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Corrington: Sign-up and Discussion, Era II

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The Empire of Corrington
Nickname: The Scientific Kingdom
Colors: Red and Black
Flag:

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Quick Glance

Compared to the other nations, Corrington is a highly scientific empire characteristic for order, consensus and firm principles. The Corlander Navy is relatively large and the empire boasts extensive, but sparsely populated, colonial possessions. Historically, most wealth have been generated through shipping, although property investment has been helped along by the large wealth brought in by its traders. During the first era, the legendary Corlander convoys were incredibly successful, and its escorts scoured the waters for any privateer daring to cross their paths.

Corlanders typically make their carreer as scientists or inventors, naval or army officers, or civil servants, although several significant Corlanders have made their fortune in trade. All vocations are welcome, although staying on the right side of the law (and our beloved Queen's orders) makes for the most harmony amongst our ranks. As a Corlander, there are many ways to advance in Society! (See "The Government of Corrington" below")

Signing up
All Corlander citizens are welcomed to join Corrington's colonial efforts. To join, sign up in this thread with an introduction post that shows your sigfig. We encourage you to present your sig fig with a back story, but a few sentences are sufficient.

(Check out this quick start guide)

The Government of Corrington

Three generations ago the monarchy instituted a new reform – representative government. Although the Queen is popular, she does not rule over the kingdom with absolute power. She shares it with the House of Representatives, the Noble Parliament, and the Parliament of Science. To ensure the safety of the Monarchy, the fourth branch of government, the Queen's Executive House commands the Royal Guard. Corlanders can pursue careers in all four branches of government, although it requires unquestionable loyalty and ability to reach the highest position of power. During the first era of colonial ventures, most positions have been filled by the old world elite (NPC's), but with the growing importance of the colonial possessions, this is like to change.

Noble Parliament

The Noble Parliament consists of the nobility of Corrington and is led by the Prime Minister. It directly commands the Royal Navy and the Royal Armed Forces, and controls all diplomatic relations, as well as upholds the law.

House of Representatives

The House of Representatives ensures broad representation in government, as all tax paying citizens are eligible for election. It controls the finances, taxes, industry, and commerce of the nation, as well as the colonial posessions.

Parliament of Science

The Parliament of Science consists of the most prominent scientists of Corrington and acts as an advisory institution for the Queen and the other branches of government.

Queen's Executive House

The Queen's Executive House ensures the safety of the Monarchy, and thus commands the Royal Guards. Further, the constabulary, Belson's famous patrolling policeforce, is under direct control of the Queen.

(For more on the four branches of Government and how to advance, follow the links. All Corlanders are invited to pursue a career in government, either for their sig fig or another character. It will take both efforts and loyalty to advance, and progressively more so the higher the position, and positions may hold actual in game responsibility, but most active players will be able to advance to lower positions quite easily. If you are interested but in doubt how to advance, ask in this thread.) 


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Leadership

Queen Annetta (NPC)

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Queen Annetta

Queen Annetta - Every Corlander would die for Queen Annetta, the heart of the empire. Because she has yet to find an equal mate, the Queen is the most popular person in the realm by far – suitors come from around the world to attempt to woo her. At 25, she is rich from the taxation on trade throughout the empire, and she is loved enough to have her own personal army – The Queen’s Guard. This unit is considered to be the crack troops of the empire, and all important campaigns include at least a company of these soldiers. Rumours in era I had her pregnant with someone's love child, but no baby was ever seen, and every loyal Corlander will tell you that it is nothing but vile slander by the enemies of the Crown.

Admiral Woodbrose (SkaForHire, Co-Leader)

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As minister of the Colonies, he oversees the administrative aspects of expansion. A hard-nosed old sea buzzard who looks to please his niece (the Queen) by expanding trading policies in the New World. Although he sometimes wishes he was still a naval commander, he often turns to diplomacy to avoid major conflict. This is not to say that he doesn’t crush a rebellion or two, every once in a while. Technically, the Minister of the Colonies is the overseer of the Conquered Isles as well. However, the administrative duties as minister of the colonies have kept the good admiral from partaking as actively in the colonial ventures as he had hoped.


Rear-Admiral Fletcher (Bregir, Co-Leader), Commander of the Terra Novan Fleet
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Commanding the Terra Novan Fleet, Rear-admiral Fletcher has had the responsibility for keeping the colonial possessions safe in close cooperation with the army ressources stationed there. He has functioned as chief military commander for all Corlander assets in Terra Nova during most of the first era, but now has a counterpart in Colonel Howe to take over command of all army assets. Under his, and his predecessors, rule, the Terra Novan fleet has been massively successful in keeping Corlander merchant shipping safe, taking prize after prize filling up the dockyards of Terra Nova. Middle-aged and unremarkable, Fletcher is an effective but discreet commander.

Brigadier Howe (Ayrlego, Co-Leader), Commander of the Colonial Army Headquarters

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Brigadier Sir Andrew Howe and Captain Bertram Rickard Wolf inspect troops in Arlinsport.

