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Do vessels that arrive early in a port have a chance to still earn the full income, even if later vessels cause oversupply?

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2 minutes ago, Legostone said:

Do vessels that arrive early in a port have a chance to still earn the full income, even if later vessels cause oversupply?

As I understand it, there are two independent modifiers at work here. There's the bonus for early arrival, and the reduction of the port's effective trade value from oversupply. I think the answer is that even the early-arriving ship will suffer the effects of oversupply, but that hopefully the early arrival bonus will make up for it. @Captain Genaro is probably the person who best knows the answer to this.

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@Captain Genaro

I have a question concern escort design.  If I put a single design point into $/Cargo on an escort ship, does it get to trade as well when it reaches its destination port?  I am asking because I envision trying a small convoy of what would be ERA 1 Well Roundeds and which provide mutual protection as a group, rather than the min/max escort & trader approach and I am unsure how to make that work (if it can) in the MRCA rule system.

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5 hours ago, Capt Wolf said:

There's the bonus for early arrival, and the reduction of the port's effective trade value from oversupply. I think the answer is that even the early-arriving ship will suffer the effects of oversupply, but that hopefully the early arrival bonus will make up for it. @Captain Genaro is probably the person who best knows the answer to this.

That is correct. 

Just now, Kwatchi said:

I have a question concern escort design.  If I put a single design point into $/Cargo on an escort ship, does it get to trade as well when it reaches its destination port?  I am asking because I envision trying a small convoy of what would be ERA 1 Well Roundeds and which provide mutual protection as a group, rather than the min/max escort & trader approach and I am unsure how to make that work (if it can) in the MRCA rule system.

That will work. 

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A question about the Weather Gauge, on the "About Ships" page it says:

Quote

Maneuver (M): /.../ decides [a ship's] relative ability to catch up with or flee from an enemy.

but here it seems like maneuver only grants a bonus to one side's battle performance. Can trade ships still outrun their predators?

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Just now, Flavius Gratian said:

A question about the Weather Gauge, on the "About Ships" page it says:

but here it seems like maneuver only grants a bonus to one side's battle performance. Can trade ships still outrun their predators?

Honestly, I've been wondering about how this works as well. @Captain Genaro, can you shed some light on this?

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1 hour ago, Flavius Gratian said:

but here it seems like maneuver only grants a bonus to one side's battle performance. Can trade ships still outrun their predators?

On 9/11/2017 at 9:43 AM, Capt Wolf said:

Weather Gauge

Once an interception occurs, a D6 is rolled and added to the maneuver rating of the least maneuverable ship in a squadron. It is then compared to the results for the opposing squadron. The victor determines the battle method and, if their victory is sufficient, gets a slight bonus to their combat rolls. In case of a tie, the weather gauge goes to the defender.

If you win the weather gauge and the enemy is too powerful, you can escape instead of going to battle. If you win the weather gauge and engage the enemy, you can choose the battle method (crew, hull, guns), and if the weather gauge rolls have a wide enough margin, you get a slight combat bonus. The winner and only the winner can benefit from the weather gauge. 

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Just now, Flavius Gratian said:

And that is decided by the "Strength of enemy" part of the MRCA Trade form, right?

Yes

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Just confirming: The 3 free class 5 vessels each faction receives are upkeep-free, don't count towards shiplevels and don't cost anything, correct?

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19 minutes ago, Legostone said:

The 3 free class 5 vessels each faction receives are upkeep-free, don't count towards shiplevels and don't cost anything, correct?

Nope, not entirely correct:

Faction warships:

  • Factions always have three MOC and upkeep free class 5 ships available.
  • These ships count towards the factions' ship level.
  • The characteristics of these ships are defined as the faction licenses them.

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@Kolonialbeamter

PANIC!  Seems I misread the rules on ship licensing, and thought a colony could license up to their SIZE in ships when it actually read up to their LEVEL. To fix the mess I made I put in a transfer request form this morning to shift Sirrus cl.3 and Night's Whisper cl.2 to Kwatchi from Charlatan Bay.  Hopefully if gets processed before the MRCA starts.

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2 minutes ago, Kwatchi said:

@Kolonialbeamter

PANIC!  Seems I misread the rules on ship licensing, and thought a colony could license up to their SIZE in ships when it actually read up to their LEVEL. To fix the mess I made I put in a transfer request form this morning to shift Sirrus cl.3 and Night's Whisper cl.2 to Kwatchi from Charlatan Bay.  Hopefully if gets processed before the MRCA starts.

