Waterbrick Down

Heroica RPG - Quest #159: An Unexpected Return

Recommended Posts

Watching all the commotion around him Ezeran considers the alternatives, the symbiont however is not that tactful and hurls a giant load of acid spit at what it consider being the intruders. Ezeran stands up, brimstone and fire in his eyes. "I don't recognize your authority to represent any law, and certainly not the people of Eubric. Leave those men here with us and be quickly gone before you miss the deadline of your beloved curfew."

Share this post


Link to post
Share on other sites

Rone watched the group of men and women equip themselves in defense of the Veterans.

I'm not sure they deserve our help, he muttered, but I suppose they don't deserve to be arrested either. 

He downed his mead, and hefted up the unlucky horseshoe

Bring it. 

Edited by The Legonater

Share this post


Link to post
Share on other sites

Torald cracks his knuckles. Even though he is nowhere near as tall as Vindsval, he still towers above the guards. Begone. We may have no weapons, but we WILL make sure you are not going to take them away. Now, what's it going to be? 

Share this post


Link to post
Share on other sites
On 7-1-2018 at 7:37 PM, Palathadric said:

"Well, as you yourself said, with Heroica tearing itself apart, its founders came by today and shut the place down and, in a sense, banished everyone. Can't say that they did wrong in doing so, though in truth, I was beginning to feel a kind of kindred spirit with the people there for the first time since coming back. Perhaps the heroes had been too busy running around and minding other people's business to stop for a moment and think about what we're actually fighting for."

"Money, right? That's what we're fighting for, isn't it?", Eric bluntly replied to Pretzel. He knew that Pretzel probably had a different reason in mind, but he didn't really care. Money, and of lesser importance fame, were primarily Eric's motivators in lending his sword to Heroica.

The Nord watched as the situation grew more tense around him. He wasn't planning on staying at first, after all Heroica was done for and those days now lay past him. His mind changed however when the Town Guard barged in, spewing nonsense about a curfew that some self-appointed Council of Prosperity and Peace had put upon the free citizens of Eubric. The Man. It made Eric's blood boil. His free Nordic spirit could not be tamed, especially not by some invisible power that had yet to prove its worth to him.

He didn't really care about Kukulkan or the Copper Fox, nor did he share much of the Wolfgang's ideals, except bringing down the established order, but right now Eric chose to stand up to the Town Guard. Eric barged forward to the commotion and confronted the Town Guard. "Curfew? Nah, I'd rather stay up late. I'll go home when I choose to. Besides, the way things are going, it looks like it'll be an interesting evening."

His trademark grin grew wider once more and with a condescending look in his eyes and venom in his words he spat: "Besides what are you going to do about? You're nothing but a helpless lackey. You have no power here."

Share this post


Link to post
Share on other sites
On January 7, 2018 at 12:58 PM, Zepher said:

“Don’t fret. The Temple team will be able to handle itself.” Ignoring Karie’s rant - if she was happy to go with the Wolfgang group then his dealings with her had worked just fine - he returns to Hoke, Althior, Matthias, and Atramar. “Question is still the same. Put our best fighters together, or try to spread them out?” Boomingham continues his survey of the Room, spotting the pungancious dwarves ambassador. “Part of me feels like we should just let them fend for themselves. But I think we can use all the help we have. Karie can handle herself well. Atramar, you seem interested in the Dragon House. I’d ask one of you others to accompany me to the Temple, but from there I think it’s best we spread ourselves out. Keep an eye on the more junior members.”

Karie raised an eyebrow. Lawrence seemed incredibly calm. Something didn't sit right with her. 

"I'd be more concerned with keeping an eye on you, Lawrence, but that's simply advice I'm giving to whoever goes with you." Karie pointed to the former not-king. "Our younger members are more than capable of handling themselves in a fight should they need to." Karie paused for a moment. She observed the scene of chaos brewing. The guardsman and the town watch guard were going to become martyrs if something didn't happen soon. She turned to Kukulkan, whispering. "I'm thinking of dropping a smoke bomb. If we ran out, I need you to grab ahold of me. The Wolfgang supporters know where to go. I don't. These two men in front of us cannot become martyrs to this bloody council. Do we have an agreement?"

 

Share this post


Link to post
Share on other sites
21 hours ago, The Legonater said:

The breakdown so far seems something like this:

Temple:
Boomingham
Althior
Torald
Ezeran
Petaldan?
Hoke?

Wolfgang:
Karie
Vindsval
Kiray

Dragon's Head:
Dyric
Atramor
Matthias
Pretzel?

Unstated:
Eric
The Demon Germ
Throlar

Matthias listens to the group breakdown, and pipes in quietly in Hoke's direction, "One might think a Dragoon would be most at home in the Dragon House...." The druid hopes that might actually be helpful. He sees no need to add his voice to the growing cacophany of rebellion around him... and really, who do the Town Watch think they are?

(That's a no.)

 

Share this post


Link to post
Share on other sites

In a resounding moment of solidarity, the heroes take a stand against the Town Watchmen and Paladin. Some reach for weapons, but discern they had left them with the bouncer out front.

25729352148_87fbdc5561_t.jpg
"What in Hel's name do you think you're all doing?"

There is little time for explanation though as an armored squad of more Paladins and Watchmen barge through the door.

39535426922_591a205b15_z.jpg



27788653089_879869fee1_t.jpg
"As I suspected, heroes scheming with the enemy. Arrest every damned one of 'em, especially those two veterans. As I told you men, Detective Lestrange always gets his man."

PREPARE FOR BATTLE!

- As opposed to the standard action, players may choose to investigate the bar room for a chance to find useful items such as consumables and weapons. A row to perform this action is still required. -

Unarmored attacks have a WP0 -
- Please note Party Leader will shift every turn -
- As noted by Atramor the Nornalis is currently not in effect, any party member left at 0 HP at the end of battle will perish -

The Enemy:
27788653089_879869fee1_t.jpg Detective Lestrange
Type: Humanoid
Level: Hero's Level x3
Health: 1000/1000
Special: Eye for Detail – Makes the target, Weakened, Fragile, Slowed, and Jinxed.
Passive Special: Dead in Your Tracks - Detective Lestrange prevents fleeing.
Drops: Manacles, 10 Gold

25729352148_87fbdc5561_t.jpg Constable Geezard
Type: Humanoid
Level: Hero's Level x2
Health: 500/500
Special: Call for Aid - Summons another Watchman Guard or Watchman Arbelist.
Passive Special: Watchful Eye – AOE Damage only affects the target.
Drops: Potion, 10 Gold

38856283994_00f2f2e876_t.jpg Watchman Guard
Type: Humanoid
Level: Hero's Level
Health: 200/200
Special: Piercing Maneuver – Reduces the target's SP to 0.
Drops: Potion, 10 Gold

25694667028_55429b6e0e_t.jpg Watchman Arbelist *Fights from Back Row* *Ranged attacks*
Type: Humanoid
Level: Hero's Level
Health: 100/100
Special: Suppressive Fire - All targets that deal damage next round, take damage equal to their level ignoring row and SP.
Drops: Potion, 10 Gold

14487117009_ae93ed93c4_t.jpg Commander Fervent
Type: Humanoid
Level: Hero's Level x2
Health: 500/500
Special: Ennoc's Smite – Reduce's the target's HP to 1/2 of its current total.
Passive Special: In Ennoc We Trust - Commander Fervent's presence cures all the Enemy Party of Negative effects after 1 Round.
Drops: Remedy, 10 Gold

39535427132_34a0d8d68d_t.jpg Paladin Infantry
Type: Humanoid
Level: Hero's Level
Health: 100/100
Special: Ennoc's Guiding Hand – The Paladin Infantry makes an attack against the target and the hero above and below listed in the battle order, ignoring SP.
Drops: Potion, 10 Gold

39535427402_e8ff93ba81_t.jpg Paladin Knight
Type: Humanoid
Level: Hero's Level x2
Health: 300/300
Special: Someone Watching Over Me – The Paladin Knight calls forth a guardian angel to protect the enemy party from damage and negative effects.
Drops: Potion, 10 Gold

38856283104_32bf2513d8_t.jpg Paladin Priest
Type: Humanoid
Level: Hero's Level
Health: 200/200
Special: Miracle - The Paladin Priest restores the Enemy with the least health to full HP.
Passive Special: Healing Hands - The Paladin Priest uses Miracle in place of Free Hits
Drops: Tonic, 10 Gold

The Party:
20713006760_921976d201_t.jpg Atramor Gibbin, the Fiery and Aquatic Champion of Decamon and the Serpent Skinner (CallMePie)
34 year old male human Rogue Thief
Level 45 2/5 *Immune to all elements and all negative effects except virus* *Steal 50% More Gold*
*Encouraged* *Lucky* *Party Leader*
Power Bonus: +3
Defense: 10
Health: 88/88
Gold: 2905
Equipment: Living Mythril Claws (WP: 30, double WP against humanoids, double damage against vermin, +1 WP after every successful hit, resets at end of current quest, light elemental, dual strike, daggers), Rat's Hide (SP: 4, backwear, suitable for anyone), Galactic Armor (SP: 6, +6 max health, immune to waterwoodlightningfireearthwindicelightdarkness, and doomed, bodywear, suitable for anyone), Sticky Gloves (Increases the amount of gold stolen by 50% (rounded up), suitable for rogues and beast warriors; handwear), Wide-Brimmed Hat (Protects from all negative effects except sudden death and virus; headwear)
Inventory