Commanding the Corlander Colonial Army, Brigadier Sir Andrew Howe is responsible for the land component of Corlander defences in Terra Nova and works in close cooperation with his Naval superior, Rear Admiral Fletcher. Brigadier Howe has over 30 years service in the Corlander Army, most with the elite Queen's Own Foot Guard Regiment, whose uniform he still wears. As a Colonel he gained a reputation as the Queen's hatchet man in the Terra Nova, executing important missions directly on behalf of Her Majesties Government. Notably he commanded the first Corlander expedition to Isla de Victoria at the time of the Eslandolan Operation KMA. A master strategist and excellent tactician, Howe is known as a somewhat distant and stern commander who nevertheless inspires great confidence in the men under his command.  

Assisting Brigadier Sir Andrew Howe is Aide de Camp Captain Bertram Rickard Wolf.
Captain Wolf is a descendant of the Wolf Clan, one of the Clans of northern Corrington. Previously he served in the Queen´s Rifles Regiment, a unit known for its unorthodox tactics. With his Rifles platoon he became the hero of the Battle of Golden Bay on Serentia, which secured Serentia for the Crown. His accomplishnents were noted by the High Command and he was chosen to serve as Brigadier Howe´s aide.

Landscape

Corrington has two administrative sections.

The Mainland
The mainland is mostly rolling hills with a small mountain chain running down the middle of the country. It is the northernmost country in Eastern Halos, and the winters in the North are often unbearable to many outsiders. Most of the freeholders grow potatoes, wheat, or cabbage, and raise livestock. Cows and pigs are plentiful, and the countryside is dotted with many small hamlets. However, the cities are bustling places that never sleep. The cities are well planned, kept clean, and order is maintained at all times. The largest city, and capital of the empire is Belson. Belson is home to one of the world’s foremost universities: Archeon College, the premier navigation school of the known world. Many other science fraternities and explorers clubs call the capital home. The public buildings within Bellson are immense in size, and command respect from even the greatest architect. Careful study of city planning, public function, and defense is second nature to a Corlander bureaucrat, noble, or adventurer.
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The Colonies
The Colonies Administrative division oversees both The Conquered Isles, Tiberia, and any future colonies.

The Conquered Isles
The Conquered Isles were once four different countries, three of which were island nations; Belondia, Peppin, Myrph, and the Isle of Tam. However, all of these countries sided with Oleon in a series of conflicts over the last 200 years. The final territory was gained in the 49 Years War, the last major uprising and war with Oleon. Upon defeating Oleon, the last of the isles were taken to safeguard navigation routes into the Great Northern Ocean. Although now integrated into the culture of Corriginton, the Isles were once a rebellious people, and the source of many civil wars. Still separatists attempt to raise trouble so far away from the capital.

Nova Terra

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A typical townhouse of Arlinsport - by @Mike S

Corrington’s first colony in the Sea of Storms is Tiberia. Its provincial capital is Arlinsport, named after Queen Annetta’s father, King Arlin II. Arlinsport is known for its robust defenses and deep harbor, but it is the only such port on all of Tiberia. The city is the most developed colony of the nation, characterised by pretty townhouses placed in perfect order.

The majority of the island is still not tamed by Corlanders, but the island is already home to a makeshift rum industry, thanks to sugar smuggling from LeBellan to the south. The national drink of Corrington has become rum quite quickly. Some traces of gold have been found on Tiberia, but not enough to be a fully functional mining economy. Because it is one of the only Sea of Storms islands that lie outside of the warm temperate zone, it cannot grow cash crops. This means that Arlinsport is mostly a trading post between the old world of Halos and the richer, foreign and colonial ports to the south and east. Arlinsport resembles a typical, orderly Corlander city.

Corlanders tend to build in British or Scandinavian styles. They are diversified in their interests, but science and order governs all work. As such, Corlander cities are orderly and relatively clean. Many science fraternities are interested in what the New World has to offer, so new expeditions with a scientific premise are leaving for Terraversa, and Terra Nova, often. Corlanders have generally taken an anthropological interest towards natives, which has resulted in amiable relations to the new people encountered.



History and Culture:

Brief: Life is dominated by the concept of order. Science is valued, and has led to the best sea charts (also secret) in the world. The Queen is the most important person - she has a private army. There are four branches of government, and Corrington has claimed the largest landmasses during era I.

Detailed: The Corlanders are a people who pride themselves on civilization and class above anything else. They look to further their lot in life through trade, and believe that order is more important than might, although they are not shy about utilizing might to establish order. The Royal Army wears red, but auxiliary units and private armies of this nation have been known to wear all sorts of different uniforms. Their building style tends to be mostly British and Scandinavian, and the capital is considered one of the most orderly and planned cities in the world (in fact they tore down the original capital 300 years ago to install a new grid system that the city followed.)

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Department of Time in King's Harbour by @Captain Dee

Corlanders like to stick to a schedule, and this translates to their lives both on sea and land. As excellent navigators, they have charted and timed most of the sea routes, calculating averages for every point of the year. Corrington’s merchant marine is one of the best organized in the world, and it is said that their secret charts keep them always “on time” when trading. Beyond charts, Corlanders believe that science will help them establish further order, so there are many universities and “science fraternities” throughout Corrington.

