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Heroica RPG - Quest#155: The Grunch Who Stole Grogmas

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Matthias mutters a tiny curse and is glad of the potion. He fires at Dwarf A.

> Matthias: Extraordinaire v. Dwarf A.

Edited by StickFig

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OOC: Guys, I am going on a short trip tomorrow and will probably be without internet access until Friday, if you dont see me online on Thursday and need an action, Palathadric has control of Thalion and I will see you all on Friday. :classic:

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Monk Pretzel considers banishing the automaton from existence, but considers it wise to not play with such power again. Thalion follows up with a retaliating bolt of electricity frying the circuits of the other robot. Vindsval delivers a mighty thrust to the painting dwarf poisoning the dwarf even further and lighting him on fire. Mux bites down on one of the tinkerers as Grunch's armor is rendered nearly useless by the other Dwarf. Matthias brings his handcannon to bear on the dwarven forces firing off a salvo of heated iron.

Hostage Battle
Free Hits are dealt to the Prisoners at random until there are no more prisoners left.

Round 6 of Hostage Hustle:
Monk uses Grand Potion on Matthias - Success - 19 Health Restored
Monk vs. Automaton B - Toolkit: Compass - Automaton B Removed from Battle
Thalion vs. Automaton A - Critical Hit Enchantment - 250 Lightning Damage, -2 Ether
>Vindsval vs. Dark Dwarf B - Hit - 77 Damage, Burning and Poisoned
Mux vs. Tinker B - Hit - 5 Damage
Grunch vs. Tinkerer A - Special Damage - Grunch's SP cut in half
>Matthias vs. Dark Dwarf A - Hit - 104 Damage to Dark Dwarf A & Dark Dwarf B, 22 Damage to Automaton A, Dark Dwarf A Fragile

Dark Dwarf B - Burning & Poisoned - 34 Damage

The Enemy
31091757013_3d1ff2c99f_t.jpg
Automaton Guard B *Immune to bleeding, poisoned, asleep, fast asleep, hexed, petrified and doomed*

Type: Mechanical
Level: 60
Defense: 30
Health: 1000/2000
Special: Tri-Dazer – Removes 10 health, 10 ether and 10 power from the target regardless of row. Lost power will be restored after the battle.
Passive Special I: Adaptive Defense - Automaton Guard A becomes immune to any Negative Effect it survives
Passive Special II: Defensive Adaptation - Automaton Guard A has 1/2 chance to copy a Positive Effect the Party receives from a consumable
Drops (varies by roll):

1-3: Elixir
4-6: Scrap Metal (Worth 25 gold)

31091757013_3d1ff2c99f_t.jpg
Automaton Guard A *Immune to bleeding, poisoned, asleep, fast asleep, hexed, petrified and doomed*

Type: Mechanical
Level: 60
Defense: 30
Health: 1428/2000
Special: Tri-Dazer – Removes 10 health, 10 ether and 10 power from the target regardless of row. Lost power will be restored after the battle.
Passive Special I: Adaptive Defense - Automaton Guard A becomes immune to any Negative Effect it survives
Passive Special II: Defensive Adaptation - Automaton Guard A has 1/2 chance to copy a Positive Effect the Party receives from a consumable

Drops (varies by roll):
1-3: Elixir
4-6: Scrap Metal (Worth 25 gold)

31863786086_6d9708825c_t.jpg
Dark Dwarf A *Fights from the Back Row* *Ranged Attacks* *Immune to Blinded* *
Fragile (3 Rounds Remaining)*
Type: Humanoid
Level: 50
Health: 656/1000
Special: Piercing Shot – Dark Dwarf A does 40 damage to the target that ignores SP
Passive Special: Reinforcements - Dark Dwarf A will call for aid at the end of Round 3 and two more Dark Dwarves will join the fight.

Drops:
50 Gold

31060890384_ccb9458c28_t.jpg
Dark Dwarf B *Attacks ignore SP* *Immune to Blinded* *
Burning 20* *Poisoned 14* *Enraged*
Type: Humanoid
Level: 40
Health: 580/1000
Special: Take the Shinys – Dark Dwarf B steals 1/10 of the target's Gold
Passive Special: Coward - Dark Dwarf B has a 1/10 chance of fleeing at the end of the round if it has used its special once, a 2/10 chance if it has used its special twice, etc.

Drops:
60 Gold

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Dark Dwarf Tinkerer A *Immune to Blinded*

Type: Humanoid
Level: 50
Health: 210/750
Special: Keen Eye – Dark Dwarf Tinkerer A finds a vulnerability in the target's armor and reduces their SP by 1/2
Drops:
Grating Stone

31863785226_9c36a8f9c1_t.jpg
Dark Dwarf Tinkerer B *Immune to Blinded*

Type: Humanoid
Level: 50
Health: 745/570
Special: Stalwart Defense – Dark Dwarf Tinkerer B finds a vulnerability in the target's armor and reduces their SP by 1/2
Drops:
Grating Stone

The Prisoners
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Orc A

Hits: 2/2

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Orc B
Hits: 1/2

32670228973_2de2ac6972_t.jpg
Elf A
Hits: 1/2

32670228403_2245870ac1_t.jpg
Elf B
Hits: 2/2

31060885634_5ebcde9b3c_t.jpg
Lindy
Hits: 2/2

The Party
31107737894_4a2074f645_t.jpg Vindsval Half-Born (Asphalt)

39 year old, Male, Half Giant,
Level: 37.25 Paladin *Gains Triple XP* *Immune to 
AsleepBlindedConfusedFragile, and Weakened, Effects* *Immune to Dark & Demonic enemies*
Power Bonus: 8
Defense: 29 14
Health: 56/56
Ether: 32/41
Gold: 704
Equipment: Wrath Lance (WP:16, causes enraged and burning 10, poison 7 and cursed; Darkness and Fire Elemental, lance), Shikokku's Stealth Suit (SP:6; Power +6, User is immune to Dark & Demonic enemies; Body, Head and Backwear counts as 1 Artifact), Mythril Shield (SP: 20 Shield), Mechanical Arm (Doubles WP for the equipped weapon; wearer cannot become disarmed; suitable for Vindsval only; handwear), Wonky Shoes (footwear, SP: 3, suitable for all classes)(lent by Benj), Medal of Glory (accessory, mark of true talent that allows the wearer to gain triple experience from battles, immunity toAsleep,Blinded,Confused, Fragile, and Weakened effects)(lent by Benji)
Inventory:
Consumables: 4X Mead, Smelling Salts, 2X Remedy, Potion, 6X Grand Potion, 3X Smoke Bomb, 3X Tonic, 4X Venom (poison -1), 3X Deadly Poison (Poison -10), Banana, Poison Bomb, 4X Hurricane - This exotic drink grants the Hilariously and Luckily Drunk-effect, doubling the power of every attack, provided the consumer can state a pun related to his attack with every attack for the duration of one battle, Bone, Fenghuang Essence, Agni Bomb, Elixir, Myrrh, Soma, 2X Phoenix Essence, Candy Cane (Restores 10 Health and 5 Ether), Zoot's Cookie, Health Core, Bright Polish
Misc: Mythril Shard, 4X Grating Stone,  Gold Bar (Collateral from the Demon Germ)
Weapons And Shields: Ludeus (WP: 25 Glowing Blade forged from the body of Immortalis. Be free from your endless burden, argent lord of lightning, and allow this blade to carry on your legacy. Succ
essful hits have a 1/3 chance of Awakening the blade's true power, doubling the sword's WP for the next round. Doubling does not compound.  Greatsword/Longsword.)Verkenner (WP:10, Broomstick,ranged),  Crystal Blade: WP: 16, Greatsword. Imbued with a diamond, as is light-elemental as a result. A transparent blade that the fallen angel Glaz wielded), Very Pink Parasol: Broomstick, WP:1, Male enemies are Enamored with the hero, Xeno Whip (WP:4, poisoning the Xeno Whip doubles the poison output, whip), Leets d’Loc (WP:9, ice-elemental longsword), Renegade’s Crook (WP: 10, successful healing also poisons the target’s weapon by 3, staff), Simurgh Wingblade (WP:12, cannot be used with a shield; great-sword), Twin Sai (WP: 12, dual strike, dagger), Stygian Blade (WP: 12, Longsword: WP doubled when using it against an Ethereal or Ancient enemy. The aura it exudes seems to be very cold, very luminescent water, the blade of Charon, the Angel of Death.),
Artifacts: Toxic Hood: (Headwear. The green hood worn by the Rosalia Pestilence. Changes the poisoned effect, to Blessed for the duration of the battle if poisoned while wearing the hood, Usable by all.), Ten-Gallon Hat: Gives the wearer the "Tourist" effect, causing no one to take them seriously), Gloves of the Hypocritical/Hippocratic Oath, Handwear, (Adds +10 to healing for characters with the Healing job trait and + 10 Poisoning for characters with the Wicked (or future equivalent) fighting style ), Mythril Mail (SP:10; suitable to knights and barbarians only; bodywear), Anniversary Medal (Power +5, SP +5, Max Health +5, Max Ether +5. Values increase by 1 with each passing year; Accessory), Gauntlets of the Legionnaire (Power +5, immune to Petrified, Handwear), Wanderer's Seal (Vindicator's Seal, grants access to the Vindicator job class; suitable to followers of the Wanderer only)
Gems: Emerald X2, Aquamarine X2, Garnet X2, Opal, Topaz
Scrolls: Scroll of Poisoning. Can be cast on a weapon to give it Poison 10, for the duration of the battle at the cost of 5 Ether, Scroll of Frailty (Enables casting the Fragile effect to one target for three round. Each casting has a 50/50 chance of success and costs 1 ether.) 
Tools: Bed Roll, Shovel, Magic Compass