Spoiler

Weapons: Pheles Kris (WP: 20, wielder has a 1/2 chance to generate an Aura while equipped, doubling the user's maximum health but drawing all attacks to them, lightningfireearthwindicelightdarkness elemental dagger), Robust Shield (SP: 12, shield), Ball & Chain (WP:11, causes fast asleep -effect; whip), Bow of the Void (WP:10, each demon and ethereal enemy alive in the battle temporarily increases the WP by 1, longbow), Bloodied Poleaxe (WP:15, causes the bleeding by 5 -effect; halberd), Brain Drill (WP:20, damages the target’s ether as well; suitable to all classes), Phlegethon (WP:20, doubled by each knocked out party member, fire-elemental whip)
Artifacts: Bracers of Insatiable Avarice (Power +2; user gains 25 Gold for every enemy he kills, handwear, suitable for hunters, berserkers, battle mages, beast warriors, dragoons, marauders, regulators, and skirmishers), , Helmet of Azzurat (SP: 4, immune to poison, headwear, suitable for anyone), Spider Demon’s Cowl (Protects from doomed and sudden death; backwear), Vengeful Heart (Power +10, but the user cannot change target of attacks until the previous one is defeated; accessory), Amulet of the Court (Negative effects last only one round on the wearer, accessory, suitable for anyone), Order Imperial's Assassin Cowl (Immune to darkness, wearer is nimble, headwear; suitable for assassins, chi monks, infiltrators, rogue thieves, and paragons)
Spell Items: Scroll of Arc Frailty, Scroll of Fire Armor, Scroll of Ice Armor, Scroll of the Chasm, Scroll of Tongues (Grants the user the Glossolalia Job Trait. Each casting lasts for a limited amount of time and costs 10 ether), Topaz, 2x RubyAmethyst, 2x AquamarineArchangel's Summonstone, Archdemon Summonstone
Consumables: Health Core, 2 Elixirs, 3 Grand Tonics, Greater Tonic (Restores 30 ether), 3 Ether Cores, 4 Remedies, 2 Mead, Phoenix Essence, 3 Phoenix Incenses, Kraken Fang (Grants hastened- and reinforced-effects when consumed), 4 Venoms, Smoke Bomb, Dirt Bomb, Fire Bomb,Water Bomb, Doomsday Bomb (Deals 99 damage to all enemies.), Fearomone (Causes afraid-effect to all enemies for the duration of one battle; consumable), Feather of White (Allows the user to hide for up to three rounds, avoiding Free Hits. The effect ends if the user targets an enemy), Hexed Idol (Causes the hexed-effect to one humanoid enemy when consumed), Sword of Asmodeus (Power +6 but max. health -6 when merged into an artifact at a smithy), 6 Bones
Tools/Treasure: Decamodifier (Transforms an enemy with a quarter or less health left into a Decamon card when used, if there is a corresponding card. The monster will not drop anything if it is modified. Tool.), Flint and Steel (Handy for starting fires), Pickaxe, Shovel, Rope, Magic Shovel, 3 Mythril Shards, Twitzle the Canary (Remedies poisoned when used on target, bird familiar)

18679652234_a20d7689fc_t.jpg Althior Emorith, The Dragonslayer (K-Nut)
36 years old male (undead) human Prophet
Level 58.6 *Clairvoyance* *Glossolalia* *Intimidation* *Permanently Transcended and Hastened* *Immune to Petrified, Cursed, Bound, and Slowed* *Absorbs Earth* *Immune to Ice and Darkness*Encouraged*
Power Bonus: +6 (+18 to Spells)Defense: 10
Health: 92/92
Ether: 107/107
Gold: 5130
Equipment: Mythril Scepter of Divine Affinity (WP:35, Has ⅙ chance to deal cursed effect on successful spells and ⅙ chance to deal blessed effect on successful healing, staff), Gloves of the Aspirant Zieg-Friend (Spellpower +5, Max Ether +5; suitable to those with reputation with the Ziegfrieds only, if reputation is great, values doubled, if reputation is outstanding, values tripled; handwear), Winged Sandals (protects from bound and slowed effects, footwear), Garuda Wings (Makes the user permanently hastened; Power +50 to winged warriors; backwear), Coat Hanger (allows wearing a second bodywear artifact regardless of the amount limit for artifacts; accessory), Robe of the Seneschal (SP:5; wearer absorbs earth-elemental damage and is immune to petrified, ice, and darkness elemental damage; suitable to clerics, mages, chi monks, necromancers, scholars, and weather mages; bodywear), Robes of Illumination (SP: 5, +10 Max Ether, wearer is permanently transcended, suitable to prophets; bodywear), Sungold Seal (Max HP+2; Power+3), Warlord’s Helmet (SP:6; healing through ether in a battle encourages targets as well, suitable to clerics and chi monks; headwear)
Inventory:

Spoiler

Weapons: Staff of the Supreme Necromancer (WP:25; damages undead; +5 level to raised undead; suitable to necromancers; staff), Boon Rod (WP:22; healing is guaranteed to restore health at least equal to WP at cost of one ether; staff, suitable to clerics), Scorching Staff (WP:20; attacks and fire elemental spells deal blinded; fire elemental staff), Doom Axe (WP:19, has 1/6 chance to cause doomed; axe), Bone Saw (WP:17, causes weakened and fragile to humanoids, beasts, vermin and flying enemies; longsword), 
Artifacts: Lieutenant's Helm (SP:3, protects from fragile; headwear), Feathered Hat (Max Health +4; a consumable item named 'feather' can be stored in the hat and used without spending a turn during battles; comes equipped with [Feather of Lithe]; headgear), Pink Ribbon (Max Ether +3, grants immunity to sealed, afraid, and doomed; accessory), Lens of Speed Reading (allows one scroll to be used per round in addition to a normal action, suitable for classes that have ether; accessory), Medal of Glory (Wearer earns triple experience; accessory), Counterstrike Gloves (if the wearer is damaged by a free hit, they counter with strength equal to their level; handwear), The Black Hat (wearer is immune to cursed, grants Intimidation)
Spell Items: 2x Ruby (Fire), 2x Aquamarine (Water), Garnet (Earth), Sapphire (Wind), Opal (Ice), Topaz (Lightning), Emerald (Wood), Diamond (Light), Amethyst (Darkness), Ethereal Amethyst (Darkness, deals blinded) Scroll of Frailty (Enables casting the fragile-effect to the target, causing it to take double damage for the next three rounds. Each casting has a 50/50 chance of success and costs 1 ether.), Scroll of Love (Enables casting the enamored-effect to the target, making it unable to damage the caster for three rounds. Each casting has a 50/50 chance of success and costs 1 ether.), Scroll of Luck (Enables casting the lucky-effect to the target for one battle. Each casting has a 50/50 chance and costs 10 ether.), Begone With The Winds (Grants the holder access to the Weather Mage expert job class upon reaching Level 30), Geode
Consumables: 3 Potions, 10 Grand Potions, Greater Potion (Restores 50 health to the target.), 7 Tonics, 4 Grand Tonics, 4 Ether Cores, 6 Remedies, 2 Elixirs, Phoenix Incense, 9 Meads, 3 Nostrums, Smoke Bomb, Rudra Bomb, Venom, Garnet Lamp of Summoning, Skeleton Decoy, Feather of Lithe (Makes the user nimble for three rounds), Feather of Flight (Allows the user to flee from the battle when used.), 2 Milks (restores 15 health and 15 ether upon consumption), Cup of Asmodeus (Max. health +6 but power -6 when merged into an artifact at a smithy.), Pumpkin Bomb (Causes stunned-, poisoned by 1-, asleep-, blinded-, sealed- and confused-effects to all opponents when used.), Grating Stone
Tools etc.: Bedroll, Pickaxe, Magnifying Glass, 4 Bones, Deaddy Bear (Causes 45 damage and doomed but has 1/6 chance to break whenever used), Sauce Pan (Tool; Can be used with a Potion, outside of battle, once per quest to restore full HP), Cornucopia (increases the holder's gold by 25% at the end of each quest)

26368249490_c3bc6e819b_t.jpg Lord Lawrence Boomingham (Zepher)
48 year old male human Vindicator
Level 36.25 *Immune to darknessfirefragilesleepweakened, and blinded* *Affluence* *1/2 chance of being reinforced*Zweihänder Grip*
Power Bonus:
 +8 (+5 front row)
Defense: 8
Health: 59/59
Ether: 36/36
Gold: 318
Equipment: Scupperer (WP:17; darkness-, fire- and earth-elemental; inflicts bleeding and poisoned by 10; has 1/2 chance each to inflict blinded, sealed, weakened and fragile; greatsword), Tome of Affluence (+10 Gold if equipped for the entirety of a battle; grants immunity to fragile, asleep, weakened, blinded, darkness and fire; accessory), Vest of Faded Trials (SP:8, 1/2 chance of granting reinforced effect at the start of every battle, Immune to Fragile; Suitable for Knights, Barbarians, Dragoons, Skirmishers, Regulators, Vindicators; bodywear and headwear), Fighting Boots (Power +5 on the front row; suitable to barbarians, knights, rogues, beast warriors, chi monks, dragoons, harlots, infiltrators, marauders, skirmishers, regulators, vindicators and winged warriors; footwear.)
Inventory:

Spoiler

Weapons: Epidemic Halberd (WP:8, causes all negative effects that the user has to the target when attacking; halberd), Venom Fang Blade (WP:9, causes poisoned equal to WP; longsword), Lullaby Wand (WP:6, inflicts asleep), Silver Sword (WP: 18, Longsword), Frozen Saber (WP: 15; light-, ice- and wind-elemental; inflicts stunned; great sword), Round Metal Shield (SP:7),
Artifacts: Crown of the Desert King (SP:6; absorbs fire, wind, and earth; suitable for Boomingham only, headwear.), Venomari Helmet (SP:2, absorb poison as health; helmet), Hood of Belthazar Bluehood (Power +4; Ether -6; headwear), Scarlet Hood (SP:4, grants immunity to stunned), Chains of the Pongcanis Chief (Hero Pierces SP if fighting from Front, Enemies ignore SP if hero fights from the back row, cannot be removed in battle), Amulet of Optimism (Adds the confused-effect to all attacks; accessory, suitable to Erdathcath only), 2x Prayer Beads (Makes the wearer permanently blessed; accessory.), Counterstrike Gloves (If the wearer is damaged by a Free Hit, they counter with strength equal to their level; handwear.), Crimson Suit of Armor (SP:12, allows wearer to pose as Crimson Bear Knight; takes three artifact slots: bodywear, headwear and footwear),
Spell Items: Amethyst (Darkness), Scroll of Recklessness (Encouraged and Fragile; costs 5 Ether; 50/50 chance), Emerald Lamp of Summoning (0/3), “True Love Serenade” (restores 50 health to the rest of the party per round; costs 10 ether; Battle Song)
Consumables: Potion, Health Core, 2x Remedy, 2x Phoenix Essence, Danab's Apple (Revives all fallen party members, restores full health and ether to the whole party and removes all negative effects from them; consumable), 14x Mead, 4x Smelling Salt, 4x Nostrum, 2x Ambrosia, Fire Brandy (Encouraged, Immune to Ice), Fireball Whiskey (Immunity to Fire One Battle OR 20 Fire Damage All Enemies), Hamantasch (Lucky, Blessed), Jinxy Juice, 2x Floral Bomb, Seal Bomb, Poison Bomb, Stun Bomb, Seth Bomb (Deals 100 darkness-elemental damage to all opponents when used.), Feather of Flight (Allows the user to flee from the battle when used.), Hair of the Dog, 2x Grating Stone, Oculoid Miasma, Oculoid Fireworks, Saber Teeth, Bone, x2 Shining Polish
Tools/Treasure: Bedroll, Shovel, Pickaxe, Vindicator's Seal (Grants access to the Vindicator expert job class; cannot be given away), Mythril Shard

dyrica.jpg Dyric Rone(The Legonater)
Human male, Assassin
Level 32.5 *Permanently Lucky* *Immune to All Elements and Blinded* *Steals 50% more gold* *Encouraged*
Power Bonus: 0
Defense: 6
Health: 44/44
Gold: 86
Equipment: Crossbow of Incessant Warmongerers (WP: 26; Darkness and Wind-elemental, deals Slowed on non-AoE rolls, also deals Damage to the enemies above and below the target upon a successful hit; Crossbow) (Deals Poisoned -7 and Cursed for One Battle), Lucky Die (User is permanently *Lucky*; suitable for anyone; Accessory), Night's Helmet (SP: 6; immune to WaterWood,EarthIceFireWindLightningLightDarkness, and Blinded; suitable for anyone; Headwear), Crystal Shoes (Immunities become Absorption), Cabin Boy's Rags (All other party members +3 power, body wear)
Inventory:

Spoiler

Weapons: Mockthril Longbow (WP: 27; Ice-elemental; Longbow), Requiem (WP: 20; Wood and Light-elemental; Longbow), Tarok's Wrath (WP: 20, 1/2; chance to Instantly Kill orcs; Dagger), Double Chain Whip (WP: 10; Whip), Throwing Knife (WP: 4; Throwing Weapon), Pongcanis Dagger (WP: 8; Dagger), Double-Barreled Handcannon (WP: 15, fire-elemental, dual-strike, hand cannon), Unlucky Horseshoe (WP:13, retrievable throwing weapon, causes Jinxed-effect)
Artifacts: Winged Sandals (immune to Bound and Slowed; suitable for anyone; Footwear), Ambrose's Heart (Artifact, suitable to Evokers, Accessory, +5 power), Sigil of the Cold Circle - (Raise an Army costs twice as much ether, but raised undead are three times as powerful, accessory, suitable for necromancers), Cloak of the Red Assassin (Chance of Assassination is 1/3, suitable for Assassins; back wear), Sticky Gloves (increases amount of Gold stolen by 50%; suitable for Rogues and Beast Warriors; Handwear), Quiver of Blinding Light (Attacks become light-elemental and cause blinded; can only be used with a bow or a crossbow; back wear
Spell Items: Diamond, Opal
Consumables: Potions (4), Grand Potions (5), Tonic, Remedies (2), Banana (restores full HP to target), Elixir (2), Cosmic Essence, Nostrum (2), Venom (2), Mythril Shards (6/4 Mythril), Military Grade Light Bomb, Military Grade Darkness Bomb, Fire Bomb, Smoke Bomb (2), Diamond Lamp of Summoning (1/3 uses left), Bones (2), Skeleton Decoy, Demon Repellent (Makes the user impervious to direct attacks from demons during one battle unless the user is the only hero left standing; consumable), Feather of White (Allows the user to hide for up to three rounds, avoiding Free Hits. The effect ends if the user targets an enemy.), Crystal Ball (Worth 50 gold, 100 in magic shops), Earthwyrm Fang (Grants the encouraged-, lucky-, reinforced-, and blinded- effects for the duration of one battle), Phoenix Essence (4), Ancient Bone, Phoenix Incence, Guffington's Seal (Proves the Hero is a Friend of Guffington. The hero starts every quest with one "Hero's Cocktail"), Hero's Cocktail
Tools & Treasure: Bedroll, Shovel, Magic Compass, 3 Silver Ore (Worth 60 gold)

paladin_pretzel_2.jpg Monk Pretzel and His 99 Pieces, the Super Sleuth (Played by Palathadric)
463-year-old male "hermit" Artisan 
Level 38 *Permanently Reinforced* *Encouraged*
Power Bonus: +5
Defense: 32
Health: 71/71
Gold: 4375
Equipment: Dual Staff (WP: 13; Ice, Lightning, Fire, Wind, Light; Deals *Bleeding 3*; Dual Strike; Staff), Darksteel Armour (SP: 6; Max. Health +3; Bodywear), Armour of Dark Arts (SP: 10; Takes up: Bodywear, Handwear, Footwear slots; counts as one artifact; Suitable to Knights, Dragoons, and Skirmishers), Wraps of the Steadfast Tortoise (Grants permanent *reinforced* Effect, Handwear, Suitable for Chi Monks) Soul Link Chain (Allows the user to pair up with another party member, each of them gaining all the effects that the other has. The partner has to equip the chain as well (ie. one chain can be shared by two people); Accessory)
Inventory:

Spoiler

Weapons: Tyrant's Maul (WP: 28; causes *Hexed*; Hammer), Quarterstaff (WP: 4/8 against Humanoids; Staff), Flying Cross (WP: 11; Darkness; Broomstick), Splinter Broom (WP: 10; 1/2 chance to deal *Stunned*; defies SP; Broomstick), Whip of Savage Overlords (WP: 9; ⅙ chance of inflicting the *Slowed* effect; Whip), Heaven and Hell (WP: 30; Darkness; Dual-Strike; Whip), Steak (WP: 1; instantly kills vampires on successful hits; suitable for all), Staff of the Necromancer (WP: 12; damages Undead; +1 Level to raised Undead; Staff), Mining Hammer (WP: 3, 1/3 chance to inflict *Fragile*), Shadeaux Mace (WP: 9; deals *Fragile* effect; Mace), Glacial Mace (WP: 12; has 1/2 chance to cause *Slowed*; Ice-elemental; Mace), Shredding Star (WP: 13; removes all temporary effects from the target; Mace), Honed Axe (WP:10, cuts target's SP in half, Axe)
Artifacts: Strategist's Shako (+5 power while in the front row, +5 SP while in the back; Headwear), Bloody Skull Helmet (SP: 3; heals wearer by the amount of health other combatants lose by *Bleeding* at the end of each round; Headwear), Duplovian Helmet (SP: 2; Immune to Magic and Healing; Headwear), Burning Knuckle Helmet (SP: 10; Wearer suffers Burning -3 effect; Suitable for Anyone; Headwear), White Ninja Cowl (Once per battle, the wearer can choose to hide for up to three rounds, avoiding Free Hits; the effect ends if the user targets an enemy; suitable to rogues, beast warriors, chi monks and infiltrators; Headwear),  Bumble Fanshirt (SP: 1; Vermin with level less than half of the wearers are scared and won't directly attack the wearer; Bodywear), Order Imperial Prophet's Armor (SP: 8; Grants Command; Suitable for Prophets; Bodywear), Duke's Coat-of-Arms (SP: 5; Protects against *Fragile* and all *Poisons*; Suitable for Knights, Dragoons, Skirmishers and Regulators; Bodywear), Infernal Armor (SP: 10; absorbs Fire; suitable to knights, dragoons, regulators, skirmishers and vindicators; Bodywear), Cloak of the Grand Vizier (SP: 7 multiplied by the number of party members; Grants immunity to Darkness, Wood, Earth, Water, Light, Fire, Lightning, Ice, Wind, *Blinded*, and *Confused*; Backwear), White Fur Coat (SP:4, grants immunity to stunned; allows the user to hide to avoid Free Hits (the effect ends if the user targets an enemy); suitable to barbarians and beast warriors; backwear), Rock Gauntlets (Grants the wearer Iron Fist at no ether cost; Suitable for anyone; Handwear), Counterstrike Gloves (Handwear), Soothing Slippers (Meditation restores 5 ether; Footwear), Shackles of War (Accessory), Lens of Speed Reading (allows a scroll to be read in addition to a normal action; Accessory; Suitable for scroll users), The Good Book (Grants the Convert job trait - the user can turn any allied or neutral NPC to their faith, gaining their respect; user gains 10 gold from each conversion; suitable to Monk Pretzel only; Accessory), Scholar’s Codex (Makes negative effect scrolls deal non-elemental damage equal to the user’s level when successfully used, but also cost 1 ether more; suitable to scholars only; Accessory), Book of Artisan's Tricks (At the beginning of the quest, wearer may choose to copy another class' ability (the copied ability can be used at will until the end of the quest; Accessory; Suitable for Artisans)
Spell Items: Amethyst, Emerald, Garnet, AquamarineEthereal Opal (Ice and Fragile), Scroll of *Sealing*, Scroll of *Blindness*, Scroll of *Confusion*, Scroll of *Sleep*, Scroll of *Frailty*, Scroll of *Weakening*, Scroll of *Minimizing* (Has 1/2 chance of causing the *Minimizing*-effect on the target; costs 10 ether.), Scroll of Arc *Sleep*, Scroll of Elemental Aura (Enables the user to cause the target's attacks deal only elemental damage corresponding to a gem available to the user for the duration of one battle. Each casting has a 50/50 chance of success and costs 5 ether)
Consumables: 8 Potions, 20 Grand Potions, Cherry (Restores 1 ether), 5 Grand Tonics, 2 Tonics, Ether Core, 15 Remedies, 3 Neutralizers, Grand Elixir (Restores full health and ether to target and remedies all negative effects), 4 Phoenix Incenses, 5 Phoenix Essences, 5 Meads, 5 Smelling Salts, 5 Nostrums, 5 Mulled Wines, Dragon Scale (lucky & blessed), Titan Heart (encouraged & inspired), Candy Cane (Restores 10 Health and 5 Ether)Tiger Balm, 5 Venoms, 5 Deadly Venoms, 2 Paralyzing Venoms, 3 Jinxy Juices, 5 Smoke Bombs, 2 Fire Bombs, Military Grade Fire Bomb, 2 *Blind*Bomb, 2 *Seal* Bombs, 2 *Sleep* Bomb, 2 *Confuse* Bombs, 2 *Stun* Bombs, Plague Bomb (Causes 15 damage and *Poisoned* by 15 -effect to all opponents when used.), 4 Bones, Crimson Haze (Causes a weapon to deal the *Poisoned* by 7 and Cursed effects permanently), Strong Wasabi (-2 *Poisoned* permanently), Grating Stone, Milk
Tools: Bedroll, Pickaxe, Magnifying Glass, Telescope, Shovel, Magic Compass, Magic Shovel (will always find something when used, limited to three uses per quest), Dice Bag of Fortune (tool; when used on an enemy, causes their loot rolls to be rolled twice)

hoke_ableword_1b.jpg Hoke Ablesword - Champion of the Northern Kingdoms, Kraken Whacker, Titan Smiter, Serpent Skinner, Matchmaker and Rock Champion of Decamon (UsernameMDM)
Human Male Paragon
Level 59.6 *Blessed* *Immune to Fragile, Dark, Earth, Fire, Wind* *Absorbs Poison* *Gains Triple Experience* *Inspired* *Encouraged*
Power Bonus: 14
Defense: 58
Health: 122/122 244/244
Gold: 1138
Equipment: Zoot's Order (WP:40; Deals Darkness, Light, Ice, Cursed, Fragile, permanently Poisoned-by-10, hits reduce enemy SP by 1; spear, suitable for Hoke only [Hydra Tongue, Crimson Haze, Amethyst, Diamond, Etherial Opal]), Mythril Buckler (SP:41, Amethyst, Mythril), Hydra Skin (SP: 2, wearer gains HP when poisoned instead of losing it, backwear), Helm of Prestige (SP: 5, +10 Max HP, Wearer is Permanently Blessed, Headwear, suitable for Paragons), Bone Claws (+3 WP, 2 SP, hand wear),  Sven's Heavy Armor (SP:6, Immune to Fire, Earth, Wind and Fragile),  Guffington's Seal (Proves the Hero is a Friend of Guffington. The hero starts every quest with one "Hero's Cocktail": encouraged, hastened, lucky and inspired), Warrior's Treads (SP:2, Health +1, footwear), Medal of Glory (Wearer gains triple experience, accessory), Crescent Seal  (+2 Power, +1 Free item usage during the first round of battle)
Inventory:

Spoiler

Weapons: Gladiator Trident (WP: 11, causes the Bleeding-by-5 effect; spear), Blue Steel Shield (SP:5, Immune to Blind), Vintul (WP: 16; greatsword), Wasabi Blade (WP: 4, Fire-elemental long-sword), Glistening Halberd WP:10 (1/2; chance to caused stunned effect, lance), Fang Dagger (WP:5, double damage to beasts, dagger), Balanced Main-Gauce (WP: 10, Riposte has a 1/6 chance of instantly killing the/each target, dagger, suitable only for marauders), Blade of Tranquility (WP: 2, deals the Sealed effect, Long-sword)
Artifacts: Obsan's "Masterpiece" (SP: 10; suitable for knights, barbarians, beast masters, dragoons, marauders and regulators; Immune to Ice, Wind and Wood; bodywear), Coat Hanger (Allows for a second body wear, Accessory), Sharkskin Gloves (Accessory, provides immunity from water elemental attacks), Samurai Helmet (WP:+4, immune Confused, Sealed suitable to knights, dragoons, regulators, winged warriors), Sterile Gloves (Immune to poisoned and bleeding, handwear, suitable for anyone), Cultist Hat (damage vs undead), Electro Gear (Adds lightning-element to physical attacks and protects from lightning-elemental damage, accessory), Pugilist Gloves (+2 to power, immune Weakened), Shadeaux Cape (SP:1; suitable to those with reputation among the Shadeaux only; if reputation is great, SP is doubled; if reputation is outstanding, SP is tripled; backwear.), Iceborn's Improved Summoning Amulet (Can be used once per quest to revive a fallen enemy to join the party. The enemy has a level equal to their previous level, and health equal to the half the health of the hero reviving them. Their class can be determined by the QM, and they cannot be revived by Phoenix Essences. Accessory), Counerstrike Gloves, Goggles, Shackles of War
Spell Items: Ruby (Fire), Etherial Sapphire (Sealed+Wind), Emerald (Wood), Etherial Aquamarine (Confusion+Water), Topaz (Lightning), Etherial Garnet (Slowed+Earth), Etherial Topaz (Lighting+Stunned), OpalScroll of Frailty, Scroll of Weakening, Scroll of Blindness, Scroll of Confusion, Scroll of Sealing, Scroll of Sleep
Consumables: 7x Grand Potion, Health Core, 2x Grand Tonic, 4x Remedy, 5x Ether Core, Elixir, 3x Ambrosia, Soma, 5x Mead, 2x Smelling Salts, 2x Titan Heart (Grants encouraged- and inspired-effects when consumed), 2x Flame-Distilled Brandy (Encouraged & Immune to Ice), 5x Venom, 2x Deadly Venom, 2x Feather of Flight (Allows the user to flee from the battle when used), Henry Award (Can be sold for 200 Gold or to give +1 HP or +1 Power to a character, Consumable, Soul-bound), Crimson Haze (Causes a weapon to deal the poisoned by 7 and cursed effects permanently), Bright Polish, Hero's Cocktail
Tools: Bedroll, Pickaxe, Shovel 3x Smoke Bomb, Lightning Bomb, Water Bomb, Air Bomb, 2x Dirt Bomb, Confuse Bomb, Seal Bomb