 

I've shifted the Sirrus to you, but the Night's Whisper is already in the hands of Gulagurag. Everything there seems alright now ;)

Who is the responsible for Rassilon? It is massively above the limit with 2 class 4 vessels and a limit of 2... (Pineapple Revenge and Clearance)

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41 minutes ago, Kwatchi said:

Seems I misread the rules on ship licensing, and thought a colony could license up to their SIZE in ships when it actually read up to their LEVEL.

Just so it is clear for all how many ship levels a settlement may operate:
Hamlet = 1
Town = 2
Large Town = 4
City = 8
Large City = 16
Grand City and above capped at 20

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13 minutes ago, Capt Wolf said:

Just so it is clear for all how many ship levels a settlement may operate:
Hamlet = 1
Town = 2
Large Town = 4
City = 8
Large City = 16
Grand City and above capped at 20

Is it possible that the size regarding ship limits is based on the number of properties?

Trador is already showing a level of 8, but it isn't a city yet (well, it will be in 2 hours but still :p )

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Just now, Maxim I said:

Is it possible that the size regarding ship limits is based on the number of properties?

Trador is already showing a level of 8, but it isn't a city yet (well, it will be in 2 hours but still :p )

That may be an idiosyncrasy of the spreadsheet. It may have the total number of properties required for a city, but hasn't fulfilled the specific requirements for city status. The ship levels are supposed to be tied to the official status, i.e., all requirements for the settlement level are met. So, technically, Trador isn't level 8 until it has fulfilled all requirements for city status. Otherwise we'd all build a bunch of residences and license ships willy-nilly! :pir-grin:

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Just now, Capt Wolf said:

That may be an idiosyncrasy of the spreadsheet. It may have the total number of properties required for a city, but hasn't fulfilled the specific requirements for city status. The ship levels are supposed to be tied to the official status, i.e., all requirements for the settlement level are met. So, technically, Trador isn't level 8 until it has fulfilled all requirements for city status. Otherwise we'd all build a bunch of residences and license ships willy-nilly! :pir-grin:

Exactly!

So wouldn't it better to add a column where it searches for the town status instead of the number of properties?

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Just now, Maxim I said:

Exactly!

So wouldn't it better to add a column where it searches for the town status instead of the number of properties?

Which would be an item for @Phred. Oh, Phred... :pir-grin:

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On 10/8/2017 at 3:29 PM, Kolonialbeamter said:

Faction warships:

  • Factions always have three MOC and upkeep free class 5 ships available.
  • These ships count towards the factions' ship level.
  • The characteristics of these ships are defined as the faction licenses them.

I guess I should know this. :pir-laugh:
I'll make some minor tweaks in the ship form in the near future.  Existing licensed ships can be easily fixed.  I just need to know the vessel name and its owner. :thumbup:

 

2 hours ago, Maxim I said:

Is it possible that the size regarding ship limits is based on the number of properties?

That is correct. It has been fixed now.  The settlement level was based upon the wrong column. 

2 hours ago, Capt Wolf said:

Which would be an item for @Phred. Oh, Phred... :pir-grin:

Thanks for notifying me. :pir-grin:

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I've been wondering, about how combat is done in the tmcra

how is combat done? With ships individually, or 1 on 1? And how are the three combat points applied? Like imagine a battle between two groups of class 5 ships. Would a fleet that each had 1 stat maxed but 0 in the other 2 win against a fleet of "jack of all trades" lose or be tied?

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I was on mobile earlier, hope this clarifies. 

Say I have two fleets. They both have 3 ships of equal class, and equal maneuvering. 1 fleet has a stat of each maxed and the other 2 at zero. 1 fleet has all stats equal. If they fight, who would win?

Would the ships individually fight another individual ship, or are all the ship's stat points added together for the battle?

It would really help me decide ship design for the future. :devil:

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Good question Mesabi, but isnt it also part of the game that you find this out by playing? Because you can always change the stats of your ships. 

I think it is also a bit of a trade secret how different fleets defend them selves. 

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3 hours ago, Mesabi said:

I was on mobile earlier, hope this clarifies. 

Say I have two fleets. They both have 3 ships of equal class, and equal maneuvering. 1 fleet has a stat of each maxed and the other 2 at zero. 1 fleet has all stats equal. If they fight, who would win?

Would the ships individually fight another individual ship, or are all the ship's stat points added together for the battle?

It would really help me decide ship design for the future. :devil:

I can't answer the specifics of your question as I am not sure how they are handling fleets in 2.0. However, from my understanding there is a "dice roll" on combat and defense that adds numbers to the stats of both ships. A simple example would be if ship A has 2 guns but rolls a 4 it now has stats of 6. It is fighting ship B with 4 guns but it only rolls a 1 so it has a stat of 5. Ship A would win in this case. Now I know it has been revised with 2.0 so maybe I'm completely wrong but from my understanding the basic idea I just explained is still in effect. 

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