paladin_pretzel_2.jpg Monk Pretzel (Palathadric)
463-year-old male "hermit" Artisan *
Reinforced* *Immune to DarknessWoodEarthWaterLightFireLightningWindBlinded, and Confused*
Level: 37.75
Power Bonus: 2 -8
Defense: 40 80
Health: 67/67 57/57
Gold: 4350
Equipment: Heaven and Hell (WP: 28; 
Darkness; Dual-Strike; Whip), Marauder’s Mantle (Grants permanent reinforced effect; Suitable to Marauders; Backwear), , Book of Artisan's Tricks (At the beginning of the quest, wearer may choose to copy another class' ability (the copied ability can be used at will until the end of the quest; Accessory; Suitable for Artisans), Cloak of the Grand Vizier (SP: 6 multiplied by the number of party members; Grants immunity to DarknessWoodEarthWaterLightFireLightningWind*Blinded*, and *Confused*; Backwear), Armour of Dark Arts (SP: 10; Takes up: Bodywear, Handwear, Footwear slots; counts as one artifact; Suitable to Knights, Dragoons, and Skirmishers)
Inventory:
Weapons: Dual Staff (WP: 13; 
IceLightningFireWindLight; Deals *Bleeding 3*; Dual Strike; Staff), Tyrant's Maul (WP: 28; causes *Hexed*; Hammer), Quarterstaff (WP: 4/8 against Humanoids; Staff), Flying Cross (WP: 11; Darkness; Broomstick), Splinter Broom (WP: 10; 1/2 chance to deal *Stunned*; defies SP; Broomstick), Whip of Savage Overlords (WP: 9;  chance of inflicting the *Slowed* effect; Whip), Steak (WP: 1; instantly kills vampires on successful hits; suitable for all), Staff of the Necromancer (WP: 12; damages Undead; +1 Level to raised Undead; Staff), Shadeaux Mace (WP: 9; deals *Fragile* effect; Mace), Glacial Mace (WP: 12; has 1/2 chance to cause *Slowed*; Ice-elemental; Mace), Shredding Star (WP: 13; removes all temporary effects from the target; Mace), Honed Axe (WP:10, cuts target's SP in half, Axe
Artifacts: Darksteel Armour (SP: 6; Max. Health +3; Bodywear), Soul Link Chain (Allows the user to pair up with another party member, each of them gaining all the effects that the other has. The partnerhas to equip the chain as well (ie. one chain can be shared by two people); Accessory), Strategist's Shako (+5 power while in the front row, +5 SP while in the back; Headwear), Bloody Skull Helmet (SP: 3; heals wearer by the amount of health other combatants lose by 
*Bleeding* at the end of each round; Headwear), Duplovian Helmet (SP: 2; Immune to Magic and Healing; Headwear), Burning Knuckle Helmet (SP: 10; Wearer suffers Burning -3 effect; Suitable for Anyone; Headwear), White Ninja Cowl (Once per battle, the wearer can choose to hide for up to three rounds, avoiding Free Hits; the effect ends if the user targets an enemy; suitable to rogues, beast warriors, chi monks and infiltrators; Headwear),  Bumble Fanshirt (SP: 1; Vermin with level less than half of the wearers are scared and won't directly attack the wearer; Bodywear), Order Imperial Prophet's Armor (SP: 8; Grants Command; Suitable for Prophets; Bodywear), Duke's Coat-of-Arms (SP: 5; Protects against *Fragile* and all *Poisons*; Suitable for Knights, Dragoons, Skirmishers and Regulators; Bodywear), Infernal Armor (SP: 10; absorbs Fire; suitable to knights, dragoons, regulators, skirmishers and vindicators; Bodywear), Cloak of the Barbaric Runecaster (SP: 3; wearer creates and deploys a Skeleton Decoy at the start of every battle; Suitable for Battle Mages, Necromancers, and Scholars; Backwear), Ethereal Cloak (SP: 2, Max Ether +4; Backwear), Rock Gauntlets (Grants the wearer Iron Fist at no ether cost; Suitable for anyone; Handwear), Counterstrike Gloves (Handwear), Soothing Slippers (Meditation restores 5 ether; Footwear), Shackles of War (Accessory), Lens of Speed Reading (allows a scroll to be read in addition to a normal action; Accessory; Suitable for scroll users), The Good Book (Grants the Convert job trait - the user can turn any allied or neutral NPC to their faith, gaining their respect; user gains 10 gold from each conversion; suitable to Monk Pretzel only; Accessory), Scholar’s Codex (Makes negative effect scrolls deal non-elemental damage equal to the user’s level when successfully used, but also cost 1 ether more; suitable to scholars only; Accessory), White Fur Coat (SP:4, grants immunity to ice and stunned; allows the user to hide to avoid Free Hits (the effect ends if the user targets an enemy); suitable to barbarians and beast warriors; backwear.)
Gems: 
AmethystEmeraldGarnetAquamarineEthereal Opal (Ice and Fragile)
Scrolls: Scroll of *Sealing*, Scroll of *Blindness*, Scroll of *Confusion*, Scroll of *Sleep*, Scroll of *Frailty*, Scroll of *Weakening*, Scroll of *Minimizing* (Has 1/2 chance of causing the *Minimizing*-effect on the target; costs 10 ether.), Scroll of Arc *Sleep*, Scroll of Elemental Aura (Enables the user to cause the target's attacks deal only elemental damage corresponding to a gem available to the user for the duration of one battle. Each casting has a 50/50 chance of success and costs 5 ether)
Consumables: 8 Potions, 19 Grand Potions, Cherry (Restores 1 ether), 2 Tonics, 2 Grand Tonics, Ether Core, 13 Remedies, 3 Neutralizers, Grand Elixir (Restores full health and ether to target and remedies all negative effects), 2 Phoenix Incenses, 6 Phoenix Essences, 4 Meads,  Smelling Salts, Soma, 2 Nostrum, 5 Mulled Wine, Dragon Scale (lucky & blessed), Titan Heart (encouraged & inspired), Tiger Balm, 5 Venoms, 5 Deadly Venoms, 2 Paralyzing Venoms, 3 Jinxy Juices, 4 Smoke Bombs, 2 
Fire Bombs, Military Grade Fire Bomb, 1 *Blind* Bombs, 2 *Seal* Bombs, *Sleep* Bomb, Plague Bomb (Causes 15 damage and *Poisoned* by 15 -effect to all opponents when used.), 2 *Stun* Bombs, 2 *Confuse* Bombs, 6 Bones, Crimson Haze (Causes a weapon to deal the *Poisoned* by 7 and Cursed effects permanently), Strong Wasabi (-2 *Poisoned* permanently), Grating Stone, Small Present, Milk
Tools: Bedroll, Pickaxe, Magnifying Glass, Telescope, Shovel, Magic Shovel (will always find something when used, limited to three uses per quests)


vJi7H1L.png Matthias (StickFig)
Level 29.33 Druid *
 chance of being Encouraged at the start of any battle* *Immune to Ice* *Immune to BoundFragile, and Slowed* *Gains 10 gold for each Humanoid killed*
Power Bonus: 12
Defense: 6
Health:
 39/39
Ether: 23/30
Gold: 605
AbilitiesBearer of the Anvil (Matthias may sacrifice his turn to add his WP or SP to another heroes for the round. He may also improve one weapon at the end of each quest [+1 WP].), Immortal Waters (Once per quest, Matthias can heal himself to full health and remove all negative effects during combat. This does not take up an action.)
EquipmentEthereal Restored Fireball Extraordinaire (WP:11; also hits enemies listed above and below the target; 
Darkness-, Ice-, and Lightning-elemental; deals Fragile; user is Slowed; hand cannon), Dapper Hat (This amazingly dapper hat gives the wearer a  chance of being Encouraged at the start of any battle, headwear), Hunter's Plate (SP:4, wearer gains 10 gold for each Humanoid killed, suitable for rogues, rangers, barbarians, beast warriors, infiltrators, regulators, and winged warriors) (Dreyrugr), Ethereal Rocket Boots (SP:2; immunity to Ice; protects from BoundFragile, and Slowed effects; footwear)
InventoryEthereal XX Handcannon Replica (WP:12, pierces defense, 
Fire- and Light-elemental, deals Afraid, hand cannon),  Peashooter (WP:2, deals Burning -2, hand cannon), Pongcanis Crossbow (WP:8, crossbow), Crocodile Handbag (Max. ether +2, immunity to water; accessory), Trickster's Mask of the Human (Changes the wearer into a human of the same gender when worn, accessory), Winged Sandals (Protects from Bound and Slowed effects, footwear), Ethereal Garnet (Earth and Sealed), 2x Adamantite Shard (¼ of a full Adamantite ore, used for adamantizing weapons), 8x Bone (Distracts the target for the duration of 1 round, preventing Free Hits; worth 5 gold in magic shops), Deadly Venom, 2x ElixirGrand PotionGrating StonePotion, 2x Red Death Blood, 3x Remedy4x Shattering Arrow (Lowers enemy SP by 5, suitable for classes with bows and crossbows), 3TonicSmoke Bomb, Zhar-ptitsa Incense (Revives all party members to full health and grants the BlessedReinforced, and Transcended effects, consumable), Bedroll, Magic Compass, Candy Cane (Restores 10 Health and 5 Ether), 3x Firebomb, Skadi Bomb, Emergency Essence
Quest ItemsGuffington's Seal (Proves the hero is a Friend of Guffington - the hero starts every quest with one Hero's Cocktail (Makes the hero 
EncouragedHastenedLucky, and Inspired, consumable))

2.jpg Thalion Dwinlas (-obelix-) *Party Leader*
213 years old male elf Mystic Knight
Level: 36 
*Nimble* *Restores 1 ether whenever damage is taken*Immune to All Elements, SealedBlindWeakenedConfused, SleepFragileCursed, Poisoned and Bleeding* *Lucky*
Power Bonus: 0
Defense: 15
Health: 47/47
Ether: 
42/46
Gold: 1363
Equipment: Alpha and Omega (
WP: 17, dual healing/spellcasting at the cost of 2 ether, Hollow [Grand Potion stored], staves), Norgh Armor (SP:5, Immunity to DarknessLightFireIceWaterWoodWindLightningEarth damage and SealedBlindFragileWeaken, Sleep and Confused, bodywear), Blessed Amulet (Protects from Cursed-effect; accessory), Sterile Gloves (Immunity to Poisoned and Bleedinghandwear), Elven Boots (Wearer is permanently Nimble; suitable to elves; footwear)
Inventory:
Gems: Zirconia
 (Gem containing all elements; cannot be merged into equipment), Amethyst (Darkness) x3, Diamond (Light), Aquamarine (Water), Opal (Ice) Garnet (Earth),
Scrolls: Scroll of Sealing, Scroll of Blindness, Scroll of Frailty
, Scroll of Weakening, Scroll of Confusion, Scroll of Sleep,  Scroll of Elemental Aura (Enables the user to cause the target's attacks deal only elemental damage corresponding to a gem available to the user for the duration of one battle. Each casting has a 50/50 chance of success and costs 5 ether)
Weapons:  Broomstick (WP:9, ranged), Shield of Elvenkind (SP:11, restores 1 ether to wielder every time they take damage; shield)
, Despair (WP: 21, darkness-elemental, physical attacks and spells deal double damage to enemies inflicted with any negative effects, staff), War Blade (WP: 17, double WP against lower level enemies; greatsword), Nightfall (WP: 11, Darkness-elemental, absorbs 2 health on successful hits, Hollow [Nothing stored], dagger), Sleeper (WP: 4, deals Asleep to enemies it hits, Hollow Upgrade [Nothing stored], melee/throwing weapon), Duplovian Swift Halberd (WP: 10, deals Stunned on successful hits, Hollow [nothing stored]) , Handy Shield (SP:4, Immune to Blinded), Repeating Crossbow (WP: 5, Dual Strike, Bow), Winter's Whip (WP: 10, Ice Elemental, 1/3 chance to cause Slow, Whip), Undead Antlers (WP: 10, Grants Intimidation, Darkness Elemental, Halberd), Undead Antlers (WP: 10, Grants Intimidation, Darkness Elemental, Halberd)
Artifacts: Slightly Less Lucky Die (Randomly causes the Lucky or Jinxed effect when used, costs 3 ether), Ribcage Shield (SP:11; every time the wielder takes a hit, the shield loses one SP; gives immunity to Doomed and Sudden Death for as long the shield has SP left), Helmet of the Guard (SP:2, Immune to Magic and Healing, headwear), Winged Sandals (Protects from Bound and Slowed effects, footwear), Heart Locket (Protects from Enamored-effect; accessory), Snake-Eye Charm (Protects from Petrified-effect; accessory), Shackles of War (Prevents anyone from fleeing battles; accessory), Paper Doll (Protects from Hexed-effect; accessory), Cloak of Espionage (Allows the wearer to examine enemy stats before a battle, backwear), Bumble Fanshirt (SP:1, vermin with level less than half of the wearer's are scared and won't directly attack the wearer; bodywear), Dragoon's Helmet (SP:3, makes wearer absorb attacks of the element of their pet dragon, gaining health instead of damage; suitable for dragoons; headwear), Emerald Hood (SP:4, Immunity to Fragileheadwear), Cloak of Necrotic Shielding (SP:3, provides SPECIAL GUARD against Undead Enemies, backwear), Tin Helmet (Protects from Confused and Hexed effects; headwear), Sharkskin Hide (SP: 1, doubles water elemental spells, bodywear, suitable for mages, necromancers, chi monks, and weather mages), Vexing Vestaments (SP: 3, +8 max ether, the user can no longer heal undead to damage them, but healing humanoid, holy, and luminous enemies will now deal damage and inflict the hexed-effect, suitable for clerics and chi monks)
ToolsBedroll, Shovel, Pickaxe, Magnifying Glass, Telescope, Magic Compass
Consumables: Copy of The Eubric Herald (Gives the target the transcended and inspired effects for the duration of one battle), Kraken Fang (Grants hastened and reinforced effects when consumed), Grand Potion (8), Potion (4), Remedy (23), Mead (5), Smelling Salts (8), Nostrum (5), Mulled Wine (4), Elixir (3)Ambrosia, Ether Core, Grand Tonic (2), Phoenix Essence (4), Ethereal Essence (Revives a fallen ally with full health and ether and the transcended effect), Bone (4), Smoke Bomb, Blind Bomb (2), Seal Bomb, Sleep Bomb (3), Deluxe Skeleton Decoy, Feather of White, Feather of Flight (2), Demon Repellent, Skeleton Decoy (2), Mithril Shard (1/4 of a piece of Mithril), Crystal Ball (Worth 50 gold, 100 at magic shops), 3 Scrap Metal, Small Present, Crystal Ball, Bright Polish, Bag of Wonder (Summons a random Decamon that joins the battle for 5 rounds. 10 uses remaining, Consumable)

31060887644_3dbe4e78a0_t.jpg Grunch (Takes suggestions from Thalion) *Immune to Fragile & Ice* *Favored Humanoids*
Level: 30 Hunter
Power Bonus: 5
Defense: 11 5
Health: 44/44
Gold: 90
Equipment: Sylvan Circle Circlet (Allows the permanent taming of one monster while worn, Accessory), Heavy Armor (SP 5, Immunity to Fragile, Torsowear), Cloak of the Winterlands (SP 1, Immune to Ice, Backwear), Darksteel Cutlass (WP 15, 1/3 chance to Blind)
Inventory: Deadly Venom, Remedy 

 
heroicafog-monster-direwolf.jpgMux *Permanently Tamed* *Immune to Blinded*
Type: Beast
Level: 15 5
Health: 165/175 165
Special: Blood Fang – Transfers 15 health from the target to self and inflicts Bleeding 5
Passive Special: Blood Brother - Grants a +5 Power and SP Bonus to Grunch while Mux is still up.

Party Leader, please determine the battle order.

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Thalion repeats his attack.

"Grunch and Mux, you should continue with your attacks on the same enemies."

Same battle order.

OOC: Monk gave his compass to Thalion, for safekeeping, way back after the battle with Necro Baker so he shouldn't have been able to spirit away the automaton.

On 1/22/2017 at 11:49 PM, Palathadric said:

"From what our marketplace friends told me, the ability is somehow tied with this compass. Perhaps if I gave it to you, we wouldn't see more such occurrences."