20584275801_96b45a9eb5_t.jpg Karie Alderflask-Cour (Kintober)
26 Year Old Human Female Minstrel 
Level 35 *Permanently Nimble* *1/3 Chance to Weaken targeted enemy on successful hits* *Lucky*Steal 50% More Gold*
Power Bonus: 3
Health: 63/63
Defense: 7
Ether: 41/41
Gold: 1186
Equipment: Vagrant's Guitar (WP: 5, user is lucky, fire and wind elemental instrument), Catsuit (Wearer becomes nimble and has a 1/3 chance to completely avoid rolls of COUNTER, DAMAGE, and FREE HITS, suitable for women only, body wear), Vorpalis Crown (SP: 4, the wearer has a 1/3 chance of dealing Weakened to the targeted enemy on successful hits. Headwear, suitable for anyone.), Fenarian Robes of the Vampire (SP:3, Max. Ether +4, backwear) Encore Plectrum (If the same song is sung for more than one round of combat in a row, the song's ether cost for the consecutive rounds is halved; suitable for minstrels, accessory),
Inventory:

Spoiler

Weapons: Angelic Trumpet (WP: 5, user is blessed, instrument), , Nocturne Flute (WP: 6, inflicts the Sleep affect, instrument), Demon's Fiddle (WP: 12, causes Enamoured and Cursed, instrument) Sexy (WP: 11 longsword, ignores SP) Fine-tuned Guitar (WP:15, user is lucky; instrument), Blazing Palm (WP: 14, Fire Elemental whip, successful hits lower the target's level by 1), Oculoid Palm (WP: 11, successful hits lower the target's level by 1, whip) Spring Staff(WP: 12, healing someone else through this staff also heals the user by the same amount, water elemental staff), Sexy (WP: 11, disregards SP, longsword), Heirloom Dagger (WP: 3, dagger)
Artifacts: Glittering Dress (The users job traits are replaced by those of a Harlot: Promiscuity, Flee, and Money Maker, suitable for women only), Skull Mask (SP: 1, wearer can pose as undead, headwear), Trickster's Mask of the Elf (changes user's appearance into that of an elf of the same gender, accessory), Snake Eyes Charm (Provides immunity to petrified, accessory, suitable for anyone), Mage's Muffler (Provides immunity to sealed, accessory, suitable for anyone), Medal of Valor (This pendant is awarded by the Bonapartes to those who show their heroism in the battle against piracy. The wearer gains double experience in battle. Accessory), , Immortal Aegis (Bodywear, SP: 6, 1/6 chance of negating all damage on a Free Hit)
Spell Items: Scroll of Sleep, Scroll of Frailty, Scroll of Blindness, Scroll of Weakening, Scroll of Newtity
Battle Songs: True Loves Serenade (restores 50 health to the rest of the party, costs 2 ether per healed ally, Battle Song), Murder on the Dancefloor (Has 1/6 chance of instantly knocking out each opponent (unless immune to sudden death) when sung; costs 5 ether per non-immune enemy; Battle Song), Serene Etude (Removes negative effects from the rest of the party instantly. Costs 1 ether per negative effect removed; Battle Song), Hundred-Hero Hymn (Doubles the current and maximum health for the rest of the party for the remainder of the round. Stacks with the inspired effect. Costs 10 ether per ally)
Consumables: Grand Potion x14, Tonic x3, Grand Tonic x18, Remedy x8, Phoenix Essence X2, Nostrum x4, Smelling Salts x2, 3x Mead, Neutralizer x3, Herbal Infusions x3 (Removes Negative Effects and causes Blessed and Transcended effects), Oculoid Miasma (Consumable, reduces level of one enemy by 10.), Elixir x2, Tiger Balm, Health Core, Potion x4, Mead x6, Venoms x16, Deadly Venoms x2, Bone, Smoke Bombs X12, Mulled Wine
Tools: Magic Compass, Bedroll, Magnifying Glass, Shovel, Pickaxe, Telescope, Decamodifier, Empath Glass (Can read NPC emotions; one time use in each battle, causing one enemy Confused and Fragile for 3 rounds) *Sheep: Baaffy (Pet Sheep; whenever unleashed deals the fast asleep effect to one random opponent once per battle, unlimited use)

kirayblackknight_sandy.pngKiray Nastayo, A Hero Who Is Actually Worth Something (KingoftheZempk)
24 year old Female Human Warden
Level 27 1/3 *Immune to Blinded, Doomed, Blessed, Light, Darkness**Double damage to Demonic and Holy Foes**Half Damage from Free Hits* *Intimidation* *Encouraged*
Power Bonus: 6
Defense: 29
Health: 44/44
Gold: 769
Equipment: Deadly Crossbow (WP:16, Light elemental, has 1/6 chance of instantly knocking out the target unless it is immune to sudden death; crossbow, deals poisoned by 10), Never Blessed Armor (SP: 10, Immune to Darkness, Light, and Blessed, Wearer deals double damage to Demons, suitable to Knights, Barbarians, Regulators, and Skirmishers), Spesialian Spiked Pauldrons (Damage from Free Hits is halved; accessory), Never Blessed Helmet (SP: 8, Immunity to Blinded, Doomed and Blessed, Wearer deals double damage to Holy Enemies, suitable to Knights, Barbarians, Regulators, and Skirmishers), Orcish Barbed Shield (SP: 11)
Inventory:

Spoiler

Weapons and Shields: Sword of Fire and Light (WP: 7, Fire-Light Elemental, Greatsword), Mythralized-Smith’s Katana (WP:20, Darkness elemental, Deals Bleeding +2), Sanctified Rito Longsword (WP:6, doubled against Flying enemies; longsword), Two Fanged Orcish Shield (SP: 7, Immune to Darkness, Shield Bash Replaces Meditate), Spesialian Shield (SP:6, Immune to Blinded, Shield), Wolfhead Aegis (SP:5, enemies that hit the user become afraid, suitable for anyone with Wolfgang reputation; shield.),
Artifacts: Snug Armor (SP: 5, Cannot be De-Equipped, Suitable to all classes that use shields, body wear), Fishy Scale Mail (SP: 6 , wearer absorbs water-elemental damage as health, immune to Fire; suitable for knights, dragoons, skirmishers, and regulators, body wear), Flameproof Armor (SP:1; no longer flameproof; bodywear, suitable for anyone), Winged Sandals (Protects from bound- and slowed-effects; footwear.)
Spell Items: Emerald
Consumables: 7X Potion, 2x Nostrum, Ambrosia, 2x Mead, Mediocre Pongcanis Brew (Encouraged + Enraged), 3x Smoke Bomb, 9x Bone, 2x Soma, Ambrosia, 4x Mead, Dragon Scale, Fire Bomb, 8x Venom, Tako Sushi (Restores 10 health; consumable), Noxious Venom, Greater Potion (Restores 50 health to the target), 5x Grand Potion, Dirt Bomb, Floral Bomb, Ice Bomb, Confuse Bomb, Smoke Bomb, Venom, Serpent Scales (Grants Reinforced and Nimble-effects for the duration of one battle when consumed) Tonic, Remedy, 2x Nostrum, Phoenix Essence, Smelling Salts, Venom, Chicken Drumstick
Tools: Bedroll, Shovel, Wolf King's Seal (+3 Power, Intimidation, doesn't take up an item slot)

Throlar Wineghilm (Lord Duvors)
137 year old male Dwarven Warden. 
Level 20 *Nimble* *immune to Weakened* *1/3 chance of dealing Fragile*Encouraged* *Inspired* *Blessed* *Slowed*
Power Bonus: 3
Defense: 20
Health: 58/58 116/116
Gold: 620
Equipment: Sundering Longsword (WP: 10; 1/3 chance to deal fragile; longsword), Greaves of the Wolf (SP: 5; Wearer is Nimble; footwear).Counterstrike Gloves (If the wearer is damaged by a free hit, they counter with strength equal to their level; handwear). Robes of the Kappa Master (+20 health, user is slowed, bodywear), Weathered Shield (SP: 15).
Inventory:

Spoiler

Weapons: Miracle Lance (A white spear crafted in the likeness of an ancient dragon; WP: 10; doubled against Ancient enemies; lance), Fellcrest Hand Axe (WP: 8; deals bleeding 5 on successful hits; throwing weapon), Mopagsaber (WP: 12; Ice elemental; longsword).
Shields: Elven Shield (SP: 5; Ice and darkness elemental; all elves in the party gain the same amount of SP as long as the wielder is standing), Shield of Invisibility (SP: 0; the user is immune to free hits until they are the last hero standing),  
Artifacts: Amulet of Elven Loyalty (Wearer can use anything suitable for elves and is considered a friend by all elves; the wearer also becomes encouraged if there are elves in the party; suitable to Throlar only; accessory), Mage's Muffler (Protects from sealed; accessory), Sandman's Parasol (Protects from asleep and fast asleep; accessory), Lethauros Crushers (While equipped, the wearer does double damage to Rock and Flying type enemies; suitable for anyone; footwear), Crow Helmet (SP: 1; Flying enemies do not deal free hits to the wearer; suitable for Knights and Dragoons; headwear), Nunchaku (Gives unarmed attacks the Dual Strike property, allowing the wearer to hit two enemies listed next to each other on one turn, or one enemy twice; suitable for Chi Monks; handwear), Lion's Plate (Max health +5, Power +1; wearer is immune to weakened; suitable for knights and barbarians; bodywear),
Consumables: x2 Potion, Grand Potion, x3 Remedy, x2 Bone, Floral Bomb, Air Bomb, Lightning Bomb, Fire Bomb, x3 Smoke Bomb, x4 Shattering Arrow (lowers enemy SP by 10 points, suitable for classes that use crossbows and bows), Grating Stone, Bright Polish
Tools: Bedroll, Shovel, Pickaxe, Magnifying Glass.

