Zepher

Heroica RPG - Quest #156: Land Pirates

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"You've got to be kidding me..." Althior reaches into the water and grabs Heckz by the back of his shirt. He tears the harlot from the waters surface before turning to him. "Take the first two mobs, boy." he then prods the assassin with his scepter, pulling him from the water as well. "You, grab the wraith," he then points to the knight with his scepter, ducking as a bottle flies overhead. "You and the wraith will take the last two mobs. Am I clear?"

Battle Order

Althior

Heckz

Darksten

Siercon

Annienal

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24 minutes ago, K-Nut said:

"You've got to be kidding me..." Althior reaches into the water and grabs Heckz by the back of his shirt. He tears the harlot from the waters surface before turning to him. "Take the first two mobs, boy." he then prods the assassin with his scepter, pulling him from the water as well. "You, grab the wraith," he then points to the knight with his scepter, ducking as a bottle flies overhead. "You and the wraith will take the last two mobs. Am I clear?"

Heckz is in a state of shock as he fell into the water without being able to control it with a gem.

"Boy!? You idiot, I'm thir-"

"... I mean, yes, good idea... I'm younger and prettier than all of you."

Heckz attacks Mob A and B from the back row.

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The now drenched assassin mumbles some sort of thanks before checking to ensure he has all his equipment and other belongings. 

 

Only then does he reach out to grab the smoky water that he assumes is the wraith.

 

Darksten attempts to save Siercon

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Siercon' fuzzy figure seemed to swallow up 10x as much water as it should. But as Darksten grabs him, the water seemed to seep off as quickly as it soaked in. 

"Thank you Darksten."

Siercon repeats on mob C.

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Annienal blocked various oncoming bottles with her shield as she tried to focus on the fight. Hearing Aldieor's command Annienal nodded her head as she moved forward and struck Mob D with her Hollowed Flagpole from the front row.

"Go home, please!" She shouted at the mob. "If anything, please don't make this any harder than it already is!"

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8 hours ago, Cutcobra said:

The young elf's 'educated guess' did nothing but provoke the harlot's sense of superiority. He could not resist intervening, even in the midst of battle.

"Which high-society group did you say you were a part of, boo?"

He says in a "caring" voice and, without waiting for Annienal to answer, immediately breaks the falseness.

"No one, right? So your opinion is totally worthless, which means you can go ahead and throw it into the water, just like I'll do with you if you keep questioning my source of influence."

OoC: Sorry K-Nut, didn't see you were hastened and attacked Mob A.

"Um..." Annienal can't proceed any further without being interrupted by the strangely dressed man. "Um... I feel like you should focus on the bottles and not on me, seeing how-" Just as she's about to finish Heckz falls into the water after a bottle is tossed his direction. "Um, I can block bottles with my shield."

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Round Two Dock Worker Scuffle
>Althior retrieves Heckz
>Althior retrieves Darksten
>Heckz v. Mob A - Shield (All Enemies Badly Poisoned)
>Heckz v. Mob B - Special Damage (Heckz: 30/2-5=10 Water Damage, -1 SP, Blinded) (Darksten: 30/2-5=10 Damage, -1 SP, Immune to Blinded)
>Darksten retrieves Siercon
>Siercon v. Mob C - Shield ([17+4+25]*2/2=46 Damage Each Enemy, Bleeding) (17+4+25=46 Damage Each Enemy, -4 ether)
Annienal v. Mob D - Hit (31 Damage)

Mob A Knocks Off Heroes: Althior (2/6 Chance: Failure), Heckz (2/6 Chance: Success), Siercon (2/6 Chance: Success), Darksten (2/6 Chance: Success), Annienal (1/6 Chance: Failure)
Mob B Knocks Off Heroes: Alithor (2/6 Chance: Failure), Annienal (1/6 Chance: Failure)

Mob A: -15 (Poisoned+Bleeding)
Mob B -5 (Bleeding)

The heroes continue to perform well in their actual combat, but the bottles continue to be a nuisance, and end up knocking the same exact heroes back into the murky depths.

The Enemies

IMG_2670_zps7czihuwq.jpgIMG_2670_zps7czihuwq.jpgIMG_2670_zps7czihuwq.jpgIMG_2670_zps7czihuwq.jpg
Dock Worker Mob A *Mob 4*
Level 28 (7*4) Aquatic Humanoid
Health: 395/400 (100*4)
Special: Salty Language - The Mob insults the hero and really hurts their feelings, causing the afraid, weakened, and fragile effects.
Passive Special I: Lobbing Bottles - The mob has a 1(*# of rounds in the same row)/6 chance to knock each hero into the water at the end of each round. For example, if you've been in the back row three rounds in a row, the mob will have a 3/6 chance to knock you into the water.
Passive Special II: Mob Mentality - Loses all negative effects each time a member of the mob is killed. 
Drops: 25 Gold

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Dock Worker Mob B *Mob 2* *Bleeding -5*
Level 20 (10*2) Aquatic Humanoid
Health: 115/200 (100*2)
Special: Splishy Splashy - The Mob hurls salt water into the face of the hero and the hero listed below them in the battle order. It does 20 (10*2) water damage, lowers SP by 1, and deals the blinded effect.
Passive Special I: Lobbing Bottles - The mob has a 1(*# of rounds in the same row)/6 chance to knock each hero into the water at the end of each round. For example, if you've been in the back row three rounds in a row, the mob will have a 3/6 chance to knock you into the water.
Passive Special II: Mob Mentality - Loses all negative effects each time a member of the mob is killed. 
Drops: 25 Gold

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Dock Worker Mob C *Mob 2* 
Level 20 (10*2) Aquatic Humanoid
Health: 162/200 (100*2)
Special: Splishy Splashy - The Mob hurls salt water into the face of the hero and the hero listed below them in the battle order. It does 30 (10*3) water damage, lowers SP by 1, and deals the blinded effect.
Passive Special: Mob Mentality - Loses all negative effects each time a member of the mob is killed. 
Drops:  Mead (x4)

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Dock Worker Mob D *Mob 2*
Level 20 (10*2) Aquatic Humanoid
Health: 127/300 (100*2)
Special: Salty Language - The Mob insults the hero and really hurts their feelings, causing the afraid, weakened, and fragile effects.
Passive Special: Mob Mentality - Loses all negative effects each time a member of the mob is killed. 
Drops: Bright Polish

