VaderFan2187

[SoNE Episode XIV] Return to Jakku

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Previous Episodes:

Imperial Base

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VaderFan2187, the Empire is preparing for the upcoming battle against the rebels. But for now, you are temporarily released from duty for 7 days to return home.

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Thank you, officer. Long live the Empire. Will be glad to see my family on Jakku once again.

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Jakku, eh? We just had a confrontation there with the rebel scum not too long ago. Oh well, here's the key to the TIE you'll be using. You gotta fly it yourself, our pilots will be taking leave too! Don't worry, the TIE Aggressor is easier than regular TIEs to fly, and has good weapons should you come across any rebel scum.

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Thank you.

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You'll need an astromech to help you pilot it, though. Here's R2-PO.

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Beep bwoooooop!

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Haha, come along, let's get to the hangar.

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It's a surprisingly long walk, oh well, why am I complaining? I get to fly a TIE!

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Oh wow, that's a nice ship!

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Beep dwoop beeep!

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Quick, let's get in!

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Ready?

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Tweeeep!

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Setting course for Jakku!

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We should be almost there soon...

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Wow, it's rather warm! Seems a bit warmer than last time I visited.

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Bwoop?

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Yep, over that hill over there and walk a short while more, and we'll be there!

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I can't wait to reunite with my family again!

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What? Nooooooo!!!

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No!! This can't be! Dad? Mom?

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Drrrr?

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What did you say?

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Drr boop beep tweeeb!

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You're right. Given how this settlement here has the family of Imperial soldiers, the Rebellion must have come here and wiped them out.

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Rebel scum... you took my family away. I swear vengeance!

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To the TIE, R2. Those accursed rebels will pay dearly for this!

Edited by VaderFan2187

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Really love the Tie Aggressor! I also wish Lego would release an astromech in the same colors as R2-PO.

Unfortunately not all rebel cells have the same respect for civilians as does main Alliance Command. 

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Thanks everyone for the comments! I agree @Forresto that a dark blue astromech would be nice.

Oh, and just so everyone knows, R2-PO is a combination of "R2-D2" and "C-3PO". When you run out of ideas for astromech names, haha.

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The first thing I notice about this entry is that over half of it is irrelevant for the episode. If the TIE were just part of the landscape or ambiance of the scene it would help your score, but unlike AG, we're not tacking on points for adding extra vehicles. Keep in mind, just like in a test at school, you should answer the question asked. It doesn't help to show the teacher how much you know about Napoleon when the question was about Charlemagne. For Ep XIV, the task was to "show a scene from their player's home planet," not build a TIE variant

On the TIE, the structure of the arms looks familiar, but the shaping is good and TIEs are related so if you got some techniques from a set or another builder, that's ok. I think you're using too large of parts in the back, so you're missing out on a lot of spaces where you could add greebling or give the shape a smoother transition. As is, it drops off suddenly, so I'd give it some pipes or vents to ease that transition. The wings are very plain and the dots only suggest some kind of structuring or greebles, rather than building them. I'm not sure that rounded wings fit into my interpretation of Imperial ships, but if you're going that route, they should probably have a convex curve instead of being completely straight. You could use curved slopes and hinges to get this shape.

On the building, it's hard to judge those diagonal textures in LDD, because I don't know if it's just a byproduct of the rendering or something that would come out in real bricks. It's also difficult to judge since we don't really see many solid homes on Jakku except in San Tekka's camp, but as a SW build generally I think it's a bit too simple. Pillars coming out of the walls, awnings, domed or flat roofs would help. Aside from the diagonal pattern, there's just not much character to the building that would make me associate it with Jakku, or any planet.

Ruins are hard to do because you have to consider the whole structure and remove parts in a way completely different from how you would normally build it. So, first you should focus on creating elements that can be integrated into a whole building, like unique windows (not panels), sliding doorways (without handles), greebling that looks like necessary machinery or utilities, colors that would be available to the builders (along with that, highlight colors that compliment what you choose for the main palette), and ledges, awnings, and roof tops that fit the theme of the rest of the culture. 

If I were stuck working in LDD, I would read everything BEAVeR has ever posted on it, specifically rendering. A bad render looks instantly offensive and I think LDD builds are already starting from a deficit. Bob de Quartre is another one to pay attention to, especially his Ep. IV (?) build; it took me a while to realize that was LDD.

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1 minute ago, goatman461 said:

On the building, it's hard to judge those diagonal textures in LDD, because I don't know if it's just a byproduct of the rendering or something that would come out in real bricks.

Thanks for the feedback @goatman461! About the diagonal textures: do you mean the slits in these?

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They're formed by putting a 1x2 slope brick next to a 1x1 plate, then a 1x2 inverted slope brick above the plate and a 1x1 plate above the 1x2 slope. It's not a rendering error :classic:

Again, thanks for the feedback. I will try to improve in my next build.

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3 hours ago, VaderFan2187 said:

Thanks for the feedback @goatman461! About the diagonal textures: do you mean the slits in these?

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They're formed by putting a 1x2 slope brick next to a 1x1 plate, then a 1x2 inverted slope brick above the plate and a 1x1 plate above the 1x2 slope. It's not a rendering error :classic:

Again, thanks for the feedback. I will try to improve in my next build.

Yeah, I think they're just more pronounced in LDD, especially when you can't see the texture of the bricks in the rendering

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