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Corrington holds the largest colonial territories, but they are sparsely populated. Many islands are home to nothing but a small trading post, and some are as of yet unsettled. All colonial territories were claimed during the first era of colonial expansion, so they are still in their infancy. The most developed region is the Southern Isles, home to a thriving industry and culture. The Northern Reaches is mainly known for its horses, although the island of Serentia may hold many unsolved mysteries. In the far east, the Paradise Isles are of great scientific interest harbouring some of the most fascinating flora and fauna of the Brick Seas, as well as the remnants of an ancient civilisation.

Corrington and Oleon have constantly fought wars since their founding in 106AE. Some were as long as a century, others were a few months. The constant warfare has militarized both societies. The last major war was the 49 Years War. Ending in 590AE, that war was won by Corrington. (Although it lost to Oleon in the 8 month Juniper War just seven years ago). The 49 Years War secured the Isle of Tam, the last of the rebellious Conquered Isles, but cost the kingdom much of its treasure. For this reason, the people of Corrington have been taxed heavily over the last 25 years. Finally, as a present to her people on her 25th birthday, Queen Annetta has lowered the tax rate back to the traditional level. For some time now, however, Oleon and Corrington has been neutral.

Corrington in the first era

In Era I, Corrington quickly mastered the seas and perfected her methods of managing trade routes. The legendary convoys brought in exceptional profits to all who cooperated, and swiftly dealt with all who threatened its success, sweeping national and independent privateers and pirates from before them. With minimal losses, her convoys and escorts captured pirate ships at such an extraordinary rate that the shipyards are still working to repair all the ships. As a result, there are so many ships in drydock that the queen offers those who helps the Crown build ships full rights to the first prize captured.

The explorers of the empire fanned out across the newly discovered areas in search of land and scientific discoveries. They traveled more extensively than all the other empires, and added massive numbers of new islands to the empire. Corrington claimed more islands than any other nation in both the Sea of Thieves and the Prio Seas. 

The government of Corrington was stable throughout the first era which is more than can be said of all the other nations in the region. There were periods of slowness in government decisions being made, but that is rumoured to be due to the fact that the empire was expanding faster than the information could be kept current. The expansion also prevented the scientists and cartographers from keeping up with the new discoveries which left some confusion for new settlers attempting to join the new colonies to the east. This slowed down the growth of the towns, which proved detrimental as shipping slowed down in the second half of Era I. However, due to the great profits of the first half of the Era, Corrington's citizens invested deeply in properties and business ventures in other nations and the slowed income from the lacklustre shipping acitivity was not detrimental to the citizens who stayed active in colonial ventures. 

In short, Corrington outpaced all her neighbors on the seas and in discoveries. Her shipyards are still humming away furthering her power on the seas, and it will take another era before any nation can rival the landmasses acquired by Corrington in the first era.

Operation Pax Corlandia

At the end of the first era, Eslandola declared war on Mardier and ousted them from Isla de Medio. This left uncertainty amongst inhabitants of the formerly Mardierien settlements, particularly in Matlo in the north, where fear of Eslandian prosecution and criminal plunder was widespread. To protect the rights of these citizens, Corrington magnanimously launched Operation Pax Corlandia. This lead to a diplomatic incident with Eslandola, who proved to be dead-set on securing the whole island in an aggressive expansion of their empire. The tension rose to new limits, and at one point, was was threatening. After tough negotiations, Corrington agreed to evacuate the city and its inhabitants to safeguard their rights on Corlander territory. This evacuation is currently in progress, marking a change in relations with Eslandola...

For more on Corrington’s history, and that of its rivals, please see the History and Background thread.

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By Garmadon

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The Noble Parliament

The Noble Parliament consists of the nobility of Corrington and is led by the Prime Minister. It directly commands the Royal Navy and the Royal Armed Forces, and controls all diplomatic relations, as well as upholds the law. It is led by the Prime Minister, who oversees and coordinates the Admiralty Board, the Headquarter of the Armed Forces, and Ministry of State.

  • Corlander Nobles
    • Barons/Counts/Earls
    • The Order of the Compass Rose
      • Medal 24078336468_2446ac604c_o.png
      • Knight Companions
      • Knight Commanders
        • N/A
      • Knight Grand Commanders
        • N/A
    • The Most Noble Order of Victory
      • Knight Companions
        • Captain Sir Jonathan Cooke ( @Bregir)
      • Knight Commanders
        • N/A
      • Knight Grand Commanders
        • N/A
    • The Order of Corrington
      • Medal 52902484031_5c89feee35_o.png
      • Knight Companions
      • Knight Commanders
        • N/A
      • Knight Grand Commanders
        • N/A

The Admiralty Board

The Admiralty Board consists of all admirals (down to rear-admiral) and commands all assets of the Royal Navy. It is led by the Admiral of the Fleet, who, considering the importance of the Royal Navy to Corrington, mans one of the most prestigious positions in Corrington. Ranks up to and including Commander are locally appointed, while any position from Post-Captain and upwards warrants Royal Decree. (OOC: You can play your advancement up to Commander, but from there, you will have to earn you promotion.)