The Heroes

18679652234_a20d7689fc_t.jpgAlthior Emorith, The Dragonslayer (K-Nut)
36 years old male (undead) human Prophet
Level 56.6 *Clairvoyance* *Glossolalia* *Intimidation* *Permanently Transcended and Hastened* *Immune to Petrified, Cursed, Bound, and Slowed* *Absorbs Earth* *Immune to Ice and Darkness*
Power Bonus: +3 Spellpower Bonus: +18
Defense: 10(+3 Flagpole) (5+5)
Health: 90/90 (5+56+15+1+1+5+5+2)
Ether: 104/105 (5+56+15+10+15+2+2)
Gold: 4094
GP: 14
Equipment: Mythril Scepter of Divine Affinity (WP:35, Has ⅙ chance to deal cursed effect on successful spells and ⅙ chance to deal blessed effect on successful healing, staff), Gloves of the Aspirant Zieg-Friend (Spellpower +5, Max Ether +5; suitable to those with reputation with the Ziegfrieds only, if reputation is great, values doubled, if reputation is outstanding, values tripled; handwear), Winged Sandals (protects from bound and slowed effects, footwear), Garuda Wings (Makes the user permanently hastened; Power +50 to winged warriors; backwear), Coat Hanger (allows wearing a second bodywear artifact regardless of the amount limit for artifacts; accessory), Robe of the Seneschal (SP:5; wearer absorbs earth-elemental damage and is immune to petrified, ice, and darkness elemental damage; suitable to clerics, mages, chi monks, necromancers, scholars, and weather mages; bodywear), Robes of Illumination (SP: 5, +10 Max Ether, wearer is permanently transcended, suitable to prophets; bodywear), The Black Hat (wearer is immune to cursed, grants Intimidation), Sungold Medallion (+3 Power, +2 Health)
Inventory:
Weapons: Staff of the Supreme Necromancer (WP:25; damages undead; +5 level to raised undead; suitable to necromancers; staff), Boon Rod (WP:22; healing is guaranteed to restore health at least equal to WP at cost of one ether; staff, suitable to clerics), Scorching Staff (WP:20; attacks and fire elemental spells deal blinded; fire elemental staff), Doom Axe (WP:19, has 1/6 chance to cause doomed; axe), Bone Saw (WP:17, causes weakened and fragile to humanoids, beasts, vermin and flying enemies; longsword), 
Artifacts: Lieutenant's Helm (SP:3, protects from fragile; headwear), Feathered Hat (Max Health +4; a consumable item named 'feather' can be stored in the hat and used without spending a turn during battles; comes equipped with [Feather of Lithe]; headgear), Pink Ribbon (Max Ether +3, grants immunity to sealed, afraid, and doomed; accessory), Lens of Speed Reading (allows one scroll to be used per round in addition to a normal action, suitable for classes that have ether; accessory), Medal of Glory (Wearer earns triple experience; accessory), Counterstrike Gloves (if the wearer is damaged by a free hit, they counter with strength equal to their level; handwear), Warlord’s Helmet (SP:5, healing through ether in a battle encourages targets as well, suitable to clerics and chi monks; headwear)
Spell Items: Ruby (Fire), 2x Aquamarine (Water), Garnet (Earth), Sapphire (Wind), Opal (Ice), Topaz (Lightning), Emerald (Wood), Diamond (Light), Amethyst (Darkness), Ethereal Amethyst (Darkness, deals blinded) Scroll of Frailty (Enables casting the fragile-effect to the target, causing it to take double damage for the next three rounds. Each casting has a 50/50 chance of success and costs 1 ether.), Scroll of Love (Enables casting the enamored-effect to the target, making it unable to damage the caster for three rounds. Each casting has a 50/50 chance of success and costs 1 ether.), Scroll of Luck (Enables casting the lucky-effect to the target for one battle. Each casting has a 50/50 chance and costs 10 ether.), Begone With The Winds (Grants the holder access to the Weather Mage expert job class upon reaching Level 30), Geode
Consumables: 3 Potions, 10 Grand Potions, Greater Potion (Restores 50 health to the target.), 6 Tonics, 4 Grand Tonics, 4 Ether Cores, 6 Remedies, 2 Elixirs, Phoenix Incense, 9 Meads, 5 Nostrums, Smoke Bomb, Rudra Bomb, Venom, Garnet Lamp of Summoning, Skeleton Decoy, Feather of Lithe (Makes the user nimble for three rounds), Feather of Flight (Allows the user to flee from the battle when used.), 2 Milks (restores 15 health and 15 ether upon consumption), Cup of Asmodeus (Max. health +6 but power -6 when merged into an artifact at a smithy.), Pumpkin Bomb (Causes stunned-, poisoned by 1-, asleep-, blinded-, sealed- and confused-effects to all opponents when used.)
Tools etc.: Bedroll, Pickaxe, Magnifying Glass, 4 Bones, Deaddy Bear (Causes 45 damage and doomed but has 1/6 chance to break whenever used), Sauce Pan (Tool; Can be used with a Potion, outside of battle, once per quest to restore full HP), Cornucopia (increases the holder's gold by 25% at the end of each quest)

31039225633_9f7006b89e_t.jpgJohn 'Heckz' Brutenhal, the Ghostbuster, the Super Sleuth, the School Inspector and the Matchmaker (Cutcobra)

32 year old male human Harlot *Immune to Poisoned* *Immune to Free Hits unless last hero standing* *False* *Hastened* *Blinded (3 Rounds)*
Level 30
Power Bonus: +3
Defense: 2 1 (+3 Flagpole)
Health: 29/39 (5+29+4+2)
Ether: 46/46 (5+29+1+5+1+5)
Gold: 2574
Equipment: Solemn Dagger (WP: 12, darkness-elemental dagger, 1/2 chance of causing sealed), Harlot's Outfit (SP: 2, immune to poisoned; suitable for Witches, Sorcerers and Harlots; bodywear/footwear), False Lips (Rolling Pleasure House and KISS AND MAKE UP causes poisoned by 5 in addition to other effects, suitable for harlots only, accessory.), Buffoon's Hat (Prevents anyone from taking the wearer seriously; protects from Free Hits unless the wearer is the last hero standing; headwear), Sungold Medallion (+3 Power, +2 Health)
Inventory:
Weapons: Weatherfax Broom (WP:25, makes weather forecasts instant instead of being applied at the end of the round, broomstick), Rawr (WP:9, dagger), Wand (WP:5; suitable for mages, necromancers and scholars.), Bone Whip (WP:9, damages undead, whip), Assassin’s Crossbow (WP:4, each successful assassination increases WP by one permanently; suitable to assassins; crossbow), Torn Whip (WP: 7; Has a 1/2 chance of causing afraid on attacks; suitable for rogues, artisans, beast warriors, harlots, marauders and necromancers.)
Artifacts: Cloak of Blood Magic (+5 ether, attacks made with darkness magic cause weakened; suitable for mages, necromancers and chi monks; bodywear), Magician's Gloves (Spellpower +10; suitable for mages; handwear), Venomari Helmet (SP:2, absorb poison as health; helmet), Bad Luck Charm (Makes the sorcerer’s spells - including Razzmatazz and Sleight of Hand - cause an additional jinxed-effect, increasing their ether cost by 1; suitable for sorcerers; accessory), Watt's Artifact (Makes the user’s attacks and spells three times more effective against demons; accessory), Robe Of The Archmagi (SP:3, Max. Ether + 5, immune to sealed; bodywear)  Rich Man's Shirt (suitable for anyone, +5HP, +10 ether; bodywear), Rich man's trousers (suitable for anyone, immune to Jinxed and Bound; footwear)
Spell Items: Opal (Ice), Garnet (Earth), Amethyst (Darkness), Aquamarine (Water)
Consumables: 3x Remedy, 5x Mead, 3x Nostrum, 3x Smelling Salt, 2x Tonic, 2x Phoenix Essence, Danab's Apple (Revives all fallen party members, restores full health and ether to the whole party and removes all negative effects from them; consumable), Soma, Poison Bomb, Seal Bomb, Smoke Bomb, 2x Deadly Venom, 7 Bones, Forbidden Apple (has a half chance of causing blinded or transcended to the user),
Tools, etc: Bedroll, Shovel, Pickaxe, Magnifying Glass, Telescope, Magic Compass, Blue Jelly, "Fifty Shades of Bley" (Grants access to Harlot), "Begone With the Winds" (Grants access to Weather Mage), Black Market Insignia (Allows the owner to seek out a black market dealer from any city they visit on a quest, as decided by the QM.), Vindicator's Seal (Grants access to the Vindicator expert job class; cannot be given away)
 
0d825d83-ba7e-453f-b4cc-22d12430c2fe_zps0b0c6c04.jpg Siercon (Siercon and Coral)
Male, Wraith (Visual appearance of hollow black smoke in human form.)
Level 25.33 Battlemage (Darkness to all Attacks; Immune to Darkness, Asleep)
Power Bonus: +4 (# of Enemies)
Defense: 9 (Dark Phibbian Cloak +5, Robes +4) (+3 Flagpole)
Health: 38/38 (5 base + 24 lvl + 5 class + 4 robes)
Ether: 26/31 (5 base + 24 lvl + 1 class)
Gold: 329
Equipment:
-Dark Phibbian Cloak (SP:5, Adds Darkness-element to attacks and protects from darkness, suitable for magic users, body wear, Immune to Sleep,)
-Telethia's Robes (black robes that Telethia wore into battle. SP: 4, Max HP +4, backwear.)
-Immortal Essence (+1 power for every enemy still standing. Accesory.)
-Giant Spear (WP:17, causes Bleeding 5, Hollow upgrade [Potion Stored])
Gems: Topaz (Lightning), Diamond (Light), Ruby (Fire), Emerald (Wood), Sapphire (Wind), Aquamarine
Bombs: 7x Bone (Distracts monster for 1 turn when thrown)
Consumables: 3 Remedies, 1 Tonic, Everlasting Venom (Adds Poisoned +10 effect to one weapon permanently; consumable) Mead, smelling salts, Nostrum, Skeleton Decoy, Venom, Feather of White (Allows the user to hide for up to three rounds, avoiding Free Hits. The effect ends if the user targets an enemy, Consumable), x3 Grand Tonic, x3 Potion
Inventory: Scroll of Magic Disguise, Crystow Feather (half damage from Electric and Flying type enemies, accessory), Sylvania's Cowl (Artifact, Head Wear, Animal Talk)
Tools: Magic Compass, Shovel, Magnifying Glass, Decamodifier, Telescope
For Sale: (Message if interested): Hood of the Dark Druid (wearer absorbs Wood- and Darkness-elemental damage; headwear, suitable for druids only), Sanctified Rito Spear, (WP:4, doubled against Flying enemies, Hollow upgrade [Potion Stored])
Decamon: 3x Mud Frog (Rock 2), 3x Carrion Squirrel (Dark 1), 2x Woodwose (Plant 7), Treant (Plant 9), 2x Unicorn (Luminous 5), Will-o'-Wisp (Fiery 1), Glow Worm (Luminous 1)
Quest: (Good Rep: Shadeaux, Rito, Bonapartes); 1 Feather from each of these Eschaton's Generals: Telethia, Glaz, and Charon's Black archangel wings.
Glory Points: 151