So saying, I hand my Magic Compass to Thalion.

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2 hours ago, -obelix- said:

Thalion repeats his attack.

"Grunch and Mux, you should continue with your attacks on the same enemies."

Same battle order.

OOC: Monk gave his compass to Thalion, for safekeeping, way back after the battle with Necro Baker so he shouldn't have been able to spirit away the automaton.

QM Note: You are correct. Fixed.

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OOC:  I think a multiplier was missed again.  Hit  16(x2 arm)=32+37+8=77x2 (elemental)=154/2( back row)= 77

Vindsval continues his attack against the dwarf. 

Be calm children, you will soon be safe.

Vindsval Attacks Dwarf B, From the Back Row with Wrath Lance

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A growing sensation comes over me to use the powers of my compass. Reaching into my cart, however, I discover that the compass is nowhere to be seen.

That would have been useful for this battle. I think.

I Repeat my attack.

Edited by Palathadric

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4 hours ago, Asphalt said:

OOC:  I think a multiplier was missed again.  Hit  16(x2 arm)=32+37+8=77x2 (elemental)=154/2( back row)= 77

QM Note: Right you are, I keep forgetting the lance is darkness elemental

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Pretzel dual strikes both the automaton and dark dwarf doing considerable more damage to the dwarf. Thalion continues to dish out lightning strike after lightning strike against the robots as Vindsval once again entreats for his guardian's assistance. Mux darts in and once again manages to bite one of the tinkerers, but Grunch is not as lucky as the second tinkerer spotting the weakness in the hunter's armor delivers a debilitating strike dropping the orc. Matthias fires off another round of buckshot dealing further damage among the dwarven ranks.

Hostage Battle
Free Hits are dealt to the Prisoners at random until there are no more prisoners left.

Round 7 of Hostage Hustle:
Monk vs. Automaton B - Hit - 27 darkness Elemental Damage to Automaton B, 114 Darkness Elemental Damage to Dark Dwarf A
Thalion vs. Automaton A - Critical Hit Special Damage - 250 Lightning Damage, -2 Ether
>Vindsval vs. Dark Dwarf B - Guardian Angel
Mux vs. Tinker B - Hit - 5 Damage
Grunch vs. Tinkerer A - Damage - 45 Damage, KO'd
>Matthias vs. Dark Dwarf A - Hit - 208 Damage to Dark Dwarf A, 104 Damage to Dark Dwarf B, 74 Damage to Automaton B, Dark Dwarf A Fragile

Dark Dwarf B - Burning & Poisoned - 34 Damage

The Enemy
31091757013_3d1ff2c99f_t.jpg
Automaton Guard A *Immune to bleeding, poisoned, asleep, fast asleep, hexed, petrified and doomed*

Type: Mechanical
Level: 60
Defense: 30
Health: 1200/2000
Special: Tri-Dazer – Removes 10 health, 10 ether and 10 power from the target regardless of row. Lost power will be restored after the battle.
Passive Special I: Adaptive Defense - Automaton Guard A becomes immune to any Negative Effect it survives
Passive Special II: Defensive Adaptation - Automaton Guard A has 1/2 chance to copy a Positive Effect the Party receives from a consumable

Drops (varies by roll):
1-3: Elixir
4-6: Scrap Metal (Worth 25 gold)

31091757013_3d1ff2c99f_t.jpg
Automaton Guard B *Immune to bleeding, poisoned, asleep, fast asleep, hexed, petrified and doomed*

Type: Mechanical
Level: 60
Defense: 30
Health: 881/2000
Special: Tri-Dazer – Removes 10 health, 10 ether and 10 power from the target regardless of row. Lost power will be restored after the battle.
Passive Special I: Adaptive Defense - Automaton Guard A becomes immune to any Negative Effect it survives
Passive Special II: Defensive Adaptation - Automaton Guard A has 1/2 chance to copy a Positive Effect the Party receives from a consumable
Drops (varies by roll):

1-3: Elixir
4-6: Scrap Metal (Worth 25 gold)

31863786086_6d9708825c_t.jpg
Dark Dwarf A *Fights from the Back Row* *Ranged Attacks* *Immune to Blinded* *
Fragile (3 Rounds Remaining)*
Type: Humanoid
Level: 50
Health: 334/1000
Special: Piercing Shot – Dark Dwarf A does 40 damage to the target that ignores SP
Passive Special: Reinforcements - Dark Dwarf A will call for aid at the end of Round 3 and two more Dark Dwarves will join the fight.

Drops:
50 Gold

31060890384_ccb9458c28_t.jpg
Dark Dwarf B *Attacks ignore SP* *Immune to Blinded* *
Burning 20* *Poisoned 14* *Enraged*
Type: Humanoid
Level: 40
Health: 442/1000
Special: Take the Shinys – Dark Dwarf B steals 1/10 of the target's Gold
Passive Special: Coward - Dark Dwarf B has a 1/10 chance of fleeing at the end of the round if it has used its special once, a 2/10 chance if it has used its special twice, etc.

Drops:
60 Gold

31863785226_9c36a8f9c1_t.jpg
Dark Dwarf Tinkerer A *Immune to Blinded*

Type: Humanoid
Level: 50
Health: 210/750
Special: Keen Eye – Dark Dwarf Tinkerer A finds a vulnerability in the target's armor and reduces their SP by 1/2
Drops:
Grating Stone

31863785226_9c36a8f9c1_t.jpg
Dark Dwarf Tinkerer B *Immune to Blinded*

Type: Humanoid
Level: 50
Health: 740/570
Special: Stalwart Defense – Dark Dwarf Tinkerer B finds a vulnerability in the target's armor and reduces their SP by 1/2
Drops:
Grating Stone

The Prisoners
32670228213_debc383095_t.jpg
Orc A

Hits: 2/2

32670228813_fc0ae6fd96_t.jpg
Orc B
Hits: 1/2

32670228973_2de2ac6972_t.jpg
Elf A
Hits: 1/2

32670228403_2245870ac1_t.jpg
Elf B
Hits: 2/2

31060885634_5ebcde9b3c_t.jpg
Lindy
Hits: 2/2

The Party
31107737894_4a2074f645_t.jpg Vindsval Half-Born (Asphalt)

39 year old, Male, Half Giant,
Level: 37.25 Paladin *Gains Triple XP* *Immune to 
AsleepBlindedConfusedFragile, and Weakened, Effects* *Immune to Dark & Demonic enemies*
Power Bonus: 8
Defense: 29 14
Health: 56/56
Ether: 32/41
Gold: 704
Equipment: Wrath Lance (WP:16, causes enraged and burning 10, poison 7 and cursed; Darkness and Fire Elemental, lance), Shikokku's Stealth Suit (SP:6; Power +6, User is immune to Dark & Demonic enemies; Body, Head and Backwear counts as 1 Artifact), Mythril Shield (SP: 20 Shield), Mechanical Arm (Doubles WP for the equipped weapon; wearer cannot become disarmed; suitable for Vindsval only; handwear), Wonky Shoes (footwear, SP: 3, suitable for all classes)(lent by Benj), Medal of Glory (accessory, mark of true talent that allows the wearer to gain triple experience from battles, immunity toAsleep,Blinded,Confused, Fragile, and Weakened effects)(lent by Benji)
Inventory:
Consumables: 4X Mead, Smelling Salts, 2X Remedy, Potion, 6X Grand Potion, 3X Smoke Bomb, 3X Tonic, 4X Venom (poison -1), 3X Deadly Poison (Poison -10), Banana, Poison Bomb, 4X Hurricane - This exotic drink grants the Hilariously and Luckily Drunk-effect, doubling the power of every attack, provided the consumer can state a pun related to his attack with every attack for the duration of one battle, Bone, Fenghuang Essence, Agni Bomb, Elixir, Myrrh, Soma, 2X Phoenix Essence, Candy Cane (Restores 10 Health and 5 Ether), Zoot's Cookie, Health Core, Bright Polish
Misc: Mythril Shard, 4X Grating Stone,  Gold Bar (Collateral from the Demon Germ)
Weapons And Shields: Ludeus (WP: 25 Glowing Blade forged from the body of Immortalis. Be free from your endless burden, argent lord of lightning, and allow this blade to carry on your legacy. Succ
essful hits have a 1/3 chance of Awakening the blade's true power, doubling the sword's WP for the next round. Doubling does not compound.  Greatsword/Longsword.)Verkenner (WP:10, Broomstick,ranged),  Crystal Blade: WP: 16, Greatsword. Imbued with a diamond, as is light-elemental as a result. A transparent blade that the fallen angel Glaz wielded), Very Pink Parasol: Broomstick, WP:1, Male enemies are Enamored with the hero, Xeno Whip (WP:4, poisoning the Xeno Whip doubles the poison output, whip), Leets d’Loc (WP:9, ice-elemental longsword), Renegade’s Crook (WP: 10, successful healing also poisons the target’s weapon by 3, staff), Simurgh Wingblade (WP:12, cannot be used with a shield; great-sword), Twin Sai (WP: 12, dual strike, dagger), Stygian Blade (WP: 12, Longsword: WP doubled when using it against an Ethereal or Ancient enemy. The aura it exudes seems to be very cold, very luminescent water, the blade of Charon, the Angel of Death.),
Artifacts: Toxic Hood: (Headwear. The green hood worn by the Rosalia Pestilence. Changes the poisoned effect, to Blessed for the duration of the battle if poisoned while wearing the hood, Usable by all.), Ten-Gallon Hat: Gives the wearer the "Tourist" effect, causing no one to take them seriously), Gloves of the Hypocritical/Hippocratic Oath, Handwear, (Adds +10 to healing for characters with the Healing job trait and + 10 Poisoning for characters with the Wicked (or future equivalent) fighting style ), Mythril Mail (SP:10; suitable to knights and barbarians only; bodywear), Anniversary Medal (Power +5, SP +5, Max Health +5, Max Ether +5. Values increase by 1 with each passing year; Accessory), Gauntlets of the Legionnaire (Power +5, immune to Petrified, Handwear), Wanderer's Seal (Vindicator's Seal, grants access to the Vindicator job class; suitable to followers of the Wanderer only)
Gems: Emerald X2, Aquamarine X2, Garnet X2, Opal, Topaz
Scrolls: Scroll of Poisoning. Can be cast on a weapon to give it Poison 10, for the duration of the battle at the cost of 5 Ether, Scroll of Frailty (Enables casting the Fragile effect to one target for three round. Each casting has a 50/50 chance of success and costs 1 ether.) 
Tools: Bed Roll, Shovel, Magic Compass