Current ranks (From Post-Captain upwards)

  • Admiral of the Fleet
    Commander in Chief of the Royal Navy
    • N/A
  • Admirals
    Typically in command of theatres or grand battle fleets.
    • Admiral Woodbrose, retired. Now minister of the Colonies. (@SkaForHire)
  • Rear-Admirals
    Typically in command of large squadrons or small theatres/fleets.
  • Commodores
    Typically in command small squadrons, or single large capital ships.
    • N/A
  • Post Captains
    Typically in command of frigates of ships of the line (Class 5-7). Sometimes including auxiliary vessels.
    • Captain Jonathan Cooke ( @Bregir)
  • Commanders
    Typically in command of sloops and brigs (class 3-5)
    • Commander Lawliet Lavendwood, Royal Navy, HMS Diligence
    • Commander Lt. Joshua ( @Spud The Viking)
  • Lieutenants
    Typically serving under a captain or commander on a large vessel, or in independent command of small vessels (class 1-3)
    • N/A

Headquarter of the Armed Forces

The Headquarters of the Armed Forces consists of all generals (down to Brigadier) and commands all assets of the Royal Armed Forces. It is led by the Field Marshall, who is one of Her Majesty's most trusted servants. Ranks up to and including Captain are locally appointed, while any position from Major and upwards warrants Royal Decree. (OOC: You can play your advancement up to Captain, but from there, you will have to earn you promotion.)

Current ranks (From Major upwards)

  • Field Marshall
    • N/A
  • Generals
    • N/A
  • Brigadiers
  • Colonels
  • Majors
    • Major William Bradley, 33rd Reg. of Foot ( @Ayrlego)
    • Major Nathaniel Brickford, Royal Marines, Quinnsville station ( @LM71Blackbird)
    • Major Edward Brown, Port Woodhouse Garrison ( @Legonaut)
    • Major Bertram Rickard Wolf, 95th Reg. of Foot ( @Brickwolf)
    • Major Jonathan Brickleton, Light Company, 26th Reg. of Foot (@evancelt)
  • Captains

Officers below the rank of Captain are not listed in this index.

Ministry of State

The Ministry of State (led by the Minister of State) maintains all foreign relations, controls the intelligence service (although both Navy and Army have their own operatives), and manages the national police (which conducts all criminal investigation above petty crimes). All positions are appointed directly by the Ministry of State. (OOC: Corlander leadership)

  • Minister of State
    • N/A
    • Royal Ambassador
      • N/A
      • Consuls
        • Don Isaac Montoya (@Bregir), Lead Consul, New Terra
    • Secretary of Intelligence
    • Secretary of Police
      • N/A

Royal Terra Novan Fleet

(Current ship list, all licensed Corlander vessels: Corrington Fleet)

Commander: Rear Admiral Fletcher (@Bregir)

Corlander Colonial Army

Commander: Brigadier Sir Andrew Howe ( @Ayrlego )

Aide de Camp to Brigadier Howe: Captain Bertram Rickard Wolf ( @Brickwolf )

The Colonial Army consists of units of the regular Corlander Army assigned to the new world in addition to locally raised militias. For the disposition of the Colonial Army, please refer to the Corlander Military Strategy PM - away from the prying eyes of the other factions!

For more information The Corrington Army, see the Compendium of Corlander Military Units

Foreign Relations
(Note: Relationships are judged on a 1 to 5 scale; Very Friendly, Friendly, Indifferent, Unfriendly, Hostile)
Corrington's relationship with...

Minor Nations: Friendly

Corrington's relationships with other minor nations are generally good. Garvey's recent alliance with Eslandola is viewed with some concern, but no incidents have occurred to warrant any serious incident. Some minor nations have raided Corlander convoys during era I, but all were swiftly dealt with and no incidents have arisen since.

Sea Rats: Indifferent

Corrington has had no official dealings with the ragtag group of rascals united under the Sea Rat flag. And while Corrington generally supports the right of these people to govern themselves under their own law, there is also general some mistrust due to rumours of smuggling and piracy. Corrington remains alert and will not be dismissive towards the possibility of constructive cooperation in the future.

Eslandola: Indifferent

At the onset of the colonial era, Eslandola and Corrington enjoyed close and amicable relations. However, Corlander misgivings about a perceived lack of commitment to the relationship on part of Eslandola has cooled these relations considerably. Defining events have been the Eslandian refusals to sign first an alliance, then a defensive alliance, both on the grounds that war might not be in Eslandola's narrow interest at any given point in time. Further, Corrington felt passed over when Eslandola failed to give warning of its impending operation KMA to occupy Isla de Medio, and when Eslandola reacted defensively to operation Pax Corlandia, negotiations of which led to further mutual alienation.

Today, an uncertain non-aggression pact governs the diplomacy, but the relationship suffers from a lack of trust in Eslandola and its commitment to the so-called friendship.

Oleon: Indifferent

Historically, Corrington and Oleon has been warring rivals, which has left considerable residual dislike and mistrust amongst citizens and officials of both nations.

However, with the coronation of Queen Annetta, and King Philip's rise to power in Oleon, and with a new generation of diplomats, old enmities appear to lose importance. Rumour has it that diplomats are conducting negotiations to find a solution to the last major barrier to friendly relations: The status of the Juniper Provinces. The outcome of these negotiations may define their mutual relations for years to come.