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Darksten (Comrade Commander) **Immune to poisoned, bleeding, cursed, jinxed, blinded**
36 year old male human Assassin
Level 25
Power Bonus: 3 (+3 [Sungold Seal])
Health: 38/48 (6 [base health] + 26 [level] + 5 [advanced class] + 1 [drumstick] + 5 [raw meat] + 1 [Quest #153 Reward] + 2 [Sungold Seal] +4 [Feathered Hat])
Defense: 2 1 (+3 Flagpole)
Gold: 1637
GP: 46
Equipment: Composite Bow (WP:11, ignores defense, bow)Sand Worm Hide (SP: 2, bodywear), Tribal Amulet (Wearer is immune to poisoned, bleeding, cursed, jinxed, and blinded; suitable to barbarians, rangers, beast warriors; accessory); Sungold Seal (+3 Power, +2 Health); Feathered Hat (Max. health +4; a consumable item named “feather” can be stored in the hat and used without spending a turn during battles, comes equipped with [Feather of Lithe]; headwear)
Inventory: Weapons: Spider String Bow (WP: 4, darkness-elemental bow), Crossbow (WP:6), Fang Dagger (WP:5, deals double damage to beasts; dagger), Pongcanis Crossbow (WP:8, crossbow)(loaned from Matthias), Rusty Dagger (WP: 2, Poisoned -2)
Artifacts: Vampire Cape (Halves damage from undead enemies; backwear); Safety Blanket (SP:1, protects from Afraid, backwear)
Spell Items: N/A
Consumables: 5x Potion, 5x Grand Potion, Health Core, 4x Remedy, Elixir, 2x Phoenix Essence, 1x Smelling Salt, 5x Mead, 3x Nostrum, Soma, Ambrosia, Root Beer (Restores 10 health, or can be used as a bomb against undead enemies for 20 damage. The Root Beer does not affect non-undead enemies), Aeolus Bomb, Neptune Bomb, Floral Bomb, x1 Lightning Bomb, Smoke Bomb, 6x Venom, Deadly Venom, 5x Bone, Gold Ring (worth 15 gold; can be given to someone to make them enamored with the giver), 4x Shattering Arrow (Lowers Enemy SP by 5, suitable for classes with bows and crossbows)
Tools: Bedroll, Pickaxe, Shovel, Magnifying Glass, Telescope, Magic Compass, Cornocopia (Increases the holder’s gold by 25% at the end of each quest.)

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Annienal Anavir (Kintobor)
"20" year old elven female *Bonaparte Reputation* *Immune to Sudden Death, and Fragile. Immune to Earth* *Takes Half Damage from Elemental Attacks*
Level 20 Mystic Knight
Power Bonus: 0
Defense: 20 (9+5+3+3)
Health: 34/34
Ether: 22/23
Gold: 4
Equipment: Hollow Flagpole (WP:11, +3 SP to the whole party whenever equipped, Hollow (Grand Potion), lance), Crescent Shield (SP:9, Halved Damage from Elemental Attacks, shield), Heavy Armour (SP: 5, immunity to fragile, body wear, suitable for barbarians, knights, dragoons, skirmishers, regulators, and vindicators), Lethauros Fellwings (SP: 3, wearer is immune to sudden death, back wear), Locustoid Greaves (Max Ether +4, immune to Earth elemental attacks, footwear, suitable for ether users)
Inventory: Bonaparte Cutlass (WP:11, doubled if the user has reputation with the Bonapartes: longsword), Ammit (WP: 6, user gains 5 ether on kills, great sword), Anointed Gladius (WP: 8, deals damage to undead, great sword), Sanctified Rito Longsword (WP: 4, hits doubled against flying enemies, longsword), Gnarled Wand (WP: 7, Wood elemental, wand), Training Sword (WP: 4, longsword), Sharks Tooth (Power increased by 5 when attacking an aquatic enemy, accessory), Tridentian Cape (Max ether +3, protects from the blind effect, back wear, suitable for mages, clerics, necromancers, and scholars), Tobacco Pouch (1/2 chance to blind enemies with attacks, accessory), Cauldrons (SP: 2, accessory, suitable for knights, dragoons, and skirmishers), Lethauros Mask (SP: 2, wearer deals double damage to beasts and vermin, headwear, suitable for everyone), Tapshoes (Has a 1/6 chance of dealing the enamoured effect on each attack, Footwear), Captains Leather Helm (Provides immunity to stunned, blinded, and sealed, headwear, suitable for cannoneers, Rangers, Rogues, and Marauders), Ring of Hopeful True Love (Max. Ether +3; immunity to enamoured and fire, suitable for Annienal), Heavy Armour #2 (SP: 5, immunity to fragile, body wear, suitable for barbarians, knights, dragoons, skirmishers, regulators, and vindicators)
Emerald (Wood), Sapphire (Wind), Amethyst (Darkness), Topaz (Lightning), Ruby (Fire), x2 Mythril Shard
Consumables: 2x Potions, Grand Potion, Tonic, Grand Tonic, 4x Remedies, Venom, Smoke Bomb, Fire Bomb, Bedroll, Shovel, Telescope, Pickaxe, 4x Depleted Ether Cores (Restores half of users Ether upon consumption), Wine from the Vine (Consumable, restores full health and confuses consumer), Tiger Balm, Phoenix Essence, 2x Dragon Scale (grants lucky and blessed effects when consumed)
Scrolls: Scroll of Fire Warding (1/2 chance to make target immune to fire elemental attacks for the duration of one battle. Costs 1 ether per casting.), Scroll of Ice Warding (1/2 chance to make target immune to ice elemental attacks for the duration of one battle. Costs 1 ether per casting.), Scroll of Water Warding (1/2 chance to make target immune to water elemental attacks for the duration of one battle. Costs 1 ether per casting.), Scroll of Wood Warding (1/2 chance to make target immune to wood elemental attacks for the duration of one battle. Costs 1 ether per casting.), Lapis Lamp of Summoning (Summons djinn Mayrene to conjure an etherial barrier around the target at the cost of 5 ether, giving them a 50/50 chance to avoid Damage, Free Hits, and Special Damage. The barrier dissipates when the target takes damage from any source.), Scroll of the Dragon's Roar (Causes Stunned and Burning-5 to the target 50/50 chance of success, costs 2 ether)
Roleplay: Underdeveloped Organ (A curious organ from the felled dragon Lethauros.)

IN THE WATER
The longer someone is left in the water, the longer it will take to retrieve them. A hero must dive in place of their action to retrieve someone from the water.
Heckz will take 1 turn to retrieve. He will drown in 4.
Siercon will take 1 turn to retrieve. He will drown in 4.
Darksten will take 1 turn to retrieve. He will drown in 4.

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Was it 2/6 for me even though I didn't perform an action? Therefore can I retrieve people from the front row? Also since I cast a spell with my ethereal amethyst in the first round, would that mob be blinded?

Althior wrenches Heckz out of the water (front row), sticking a gloved finger in his face. "Now would you make yourself useful and..." he realizes that the harlot cannot see for the time being, and rigorously turns him around towards the water. "Just- grab those two would you? The rest of you are with me," Althior launches another ethereal darkness spell at Mob A from the front row.

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35 minutes ago, K-Nut said:

Was it 2/6 for me even though I didn't perform an action? Therefore can I retrieve people from the front row? Also since I cast a spell with my ethereal amethyst in the first round, would that mob be blinded?

Althior wrenches Heckz out of the water (front row), sticking a gloved finger in his face. "Now would you make yourself useful and..." he realizes that the harlot cannot see for the time being, and rigorously turns him around towards the water. "Just- grab those two would you? The rest of you are with me," Althior launches another ethereal darkness spell at Mob A from the front row.

OoC: You can perform actions from any row, as clearly free hits would still be calculated concerning rows! If people didn't specify row, I simply kept them in the same row. And yes, you're right, they should have been but the mobs lose negative effects every time their number drops, and it would not have effected the previous round. :thumbup: 

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9 minutes ago, Zepher said:

OoC: You can perform actions from any row, as clearly free hits would still be calculated concerning rows! If people didn't specify row, I simply kept them in the same row. And yes, you're right, they should have been but the mobs lose negative effects every time their number drops, and it would not have effected the previous round. :thumbup: 

Ugh of course. I've been out of this game for too long :laugh:

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As Darksten gets pulled up...again...he makes sure to stand in a different position before launching an arrow.

 

If rescued, Darksten attacks MOB B from front row

 

ooc: it seems the dice you are using to calculate the bottles are jinxed. I vote now to discard them for a new set! I have had too much bad luck with jinxed dice already....

