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Hello,

I was trying to import my LDD file to 3DS max, but everytime when I render the object I get this.

Can someone help me to get this right?

Greetings,

Tom

 

test1.jpg

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You'll need to recalculate the normals so that they are facing in the proper direction. Also make sure you don't have any coplanar faces or similar trash geometry as a result of the import process.

How did you pull the LXF into 3DSMax in the first place? I wasn't aware a converter existed.

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So there used to be a plugin but I can't find it any more. Also am assuming that you are going through ldd -> Ldraw -> studio max. Make sure you have envy thing closed off and high numb count if that is a whole build. I do one piece at a time, mind you I also use Solidworks...

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All normals seem inverted, maybe all that is needed is a (left/right hand) coordinate system correction.

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I got a while ago the solution to fix my problem, just copy paste every poly and flip the copy.

yes I use LDD -> leoCAD -> 3ds MAX

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