With the rise of Eslandian power in Terra Nova, Corrington is well aware that new alliances must be forged to maintain balance in the Brick Seas.

Other nations relationship with Corrington...
Pirates: ?
Eslandola: ?
Oleon: ?

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The House of Representatives

The House of Representatives ensures broad representation in government, as all tax paying citizens are eligible for election. It controls the finances, taxes, industry, and commerce of the nation, as well as the colonial posessions. It is lead by the Chairman of the House, who presides over the Ministry of the Exchequer and the Ministry of the Colonies, each headed by a minister.

(OOC: All Corlander players can be thought of as having a representative in the house, which is why most decisions in Corrington are discussed with the players. Some players may be elected or appointed representatives of a group or region.)

  • Representatives
    • Sir Aidan Coyle, Representative of Tiberia (@Mike S)

Ministry of the Exchequer

The Ministry of the Exchequer handles all financial matters of the nation, including taxes, customs, and commerce, as well as all industrial concerns.

  • Minister of the Exchequer
    • N/A
    • Secretary of Commerce
      • N/A
        • Undersecretary of Trade
          • George Robertson, NPC
    • Secretary of Taxes and Customs
      • N/A
    • Secretary of Plantations
      • N/A

 

  • Chartered Trade Companies
    Each faction of the Brick Seas can grant three charters for trade companies. Chartered TC's gain specific right, including the right to own ships. To be considered for a charter, a TC needs a ship, a headquarter, and a warehouse. Corrington only charters trade companies with a significant amount of members.
    • East Terran Trading Company (ETTC)
      Chairman: Ibn al'Sayeed ( @Bregir)
    • Wayfarer Trade Company (WTC)
      Chairman: Captain Mesabi ( @Mesabi)
  • Non-chartered Trade Companies
    • Wolf's Equine Trading and Expedition Company (WETEC)
    • Chairman: Micah of Wolfhaven ( @SilentWolf)
    • Coyle Shipping Co.
      Chairman: Aidan Coyle ( @Mike S)
    • Seawolf Shipping Co.
      Chairman: ? ( @Brickwolf)
    • MAESTRO COR
      Chairman: Sir Thomas Smaugton ( @Tomsche)

Ministry of the Colonies

The Corlander colonies have, for administrative and strategic purposes, been grouped in enclaves under a colonial governor. Both military and civilian responsibilities fall under the colonial governors, who report directly to the Minister of the Colonies. They will command Royal Navy and Royal Army assets, and coordinate defense and expeditions, within their region. Additional ressources will be assigned to enclaves on a case to case basis. (I.e. the enclaves have no separate budget)

Mayors and Commanders within the enclaves maintain sovereignty and responsibility over their own settlement, but will report to the governor, who will coordinate military and civilian efforts. Some settlements are not part of an enclave, and functions independently.

The colonies are currently organised as detailed below, and as new islands are added to the crown, they will be added to the current enclaves, a new enclave established, or established as independent settlements. Over time, the organisation will be adjusted as needed.

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The Parliament of Science

The Parliament of Science consists of the most prominent scientists of Corrington and acts as an advisory institution for the Queen and the other branches of government. It is lead by the Royal Scientist, assisted by the Secretary of Science and the Secretary of Discovery.

Secretary of Science

The Secretary of Science governs all academic efforts in Corrington, including the Fraternities of Science and the universities of Corrington. It appoints Royal Professors for the Parliament of Science amongst the most prominent scientists of Corrington, mainly from academic achievement typically achieved within the Fraternities of Science.

  • Secretary of Science
    • N/A
    • Royal Professors
      • N/A

Fraternities of Science

 

(OOC: Any group of Scientists can request a charter for a Fraternity of Science, and everyone is free to seek membership of existing Fraternities. In all cases, however, contribution to research is required for advancement and membership.)

Secretary of Discovery

The Secretary of Discovery organises all expeditions of exploration and discovery, both in new and existing territories, handles claims and ensures proper attention to cartography in Nova Terra. Explorers and Conquistadors can achieve Royal recognition as Royal Adventurers, and thus a seat in the Parliament of Science.

  • Secretary of Discovery
    • N/A
    • Royal Adventurers
    • N/A

(OOC: If you are planning to conduct a voyage of discovery, you may well achieve Royal support for your mission. Contact the Secretary of Discovery and/or a faction leader.)

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The Queen's Executive House

The Queen's Executive House ensures the safety of the Monarchy, and thus commands the Royal Guards. Further, the constabulary, Belson's famous patrolling policeforce, is under direct control of the Queen.

  • Commander of the Royal Guard
    • N/A
  • Chief of the Constabulary
    • N/A

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Armed forces of Corrington

Below you find some examples of Corlander Troops.