Edited by Comrade Commander

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Heckz has no words to describe what feelings of hatred and disgust are going through him, so he just does what Althior says without even processing the fact that someone else is ordering him around.

Heckz blindedly jumps into the water to heroically rescue Siercon and Darksten.

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Round Three Dock Worker Scuffle
Althior retrieves Heckz
Althior v. Mob A - Damage (28-13=15 Damage)
>Heckz retrieves Siercon
>Heckz retrieves Darksten
Darksten v. Mob B - Shield (No Assassinations, 48 Gold Stolen)
Siercon v. Mob C - Hit (46*2=92 Damage, -1 ether)
>Annienal v. Mob D - Special Damage (Annienal Weakened and Afraid, Immune to Fragile)

Mob A Knocks Off Heroes: Althior (1/6 Chance: Failure), Heckz (3/6 Chance: Success), Siercon (1/6 Chance: Failure), Darksten (1/6 Chance: Failure), Annienal (1/6 Chance: Failure)
Mob B Knocks Off Heroes: Alithor (1/6 Chance: Failure), Siercon (1/6 Chance: Success), Darksten (1/6 Chance: Failure), Annienal (1/6 Chance: Failure)

Mob B -5 (Bleeding)

Slipping and sliding on the now soaked pier, the heroes screw up their attacks. Furthermore, Heckz and Siercon simply cannot stay out of the water... though Darksten finally gets a chance to dry off.

The Enemies

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Dock Worker Mob A *Mob 4*
Level 28 (7*4) Aquatic Humanoid
Health: 395/400 (100*4)
Special: Salty Language - The Mob insults the hero and really hurts their feelings, causing the afraid, weakened, and fragile effects.
Passive Special I: Lobbing Bottles - The mob has a 1(*# of rounds in the same row)/6 chance to knock each hero into the water at the end of each round. For example, if you've been in the back row three rounds in a row, the mob will have a 3/6 chance to knock you into the water.
Passive Special II: Mob Mentality - Loses all negative effects each time a member of the mob is killed. 
Drops: 25 Gold

IMG_2670_zps7czihuwq.jpgIMG_2670_zps7czihuwq.jpg
Dock Worker Mob B *Mob 2* *Bleeding -5*
Level 20 (10*2) Aquatic Humanoid
Health: 110/200 (100*2)
Special: Splishy Splashy - The Mob hurls salt water into the face of the hero and the hero listed below them in the battle order. It does 20 (10*2) water damage, lowers SP by 1, and deals the blinded effect.
Passive Special I: Lobbing Bottles - The mob has a 1(*# of rounds in the same row)/6 chance to knock each hero into the water at the end of each round. For example, if you've been in the back row three rounds in a row, the mob will have a 3/6 chance to knock you into the water.
Passive Special II: Mob Mentality - Loses all negative effects each time a member of the mob is killed. 
Drops: 25 Gold

IMG_2670_zps7czihuwq.jpg
Dock Worker Mob C *Mob 1* 
Level 10 (10*1) Aquatic Humanoid
Health: 70/100 (100*1)
Special: Splishy Splashy - The Mob hurls salt water into the face of the hero and the hero listed below them in the battle order. It does 30 (10*3) water damage, lowers SP by 1, and deals the blinded effect.
Passive Special: Mob Mentality - Loses all negative effects each time a member of the mob is killed. 
Drops:  Mead (x4)

IMG_2670_zps7czihuwq.jpgIMG_2670_zps7czihuwq.jpg
Dock Worker Mob D *Mob 2*
Level 20 (10*2) Aquatic Humanoid
Health: 127/300 (100*2)
Special: Salty Language - The Mob insults the hero and really hurts their feelings, causing the afraid, weakened, and fragile effects.
Passive Special: Mob Mentality - Loses all negative effects each time a member of the mob is killed. 
Drops: Bright Polish

The Heroes

18679652234_a20d7689fc_t.jpgAlthior Emorith, The Dragonslayer (K-Nut)
36 years old male (undead) human Prophet
Level 56.6 *Clairvoyance* *Glossolalia* *Intimidation* *Permanently Transcended and Hastened* *Immune to Petrified, Cursed, Bound, and Slowed* *Absorbs Earth* *Immune to Ice and Darkness*
Power Bonus: +3 Spellpower Bonus: +18
Defense: 10(+3 Flagpole) (5+5)
Health: 75/90 (5+56+15+1+1+5+5+2)
Ether: 104/105 (5+56+15+10+15+2+2)
Gold: 4094
GP: 14
Equipment: Mythril Scepter of Divine Affinity (WP:35, Has ⅙ chance to deal cursed effect on successful spells and ⅙ chance to deal blessed effect on successful healing, staff), Gloves of the Aspirant Zieg-Friend (Spellpower +5, Max Ether +5; suitable to those with reputation with the Ziegfrieds only, if reputation is great, values doubled, if reputation is outstanding, values tripled; handwear), Winged Sandals (protects from bound and slowed effects, footwear), Garuda Wings (Makes the user permanently hastened; Power +50 to winged warriors; backwear), Coat Hanger (allows wearing a second bodywear artifact regardless of the amount limit for artifacts; accessory), Robe of the Seneschal (SP:5; wearer absorbs earth-elemental damage and is immune to petrified, ice, and darkness elemental damage; suitable to clerics, mages, chi monks, necromancers, scholars, and weather mages; bodywear), Robes of Illumination (SP: 5, +10 Max Ether, wearer is permanently transcended, suitable to prophets; bodywear), The Black Hat (wearer is immune to cursed, grants Intimidation), Sungold Medallion (+3 Power, +2 Health)
Inventory:
Weapons: Staff of the Supreme Necromancer (WP:25; damages undead; +5 level to raised undead; suitable to necromancers; staff), Boon Rod (WP:22; healing is guaranteed to restore health at least equal to WP at cost of one ether; staff, suitable to clerics), Scorching Staff (WP:20; attacks and fire elemental spells deal blinded; fire elemental staff), Doom Axe (WP:19, has 1/6 chance to cause doomed; axe), Bone Saw (WP:17, causes weakened and fragile to humanoids, beasts, vermin and flying enemies; longsword), 
Artifacts: Lieutenant's Helm (SP:3, protects from fragile; headwear), Feathered Hat (Max Health +4; a consumable item named 'feather' can be stored in the hat and used without spending a turn during battles; comes equipped with [Feather of Lithe]; headgear), Pink Ribbon (Max Ether +3, grants immunity to sealed, afraid, and doomed; accessory), Lens of Speed Reading (allows one scroll to be used per round in addition to a normal action, suitable for classes that have ether; accessory), Medal of Glory (Wearer earns triple experience; accessory), Counterstrike Gloves (if the wearer is damaged by a free hit, they counter with strength equal to their level; handwear), Warlord’s Helmet (SP:5, healing through ether in a battle encourages targets as well, suitable to clerics and chi monks; headwear)
Spell Items: Ruby (Fire), 2x Aquamarine (Water), Garnet (Earth), Sapphire (Wind), Opal (Ice), Topaz (Lightning), Emerald (Wood), Diamond (Light), Amethyst (Darkness), Ethereal Amethyst (Darkness, deals blinded) Scroll of Frailty (Enables casting the fragile-effect to the target, causing it to take double damage for the next three rounds. Each casting has a 50/50 chance of success and costs 1 ether.), Scroll of Love (Enables casting the enamored-effect to the target, making it unable to damage the caster for three rounds. Each casting has a 50/50 chance of success and costs 1 ether.), Scroll of Luck (Enables casting the lucky-effect to the target for one battle. Each casting has a 50/50 chance and costs 10 ether.), Begone With The Winds (Grants the holder access to the Weather Mage expert job class upon reaching Level 30), Geode
Consumables: 3 Potions, 10 Grand Potions, Greater Potion (Restores 50 health to the target.), 6 Tonics, 4 Grand Tonics, 4 Ether Cores, 6 Remedies, 2 Elixirs, Phoenix Incense, 9 Meads, 5 Nostrums, Smoke Bomb, Rudra Bomb, Venom, Garnet Lamp of Summoning, Skeleton Decoy, Feather of Lithe (Makes the user nimble for three rounds), Feather of Flight (Allows the user to flee from the battle when used.), 2 Milks (restores 15 health and 15 ether upon consumption), Cup of Asmodeus (Max. health +6 but power -6 when merged into an artifact at a smithy.), Pumpkin Bomb (Causes stunned-, poisoned by 1-, asleep-, blinded-, sealed- and confused-effects to all opponents when used.)
Tools etc.: Bedroll, Pickaxe, Magnifying Glass, 4 Bones, Deaddy Bear (Causes 45 damage and doomed but has 1/6 chance to break whenever used), Sauce Pan (Tool; Can be used with a Potion, outside of battle, once per quest to restore full HP), Cornucopia (increases the holder's gold by 25% at the end of each quest)