paladin_pretzel_2.jpg Monk Pretzel (Palathadric)
463-year-old male "hermit" Artisan *
Reinforced* *Immune to DarknessWoodEarthWaterLightFireLightningWindBlinded, and Confused*
Level: 37.75
Power Bonus: 2 -8
Defense: 40 80
Health: 67/67 57/57
Gold: 4350
Equipment: Heaven and Hell (WP: 28; 
Darkness; Dual-Strike; Whip), Marauder’s Mantle (Grants permanent reinforced effect; Suitable to Marauders; Backwear), , Book of Artisan's Tricks (At the beginning of the quest, wearer may choose to copy another class' ability (the copied ability can be used at will until the end of the quest; Accessory; Suitable for Artisans), Cloak of the Grand Vizier (SP: 6 multiplied by the number of party members; Grants immunity to DarknessWoodEarthWaterLightFireLightningWind*Blinded*, and *Confused*; Backwear), Armour of Dark Arts (SP: 10; Takes up: Bodywear, Handwear, Footwear slots; counts as one artifact; Suitable to Knights, Dragoons, and Skirmishers)
Inventory:
Weapons: Dual Staff (WP: 13; 
IceLightningFireWindLight; Deals *Bleeding 3*; Dual Strike; Staff), Tyrant's Maul (WP: 28; causes *Hexed*; Hammer), Quarterstaff (WP: 4/8 against Humanoids; Staff), Flying Cross (WP: 11; Darkness; Broomstick), Splinter Broom (WP: 10; 1/2 chance to deal *Stunned*; defies SP; Broomstick), Whip of Savage Overlords (WP: 9;  chance of inflicting the *Slowed* effect; Whip), Steak (WP: 1; instantly kills vampires on successful hits; suitable for all), Staff of the Necromancer (WP: 12; damages Undead; +1 Level to raised Undead; Staff), Shadeaux Mace (WP: 9; deals *Fragile* effect; Mace), Glacial Mace (WP: 12; has 1/2 chance to cause *Slowed*; Ice-elemental; Mace), Shredding Star (WP: 13; removes all temporary effects from the target; Mace), Honed Axe (WP:10, cuts target's SP in half, Axe
Artifacts: Darksteel Armour (SP: 6; Max. Health +3; Bodywear), Soul Link Chain (Allows the user to pair up with another party member, each of them gaining all the effects that the other has. The partnerhas to equip the chain as well (ie. one chain can be shared by two people); Accessory), Strategist's Shako (+5 power while in the front row, +5 SP while in the back; Headwear), Bloody Skull Helmet (SP: 3; heals wearer by the amount of health other combatants lose by 
*Bleeding* at the end of each round; Headwear), Duplovian Helmet (SP: 2; Immune to Magic and Healing; Headwear), Burning Knuckle Helmet (SP: 10; Wearer suffers Burning -3 effect; Suitable for Anyone; Headwear), White Ninja Cowl (Once per battle, the wearer can choose to hide for up to three rounds, avoiding Free Hits; the effect ends if the user targets an enemy; suitable to rogues, beast warriors, chi monks and infiltrators; Headwear),  Bumble Fanshirt (SP: 1; Vermin with level less than half of the wearers are scared and won't directly attack the wearer; Bodywear), Order Imperial Prophet's Armor (SP: 8; Grants Command; Suitable for Prophets; Bodywear), Duke's Coat-of-Arms (SP: 5; Protects against *Fragile* and all *Poisons*; Suitable for Knights, Dragoons, Skirmishers and Regulators; Bodywear), Infernal Armor (SP: 10; absorbs Fire; suitable to knights, dragoons, regulators, skirmishers and vindicators; Bodywear), Cloak of the Barbaric Runecaster (SP: 3; wearer creates and deploys a Skeleton Decoy at the start of every battle; Suitable for Battle Mages, Necromancers, and Scholars; Backwear), Ethereal Cloak (SP: 2, Max Ether +4; Backwear), Rock Gauntlets (Grants the wearer Iron Fist at no ether cost; Suitable for anyone; Handwear), Counterstrike Gloves (Handwear), Soothing Slippers (Meditation restores 5 ether; Footwear), Shackles of War (Accessory), Lens of Speed Reading (allows a scroll to be read in addition to a normal action; Accessory; Suitable for scroll users), The Good Book (Grants the Convert job trait - the user can turn any allied or neutral NPC to their faith, gaining their respect; user gains 10 gold from each conversion; suitable to Monk Pretzel only; Accessory), Scholar’s Codex (Makes negative effect scrolls deal non-elemental damage equal to the user’s level when successfully used, but also cost 1 ether more; suitable to scholars only; Accessory), White Fur Coat (SP:4, grants immunity to ice and stunned; allows the user to hide to avoid Free Hits (the effect ends if the user targets an enemy); suitable to barbarians and beast warriors; backwear.)
Gems: 
AmethystEmeraldGarnetAquamarineEthereal Opal (Ice and Fragile)
Scrolls: Scroll of *Sealing*, Scroll of *Blindness*, Scroll of *Confusion*, Scroll of *Sleep*, Scroll of *Frailty*, Scroll of *Weakening*, Scroll of *Minimizing* (Has 1/2 chance of causing the *Minimizing*-effect on the target; costs 10 ether.), Scroll of Arc *Sleep*, Scroll of Elemental Aura (Enables the user to cause the target's attacks deal only elemental damage corresponding to a gem available to the user for the duration of one battle. Each casting has a 50/50 chance of success and costs 5 ether)
Consumables: 8 Potions, 19 Grand Potions, Cherry (Restores 1 ether), 2 Tonics, 2 Grand Tonics, Ether Core, 13 Remedies, 3 Neutralizers, Grand Elixir (Restores full health and ether to target and remedies all negative effects), 2 Phoenix Incenses, 6 Phoenix Essences, 4 Meads,  Smelling Salts, Soma, 2 Nostrum, 5 Mulled Wine, Dragon Scale (lucky & blessed), Titan Heart (encouraged & inspired), Tiger Balm, 5 Venoms, 5 Deadly Venoms, 2 Paralyzing Venoms, 3 Jinxy Juices, 4 Smoke Bombs, 2 
Fire Bombs, Military Grade Fire Bomb, 1 *Blind* Bombs, 2 *Seal* Bombs, *Sleep* Bomb, Plague Bomb (Causes 15 damage and *Poisoned* by 15 -effect to all opponents when used.), 2 *Stun* Bombs, 2 *Confuse* Bombs, 6 Bones, Crimson Haze (Causes a weapon to deal the *Poisoned* by 7 and Cursed effects permanently), Strong Wasabi (-2 *Poisoned* permanently), Grating Stone, Small Present, Milk
Tools: Bedroll, Pickaxe, Magnifying Glass, Telescope, Shovel, Magic Shovel (will always find something when used, limited to three uses per quests)


vJi7H1L.png Matthias (StickFig)
Level 29.33 Druid *
 chance of being Encouraged at the start of any battle* *Immune to Ice* *Immune to BoundFragile, and Slowed* *Gains 10 gold for each Humanoid killed*
Power Bonus: 12
Defense: 6
Health:
 39/39
Ether: 23/30
Gold: 605
AbilitiesBearer of the Anvil (Matthias may sacrifice his turn to add his WP or SP to another heroes for the round. He may also improve one weapon at the end of each quest [+1 WP].), Immortal Waters (Once per quest, Matthias can heal himself to full health and remove all negative effects during combat. This does not take up an action.)
EquipmentEthereal Restored Fireball Extraordinaire (WP:11; also hits enemies listed above and below the target; 
Darkness-, Ice-, and Lightning-elemental; deals Fragile; user is Slowed; hand cannon), Dapper Hat (This amazingly dapper hat gives the wearer a  chance of being Encouraged at the start of any battle, headwear), Hunter's Plate (SP:4, wearer gains 10 gold for each Humanoid killed, suitable for rogues, rangers, barbarians, beast warriors, infiltrators, regulators, and winged warriors) (Dreyrugr), Ethereal Rocket Boots (SP:2; immunity to Ice; protects from BoundFragile, and Slowed effects; footwear)
InventoryEthereal XX Handcannon Replica (WP:12, pierces defense, 
Fire- and Light-elemental, deals Afraid, hand cannon),  Peashooter (WP:2, deals Burning -2, hand cannon), Pongcanis Crossbow (WP:8, crossbow), Crocodile Handbag (Max. ether +2, immunity to water; accessory), Trickster's Mask of the Human (Changes the wearer into a human of the same gender when worn, accessory), Winged Sandals (Protects from Bound and Slowed effects, footwear), Ethereal Garnet (Earth and Sealed), 2x Adamantite Shard (¼ of a full Adamantite ore, used for adamantizing weapons), 8x Bone (Distracts the target for the duration of 1 round, preventing Free Hits; worth 5 gold in magic shops), Deadly Venom, 2x ElixirGrand PotionGrating StonePotion, 2x Red Death Blood, 3x Remedy4x Shattering Arrow (Lowers enemy SP by 5, suitable for classes with bows and crossbows), 3TonicSmoke Bomb, Zhar-ptitsa Incense (Revives all party members to full health and grants the BlessedReinforced, and Transcended effects, consumable), Bedroll, Magic Compass, Candy Cane (Restores 10 Health and 5 Ether), 3x Firebomb, Skadi Bomb, Emergency Essence
Quest ItemsGuffington's Seal (Proves the hero is a Friend of Guffington - the hero starts every quest with one Hero's Cocktail (Makes the hero 
EncouragedHastenedLucky, and Inspired, consumable))

2.jpg Thalion Dwinlas (-obelix-) *Party Leader*
213 years old male elf Mystic Knight
Level: 36 
*Nimble* *Restores 1 ether whenever damage is taken*Immune to All Elements, SealedBlindWeakenedConfused, SleepFragileCursed, Poisoned and Bleeding* *Lucky*
Power Bonus: 0
Defense: 15
Health: 47/47
Ether: 
40/46
Gold: 1363
Equipment: Alpha and Omega (
WP: 17, dual healing/spellcasting at the cost of 2 ether, Hollow [Grand Potion stored], staves), Norgh Armor (SP:5, Immunity to DarknessLightFireIceWaterWoodWindLightningEarth damage and SealedBlindFragileWeaken, Sleep and Confused, bodywear), Blessed Amulet (Protects from Cursed-effect; accessory), Sterile Gloves (Immunity to Poisoned and Bleedinghandwear), Elven Boots (Wearer is permanently Nimble; suitable to elves; footwear)
Inventory:
Gems: Zirconia
 (Gem containing all elements; cannot be merged into equipment), Amethyst (Darkness) x3, Diamond (Light), Aquamarine (Water), Opal (Ice) Garnet (Earth),
Scrolls: Scroll of Sealing, Scroll of Blindness, Scroll of Frailty
, Scroll of Weakening, Scroll of Confusion, Scroll of Sleep,  Scroll of Elemental Aura (Enables the user to cause the target's attacks deal only elemental damage corresponding to a gem available to the user for the duration of one battle. Each casting has a 50/50 chance of success and costs 5 ether)
Weapons:  Broomstick (WP:9, ranged), Shield of Elvenkind (SP:11, restores 1 ether to wielder every time they take damage; shield)
, Despair (WP: 21, darkness-elemental, physical attacks and spells deal double damage to enemies inflicted with any negative effects, staff), War Blade (WP: 17, double WP against lower level enemies; greatsword), Nightfall (WP: 11, Darkness-elemental, absorbs 2 health on successful hits, Hollow [Nothing stored], dagger), Sleeper (WP: 4, deals Asleep to enemies it hits, Hollow Upgrade [Nothing stored], melee/throwing weapon), Duplovian Swift Halberd (WP: 10, deals Stunned on successful hits, Hollow [nothing stored]) , Handy Shield (SP:4, Immune to Blinded), Repeating Crossbow (WP: 5, Dual Strike, Bow), Winter's Whip (WP: 10, Ice Elemental, 1/3 chance to cause Slow, Whip), Undead Antlers (WP: 10, Grants Intimidation, Darkness Elemental, Halberd), Undead Antlers (WP: 10, Grants Intimidation, Darkness Elemental, Halberd)
Artifacts: Slightly Less Lucky Die (Randomly causes the Lucky or Jinxed effect when used, costs 3 ether), Ribcage Shield (SP:11; every time the wielder takes a hit, the shield loses one SP; gives immunity to Doomed and Sudden Death for as long the shield has SP left), Helmet of the Guard (SP:2, Immune to Magic and Healing, headwear), Winged Sandals (Protects from Bound and Slowed effects, footwear), Heart Locket (Protects from Enamored-effect; accessory), Snake-Eye Charm (Protects from Petrified-effect; accessory), Shackles of War (Prevents anyone from fleeing battles; accessory), Paper Doll (Protects from Hexed-effect; accessory), Cloak of Espionage (Allows the wearer to examine enemy stats before a battle, backwear), Bumble Fanshirt (SP:1, vermin with level less than half of the wearer's are scared and won't directly attack the wearer; bodywear), Dragoon's Helmet (SP:3, makes wearer absorb attacks of the element of their pet dragon, gaining health instead of damage; suitable for dragoons; headwear), Emerald Hood (SP:4, Immunity to Fragileheadwear), Cloak of Necrotic Shielding (SP:3, provides SPECIAL GUARD against Undead Enemies, backwear), Tin Helmet (Protects from Confused and Hexed effects; headwear), Sharkskin Hide (SP: 1, doubles water elemental spells, bodywear, suitable for mages, necromancers, chi monks, and weather mages), Vexing Vestaments (SP: 3, +8 max ether, the user can no longer heal undead to damage them, but healing humanoid, holy, and luminous enemies will now deal damage and inflict the hexed-effect, suitable for clerics and chi monks)
ToolsBedroll, Shovel, Pickaxe, Magnifying Glass, Telescope, Magic Compass
Consumables: Copy of The Eubric Herald (Gives the target the transcended and inspired effects for the duration of one battle), Kraken Fang (Grants hastened and reinforced effects when consumed), Grand Potion (8), Potion (4), Remedy (23), Mead (5), Smelling Salts (8), Nostrum (5), Mulled Wine (4), Elixir (3)Ambrosia, Ether Core, Grand Tonic (2), Phoenix Essence (4), Ethereal Essence (Revives a fallen ally with full health and ether and the transcended effect), Bone (4), Smoke Bomb, Blind Bomb (2), Seal Bomb, Sleep Bomb (3), Deluxe Skeleton Decoy, Feather of White, Feather of Flight (2), Demon Repellent, Skeleton Decoy (2), Mithril Shard (1/4 of a piece of Mithril), Crystal Ball (Worth 50 gold, 100 at magic shops), 3 Scrap Metal, Small Present, Crystal Ball, Bright Polish, Bag of Wonder (Summons a random Decamon that joins the battle for 5 rounds. 10 uses remaining, Consumable)

31060887644_3dbe4e78a0_t.jpg Grunch (Takes suggestions from Thalion) *Immune to Fragile & Ice* *Favored Humanoids* *KO'd*
Level: 30 Hunter
Power Bonus: 5
Defense: 11 5
Health: 0/44
Gold: 90
Equipment: Sylvan Circle Circlet (Allows the permanent taming of one monster while worn, Accessory), Heavy Armor (SP 5, Immunity to Fragile, Torsowear), Cloak of the Winterlands (SP 1, Immune to Ice, Backwear), Darksteel Cutlass (WP 15, 1/3 chance to Blind)
Inventory: Deadly Venom, Remedy 

 
heroicafog-monster-direwolf.jpgMux *Permanently Tamed* *Immune to Blinded*
Type: Beast
Level: 15 5
Health: 165/175 165
Special: Blood Fang – Transfers 15 health from the target to self and inflicts Bleeding 5
Passive Special: Blood Brother - Grants a +5 Power and SP Bonus to Grunch while Mux is still up.