AuPkwWK.png The Demon Germ (samurai-turtle) 
??? years old ; Half Demon; Male Black Knight  
Level 21 1/3 *Immune to Darkness Fire Earth Light Slowed Hastened *Steal 50% More Gold* *Encouraged*
Power Bonus: +7
Defense: 21
Health: 38/38
Gold: 411 
Equipment: Obsidian Scimitar (WP:20; Amethyst/Darkness-elemental; longsword), Crested Shield (SP: 13; shield), Spesialian Helmet (SP:2, SP:4 if wearer’s Star Elf, Health +2, Power +2, Suitable for anyone; headwear), Dastan Armor (SP: 4; Immune to Darkness/Amethyst Diamond/Light Garnet/Earth Ruby/Fire; +2 SP for all other Dastan Equipment; Suitable for Knights, Regulators, Winged Warriors, Dragoons, and Vindicators; bodywear), Greaves (SP:2, immunity to Slowed and Hastened; footwear), 
Inventory:

Spoiler

Weapons: Flying Talon "of the Salamander" (WP:10; Ruby/Fire-elemental;  Steals one drop at Random from Enemy; whip), "Sporing" Brilliant Dagger (WP: 10; Emerald/Wood-elemental; 1/3 chance to Blind; dagger), Sword-Fish (WP:8; WP double if target has been attacked by Spear-Fish or Fail-Fish; longsword), Kobold Sharp Wings (WP:9; Deals Bleeding 1; throwing weapon), Kobold Sharp Wings (WP:9; Deals Bleeding 1; throwing weapon), Dwarven Portable Catapult (WP:10; Double Damage to Enemies Visibly Larger than the User; Throwing Weapon), Unicorn’s Horn (WP:8, healing becomes nurturing, removing negative effects as well; staff)
Shields: Winter Shield (SP:10; absorb Ice but takes double damage from Fire; shield), 
Artifacts: Demon Wings (Take to the Skies deals Darkness-elemental damage and Hexed instead of Wind-elemental damage and Stunned; backwear; suitable to The Demon Germ only), Snake Eye Charm (Protects from Petrified-effect; accessory), Blessed Amulet (Protects from Cursed-effect; accessory), Sterile Gloves (Protects from Poisoned- and Bleeding- effects; handwear), Shadow Cloak (SP:1; backwear), 
Consumables: Bone (x6), Deadly Venom (x3), Remedy (x16), Human Repellent (Makes the user impervious to direct attacks from humanoid enemies during one battle unless he is the last hero standing; consumable.), Potion (x4), Venom (x3), Mead, Grand Potion (x15), Smelling Salts (x10), Nostrum (x10), 
Tools: Crescent Seal (+2 Power, +1 free item usage during first round of battle), Bedroll, Shovel, Pickaxe, Magnifying Glass,  

34997035535_5a52b3077b_s.jpg Torald Waruelf, Matchmaker (Alfadas)
21 year old male human Battle Mage
Level 15
Power Bonus: +8
Defense: 0
Health: 29/29
Ether: 16/16
Gold: 236
Equipment: Keen Axe (WP 15, Ignores SP), Boots of Drunken Boxing (Power +2; if wearer is encouraged: power +8. Footwear. Suitable for Torald only)
Inventory:

Spoiler

Weapons - Broken Spear (WP: 3; Causes Bleeding and Poisoned by 2 every other round used), Sludge Glaive (WP:8, pierces defense and causes either fragile or weakened; halberd), Whispering Greatsword (WP: 10, 1/3 Chance to Seal), Torangu's Trident (WP: 20, SP: 5, cannot be used with Shield, Trident)
Artifacts - Pongcanis Shield (SP: 7; Shield),  Crocodile Belt (Max. Health +2; accessory), Fighting Boots (Power +5 on the front row; footwear.), Pugilist's Gloves, Heavy Armour (SP:5, protects from fragile-effect, suitable for barbarians, knights, dragoons, skirmishers, regulators and vindicators; bodywear.)
Consumables - Fire Bomb, 4 Potions, 10 Mead, 3 Venom, 3 Grand Tonics, Feather of White, Smoke Bomb, Bright Polish
Tools - Shovel, Pickaxe, Crescent Seal  (+2 Power, +1 Free item usage during the first round of battle)
Gems - Emerald (wood)Topaz (lightning), Aquamarine (water), Garnet (earth)

petaldan_parfenius.jpg Paladin Petaldan Parfenius (Played by Palathadric)
5-year-old male "wonder" Knight 
Level 15 *Immune to *Stunned*, *Bound*, *Petrified**and *Rock (Earth)*-Elemental Damage
Power Bonus: +3
Defense: 9
Health: 26/26
Gold: 248
Equipment: Brine Blade (WP: 5, 1/6 chance to trigger a Flood (see Weather Mage) when dealing damage, Longsword), Shield (SP: 5; Shield), Gloves of the Boy Wonder (SP:2; immunity to *Stunned*, *Bound*, and *Petrified*; suitable to Petaldan only; handwear), Really Hard Helmet (SP: 2, Immunity to Rock)
Inventory:

Spoiler

Weapons: Slimy Sword (WP:20, can be split into several weaker Slimy Swords or combined with other Slimy Swords to increase WP and split apart again at any time, Longsword)
Artifacts: Baron's Oversized Hat (wearer is permanently Encouraged and Slowed; headwear), Paladin's Armour (SP:4, Ether +2; suitable to Knights, Clerics, Paladins; Bodywear), Cloak of Innocence (SP: 3; grants the wearer immunity to Darkness, if the health of the wearer is below 50% the wearer is also *Blessed*; Backwear; Suitable for Petaldan only)
Gems: Emerald, Topaz
Consumables: Potion x 2, Grand Potion x 2, Remedy x 2, Phoenix Essence x 2, Ambrosia, Tiger Balm, Smoke Bomb x 6, Level-Up Mushroom, Health Core, Mead
Tools: Bedroll, Etherium Ore (may applied to one weapon to allow it to deal the Sealed-effect permanently), Letter of Recommendation (Increases reputation with one of the seven main factions depending on the user's choice.)

 27754792869_f843639acf_t.jpg Vindsval Half-Born (Asphalt)
41 year old, Male, Half Giant,
Level: 41.8 Vindicator *Gains Triple XP* *Immune to AsleepBlindedConfusedFragile, and Weakened, Effects* Immune to Dark & Demonic enemies  
*Encouraged*                  
Power Bonus: +12
Defense: 30
Health: 63/63
Gold: 134
Equipment: Ludeus (WP: 25 Successful hits have a 1/3 chance of Awakening the blade's true power, doubling the sword's WP for the next round. Doubling does not compound.Lightning, and Wood Elemental, Greatsword/Longsword), Shikokku's Stealth Suit (SP:7; Power +6, User is immune to Dark & Demonic enemies; Body, Head and Backwear counts as 1 Artefact), Mythril Shield (SP: 20 Shield), Mechanical Arm (Doubles WP for the equipped weapon; wearer cannot become disarmed; suitable for Vindsval only; handwear), Wonky Shoes (footwear, SP: 3, suitable for all classes)(lent by Benj), Medal of Glory (accessory, mark of true talent that allows the wearer to gain triple experience from battles, immunity toAsleep,Blinded,ConfusedFragile, and Weakened effects)(lent by Benji)
Inventory:

Spoiler

Weapons And Shields:
Very Pink Parasol: Broomstick, WP:1, Male enemies are Enamored with the hero, Xeno Whip (WP:4, poisoning the Xeno Whip doubles the poison output, whip), Witch's Hammer (WP 8, Poison 10, Hammer), Leets d’Loc (WP:9, ice-elemental longsword), Verkenner (WP:10, DArkness Elemental Broomstick,ranged), 
Renegade’s Crook (WP: 10, successful healing also poisons the target’s weapon by 3, staff), Bifrost Blades (WP: 12, dual strike, dagger LightEarth, Water, Air, and Ice  Elemental), Stygian Blade (WP: 12, Longsword: WP doubled when using it against an Ethereal or Ancient enemy. The aura it exudes seems to be very cold, very luminescent water, the blade of Charon, the Angel of Death.), Crystal Blade (WP: 16, Greatsword. Imbued with a diamond, as is light-elemental as a result. A transparent blade that the fallen angel Glaz wielded), Wrath Lance (WP:16, causes enraged and burning 10, poison 7 and cursedDarkness and Fire Elemental, lance)
Artifacts
Toxic Hood: (Headwear. The green hood worn by the Rosalia Pestilence. Changes the poisoned effectto Blessed for the duration of the battle if poisoned while wearing the hood, Usable by all.), Ten-Gallon Hat: Gives the wearer the "Tourist" effect, causing no one to take them seriously), Gloves of the Hypocritical/Hippocratic Oath, Handwear, (Adds +10 to healing for characters with the Healing job trait and + 10 Poisoning for characters with the Wicked (or future equivalent) fighting style), Mythril Mail (SP:10; suitable to knights and barbarians only; bodywear), Anniversary Medal (Power +5, SP +5, Max Health +5, Max Ether +5. Values increase by 1 with each passing year; Accessory), Gauntlets of the Legionnaire (Power +5, immune to Petrified, Handwear), 
Wanderer's Seal (Vindicator's Seal, grants access to the Vindicator job class; suitable to followers of the Wanderer only) Multi-tool Attachment (Artificial arm, Enables user to ignore the weapon restrictions of their class excluding Shields, Handwear, Suitable for Vindsval)
Spell Items: Scroll of Poisoning (Can be cast on a weapon to give it Poison 10, for the duration of the battle at the cost of 5 Ether), Scroll of Frailty (Enables casting the Fragile effect to one target for three round. Each casting has a 50/50 chance of success and costs 1 ether.) 

