Bregir

Brethren of the Brick Seas (BoBS) Intro Thread, Era II

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1 hour ago, Kwatchi said:
On ‎1‎/‎20‎/‎2021 at 4:07 PM, Capt Wolf said:

KPA editors are fast at work as shipping reports come in from all over the Brick Seas. But beyond the mercantile numbers, if you have a personal sigfig storyline that is worthy of inclusion in this month's edition, please PM @Capt Wolf.

<cough>
 

?

News on the battle for Kings Port is taking more time to compile than anticipated. Working on it.

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Results of the first round of the Terraversan war has now been published. The battle for Kings Port shall soon be decided, and with it, perhaps the future of Terraversa?

 

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@CapOnBOBS: Moving the discussion here, as Jose's inn is really for light-hearted, slightly off-topic banter. :pir-blush:

I understand where you are coming from. There are a lot of rules to keep track of. As you say, it is important to bring any inconsistencies to light. BoBS has evolved over many years, and there may in places be inconsistencies or things in old rulesets that has not been properly corrected as new rules have taken over.

However, I also think that it is important not to overreact, so let's keep calm and get this sorted. :pir-blush:

I refer to the land combat rules, where it states:

On 10/7/2020 at 9:10 PM, Bregir said:

NB: Fortresses in a settlement under attack will add their garrisons and artillery to the defense. ((Crew + Guns) * 5) will be added to troop numbers.

The only reference I can find to fort protection radius is in the "by land - maps..." topic in a single table. As far as I know, it is not elaborated further elsewhere - please correct me if I am wrong. That also means you would have had to make assumptions about what "protection radius" actually meant. So I do feel you are overdramatizing in your statement:

34 minutes ago, CapOnBOBS said:

is a HUGE change to the universe that goes directly against the published description of how the universe works!

...

That redraws the whole map and changes the dynamic of the whole system.

If I am wrong and there is a "published description" somewhere else, please point it out to us. This protection radius was part of the old, never finished and never published war rules. I will look at replacing that table shortly.

42 minutes ago, CapOnBOBS said:

it is real frustrating when the rules seem to be changing mid-fight.

No rules are changing mid-fight, but having to develop them retroactively based on player actions does make it somewhat complex to ensure full consistency - we have to learn as we go, so to speak. I can also assure you that in none of the OL attacks on Terraversa have you had to fight forts or garrisons outside the settlements you were attacking. That would likely have changed the whole war up quite considerably. (Apart from making it horribly complex to gamemaster... :pir-tongue:)

51 minutes ago, CapOnBOBS said:

I hope my borderline obsessive posting shows you how much I appreciate the world you have built.

Of course - we are happy you are getting involved and having fun. :pir-grin:

51 minutes ago, CapOnBOBS said:

How can I help you make it more clearly understood by all those who enjoy it. 

If in doubt, ask - that can help us clarify any inconsistencies, and help other players get a handle on the rules - BoBS is a complex system, and even the veterans get confused or get things wrong from time to time. There is also an extensive complex of rules, many of which have been revised several times, meaning there is a risk of "old rules" still listed somewhere. Any help in identifying these is much appreciated. :pir-blush:

Also, I will just ask that we all take a deep breath before going all dramatic. We are all working on this project in our spare time (at least, that's what I tell my employer... :pir-wink:) and none of us claims to be perfect. But the court is devoted to making the game fair and fun for all, and none of us enjoys much seeing minor disagreements, misunderstandings, or miscommunications turning into OOC drama. IC drama, on the other hand! :pir-grin::thumbup:

 

All that said, thanks for your enthusiasm and your attention to detail. I am happy we are getting this misunderstanding and inconsistency sorted, and I hope you will find on second thoughts that it doesn't really make that much of a difference - at least not for the worse. If you wish to recall or correct some of your fort licenses based on this, we can certainly arrange that. :pir-blush:

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@CapOnBOBS Even if forts' combat radius aren't that large, building forts is still an efficient way (if not the most efficient from the aspect of cost/efficiency) to protect a settlement, so keep them coming!:pir-thumb:

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To whomever updated the fort chart under the land rules thread to remove the "defense radius" column, thanks. Obviously, clean up like that is very helpful. 

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54 minutes ago, CapOnBOBS said:

To whomever updated the fort chart under the land rules thread to remove the "defense radius" column, thanks. Obviously, clean up like that is very helpful. 

Thank you - removing evidence is what I do! ;)

Thank you for the help in finding the inconsistency.

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Hear ye, hear ye! Kings Port has fallen! Oldis is beat! Read the latest news, only in the Kings Port Advertiser!

 

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Real quick, I've always been a bit confused by this:

On 10/7/2020 at 2:10 PM, Bregir said:

There is a limit to how many soldiers can be "recruited" (i.e., purchased and MOC'd) from a settlement during any MRCA period, based on the settlement's level:

Is this still per MCRA, or is this per month? I've seen some monthly happen, so I just wanted to check. 

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I think it’s for MRCA turn, as the incomes for land-based properties, the upkeeps etc. I’m not sure about the licensing limit and the time required between prospect and mine establishment, but unfortunately I’m not in the condition of building too much! :sceptic:

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9 minutes ago, Bregir said:

"Everything is turnbased (/awesome)" :pir-grin:

I have been watching OL's recruiting closely. My assumption is that troop recruiting since 28 OCT and until whenever the next MRCA turn closes will constitute 1 turn. Each settlement can raise troops only one time in that window?  Is that right?

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5 minutes ago, CapOnBOBS said:

I have been watching OL's recruiting closely. My assumption is that troop recruiting since 28 OCT and until whenever the next MRCA turn closes will constitute 1 turn. Each settlement can raise troops only one time in that window?  Is that right?

Correct - or as you say in OL: "Oui, monsieur" (Assuming you raise the max amount that one time)

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