31039225633_9f7006b89e_t.jpgJohn 'Heckz' Brutenhal, the Ghostbuster, the Super Sleuth, the School Inspector and the Matchmaker (Cutcobra)

32 year old male human Harlot *Immune to Poisoned* *Immune to Free Hits unless last hero standing* *False* *Hastened* *Blinded*
Level 30
Power Bonus: +3
Defense: 2 1 (+3 Flagpole)
Health: 29/39 (5+29+4+2)
Ether: 46/46 (5+29+1+5+1+5)
Gold: 2574
Equipment: Solemn Dagger (WP: 12, darkness-elemental dagger, 1/2 chance of causing sealed), Harlot's Outfit (SP: 2, immune to poisoned; suitable for Witches, Sorcerers and Harlots; bodywear/footwear), False Lips (Rolling Pleasure House and KISS AND MAKE UP causes poisoned by 5 in addition to other effects, suitable for harlots only, accessory.), Buffoon's Hat (Prevents anyone from taking the wearer seriously; protects from Free Hits unless the wearer is the last hero standing; headwear), Sungold Medallion (+3 Power, +2 Health)
Inventory:
Weapons: Weatherfax Broom (WP:25, makes weather forecasts instant instead of being applied at the end of the round, broomstick), Rawr (WP:9, dagger), Wand (WP:5; suitable for mages, necromancers and scholars.), Bone Whip (WP:9, damages undead, whip), Assassin’s Crossbow (WP:4, each successful assassination increases WP by one permanently; suitable to assassins; crossbow), Torn Whip (WP: 7; Has a 1/2 chance of causing afraid on attacks; suitable for rogues, artisans, beast warriors, harlots, marauders and necromancers.)
Artifacts: Cloak of Blood Magic (+5 ether, attacks made with darkness magic cause weakened; suitable for mages, necromancers and chi monks; bodywear), Magician's Gloves (Spellpower +10; suitable for mages; handwear), Venomari Helmet (SP:2, absorb poison as health; helmet), Bad Luck Charm (Makes the sorcerer’s spells - including Razzmatazz and Sleight of Hand - cause an additional jinxed-effect, increasing their ether cost by 1; suitable for sorcerers; accessory), Watt's Artifact (Makes the user’s attacks and spells three times more effective against demons; accessory), Robe Of The Archmagi (SP:3, Max. Ether + 5, immune to sealed; bodywear)  Rich Man's Shirt (suitable for anyone, +5HP, +10 ether; bodywear), Rich man's trousers (suitable for anyone, immune to Jinxed and Bound; footwear)
Spell Items: Opal (Ice), Garnet (Earth), Amethyst (Darkness), Aquamarine (Water)
Consumables: 3x Remedy, 5x Mead, 3x Nostrum, 3x Smelling Salt, 2x Tonic, 2x Phoenix Essence, Danab's Apple (Revives all fallen party members, restores full health and ether to the whole party and removes all negative effects from them; consumable), Soma, Poison Bomb, Seal Bomb, Smoke Bomb, 2x Deadly Venom, 7 Bones, Forbidden Apple (has a half chance of causing blinded or transcended to the user),
Tools, etc: Bedroll, Shovel, Pickaxe, Magnifying Glass, Telescope, Magic Compass, Blue Jelly, "Fifty Shades of Bley" (Grants access to Harlot), "Begone With the Winds" (Grants access to Weather Mage), Black Market Insignia (Allows the owner to seek out a black market dealer from any city they visit on a quest, as decided by the QM.), Vindicator's Seal (Grants access to the Vindicator expert job class; cannot be given away)
 
0d825d83-ba7e-453f-b4cc-22d12430c2fe_zps0b0c6c04.jpg Siercon (Siercon and Coral)
Male, Wraith (Visual appearance of hollow black smoke in human form.)
Level 25.33 Battlemage (Darkness to all Attacks; Immune to Darkness, Asleep)
Power Bonus: +4 (# of Enemies)
Defense: 9 (Dark Phibbian Cloak +5, Robes +4) (+3 Flagpole)
Health: 38/38 (5 base + 24 lvl + 5 class + 4 robes)
Ether: 25/31 (5 base + 24 lvl + 1 class)
Gold: 329
Equipment:
-Dark Phibbian Cloak (SP:5, Adds Darkness-element to attacks and protects from darkness, suitable for magic users, body wear, Immune to Sleep,)
-Telethia's Robes (black robes that Telethia wore into battle. SP: 4, Max HP +4, backwear.)
-Immortal Essence (+1 power for every enemy still standing. Accesory.)
-Giant Spear (WP:17, causes Bleeding 5, Hollow upgrade [Potion Stored])
Gems: Topaz (Lightning), Diamond (Light), Ruby (Fire), Emerald (Wood), Sapphire (Wind), Aquamarine
Bombs: 7x Bone (Distracts monster for 1 turn when thrown)
Consumables: 3 Remedies, 1 Tonic, Everlasting Venom (Adds Poisoned +10 effect to one weapon permanently; consumable) Mead, smelling salts, Nostrum, Skeleton Decoy, Venom, Feather of White (Allows the user to hide for up to three rounds, avoiding Free Hits. The effect ends if the user targets an enemy, Consumable), x3 Grand Tonic, x3 Potion
Inventory: Scroll of Magic Disguise, Crystow Feather (half damage from Electric and Flying type enemies, accessory), Sylvania's Cowl (Artifact, Head Wear, Animal Talk)
Tools: Magic Compass, Shovel, Magnifying Glass, Decamodifier, Telescope
For Sale: (Message if interested): Hood of the Dark Druid (wearer absorbs Wood- and Darkness-elemental damage; headwear, suitable for druids only), Sanctified Rito Spear, (WP:4, doubled against Flying enemies, Hollow upgrade [Potion Stored])
Decamon: 3x Mud Frog (Rock 2), 3x Carrion Squirrel (Dark 1), 2x Woodwose (Plant 7), Treant (Plant 9), 2x Unicorn (Luminous 5), Will-o'-Wisp (Fiery 1), Glow Worm (Luminous 1)
Quest: (Good Rep: Shadeaux, Rito, Bonapartes); 1 Feather from each of these Eschaton's Generals: Telethia, Glaz, and Charon's Black archangel wings.
Glory Points: 151

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Darksten (Comrade Commander) **Immune to poisoned, bleeding, cursed, jinxed, blinded**
36 year old male human Assassin
Level 25
Power Bonus: 3 (+3 [Sungold Seal])
Health: 38/48 (6 [base health] + 26 [level] + 5 [advanced class] + 1 [drumstick] + 5 [raw meat] + 1 [Quest #153 Reward] + 2 [Sungold Seal] +4 [Feathered Hat])
Defense: 2 1 (+3 Flagpole)
Gold: 1685
GP: 46
Equipment: Composite Bow (WP:11, ignores defense, bow)Sand Worm Hide (SP: 2, bodywear), Tribal Amulet (Wearer is immune to poisoned, bleeding, cursed, jinxed, and blinded; suitable to barbarians, rangers, beast warriors; accessory); Sungold Seal (+3 Power, +2 Health); Feathered Hat (Max. health +4; a consumable item named “feather” can be stored in the hat and used without spending a turn during battles, comes equipped with [Feather of Lithe]; headwear)
Inventory: Weapons: Spider String Bow (WP: 4, darkness-elemental bow), Crossbow (WP:6), Fang Dagger (WP:5, deals double damage to beasts; dagger), Pongcanis Crossbow (WP:8, crossbow)(loaned from Matthias), Rusty Dagger (WP: 2, Poisoned -2)
Artifacts: Vampire Cape (Halves damage from undead enemies; backwear); Safety Blanket (SP:1, protects from Afraid, backwear)
Spell Items: N/A
Consumables: 5x Potion, 5x Grand Potion, Health Core, 4x Remedy, Elixir, 2x Phoenix Essence, 1x Smelling Salt, 5x Mead, 3x Nostrum, Soma, Ambrosia, Root Beer (Restores 10 health, or can be used as a bomb against undead enemies for 20 damage. The Root Beer does not affect non-undead enemies), Aeolus Bomb, Neptune Bomb, Floral Bomb, x1 Lightning Bomb, Smoke Bomb, 6x Venom, Deadly Venom, 5x Bone, Gold Ring (worth 15 gold; can be given to someone to make them enamored with the giver), 4x Shattering Arrow (Lowers Enemy SP by 5, suitable for classes with bows and crossbows)
Tools: Bedroll, Pickaxe, Shovel, Magnifying Glass, Telescope, Magic Compass, Cornocopia (Increases the holder’s gold by 25% at the end of each quest.)