Consumables: 6X Mead, 10X Remedy, Potion, 13X Grand Potion, 2X Smoke Bomb, 3X Tonic, 3X Venom (poison -1), 3X Deadly Poison (Poison -10), Banana, Poison Bomb, 4X Hurricane - This exotic drink grants the Hilariously and Luckily Drunk-effect, doubling the power of every attack, provided the consumer can state a pun related to his attack with every attack for the duration of one battle, Bone, Fenghuang Essence, Agni Bomb, Elixir, Myrrh, Soma, 2X Phoenix Essence, Candy Cane (Restores 10 Health and 5 Ether), Health Core, 4X Mulled Wine, 4X Ambrosia, 2X Golden Lotus Flower (heals to full health upon consumption), 4X Nostrum, Last Resort (Revives all knocked out allies with 1 health.), , 3X Smelling Salts
Tools & Treasure: Bed Roll, Shovel, Magic Compass, Mythril Shard, 4X Grating Stone,  Bag of Wonder (Summons a random Decamon that joins the battle for 5 rounds. 10 uses remaining, Consumable)

eb_heroica_eric_av.jpgEric (Khorne), Self-proclaimed Siren-Slayer and Butcher of Basilisks
30 year old Human Nord
Level 30 1/4 Vindicator *Evasion* *Protected from Fragile, Weakened, Stunned, Poisoned, Bleeding, Cursed, Asleep, Fast Asleep, Confused and Hexed + Immune to Darkness, Water and Earth*
Power Bonus: +6
Defense: 5
Health: 61/61 (8+29+15+4+5 from Raw Meat)
Gold: 1360
Equipment: Conspirator (WP: 20, causes Blinded and has 1/2 chance to cause Confused with each hit, Ice- and Darkness-elemental; longsword), Pugilist's Gloves (Power +2, protects from Weakened; handwear), Heavy Armor (SP:5, protects from Fragile; bodywear), Boots of Evasion (Wearer takes half damage in front row + Immunity to Darkness, Water, Earth and Asleep; footwear), Periwinkle Ribbon (Grants Immunity to Stunned, Poisoned, Bleeding, Cursed, Asleep, Fast Asleep, Confused and Hexed; suitable for Periwinkle Eric only; headwear)
Inventory:

Spoiler

Weapons: Godricsleif (WP: 22; Lightning-elemental; greatsword), 6 Silverfish Wings (WP:8, retrievable, throwing dagger), 2 Diseased Silverfish Wings (WP:8, causes cursed-effect, retrievable, throwing weapon), Twin Biter (WP:7, causes bleeding; dual strike axe), Rakshasa Blade (WP:8 multiplied by the amount of Rakshasa weapons equipped by the party in the battle; greatsword), Rakshasa Flail (WP:7 multiplied by the amount of Rakshasa weapons equipped by the party in the battle; mace), Rakshasa Scimitar (WP:11 multiplied by the amount of Rakshasa weapons equipped by the party in the battle; longsword), Rakshasa Waveblades (WP:5 multiplied by the amount of Rakshasa weapons equipped by the party in the battle; dual strike daggers), Shield (SP:5)
Spell Items: Opal (from Hybros for Dyric)
Artifacts: Prayer Beads (Makes the wearer permanently Blessed; accessory.), Flora Gear (adds Wood-element to physical attacks and protects from Wood-elemental damage, accessory), Redhawk Helmet (Power +12 if the wearer acts first in the battle order; suitable to barbarians, knights, dragoons, infiltrators, marauders, skirmishers, regulators, vindicators and winged warriors; headwear.), Venomari Helmet (SP:2, absorb Poison as Health; helmet)
Consumables: Potion, 13 Grand Potions, 2 Elixirs, 4 Remedies, Danab's Apple (Revives all fallen party members, restores full health and ether to the whole party and removes all negative effects from them; consumable), Neutralizer, Tiger Balm, 10 Meads, 6 Smelling Salts, 2 Nostrums, 2 Mulled Wine, Ambrosia, Dragon Scale, Genuine Nordic Mead (Grants the encouraged, hastened, inspired, reinforced, and enraged-effects; consumable), Venom, Deadly Venom, 2 Feather of White (Allows the user to hide for up to three rounds, avoiding Free Hits. The effect ends if the user targets an enemy.), Feather of Lithe (Makes the user nimble for three rounds, giving them a 1/3 chance to completely avoid rolls of COUNTER and DAMAGE and Free Hits.), Fire Bomb, Lightning Bomb, Floral Bomb, Aeolus Bomb, Poison Bomb, Seal Bomb
Tools etc.: Vindicator's Seal (Grants access to the Vindicator expert job class; cannot be given away), Cornucopia (Increases the holder’s gold by 25% at the end of each quest.)

vJi7H1L.png Matthias (Stickfig)
Level 31¾ Druid *Immune to EarthIce, and Water* *Immune to Blinded, Bound, Fragile, Sealed, and Slowed* *½ chance immunity to Asleep*Deals Fragile* *Gains 10 gold for each Humanoid killed*
Power Bonus: +18
Defense: 7
Health:
 41/41
Ether: 32/32
Gold: 715
Abilities: Bearer of the Anvil (Matthias may sacrifice his turn to add his WP or SP to another heroes for the round; he may also improve one weapon at the end of each quest [+1 WP]), Immortal Waters (Once per quest, Matthias can heal himself to full health and remove all negative effects during combat; this does not take up an action)
Equipment: Ethereal Restored Fireball Extraordinaire (WP:13; also hits enemies listed above and below the target; 
Darkness-, Ice-, and Lightning-elemental; deals Fragile; user is Slowed; hand cannon), Ethereal Steampunk Stovepipe (SP:1; immunity to Earth and Water; protects from Blinded and Sealed; ½ chance to protect from Asleep-effect; suitable for men; headwear), Hunter's Plate (SP:4; wearer gains 10 gold for each Humanoid killed; suitable for rogues, rangers, barbarians, beast warriors, infiltrators, regulators, and winged warriors) (Dreyrugr), Ethereal Rocket Boots (SP:2; immunity to Ice; protects from BoundFragile, and Slowed effects; footwear), Sungold Seal (+3 power, +2 health)
Inventory:

Spoiler

Weapons: Ethereal XX Handcannon Replica (WP:12, pierces defense, Fire- and Light-elemental, deals Afraid, hand cannon),  Peashooter (WP:2, deals Burning -2, hand cannon), Stave of Grasping Thorns (WP:15; Roots of Life triggers a Kudzu (see Weather Mage); staff), Tinkerer's Wrench (WP:10; double WP against Mechanical; ranged, retrievable, throwing weapon)
Artifacts: 
Dapper Hat (This amazingly dapper hat gives the wearer a ⅙ chance of being Encouraged at the start of any battle, headwear), Trickster's Mask of the Human (Changes the wearer into a human of the same gender when worn, accessory)
Spell Items: 
Emerald
Consumables: 
2x Adamantite Shard (¼ of a full Adamantite ore, used for adamantizing weapons), 8x Bone (Distracts the target for the duration of 1 round, preventing Free Hits; worth 5 gold in magic shops), Candy Cane (Restores 10 Health and 5 Ether), Deadly Venom, 3x Elixir, Emergency Essence, Grand Potion, Grand Tonic, 2x Grating Stone, 5x Nostrum, Potion, 2x Red Death Blood, 3x Remedy, 4x Shattering Arrow (Lowers enemy SP by 5, suitable for classes with bows and crossbows), 5x Smelling Salts, 3x Tonic, Zhar-ptitsa Incense (Revives all party members to full health and grants the Blessed, Reinforced, and Transcended effects, consumable)
Tools: 
Bedroll, Magic Compass, 3x Fire Bomb, Skadi Bomb, Smoke Bomb