Party Leader, please determine the battle order.

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10 hours ago, Waterbrick Down said:

>Matthias vs. Dark Dwarf A - Hit - 208 Damage to Dark Dwarf A, 104 Damage to Dark Dwarf B, 22 Damage to Automaton A, Dark Dwarf A Fragile

Wondering about damage calculations - shouldn't Matthias have hit Automaton B instead of A, and done (11 + 29 + 12) * 2 - 30 = 74 damage? His weapon is Lightning-elemental.

Matthias repeats, praying for another miracle for Grunch.

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16 minutes ago, StickFig said:

Wondering about damage calculations - shouldn't Matthias have hit Automaton B instead of A, and done (11 + 29 + 12) * 2 - 30 = 74 damage? His weapon is Lightning-elemental.

QM Note: Correct, had the wrong order still in place from a previous round. Fixed.

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Thalion repeats his attack.

"Mux, switch to Tinkerer A and continue your attack."

Same battle order.

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Vindsval Attacks Dwarf B with Wrath Lance from the Front Row.

My Lady Protects us, press hard my friends.

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I throw a bone at whichever enemy remains untargeted. I believe it's Tinkerer B, but just to be sure...

Edited by Palathadric

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Pretzel distracts one of the dwarves with a well thrown bone to the helmet as the artisan prepares another trap. Vindsval's guardian angel is kept busy deflecting many of the blows aimed at the party. One of the Dark Dwarves triggers Pretzel's mine and Mux sinks his teeth into the Tinkerer that dropped his master.

Hostage Battle
Free Hits are dealt to the Prisoners at random until there are no more prisoners left.

Round 8 of Hostage Hustle:
Monk Pretzel throws a bone at Tinkerer B - Success
Monk vs. Automaton B - Toolkit: Shovel - Earth Trap set
Thalion vs. Automaton A - Special Damage Special Damage - No effect, Guardian Angel, no trap triggered
Vindsval vs. Dark Dwarf B - Special Damage - 0 Damage, Guardian Angel, Trap Triggered 100 Earth Elemental Damage
Mux vs. Tinkerer A - Blood Fang  - 15 Damage, Bleeding 5
>Matthias vs. Dark Dwarf A - Damage - 0 Damage, Guardian Angel

Monk  Prezel - Free Hits (Tinkerer B) - Bone

Dark Dwarf B - Burning & Poisoned - 34 Damage
Dark Dwarf Tinkerer A - Bleeding - 5 Damage

The Enemy
31091757013_3d1ff2c99f_t.jpg
Automaton Guard A *Immune to bleeding, poisoned, asleep, fast asleep, hexed, petrified and doomed*

Type: Mechanical
Level: 60
Defense: 30
Health: 1200/2000
Special: Tri-Dazer – Removes 10 health, 10 ether and 10 power from the target regardless of row. Lost power will be restored after the battle.
Passive Special I: Adaptive Defense - Automaton Guard A becomes immune to any Negative Effect it survives
Passive Special II: Defensive Adaptation - Automaton Guard A has 1/2 chance to copy a Positive Effect the Party receives from a consumable

Drops (varies by roll):
1-3: Elixir
4-6: Scrap Metal (Worth 25 gold)

31091757013_3d1ff2c99f_t.jpg
Automaton Guard B *Immune to bleeding, poisoned, asleep, fast asleep, hexed, petrified and doomed*

Type: Mechanical
Level: 60
Defense: 30
Health: 881/2000
Special: Tri-Dazer – Removes 10 health, 10 ether and 10 power from the target regardless of row. Lost power will be restored after the battle.
Passive Special I: Adaptive Defense - Automaton Guard A becomes immune to any Negative Effect it survives
Passive Special II: Defensive Adaptation - Automaton Guard A has 1/2 chance to copy a Positive Effect the Party receives from a consumable
Drops (varies by roll):

1-3: Elixir
4-6: Scrap Metal (Worth 25 gold)

31863786086_6d9708825c_t.jpg
Dark Dwarf A *Fights from the Back Row* *Ranged Attacks* *Immune to Blinded* *
Fragile (2 Rounds Remaining)*
Type: Humanoid
Level: 50
Health: 334/1000
Special: Piercing Shot – Dark Dwarf A does 40 damage to the target that ignores SP
Passive Special: Reinforcements - Dark Dwarf A will call for aid at the end of Round 3 and two more Dark Dwarves will join the fight.

Drops:
50 Gold

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Dark Dwarf B *Attacks ignore SP* *Immune to Blinded* *
Burning 20* *Poisoned 14* *Enraged*
Type: Humanoid
Level: 40
Health: 308/1000
Special: Take the Shinys – Dark Dwarf B steals 1/10 of the target's Gold
Passive Special: Coward - Dark Dwarf B has a 1/10 chance of fleeing at the end of the round if it has used its special once, a 2/10 chance if it has used its special twice, etc.

Drops:
60 Gold

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Dark Dwarf Tinkerer A *Immune to Blinded* *
Bleeding 5*
Type: Humanoid
Level: 50
Health: 190/750
Special: Keen Eye – Dark Dwarf Tinkerer A finds a vulnerability in the target's armor and reduces their SP by 1/2
Drops:
Grating Stone

31863785226_9c36a8f9c1_t.jpg
Dark Dwarf Tinkerer B *Immune to Blinded*

Type: Humanoid
Level: 50
Health: 740/570
Special: Stalwart Defense – Dark Dwarf Tinkerer B finds a vulnerability in the target's armor and reduces their SP by 1/2
Drops:
Grating Stone

The Prisoners
32670228213_debc383095_t.jpg
Orc A

Hits: 2/2

32670228813_fc0ae6fd96_t.jpg
Orc B
Hits: 1/2

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Elf A
Hits: 1/2

32670228403_2245870ac1_t.jpg
Elf B
Hits: 2/2

31060885634_5ebcde9b3c_t.jpg
Lindy
Hits: 2/2

The Party
31107737894_4a2074f645_t.jpg Vindsval Half-Born (Asphalt)

39 year old, Male, Half Giant,
Level: 37.25 Paladin *Gains Triple XP* *Immune to 
AsleepBlindedConfusedFragile, and Weakened, Effects* *Immune to Dark & Demonic enemies*
Power Bonus: 8
Defense: 29 14
Health: 56/56
Ether: 32/41
Gold: 704
Equipment: Wrath Lance (WP:16, causes enraged and burning 10, poison 7 and cursed; Darkness and Fire Elemental, lance), Shikokku's Stealth Suit (SP:6; Power +6, User is immune to Dark & Demonic enemies; Body, Head and Backwear counts as 1 Artifact), Mythril Shield (SP: 20 Shield), Mechanical Arm (Doubles WP for the equipped weapon; wearer cannot become disarmed; suitable for Vindsval only; handwear), Wonky Shoes (footwear, SP: 3, suitable for all classes)(lent by Benj), Medal of Glory (accessory, mark of true talent that allows the wearer to gain triple experience from battles, immunity toAsleep,Blinded,Confused, Fragile, and Weakened effects)(lent by Benji)
Inventory:
Consumables: 4X Mead, Smelling Salts, 2X Remedy, Potion, 6X Grand Potion, 3X Smoke Bomb, 3X Tonic, 4X Venom (poison -1), 3X Deadly Poison (Poison -10), Banana, Poison Bomb, 4X Hurricane - This exotic drink grants the Hilariously and Luckily Drunk-effect, doubling the power of every attack, provided the consumer can state a pun related to his attack with every attack for the duration of one battle, Bone, Fenghuang Essence, Agni Bomb, Elixir, Myrrh, Soma, 2X Phoenix Essence, Candy Cane (Restores 10 Health and 5 Ether), Zoot's Cookie, Health Core, Bright Polish
Misc: Mythril Shard, 4X Grating Stone,  Gold Bar (Collateral from the Demon Germ)
Weapons And Shields: Ludeus (WP: 25 Glowing Blade forged from the body of Immortalis. Be free from your endless burden, argent lord of lightning, and allow this blade to carry on your legacy. Succ
essful hits have a 1/3 chance of Awakening the blade's true power, doubling the sword's WP for the next round. Doubling does not compound.  Greatsword/Longsword.)Verkenner (WP:10, Broomstick,ranged),  Crystal Blade: WP: 16, Greatsword. Imbued with a diamond, as is light-elemental as a result. A transparent blade that the fallen angel Glaz wielded), Very Pink Parasol: Broomstick, WP:1, Male enemies are Enamored with the hero, Xeno Whip (WP:4, poisoning the Xeno Whip doubles the poison output, whip), Leets d’Loc (WP:9, ice-elemental longsword), Renegade’s Crook (WP: 10, successful healing also poisons the target’s weapon by 3, staff), Simurgh Wingblade (WP:12, cannot be used with a shield; great-sword), Twin Sai (WP: 12, dual strike, dagger), Stygian Blade (WP: 12, Longsword: WP doubled when using it against an Ethereal or Ancient enemy. The aura it exudes seems to be very cold, very luminescent water, the blade of Charon, the Angel of Death.),
Artifacts: Toxic Hood: (Headwear. The green hood worn by the Rosalia Pestilence. Changes the poisoned effect, to Blessed for the duration of the battle if poisoned while wearing the hood, Usable by all.), Ten-Gallon Hat: Gives the wearer the "Tourist" effect, causing no one to take them seriously), Gloves of the Hypocritical/Hippocratic Oath, Handwear, (Adds +10 to healing for characters with the Healing job trait and + 10 Poisoning for characters with the Wicked (or future equivalent) fighting style ), Mythril Mail (SP:10; suitable to knights and barbarians only; bodywear), Anniversary Medal (Power +5, SP +5, Max Health +5, Max Ether +5. Values increase by 1 with each passing year; Accessory), Gauntlets of the Legionnaire (Power +5, immune to Petrified, Handwear), Wanderer's Seal (Vindicator's Seal, grants access to the Vindicator job class; suitable to followers of the Wanderer only)
Gems: Emerald X2, Aquamarine X2, Garnet X2, Opal, Topaz
Scrolls: Scroll of Poisoning. Can be cast on a weapon to give it Poison 10, for the duration of the battle at the cost of 5 Ether, Scroll of Frailty (Enables casting the Fragile effect to one target for three round. Each casting has a 50/50 chance of success and costs 1 ether.) 
Tools: Bed Roll, Shovel, Magic Compass