18717533121_e5362cca03_t.jpg
Annienal Anavir (Kintobor)
"20" year old elven female *Bonaparte Reputation* *Immune to Sudden Death, and Fragile. Immune to Earth* *Takes Half Damage from Elemental Attacks* *Weakened* *Afraid*
Level 20 Mystic Knight
Power Bonus: 0
Defense: 20 (9+5+3+3)
Health: 34/34
Ether: 22/23
Gold: 4
Equipment: Hollow Flagpole (WP:11, +3 SP to the whole party whenever equipped, Hollow (Grand Potion), lance), Crescent Shield (SP:9, Halved Damage from Elemental Attacks, shield), Heavy Armour (SP: 5, immunity to fragile, body wear, suitable for barbarians, knights, dragoons, skirmishers, regulators, and vindicators), Lethauros Fellwings (SP: 3, wearer is immune to sudden death, back wear), Locustoid Greaves (Max Ether +4, immune to Earth elemental attacks, footwear, suitable for ether users)
Inventory: Bonaparte Cutlass (WP:11, doubled if the user has reputation with the Bonapartes: longsword), Ammit (WP: 6, user gains 5 ether on kills, great sword), Anointed Gladius (WP: 8, deals damage to undead, great sword), Sanctified Rito Longsword (WP: 4, hits doubled against flying enemies, longsword), Gnarled Wand (WP: 7, Wood elemental, wand), Training Sword (WP: 4, longsword), Sharks Tooth (Power increased by 5 when attacking an aquatic enemy, accessory), Tridentian Cape (Max ether +3, protects from the blind effect, back wear, suitable for mages, clerics, necromancers, and scholars), Tobacco Pouch (1/2 chance to blind enemies with attacks, accessory), Cauldrons (SP: 2, accessory, suitable for knights, dragoons, and skirmishers), Lethauros Mask (SP: 2, wearer deals double damage to beasts and vermin, headwear, suitable for everyone), Tapshoes (Has a 1/6 chance of dealing the enamoured effect on each attack, Footwear), Captains Leather Helm (Provides immunity to stunned, blinded, and sealed, headwear, suitable for cannoneers, Rangers, Rogues, and Marauders), Ring of Hopeful True Love (Max. Ether +3; immunity to enamoured and fire, suitable for Annienal), Heavy Armour #2 (SP: 5, immunity to fragile, body wear, suitable for barbarians, knights, dragoons, skirmishers, regulators, and vindicators)
Emerald (Wood), Sapphire (Wind), Amethyst (Darkness), Topaz (Lightning), Ruby (Fire), x2 Mythril Shard
Consumables: 2x Potions, Grand Potion, Tonic, Grand Tonic, 4x Remedies, Venom, Smoke Bomb, Fire Bomb, Bedroll, Shovel, Telescope, Pickaxe, 4x Depleted Ether Cores (Restores half of users Ether upon consumption), Wine from the Vine (Consumable, restores full health and confuses consumer), Tiger Balm, Phoenix Essence, 2x Dragon Scale (grants lucky and blessed effects when consumed)
Scrolls: Scroll of Fire Warding (1/2 chance to make target immune to fire elemental attacks for the duration of one battle. Costs 1 ether per casting.), Scroll of Ice Warding (1/2 chance to make target immune to ice elemental attacks for the duration of one battle. Costs 1 ether per casting.), Scroll of Water Warding (1/2 chance to make target immune to water elemental attacks for the duration of one battle. Costs 1 ether per casting.), Scroll of Wood Warding (1/2 chance to make target immune to wood elemental attacks for the duration of one battle. Costs 1 ether per casting.), Lapis Lamp of Summoning (Summons djinn Mayrene to conjure an etherial barrier around the target at the cost of 5 ether, giving them a 50/50 chance to avoid Damage, Free Hits, and Special Damage. The barrier dissipates when the target takes damage from any source.), Scroll of the Dragon's Roar (Causes Stunned and Burning-5 to the target 50/50 chance of success, costs 2 ether)
Roleplay: Underdeveloped Organ (A curious organ from the felled dragon Lethauros.)

IN THE WATER
The longer someone is left in the water, the longer it will take to retrieve them. A hero must dive in place of their action to retrieve someone from the water.
Heckz will take 1 turn retrieve. He will drown in 4.
Siercon will take 1 turn to retrieve. He will drown in 4.

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Siercon wavered on the edge of the dock just as another rediculously miraculous bottle found its way strait through all the ruckous and hit him square in the face.

"Megablocks!.. this is just unbelievable."

If rescued, Siercon attacks mob D with lightning from the back row.

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"Maybe a new Grenadiers detachment of the town watch or Bonaparte's fleet is warranted based on taking advantage of these guy's throwing ability" Darksten grumbles as he retrieves Heckz from the back row.

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I think I should be back at full ether due to being transcended.

Althior watches as two of his peers slip into the water, yet again. "Enough of this!" he bellows, hurling ethereal darkness spells at Mobs B and C from the back row"Grab the harlot," he points at Darksten. "Then you, harlot, grab the wraith. Knight, you take the first mob,"

Battle Order

Althior

Darksten

Heckz

Siercon

Annienal

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Annienal nervously nods at Aldieor. The rabbling of the mob was beginning to get under her skin as the shouts and bottles was putting undue pressure she didn't expect to witness at the current moment in time. Annienal strikes Mob A from the back row.

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Heckz, furious for being kicked around the whole battle without being able to to just steam it away with a flick of his fingers, retrieves Siercon from the front row and then proceeds to drink a remedy.

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Round Three Dock Worker Scuffle
>Althior v. Mob B - Special Damage (20/2-13=0 Damage, -1 SP, Althior Blinded) (20/2-4=6 Damage, -1 SP, Darksten Immune to Blinded)
>Althior v. Mob C - Damage (10/2-12=0 Damage)
>Darksten retrieves Heckz
Heckz retrieves Siercon
Heckz drinks a remedy
>Siercon v. Mob D - Shield (46*2/2=46 Damage Each Enemy Physical, -5 bleeding), (46*2=92 Damage Each Enemy Magical, -4 Ether, Mob B, C, D KO'd)
>Annienal v. Mob A - Enchantment (-12 ether, Flagpole WP: 12)

Mob A Knocks Off Heroes: Althior (1/6 Chance: Failure), Heckz (1/6 Chance: Failure), Siercon (1/6 Chance: Failure), Darksten (1/6 Chance: Failure), Annienal (2/6 Chance: Failure)

Siercon springs out of the water and unleashes a brutal attack. Darkness flows from his cape and through his spear as he swings it in a wide arch, slicing through a number of foes. He then slings some of the water caught on his clothing at his foes, following it up with a blast of lightning. The mob falls, all cackling with static and groaning.

The Enemies

IMG_2670_zps7czihuwq.jpgIMG_2670_zps7czihuwq.jpgIMG_2670_zps7czihuwq.jpg
Dock Worker Mob A *Mob 3* 
Level 21 (7*3) Aquatic Humanoid
Health: 257/300 (100*3)
Special: Salty Language - The Mob insults the hero and really hurts their feelings, causing the afraid, weakened, and fragile effects.
Passive Special I: Lobbing Bottles - The mob has a 1(*# of rounds in the same row)/6 chance to knock each hero into the water at the end of each round. For example, if you've been in the back row three rounds in a row, the mob will have a 3/6 chance to knock you into the water.
Passive Special II: Mob Mentality - Loses all negative effects each time a member of the mob is killed. 
Drops: 25 Gold