29831773111_ce9d27418d_t.jpg Ezeran Yavarr (MysticModulus)
42 year old male human Sorcerer
Level 24 *Immune to Wood and Fire, Sealed and Blindness* *Enemies that hit Ezeran become slowed*
Power Bonus: 3 (+2 spellpower)
Defense: 6
Health: 73/73
Ether: 32/32
Gold: 504
Equipment: Ooze Wand (WP: 10, 1/3 chance to Slow), Sneezing Demon (SP:3; enemies that hit the wearer become slowed; immunity to woodfire  and blindness, suitable to Ezeran only; bodywear), Etherium Pauldrons (SP:3, immune to sealed; backwear), Sedge hat (Max. Ether +4; headwear)
Inventory:

Spoiler

Weapons: Trickster’s Baubel (WP:6, each hit causes one random effect: stunned, poisoned by 1, asleep, blinded, sealed or confused; wand), Ancient Sapphamber Staff (WP:8, doubled against Ancient enemies, staff), Simple Staff (WP: 10), Mockthril Spear (WP:4, spear)
Artifacts: Hood of the Elementalist (SP:1, *Absorbs darkness*; headwear, suitable to anyone),  Pointy Hat, Mage's Muffler, Bad Luck Charm, White Ninja Cowl, Begone with the Winds (Allows access to the Weather Mage Class, Accessory)
Gems: Emerald (Wood), Ruby (Fire), Diamond (Light),  Sapphire (wind), Amethyst (Darkness)
Consumables: 5x grand potions, 5x grand tonics, 3x Remedy, smelling salts, ether core, 2x Smoke Bomb, myrrh, venom, Pickled Mushroom, Soma, 2x Golden Lotus Flower (heals to full health upon consumption), 2x potions, phoenix essence, elixir, Tooth, Firebomb, Smelling Salts
Tools: Crescent Seal  (+2 Power, +1 Free item usage during the first round of battle), Bedroll, Shovel

QM Note: Alrighty folks, Party Leader will be going down the line. Please determine your action and from what row you are performing it.

Share this post


Link to post
Share on other sites

Torald downs a Mead (crescent seal, free item use first round of battle), then he tosses a fire bomb (Hoke's paragon stuff). He then casts a water-spell on The Paladin Priest, backrow. 

(if you want me to do something else, please say so. I'm just doing what I think is right. Putting some damage out while others go looking for weapons/consumables)

Edited by Alfadas
put in an extra action from Hoke's Paragon

Share this post


Link to post
Share on other sites

Ezeran downs a nostrum and casts a dark spell at the Paladin Priest from the back row. 

Ezerans stats are outdated, I missed updating the character statistics since quest 158. That has been corrected now.

 

Edited by MysticModulus
changed to dark spell

Share this post


Link to post
Share on other sites

OoC:

 

I want to make sure I got this right (and maybe remind everyone). I get two item use(s) one from Hoke's Paragon and another from my Crescent Seal.

I was also wondering don't I have the "Flying Talon"? Since I was using as a belt. 

 

A lot of grumbling could be heard from Germ but most of it was inaudible or in a odd language. 

Does anyone want to be faster or probably luckier? 

Edited by samurai-turtle
Added a comment

Share this post


Link to post
Share on other sites

OOC:  it looks like we have more than enough spare heroes for some of us to search without swimming in free hits.   Vindsval does more good with a weapon in his hand so he is going to take a look around..

More for the party it would seem.  

Vindsval SEARCHES the room from the FRONT row.

Edited by Asphalt

Share this post


Link to post
Share on other sites
4 hours ago, MysticModulus said:

Ezerans stats are outdated, I missed updating the character statistics since quest 158. That has been corrected now.

3 hours ago, samurai-turtle said:

OoC:

  Hide contents

I want to make sure I got this right (and maybe remind everyone). I get two item use(s) one from Hoke's Paragon and another from my Crescent Seal.

I was also wondering don't I have the "Flying Talon"? Since I was using as a belt. 

 

QM Note: Both correct and fixed.

Share this post


Link to post
Share on other sites

"I can withstand a few hits," Kiray says, pulling up her shield, "but it'll be a challenge. Shall we take turns being punching bags?"

Kiray takes a position in the back, raising her shield and doing nothing.

Share this post


Link to post
Share on other sites
8 hours ago, Waterbrick Down said:

The Enemy:
27788653089_879869fee1_t.jpg Detective Lestrange
Type: Humanoid
Level: Hero's Level x3
Health: 1000/1000
Special: Eye for Detail – Makes the target, Weakened, Fragile, Slowed, and Jinxed.
Passive Special: Dead in Your Tracks - Detective Lestrange prevents fleeing.
Drops: Manacles, 10 Gold

I am assuming this means Hoke's plan of grabbing Copper Fox and running while the others fight is a no-go?

 

Share this post


Link to post
Share on other sites
18 minutes ago, UsernameMDM said:

I am assuming this means Hoke's plan of grabbing Copper Fox and running while the others fight is a no-go?

 

QM Note: It is indeed.

Share this post


Link to post
Share on other sites

We have original rogues in the party, so I should be lucky, WBD. Do people looking for weapons still take free hits? As soon as this is clarified I'll put together a battle order.

"Alright, old man. You wanna do this, let's do this."

Lacking traditional weaponry, Atramor pulled out his Magic Shovel and attempted to wallop Geezard from the front row. 

6 hours ago, samurai-turtle said:

A lot of grumbling could be heard from Germ but most of it was inaudible or in a odd language. 

Does anyone want to be faster or probably luckier? 

"I wouldn't mind a little speed, mate!"

Edited by CMP

Share this post


Link to post
Share on other sites
27 minutes ago, Waterbrick Down said:

QM Note: It is indeed.

I hate you :angry: (not really :wub:). Always throwing a wrench in the works. :laugh:

Hoke looks around him quickly once more, not seeing an alternative exit through which to abscond with the drunk Copper Fox.

He calls forth the dark metallic orb hidden within a small pocket in his glove.  He had to will it to not morph into a weapon, not yet.  The orb almost buzzes, shaking violently within Hoke's palm.  It had been to long since it had fed on violence and chaos.

Using Diplomacy, he addresses the Town Watch and Paladins blocking the exit.

"We truly do not want to hurt any of you.  We just want answers, and time to find those answers.  We here who were locked out of Heroica Hall have done good for Eubric.  We truly do now wish to fight you, but we don't trust you either.  Put yourself in our place."

 

Share this post


Link to post
Share on other sites
1 hour ago, CMP said:

 

"I wouldn't mind a little speed, mate!"

If you think that is best ... 

Free item use - Smelling Salts on Atramor ; Nostrum on Hoke ; regular action Human Repellent on myself (Germ) from the back row 

While I am at it, Hoke use this. Hey, I forgot I even had this. Geez, I should of became an alchemist. 

8 hours ago, MysticModulus said:

Ezeran downs a nostrum and casts a fire spell at the Paladin Priest from the back row. 

Ezeran, hit them with Dark energy instead. 

Share this post


Link to post
Share on other sites

"Tsk, you think Ennoc watches over you?", Eric mocked the Paladins. "Bring it, girls."

Eric wasn't gifted with any magical skills, so he looked around him to see if he could find anything of use to dole out some divine wrath with.

Eric looks for a weapon, from the front row.

Share this post


Link to post
Share on other sites
1 hour ago, CMP said:

We have original rogues in the party, so I should be lucky, WBD. Do people looking for weapons still take free hits? As soon as this is clarified I'll put together a battle order.

"Alright, old man. You wanna do this, let's do this."

Lacking traditional weaponry, Atramor pulled out his Magic Shovel and attempted to wallop Geezard from the front row. 

"I wouldn't mind a little speed, mate!"

QM Note: Fixed and yes, people looking for weapons are still susceptible to free hits and just in case anyone is wondering, my random table for the front row has better items than the random table for the back row.

Share this post


Link to post
Share on other sites

Having sat down again at the bar, Matthias closes his eyes and begins to pool ether at the tips of his fingers, reaching out to the large group and wondering if he'll be able to hold enough ether to heal all the injuries that are about to happen.

> Matthias: Heal (no weapon) vs. First (by battle order) Injured Party Member

Share this post


Link to post
Share on other sites

"Kiray, ya may as well go for a weapon if you've got nothin' else goin'."

Hastened by Germ's smelling salts, Atramor repeats his shovel-swipe at Geezard.

Battle Order
Kiray
Vindsval
Germ
Hoke
Pretzel
Throlar
Karie
Ezeran
Torald
Eric
Petaldan
Boomingham
Dyric
Atramor
Atramor
Althior
Matthias

Edited by CMP

Share this post


Link to post
Share on other sites

"Works for me," Kiray replied, considering using a stool as a weapon, or looking around if it doesn't work.

Share this post


Link to post
Share on other sites
58 minutes ago, samurai-turtle said:

Free item use - Smelling Salts on Atramor ; Nostrum on Hoke ; regular action Human Repellent on myself (Germ) from the back row 

"Thanks for the Boost."

If Dipolmacy doesn't work: LeStrange, Zoot's Order, Back Row

Share this post


Link to post
Share on other sites

Create an account or sign in to comment

You need to be a member in order to leave a comment

Create an account

Sign up for a new account in our community. It's easy!

Register a new account

Sign in

Already have an account? Sign in here.

Sign In Now

  • Recently Browsing   0 members

    No registered users viewing this page.