  • Infantry forces
    • Tiberian Guard ( @Mike S)
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    • Serentia Militia ( @Mike S)
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    • Corrington Marines ( @Mike S)
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    • Corlander Infantry Examples. L-R: Queens Own Foot Guard Grenadier, Queens Own Foot Guard, Grenadier Regiment, Line Regiment Grenadier, Light Infantry (x2), Highland Regiment Piper and Grenadier, Line Regiment (x2), ETTC Sepoy (x2), Native Auxiliary Scouts (x2). ( @Ayrlego)
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    • Royal Pioneers
    • Queen's Light Rifles ( @Brickwolf)
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    • Ayrlego's militia
  • Cavalry forces
  • Private forces

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Current events, missions, and minichallenges

For the Glory of Corrington - Improve your building skills while assisting the faction in developing key areas of the Terra Nova colonies.

Cruisers of Terra Nova - Help the crown build up the Terra Novan fleet.

Sloops for the Royal Navy - Help build auxiliary vessels for the Colonies

Gunboats for the Colonies - Help ensure proper harbour defences for Corlander ports

The University of Tiberia - Help build up the first colonial university of Corrington

Daily Life in Myzectlan - Depict a scene from the day to day life of the native people of Cascadia

Policies

Bank of Corrington Pioneer Loan Scheme

Spoiler

On arrival in Terra Nova, Corlander citizens of good standing may apply for the Terra Nova Pioneer Loan from the Bank of Corrington. This one-time-only loan will be available in several increments to suit different circumstances and is designed to give new arrivals an initial economic foothold in the new world. Interest will not be charged on the loan, but rather will be serviced by investment in crown projects. On application for the loan, Her Majesties representatives in Terra Nova will be consulted, and projects will be proposed in exchange for the loan funds. The ownership of the properties generated by these projects shall be either the settlement or Crown. The loan will still be required to be paid back, although no time-frame will be stipulated. The following is a guild of the loan packages available:

100DB - One small property of type and location to be advised

200DB - Two small properties or one medium property of type and location to be advised.

300DB - Four small properties or two medium properties of type and location to be advised

For example, John Brickton arrives in King's Harbour and applies to the Bank of Corrington for a 200DB Pioneer Loan. Governor Cooke stipulates that Quinnsville requires one small artisan and Mooreton Bay one small factory. John Brickton agrees and is paid 200DB. He builds a small artisan in Quinnsville which the Governer licenses to the settlement. He then builds another factory in Mooreton Bay which Governer Cooke licenses to the faction. John now uses the 200DB loan to license a trading vessel. As he begins to make his fortune, he pays back the Bank of Corrington in small increments when he can afford it.

The loans will be sponsored by the private estates of Montoya and Allcock and administered by the Bank of Corrington.

OOC

It has been common practice for sometime now that wealthier players donate a gift of doubloons to new sign-ups. These gifts have steadily become larger and after some discussion, faction leadership agree that they are possibly taking away some of the challenges for new members and further devaluing the EGS. Thus from now on financial gifts for new members will be strongly discouraged, rather any exchange of money should be in the form of a loan. The scheme presented above will be official faction policy, although private loans will of course also be allowed, it is just asked that their terms should be suitably challenging without being too difficult. 

The IC loan is proposed for new players, who may apply for this one-time-only loan upon joining and signing up for the EGS. As interest on the loan, rather than money they agree to build properties for the crown as determined by Corrington leadership. The loan will still be required to be paid back, although no deadlines shall be set. This way new players get a boost, as does the crown.

Archive

The Brick Seas Purge of 616 AE - A global hunt for notorious pirates

The Saboteur - Help the WTC unravel the mysteries of Nova Malto!

Era I sign up and discussion thread

The Cocovian Wagonway - Help Establish infrastructure on Cocovia

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Notable Citizens of Corrington

  • Aiden Coyle ( @Mike S)
    35437903000_3abb24b33b_q.jpg
    Governor Aiden Coyle, owner of Coyle Shipping Company and governor of the Northern Reaches, presently resides in Stormhaven, Serentia. He has a wife, Amelia, one son and two daughters.
  • Micah of Wolfhaven ( @SilentWolf)
    Micah of Wolfhaven is a merchant by trade, specializing in everything related to horses. He created a trade company with four of his friends named Wolf's Equine, Trading, and Expedition Company or WETEC for short.
  • Count Mesabi ( @Mesabi)
    35659222671_0f212f31a9_q.jpg
    Count Mesabi is a veteran of the Juniper Wars and a former Queen's Guardsmen. Hoping to have a fresh start in the new world, he created the Wayfarer Trading Company, to help further Corrington's interests in the colonies.
  • Vicount Chauncey Pennington, Exchequer of the Empire ( @Scarst)
    As the Minister of the Excequer, Viscount Pennington must find the money to pay for everything the Empire attempts. The Colonial Minister is always asking for more armies, more fortifications, more... well, just about everything. It takes a shrewd sense of business to keep the Empire in the black, especially without a major sugar colony to pour gold into the Empire's coffers. Rumour has it that Pennington is involved in covert actions. This (mis?)conception springs from the Viscount's prolonged absences with no word.

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Where is MAESTRO COR? :) (I thought it was a chartered trade company?)

And there is also the WTC minichallenge going on :)

I still think MAESTRO ESL showed their commitment to Corrington more than enough through ERA 1 :p Can't we get a relationship status for ourself? :D

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1 hour ago, Maxim I said:

Where is MAESTRO COR? :) (I thought it was a chartered trade company?)