The Heroes

18679652234_a20d7689fc_t.jpgAlthior Emorith, The Dragonslayer (K-Nut)
36 years old male (undead) human Prophet
Level 56.6 *Clairvoyance* *Glossolalia* *Intimidation* *Permanently Transcended and Hastened* *Immune to Petrified, Cursed, Bound, and Slowed* *Blinded* *Absorbs Earth* *Immune to Ice and Darkness*
Power Bonus: +3 Spellpower Bonus: +18
Defense: 10 9 (+3 Flagpole) (5+5)
Health: 75/90 (5+56+15+1+1+5+5+2)
Ether: 105/105 (5+56+15+10+15+2+2)
Gold: 4094
GP: 14
Equipment: Mythril Scepter of Divine Affinity (WP:35, Has ⅙ chance to deal cursed effect on successful spells and ⅙ chance to deal blessed effect on successful healing, staff), Gloves of the Aspirant Zieg-Friend (Spellpower +5, Max Ether +5; suitable to those with reputation with the Ziegfrieds only, if reputation is great, values doubled, if reputation is outstanding, values tripled; handwear), Winged Sandals (protects from bound and slowed effects, footwear), Garuda Wings (Makes the user permanently hastened; Power +50 to winged warriors; backwear), Coat Hanger (allows wearing a second bodywear artifact regardless of the amount limit for artifacts; accessory), Robe of the Seneschal (SP:5; wearer absorbs earth-elemental damage and is immune to petrified, ice, and darkness elemental damage; suitable to clerics, mages, chi monks, necromancers, scholars, and weather mages; bodywear), Robes of Illumination (SP: 5, +10 Max Ether, wearer is permanently transcended, suitable to prophets; bodywear), The Black Hat (wearer is immune to cursed, grants Intimidation), Sungold Medallion (+3 Power, +2 Health)
Inventory:
Weapons: Staff of the Supreme Necromancer (WP:25; damages undead; +5 level to raised undead; suitable to necromancers; staff), Boon Rod (WP:22; healing is guaranteed to restore health at least equal to WP at cost of one ether; staff, suitable to clerics), Scorching Staff (WP:20; attacks and fire elemental spells deal blinded; fire elemental staff), Doom Axe (WP:19, has 1/6 chance to cause doomed; axe), Bone Saw (WP:17, causes weakened and fragile to humanoids, beasts, vermin and flying enemies; longsword), 
Artifacts: Lieutenant's Helm (SP:3, protects from fragile; headwear), Feathered Hat (Max Health +4; a consumable item named 'feather' can be stored in the hat and used without spending a turn during battles; comes equipped with [Feather of Lithe]; headgear), Pink Ribbon (Max Ether +3, grants immunity to sealed, afraid, and doomed; accessory), Lens of Speed Reading (allows one scroll to be used per round in addition to a normal action, suitable for classes that have ether; accessory), Medal of Glory (Wearer earns triple experience; accessory), Counterstrike Gloves (if the wearer is damaged by a free hit, they counter with strength equal to their level; handwear), Warlord’s Helmet (SP:5, healing through ether in a battle encourages targets as well, suitable to clerics and chi monks; headwear)
Spell Items: Ruby (Fire), 2x Aquamarine (Water), Garnet (Earth), Sapphire (Wind), Opal (Ice), Topaz (Lightning), Emerald (Wood), Diamond (Light), Amethyst (Darkness), Ethereal Amethyst (Darkness, deals blinded) Scroll of Frailty (Enables casting the fragile-effect to the target, causing it to take double damage for the next three rounds. Each casting has a 50/50 chance of success and costs 1 ether.), Scroll of Love (Enables casting the enamored-effect to the target, making it unable to damage the caster for three rounds. Each casting has a 50/50 chance of success and costs 1 ether.), Scroll of Luck (Enables casting the lucky-effect to the target for one battle. Each casting has a 50/50 chance and costs 10 ether.), Begone With The Winds (Grants the holder access to the Weather Mage expert job class upon reaching Level 30), Geode
Consumables: 3 Potions, 10 Grand Potions, Greater Potion (Restores 50 health to the target.), 6 Tonics, 4 Grand Tonics, 4 Ether Cores, 6 Remedies, 2 Elixirs, Phoenix Incense, 9 Meads, 5 Nostrums, Smoke Bomb, Rudra Bomb, Venom, Garnet Lamp of Summoning, Skeleton Decoy, Feather of Lithe (Makes the user nimble for three rounds), Feather of Flight (Allows the user to flee from the battle when used.), 2 Milks (restores 15 health and 15 ether upon consumption), Cup of Asmodeus (Max. health +6 but power -6 when merged into an artifact at a smithy.), Pumpkin Bomb (Causes stunned-, poisoned by 1-, asleep-, blinded-, sealed- and confused-effects to all opponents when used.)
Tools etc.: Bedroll, Pickaxe, Magnifying Glass, 4 Bones, Deaddy Bear (Causes 45 damage and doomed but has 1/6 chance to break whenever used), Sauce Pan (Tool; Can be used with a Potion, outside of battle, once per quest to restore full HP), Cornucopia (increases the holder's gold by 25% at the end of each quest)

31039225633_9f7006b89e_t.jpgJohn 'Heckz' Brutenhal, the Ghostbuster, the Super Sleuth, the School Inspector and the Matchmaker (Cutcobra)

32 year old male human Harlot *Immune to Poisoned* *Immune to Free Hits unless last hero standing* *False* *Hastened*
Level 30
Power Bonus: +3
Defense: 2 1 (+3 Flagpole)
Health: 29/39 (5+29+4+2)
Ether: 46/46 (5+29+1+5+1+5)
Gold: 2574
Equipment: Solemn Dagger (WP: 12, darkness-elemental dagger, 1/2 chance of causing sealed), Harlot's Outfit (SP: 2, immune to poisoned; suitable for Witches, Sorcerers and Harlots; bodywear/footwear), False Lips (Rolling Pleasure House and KISS AND MAKE UP causes poisoned by 5 in addition to other effects, suitable for harlots only, accessory.), Buffoon's Hat (Prevents anyone from taking the wearer seriously; protects from Free Hits unless the wearer is the last hero standing; headwear), Sungold Medallion (+3 Power, +2 Health)
Inventory:
Weapons: Weatherfax Broom (WP:25, makes weather forecasts instant instead of being applied at the end of the round, broomstick), Rawr (WP:9, dagger), Wand (WP:5; suitable for mages, necromancers and scholars.), Bone Whip (WP:9, damages undead, whip), Assassin’s Crossbow (WP:4, each successful assassination increases WP by one permanently; suitable to assassins; crossbow), Torn Whip (WP: 7; Has a 1/2 chance of causing afraid on attacks; suitable for rogues, artisans, beast warriors, harlots, marauders and necromancers.)
Artifacts: Cloak of Blood Magic (+5 ether, attacks made with darkness magic cause weakened; suitable for mages, necromancers and chi monks; bodywear), Magician's Gloves (Spellpower +10; suitable for mages; handwear), Venomari Helmet (SP:2, absorb poison as health; helmet), Bad Luck Charm (Makes the sorcerer’s spells - including Razzmatazz and Sleight of Hand - cause an additional jinxed-effect, increasing their ether cost by 1; suitable for sorcerers; accessory), Watt's Artifact (Makes the user’s attacks and spells three times more effective against demons; accessory), Robe Of The Archmagi (SP:3, Max. Ether + 5, immune to sealed; bodywear)  Rich Man's Shirt (suitable for anyone, +5HP, +10 ether; bodywear), Rich man's trousers (suitable for anyone, immune to Jinxed and Bound; footwear)
Spell Items: Opal (Ice), Garnet (Earth), Amethyst (Darkness), Aquamarine (Water)
Consumables: 2x Remedy, 5x Mead, 3x Nostrum, 3x Smelling Salt, 2x Tonic, 2x Phoenix Essence, Danab's Apple (Revives all fallen party members, restores full health and ether to the whole party and removes all negative effects from them; consumable), Soma, Poison Bomb, Seal Bomb, Smoke Bomb, 2x Deadly Venom, 7 Bones, Forbidden Apple (has a half chance of causing blinded or transcended to the user),
Tools, etc: Bedroll, Shovel, Pickaxe, Magnifying Glass, Telescope, Magic Compass, Blue Jelly, "Fifty Shades of Bley" (Grants access to Harlot), "Begone With the Winds" (Grants access to Weather Mage), Black Market Insignia (Allows the owner to seek out a black market dealer from any city they visit on a quest, as decided by the QM.), Vindicator's Seal (Grants access to the Vindicator expert job class; cannot be given away)
 
