-effect to the target, causing it to take double damage for the next three rounds. Each casting has a 50/50 chance of success and costs 1 ether.), Scroll of Love (Enables casting the enamored-effect to the target, making it unable to damage the caster for three rounds. Each casting has a 50/50 chance of success and costs 1 ether.), Scroll of Luck (Enables casting the lucky-effect to the target for one battle. Each casting has a 50/50 chance and costs 10 ether.), Begone With The Winds (Grants the holder access to the Weather Mage expert job class upon reaching Level 30), Geode
Consumables: 3 Potions, 8 Grand Potions, Greater Potion (Restores 50 health to the target.), 7 Tonics, 4 Grand Tonics, 2 Ether Cores, 6 Remedies, 2 Elixirs, 9 Meads, 2 Nostrums, Smoke Bomb, Rudra Bomb, Venom, Garnet Lamp of Summoning, Skeleton Decoy, Feather of Lithe (Makes the user nimble for three rounds), Feather of Flight (Allows the user to flee from the battle when used.), 2 Milks (restores 15 health and 15 ether upon consumption), Cup of Asmodeus (Max. health +6 but power -6 when merged into an artifact at a smithy.), Pumpkin Bomb (Causes stunned-, poisoned by 1-, asleep-, blinded-, sealed- and confused-effects to all opponents when used.), Grating Stone, Greater Tonic, Phoenix Incense, Dragon Scale, Ella's Pie (Permanently boosts max. ether by 5 but permanently decreases max. health by 5 when consumed.), Hurricane
Tools etc.: Bedroll, Pickaxe, Magnifying Glass, 4 Bones, Deaddy Bear (Causes 45 damage and doomed but has 1/6 chance to break whenever used), Sauce Pan (Tool; Can be used with a Potion, outside of battle, once per quest to restore full HP), Cornucopia (increases the holder's gold by 25% at the end of each quest)

dyrica.jpg Dyric Rone(The Legonater)
Human male, Assassin
Level 33 2/3 *Permanently Lucky* *Immune to All Elements and Blinded* *Steals 50% more gold* *Encouraged* *Hastened*

Defense: 6
Health: 45/45
Power Bonus: 0
Gold: 1298
Ability: Ace Assassin Training (Dyric's successful Assassination rolls against enemies immune to instant kill deals an additional LETHAL AIM roll (see Assassin))
Equipment: Lucky Die (User is permanently *Lucky*; suitable for anyone; Accessory), Night's Helmet (SP: 6; immune to WaterWood,EarthIceFireWindLightningLightDarkness, and Blinded; suitable for anyone; Headwear), Crystal Shoes (Immunities become Absorption),  Mythril Crossbow of Incessant Warmongerers (WP: 40; Darkness and Wind-elemental, deals Slowed on non-AoE rolls, also deals Damage to the enemies above and below the target upon a successful hit; Crossbow), Cloak of the Red Assassin (Chance of Assassination is 1/3, suitable for Assassins; back wear)
Inventory:

Spoiler

Weapons: Double Chain Whip (WP: 10; Whip), Mockthril Longbow (WP: 27; Ice-elemental; Longbow),Tarok's Wrath (WP: 20, 1/2; chance to Instantly Kill orcs; Dagger), Throwing Knife (WP: 4; Throwing Weapon), Pongcanis Dagger (WP: 8; Dagger), Double-Barreled Handcannon (WP: 15, fire-elemental, dual-strike, hand cannon),, Requiem (WP: 20;Wood and Light-elemental; Longbow), Unlucky Horseshoe (WP:13, retrievable throwing weapon, causes Jinxed-effect)
Artifacts: Winged Sandals (immune to Bound and Slowed; suitable for anyone; Footwear), Ambrose's Heart (Artifact, suitable to Evokers, Accessory, +5 power), Sigil of the Cold Circle - (Raise an Army costs twice as much ether, but raised undead are three times as powerful, accessory, suitable for necromancers), Sticky Gloves (increases amount of Gold stolen by 50%; suitable for Rogues and Beast Warriors; Handwear), Quiver of Blinding Light (Attacks become light-elemental and cause blinded; can only be used with a bow or a crossbow; back wear), Cabin Boy's Rags (All other party members +3 power, body wear), Shadeaux Cape (SP:15, Immune to Fire, Earth, Wind, Blind, Confused, and Defense Reduction, suitable to those with reputation among the Shadeaux only; if reputation is great, SP is doubled; if reputation is outstanding, SP is tripled; backwear),
Spell Items: Diamond, Opal
Consumables: Potions (4), Grand Potions (5), Tonic, Remedies, Banana (restores full HP to target), Elixir (2), Cosmic Essence, Nostrum (2), Venom (2), Mythril Shards (2/4 Mythril), Military Grade Light Bomb, Military Grade Darkness Bomb, Smoke Bomb (2), Diamond Lamp of Summoning (1/3 uses left), Bones (2), Skeleton Decoy, Demon Repellent (Makes the user impervious to direct attacks from demons during one battle unless the user is the only hero left standing; consumable), Feather of White (Allows the user to hide for up to three rounds, avoiding Free Hits. The effect ends if the user targets an enemy.), Crystal Ball (Worth 50 gold, 100 in magic shops), Earthwyrm Fang (Grants the encouraged-, lucky-, reinforced-, and blinded- effects for the duration of one battle), Phoenix Essence (3), Ancient Bone, Phoenix Incence, Guffington's Seal (Proves the Hero is a Friend of Guffington. The hero starts every quest with one "Hero's Cocktail"), Hero's Cocktail, Smelling Salts (2), Meads (2), Deadly Venom
Tools & Treasure: Bedroll, Shovel, Magic Compass, 3 Silver Ore (Worth 60 gold)

hoke_ableword_1b.jpg Hoke Ablesword - Champion of the Northern Kingdoms, Kraken Whacker, Titan Smiter, Serpent Skinner, Matchmaker and Rock Champion of Decamon (UsernameMDM)
Human Male Dragoon
Level 61 *Immune to Fragile, Confused, Dark, Earth, Fire, Wind* *Absorbs Poison* *Blessed*
Power Bonus: +5 Power, +7 WP
Defense: 61
Health: 106/106
Gold: 996
Equipment: Zoot's Order (WP:40; Deals Darkness, Light, Ice, Cursed, Fragile, permanently Poisoned-by-10, hits reduce enemy SP by 1; spear, suitable for Hoke only [Hydra Tongue, Crimson Haze, Amethyst, Diamond, Etherial Opal]), Mythril Buckler (SP:42, Amethyst, Mythril), Hydra Skin (SP: 2, wearer gains HP when poisoned instead of losing it, backwear),Sven's Heavy Armor (SP:6, Immune to Fire, Earth, Wind and Fragile),  Guffington's Seal (Proves the Hero is a Friend of Guffington. The hero starts every quest with one "Hero's Cocktail": encouraged, hastened, lucky and inspired), Samurai Helmet (WP:+4, immune Confused, Sealed suitable to knights, dragoons, regulators, winged warriors),  Bone Claws (+3 WP, 2 SP, hand wear), Warrior's Treads (SP:2, Health +1, footwear), Prayer Beads (User is Permenantly Blessed, accessory),
Inventory:

Spoiler

Weapons: Gladiator Trident (WP: 11, causes the Bleeding-by-5 effect; spear), Blue Steel Shield (SP:5, Immune to Blind), Vintul (WP: 16; greatsword), Wasabi Blade (WP: 4, Fire-elemental long-sword), Glistening Halberd WP:10 (1/2; chance to caused stunned effect, lance), Fang Dagger (WP:5, double damage to beasts, dagger), Balanced Main-Gauce (WP: 10, Riposte has a 1/6 chance of instantly killing the/each target, dagger, suitable only for marauders), Blade of Tranquility (WP: 2, deals the Sealed effect, Long-sword)
Artifacts: Helm of Prestige (SP: 5, +10 Max HP, Wearer is Permanently Blessed, Headwear, suitable for Paragons),  Sharkskin Gloves (Accessory, provides immunity from water elemental attacks),  Cultist Hat (damage vs undead), Electro Gear (Adds lightning-element to physical attacks and protects from lightning-elemental damage, accessory), Pugilist Gloves (+2 to power, immune Weakened), Shadeaux Cape (SP:1; suitable to those with reputation among the Shadeaux only; if reputation is great, SP is doubled; if reputation is outstanding, SP is tripled; backwear.), Iceborn's Improved Summoning Amulet (Can be used once per quest to revive a fallen enemy to join the party. The enemy has a level equal to their previous level, and health equal to the half the health of the hero reviving them. Their class can be determined by the QM, and they cannot be revived by Phoenix Essences. Accessory), Counerstrike Gloves, Goggles, Shackles of War, , Medal of Glory (Wearer gains triple experience, accessory), Sterile Gloves (Immune to poisoned and bleeding, handwear, suitable for anyone),  Obsan's "Masterpiece" (SP: 10; suitable for knights, barbarians, beast masters, dragoons, marauders and regulators; Immune to Ice, Wind and Wood; bodywear), Coat Hanger (Allows for a second body wear, Accessory),
Spell Items: Ruby (Fire), Etherial Sapphire (Sealed+Wind), Emerald (Wood), Etherial Aquamarine (Confusion+Water), Topaz (Lightning), Etherial Garnet (Slowed+Earth), Etherial Topaz (Lighting+Stunned), OpalScroll of Frailty, Scroll of Weakening, Scroll of Blindness, Scroll of Confusion, Scroll of Sealing, Scroll of Sleep
Consumables: 7x Grand Potion, Health Core, 2x Grand Tonic, 5x Remedy, 5x Ether Core, Elixir, 3x Ambrosia, Soma, 5x Mead, Smelling Salts, 2x Titan Heart (Grants encouraged- and inspired-effects when consumed), 2x Flame-Distilled Brandy (Encouraged & Immune to Ice), 5x Venom, 2x Deadly Venom, 2x Feather of Flight (Allows the user to flee from the battle when used), Hero's Cocktail, Mulled Wine, Phoenix Essence, Neutralizer, Nostrum, Elixir, Arc Mead
Tools: Bedroll, Pickaxe, Shovel 3x Smoke Bomb, Lightning Bomb, Water Bomb, Air Bomb, 2x Dirt Bomb, Confuse Bomb, Seal Bomb, Crescent Seal  (+2 Power, +1 Free item usage during the first round of battle),

16858651466_09a5cf51c9_o.jpg Torc
Female Dragon Adult 
Level: 61
Health: 91/91
Element: Fire
Ability: Draconic Fate (May pay 10 health for a 1/2 chance to make a party member Lucky)

vJi7H1L.png Matthias (Stickfig)
Level 32 2/3 Druid *Immune to EarthIce, and Water* *Immune to Blinded, Bound, Fragile, Sealed, and Slowed* *½ chance immunity to Asleep*Deals Fragile* *Gains 10 gold for each Humanoid killed* *Lucky* *Hastened*
Power Bonus: +18
Defense: 10
Health:
 42/42
Ether: 33/33
Gold: 715
Abilities: Bearer of the Anvil (Matthias may sacrifice his turn to add his WP or SP to another heroes for the round; he may also improve one weapon at the end of each quest [+1 WP]), Immortal Waters (Once per quest, Matthias can heal himself to full health and remove all negative effects during combat; this does not take up an action)
Equipment: Ethereal Steampunk Stovepipe (SP:1; immunity to 
Earth and Water; protects from Blinded and Sealed; ½ chance to protect from Asleep-effect; suitable for men; headwear), Hunter's Plate (SP:4; wearer gains 10 gold for each Humanoid killed; suitable for rogues, rangers, barbarians, beast warriors, infiltrators, regulators, and winged warriors) (Dreyrugr), Ethereal Rocket Boots (SP:2; immunity to Ice; protects from Bound, Fragile, and Slowed effects; footwear), Sungold Seal (+3 power, +2 health), Coat Hanger (Allows wearing a second bodywear artifact regardless of the amount limit for artifacts; accessory [no bodywear attached]), Mail of the Renegade Commander (SP: 3, Free hits deal half damage, Bodywear), Ethereal Restored Fireball Extraordinaire (WP:13; also hits enemies listed above and below the target; Darkness-, Ice-, and Lightning-elemental; deals Fragile; user is Slowed; hand cannon)

Inventory:

Spoiler

Weapons: Ethereal XX Handcannon Replica (WP:12, pierces defense, Fire- and Light-elemental, deals Afraid, hand cannon),  Peashooter (WP:2, deals Burning -2, hand cannon),  Tinkerer's Wrench (WP:10; double WP against Mechanical; ranged, retrievable, throwing weapon), Stave of Grasping Thorns (WP:15; Roots of Life triggers a Kudzu (see Weather Mage); staff), 
Artifacts: Dapper Hat (This amazingly dapper hat gives the wearer a ⅙ chance of being Encouraged at the start of any battle, headwear), Trickster's Mask of the Human (Changes the wearer into a human of the same gender when worn, accessory), Coat Hanger (Allows wearing a second bodywear artifact regardless of the amount limit for artifacts; accessory [no bodywear attached]), Mail of the Renegade Commander (SP: 3, Free hits deal half damage, Bodywear),
Spell Items: Emerald
Consumables: 2x Adamantite Shard (¼ of a full Adamantite ore, used for adamantizing weapons), 8x Bone (Distracts the target for the duration of 1 round, preventing Free Hits; worth 5 gold in magic shops), Candy Cane (Restores 10 Health and 5 Ether)
, Deadly Venom, 3x Elixir, Emergency Essence, Grand Potion, Grand Tonic, 2x Grating Stone, 4x Nostrum, Potion, 2x Red Death Blood, 2x Remedy, 4x Shattering Arrow (Lowers enemy SP by 5, suitable for classes with bows and crossbows), Smelling Salts, 3x Tonic, Zhar-ptitsa Incense (Revives all party members to full health and grants the Blessed, Reinforced, and Transcended effects, consumable), Big Apple (Raises Power Bonus by 1)
Tools: 
Bedroll, Magic Compass, 3x Fire Bomb, Skadi Bomb, Smoke Bomb

39209738684_688c2e3d3a_t.jpg Bellanotte Shadeaux (Takes suggestions from Dyric)
Level 30 Minstrel *Permanently Fragile* *Immune to Asleep and Fast Asleep*
Power Bonus: 0
Defense: 10
Health:
 58/58
Ether: 2/56
Gold: 0
Equipment: Nocturne Flute (WP: 6, inflicts the Sleep affect, instrument), Shadeaux Cape (SP: 9), Sandman’s Parasol (Protects from asleep- and fast asleep –effects; accessory), Bard's Corset (SP: 1, Ether +10)
Inventory: Serenade of Water (Causes water-elemental damage equal to the minstrel's level to all enemies instantly. Costs 2 ether per damaged enemy.), Bolero of Fire (Causes fire-elemental damage equal to the minstrel's level to all enemies instantly. Costs 2 ether per damaged enemy.), Grand Potion, Trickster's Mask of the Elf (changes the wearer into an elf of the same gender when worn; Accessory, suitable for anyone), Sven's Dagger (WP: 14, Fire- and Earth+Sealed Elemental), Staff of the Cultist Battlemage (WP: 7, staff, 50% chance of Fleeing upon being KO'd), Fur Leggings (SP: 1, Beast enemies do not deal free hits to the wearer; footwear, suitable for anyone), Anniversary Medal (Power +6, SP +6, Max. Health +6, Max. Ether +6. The values will increase by 1 with each passing year; accessory.)

Lion Knight Party
27377227557_9c9fda1443_t.jpg Luke (takes suggestions from Althior)
Male Elf Sage *Immune to Bleeding & Poison*
Level: 35
Power Bonus: 9
Defense: 0
Health: 51/51
Ether: 0/40
Gold: 0
Equipment: Staff of the Fey Physician (WP: 10; Staff), White Cloak (Max HP +3; suitable for Clerics, Alchemists, and Scholars; Backwear), Sterile Gloves, Amulet of the Faithful Lion (Subtracts HP from Luke if Dame Leona Kniveton would be KO'd, Suitable for Luke, Accessory)
Inventory:
Health Core, Grand Potions (2), Potions (5), Tonics (3), Phoenix Essence, Diamond, Scroll of Arc Frailty