I will add it to the list of non-chartered TC's. Two things are to be in place for a trade company to be chartered in COR: It has to live up to the formal requirements (HQ, warehouse, and ship); and it has to have a reasonable membershipbase. I am not sure about the formal requirements, but I am sure MaEsTrO COR only has very few members.

1 hour ago, Maxim I said:

And there is also the WTC minichallenge going on :)

Thanks - added!

1 hour ago, Maxim I said:

I still think MAESTRO ESL showed their commitment to Corrington more than enough through ERA 1 :p

To some degree, certainly, but I also distinctively remember a very prominent MAESTRO member being very vocal in throwing around accusations about Corlanders supporting Mardier... :P

1 hour ago, Maxim I said:

Can't we get a relationship status for ourself? :D

MAESTRO: "It's complicated" ;)

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Citizens of Corrington in the New World.

The Army Board, in conjunction with Her Majesties Government and Colonial Ministry wish to make the following announcement.

The rapid expansion of the Empire in the new world has, to this date, resulted in the haphazard and piecemeal deployment of troops and army resources. To address this most un-Corlander state of affairs, the Army Board is announcing the establishment of a Colonial Headquarters, commanded by a Brigadier. This Headquarters will be tasked to coordinate, track and position army resources to best ensure the proper defense and security of Her Majesties possessions in the New World.

Effective immediately Colonel Sir Andrew Howe ( @Ayrlego) is hereby promoted to the rank of Brigadier and will assume command of all land forces in the New World.

Additionally, for loyal service to Her Majesty in the New World, Lieutenant Bertram Rickard Wolf ( @Brickwolf) of the Queen's Rifle Regiment is hereby promoted to the rank of Captain, and detached from regimental service to serve as Brigadier Howe's Aide de Camp, to assist him in all his duties.

Brigadier Howe and Captain Wolf are required and requested to fulfill their duties in close cooperation with Rear-admiral Fletcher and the Royal Terra Novan Navy.

Her Majesty and the Board have every faith in these officers and all loyal Corlander citizens are instructed to assist them in their duties.

Long Live the Queen!

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Brigadier Sir Andrew Howe,

I was pleased to hear of your promotion to command of all land forces in the new territories of our glorious empire. I am writing to inform you that the WETEC base in Elizabethville on Lacryma has new recruits graduating soon. They will be available for service to wherever they are needed throughout the colonies, and as they are exceptional horsemen and well trained soldiers, I believe they will serve Her Majesty well wherever you need them.

Sir Micah of Wolfhaven
Knight of the Order of the Compass Rose
Owner and Chairman of Wolf's Equine, Trading, and Expedition Company

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Lt.  Brickingham: Age:29

 he joined Corrington's military to bring justice and to stop the "Sea Rats", he also hopes to establish new colonies in the name of Corrington.

Anybody is most welcome to use Brickingham in  Mocs for the game as long as you credit "Brickingham" to me.

 

Edited by Hart New Bob

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6 hours ago, Hart New Bob said:

Lt. William Alexander Brickington the third: Age:29

Originally from a "Distant Land", he came to Corrington to bring justice and to stop the "Sea Rats", he also hopes to establish new colonies in the name of Corrington.

Anybody is most welcome to use Brickington in  Mocs for the game as long as you credit "Brickington" to me. This head.

EDIT: I'm not really signing up yet. if ever.

Not sure what you're doing here mate. I mean, either join, or don't. We'd all love to have more members in BoBS, but no one really cares about one post in one thread. If I wanted to use someone's character, I'd use any of the established characters in the game. I'm not, and I doubt anyone else will, use three lines of vague text in a story. 

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On ‎9‎/‎13‎/‎2017 at 9:04 PM, Mesabi said:

Not sure what you're doing here mate. I mean, either join, or don't. We'd all love to have more members in BoBS, but no one really cares about one post in one thread. If I wanted to use someone's character, I'd use any of the established characters in the game. I'm not, and I doubt anyone else will, use three lines of vague text in a story. 

EDIT:(takes a deep breath) just count me in even though I may not even take in the game.

Don't mind me, I am just claiming the "rights" to the Character so to speak.  (So that if I ever decide to join the name isn't taken)  sorry, I'm a "new member". 

American man says "Mate".

Edited by Hart New Bob

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Well Mesabi was probably little bit blunt, I'm sure no one will have a problem with you reserving the rights to a name. I would highly recommend you join though, the game is just entering Era II so its the perfect time to join, plus I see no reason not to. Its up to you though.

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9 hours ago, Hart New Bob said:

Lt.  Brickingham: Age:29

 he joined Corrington's military to bring justice and to stop the "Sea Rats", he also hopes to establish new colonies in the name of Corrington.

Anybody is most welcome to use Brickingham in  Mocs for the game as long as you credit "Brickingham" to me.

 

Welcome - to finalise your sign-up, you need to show your sig fig in the brick (or LDD or similar).

Many people do it with a small freebuild with an introduction story like this one, which is a good way to get started, but not a requirement.