paladin_pretzel_2.jpg Monk Pretzel (Palathadric)
463-year-old male "hermit" Artisan *
Reinforced* *Immune to DarknessWoodEarthWaterLightFireLightningWindBlinded, and Confused*
Level: 37.75
Power Bonus: 2 -8
Defense: 40 80
Health: 67/67 57/57
Gold: 4350
Equipment: Heaven and Hell (WP: 28; 
Darkness; Dual-Strike; Whip), Marauder’s Mantle (Grants permanent reinforced effect; Suitable to Marauders; Backwear), , Book of Artisan's Tricks (At the beginning of the quest, wearer may choose to copy another class' ability (the copied ability can be used at will until the end of the quest; Accessory; Suitable for Artisans), Cloak of the Grand Vizier (SP: 6 multiplied by the number of party members; Grants immunity to DarknessWoodEarthWaterLightFireLightningWind*Blinded*, and *Confused*; Backwear), Armour of Dark Arts (SP: 10; Takes up: Bodywear, Handwear, Footwear slots; counts as one artifact; Suitable to Knights, Dragoons, and Skirmishers)
Inventory:
Weapons: Dual Staff (WP: 13; 
IceLightningFireWindLight; Deals *Bleeding 3*; Dual Strike; Staff), Tyrant's Maul (WP: 28; causes *Hexed*; Hammer), Quarterstaff (WP: 4/8 against Humanoids; Staff), Flying Cross (WP: 11; Darkness; Broomstick), Splinter Broom (WP: 10; 1/2 chance to deal *Stunned*; defies SP; Broomstick), Whip of Savage Overlords (WP: 9;  chance of inflicting the *Slowed* effect; Whip), Steak (WP: 1; instantly kills vampires on successful hits; suitable for all), Staff of the Necromancer (WP: 12; damages Undead; +1 Level to raised Undead; Staff), Shadeaux Mace (WP: 9; deals *Fragile* effect; Mace), Glacial Mace (WP: 12; has 1/2 chance to cause *Slowed*; Ice-elemental; Mace), Shredding Star (WP: 13; removes all temporary effects from the target; Mace), Honed Axe (WP:10, cuts target's SP in half, Axe
Artifacts: Darksteel Armour (SP: 6; Max. Health +3; Bodywear), Soul Link Chain (Allows the user to pair up with another party member, each of them gaining all the effects that the other has. The partnerhas to equip the chain as well (ie. one chain can be shared by two people); Accessory), Strategist's Shako (+5 power while in the front row, +5 SP while in the back; Headwear), Bloody Skull Helmet (SP: 3; heals wearer by the amount of health other combatants lose by 
*Bleeding* at the end of each round; Headwear), Duplovian Helmet (SP: 2; Immune to Magic and Healing; Headwear), Burning Knuckle Helmet (SP: 10; Wearer suffers Burning -3 effect; Suitable for Anyone; Headwear), White Ninja Cowl (Once per battle, the wearer can choose to hide for up to three rounds, avoiding Free Hits; the effect ends if the user targets an enemy; suitable to rogues, beast warriors, chi monks and infiltrators; Headwear),  Bumble Fanshirt (SP: 1; Vermin with level less than half of the wearers are scared and won't directly attack the wearer; Bodywear), Order Imperial Prophet's Armor (SP: 8; Grants Command; Suitable for Prophets; Bodywear), Duke's Coat-of-Arms (SP: 5; Protects against *Fragile* and all *Poisons*; Suitable for Knights, Dragoons, Skirmishers and Regulators; Bodywear), Infernal Armor (SP: 10; absorbs Fire; suitable to knights, dragoons, regulators, skirmishers and vindicators; Bodywear), Cloak of the Barbaric Runecaster (SP: 3; wearer creates and deploys a Skeleton Decoy at the start of every battle; Suitable for Battle Mages, Necromancers, and Scholars; Backwear), Ethereal Cloak (SP: 2, Max Ether +4; Backwear), Rock Gauntlets (Grants the wearer Iron Fist at no ether cost; Suitable for anyone; Handwear), Counterstrike Gloves (Handwear), Soothing Slippers (Meditation restores 5 ether; Footwear), Shackles of War (Accessory), Lens of Speed Reading (allows a scroll to be read in addition to a normal action; Accessory; Suitable for scroll users), The Good Book (Grants the Convert job trait - the user can turn any allied or neutral NPC to their faith, gaining their respect; user gains 10 gold from each conversion; suitable to Monk Pretzel only; Accessory), Scholar’s Codex (Makes negative effect scrolls deal non-elemental damage equal to the user’s level when successfully used, but also cost 1 ether more; suitable to scholars only; Accessory), White Fur Coat (SP:4, grants immunity to ice and stunned; allows the user to hide to avoid Free Hits (the effect ends if the user targets an enemy); suitable to barbarians and beast warriors; backwear.)
Gems: 
AmethystEmeraldGarnetAquamarineEthereal Opal (Ice and Fragile)
Scrolls: Scroll of *Sealing*, Scroll of *Blindness*, Scroll of *Confusion*, Scroll of *Sleep*, Scroll of *Frailty*, Scroll of *Weakening*, Scroll of *Minimizing* (Has 1/2 chance of causing the *Minimizing*-effect on the target; costs 10 ether.), Scroll of Arc *Sleep*, Scroll of Elemental Aura (Enables the user to cause the target's attacks deal only elemental damage corresponding to a gem available to the user for the duration of one battle. Each casting has a 50/50 chance of success and costs 5 ether)
Consumables: 8 Potions, 19 Grand Potions, Cherry (Restores 1 ether), 2 Tonics, 2 Grand Tonics, Ether Core, 13 Remedies, 3 Neutralizers, Grand Elixir (Restores full health and ether to target and remedies all negative effects), 2 Phoenix Incenses, 6 Phoenix Essences, 4 Meads,  Smelling Salts, Soma, 2 Nostrum, 5 Mulled Wine, Dragon Scale (lucky & blessed), Titan Heart (encouraged & inspired), Tiger Balm, 5 Venoms, 5 Deadly Venoms, 2 Paralyzing Venoms, 3 Jinxy Juices, 4 Smoke Bombs, 2 
Fire Bombs, Military Grade Fire Bomb, 1 *Blind* Bombs, 2 *Seal* Bombs, *Sleep* Bomb, Plague Bomb (Causes 15 damage and *Poisoned* by 15 -effect to all opponents when used.), 2 *Stun* Bombs, 2 *Confuse* Bombs, 5 Bones, Crimson Haze (Causes a weapon to deal the *Poisoned* by 7 and Cursed effects permanently), Strong Wasabi (-2 *Poisoned* permanently), Grating Stone, Small Present, Milk
Tools: Bedroll, Pickaxe, Magnifying Glass, Telescope, Shovel, Magic Shovel (will always find something when used, limited to three uses per quests)


vJi7H1L.png Matthias (StickFig)
Level 29.33 Druid *
 chance of being Encouraged at the start of any battle* *Immune to Ice* *Immune to BoundFragile, and Slowed* *Gains 10 gold for each Humanoid killed*
Power Bonus: 12
Defense: 6
Health:
 39/39
Ether: 23/30
Gold: 605
AbilitiesBearer of the Anvil (Matthias may sacrifice his turn to add his WP or SP to another heroes for the round. He may also improve one weapon at the end of each quest [+1 WP].), Immortal Waters (Once per quest, Matthias can heal himself to full health and remove all negative effects during combat. This does not take up an action.)
EquipmentEthereal Restored Fireball Extraordinaire (WP:11; also hits enemies listed above and below the target; 
Darkness-, Ice-, and Lightning-elemental; deals Fragile; user is Slowed; hand cannon), Dapper Hat (This amazingly dapper hat gives the wearer a  chance of being Encouraged at the start of any battle, headwear), Hunter's Plate (SP:4, wearer gains 10 gold for each Humanoid killed, suitable for rogues, rangers, barbarians, beast warriors, infiltrators, regulators, and winged warriors) (Dreyrugr), Ethereal Rocket Boots (SP:2; immunity to Ice; protects from BoundFragile, and Slowed effects; footwear)
InventoryEthereal XX Handcannon Replica (WP:12, pierces defense, 
Fire- and Light-elemental, deals Afraid, hand cannon),  Peashooter (WP:2, deals Burning -2, hand cannon), Pongcanis Crossbow (WP:8, crossbow), Crocodile Handbag (Max. ether +2, immunity to water; accessory), Trickster's Mask of the Human (Changes the wearer into a human of the same gender when worn, accessory), Winged Sandals (Protects from Bound and Slowed effects, footwear), Ethereal Garnet (Earth and Sealed), 2x Adamantite Shard (¼ of a full Adamantite ore, used for adamantizing weapons), 8x Bone (Distracts the target for the duration of 1 round, preventing Free Hits; worth 5 gold in magic shops), Deadly Venom, 2x ElixirGrand PotionGrating StonePotion, 2x Red Death Blood, 3x Remedy4x Shattering Arrow (Lowers enemy SP by 5, suitable for classes with bows and crossbows), 3TonicSmoke Bomb, Zhar-ptitsa Incense (Revives all party members to full health and grants the BlessedReinforced, and Transcended effects, consumable), Bedroll, Magic Compass, Candy Cane (Restores 10 Health and 5 Ether), 3x Firebomb, Skadi Bomb, Emergency Essence
Quest ItemsGuffington's Seal (Proves the hero is a Friend of Guffington - the hero starts every quest with one Hero's Cocktail (Makes the hero 
EncouragedHastenedLucky, and Inspired, consumable))

2.jpg Thalion Dwinlas (-obelix-) *Party Leader*
213 years old male elf Mystic Knight
Level: 36 
*Nimble* *Restores 1 ether whenever damage is taken*Immune to All Elements, SealedBlindWeakenedConfused, SleepFragileCursed, Poisoned and Bleeding* *Lucky*
Power Bonus: 0
Defense: 15
Health: 47/47
Ether: 
40/46
Gold: 1363
Equipment: Alpha and Omega (
WP: 17, dual healing/spellcasting at the cost of 2 ether, Hollow [Grand Potion stored], staves), Norgh Armor (SP:5, Immunity to DarknessLightFireIceWaterWoodWindLightningEarth damage and SealedBlindFragileWeaken, Sleep and Confused, bodywear), Blessed Amulet (Protects from Cursed-effect; accessory), Sterile Gloves (Immunity to Poisoned and Bleedinghandwear), Elven Boots (Wearer is permanently Nimble; suitable to elves; footwear)
Inventory:
Gems: Zirconia
 (Gem containing all elements; cannot be merged into equipment), Amethyst (Darkness) x3, Diamond (Light), Aquamarine (Water), Opal (Ice) Garnet (Earth),
Scrolls: Scroll of Sealing, Scroll of Blindness, Scroll of Frailty
, Scroll of Weakening, Scroll of Confusion, Scroll of Sleep,  Scroll of Elemental Aura (Enables the user to cause the target's attacks deal only elemental damage corresponding to a gem available to the user for the duration of one battle. Each casting has a 50/50 chance of success and costs 5 ether)
Weapons:  Broomstick (WP:9, ranged), Shield of Elvenkind (SP:11, restores 1 ether to wielder every time they take damage; shield)
, Despair (WP: 21, darkness-elemental, physical attacks and spells deal double damage to enemies inflicted with any negative effects, staff), War Blade (WP: 17, double WP against lower level enemies; greatsword), Nightfall (WP: 11, Darkness-elemental, absorbs 2 health on successful hits, Hollow [Nothing stored], dagger), Sleeper (WP: 4, deals Asleep to enemies it hits, Hollow Upgrade [Nothing stored], melee/throwing weapon), Duplovian Swift Halberd (WP: 10, deals Stunned on successful hits, Hollow [nothing stored]) , Handy Shield (SP:4, Immune to Blinded), Repeating Crossbow (WP: 5, Dual Strike, Bow), Winter's Whip (WP: 10, Ice Elemental, 1/3 chance to cause Slow, Whip), Undead Antlers (WP: 10, Grants Intimidation, Darkness Elemental, Halberd), Undead Antlers (WP: 10, Grants Intimidation, Darkness Elemental, Halberd)
Artifacts: Slightly Less Lucky Die (Randomly causes the Lucky or Jinxed effect when used, costs 3 ether), Ribcage Shield (SP:11; every time the wielder takes a hit, the shield loses one SP; gives immunity to Doomed and Sudden Death for as long the shield has SP left), Helmet of the Guard (SP:2, Immune to Magic and Healing, headwear), Winged Sandals (Protects from Bound and Slowed effects, footwear), Heart Locket (Protects from Enamored-effect; accessory), Snake-Eye Charm (Protects from Petrified-effect; accessory), Shackles of War (Prevents anyone from fleeing battles; accessory), Paper Doll (Protects from Hexed-effect; accessory), Cloak of Espionage (Allows the wearer to examine enemy stats before a battle, backwear), Bumble Fanshirt (SP:1, vermin with level less than half of the wearer's are scared and won't directly attack the wearer; bodywear), Dragoon's Helmet (SP:3, makes wearer absorb attacks of the element of their pet dragon, gaining health instead of damage; suitable for dragoons; headwear), Emerald Hood (SP:4, Immunity to Fragileheadwear), Cloak of Necrotic Shielding (SP:3, provides SPECIAL GUARD against Undead Enemies, backwear), Tin Helmet (Protects from Confused and Hexed effects; headwear), Sharkskin Hide (SP: 1, doubles water elemental spells, bodywear, suitable for mages, necromancers, chi monks, and weather mages), Vexing Vestaments (SP: 3, +8 max ether, the user can no longer heal undead to damage them, but healing humanoid, holy, and luminous enemies will now deal damage and inflict the hexed-effect, suitable for clerics and chi monks)
ToolsBedroll, Shovel, Pickaxe, Magnifying Glass, Telescope, Magic Compass
Consumables: Copy of The Eubric Herald (Gives the target the transcended and inspired effects for the duration of one battle), Kraken Fang (Grants hastened and reinforced effects when consumed), Grand Potion (8), Potion (4), Remedy (23), Mead (5), Smelling Salts (8), Nostrum (5), Mulled Wine (4), Elixir (3)Ambrosia, Ether Core, Grand Tonic (2), Phoenix Essence (4), Ethereal Essence (Revives a fallen ally with full health and ether and the transcended effect), Bone (4), Smoke Bomb, Blind Bomb (2), Seal Bomb, Sleep Bomb (3), Deluxe Skeleton Decoy, Feather of White, Feather of Flight (2), Demon Repellent, Skeleton Decoy (2), Mithril Shard (1/4 of a piece of Mithril), Crystal Ball (Worth 50 gold, 100 at magic shops), 3 Scrap Metal, Small Present, Crystal Ball, Bright Polish, Bag of Wonder (Summons a random Decamon that joins the battle for 5 rounds. 10 uses remaining, Consumable)

31060887644_3dbe4e78a0_t.jpg Grunch (Takes suggestions from Thalion) *Immune to Fragile & Ice* *Favored Humanoids* *KO'd*
Level: 30 Hunter
Power Bonus: 5
Defense: 11 5
Health: 0/44
Gold: 90
Equipment: Sylvan Circle Circlet (Allows the permanent taming of one monster while worn, Accessory), Heavy Armor (SP 5, Immunity to Fragile, Torsowear), Cloak of the Winterlands (SP 1, Immune to Ice, Backwear), Darksteel Cutlass (WP 15, 1/3 chance to Blind)
Inventory: Deadly Venom, Remedy 

 
heroicafog-monster-direwolf.jpgMux *Permanently Tamed* *Immune to Blinded*
Type: Beast
Level: 15 5
Health: 165/175 165
Special: Blood Fang – Transfers 15 health from the target to self and inflicts Bleeding 5
Passive Special: Blood Brother - Grants a +5 Power and SP Bonus to Grunch while Mux is still up.