40281373470_9bd0b80700_t.jpg Dame Leona Kniveton (NPC, takes suggestions from Atramor)
Female human Guardian Knight
Level 45 *Immune to Stunned, Weakened, Fragile, Bound, Afraid, Fire, Ice, Wind, Earth* *Reinforced* *Lucky* *Hastened* *Encouraged*
Power Bonus: 10
Defense: 40 80
Health: 71/71
Gold: 10
Equipment: Sword of Ancestral Vengeance (WP: 20, WP increase by 5 with each KO, resets at the end of battle, Longsword), Lion Knight's Commander's Shield (SP: 20; Fire, Ice, Earth, Wind, Shield), Lion Knight's Commander's Armor (SP: 10; suitable for Skirmishers and Knights; Immune to Stunned, Fragile, Weakened Bodywear), Lion Knight Commander's Grieves (SP: 5, +10 WP,  Handwear), Lion Knight Commander's Greaves (Sp 5, Immune to Bound, Afraid, Footwear), Standard of the Lion Knight's (All Lion Knights and Skirmishers fighting in the same row as Dame Leona Kniveton, benefit from her positive effects, Suitable for Leona, accessory)
Inventory: Grand Potion, Remedy

27377697447_a03a79b9f1_t.jpg27377697447_a03a79b9f1_t.jpg27377697447_a03a79b9f1_t.jpg27377697447_a03a79b9f1_t.jpg27377697447_a03a79b9f1_t.jpg27377697447_a03a79b9f1_t.jpg27377697447_a03a79b9f1_t.jpg27377697447_a03a79b9f1_t.jpg27377697447_a03a79b9f1_t.jpg27377697447_a03a79b9f1_t.jpg  Lion Knight Infantry (10) (NPC, takes suggestions from Atramor)
Human Skirmishers 
Level 60 (10*6)
Power Bonus: 0
Defense: 32 (10*3)
Health: 60/60 (10*6)
Gold: 0
Equipment: Standard Issue Pike (WP: 6, Spear),  Standard Issue Shield (SP: 3)
Inventory: Grand Potion

42201666122_64750712cc_t.jpg42201666122_64750712cc_t.jpg42201666122_64750712cc_t.jpg Lion Knight Archers (3) (NPC, takes suggestions from Atramor)
Human Rangers 
Level 30 (3*10)
Power Bonus: 0
Defense: 2
Health: 30/30 (10*3)
Gold: 0
Equipment: Standard Issue Crossbows (WP: 10, Crossbow)
Inventory: Grand Potion

41526617974_1f77337590_t.jpg41526617974_1f77337590_t.jpg41526617974_1f77337590_t.jpg Lion Knight High Guard (3) (NPC, takes suggestions from Atramor)
Human Knights
Level 60 (3*20)
Power Bonus: 0
Defense: 32 (3*10)
Health: 60/60 (3*20)
Gold: 0
Equipment: Heavy Issue Broadsword (WP: 20, Broadsword), Heavy Issue Shield (SP: 10)
Inventory: Grand Potion

Party Leader, Please determine the battle order. Everyone else, please state your action and the row from which you will perform it.

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1 hour ago, Waterbrick Down said:

QM Note: Just so you're aware, the Warmonger's fire rate cannot be concentrated onto one target unlike Dual Strike.

It... can though? :look:  I've played it that way numerous times. Doc made the crossbow, and described it like a Triple Strike, though I may have been incorrect, and misread that with the second portion. The wording seems a dash vague. However (and this is my bad for not going back and checking), it is functioning wrong one way or the other, because Doc also said in that post that there's supposed to be an assassination roll for each attack.  

Edited by The Legonater

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Amidst the flames, Atramor drops his Doomsday Bomb and kicks into Flank B before turning to use an Ether Core on Bellanotte, both from the back row. The Archangel looms like a beacon of judgment over the paladins, but does nothing this round.

"Leave the rest, now we hit Flank A. Careful of those Infiltrators, mates. Dyric, show those snipers how it's really done, if ya' will."

Lion Knights stay in the back. Luke drinks two Tonics. Infantry and High Guard repeat. Archers fire on  Informants A and B.

Same Order

Edited by CMP

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9 hours ago, CMP said:

Dyric, show those snipers how it's really done, if ya' will."

With pleasure. Bellanote, keep it up.  Althior, keep back and use some Darkness on Watchmen Mob A and B

My turn. Dyric, still in the back, sights up Sniper A (Informant B, Sniper B) and sends both volleys his way. 

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> Matthias: Heal (Stave) v. first injured party member; if none, Extraordinaire v. Informant A
> Matthias: Heal (Stave) v. first injured party member; if none, Extraordinaire v. Informant B

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