0d825d83-ba7e-453f-b4cc-22d12430c2fe_zps0b0c6c04.jpg Siercon (Siercon and Coral)
Male, Wraith (Visual appearance of hollow black smoke in human form.)
Level 25.33 Battlemage (Darkness to all Attacks; Immune to Darkness, Asleep)
Power Bonus: +4 (# of Enemies)
Defense: 9 (Dark Phibbian Cloak +5, Robes +4) (+3 Flagpole)
Health: 38/38 (5 base + 24 lvl + 5 class + 4 robes)
Ether: 25/31 (5 base + 24 lvl + 1 class)
Gold: 329
Equipment:
-Dark Phibbian Cloak (SP:5, Adds Darkness-element to attacks and protects from darkness, suitable for magic users, body wear, Immune to Sleep,)
-Telethia's Robes (black robes that Telethia wore into battle. SP: 4, Max HP +4, backwear.)
-Immortal Essence (+1 power for every enemy still standing. Accesory.)
-Giant Spear (WP:17, causes Bleeding 5, Hollow upgrade [Potion Stored])
Gems: Topaz (Lightning), Diamond (Light), Ruby (Fire), Emerald (Wood), Sapphire (Wind), Aquamarine
Bombs: 7x Bone (Distracts monster for 1 turn when thrown)
Consumables: 3 Remedies, 1 Tonic, Everlasting Venom (Adds Poisoned +10 effect to one weapon permanently; consumable) Mead, smelling salts, Nostrum, Skeleton Decoy, Venom, Feather of White (Allows the user to hide for up to three rounds, avoiding Free Hits. The effect ends if the user targets an enemy, Consumable), x3 Grand Tonic, x3 Potion
Inventory: Scroll of Magic Disguise, Crystow Feather (half damage from Electric and Flying type enemies, accessory), Sylvania's Cowl (Artifact, Head Wear, Animal Talk)
Tools: Magic Compass, Shovel, Magnifying Glass, Decamodifier, Telescope
For Sale: (Message if interested): Hood of the Dark Druid (wearer absorbs Wood- and Darkness-elemental damage; headwear, suitable for druids only), Sanctified Rito Spear, (WP:4, doubled against Flying enemies, Hollow upgrade [Potion Stored])
Decamon: 3x Mud Frog (Rock 2), 3x Carrion Squirrel (Dark 1), 2x Woodwose (Plant 7), Treant (Plant 9), 2x Unicorn (Luminous 5), Will-o'-Wisp (Fiery 1), Glow Worm (Luminous 1)
Quest: (Good Rep: Shadeaux, Rito, Bonapartes); 1 Feather from each of these Eschaton's Generals: Telethia, Glaz, and Charon's Black archangel wings.
Glory Points: 151

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Darksten (Comrade Commander) **Immune to poisoned, bleeding, cursed, jinxed, blinded**
36 year old male human Assassin
Level 25
Power Bonus: 3 (+3 [Sungold Seal])
Health: 32/48 (6 [base health] + 26 [level] + 5 [advanced class] + 1 [drumstick] + 5 [raw meat] + 1 [Quest #153 Reward] + 2 [Sungold Seal] +4 [Feathered Hat])
Defense: 2 0 (+3 Flagpole)
Gold: 1685
GP: 46
Equipment: Composite Bow (WP:11, ignores defense, bow)Sand Worm Hide (SP: 2, bodywear), Tribal Amulet (Wearer is immune to poisoned, bleeding, cursed, jinxed, and blinded; suitable to barbarians, rangers, beast warriors; accessory); Sungold Seal (+3 Power, +2 Health); Feathered Hat (Max. health +4; a consumable item named “feather” can be stored in the hat and used without spending a turn during battles, comes equipped with [Feather of Lithe]; headwear)
Inventory: Weapons: Spider String Bow (WP: 4, darkness-elemental bow), Crossbow (WP:6), Fang Dagger (WP:5, deals double damage to beasts; dagger), Pongcanis Crossbow (WP:8, crossbow)(loaned from Matthias), Rusty Dagger (WP: 2, Poisoned -2)
Artifacts: Vampire Cape (Halves damage from undead enemies; backwear); Safety Blanket (SP:1, protects from Afraid, backwear)
Spell Items: N/A
Consumables: 5x Potion, 5x Grand Potion, Health Core, 4x Remedy, Elixir, 2x Phoenix Essence, 1x Smelling Salt, 5x Mead, 3x Nostrum, Soma, Ambrosia, Root Beer (Restores 10 health, or can be used as a bomb against undead enemies for 20 damage. The Root Beer does not affect non-undead enemies), Aeolus Bomb, Neptune Bomb, Floral Bomb, x1 Lightning Bomb, Smoke Bomb, 6x Venom, Deadly Venom, 5x Bone, Gold Ring (worth 15 gold; can be given to someone to make them enamored with the giver), 4x Shattering Arrow (Lowers Enemy SP by 5, suitable for classes with bows and crossbows)
Tools: Bedroll, Pickaxe, Shovel, Magnifying Glass, Telescope, Magic Compass, Cornocopia (Increases the holder’s gold by 25% at the end of each quest.)

18717533121_e5362cca03_t.jpg
Annienal Anavir (Kintobor)
"20" year old elven female *Bonaparte Reputation* *Immune to Sudden Death, and Fragile. Immune to Earth* *Takes Half Damage from Elemental Attacks* *Weakened* *Afraid*
Level 20 Mystic Knight
Power Bonus: 0
Defense: 20 (9+5+3+3)
Health: 34/34
Ether: 10/23
Gold: 4
Equipment: Hollow Flagpole (WP:12, +3 SP to the whole party whenever equipped, Hollow (Grand Potion), lance), Crescent Shield (SP:9, Halved Damage from Elemental Attacks, shield), Heavy Armour (SP: 5, immunity to fragile, body wear, suitable for barbarians, knights, dragoons, skirmishers, regulators, and vindicators), Lethauros Fellwings (SP: 3, wearer is immune to sudden death, back wear), Locustoid Greaves (Max Ether +4, immune to Earth elemental attacks, footwear, suitable for ether users)
Inventory: Bonaparte Cutlass (WP:11, doubled if the user has reputation with the Bonapartes: longsword), Ammit (WP: 6, user gains 5 ether on kills, great sword), Anointed Gladius (WP: 8, deals damage to undead, great sword), Sanctified Rito Longsword (WP: 4, hits doubled against flying enemies, longsword), Gnarled Wand (WP: 7, Wood elemental, wand), Training Sword (WP: 4, longsword), Sharks Tooth (Power increased by 5 when attacking an aquatic enemy, accessory), Tridentian Cape (Max ether +3, protects from the blind effect, back wear, suitable for mages, clerics, necromancers, and scholars), Tobacco Pouch (1/2 chance to blind enemies with attacks, accessory), Cauldrons (SP: 2, accessory, suitable for knights, dragoons, and skirmishers), Lethauros Mask (SP: 2, wearer deals double damage to beasts and vermin, headwear, suitable for everyone), Tapshoes (Has a 1/6 chance of dealing the enamoured effect on each attack, Footwear), Captains Leather Helm (Provides immunity to stunned, blinded, and sealed, headwear, suitable for cannoneers, Rangers, Rogues, and Marauders), Ring of Hopeful True Love (Max. Ether +3; immunity to enamoured and fire, suitable for Annienal), Heavy Armour #2 (SP: 5, immunity to fragile, body wear, suitable for barbarians, knights, dragoons, skirmishers, regulators, and vindicators)
Emerald (Wood), Sapphire (Wind), Amethyst (Darkness), Topaz (Lightning), Ruby (Fire), x2 Mythril Shard
Consumables: 2x Potions, Grand Potion, Tonic, Grand Tonic, 4x Remedies, Venom, Smoke Bomb, Fire Bomb, Bedroll, Shovel, Telescope, Pickaxe, 4x Depleted Ether Cores (Restores half of users Ether upon consumption), Wine from the Vine (Consumable, restores full health and confuses consumer), Tiger Balm, Phoenix Essence, 2x Dragon Scale (grants lucky and blessed effects when consumed)
Scrolls: Scroll of Fire Warding (1/2 chance to make target immune to fire elemental attacks for the duration of one battle. Costs 1 ether per casting.), Scroll of Ice Warding (1/2 chance to make target immune to ice elemental attacks for the duration of one battle. Costs 1 ether per casting.), Scroll of Water Warding (1/2 chance to make target immune to water elemental attacks for the duration of one battle. Costs 1 ether per casting.), Scroll of Wood Warding (1/2 chance to make target immune to wood elemental attacks for the duration of one battle. Costs 1 ether per casting.), Lapis Lamp of Summoning (Summons djinn Mayrene to conjure an etherial barrier around the target at the cost of 5 ether, giving them a 50/50 chance to avoid Damage, Free Hits, and Special Damage. The barrier dissipates when the target takes damage from any source.), Scroll of the Dragon's Roar (Causes Stunned and Burning-5 to the target 50/50 chance of success, costs 2 ether)
Roleplay: Underdeveloped Organ (A curious organ from the felled dragon Lethauros.)

IN THE WATER
The longer someone is left in the water, the longer it will take to retrieve them. A hero must dive in place of their action to retrieve someone from the water.

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Finally the deck felt less slippery, and the density of soaring bottles started to diminish.

Siercon repeated on mob A except this time from the front row.

"Let's finish this and actually get a move on this mission."

Edited by Siercon and Coral

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It takes a second after the wraith's attack for Darksten to realize all the party members were finally standing on the dock.

With only one Mob before the, Darksten closes in to help finish them off (but mainly just to avoid getting hit by a bottle again)

Darksten attacks MOB A from the FRONT

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Althior reels back from the mob, though he does not flinch as he is blinded. He sends two Ethereal Darkness Spells at Mob A from the Back Row.

Edited by K-Nut

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Realizing the fight is coming to a close, Annienal downs a depleted consumer core. Considering who was left, joining the frey felt like overkill.

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