Party Leader, please determine the battle order.

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I repeat my attack and then Repeat my Bone Throwing if Grunch isn't revived.

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Matthias repeats.

> Matthias: Extraordinaire v. Dwarf A

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Pretzel pauses to empower his weapon as Thalion continues his rain of lightning upon the Automaton. Seeing their dire need for assistance Vindsval once more appeals to his spiritual companion. Mux suffers a tremendous hit from one of the Tinkerers and Matthias goes down from a crossbow bolt from another of the dwarves.

Hostage Battle
Free Hits are dealt to the Prisoners at random until there are no more prisoners left.

Round 9 of Hostage Hustle:
Monk Pretzel throws a bone at Tinkerer B - Success
Monk vs. Automaton B - Upgrade - Heaven & Hell +1 WP
Thalion vs. Automaton A - Greater Spell Enchantment - 250 Lightning Elmental Damage, -2 Ether
>Vindsval vs. Dark Dwarf B - Guardian Angel
Mux vs. Tinkerer A - Damage  - 50 Damage
>Matthias vs. Dark Dwarf A - Damage - 44 Damage

Monk  Prezel - Free Hits (Tinkerer B) - Bone

Dark Dwarf B - Burning & Poisoned - 34 Damage
Dark Dwarf Tinkerer A - Bleeding - 5 Damage

The Enemy
31091757013_3d1ff2c99f_t.jpg
Automaton Guard A *Immune to bleeding, poisoned, asleep, fast asleep, hexed, petrified and doomed*

Type: Mechanical
Level: 60
Defense: 30
Health: 950/2000
Special: Tri-Dazer – Removes 10 health, 10 ether and 10 power from the target regardless of row. Lost power will be restored after the battle.
Passive Special I: Adaptive Defense - Automaton Guard A becomes immune to any Negative Effect it survives
Passive Special II: Defensive Adaptation - Automaton Guard A has 1/2 chance to copy a Positive Effect the Party receives from a consumable

Drops (varies by roll):
1-3: Elixir
4-6: Scrap Metal (Worth 25 gold)

31091757013_3d1ff2c99f_t.jpg
Automaton Guard B *Immune to bleeding, poisoned, asleep, fast asleep, hexed, petrified and doomed*

Type: Mechanical
Level: 60
Defense: 30
Health: 881/2000
Special: Tri-Dazer – Removes 10 health, 10 ether and 10 power from the target regardless of row. Lost power will be restored after the battle.
Passive Special I: Adaptive Defense - Automaton Guard A becomes immune to any Negative Effect it survives
Passive Special II: Defensive Adaptation - Automaton Guard A has 1/2 chance to copy a Positive Effect the Party receives from a consumable
Drops (varies by roll):

1-3: Elixir
4-6: Scrap Metal (Worth 25 gold)

31863786086_6d9708825c_t.jpg
Dark Dwarf A *Fights from the Back Row* *Ranged Attacks* *Immune to Blinded* *
Fragile (1 Rounds Remaining)*
Type: Humanoid
Level: 50
Health: 334/1000
Special: Piercing Shot – Dark Dwarf A does 40 damage to the target that ignores SP
Passive Special: Reinforcements - Dark Dwarf A will call for aid at the end of Round 3 and two more Dark Dwarves will join the fight.

Drops:
50 Gold

31060890384_ccb9458c28_t.jpg
Dark Dwarf B *Attacks ignore SP* *Immune to Blinded* *
Burning 20* *Poisoned 14* *Enraged*
Type: Humanoid
Level: 40
Health: 274/1000
Special: Take the Shinys – Dark Dwarf B steals 1/10 of the target's Gold
Passive Special: Coward - Dark Dwarf B has a 1/10 chance of fleeing at the end of the round if it has used its special once, a 2/10 chance if it has used its special twice, etc.

Drops:
60 Gold

31863785226_9c36a8f9c1_t.jpg
Dark Dwarf Tinkerer A *Immune to Blinded* *
Bleeding 5*
Type: Humanoid
Level: 50
Health: 185/750
Special: Keen Eye – Dark Dwarf Tinkerer A finds a vulnerability in the target's armor and reduces their SP by 1/2
Drops:
Grating Stone

31863785226_9c36a8f9c1_t.jpg
Dark Dwarf Tinkerer B *Immune to Blinded*

Type: Humanoid
Level: 50
Health: 740/570
Special: Stalwart Defense – Dark Dwarf Tinkerer B finds a vulnerability in the target's armor and reduces their SP by 1/2
Drops:
Grating Stone

The Prisoners
32670228213_debc383095_t.jpg
Orc A

Hits: 2/2

32670228813_fc0ae6fd96_t.jpg
Orc B
Hits: 1/2

32670228973_2de2ac6972_t.jpg
Elf A
Hits: 1/2

32670228403_2245870ac1_t.jpg
Elf B
Hits: 2/2

31060885634_5ebcde9b3c_t.jpg
Lindy
Hits: 2/2

The Party
31107737894_4a2074f645_t.jpg Vindsval Half-Born (Asphalt)

39 year old, Male, Half Giant,
Level: 37.25 Paladin *Gains Triple XP* *Immune to 
AsleepBlindedConfusedFragile, and Weakened, Effects* *Immune to Dark & Demonic enemies*
Power Bonus: 8
Defense: 29 14
Health: 56/56
Ether: 32/41
Gold: 704
Equipment: Wrath Lance (WP:16, causes enraged and burning 10, poison 7 and cursed; Darkness and Fire Elemental, lance), Shikokku's Stealth Suit (SP:6; Power +6, User is immune to Dark & Demonic enemies; Body, Head and Backwear counts as 1 Artifact), Mythril Shield (SP: 20 Shield), Mechanical Arm (Doubles WP for the equipped weapon; wearer cannot become disarmed; suitable for Vindsval only; handwear), Wonky Shoes (footwear, SP: 3, suitable for all classes)(lent by Benj), Medal of Glory (accessory, mark of true talent that allows the wearer to gain triple experience from battles, immunity toAsleep,Blinded,Confused, Fragile, and Weakened effects)(lent by Benji)
Inventory:
Consumables: 4X Mead, Smelling Salts, 2X Remedy, Potion, 6X Grand Potion, 3X Smoke Bomb, 3X Tonic, 4X Venom (poison -1), 3X Deadly Poison (Poison -10), Banana, Poison Bomb, 4X Hurricane - This exotic drink grants the Hilariously and Luckily Drunk-effect, doubling the power of every attack, provided the consumer can state a pun related to his attack with every attack for the duration of one battle, Bone, Fenghuang Essence, Agni Bomb, Elixir, Myrrh, Soma, 2X Phoenix Essence, Candy Cane (Restores 10 Health and 5 Ether), Zoot's Cookie, Health Core, Bright Polish
Misc: Mythril Shard, 4X Grating Stone,  Gold Bar (Collateral from the Demon Germ)
Weapons And Shields: Ludeus (WP: 25 Glowing Blade forged from the body of Immortalis. Be free from your endless burden, argent lord of lightning, and allow this blade to carry on your legacy. Succ
essful hits have a 1/3 chance of Awakening the blade's true power, doubling the sword's WP for the next round. Doubling does not compound.  Greatsword/Longsword.)Verkenner (WP:10, Broomstick,ranged),  Crystal Blade: WP: 16, Greatsword. Imbued with a diamond, as is light-elemental as a result. A transparent blade that the fallen angel Glaz wielded), Very Pink Parasol: Broomstick, WP:1, Male enemies are Enamored with the hero, Xeno Whip (WP:4, poisoning the Xeno Whip doubles the poison output, whip), Leets d’Loc (WP:9, ice-elemental longsword), Renegade’s Crook (WP: 10, successful healing also poisons the target’s weapon by 3, staff), Simurgh Wingblade (WP:12, cannot be used with a shield; great-sword), Twin Sai (WP: 12, dual strike, dagger), Stygian Blade (WP: 12, Longsword: WP doubled when using it against an Ethereal or Ancient enemy. The aura it exudes seems to be very cold, very luminescent water, the blade of Charon, the Angel of Death.),
Artifacts: Toxic Hood: (Headwear. The green hood worn by the Rosalia Pestilence. Changes the poisoned effect, to Blessed for the duration of the battle if poisoned while wearing the hood, Usable by all.), Ten-Gallon Hat: Gives the wearer the "Tourist" effect, causing no one to take them seriously), Gloves of the Hypocritical/Hippocratic Oath, Handwear, (Adds +10 to healing for characters with the Healing job trait and + 10 Poisoning for characters with the Wicked (or future equivalent) fighting style ), Mythril Mail (SP:10; suitable to knights and barbarians only; bodywear), Anniversary Medal (Power +5, SP +5, Max Health +5, Max Ether +5. Values increase by 1 with each passing year; Accessory), Gauntlets of the Legionnaire (Power +5, immune to Petrified, Handwear), Wanderer's Seal (Vindicator's Seal, grants access to the Vindicator job class; suitable to followers of the Wanderer only)
Gems: Emerald X2, Aquamarine X2, Garnet X2, Opal, Topaz
Scrolls: Scroll of Poisoning. Can be cast on a weapon to give it Poison 10, for the duration of the battle at the cost of 5 Ether, Scroll of Frailty (Enables casting the Fragile effect to one target for three round. Each casting has a 50/50 chance of success and costs 1 ether.) 
Tools: Bed Roll, Shovel, Magic Compass