Also note that we would be happy to have you, and that noone is committed beyond time, ability and interest! :pir-blush:

1 hour ago, Lord Buckethead said:

Well Mesabi was probably little bit blunt, I'm sure no one will have a problem with you reserving the rights to a name. I would highly recommend you join though, the game is just entering Era II so its the perfect time to join, plus I see no reason not to. Its up to you though.

I am entirely in agreement with Lord Buckethead. :pir-blush:

2 hours ago, Mesabi said:

Not sure what you're doing here mate. I mean, either join, or don't. We'd all love to have more members in BoBS, but no one really cares about one post in one thread. If I wanted to use someone's character, I'd use any of the established characters in the game. I'm not, and I doubt anyone else will, use three lines of vague text in a story. 

His excellency, Count Mesabi, is threading a fine line. Rumours has it that he has plundered an Eslandian settlement (I wonder if this will ever have IC repercussions... But apparently the Eslandian constabulary in Trador is less than efficient... :pir-tongue:), and now he is making statements above his station. One can be made count, but one can also be stripped of all rank... :pir-wink:

Please refrain from any further "recruitment efforts" in this line, and take my advice and consider how you express yourself in BoBS in particular and in text in general. Thank you.

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Just now, Bregir said:

His excellency, Count Mesabi, is threading a fine line. Rumours has it that he has plundered an Eslandian settlement (I wonder if this will ever have IC repercussions... But apparently the Eslandian constabulary in Trador is less than efficient... :pir-tongue:), and now he is making statements above his station. One can be made count, but one can also be stripped of all rank... :pir-wink:

Please refrain from any further "recruitment efforts" in this line, and take my advice and consider how you express yourself in BoBS in particular and in text in general. Thank you.

The government of Trador is very much aware of the plundering of the WTC (check my reference in the NTSC topic yesterday :p ) The reason there hasn't been an official statement is because we prefer to let a foolish action not to blow up the relations between Eslandola and Corrington.

But we are going to contact the WTC to further discuss these events :)

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Just now, Maxim I said:

foolish action not to blow up the relations between Eslandola and Corrington.

Your attention to continued good relations has been duly noted. If official Corrington is to take any action, feel free to lodge an official request in the proper places... :pir-wink:

We are happy to aid in any fair investigation and possible prosecution of those involved in criminal activity.

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12 hours ago, Bregir said:

His excellency, Count Mesabi, is threading a fine line. Rumours has it that he has plundered an Eslandian settlement (I wonder if this will ever have IC repercussions... But apparently the Eslandian constabulary in Trador is less than efficient... :pir-tongue:), and now he is making statements above his station. One can be made count, but one can also be stripped of all rank... :pir-wink:

Please refrain from any further "recruitment efforts" in this line, and take my advice and consider how you express yourself in BoBS in particular and in text in general. Thank you.

All of this was OOC: We can address my IC actions in a somewhere else. Maxim is sending a platoon as we speak. :pir-murder:

And I'm sorry for being blunt, but I really hate it when we get people in here who don't read the rules, and do weird things like this. I'm totally okay with "Hey I'm on the fence about joining." But if you want to join BoBS, you've got to do the thing where you introduce your character in this thread (With pictures! Not Bricklink links) And then do at least 1 build introducing you character. If you can't take the time to do those insignificant things I have no respect. And maybe that's a bad thing because Eurobricks is a pretty respectful place, so I'm sorry. As you once again call me out for my actions, I want to remind you that we are an overly respective community, and it's not like I'm swearing, being overly critical, or being offensive. 

IRL I'm a pretty blunt person as well. That's just my personality. I try to tone it down, but I guess this caught me at a bad time, and I probably overreacted. So, I will be a man here and apologize.

@Hart New Bob, I am sorry for my reply to your post in a way that was overly critical. I would love to have you as a member of Corrington.

14 hours ago, Hart New Bob said:

American man says "Mate".

I like being a fake brit! I say Mate, and spell color, colour among other things. 

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I have another question(since I'm here): Can you use official sets alongside MOCs?

23 minutes ago, Mesabi said:

I like being a fake brit! I say Mate, and spell color, colour among other things. 

There is nothing wrong with that, I like doing that sometimes too. :wink:

Edited by Hart New Bob

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Just now, Hart New Bob said:

I have another question: Can you use official sets alongside MOCs?

Welcome Hart New Bob!

Yes, that is perfectly acceptable, although usually they are modified at least a little, but I don't see any issues at all using official sets - you just wouldn't be able to clam a MOC that consisted entirely of official sets as a freebuild I don't think.

13 minutes ago, Mesabi said:

I say Mate

Pretty sure that as Aussies @Lord Buckethead and I are the only Corries who can get away with 'Mate' without sounding too weird... just sayin' :pir-laugh:

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19 minutes ago, Ayrlego said:

Welcome Hart New Bob!

Yes, that is perfectly acceptable, although usually they are modified at least a little, but I don't see any issues at all using official sets - you just wouldn't be able to clam a MOC that consisted entirely of official sets as a freebuild I don't think.

Oh boy, now all I have to do is join brickshelf or something and take decent photos.

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Just now, Hart New Bob said:

Oh boy, now all I have to do is join brickshelf or something and take decent photos.

Flickr seems a more stable and user friendly option to me :)

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