paladin_pretzel_2.jpg Monk Pretzel (Palathadric)
463-year-old male "hermit" Artisan *
Reinforced* *Immune to DarknessWoodEarthWaterLightFireLightningWindBlinded, and Confused*
Level: 37.75
Power Bonus: 2 -8
Defense: 40 80
Health: 67/67 57/57
Gold: 4350
Equipment: Heaven and Hell (WP: 29; 
Darkness; Dual-Strike; Whip), Marauder’s Mantle (Grants permanent reinforced effect; Suitable to Marauders; Backwear), , Book of Artisan's Tricks (At the beginning of the quest, wearer may choose to copy another class' ability (the copied ability can be used at will until the end of the quest; Accessory; Suitable for Artisans), Cloak of the Grand Vizier (SP: 6 multiplied by the number of party members; Grants immunity to DarknessWoodEarthWaterLightFireLightningWind*Blinded*, and *Confused*; Backwear), Armour of Dark Arts (SP: 10; Takes up: Bodywear, Handwear, Footwear slots; counts as one artifact; Suitable to Knights, Dragoons, and Skirmishers)
Inventory:
Weapons: Dual Staff (WP: 13; 
IceLightningFireWindLight; Deals *Bleeding 3*; Dual Strike; Staff), Tyrant's Maul (WP: 28; causes *Hexed*; Hammer), Quarterstaff (WP: 4/8 against Humanoids; Staff), Flying Cross (WP: 11; Darkness; Broomstick), Splinter Broom (WP: 10; 1/2 chance to deal *Stunned*; defies SP; Broomstick), Whip of Savage Overlords (WP: 9;  chance of inflicting the *Slowed* effect; Whip), Steak (WP: 1; instantly kills vampires on successful hits; suitable for all), Staff of the Necromancer (WP: 12; damages Undead; +1 Level to raised Undead; Staff), Shadeaux Mace (WP: 9; deals *Fragile* effect; Mace), Glacial Mace (WP: 12; has 1/2 chance to cause *Slowed*; Ice-elemental; Mace), Shredding Star (WP: 13; removes all temporary effects from the target; Mace), Honed Axe (WP:10, cuts target's SP in half, Axe
Artifacts: Darksteel Armour (SP: 6; Max. Health +3; Bodywear), Soul Link Chain (Allows the user to pair up with another party member, each of them gaining all the effects that the other has. The partnerhas to equip the chain as well (ie. one chain can be shared by two people); Accessory), Strategist's Shako (+5 power while in the front row, +5 SP while in the back; Headwear), Bloody Skull Helmet (SP: 3; heals wearer by the amount of health other combatants lose by 
*Bleeding* at the end of each round; Headwear), Duplovian Helmet (SP: 2; Immune to Magic and Healing; Headwear), Burning Knuckle Helmet (SP: 10; Wearer suffers Burning -3 effect; Suitable for Anyone; Headwear), White Ninja Cowl (Once per battle, the wearer can choose to hide for up to three rounds, avoiding Free Hits; the effect ends if the user targets an enemy; suitable to rogues, beast warriors, chi monks and infiltrators; Headwear),  Bumble Fanshirt (SP: 1; Vermin with level less than half of the wearers are scared and won't directly attack the wearer; Bodywear), Order Imperial Prophet's Armor (SP: 8; Grants Command; Suitable for Prophets; Bodywear), Duke's Coat-of-Arms (SP: 5; Protects against *Fragile* and all *Poisons*; Suitable for Knights, Dragoons, Skirmishers and Regulators; Bodywear), Infernal Armor (SP: 10; absorbs Fire; suitable to knights, dragoons, regulators, skirmishers and vindicators; Bodywear), Cloak of the Barbaric Runecaster (SP: 3; wearer creates and deploys a Skeleton Decoy at the start of every battle; Suitable for Battle Mages, Necromancers, and Scholars; Backwear), Ethereal Cloak (SP: 2, Max Ether +4; Backwear), Rock Gauntlets (Grants the wearer Iron Fist at no ether cost; Suitable for anyone; Handwear), Counterstrike Gloves (Handwear), Soothing Slippers (Meditation restores 5 ether; Footwear), Shackles of War (Accessory), Lens of Speed Reading (allows a scroll to be read in addition to a normal action; Accessory; Suitable for scroll users), The Good Book (Grants the Convert job trait - the user can turn any allied or neutral NPC to their faith, gaining their respect; user gains 10 gold from each conversion; suitable to Monk Pretzel only; Accessory), Scholar’s Codex (Makes negative effect scrolls deal non-elemental damage equal to the user’s level when successfully used, but also cost 1 ether more; suitable to scholars only; Accessory), White Fur Coat (SP:4, grants immunity to ice and stunned; allows the user to hide to avoid Free Hits (the effect ends if the user targets an enemy); suitable to barbarians and beast warriors; backwear.)
Gems: 
AmethystEmeraldGarnetAquamarineEthereal Opal (Ice and Fragile)
Scrolls: Scroll of *Sealing*, Scroll of *Blindness*, Scroll of *Confusion*, Scroll of *Sleep*, Scroll of *Frailty*, Scroll of *Weakening*, Scroll of *Minimizing* (Has 1/2 chance of causing the *Minimizing*-effect on the target; costs 10 ether.), Scroll of Arc *Sleep*, Scroll of Elemental Aura (Enables the user to cause the target's attacks deal only elemental damage corresponding to a gem available to the user for the duration of one battle. Each casting has a 50/50 chance of success and costs 5 ether)
Consumables: 8 Potions, 19 Grand Potions, Cherry (Restores 1 ether), 2 Tonics, 2 Grand Tonics, Ether Core, 13 Remedies, 3 Neutralizers, Grand Elixir (Restores full health and ether to target and remedies all negative effects), 2 Phoenix Incenses, 6 Phoenix Essences, 4 Meads,  Smelling Salts, Soma, 2 Nostrum, 5 Mulled Wine, Dragon Scale (lucky & blessed), Titan Heart (encouraged & inspired), Tiger Balm, 5 Venoms, 5 Deadly Venoms, 2 Paralyzing Venoms, 3 Jinxy Juices, 4 Smoke Bombs, 2 
Fire Bombs, Military Grade Fire Bomb, 1 *Blind* Bombs, 2 *Seal* Bombs, *Sleep* Bomb, Plague Bomb (Causes 15 damage and *Poisoned* by 15 -effect to all opponents when used.), 2 *Stun* Bombs, 2 *Confuse* Bombs, 4 Bones, Crimson Haze (Causes a weapon to deal the *Poisoned* by 7 and Cursed effects permanently), Strong Wasabi (-2 *Poisoned* permanently), Grating Stone, Small Present, Milk
Tools: Bedroll, Pickaxe, Magnifying Glass, Telescope, Shovel, Magic Shovel (will always find something when used, limited to three uses per quests)


vJi7H1L.png Matthias (StickFig)
Level 29.33 Druid *
 chance of being Encouraged at the start of any battle* *Immune to Ice* *Immune to BoundFragile, and Slowed* *Gains 10 gold for each Humanoid killed* *KO'd*
Power Bonus: 12
Defense: 6
Health:
 0/39
Ether: 23/30
Gold: 605
AbilitiesBearer of the Anvil (Matthias may sacrifice his turn to add his WP or SP to another heroes for the round. He may also improve one weapon at the end of each quest [+1 WP].), Immortal Waters (Once per quest, Matthias can heal himself to full health and remove all negative effects during combat. This does not take up an action.)
EquipmentEthereal Restored Fireball Extraordinaire (WP:11; also hits enemies listed above and below the target; 
Darkness-, Ice-, and Lightning-elemental; deals Fragile; user is Slowed; hand cannon), Dapper Hat (This amazingly dapper hat gives the wearer a  chance of being Encouraged at the start of any battle, headwear), Hunter's Plate (SP:4, wearer gains 10 gold for each Humanoid killed, suitable for rogues, rangers, barbarians, beast warriors, infiltrators, regulators, and winged warriors) (Dreyrugr), Ethereal Rocket Boots (SP:2; immunity to Ice; protects from BoundFragile, and Slowed effects; footwear)
InventoryEthereal XX Handcannon Replica (WP:12, pierces defense, 
Fire- and Light-elemental, deals Afraid, hand cannon),  Peashooter (WP:2, deals Burning -2, hand cannon), Pongcanis Crossbow (WP:8, crossbow), Crocodile Handbag (Max. ether +2, immunity to water; accessory), Trickster's Mask of the Human (Changes the wearer into a human of the same gender when worn, accessory), Winged Sandals (Protects from Bound and Slowed effects, footwear), Ethereal Garnet (Earth and Sealed), 2x Adamantite Shard (¼ of a full Adamantite ore, used for adamantizing weapons), 8x Bone (Distracts the target for the duration of 1 round, preventing Free Hits; worth 5 gold in magic shops), Deadly Venom, 2x ElixirGrand PotionGrating StonePotion, 2x Red Death Blood, 3x Remedy4x Shattering Arrow (Lowers enemy SP by 5, suitable for classes with bows and crossbows), 3TonicSmoke Bomb, Zhar-ptitsa Incense (Revives all party members to full health and grants the BlessedReinforced, and Transcended effects, consumable), Bedroll, Magic Compass, Candy Cane (Restores 10 Health and 5 Ether), 3x Firebomb, Skadi Bomb, Emergency Essence
Quest ItemsGuffington's Seal (Proves the hero is a Friend of Guffington - the hero starts every quest with one Hero's Cocktail (Makes the hero 
EncouragedHastenedLucky, and Inspired, consumable))

2.jpg Thalion Dwinlas (-obelix-) *Party Leader*
213 years old male elf Mystic Knight
Level: 36 
*Nimble* *Restores 1 ether whenever damage is taken*Immune to All Elements, SealedBlindWeakenedConfused, SleepFragileCursed, Poisoned and Bleeding* *Lucky*
Power Bonus: 0
Defense: 15
Health: 47/47
Ether: 
38/46
Gold: 1363
Equipment: Alpha and Omega (
WP: 17, dual healing/spellcasting at the cost of 2 ether, Hollow [Grand Potion stored], staves), Norgh Armor (SP:5, Immunity to DarknessLightFireIceWaterWoodWindLightningEarth damage and SealedBlindFragileWeaken, Sleep and Confused, bodywear), Blessed Amulet (Protects from Cursed-effect; accessory), Sterile Gloves (Immunity to Poisoned and Bleedinghandwear), Elven Boots (Wearer is permanently Nimble; suitable to elves; footwear)
Inventory:
Gems: Zirconia
 (Gem containing all elements; cannot be merged into equipment), Amethyst (Darkness) x3, Diamond (Light), Aquamarine (Water), Opal (Ice) Garnet (Earth),
Scrolls: Scroll of Sealing, Scroll of Blindness, Scroll of Frailty
, Scroll of Weakening, Scroll of Confusion, Scroll of Sleep,  Scroll of Elemental Aura (Enables the user to cause the target's attacks deal only elemental damage corresponding to a gem available to the user for the duration of one battle. Each casting has a 50/50 chance of success and costs 5 ether)
Weapons:  Broomstick (WP:9, ranged), Shield of Elvenkind (SP:11, restores 1 ether to wielder every time they take damage; shield)
, Despair (WP: 21, darkness-elemental, physical attacks and spells deal double damage to enemies inflicted with any negative effects, staff), War Blade (WP: 17, double WP against lower level enemies; greatsword), Nightfall (WP: 11, Darkness-elemental, absorbs 2 health on successful hits, Hollow [Nothing stored], dagger), Sleeper (WP: 4, deals Asleep to enemies it hits, Hollow Upgrade [Nothing stored], melee/throwing weapon), Duplovian Swift Halberd (WP: 10, deals Stunned on successful hits, Hollow [nothing stored]) , Handy Shield (SP:4, Immune to Blinded), Repeating Crossbow (WP: 5, Dual Strike, Bow), Winter's Whip (WP: 10, Ice Elemental, 1/3 chance to cause Slow, Whip), Undead Antlers (WP: 10, Grants Intimidation, Darkness Elemental, Halberd), Undead Antlers (WP: 10, Grants Intimidation, Darkness Elemental, Halberd)
Artifacts: Slightly Less Lucky Die (Randomly causes the Lucky or Jinxed effect when used, costs 3 ether), Ribcage Shield (SP:11; every time the wielder takes a hit, the shield loses one SP; gives immunity to Doomed and Sudden Death for as long the shield has SP left), Helmet of the Guard (SP:2, Immune to Magic and Healing, headwear), Winged Sandals (Protects from Bound and Slowed effects, footwear), Heart Locket (Protects from Enamored-effect; accessory), Snake-Eye Charm (Protects from Petrified-effect; accessory), Shackles of War (Prevents anyone from fleeing battles; accessory), Paper Doll (Protects from Hexed-effect; accessory), Cloak of Espionage (Allows the wearer to examine enemy stats before a battle, backwear), Bumble Fanshirt (SP:1, vermin with level less than half of the wearer's are scared and won't directly attack the wearer; bodywear), Dragoon's Helmet (SP:3, makes wearer absorb attacks of the element of their pet dragon, gaining health instead of damage; suitable for dragoons; headwear), Emerald Hood (SP:4, Immunity to Fragileheadwear), Cloak of Necrotic Shielding (SP:3, provides SPECIAL GUARD against Undead Enemies, backwear), Tin Helmet (Protects from Confused and Hexed effects; headwear), Sharkskin Hide (SP: 1, doubles water elemental spells, bodywear, suitable for mages, necromancers, chi monks, and weather mages), Vexing Vestaments (SP: 3, +8 max ether, the user can no longer heal undead to damage them, but healing humanoid, holy, and luminous enemies will now deal damage and inflict the hexed-effect, suitable for clerics and chi monks)
ToolsBedroll, Shovel, Pickaxe, Magnifying Glass, Telescope, Magic Compass
Consumables: Copy of The Eubric Herald (Gives the target the transcended and inspired effects for the duration of one battle), Kraken Fang (Grants hastened and reinforced effects when consumed), Grand Potion (8), Potion (4), Remedy (23), Mead (5), Smelling Salts (8), Nostrum (5), Mulled Wine (4), Elixir (3)Ambrosia, Ether Core, Grand Tonic (2), Phoenix Essence (4), Ethereal Essence (Revives a fallen ally with full health and ether and the transcended effect), Bone (4), Smoke Bomb, Blind Bomb (2), Seal Bomb, Sleep Bomb (3), Deluxe Skeleton Decoy, Feather of White, Feather of Flight (2), Demon Repellent, Skeleton Decoy (2), Mithril Shard (1/4 of a piece of Mithril), Crystal Ball (Worth 50 gold, 100 at magic shops), 3 Scrap Metal, Small Present, Crystal Ball, Bright Polish, Bag of Wonder (Summons a random Decamon that joins the battle for 5 rounds. 10 uses remaining, Consumable)

31060887644_3dbe4e78a0_t.jpg Grunch (Takes suggestions from Thalion) *Immune to Fragile & Ice* *Favored Humanoids* *KO'd*
Level: 30 Hunter
Power Bonus: 5
Defense: 11 5
Health: 0/44
Gold: 90
Equipment: Sylvan Circle Circlet (Allows the permanent taming of one monster while worn, Accessory), Heavy Armor (SP 5, Immunity to Fragile, Torsowear), Cloak of the Winterlands (SP 1, Immune to Ice, Backwear), Darksteel Cutlass (WP 15, 1/3 chance to Blind)
Inventory: Deadly Venom, Remedy 

 
heroicafog-monster-direwolf.jpgMux *Permanently Tamed* *Immune to Blinded*
Type: Beast
Level: 15 5
Health: 115/175 165
Special: Blood Fang – Transfers 15 health from the target to self and inflicts Bleeding 5
Passive Special: Blood Brother - Grants a +5 Power and SP Bonus to Grunch while Mux is still up.

Party Leader, please determine the battle order.

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Our Numbers dwindle, while these abusers avoid our blade.  I am loath to risk the life of a child but we must survive if they are to as well.

 

 

Edited by Asphalt

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